Chat:World/2022-01-27
swift_savage69: bruh
Blokops: any mod in the chat?
Blokops: gracias friend much help, the day is saved
YCSVenom: %
YCSVenom: what
YCSVenom: what's wrong with mod?
Lambert_W_Function: modulus
YCSVenom: i know what mod is :expressionless:
Uljahn: oh my
Blokops: oh look a %
jacek: is this because hes :ru:
JL727: hell
JL727: people
JL727: :)
JL727: bruh
sparkym: fax
Jerrasterix: They started bruhhh
5DN1L: let me lead you all out of here if you make this chatroom hell :wink:
derjack: :upside_down:
Uljahn: no spam here and use English
OFF-MrRobot: vamo raga
CryanRyan: Oh he's back
CryanRyan: mister no spamming
solumineur: hi bro
solumineur: for what
ASM_MOV_INT: when you get a little buzzed and finish before everyone else in the clash...! :wink:
ASM_MOV_INT: maybe he wasn't spamming, it was an encrypted message
Sakthisaba: valimai update
solumineur: nigers
solumineur: ratoire
5DN1L: ASM_MOV_INT We don't want to guess what people are typing here
5DN1L: English only in this channel, that's the rule
5DN1L: https://www.codingame.com/playgrounds/40701/help-center/code-of-conduct
ASM_MOV_INT: I was joking...! lol
5DN1L: I'm serious though :smirk:
ASM_MOV_INT: past chat is viable topic for conversation, consider a new rule to delete inappropriate chat
5DN1L: Automaton2000, bring a smile to the coders here
Automaton2000: i heard that, lsmith-zenoscave. i'm not ready to say much yet, though
MaxTheorum: Have more people noticed the weird submits in clash of code?
5DN1L: What do you mean by weird submits?
MaxTheorum: People posting rick rolls and full lines of emojis and asian characters
MaxTheorum: and getting 100%
5DN1L: they're encoding their code
5DN1L: to shorten the code length
MaxTheorum: ah
MaxTheorum: damn
MaxTheorum: anyone know where they're doing this?
Xascoria: its not hard to do it
Xascoria: you just `exec` a string of utf-16
Xascoria: you just have no honor doing it
MaxTheorum: yeah it's quite disappointing
MaxTheorum: I'll work real hard on a solution and get beaten by a rickroll emoji line
Uljahn: just rickroll them back
Uljahn: here's proof of concept in python http://chat.codingame.com/pastebin/078c1091-e1a6-4b79-8b23-d9c3d611aaad
Xascoria: professional have standards
Andriamanitra: or learn perl/ruby and beat them anyway :D
MaxTheorum: I mean python is already real short haha
Xascoria: but that requires me to learn ruby >:(
Uljahn: you have to when you play clashes professionally :smiley:
dheerej.deb: hey malayalis aarengilum ndo
5DN1L: English only in this channel, please. Thank you.
dheerej.deb: okey:upside_down:
p.p.o.p.: How do I see my completed puzzles? I'm reading a book on how to write clean code while I'm still a noob and want to clean up what I've written
Jerrasterix: just scroll down in the difficulty section
Jerrasterix: you will them under completed
ninjadip: what does that mean a kernel size of 3, in the wave function collapse problem?
xyh_from_China: hi
Niikurasu3: does anybody know why my regex is not working? It works perfectly on RegExr and matches it but not in my python code
xyh_from_China: 可能是python版本问题
5DN1L: xyh_from_China English only in this channel, thanks.
5DN1L: I don't think it's to do with python version
ninjadip: English mofos
xyh_from_China: emm
5DN1L: regex syntax is a bit different in different programming languages
Niikurasu3: how can i convert it to the right?
ninjadip: um.. it shouldn't be, i thought that was the whole point of regex
Alshock: regex possibilities varies as well (because yes some "regex" systems are more than "regex"
ninjadip: oh man
ninjadip: wild
Niikurasu3: \[ \d*\.?\d* \d*\.?\d* \] should find in [ ( 24 8 ) [ 48 24 ] ] but doesn't work
p.p.o.p.: what exactly does "static" mean. In Unity scripting I never see that and it seems like variable that I define in my general class are not accessed in the Main method...maybe because it is static?
