____Z_X_C____: wow my contribution just got approved and 18 people completed it
aangairbender: Wontonimo x0 = (x2 + x1) / 2; might overflow while x0 = x1 + ( (x2 - x1) / 2); cannot
DialFrost: afternoon guys
weekOldRoadkill: you were fast lol
Thorcode: can someone check my clash: https://www.codingame.com/contribute/view/7890e6b4f46c9e8890f896dda481f1860d76 and give me advice? to update it?
DialFrost: to be honest
DialFrost: its not bad
Thorcode: thanks bro
Mx3mad: a private c++ clash
5DN1L: Mx3mad please use #clash channel for clash invites, thanks.
5DN1L: don't spam
5DN1L: otherwise you'll be kicked out
Jerrasterix: Hi AntiSquid, can you resend that MIT contest link here ??
Jerrasterix: atleast please share the name ??
Jerrasterix: OKay nvm, got it Thanks
____Z_X_C____: how to use ths thigy
____Z_X_C____: x=sum[n,for n in input().lower()]
AntiSquid: this one ?? https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-370-the-battlecode-programming-competition-january-iap-2013/ Jerrasterix
____Z_X_C____: how to shorten this?Automaton2000
Automaton2000: can you be more specific
AntiSquid: think it's java only every year and prev years only students could go to the final
Automaton2000: just because i don't like the game so far?
Automaton2000: and i see i see
Melting_Ice: hello, what is the expert mode?
5DN1L: The expert mode allows you to display a custom tab in the test panel of In/Out puzzles. With it, you can run your own test case by specifying the input of a scenario and its expected output. It is also used in old multiplayer games such as Poker Chip Race to set specific conditions for a match.
5DN1L: (copied from Thibaud's blog, don't sue me for copyright reasons)
Melting_Ice: why can't i see the animated version of my code?
5DN1L: what do you mean?
Melting_Ice: i'm doing puzzles, shouldn't i have a graphic version of the race that i'm programming?
5DN1L: what's the puzzle
5DN1L: yes it should be in the top left part of the website
5DN1L: make sure you've scrolled all the way left and up
Melting_Ice: i did, it's not
5DN1L: and also
5DN1L: you need to submit your code before something is animated
Melting_Ice: oh, tnx
5DN1L: or at least pay it
Melting_Ice: i did play it
5DN1L: another reason is that there's an error in your code
5DN1L: read your console log to see what it says
Melting_Ice: it got fixed, tnx
MahirSez: if i create a multiplayer game is it possible to remove/ban a player from the leaderboard?
eulerscheZahl: but you can remove the replay player instead ;)
eulerscheZahl: oh, an anagram: replay, player
MahirSez: what do you mean by replay player?
eulerscheZahl: the video thing where you can watch the game
MahirSez: so basically if anyone submits their code, it will always be on the leaderboard?
MahirSez: some sort of admin config would've been nice ig
eulerscheZahl: only CG staff can remove it. but you have to give a really good reason why
eulerscheZahl: i don't see the use-case to be honest
MahirSez: im trying to arrange a private contest. if the link is leaked then there might be other people too
eulerscheZahl: i see. you can't prevent that. you can however use a filtered leaderboard (by school, company, friends you follow, ...)
eulerscheZahl: having more players might even be beneficial to have more different strategies and variance in opponents
eulerscheZahl: when you keep it as a private contribution, you are limited to 10 games per submit, which isn't very reliable in rankings
MahirSez: i see
eulerscheZahl: so you should consider publishing it even if it's meant for a private event (if the game is interesting enough for the public)
MahirSez: yeah i will look into that...thanks
Ose: I learnt the full definition of condiion
Ose: I think
**Ose went toliet
Ose: I'm Done with the toliet
MSmits: whats a toliet?
Ose: The loo
MSmits: toilet then
Ose: Or the bathroom
Ose: I don't know why I keep on saying toliet i mean toilet
MSmits: I don't know either
MSmits: it's a mysetry
Ose: Do I have to explain it to you
Ose: Or not
MSmits: Nope, we can agree it's unanswerable
Ose: Thank you because I am trying to read articles here
MSmits: which articles?
Ose: I am not going to explain it to you
5DN1L: HK10 I think the discussion of toilets ends here.
MSmits: I don't have enough expertise to comment on the subject beyond the spelling of it HK10
Ose: I should better read more I'll be back!
MSmits: have fun :)
Rebollo: Guys, do you happen to know, why sometime, using c++, inside of a FOR loop, it does not respect the i limit..
Rebollo: using COUT
Rebollo: i am using
Rebollo: for (int i = 0 ; i < 10 ; i++)
Rebollo: and it happens to print a lot of rows
Rebollo: cout << countEachValueOfB << endl;
5DN1L: Did you reuse/modify i inside the for loop?
Rebollo: no, simples as that:
5DN1L: what does countEachValueOfB do?
Rebollo: In another loop I fill it up for counting the integers repetition dynamically, like : http://chat.codingame.com/pastebin/cdd80d77-455c-43a8-9b21-f15f370d7843
Rebollo: Once I don´t know a better way
BlaiseEbuth: What's the result you want to achieve?
