Chat:World/2021-11-28

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Thorcode: Husoski have you tried kickstart

Thorcode: is it hard

Husoski: The Google competition? Nope. Looks like it's designed for students according to the web search blurb.

Thorcode: oh ok

Default avatar.png TechWithTim.py:

Default avatar.png TechWithTim.py:

Default avatar.png TechWithTim.py:

2010david:

Thorcode: hi

Thorcode: 2010david

2010david: https://www.codingame.com/profile/c5332d076455d693aadf4a88f28ccab43268254

2010david: The Page says

2010david: "error loading languages'

2010david: Can you say why?

Thorcode: i DON'T KNOW

Thorcode: I got that problem too

Thorcode: and I think it got something update

2010david: ok

2010david: Maybe my >99% score Python test will be gone :(

Thorcode: I don't think so

abt8601: Right now I cannot even see my certificate :/

Default avatar.png AZZAM52910: hi

abt8601: Hi

Default avatar.png rafidianto: test

Default avatar.png FunkyShoe_b32d: hi

Default avatar.png haroun8: :expressionless:test

Default avatar.png TechWithTim.py: l

Default avatar.png TechWithTim.py:

Default avatar.png TechWithTim.py: hey guys

Default avatar.png TechWithTim.py: start the clash

Default avatar.png TechWithTim.py: (me when I realise there are a hundred other clashes going on rn

Default avatar.png TechWithTim.py: a

Default avatar.png TechWithTim.py: a

Default avatar.png TechWithTim.py: a

Default avatar.png TechWithTim.py: a

Uljahn: no spam please

Default avatar.png VN.NguyenMinhHau: who is VietNam

Thyl: Hi !

Thyl: On the resistance can I find a word if the sequece isn't decode in all

Thyl: ???

5DN1L: Thyl Not sure what your question means...?

Thorcode: VN.NguyenMinhHau hello

Default avatar.png leif233: hi

mewcop: hi

mewcop: daubaikhovl :<

krishna_jalan_: hey my certification are not opening neither are languages showing on my profile

krishna_jalan_: can somehelp why it's so?

chenhaorantianjiayi: :eyes:

nose::ear:
lips:


5DN1L: no spamming please

5DN1L: krishna_jalan_ You may have to report it as a bug in the forum.

Beertran: how come people don't make their code compact in short mode?

Beertran: I don't get it

Beertran: why leave useless spaces and stuff?

Thorcode: bc shortest is super hard

Thorcode: I think they don't have that trick

chenhaorantianjiayi: 5DN1L

chenhaorantianjiayi: hello

chenhaorantianjiayi: Are you a manager?

Uljahn: the only community manager is Thibaud

VN.NguyenMinhHau: at why at the post It's hard to show this easy post. headache

Default avatar.png END_MORI: where can i join the easy games? i am kinda new here

5DN1L: What do you mean by "join the easy games"? If you mean practising easy puzzles, they're here:

5DN1L: https://www.codingame.com/training/easy

5DN1L: Or if you mean multi-player games, they're here:

5DN1L: https://www.codingame.com/multiplayer

Default avatar.png END_MORI: oooo yes something like those! thanks 5DN1L

5DN1L: There are also learning materials here:

5DN1L: https://www.codingame.com/learn

5DN1L: You're welcome

Default avatar.png cooltree: hi

Default avatar.png xWhvty: hey

Default avatar.png xWhvty: wsp

Default avatar.png hhhh313: for clash of code, is it possible to re-do the same question on the side, if i didnt get the correct answer?