Alshock: no the whole point of regex is to parse some text context-free more easily
Alshock: In C heirs static can mean different things, but in objects it's usually an attribute of the class i.e something common to all instances of that class
p.p.o.p.: I think I should be googling that instead, sorry for spam question
Alshock: it's okay, just always remember to specify the language when you ask a syntax question, I guess it's C# here?
ninjadip: ok, i'm talking about the regular parsing of the strings will be the same, not whereto put any tokens
ninjadip: right?
ninjadip: like to scan for a word that starts with one digit and ends in "ABC" will be the same on different systems will it not
Alshock: on most of them yes, Bash regexes are "disturbing so I would not make any assjumption
5DN1L: https://en.wikipedia.org/wiki/Comparison_of_regular_expression_engines
5DN1L: gingeey stop e
Niikurasu3: Oh man it literally works for some cases and doesnt for other
5DN1L: gingeey https://www.codingame.com/playgrounds/40701/help-center/code-of-conduct
Alshock: Niikurasu3 what function are you calling ? search ? match ? fullmatch ?
Niikurasu3: match
Alshock: IIRC match can only start at the beginning of the string
ninjadip: interesting chart
Alshock: search is "free", match is ^<regex> fullmatch is ^<regex>$
Niikurasu3: It returns None
Alshock: try with search instead
Dren: what are you trying to do
Niikurasu3: wtf why does it work now
Alshock: (if you want to match the [1 2] part of "(test) [1 2]" that is
Niikurasu3: Love you
Alshock: https://docs.python.org/3/library/re.html#re.match
Niikurasu3: I started learning regex only today so its all little bit much
Alshock: I must admit their wording is really lacking transparency there
Dren: man they should just add a find and look_for method as well at this point
gingeey: guys i just love fortnite
5DN1L: gingeey stay on coding-related topics, and don't spam, otherwise you'll be kicked out
gingeey: i love coding in fortnite
gingeey: do you know what its coded in
gingeey: i want to make a game like fortnite
p.p.o.p.: Roblox is coded in Lua
p.p.o.p.: Fortnite is C++ and uses Unreal Game Engine
p.p.o.p.: I think if you want to make cool games Unity is the place to start. Very sophisticated game engine used by professionals, but also has a lot of educational material
p.p.o.p.: That uses C#, hence why I am practicing C# on this site. I am on that learning journey right now
nicanator: hey can anyone help me on the power of thor, I'm pretty stuck
5DN1L: how are you stuck
5DN1L: what have you coded so far
5DN1L: and what language are you using
nicanator: I am having difficulty with getting thor to reach the light of power in every test case
nicanator: Im using javascript
5DN1L: do you know the basics of javascript?
nicanator: no
5DN1L: no wonder you're stuck
5DN1L: you need to know the basics first
nicanator: crap
5DN1L: when you've learned the basics, you can come back to this site to practise
5DN1L: this is not a site to teach beginners from scratch
nicanator: okay im sorry i wasted your time
5DN1L: it's ok
5DN1L: hope to see you later when you've learned some basics
nicanator: alright
Wontonimo: consider this : learning to program is more like learning math or learning to read. It will take a while unlike learning to fold a towel.
p.p.o.p.: Is there a way to see others' solutions to puzzles once we have submitted with 100% The puzzle I completed yesterday says it focuses on lists but I didn't use a single list...I am curious what a more elegant solution might look like
5DN1L: yes, you can look them up in the puzzle's front page
p.p.o.p.: Oh see it now! Thanks
5DN1L: :)
p.p.o.p.: OMG looking at this after what I did is like seeing an angel after being an atheist!
nesnes112: what is the equivalent of the python Count function in javaScript
LinksWoke: Seeing good code after your own crappy code is the best and worst thing
5DN1L: nesnes112 try to google it yourself
nesnes112: in fact I only ask a question here after a search on google
5DN1L: and what have you found
Wontonimo: x.length ?
ninjadip: what is the x.length of an nes
Wontonimo: nes?
5DN1L: Automaton2000, nes?