Rebollo: If i want to count the occurrences of number 10000, it will sabe in the index 10000 of the array
Rebollo: cout the ocurrences of each integer
BlaiseEbuth: Occurences in what?
Rebollo: lets say: http://chat.codingame.com/pastebin/ed656c22-782c-44c4-ab2a-09b7c4c0253a
BlaiseEbuth: Use a map.
Rebollo: I see
Rebollo: map is what I was looking for
Rebollo: the array index would only be filled in the indexes that the interger exists
Rebollo: but how to use MAP without hardcoding? I don´t know wich integer will appear
BlaiseEbuth: When you get an integer use myMap.count(myInteger) to see if you already seen it. If yes you can just ++myMap[myInteger], otherwise you create it myMap[myInteger] = 1
Rebollo: I will do it thanks a lot guys
BlaiseEbuth: And to print it use an iterator. Something like: for (auto integer: myMap) cout << integer.first << ": " << integer.second << endl;
Rebollo: Can I make another question: Or I am annoying?
Rebollo: In C++: I always have to set the aarray size when creating? Is there a way to create  and just push elements? Also how can I check it length?
Rebollo: is it a good practice? performance is ok? Or it is just for newbies?
Rebollo: mean best practice*
BlaiseEbuth: It depends of what you want to do. If you need to have a variable size use it. But if you care about perf use an array.
BlaiseEbuth: You can use std::array to have facilities like myArray.size() for instance.
Rebollo: I am working on Nintendo Sponsored Contest, far away from understand, but will get there, step by step, learning each concept, I heard that performance would be a issue eventually..
BlaiseEbuth: Never tried it in years ^^ I heard it's more about maths but :shrug:
Rebollo: I know it is not for beginners, but I was able to solve the Shadow of Knights 2
Rebollo: And i don´t care to take a year
Rebollo: I like to go step by step
Rebollo: so I can learn, basic, intermediate, advanced..
Rebollo: Like I have learned a lot about convertion types, loops, a bit of pointers, arrays, bit operations..
EBMdollar4LIFE: shadow knights 2 for real
EBMdollar4LIFE: wait was that
Rebollo: what? I didn´t get it..
5DN1L: A pot may not be able to compete with a pod I guess
5DN1L: what's your question on Mad Pod Racing?
BlaiseEbuth: The marmalade win!
Vlad100: What are the working ways to optimize minimax besides alpha beta cropping?
5DN1L: I'm thinking more of Plants vs Zombies...
BlaiseEbuth: Killer moves Vlad100
Rebollo: wow Map is really nice
jacek: Vlad100 https://www.chessprogramming.org/Killer_Heuristic and many more on minimax optims
Leeeooo: What is this shit ?
Emmus: Wich one? I dont see any
Rebollo: Guys, do you know why bitset does not work with map?
Rebollo: std::string binary = std::bitset<32>(it0->first).to_string();
cout << "A0 : " << binary << "" ;
Leeeooo: Ptn c'est quoi ça
Rebollo: ops my mistake
Vlad100: What is the easiest game besides Mad Pod to get silver?
jacek: could be C# or java. python is quite easy but quite different
jacek: perhaps one of past contest
jacek: i.e. fall challenge 2020
jacek: val_lua you can start with the descent, temperatures, power of thor
jacek: and lua is supported here
jacek: there is 3d game that burns gpu via browser :v https://www.codingame.com/multiplayer/bot-programming/dice-duel
eulerscheZahl: give me bitcoins
eulerscheZahl: who of you is real? I have trust issues now. CG claims to have 2 million users but that have to make up new ones for their certificate page
eulerscheZahl: https://www.codingame.com/take-the-test/C%23 this John Norman, full-stack developer is also a brain cancer expert at https://www.cancersupportcommunity.org/blog/brain-cancer-awareness-month
eulerscheZahl: and he moved from Columbia to France https://unsplash.com/photos/LhUOZH0a798
eulerscheZahl: so is jacek real? am I real? :thinking:
jacek: he fights cancer via clash?
eulerscheZahl: STC = smash the cancer?
Mrs.GloriaZindlebocker: coderpad is just learning there are 1.95 million smurfs from that one 13yo kid
Nixerrr: I used to use Java and I had a script in IDEA to concatenate java files into one for CG. Now I'm learning C and am using Visual Studio Code. What would be the easiest way to create a similar script that concats C files and headers into a single file for CG? (I'm using CG-Sync)
eulerscheZahl: for C# i use these few lines of Python:
eulerscheZahl: pretty sure it's not fundamentally different in C
eulerscheZahl: and i run that as a post-build event, added it to tasks.json in the .vscode folder
Nixerrr: Cool, I'm just reading up on tasks now
eulerscheZahl: it's the last block
eulerscheZahl: and the build block that has a "depends-on"
eulerscheZahl: as another hint: add this in your launch.json
"args": ["<", "input.txt"],
eulerscheZahl: makes you read from file instead of stdin without maintaining 2 different codes
Nixerrr: Hope this'll make more sense if I get more familiar with 'tasks' :D
Nixerrr: Thanks for the advice either way
Nixerrr: Ah ok, got it now
Zenoscave: is spring 22 multi?