5DN1L: You may be able to find a clash of code puzzle on the unofficial website

5DN1L: https://eulerschezahl.herokuapp.com/codingame/puzzles/

5DN1L: other than that, you can't do it on this site unless you meet the same puzzle again in another clash

Wontonimo: +1

Wontonimo: also hhhh313 , if you'd like to try your hand at untimed puzzles, check out https://www.codingame.com/training/easy

Wontonimo: here is one of the intro ones https://www.codingame.com/training/easy/temperatures

Westicles: 'Temperatures' is a trademark of the Exergen temporal scanning thermometer. Let's change it to 'Measurable Weather Units'

Default avatar.png Anthony.Perry: I'm confused. I'm beating the boss in the arena, but whenever I exit the window that has the video playing in it, I don't rank up

jacek: did you submit to arena, and not only play in ide?

Default avatar.png Anthony.Perry: OK i advanced now. it just took a very long time

jacek: it needs to finish all the games (about 90) to calcuate the rank and advance if possible

5DN1L: 90 or some other number, depending on which game it is

Miki09: I'm getting this error in my contribution. Can someone pls help?

Miki09: Mismatch with the stub generator input: Invalid value. Expected: 'A non-empty string with no spaces'. Received: ' ######'

5DN1L: Maybe your solution code expects to read something different from what the stub generator tries to output?

Default avatar.png bearnilugeo: your input has space ?

Miki09: Yeah :D I'm dumb lol

skyline69: sup

skyline69: sussy bakas

UZUHAMA: Hello world

jacek: another day another struggle to find the right inputs https://streamable.com/qccw8e

Wontonimo: i'm assuming those lines are the NN's vision lines

Wontonimo: perhaps 360 instead of 10 ?

jacek: yes

Wontonimo: or and the 360 can be done "quickly" by using a zbuffer and painting each object onto the 360

jacek: each line encodes collision. then theres one hot for type of collision, then target's vx and vy

jacek: thats 7 inputs per line

jacek: oh and distance to target

jacek: with my other inputs, i have already 81 inputs to net

jacek: zbuffer?

jacek: im more concerned or not exploding inputs number

jacek: 360 rays :v https://i.imgur.com/K9JupQX.png

Wontonimo: okay, maybe 360 is too many

Wontonimo: you could do a max_pool / min_pool over the 360 and reduce it to something smaller like 18 by pooling every 20 inputs

Wontonimo: then 18 inputs to into your NN

Wontonimo: but 360 seems at bit much. the pooling is still an idea though. it will help not have so many blind spots

Wontonimo: for zbuffering you would not cast rays out from every direction. instead...

Wontonimo: you would iterate over objects and paint them onto the inputs, but only if their distance is less than what is already painted there

Wontonimo: in the last picture you sent,

Wontonimo: with the observer being n2,

Wontonimo: you would 'paint' n3 onto n2's view of field. There is a left and right most line from n2 to n3

Wontonimo: everything inbetween is n3

Wontonimo: repeat for n4 and n5

Wontonimo: since the n2's view has depth encoded, (aka zbuffer) then all the information about if n3, n4, or n5 obscure eachother is there

Wontonimo: hey Louzy

jacek: mhm

Wontonimo: just ideas, maybe your raycasting is more efficient

jacek: then again, most time is taken in NN calculation than rays, i wouldnt worry about it now

Wontonimo: what do you think about the max/min pooling to reduce the number of inputs?

Louzy: Im playing Coders Strike Back, and i am stuck in a level where it says the following : http://chat.codingame.com/pastebin/924505e6-8412-4840-bba7-94185e5a7521

pb4: jacek, you're working on BR ?

jacek: yes

jacek: you have NN for that?

Wontonimo: hey Louzy, there is an error in that line

pb4: Current Gagat is a NN

Wontonimo: cout << next_checkpoint_x << " " << next_checkpoint_y << " 100" << endl;

pb4: but it's not good...

pb4: not good enough*

pb4: reCurse has a NN, I assume you know ?

