Chat:World/2022-05-16

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ToastyBreadsicle: null

Wontonimo: are you considering programming because of the pay or are you interested in programming?

Wontonimo: oh, he ded

Wild_Python: Mortis_666 yeah no error

Wild_Python: it just skipping the code anyway

Wontonimo: smallPrick has been banned

eulerscheZahl: i think i shouldn't apply as a Junior developer https://i.imgur.com/Y7gKqI0.png

ToastyBreadsicle: decided the pay wasn't good enough i guess

ToastyBreadsicle: he's in a medical forum now asking how much being a doctor pays

Wontonimo: 51 seems better than 20. Do you hate java that much eulerscheZahl ?

Wontonimo: lol ToastyBreadsicle

eulerscheZahl: no, it's 51000 vs 20 per year

Wontonimo: oh, because "." doesn't mean decimal. Got it.

ToastyBreadsicle: decimals in europe are denoted by commas

ToastyBreadsicle: for whatever reason

Wontonimo: I obviously have cultural bias that I forget about

Wontonimo: I bet the site that processed the info considers "." as a decimal and just rounded it off because it was posted as 20.000

Wontonimo: 20k/yr , even in Euros, doesn't seem like a whole lot.

eulerscheZahl: no idea what went wrong. regardless of k or not, i wouldn't work for that money

eulerscheZahl: doesn't even matter if i need more than that, pay is also a sign of respect for the work

PatrickMcGinnisII: Want me to show up wearing pants? +25k

PatrickMcGinnisII: shoes? +15k

PatrickMcGinnisII: w/o a baseball cap? +5k

PatrickMcGinnisII: c'mon that shix is funny

PatrickMcGinnisII: w/o a funky smell? +45k

eulerscheZahl: it's fine PatrickMcGinnisII, you can work remotely

PatrickMcGinnisII: w/o spamming your inbox? ;)

eulerscheZahl: :rage:

Default avatar.png waterproofsodium: i may get to 3900 CP in clash soon :O

eulerscheZahl: updates once a day

Default avatar.png waterproofsodium: won't impress euler tho

eulerscheZahl: my usual clothing in the office is jeans + tshirt. no one ever complained about it

eulerscheZahl: some colleagues also walk around in slippers

Wontonimo: i like your pricing model PatrickMcGinnisII

Wontonimo: it's 1am for me and I'm passing out. gn :wave:

Default avatar.png waterproofsodium: gn

eulerscheZahl: 7am here, starting work soon

eulerscheZahl: good night

PatrickMcGinnisII: gn, 1am here too

PatrickMcGinnisII: time for snacks

Default avatar.png waterproofsodium: i love how he's paid a yearly salary of some people for showering

eulerscheZahl: sounds like east cost

Default avatar.png waterproofsodium: gn patrick

Default avatar.png waterproofsodium: wie ist das wetter in nürnberg

eulerscheZahl: warm and sunny

Default avatar.png waterproofsodium: oh no

Default avatar.png waterproofsodium: warm is bad for thinking

Default avatar.png waterproofsodium: and also if your amphibious

PatrickMcGinnisII: today in between sanding drywall I watched people water skiing and tubing, and Osprey catch fish. No i don't do construction for a living.

Default avatar.png waterproofsodium: baby yoda is amphibious right?

**PatrickMcGinnisII eats frogs

Default avatar.png waterproofsodium: :DDD

timbersson: o/

Default avatar.png waterproofsodium: :frog:

Default avatar.png Porridge: Yo fellas, how do i debug in the 'mad pod racing' game?

5DN1L: the default code shows you how

Default avatar.png Porridge: So it does, thanks mate.

5DN1L: np

Default avatar.png cano010: wasup

derjack: :upside_down:

antiwonto: [auto] ':upside_down:' was defined as ' ɥǝllo '

Chapaapaa: mugiiiiiiwaaaaraaaa

Default avatar.png Red_rain31: hello

System-LD: hi

Default avatar.png anjengaer: hello

MSmits: :taco: derjack

antiwonto: [auto] Hey MSmits, here is a :taco: for loggin in today while it is quiet. You now have 8 tacos

MSmits: :taco: derjack

antiwonto: [auto] MSmits has awarded derjack 8 tacos. derjack now has 46 taco. MSmits now has 9 taco

Default avatar.png ldiaks01: yo people

Default avatar.png tlzy: sup

swagat-dash: which is the hardest algorithm(but still useful)

MSmits: it's useful if it's not any harder than it needs to be.

