Chat:World/2022-05-31
PatrickMcGinnisII: Maybe i need to go back to basics on clash of bots
PatrickMcGinnisII: it's still not running right anyways, would have to run for like 3 days as it is
gokubill: hi
gokubill: em ăn cơm chưa
Ajaiy: Do we have to simulate things in another IDE to develop Genetic Algorithms in CodinGame?
Uljahn: what do you mean by "another IDE"? the simulation of a game engine should be implemented in your bot because you need to calculate fitness score in GA
Ajaiy: oh okay thanks
jacek: oh ive been rick rolled
antiwonto: [auto] Hey jacek, here is a :taco: for loggin in today while it is quiet. You now have 23 tacos
gokubill: taco
PatrickMcGinnisII: 26 xp to lvl, not tonight
gokubill: wow
gokubill: pro vip
gokubill: =]
gokubill: [=
**PatrickMcGinnisII is an amateur
jacek: :taco: Ajaiy
antiwonto: [auto] jacek has awarded Ajaiy 3 tacos. Ajaiy now has 5 taco. jacek now has 24 taco
Ajaiy: shakedown struct
antiwonto: [auto] That taco command has moved to the #taco channel
TINOUAINANI: Hi, good mprning
gokubill: tacos gokubill
gokubill: now is the afternoon
gokubill: hi , good afternoon
Ajaiy: jacek: Did you use the CodinGame featured puzzle to get the "Babylon tower" Achievement?
Angelovski: what kind alien language is clojure
jacek: Ajaiy i used some puzzle that always passes and used different langs
Ajaiy: Like?
Ajaiy: All puzzles always pass if the correct answer is given
Ajaiy: So you used a random puzzle?
Ayza: I just used onboarding
Ajaiy: lol
Ajaiy: So basically you can "cheat" to get Babylon Tower
Ayza: learn how to print and use if statements in each language, 0 guilt
Ayza: but I didn't :slight_smile:
Ajaiy: Doing it via the CodinGame featured puzzle is even easier
Ajaiy: you just replace the printing string by *SPOILER*
Mortis_666: or just go to optimization puzzles like https://www.codingame.com/multiplayer/optimization/a-star-craft and submit the default code
5DN1L: You guys are creative :rolling_eyes:
Mortis_666: 😁
Sephirious: Hello everyone, I have a question with There is no Spoon - Episode 1 game
Sephirious: In example given, shouldn't that 1,0 and 0,1 needs to have 1 neighbor ?
Sephirious: Game says they don't have a neughbor but they are connected with 0,0
5DN1L: The statement says:
5DN1L: To do this, you must find each (x1,y1) coordinates containing a node, and display the (x2,y2) coordinates of the next node to the right, and the (x3,y3) coordinates of the next node to the bottom within the grid.
5DN1L: so only check the right neighbour and the bottom neighbour
Sephirious: Oh missed it, thank you so much :)
5DN1L: np :)
BryanFRD: Hi, I was wondering why the expected output on the conway-sequence is "3 1 1 3 1 1 2 2 2 1 1 3 1 1 1 2 3 1 1 3 3 2 2 1 1 25" for the 4th test
5DN1L: What do you think should be the answer?
BryanFRD: 3 1 1 3 1 1 2 2 2 1 1 3 1 1 1 2 3 1 1 3 3 2 2 1 1 2 3 1 1 3 1 1 2 2 2 1 1 3 1 1 1 2 3 1 1 3 3 2 2 1 1 5
5DN1L: where's 25 gone?
BryanFRD: Why would it write 25
5DN1L: because the starting number is 25
5DN1L: 2nd line becomes "1 25"
5DN1L: 3rd line becomes "1 1 1 25"
5DN1L: and so on
5DN1L: np :D
waterproofsodium: gm
cuongkashi: :unamused:
5DN1L: Time to reject:
5DN1L: https://www.codingame.com/contribute/view/19386d58d6ceeb87c846a830e7f37d14eeaa3
PatrickMcGinnisII: a lvl2 can contribute a coc? smh
Lemniscate_29: https://www.codingame.com/clashofcode/clash/243295115392f06491f4ae637d52425f3fe4c2a
5DN1L: please use #clash channel for clash invites, thanks. Lemniscate_29
5DN1L: OK, that contribution is gone now
J3adHero: Warning: your code did not read all available input before printing an instruction, your outputs will not be synchronized with the game's turns and unexpected behaviour may occur.
J3adHero: Any help on this ?
5DN1L: You may have output something before you have read all the inputs
5DN1L: Or you may have output more than you are required for a turn
J3adHero: http://chat.codingame.com/pastebin/fbf47f96-f145-4595-a6b5-11e5c97ad7a4
5DN1L: In your case, the while true loop looks wrong
PatrickMcGinnisII: INF
5DN1L: it will keep doing printf without scanning the inputs again for the next round
J3adHero: oh
J3adHero: Thanks, i will fix that.