Wontonimo: no way, reCurse uses NNs?

jacek: :O

Wontonimo: :P

jacek: i never asked him. im curious what inputs does he have

pb4: I'd love to know too :P

pb4: He never said

jacek: maybe he screenshots the game and use CNN ~

Wontonimo: are your rays oriented from the POV of the observer, such that a particular ray is always straight forward?

pb4: How good is your NN currently, and how do you train it ?

jacek: those rays come from the car and yes they are oriented

jacek: im 13th in wood4 so not that good

pb4: Q-learning, policy learning, AZ, something else ?

pb4: One per pod, or one per team ?

jacek: im in the process of getting right inputs, the arena uses this https://streamable.com/ym3dcx

pb4: Alphastar-style ?

Default avatar.png Guynen: hi guys

jacek: one per pod, 2 outputs - degrees and thrust. train by neuroevolution

Wontonimo: humans don't have photo receptors evenly space in our eyes. A lot in the center of view then fewer elsewhere. More accuracy where it counts

jacek: :thinking:

pb4: https://streamable.com/lrbcmc

Wontonimo: neuroevolution is --s--l--o--w--

pb4: What does neuroevolution mean ?

Wontonimo: to train

pb4: Like, the NEAT algorithm ?

jacek: so smooth

jacek: nah, fixed topology. random peturbation until you get it right

jacek: in weights

pb4: https://streamable.com/cz10z1

pb4: This one I had fun with

pb4: 2 pods on the same team

pb4: no opponent

Louzy: @Wontonimo if i won against the boss why wont the game progress ? and show me the next level ?

pb4: just try to score as fast as possible

pb4: I like the sort of dance they found in the end :)

jacek: this early version sees 1 ball only https://streamable.com/2u1ont when it misses ball it takes some rounds get it back

jacek: Louzy submit it to arena and wait until it plays some games

Louzy: its it supposed to reach 100% ? jacek ?

jacek: yes

Louzy: Alright thank you

Wontonimo: hey Louzy, I'm looking at some replays of your current submit

Louzy: Its at 34%

Wontonimo: and I can see that your pod either needs to correct for understeering or slow down when it is off course

Louzy: with the if statement ?

pb4: jacek mp

Wontonimo: yeah

Wontonimo: here is an example Louzy of just being way too fast when hitting ing the checkpoint https://www.codingame.com/replay/593468221

Wontonimo: you could either slow down when approaching the checkpoint or

Wontonimo: slow down when your angle to the next checkpoint is too high

Wontonimo: btw, you can change who your opponent is in your local testing before you submit. You can use that feature to go up against bots you had trouble with

Default avatar.png Guynen: :money_mouth:

Wontonimo: hey Louzy, here is an example of where not slowing down or corrective steering is making the pod miss the checkpoint https://www.codingame.com/replay/593469362 look at frame 45 to to 60

jacek: Wontonimo about your comment on neuroevolution being slow. so far this is only thing i know how to do it. once i figure out relevant inputs, architecture etc maybe ill try something more sophisticated

jacek: also its more scalable to thousands of cpus, so if i get those, the neuroevolution will be faster :v

UZUHAMA: This thing gives me a headache

jacek: oO

Wontonimo: fair point jacek

UZUHAMA: finally, i got in bronze league..

UZUHAMA: and now I have no idea what to do

jacek: get to the silver league

UZUHAMA: lol

UZUHAMA: I mean I don't get what's happening within the bronze league

UZUHAMA: I think I kinda get it...

UZUHAMA: Holy cow this is complicated

Default avatar.png DoubleSconeFTW_ee7b: Hi, Is there any way to know something about the validators?

struct: depends on the puzzle

struct: if its a contribution from a user than level 30+ can see the validators

struct: which puzzle is it?

Default avatar.png DoubleSconeFTW_ee7b: https://www.codingame.com/ide/puzzle/minesweeper

Default avatar.png DoubleSconeFTW_ee7b: Validator 5 didn't work for me :/

struct: http://chat.codingame.com/pastebin/974ccb4e-b293-4bbc-bc2e-ef7dfeb1aa10

struct: Thats the validator

Default avatar.png DoubleSconeFTW_ee7b: thanks !

struct: Do you want the output?