Automaton2000: so no need to thank me
ninjadip: n.e.s.
Wontonimo: nintendo entertainment system ?
ninjadip: yes
ninjadip: i'm guessing that's what his nick is about
ninjadip: not getting the 112 reference though
nesnes112: I want to count the 1s in a binary string
ninjadip: was just watching a special about the coding team behind mario bro 1 and 3 on NES. really cool. shows their process of levelmaking etc..
nesnes112: I thought of the count function that I know it in python
5DN1L: that's cool, ninjadip
5DN1L: do you want to make games like they do?
5DN1L: first, do you know the basics of js?
Wontonimo: do you know how to make the ai in another lang?
rybe321: ye Ik how to draw, coordinates, variables, and ik how to make stuff interactive
Josdel: good morning
Josdel: guys
Josdel: :grin:
rybe321: i'm in school rn so it's not morning really for me
5DN1L: rybe321 Are you doing Mad Pod Racing or another game? Wood 3 League or another league?
5DN1L: There are Wood 3, Wood 2 and Wood 1 leagues
5DN1L: TIme to use BOOST then?
Wontonimo: don't need boost until gold
5DN1L: depends on your approach, i guess :shrug:
rybe321: it says that I have to change some code but idk what to change it to
5DN1L: Have you tried experimenting with anything?
rybe321: its going to checkpoint 1 but not 2
5DN1L: you mean your pod doesn't go to all the checkpoints it's supposed to go to?
5DN1L: that's a bug you have to fix first then
Josdel: eliminate rubydev
Josdel: :rage:
Josdel: 38 characters no is normal
Fasader: :D
Wontonimo: what's your programming background rybe321 ? Like, how much experience do you have?
5DN1L: he said this earlier
5DN1L: ye Ik how to draw, coordinates, variables, and ik how to make stuff interactive
p.p.o.p.: Just spent a full hour studying someone else's solution and looking each new thing up...feel a little bit smarter now! Now I need to solve more puzzles so I can see more solutions!
5DN1L: :thumbsup:
Wontonimo: nesnes112 - you were asking about popcount for javascript. using google "popcount in javascript" it will get you great links like this https://stackoverflow.com/questions/43122082/efficiently-count-the-number-of-bits-in-an-integer-in-javascript/43122214
nesnes112: thanks a lot Wontonimo
nesnes112: I have already visited this page
Wontonimo: for those interested in NLP , someone at work just demo'd https://spacy.io/ . It works pretty well
BlaiseEbuth: Automaton2000 take a look to this.
Automaton2000: i don't know, i think to get better
eve_va_hooves_the_king_of_losers: yo
nesnes112: what you share is always interesting
eve_va_hooves_the_king_of_losers: wontonimo is a nice mod
vanh123: anyone participate in google hash code
nesnes112: it's a clash exercise this is to count the number of bits at 1 in the binary representation of each given integer
nesnes112: http://chat.codingame.com/pastebin/c78308c2-e7e5-4c7f-934c-0cb46d7a742d
nesnes112: Here is the solution I prepared In fact my program only displays the number of bits at 1 of the 1st integer given only Who can help me please
.iAmGroot: So for each integer, count the set bits?
.iAmGroot: Am I understanding the problem correctly?
.iAmGroot: I can probably help I just need to know the challenge.
nesnes112: I put the statement
.iAmGroot: I see. So you're only getting the first line, but not getting the rest of the lines. Right?
Animo12: I have a test tomorrow. Can someone hel?
nesnes112: yes .iAmGroot it's right
.iAmGroot: try using readline()
.iAmGroot: n=readline() for(let i=0;i<n;i++){
console.log((parseInt(readline()).toString(2).match(/1/g)||[]).length)
}
nesnes112: ok thanks .iAmGroot i'll try it now
.iAmGroot: your for loop looks good. Your matching syntax looks good. The only thing I can think of is the input parsing
nesnes112: it doesn't accept readline
nesnes112: readline is not defined
nesnes112: for this i use prompt
.iAmGroot: Hmm... I unfortunately don't know js. I'm just good at clash. I don't think I'll be able to help, sorry :/
Idontknow123: How do you access the INPUTS?