5DN1L: np
Rafarafa: hi, I'd like to find a regex pattern to remove every html tag except for and , any ideas?
caz1x: lazy way would be to replace with >i<, then remove all html tags and then correct after :P
caz1x: using >i< specifically is a horrible idea actually, but you get the drift
Rafarafa: yeah I thought about that but then I said to myself that I might as well learn some regex :upside_down:
Rafarafa: thanks though
DrWildLife: Hello guys, did you know where is the test button plz ?
5DN1L: in the area below where you type your code
5DN1L: np
derjack: :taco: jacek
antiwonto: [auto] Hey derjack, here is a :taco: for loggin in today while it is quiet. You now have 51 tacos
derjack: :taco: jacek
antiwonto: [auto] You used your taco giving ability for the day to discover that you need to spread the love. Give tacos to someone else.
derjack: w00t
JustCarpinThemDiems: Is there any info on the eulerschezahl.herokuapp.com thingie? It's being missed
:expressionless:
5DN1L: it'll be up again tomorrow
JustCarpinThemDiems: sweet
CAL22: Coucou les enfants, c'est l'heure du goulag :joy:
ValentinDubois: cc
LeoFerrrrrand: oh non pas lui
ValentinDubois: ex 1 else if
ValentinDubois: svp
ValentinDubois: vasi donne
5DN1L: English only please, and no spam
ValentinDubois: Exercice 1 : Calcul de l'inverse d'un nombre
CAL22: niquez vos grosses daronnes
ValentinDubois: Exercice 1 : Calcul de l'inverse d'un nombre
ValentinDubois: Exercice 1 : Calcul de l'inverse d'un nombre
ValentinDubois: Exercice 1 : Calcul de l'inverse d'un nombre
5DN1L: kicked
LeoFerrrrrand: How are you ? CAL22
LeoFerrrrrand: t ki meme
5DN1L: https://www.codingame.com/playgrounds/40701/help-center/code-of-conduct
5DN1L: anyone who disrupts this chatroom will get kicked out or banned
lafripouille: why is everyone except the mod on the world chat french?
Magus: Most of time, this is because we ban them from the chat channel. So they come here.
coconnexion: what is chat channel
lafripouille: what's the chat channel?
Uljahn: the #fr chat channel
lafripouille: CORALIE
coconnexion: JEANNE
lafripouille: ooooh
lafripouille: okayyy
lafripouille: thanks
coconnexion: thx
TimothyAlexisVass: :trophy: SuperMuppet
Mamie-Sid: yes mec
JystoDussPipouPrime: is int x; is the same thing as int x=0; ? (c++)
therealbeef: no
therealbeef: very much no
therealbeef: basic type are not initialized in c++
JystoDussPipouPrime: ok thanks
therealbeef: initialization is (for some reason) one of the trickiest things in c++
therealbeef: really a weakness in the language i think
Prince6502: is int x; is the same thing as int x=0; ? (c++):
struct: no
Prince6502: Here int x is NULL but x = 0 is 0
struct: i dont think its NULL
jacek: its some random value from memory
jacek: it may depend on compiler options and/or system
Tien118: why autocomplete doesn't work if i type a letter :(
therealbeef: also inside structs basic types are not initialized. so struct foo { int a; }; foo bar; --> bar.a is uninitialized
LeoFerrrrrrrand: Pls help me to clear the fr chat
LeoFerrrrrrrand: Dont ban LARABE he do nothing its mamies id
Mamie-Sid: deban LARABE pseudo in fr chat dont speak english
jesuisperdu: pk m'avoir ban ?
Mamie-Sid: pls don't spam in chat fr
5DN1L: don't spam here either
Mamie-Sid: escuse me
Prince6502: a
Prince6502: a
Prince6502: a
jesuisperdu: b
Ayza: I feel bad for the mods
5DN1L: I feel bad for anyone affected
LarabeIsUnbanEhehehehehe: je suis unban heheeeahahhahazhzh
jesuisperdu: trop fort
jesuisperdu: vive larabe
5DN1L: both kicked, next is a ban
LarabeIsUnbanEhehehehehe: 00
LarabeIsUnbanEhehehehehe: +
LarabeIsUnbanEhehehehehe: laissez moi tranquil svp
LarabeIsUnbanEhehehehehe: vous etes rasistes
5DN1L: Does that translate to "I request to be banned"?
5DN1L: I don't know that language
Papi-Sid: Larabe says you are racist and he want to work on calm
5DN1L: does he? sorry, i've banned him
5DN1L: don't even know where the racism accusation comes from
LeoFerrrrrrrand: non plus
Ayza: can someone explain the logic behind the asterisk in https://www.codingame.com/training/easy/no-more-pythons-please
Ayza: I know you turn left/right when the current direction is up/down and vice versa
Ayza: but how do I pick between right/left and up/down
Ayza: hope you get what I mean
5DN1L: you have to check both ways whether a correct character is present
Ayza: oh so if it's one of right/left I have to check both of them right?