Default avatar.png DoubleSconeFTW_ee7b: pleas

struct: http://chat.codingame.com/pastebin/f3193514-f4c8-47df-8d8a-e4a07031d18d

Default avatar.png DoubleSconeFTW_ee7b: thanks alot

Default avatar.png DoubleSconeFTW_ee7b: My code worked, but its not fast, it says something about the maximum time?

struct: you have a time limit to solve the problem

struct: maybe your solution is not optimized enough

Default avatar.png TechWithTim.py: gl

Default avatar.png TechWithTim.py: good luck yall

Default avatar.png TechWithTim.py: alright bros start

Wontonimo: hey UZUHAMA, what multi are you working on?

UZUHAMA: Um

UZUHAMA: I just finished the first league in ultimate tic-tac-toe

UZUHAMA: So I got into the bronze league and...

UZUHAMA: It was way too complicated for me

UZUHAMA: So I decided to try something else

Default avatar.png Mouad2: Hi guys

UZUHAMA: And now I'm solving your Code Breaker Puzzle :D

jacek: oh right, wood is normal tic tac toe

UZUHAMA: And I think I made the wrong choice

UZUHAMA: I don't get anything of it

jacek: maybe ask the author :v

UZUHAMA: lol

Wontonimo: lol

Wontonimo: i made another puzzle called "Fax Machine" that is arguably easier

Default avatar.png Mouad2: I'm new using Codingame , and i'm invited to pass technical test in the plateform , does any has any ideas on how the usualy the test is ? is it QCM or problem solving

UZUHAMA: Oh, I'm definitely trying that instead

jacek: Quartz Crystal Microbalance?

Wontonimo: i also have some 'tips and tricks' for simplifying ultimate tic tac toe so that the 9x9 board isn't so crazy

UZUHAMA: How do I see it?

Wontonimo: see what?

UZUHAMA: tips and tricks

UZUHAMA: Oh it's not official?

UZUHAMA: I thought it was on the website somewhere

UZUHAMA: nvm

Wontonimo: https://www.codingame.com/training/easy/fax-machine

jacek: only few official puzzles have hints

UZUHAMA: Oh ok

Default avatar.png TechWithTim.py: hey kids

Wontonimo: hey timpy, have you tried you hand at making a bot for a multi ?

Wontonimo: like maybe https://www.codingame.com/multiplayer/bot-programming/tron-battle

Wontonimo: something that would be nice is a page on CG that shows which multis the people in chat are playing

Wontonimo: it would be great for finding a multi that is currently active

Default avatar.png FaizanMian: hello

Default avatar.png Feuyu: Hey

Default avatar.png Feuyu: i'm new

Wontonimo: hey new

Husoski: Hey Wontonimo...without changing anything, my last year's code for Ghost in the Cell (I think...it's Cyborg Uprising now) got promoted to Bronze. My first metallic bot!

Maximoo62: hey guys how are you all! im new to the world of coding and are looking for a few pointers <3

Husoski: C is a good langauge for pointers :)

Husoski: Seriously, though, if you're learning your first programming language, you might start with the easy puzzles. A good way to get started is to click on "Introduction" on the quest map. (Scroll home screen down, if needed, to see the map.)

Default avatar.png slice1: I agree with Husoki

Default avatar.png Hanigheter: I agree with splice1

kevkovo: ¯\_(ツ)_/¯

Default avatar.png RotitNohj: i agree with Hanigheter

Husoski: I agree with RototNohj

Husoski: oops RotitNohj

Default avatar.png FaizanMian: back in the day

Default avatar.png FaizanMian: me and yuuu beaby

Default avatar.png FaizanMian: we yuused to ave funn

Default avatar.png cooltree: hi

Justin-Truong: hi guy

Justin-Truong: how can i delete a spam message on discord

Justin-Truong: a hacker spam a lot of message on my discord so my account have been banned every where

Default avatar.png TechWithTim.py: dont click any downloads or dodgy links. A lot of them are node.js scripts that obtain information of your account which makes it exposable for bots

Default avatar.png TechWithTim.py: Be more careful

Default avatar.png TechWithTim.py: And try to change your password

Wontonimo: and delete plugins

Default avatar.png C26_1: @all

Wontonimo: @ doesn't do nothin

Default avatar.png C26_1: Is there a way to delete a comment using a cmd in Windows?