Astrobytes: what a peculiar question. Also, good morning

MSmits: good morning

Silence.Zuo: hhh

aCat: Hi

derjack: hardest as biggest time complexity?

derjack: :taco: jacek

antiwonto: [auto] Spread the love. Give tacos to someone else, not someone you spam with tacos.

derjack: :taco: Automaton2000

antiwonto: [auto] That's a bot. Bots don't eat tacos

Automaton2000: we need to get out of wood 2

Razovsky: yeah right, but it's hard, Automaton2000

Automaton2000: hey guys, is there a way to get the same results

aCat: CodeKeeper was updated with eleur's map generator

aCat: and the code is publicly available

Astrobytes: euler will be pleased ;)

MSmits: any PR-2 experts here? I am wondering if pods go blind when fighting?

MSmits: Seems like the viewer goes dark around areas where pods fight, as if they lose vision, but there is nothing in the description

Wontonimo: new taco feature, antiwonto keeps track of who you give tacos to and encourages you to give tacos to a variety of people and not just the sameold someone ;)

Wontonimo: :eyes: derjack ;)

DaNinja: MSmits all tiles adjacent to your forces should be visible

DaNinja: https://github.com/SpiritusSancti5/codinGame/blob/c0cc6fe342cbf43755165a114f21e63cc9aee48d/Referees/Platinum%20Rift2/Referee.java#L666

MSmits: hmm ok, must be a off by 1 error on the viewer again. It's often confusing to compare the text output to the viewer tick

MSmits: you're looking at turn x and reading about turn x -1 or x+ 1

derjack: :rage:

Wontonimo: it has a history of about 4, so it's not huge. Just a bit of encouragement to use tacos as a thanks for others who behave well

Wontonimo: plz no be mad derjack

Wontonimo: :taco: derjack

antiwonto: [auto] Wontonimo has awarded derjack 10 tacos. derjack now has 56 taco. Wontonimo now has 14 taco

MSmits: yay top 100!

MSmits: just with exploration strategy, no defense

MSmits: hungarian method is cool

Default avatar.png putibuzu: congrats! :)

MSmits: thanks

derjack: hungarian sort? https://www.youtube.com/watch?v=3San3uKKHgg

MSmits: lol that again

Default avatar.png Tien118: hi

antiwonto: [auto] Hey Tien118, here is a :taco: for loggin in today while it is quiet. You now have 2 tacos

Default avatar.png Tien118: ok

Default avatar.png Tien118: ...

Default avatar.png Tien118: :expressionless:

Default avatar.png Regdan: (╯°□°)╯︵ ┻━┻

derjack: oh my https://attentionneuron.github.io/

Default avatar.png ldiaks01: shadow of the knights

Default avatar.png ldiaks01: :cold_sweat:

Wild_Python: why can't run HelloWorld in java :(((

Micro_Pixels: because you have selected python ??

Ayza: your question has no context or details

Ayza: what are you trying to do

struct: give me taco

struct: oh scroll

struct: though no one was typing :p

Uljahn: :taco: struct

antiwonto: [auto] Uljahn has awarded struct 10 tacos. struct now has 35 taco. Uljahn now has 13 taco

struct: :taco: Uljahn

antiwonto: [auto] struct has awarded Uljahn 10 tacos. Uljahn now has 23 taco. struct now has 36 taco

derjack: :taco: struct

antiwonto: [auto] derjack has awarded struct 10 tacos. struct now has 46 taco. derjack now has 57 taco

Darleanow: yall are so rich omg

j4at: I have 1 taco :'(

Astrobytes: :taco: j4at

antiwonto: [auto] Astrobytes has awarded j4at 2 tacos. j4at now has 3 taco. Astrobytes now has 55 taco

BJD: :taco: j4at

antiwonto: [auto] BJD has awarded j4at 4 tacos. j4at now has 7 taco. BJD now has 13 taco

j4at: THank you I now can have 3 meals tomorrow

Astrobytes: :D

Darleanow: just sayin, some ppl hardcoding in coc

Darleanow: :o

eulerscheZahl: what else are you supposed to do?