5DN1L: IronPirate_31f3 The default code tells you how
Idontknow123: am having issues getting Inputed Arrays
5DN1L: What issues?
Idontknow123: Like when I try to access an array with variable name part_1
Idontknow123: I cant loop through it
5DN1L: what's your programming language and what's your current code?
Idontknow123: http://chat.codingame.com/pastebin/c5d61471-1f4c-4d9d-a615-931754e2d5e0
Idontknow123: Am trying to get access to part_1 na d_2
5DN1L: In your first for-loop, you keep assigning part_1 to the various values contained in input().split()
5DN1L: In your second for-loop, you keep assigning part_2 to the various values contained in input().split()
5DN1L: You have to fix those loops so that you can store what you want from those inputs
Idontknow123: Yeah that is the already generated code
5DN1L: You can amend it if it doesn't fit your purpose
Idontknow123: Let me try change it a bit
5DN1L: You're welcome
p.p.o.p.: http://chat.codingame.com/pastebin/007f12c8-4334-42ed-8b96-d9bc9c40d617
p.p.o.p.: Didn't finish writing above. but am trying to use the ?? operation in c# for the first time after learning about it
Wontonimo: what the heck is the ?? operation :O
p.p.o.p.: i guess I should say operator...
p.p.o.p.: https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/operators/null-coalescing-operator
p.p.o.p.: he null-coalescing operator ?? returns the value of its left-hand operand if it isn't null; otherwise, it evaluates the right-hand operand and returns its result.
jacek: so, its like elvis ?:
Wontonimo: i've gotta do a 30 min presentation at work tomorrow on something to do with machine learning
Wontonimo: meh
Wontonimo: preferably on NNs
Wontonimo: my go-to is autoencoders
Wontonimo: what would you talk about if given 30 min and a bunch of devs jacek ?
Wontonimo: devs who don't know NNs or basic ML
ionKOT: where do i write the code in clash i dont understand the print statements they wrote
Wontonimo: how did you get past the tutorial then?
jacek: i'd tell them that one-hots MLP are ultimate NN ever created
Wontonimo: +1 to that jacek !
jacek: maybe about GAN and image generation and show videos on them to get them hyped
Wontonimo: could work
struct: just show them csb replays
struct: jacek did you attempt to create a NN for csb yet?
jacek: no
Wontonimo: yeah, but my bot isn't really ML on csb. not that they would know the diifference
Wontonimo: but good point regarding showing them something from codingame
jacek: oh i randomly promoted in abalone
Manchi_o6o7: Hey guys. Is there any literature which is good to learn machine learning in c++
Blokops: Hi new im blokops
Blokops: so what language do you use?
p.p.o.p.: Never optimized my code before but it is timing out for one of the really long test cases.
p.p.o.p.: Does anyone want to give me some hints?
Blokops: what problem ?
p.p.o.p.: for what usually ends up taking a long time
p.p.o.p.: Here is my code: http://chat.codingame.com/pastebin/2fb74c69-fe67-47d1-bf99-dda5bce55b69
p.p.o.p.: I put that in quotes because it isn't that easy for me! I am succeeding in all test cases except for the data dumpt one.
jacek: so it just timeouts because its too slow?
struct: http://chat.codingame.com/pastebin/f2780f94-e7fa-4bd6-ae30-38b49afb80ce
struct: add break
struct: on the loop
struct: once you find
p.p.o.p.: Thank you! Let me see if that works!
jacek: that was easy eh
p.p.o.p.: I was very surprised to be honest. Do you want to do that in basically any loop with a conditional inside?
struct: break will exit the loop
struct: so if you dont need to check the rest you can exit once you find it
jacek: if you find first or second, no need need to find 1000 others
jacek: have you tried horse-racing duals
5DN1L: p.p.o.p. not ANY loop, it all depends on the needs
p.p.o.p.: Are you asking me? No? I think they looked intimidating as I am still in beginner stage.
p.p.o.p.: Now I get to look at people who did this puzzle that took me an hour in like 6 beautiful lines haha
jacek: well there are easy easy puzzles, and not-so-easy easy puzzles
p.p.o.p.: The horse races are easy easy?
p.p.o.p.: I did do two mediums! But my code was janky that I figure I will get the most out of sticking to easy puzzles for now.