5DN1L: yes
Ayza: I see thanks
5DN1L: np :)
LARABE_IS_HERE: hey
LeoFerrrrrrrand: again and again
Police-des-modos-discord: are you raciste, because he is arab
5DN1L: No
5DN1L: https://www.codingame.com/playgrounds/40701/help-center/code-of-conduct
LeoFerrrrrrrand: he is ad
LeoFerrrrrrrand: sad
5DN1L: Anyone who doesn't follow the code of conduct is kicked out or banned
Police-des-modos-discord: I understand
Police-des-modos-discord: pls clear chat in 1sn
Wontonimo: how ya doing 5DN1L ? working on anything lately?
5DN1L: Hi Wontonimo
jacek: using banning hammer lately eh
Wontonimo: :hammer:
5DN1L: True :D
Wontonimo: anyone else you think should get the :hammer: jacek?
Wontonimo: how goes the NN work jacek?
jacek: slowly. ill get more time at weekend
Ayza: great, thanks 5D1NL
Ayza: finished the puzzle
jacek: :tada:
5DN1L: 👍
Ahmed77: yo*
jacek: good evening
Ajaiy: good night? (or evening maybe)
DomiKo: heloo helooo
LastRick: howdy
Dr.Henry: hi there
TechTheAwesome: any rustaceans here? :P
jacek: :scream:
TechTheAwesome: just a dumb question... but how'd you go about parsing multiple input lines into an Vec<> array to work with? Since "".split("") only return &str reference and they get dropped inside the for loop
Uljahn: just undrop them [solved]
TechTheAwesome: :joy:
Uljahn: can't you declare a vec outside the loop and assign its elements inside the loop?
Fasty_V-12_Engine: Hi
TechTheAwesome: well since split("") returns &str if i declare vec outside, then vec.push(&str) its only contains the ref, and will be dropped because string is inside loop. The borrow-check rule.
TechTheAwesome: I can get around this by declaring String::new()
TechTheAwesome: but then that'd mean pushing the entire input into heap, then parse it later on when input loop ends
Alan_Greyrock: What program. language is that?
TechTheAwesome: Rust
Alan_Greyrock: Oh okay
TechTheAwesome: its a good rule for memory safety. But can limit some solutions at times.
jacek: so rust programs never get dementia
jacek: o: https://img-comment-fun.9cache.com/media/aYe4eWq/arnojKBg_700w_0.jpg
DomiKo: :(
struct: (╯°□°)╯︵ ┻━┻
antiwonto: [auto] Hey struct, here is a :taco: for loggin in today while it is quiet. You now have 50 tacos
J3adHero: Clash has been started since: ? I get getting this message and not joining any clash
5DN1L: Refresh the page
J3adHero: It worked thanks, I thought of everything , restarting the PC, relaunching the browser, closing the site and opening none worked, but refresh did :joy::pray:
TimothyAlexisVass: :trophy:struct
jacek: oO
struct: its the trophy for stc
struct: after I finish
C_breeze: I keep getting a fail to load chunk error about some .js file, only happens on my old chromebook - anyone any ideas why? I can't access code or clashes
struct: maybe something is blocking?
struct: can it be an extension?
TimothyAlexisVass: :medal:C_breeze
fawzeus: hi
Hadd2: gm
jacek: :upside_down:
antiwonto: [auto] ':upside_down:' was defined as ' ɥǝllo '
jacek: the net, such accuracy *_* https://www.codingame.com/share-replay/638354314
jacek: meh, this one https://www.codingame.com/share-replay/638318515
Cryptohnic: su
Cryptohnic: sup
seanmabli: kj]rghdfsjgkfjgskldf
TimothyAlexisVass: :medal:seanmabli
GNye22: Anyone know why Pair cannot be resolved to a type for Java? Does the IDE not support Java 9?
jacek: have you tried import
GNye22: Yeah, it's javafx.util.Paths and it says javafx cannot be resolved
jacek: https://www.codingame.com/playgrounds/40701/help-center/languages-versions
jacek: i dont think CG support javafx
GNye22: I wasn't even aware until now that it was part of the JavaFX library, I figured it was part of the standard util library with ArrayList and such
jacek: the more you know
GNye22: Ok, bummer, guess I'll just have to insert nodes into the graph object rather than populate it with a Pair array on construction
jacek: or create your own pair ~
GNye22: True, but not worth the work for what I'm trying to accomplish.