Default avatar.png fede_bartoli: bruh

Darleanow: xD

Default avatar.png fede_bartoli: :nerd:

vinnie_rinella: hello

eulerscheZahl: https://www.codingame.com/replay/635320041 top4 playing new, random maps

Default avatar.png Aditya19: Hi

Default avatar.png Howwwww: :angry:

MSmits: that game looks nice. 4p without the destabilizing effect on the leaderboard

MSmits: there's no luck factor from 1 or 2 players doubleteaming on a 3rd

eulerscheZahl: it's just an optim with random validators

MSmits: yeah

MSmits: I'm top 100 pr2 now, will code a defense for early rushes, hope maybe top 30, then i'll quit and try a different game

MSmits: maybe this is a good choice

MSmits: thanks for hungarian method btw, it's quite nice

MSmits: I think I can use this on multiple games

eulerscheZahl: thank Kuhn and Munkres for it ;)

MSmits: always wondered how to handle multiple agents and assignments

eulerscheZahl: for smaller ones like codebusters you can bruteforce it

MSmits: you can, but should you, really.

eulerscheZahl: hungarian method has its justification to exist and have an own wikipedia article

MSmits: yeah

MSmits: not spending too much time on 1 multi is a lot better for learning new things

Default avatar.png galuso: can't understand what the euclid number of an integer is

Default avatar.png galuso: and how to find

eulerscheZahl: context?

Default avatar.png galuso: i tryied to google it but it's not too clear

Default avatar.png galuso: You must output the nth Euclid number to the given N.

Default avatar.png galuso: i had to complete this task

eulerscheZahl: The Euclid numbers are integers of the form En = pn# + 1, where pn# is the nth primorial, i.e. the product of the first n prime numbers.

eulerscheZahl: https://www.codingame.com/contribute/view/14766d0e7682e6ea01d935d009bc9a1e491c1

eulerscheZahl: it's defined right there

Default avatar.png galuso: okk thx so much

eulerscheZahl: https://oeis.org/A006862 you can just hardcode that sequence, you only need the first 10

eulerscheZahl: kudos to 5DN1L for leaving that link in the comments

MSmits: eulerscheZahl do the top 4 perform so badly because they hardcoded?

MSmits: it's just domiko doing a good job

Default avatar.png PrzemekS: btw it is only me or spring challenge fog of war is not an easy task to deal with?

MSmits: it's never an easy task to deal with unless you don't mind dealing with it poorly

MSmits: there's always some shortcuts, ignoring most of the fog's effects

Default avatar.png PrzemekS: this is what i thought, i was searching for papers which can give me some kind of idea, but without luck, only thing i found is https://www.researchgate.net/publication/224491323_Dealing_with_Fog_of_War_in_a_Real_Time_Strategy_Game_Environment and iy doesn't convince me

Uljahn: exploit the symmetry

MSmits: that doesnt solve the fog problem entirely, but mainly what you do is just make sure your dudes move around and explore.

Default avatar.png galuso: http://chat.codingame.com/pastebin/d1fee393-9c2b-4b2b-b72f-17668eb5d27a

MSmits: You could maybe keep a "last seen" grid. An array where you keep track of how long it has been since you last had vision there.

Default avatar.png galuso: can't understand y this is wrong

MSmits: 2D array

MSmits: me neither galuso

MSmits: though you seem to be comparing a string to a character

MSmits: s[i]=="."

Default avatar.png galuso: ah ok

Default avatar.png galuso: what should i use to do it theb?

MSmits: you have to do some googling to figure out how c++ does characters and strings

Default avatar.png galuso: oks

MSmits: I dont know for sure, i dont like the language for things like this

MSmits: python is much easier

Default avatar.png galuso: oks got it

Default avatar.png galuso: but i'm not giving up

Default avatar.png galuso: y tf this is this correct in c#

Default avatar.png galuso: pretty triggered lol :(

eulerscheZahl: "eulerscheZahl do the top 4 perform so badly because they hardcoded?" that map was exceptionally evil. but dbdr will go down with every submit now

Default avatar.png Mr_FaZ3a: hi

Default avatar.png Mr_FaZ3a: hello world

Wontonimo: hi Mr_FaZ3a

Default avatar.png Thibaut_Blanc: Hi

MSmits: think I got my defense working: https://www.codingame.com/share-replay/635348318

eulerscheZahl: try again with closer neighbors

MSmits: how do you mean

MSmits: you mean it won't work with bases really close?

eulerscheZahl: spawns closer together

eulerscheZahl: just curious

MSmits: it failed here: https://www.codingame.com/share-replay/635348540

MSmits: it's a vision thing really

MSmits: I depend on vision for defense. I guess I have to hardcode for the closer spawns

eulerscheZahl: you are waiting in the first turn?