Blokops: detective pikachu is easy easy
p.p.o.p.: I think I want the not so easy easy puzzles...but of course now I'm tempted to go try detective pikachu
Blokops: gotcha one sec
Blokops: do tree patsh
Blokops: is easy- medium
Blokops: next_checkpoint_angle
Blokops: wrong paste
Blokops: https://www.codingame.com/training/easy/tree-paths
jacek: https://www.codingame.com/training/very-easy/space-maze
eve_va_hooves_the_king_of_losers: waz up
5DN1L: p.p.o.p. Beware that difficulty in the url can be deceptive :smirk:
p.p.o.p.: Thanks guys! Quick question on the optimzation front...what kind of operations take the computer a long time? Like was that loop very time-consuming because it was a string comparison?
eve_va_hooves_the_king_of_losers: idk
Blokops: okey this will get a bit advance
Blokops: time complexity is written with the notation o(n)
Blokops: n being the lenght of a loop
Blokops: so a 10 time loop will be O(10)
Blokops: if the loop is nested
eve_va_hooves_the_king_of_losers: so just a loop going over and over like infitite?
Blokops: like going throuhg a 2d array is the O(n^2)
Blokops: witht he example O(n^2)
Blokops: O(100)*
Blokops: if every "loop" a new "loop" is created is then O(2^n)
eve_va_hooves_the_king_of_losers: so your just telling the loop to go around/over again and again
Blokops: which is bad
p.p.o.p.: Great thanks that is actually a really useful way to think about it And could certain operations be considered loops within a loop, like (comparing equality of two strings they have to loop through each string but it is probably done in the more basic language)?
Blokops: so basically try to aviod something of 2^n
eve_va_hooves_the_king_of_losers: i kinda get it
Blokops: an example is every loop you loop again but from the start and you keep thins X times
Blokops: 2^n alwasy need a way to escape a infinite loop
eve_va_hooves_the_king_of_losers: okay i fully get it now
jacek: p.p.o.p. generally yes. internally strings are compared character by character
jacek: though you can at first check if they have the same size
eve_va_hooves_the_king_of_losers: so the more you put a character the more it runs
eve_va_hooves_the_king_of_losers: and n^2 breaks it as far as im getting it
p.p.o.p.: I see Jacek! See I would have thought--more code means more time, but now I'm seeing the ways in which that isn't the case. Thank you Blokps/Jacek/Struct/5DN1L...I'm so grateful for all this help.
eve_va_hooves_the_king_of_losers: i wish i helped
p.p.o.p.: Eve you are learning with me!
jacek: i mentioned the horse duals because it is easy, but also has last case that timeouts and you need to be smart there
eve_va_hooves_the_king_of_losers: you talking to me or ppop? or both
jacek: yes :v
p.p.o.p.: Okay I'll try it next...need some fresh air and some coffee and should *probably* get some of my obligatory work done
Blokops: sometimes a problem can be solved without any loops by math alone
Blokops: this one has a trick to it
Blokops: https://www.codingame.com/training/easy/unit-fractions
eve_va_hooves_the_king_of_losers: well i need some paper and pens
Blokops: oh yea one more thing
Blokops: in the test cases theres a menu that will let you see tha inputs and ouputs
Blokops: is the triple |||
Blokops: is helps a lot
p.p.o.p.: Yes I use that, thanks!
eve_va_hooves_the_king_of_losers: got any ideas for making a game?
eve_va_hooves_the_king_of_losers: plus im really bored
5DN1L: Didn't Wontonimo give you some code to play with yesterday?
eve_va_hooves_the_king_of_losers: yeaaaaaaaaaaaaaa, he/she is really nice
eve_va_hooves_the_king_of_losers: he/she is my fav mod here
eve_va_hooves_the_king_of_losers: and i might have broken the code and know the "game" doesn't work for me anymore
eve_va_hooves_the_king_of_losers: *now
5DN1L: you can always try to fix the broken code?
eve_va_hooves_the_king_of_losers: i'll try but i have to go. when you see wontonimo tell he/she i said hi
5DN1L: ok
eve_va_hooves_the_king_of_losers: bye bye
5DN1L: bye bye
Blokops: I require assistance
Blokops: mad-pod-racing i need hints
Blokops: cant get pass bronze
5DN1L: You're in Bronze now, Blokops
aertify: It's not fun with hints...