Default avatar.png TechWithTim.py: hey guys

Default avatar.png C26_1: I've seen a video from ThioJoe that deleting his spam comment using a program

Default avatar.png C26_1: Topic discussed: How to debug SQL query if they're so slow or wrong?

Wontonimo: use "explain" in sql to review what the system is doing

Default avatar.png C26_1: O

Default avatar.png C26_1: Oh

Default avatar.png C26_1: I've never heard that command since I learn SQL

Wontonimo: check indexes of tables

Wontonimo: break sql into parts and test the parts

Default avatar.png C26_1: SELECT * FROM Student WHERE name LIKE '[aeoui]%[aeoui]'

Justin-Truong: how to delete plugin

Wontonimo: table scan (most likely), so that would be as slow as the number of entries in the table

Justin-Truong: oh thánk

Justin-Truong: thankss

Default avatar.png C26_1: -- Meaning: SELECT all rows in Student table where student's name has vowels both at the beginning and the end of their name

Wontonimo: depends on the platform or program. in chrome, just to to plugins. in twitter, just go to plugins

Default avatar.png C26_1: @Wontonimo

Default avatar.png C26_1: Um

Default avatar.png C26_1: Wait

Default avatar.png C26_1: Does all query in SQL has meaning?

Wontonimo: ?

Default avatar.png C26_1: That means we can translate query into normal English sentence?

Wontonimo: more like : a SQL can be translated into regular code

Wontonimo: for example

Wontonimo: SELECT * FROM Student WHERE name LIKE '[aeoui]%[aeoui]' would roughly translate into

Wontonimo: for student in Student

  if re.match(student.name, '[aeoui].*[aeoui]' :
     yield student

Wontonimo: typos aside, that's pretty much what is happening

Default avatar.png C26_1: ok

Default avatar.png C26_1: Thank you

Default avatar.png C26_1: I thought that a query will run from top to bottom like a normal code would

Wontonimo: but if your WHERE clause used an index then it would make very different code that would leverage the index

Wontonimo: let's say each student had a 'school' in plain text and it was indexed

Wontonimo: SELECT * FROM Student WHERE name LIKE '[aeoui]%[aeoui]' AND school = 'North High'

Wontonimo: may instead translate into

Wontonimo: # Student_school is an associative array with index of school and a list of all students in that school

Wontonimo: for student in Student_school['North High']:

  if re.match(student.name, '[aeoui].*[aeoui]') :
     yield student

Wontonimo: if there are 100,000 students

Wontonimo: then your query will have to scan all 100,000.

Wontonimo: if there are only 200 students in North High, then my query only scans 200 records

Wontonimo: using indexes properly greatly improves performance

Westicles: oh brother. another JCC potw

Default avatar.png TechWithTim.py: gl for the clash

makerecho: meh, I tried dijkstra for the puzzle of the week, but apparently it is too slow XD guess it is time to sleep and then see if I can optimize it somehow XD

Wontonimo: why not floodfill ?

makerecho: well, it is the same here as distance to next node is 1 ... but i time out on multi-path 1 and 2 still

makerecho: I start at A coordinates, check all neighbors and update distance to each + add them to stack, pop from stack to set new position and repeat

makerecho: pop(0) to take one with minimal distance that is

Husoski: @makerecho something's wrong with your Dijkstra then. I used a pretty plain BFS in Python and had no issues.

makerecho: well, I pass all the rest OK, so either I do not flood in good direction or do not stop on time or something

Codeab: hi guys

Husoski: What language?