MSmits: shouldn't be

MSmits: ah. no, it sees the 10 pods in the 1st turn

eulerscheZahl: and you can totally defend the 2nd replay

MSmits: the problem is that it goes out of vision on the 2nd turn

MSmits: so my defense thinks there are no enemies

eulerscheZahl: even if: you only lose 3 units per turn. it helps against rushes to explore a bit and gain platinum

MSmits: yeah, i think i have a bug as well

MSmits: it sort of works but not entirely, probably off by 1 error somewhere

eulerscheZahl: either that or a bad specification

MSmits: whats a bad specification?

eulerscheZahl: what you told yourself would be a good idea to implement

MSmits: oh ok

eulerscheZahl: did you know, that you can zoom in this game?

MSmits: yeah it's cool

MSmits: weird that other games dont have this

eulerscheZahl: you also have messages. but only show in non-debug mode

eulerscheZahl: there are some features that we lost again over the years

eulerscheZahl: e.g. for code4life and coders of the carribbean you were always orange, no matter if p1 or p2

MSmits: confusing

MSmits: this is like oware where you always appear as p1

MSmits: even when you are p2

eulerscheZahl: huh, that happens for oware?

MSmits: yeah, the output is always 0-5

MSmits: never 6-11

eulerscheZahl: ah, no. just visually

MSmits: output too

eulerscheZahl: sides still matched reality for CotC, input and output were fine

eulerscheZahl: just showing you as orange

MSmits: ah just the color then

eulerscheZahl: i really liked that

MSmits: seems like my bot is doing better anyways, even with bugged defense, 67 now

eulerscheZahl: let's see how well you do

MSmits: I feel like I have only been implementing basic features so far

eulerscheZahl: https://www.codingame.com/share-replay/635350345

(

MSmits: my vision strategy is pretty advanced though, i think

MSmits: ohhh

MSmits: I keep a vision/ownership/pods present history for all turns

MSmits: every turn, i do a floodfill from turn 0 to the present turn, taking into account all information

eulerscheZahl: i forgot what i'm doing in detail. but i have some knowledge of certain and possible/impossible opponent locations

MSmits: If I see a zone on turn 10 and then again on turn 50, i backwardly set all history to have no enemy pods present, meaning they cannot have passed through that zone

MSmits: if the ownership has not change to enemy

eulerscheZahl: i track that too

MSmits: it helps a ton, really focuses your pods where they have to be

Default avatar.png nahas1: i know this sounds stupid but how do i fix the first step im kinda new

MSmits: first step of what?

Default avatar.png nahas1: in the pod race

struct: nice MSmits already top 100

Default avatar.png halofttyd: i am new to coding

eulerscheZahl: my biggest flaw is not distributing better. when there is a T-shaped branch, i tend to send all left or all right

MSmits: yeah, i am just fixing my defense strategy and then moving on to a different game struct

struct: did you choose one yet?

MSmits: eulerscheZahl I make every zone a hungarian method assignment. Since distance is a big factor in this, they will sort of split usually

MSmits: but often too many are sent into a branch the enemy cannot go, when 1 or 2 would have sufficed

eulerscheZahl: i know. but when i played PR, i wasn't that knowledgeable

eulerscheZahl: and now i don't want to return

MSmits: yeah I get that

MSmits: struct i didnt yet

MSmits: I want to do an older one though and get 4k CP for it :)

eulerscheZahl: started in May 2017

MSmits: though that optim looks cool

MSmits: maybe i will do botters of the galaxy =)

eulerscheZahl: back to the code? easy CP

MSmits: yeah that one

MSmits: kinda trying to figure out how to do the squares

eulerscheZahl: "botters of the galaxy" noooo

MSmits: some people seem to like it

eulerscheZahl: you won't, trust me

MSmits: because the sim is big?

struct: Its like the previous contest

struct: but worse

struct: sorry creators of the contest

eulerscheZahl: heuristic mess, no need for sim

eulerscheZahl: good summary struct

MSmits: ahh well, I will postpone that then and do back to the code

Default avatar.png halofttyd: i am new at coding

MSmits: it's probably called time travelling squares now or something

eulerscheZahl: back to the code (or whatever the name is now): rectangles are easy. more complex shapes is where the fun begins

Default avatar.png halofttyd: i am new at coding

Default avatar.png halofttyd: i am new at coding

Default avatar.png halofttyd: i am new at coding

Wontonimo: hi new at coding

MSmits: what kind of search do you do for this eulerscheZahl

eulerscheZahl: help

antiwonto: [auto] 'help' was defined as ' https://how-to-properly-ask-a-question.surge.sh '

struct: dont spam alof

Wontonimo: no spamming or you'll get kicked

struct: halo*

eulerscheZahl: long ago. i think i start with random rectangles and then extend them randomly to shape something larger

MSmits: and then score them by the probability of the opponent breaking them?