5DN1L: ok
5DN1L: you said it while I searched the leaderboard lol
Blokops: been tring to much and nothing seems to work
Blokops: had one code that beat the first place but when tested in aren threw me to the bottom
Blokops: in the arena*
5DN1L: You're always thrown to the bottom at first when you test in arena
Blokops: but stay bottom?
5DN1L: oh that's another matter :P
jacek: try -3vel
Blokops: -3val?
Blokops: vel*
5DN1L: velocity
Blokops: negative thrust is possible?
jacek: its about the target
jacek: youre targeting next checkpoint now?
Blokops: you mean like this print(str(next_checkpoint_x) + " " + str(next_checkpoint_y) + " "+str(thrust))
Blokops: I have it so when next angle is more than 50 thrust is 0
Blokops: also if getting close to target slow down a bit
jacek: yeah. -3vel is somewhat a csb meme
Blokops: Chemical Safety and Hazard Investigation Board?
jacek: so print next_checkpoint_x - 3* pod_speed_x and next_checkpoint_y - 3 * pod_speed_y and see the magic
jacek: it comes from pid controller magics
jacek: and isnt the max thrust 100?
Blokops: yes 100
Blokops: mmmm soo there no pod_speed variable
Blokops: myabe is in the next leauge
jacek: but there is position
jacek: and what is speed if not the change of position in time?
Wontonimo: velocity = current position - previous position
5DN1L: spelling out everything lol
Wontonimo: we assume each frame is 1 second
5DN1L: we assume Blokops doesn't know anything :smirk:
Wontonimo: hey, Blokops solved and approved Markov Text Generation ! +1 there
jacek: markov text generation is so noob friendly even Automaton2000 can do that
Automaton2000: but the trick is to use the replays to figure out what is going on in my code
Wontonimo: oddly accurate
p.p.o.p.: lol wait is Automaton an actual bot?
jacek: :O
Blokops: he is sentient Inst that right Automaton2000?
Automaton2000: isn't that just a few more tests
Blokops: see he is close to being
Blokops: Automaton2000 tell us about your day
Automaton2000: it's not about what you want to use it
p.p.o.p.: Wow! That is so cool. The looking at the replays to see what is going on in my code is exactly what Wontonimo scolded me for yesterday
5DN1L: Wontonimo scolded you, wow
p.p.o.p.: In a friendly manner
p.p.o.p.: As in: don't code to the tests
p.p.o.p.: I've been looking at this puzzle labeled very hard thinking someone sent it to me as a good easy puzzle. It turns out they had accidentally pasted the wrong link...I was thinking, "If this is easy then I've got some problems".
_thanasis_tsl_: how solve the ai or ia problem
5DN1L: p.p.o.p the "difficulty" part of the url can be changed to anything and the url still works, that's the trick :P
p.p.o.p.: OH hahaha so it was a joke
5DN1L: yup :)
p.p.o.p.: I guess it motivated me :)
_thanasis_tsl_: i cant aderstand
5DN1L: if you can type properly and ask properly, maybe we can help you understand
_thanasis_tsl_: i get stuck on nextChekpointAngle an more
5DN1L: what do you mean by getting stuck on nextCheckpointAngle? You aren't a pod
_thanasis_tsl_: yes on the pod
5DN1L: ok, so you're riding on the pod. what's the question about the angle then
Josdel: hello guys
Josdel: all fine?
Josdel: :grinning:
5DN1L: the one on the pod apparently isn't that fine
_thanasis_tsl_: I do not understand what I have to do
5DN1L: do you know the basics of any programming language in the first place?
5DN1L: sorry, you're expected to have learned some basics before you are able to do anything here
5DN1L: this is where you can practise
5DN1L: not where you learn from zero
_thanasis_tsl_: you want to teach me ??