Vlad100: Nobody knows. Maybe.
Zenoscave: Cool see y'all later then
eulerscheZahl: my last state: they want to discuss the format internally in January
eulerscheZahl: then i got kicked from mods channel
eulerscheZahl: (related to me telling that i'm resigning, so not really kicked)
Nixerrr: Why did you resign?
eulerscheZahl: long story...
Nixerrr: I smell drama!
eulerscheZahl: started on mods channel, thibaud asked who's still in and who wants to leave
eulerscheZahl: i replied that i've actually prepared my resignation message already if the next contest is as disappointing as the last one
Rebollo: cout << num2 <<" * " << num1 << " = " << num3 << endl; 52565 * 45253 = -1916243351
Rebollo: why negative my GOD
eulerscheZahl: so a while later thibaud wrote a few other things and also advised us to quit if we are only in for the contests
Nixerrr: Oh I see. I've been really out of touch for the last few years. Have the quality of contests dipped?
eulerscheZahl: then astro, ille, neuman n and me decided to go
eulerscheZahl: 2 contests per year instead of 4-5 before
Rebollo: thanks a lot bro
Rebollo: any solution?
eulerscheZahl: there was a statement on the forum that they would still host community contests, if the community does the whole work
eulerscheZahl: i've spent months creating https://www.codingame.com/multiplayer/bot-programming/tryangle-catch
eulerscheZahl: then it got refused because it didn't fit into their new concept anymore
Nixerrr: Was it supposed to be an official contest?
eulerscheZahl: something about most users are here for fun and learning (survey on start page with 200k participants)
eulerscheZahl: i asked if it could be one
Nixerrr: That's a bummer - I'm sorry
eulerscheZahl: pitched around july, kept waiting for half a year
eulerscheZahl: then it got turned down without any feedback about the game itself. just no, retracts players from their 2 main contests
eulerscheZahl: "canibalize" is how they called it
VizGhar: 5% dropping to 0 slowly
eulerscheZahl: yes, from there it went downhill
eulerscheZahl: i played a few contests on other websites that i wouldn't even consider with a CG in its prime
Nixerrr: That's a shame. It might be just a transitional period
eulerscheZahl: CG got acquired by another company in case you missed the news
Nixerrr: I did miss it. Will read up on the news of the past two years
eulerscheZahl: search CG discord for "5%"
eulerscheZahl: 2 years, wow
VizGhar: hmm I'm not the "multiplayer" guy, but I don't like those decisions at all
Nixerrr: I've got a new job with 35 hours of work per week so I'll have time to code again haha
eulerscheZahl: you might have even missed that i became moderator in the first place :D
Rebollo: Perfect Re3der worked perfectly
Nixerrr: I think I did miss it tbh :D
eulerscheZahl: 35h/week is fine, i have the same in my contract
Nixerrr: Last time I was here, MK and another guy I can't recall were the mods
eulerscheZahl: i still have prove, mod rights remain on random channels
eulerscheZahl: join #test123 and i kick you there ;)
Nixerrr: Amazing :D
eulerscheZahl: buggy chat :D
Nixerrr: And now there's a mod icon next to your name, weird
eulerscheZahl: going to bed now, cat is insisting
eulerscheZahl: i know, but i have no power here
Nixerrr: My previous contract said 40hrs/week but it was closer to 50... But these guys are serious about the 35hrs/week it seems
Astrobytes: that's always a nice thing, hope it lasts though!
Nixerrr: I hope so too!
jacek: oh my
5DN1L: sssssssssssssssssssssssssss Welcome onboard. Please understand that we don’t like spam here. If you spam, I may kick you out. :smirk:
AndreasNEO: Hi All, Anyone knows if PYthon Scipy library is supported in Codingame?
Rebollo: Guys, what´s the way to work with huge numbers in c++? Should I use strings (binary) and manipulate manually? Let´s say 50 + digits..how to perform calculations?
Rebollo: 256 bits
surgutti: u can use int128, but if you want numbers like 10^100, then i recomend to make string of digits or vector of chunks of digits
Rebollo: So I have to find I way to perform calculation like, sum, product, division, etc?
AndreasNEO: Thanks 5DN1L
GamingGnawer: Is there a way to have the console not truncate my output
Sandborg: Did clashes just crash?
GamingGnawer: It's very impractical to have critical debug information be replaced with ...
5DN1L: No, you have to work around the output size limit
5DN1L: GamingGnawer What I do is to test locally, or use conditions to write the output several times, each time a different part of the output. You may also try encoding the output and decoding it locally.
5DN1L: Given your level I'm sure you'll know some way to do it :)
GamingGnawer: yeah, it's not the first time i work around the problem but in this case i'ts ascii-art and it would be unusually good if I could see it all at once
5DN1L: not the first time, not the last time :P
tmacha: hey hey
ASM_MOV_INT: greetings everyone who's watching chat
random2201: bitch funck
Thorcode: It seem that no mod online :(
Alex4200: what vous etes grossier. because i speak french and english.