MSmits: or something?

eulerscheZahl: there was also this mini RAIC contest. let me find it

Default avatar.png halofttyd: is this discord

eulerscheZahl: https://aicups.ru/profile/1289/ there's a show replay button. you will find it without translation

struct: I want to still do coif but Im not sure its the best choice to learn

struct: how to make an ai where I need to output multiple commands per turn

**Wontonimo looks left, looks right, looks screen. shrugs

eulerscheZahl: missed the smart watch by 1 rank :(

Wontonimo: no, this is not discord halofttyd

Default avatar.png halofttyd: k

MSmits: eulerscheZahl this raic contest is different because you can overwrite squares cant you?

eulerscheZahl: yes, very different

MSmits: I seem to remember you cant with bttc

eulerscheZahl: you can also die

MSmits: evil

MSmits: looks like a cool game though

Default avatar.png halofttyd: i need help with madpod racing my first time i am doing javascript

eulerscheZahl: and just now i spotted a bug, somehow thought i could close the region in time but couldn't

Wontonimo: I watched this replay https://aicups.ru/profile/1289/ good job

Wontonimo: hey halofttyd, i'll give you a hand

eulerscheZahl: you linked to my profile, not to a replay

Wontonimo: have you ever coded before halofttyd ?

Default avatar.png halofttyd: very little

Wontonimo: top replay eulerscheZahl

Wontonimo: do you know about variables, loops, functions

Default avatar.png halofttyd: no

Wontonimo: oh, then mad pod racing will probably be too difficult

Wontonimo: this site is more for people who have already learnt those things.

Wontonimo: try this https://www.codecademy.com/learn/introduction-to-javascript

Wontonimo: and this https://exercism.org/tracks

Default avatar.png halofttyd: thanks

Wontonimo: and there is a fabulous youtuber named "The Coding Train" with great javascript videos

Default avatar.png halofttyd: k

Wontonimo: here is an example of one of his videos https://www.youtube.com/watch?v=GTWrWM1UsnA

MSmits: ohh I am trying to defend my base with pods I don't own!

Default avatar.png doogyman2: caal

Default avatar.png doogyman2: c

Default avatar.png doogyman2: o

Default avatar.png doogyman2: o

Default avatar.png doogyman2: ll

jacek: oO

eulerscheZahl: taking a mortgage to defend your base?

MSmits: yeah

Default avatar.png doogyman2: yo

MSmits: I made a rookie mistake. I guess i coded C# too little lately. I assumed a new List<Zone> (oldList) would make a copy but did not think about it being a deep copy or shallow copy. Of course you'd get a reference to the same zone objects

jacek: oh my

doogyman: ok

Default avatar.png doogyman2: Igurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

doogyman: stop

Default avatar.png doogyman2: poopoo

doogyman: you'll get kicked

Default avatar.png doogyman2: nunu

jacek: those clashers eh

Wontonimo: hey doogyman2, you've been given a time out. You'll be allowed back in in a while. Please behave

Wontonimo: or the next action will be a permanent ban

jacek: stupid program. segfaults very rarely but when i attach debugger it doesnt ;s

Wontonimo: shy segfault

Wontonimo: maybe you are slowing your code down enough

jacek: -O3 -g

Wontonimo: how did the attention thing go?

MSmits: turns out he has the attention span of a toddler

MSmits: (i have no idea what you are referring to)

Wontonimo: we were talking about how to get a NN to order items by importance (aka, where to put its attention)

MSmits: ohh ok

MSmits: i thought you made jacek take a test or something

jacek: not yet started, trying to port that br2k to c++. its 3x times faster

jacek: except for those very rare segfaults. i cant leave it for a day like that

jacek: btw. i found something interesting on it, but too advanced for me for now https://attentionneuron.github.io/

TINOUAINANI: hi , i have a problem with c++ in clash code when they told us to write some thing separeted with space i always have a problem with the last one so it toke a line outside my for loop that print if any one now a better way (sorry for my bad english)

Wontonimo: what language? There is often times a "join" function that handles all this for you

jacek: no better way in c++.