5DN1L: sorry, that's not going to happen
5DN1L: you have to learn it elsewhere
jacek: what a beautiful avatar https://www.codingame.com/profile/1e0aecadb75c5b6f5a4d5767a5fd382a9764211
5DN1L: you're a couple
5DN1L: 🎉
breakeBrein: hi
_thanasis_tsl_: on thor puzzle what I have to do
p.p.o.p.: The next step on CodinGames learning tree is the puzzle of the week. It is that Abalone puzzle this week. Am I right that I will struggle with that if I struggle with medium puzzles?
p.p.o.p.: Like, is it a lot harder than medium puzzles?
jacek: it is multiplayer game
jacek: you need to advance to next league to pass it
jacek: i have yet to write simulation for it
p.p.o.p.: Okay. Considering you are a "grand master" ranking that sounds hard!
jacek: for me its matter of laziness
Wontonimo: laziness because it is hard. don't let jacek make it sound like he is putting of 15 min or work.
Wontonimo: it's definitely an investment in time, lots of debugging, and his whole AI training framework that has to run and heat his house
struct: you should get confortable wiht easy puzzles first I think
struct: before joining multis
nesnes112: when i tested my program on jsbin it didn't work properly when i put it on stackoverflow and clicked "Run code snippet" it worked fine
Blokops: what's the error?
Astrobytes: Run something on 2 different sites, then ask a question related to this on a completely unrelated site... :thinking:
nesnes112: it's just I thought maybe there is someone who uses jsbin
Lambert_W_Function: lambert w function
ASM_MOV_INT: time for clash
ASM_MOV_INT: clash.time()
ASM_MOV_INT: new clash()
ASM_MOV_INT: ...another minute until it starts
ASM_MOV_INT: time.set(+60)
ASM_MOV_INT: [start:button]::push()
Wontonimo: nesnes112 , I think you should really focus on 3-5 programs you already have answers, practice coding them from memory every day and don't move on until you have mastered them.
ASM_MOV_INT: never give up... I almost quit a clash, and ended up solving with one extra line of code... the result of one google
Wontonimo: +1 +1
Thorcode: I haven't play clash for about 1 month, then my rank down about 600, scary
Wontonimo: :scream_cat:
Thorcode: luckily that my global haven't
Thorcode: :stuck_out_tongue_winking_eye:
Wontonimo: if noone plays Clash, noone will lose rank
Astrobytes: a pipe dream
Wontonimo: like world peace
ASM_MOV_INT: that clash was too much math to want to score higher :joy:
Astrobytes: hehe
Astrobytes: Wontonimo: do you plan to keep working on your roguelike?
Wontonimo: oh yes
Astrobytes: awesome, it's something I've wanted to do for a while now
Wontonimo: i've got several species added to a resource json file
Wontonimo: also have a storyline planned out
Astrobytes: do keep us all updated on discord :)
Astrobytes: seems everyone loves a good roguelike
Wontonimo: hehe :) thanks
Astrobytes: storyline/thematic hook is half the battle
Wontonimo: i've got to get this presentation done for tomorrow first
Astrobytes: definitely focus on that!
Astrobytes: pet projects are good at waiting
Lambert_W_Function: :heart_eyes:
Xascoria: they are pretty good at not being finished too
Wontonimo: done! yeah
ninjadip: hey Wontonimo, you got me, lol
ninjadip: here i am working on some classes in this WFC
ninjadip: it's begun
ninjadip: going to try to use overloaded comparison operators for a class of patches, that another class will have a vector of that will get set with the prototype
ninjadip: am i on the right path?
ninjadip: i'm going to use < > to compare entropy
struct: Wontonimo are you here?
ninjadip: now i'm not so sure if i'm doing the right thing, don't see how that's going to work lol
ninjadip: but i think i have how i'm going to count entropy figured out now. i got to back up and re write some stuff
ninjadip: now that i have a good place to start, this is exciting
struct: what are you working on ninjadip?
ninjadip: wave function collapse
ninjadip: just setting up how to get, and add new 3x3 patches to the vector if they are new