Husoski: makerecho: A timout could mean that you're not properly marking entries as "already seen". Might not kill a small test but can time out on large inputs.

Husoski: (Full disclaimer: I've done that. More than once.)

Husoski: :upside_down:

Husoski: s/disclaimer/disclosure/

makerecho: that is very possible :) or I am visiting something I do not need to visit at all

Westicles: It is just sad to pick a 3D puzzle when a 5D is available

makerecho: ha

makerecho: pass :)

makerecho: on my stack, I was not checking if the node is already in the list of nodes to visit, so I could add it multiple times

ZXC01: Oups An error occurred (#407): "You reached the limit of plays for a period of time.".

ZXC01: so sad

ZXC01: how long do i need to wait?

Westicles: It depends on puzzle type and how many times you hit it. Anywhere from about a minute to several hours

ZXC01: hmm why does that happen?

Westicles: all kinds of reasons. for example for golf you can submit random answers hundreds of times or whatever

ZXC01: oh

ZXC01: but i cant improve my code then...

Westicles: do it offline

ZXC01: idk if it works...

Default avatar.png TechWithTim.py: why

**Tien2k9 slaps ZXCO2 around a bit with a large fishbot

**Tien2k9 slaps ZXC01 around a bit with a large fishbot

ZXC01: ......

**ZXC01 slaps Tien2k9 around a bit with a large fishbot

ZXC01: Tien2k9

ZXC01: (╯°□°)╯︵ ┻━┻

Tien2k9: how do you have pink ???

ZXC01: ???


VN.NguyenMinhHau: lú như con cú

VN.NguyenMinhHau: méo hiểu sao sai

**Tien2k9 slaps VN.NguyenMinhHau around a bit with a large fishbot

ZXC01: red+white==pink

Tien2k9: but how

Tien2k9: ???

VN.NguyenMinhHau: do màu đó bạn

VN.NguyenMinhHau: lên mạng tìm trộn màu mà xem

ZXC01: english in the chat pls

Tien2k9: :))

Tien2k9: hmmmmmmmm

Tien2k9: (╯°□°)╯︵ ┻━┻

VN.NguyenMinhHau: I am vietnam

ZXC01: ok

VN.NguyenMinhHau: I do not know English

ZXC01: i think theres a chat grp for vietnamese

Tien2k9: hmmmmmmm

VN.NguyenMinhHau: you from ???

ZXC01: singapore

VN.NguyenMinhHau: I love Singapoe

**Tien2k9 liked

ZXC01: ...

VN.NguyenMinhHau: nice to meet you

**Tien2k9 -_-

ZXC01: same.

VN.NguyenMinhHau: how old are you?

ZXC01: 12

Tien2k9: 12

VN.NguyenMinhHau: what

ZXC01: ???

Tien2k9: :sweat_smile:

VN.NguyenMinhHau: my old 18

ZXC01: hmm

VN.NguyenMinhHau: you very young

ZXC01: are you new to codingame?

VN.NguyenMinhHau: yes

Tien2k9: uhhhh kinda

VN.NguyenMinhHau: I am newbie

ZXC01: same

ZXC01: iplayed somewhere a few weeks

Tien2k9: wanna clashing?

ZXC01: .....

VN.NguyenMinhHau: I just played this week

ZXC01: oo

 =

Thorcode: I'm newbie too

ZXC01: ...

ZXC01: so fake..

VN.NguyenMinhHau: Do you use the social network Facebook?

Thorcode: super newbie

ZXC01: yeah

ZXC01: only afew years

Thorcode: right automatic2000

Thorcode: Am I newbie automaton2000

Default avatar.png Automaton2000: that last bit triggers me, oh well.