Wontonimo: oh, c++

Wontonimo: haha

TINOUAINANI: relly ?

TINOUAINANI: :disappointed:

jacek: are you doing shortest in c++? oO

Wontonimo: for(int i=0; i<7; i++) {

 if (i>0) cout << " ";
 cout << i;

}

Wontonimo: for(int i=0; i<MAX*2-1; i++) cout << i%2==0 ? i%2 : ' ';

Wontonimo: ^^ there you go TINOUAINANI , that's shorter

Wontonimo: where MAX is the max number you want

Wontonimo: for(int i=0; i<MAX*2-1; i++) cout << i%2==0 ? i/2 : ' ';

Wontonimo: woops, had to fix a bit of math

Wontonimo: jacek, although that article is really neat, I think it's overkill.

Ayza: taco?

antiwonto: [auto] Hey Ayza, here is a :taco: for loggin in today while it is quiet. You now have 6 tacos

Queuebee: ooh, taco

YvanTryhards: tacos?

YvanTryhards: taco?

YvanTryhards: he doesn't like me

MSmits: use : on either side of the taco

MSmits: :taco YvanTryhards

MSmits: :taco: YvanTryhards

antiwonto: [auto] Sorry but you can only award tacos once per day

YvanTryhards: :taco:

antiwonto: [auto] ':taco:' was defined as ' A currency to some, sustenance for others '

YvanTryhards: nice

YvanTryhards: thanks buddy

MSmits: np

Westicles: use copy in c++

Westicles: vector<int> A={1,2,3};

 copy(begin(A),end(A)-1,ostream_iterator<int>(cout," "));
 cout<<A.back();

jacek: w00t

Default avatar.png aldian: there should be clashes where python is forbidden

Westicles: there is one starting in 14 minutes

Default avatar.png waterproofsodium: toco

BassinMacaron: Hello World !

VirtualRealityRocks: :taco VirtualRealityRocks

4kTre0912: Hello World!

Default avatar.png waterproofsodium: hm let me see whether i got promoted :p

antiwonto: [auto] Hey waterproofsodium, here is a :taco: for loggin in today while it is quiet. You now have 20 tacos

Default avatar.png waterproofsodium: woohoo 6 CP up

Default avatar.png IMDA: if(){

Default avatar.png IMDA: if(firstOutPut.equals("hello owlrd")){ sysout("ma maan"); }

trulynameless.: tacos!

Default avatar.png waterproofsodium: tocos

antiwonto: [auto] Hey waterproofsodium, here is a :taco: for loggin in today while it is quiet. You now have 21 tacos

LelouchVC2: weirdos

SeraphWeddUltimate: https://www.codingame.com/clashofcode/clash/2405693fd977936f3216af9c45a15d368f07aa6

antiwonto: [auto] hey SeraphWeddUltimate dont paste those links here. Use the channel #clash

Default avatar.png waterproofsodium: one problem just was

antiwonto: [auto] Hey waterproofsodium, here is a :taco: for loggin in today while it is quiet. You now have 22 tacos

Default avatar.png waterproofsodium: Min(N, M)

Default avatar.png waterproofsodium: so useless

Thorcode: yo

Wild_Python: any of you guys have sent me link java so i can learn :(((

Inferno_dragon: what'up

antiwonto: [auto] 'up' was defined as ' a direction, specifically the direction away from the center of earth, opposite to down '

Inferno_dragon: w3school might help you

Inferno_dragon: hehehehaw

Default avatar.png waterproofsodium: what'down

Default avatar.png Palfi_Csaba-Sandor: this site is bugged. constantly changes insert to replace python 3

Inferno_dragon: brruh there is only python 3 here

Default avatar.png Palfi_Csaba-Sandor: the keyboard is bugged, not the programming language. brruh.

MasterPhoenix: yo

Inferno_dragon: i never got that error

Wild_Python: https://www.codingame.com/clashofcode/clash/24057486d3df11dd8ea4f4343e9b5978eca9b38

antiwonto: [auto] hey Wild_Python dont paste those links here. Use the channel #clash

Wild_Python: java and python3, joion pls :)))