GNye22: Just easier to ditch it and add a separate method for adding graph paths
jacek: graphs :heart:
interest: im new to coding and this looks really complicated my teacher is making me do this but its already the end of the year we were used to doing code.org but this is just completely different how should i start?
tokachiwa: :slight_smile:
jacek: do you have any programming knowledge?
jacek: try easy puzzles https://www.codingame.com/training/easy like the descent, temperatures, dual horse racing, power of thor
tokachiwa: cool
j4at: How can i change max game duration in cg-brutaltester/spider attack
antiwonto: [auto] Hey j4at, here is a :taco: for loggin in today while it is quiet. You now have 14 tacos
j4at: http://chat.codingame.com/pastebin/c8115355-c25f-4533-b97b-935fde83ef1b
j4at: :taco: anitwonto
j4at: :taco: antiwonto
antiwonto: [auto] That's a bot. Bots don't eat tacos
jacek: ask Automaton2000
Automaton2000: what should i do it
Hadd2: ilysm autiwonto
Hadd2: *antiwonto :3c
Wontonimo: i'm hungry
antiwonto: [auto] Hey Wontonimo, here is a :taco: for loggin in today while it is quiet. You now have 36 tacos
Wontonimo: nice
**PatrickMcGinnisII is hungry
j4at: help ? :( http://chat.codingame.com/pastebin/c8115355-c25f-4533-b97b-935fde83ef1b
Wontonimo: have you tried getting brutaltester to work with 2 dummy scripts that just output wait ?
Wontonimo: to figure out if it is your code of the ref?
PatrickMcGinnisII: j4at I have little experience with this, but my cli has it's own runtime parameters ... memory, time limits, etc. I often have to set memory limits much higher, so depending on your setup you might have to look at cli default constants. I dunno tho. I think brutaltester just passes what it knows back to you. I mean, your cli could be terminating the exec and brutal assumes it's an out of time thing
struct: cg sdk is limited to 30seconds
struct: per game
j4at: There is nothing wrong with my script i tested with dummy script that prints only "WAIT" every x time (total +30sec)
struct: with wait you get this error?
j4at: i put delay
j4at: thats why
j4at: to simulate my AI being slow
PatrickMcGinnisII: ahhh, it .addtime for this reason ... entire game went over time eh. good info struct
struct: well if the time adds up to 30 sec it will throw that error
j4at: anyway to change it ?
struct: custom referee or change the sdk
struct: The second one I dont know how to do it
struct: but euler does
struct: By chaning sdk I mean change the values that cause this error
struct: You can increase it to higher
struct: but I dont know how.
j4at: :'(
j4at: Well, I will try to make it faster for now
PatrickMcGinnisII: private static final int GAME_DURATION_HARD_QUOTA = 30_000;
PatrickMcGinnisII: i guess where your error came from: https://github.com/CodinGame/codingame-game-engine/blob/4e7ab3a7b88aedf8e40239d624b97421814befa9/engine/core/src/main/java/com/codingame/gameengine/core/GameManager.java#L582
PatrickMcGinnisII: sry i interject too much, like I dunno how to rebuild it anyways... would take me a day...I'm too old fer this.
j4at: Well, me either :( I guess I will wait for now
PatrickMcGinnisII: I haven't even used my apache server since 27/Mar/2021, wow, I'm a slacker
PatrickMcGinnisII: local one anyway
NinjaZMY: I'm back to code, I still haven't finished studying complexity yet but I figured that I need to code a bit
antiwonto: [auto] Hey NinjaZMY, here is a :taco: for loggin in today while it is quiet. You now have 1 tacos
Wontonimo: that's sneaky of you NinjaZMY
NinjaZMY: thank you sir wontonimo
struct: is complexity important?
NinjaZMY: struct, I never had to learn it but I remember once on a job hunting website there were a question about complexity and I understood nothing
struct: I see I guess it is importants for algorithms
struct: Which is something im not really familiar with
NinjaZMY: I see, don't worry step by step, you can become really good in less than a year
NinjaZMY: I've seen some people in the community who had learnt a lot in just one year
struct: Yeah, I just enjoy doing other things
struct: Different skills I guess
NinjaZMY: I can totally relate to that
NinjaZMY: If you can enjoy a skill, you can have fun mastering that skill
NinjaZMY: I personally enjoy a huge range of things/ skills but I couldn't master all of those skills
struct: my skills are not really usefull
struct: though :p
NinjaZMY: if you enjoy them, then they are worth it
gokubill: good morning
antiwonto: [auto] Hey gokubill, here is a :taco: for loggin in today while it is quiet. You now have 2 tacos
gokubill: tacos
struct: hi
Minh4893IT: hi
ASM_MOV_INT: hi train
bobth: tacos?
Husoski: ain't no tacos for the wicked, tacos don't grow on trees:musical_score:
j4at: they don't ?
NinjaZMY: j4at you can create a game for tacos to grow on trees