Default avatar.png asfifdkdi: i not newbie

Default avatar.png asfifdkdi: i have finish manay

VN.NguyenMinhHau: they are great

Tien2k9: https://www.codingame.com/clashofcode/clash/209278076326d320d196fe96d02bbb1013bb082

Thorcode: really asfifdkdi

Thorcode: you are not a newbie

Thorcode: congrat

Default avatar.png asfifdkdi: i was just go to the coding game

Default avatar.png asfifdkdi: new in coding game but i can

Codyz: omg i got top 1 in Mad Pod Racing

Default avatar.png asfifdkdi: you know my languages is python

ZXC01: ???

ZXC01: top 1?

Codyz: ranking 1st

Codyz: mad pod racing

ZXC01: in what league?

ZXC01: legend?

Codyz: wood 2

ZXC01: bruh...

VN.NguyenMinhHau: :sweat_smile:

Wontonimo: oh, mad pod racing. I like talking about strategy in that game

Wontonimo: anyone want pointers?

Thorcode: me

ZXC01: llololololololol

cazeoj: thrust = 100 * 2 is the best tip

ZXC01: WHATTTTTTT

Thorcode: that is for legend bro cazeoj

Codyz: the angle is the best tip

Thorcode: but when you reach gold -> slap

Thorcode: vector is best

Thorcode: vector+drift

Default avatar.png e_fishel: do yall like js?

Default avatar.png e_fishel: js/ts

Thorcode: no

Default avatar.png e_fishel: D:

Thorcode: I like python

Default avatar.png e_fishel: what do you like

Default avatar.png e_fishel: ooh

Default avatar.png e_fishel: fair enough

Default avatar.png e_fishel: i don't know python

Default avatar.png e_fishel: i intentionally didn't say yet

Default avatar.png e_fishel: js is so magical

Thorcode: really

Wontonimo: hey Thorcode, share the velocity correction tip

Thorcode: http://chat.codingame.com/pastebin/0a61ba5f-cbb9-4c3f-bffa-30a705afbf9b

Thorcode: oh

ZXC01: bruh dont share the answer


Thorcode: I forgot that this code only for gold

Thorcode: bc gold have vector for you already

Thorcode: and I copied wrong

ZXC01: http://chat.codingame.com/pastebin/5e732fd1-e3bc-4216-ac9b-0a61b8529ac0

ZXC01: for silver

ZXC01: caulate the speed vector

ZXC01: http://chat.codingame.com/pastebin/8f85b126-3e45-4971-9271-e68856fd3578

ZXC01: wait

ZXC01: http://chat.codingame.com/pastebin/82d13713-9cd5-493b-82ae-89613fde7a2a

Thorcode: hey

ZXC01: ?

ZXC01: ???

Thorcode: why you print your code

ZXC01: thats my code 10 days ago

Thorcode: but that can get through sliver

Thorcode: Wontonimo can you delete message on world?

Wontonimo: nope, but i can kick people who keep doing it. dont post full code on world

ZXC01: ok

ZXC01: sry

Thorcode: yep

ZXC01: accident

Thorcode: you could just say add prev_x+=x and prev_y+=y

ZXC01: ok

Thorcode: I hope there will be more gold player in mad

Wontonimo: so generally it goes like this: it's okay to mention what strategy or algorithm by name and talk about the challenges and advantages it has

Wontonimo: it is also okay to post a small segment (not whole thing) of something you want help with or you are helping someone else

Thorcode: In gold is there anything else without vector and drift?

Wontonimo: it's velocity (not vector) and drift. Those two should make your pod super fast

Wontonimo: if you can upgrade your drift to take into account aiming at the next checkpoint instead of the current one

Thorcode: oh slow down when get to a checkpoint is good also

Wontonimo: maybe. it is worth calculating if you can. but just full speed should be good

Wontonimo: i've heard that if you get that going really well and have both your pods doing that then you'll pass gold bot

Thorcode: yep

Wontonimo: you may have to make a good blocker. A good blocker will camp on the checkpoint ahead of the leading enemy and wait just outside their checkpoint

Wontonimo: and use shields to hold its place, always moving to be just barely touching the checkpoint but blocking the opponent

Wontonimo: it's real annoying but it works