Chat:World/2021-09-29
raizbro: hi guys
raizbro: if any of you guys see thor code
derjack: royale overtook meh in bt :scream:
raizbro: hi
raizbro: dude help me anywon
raizbro: hihihihihihihhihhi
Thorcode: yes
FBF_Luis: oh lol, by "thor code" I thought he meant the thor problem
Thorcode: bruh
FBF_Luis: my apologies kind sir
Thorcode: raizbro always looking for me
Thorcode: np
Uljahn: guess i should ban some guys for constant offtopic
Thorcode: no :( plz don't ban me
FBF_Luis: thanks for the follow thor :)
Thorcode: Thor will find a way to beat the cat in someday
Uljahn: you'd better to start now or i'll die by that time
Thorcode: yeah I'm gonna reach reCurse level
Thorcode: rank
Thorcode: to beat the cat
Thorcode: Wait and see
Uljahn: nah, you'll be distracted by the chat and achieve nothing :)
Thorcode: no
Thorcode: I'm learning the book python cookbook and solving puzle to win bot contest
BlaiseEbuth: Too late. No more bot contests
Thorcode: ? it still has fall challenge
BlaiseEbuth: No
derjack: fail challenge
Thorcode: or contest
Uljahn: it's not a bot contest, but escape room
Thorcode: ok
Thorcode: :(
ProCoder03: https://www.codingame.com/contests/escape/fall-challenge-2021...
ProCoder03: @Thorcode
derjack: nyoro~n
NoiselessKitten_4194: what is your favorite puzzle?
Thorcode: well I gotta need to reach legend first to beat the cat
Benji-the-scripter: Hello
WillChang: which language are you guys using?
gugrbywitkr: and english, as you can seee
Benji-the-scripter: He means "coding language"
Benji-the-scripter: And i use python 3
BlaiseEbuth: No joke?! :o
Benji-the-scripter: OMG?! Was it a joke!
Benji-the-scripter: lol
WillChang: lol
Benji-the-scripter: Thats my brain that send that, not me
WillChang: oh
Benji-the-scripter: =)
WillChang: haha
WillChang: I like this game
derjack: game?
WillChang: I mean clash
derjack: uwu?
WillChang: :nerd:
TimothyAlexisVass: :D
TimothyAlexisVass: Helo/
emilt: js string replace with 2 values but the first value only has to replace as many letters as it's length
WillChang: :neutral_face:
Benji-the-scripter: hi
FBF_Luis: how do I comment a discussion on a classic puzzle? I have the comment written but I don't know how to send it
raizbro: you guys dump!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
wasfree: thanks
FBF_Luis: yes, very helpful indeed
raizbro: djkgfkldjogjdfbdfnsbnrdjfbriftbgfnbtrbgfbntrjb
raizbro: ke,kg
raizbro: hglbkhj\
raizbro: uik
Benji-the-scripter: no
Benji-the-scripter: Stop spamming
Astrobytes: raizbro: ban next time
derjack: why not this time
Benji-the-scripter: Cause he get another chance
Astrobytes: technically I should have
Astrobytes: Since he's been doing this all week
derjack: youre so soft
Astrobytes: Why thank you. I moisturise daily.
Benji-the-scripter: How does angels work, and thrust in AI?
derjack: https://en.wikipedia.org/wiki/No_true_Scotsman
Benji-the-scripter: ok
Benji-the-scripter: whats that for?
derjack: nothing ~
Benji-the-scripter: ?? No help
Uljahn: http://files.magusgeek.com/csb/csb_en.html read the section 4 Simulation
Uljahn: the link is on the CSB landing page btw, so you should develop your searching skills
JVHacker: hi
JVHacker: hi
JVHacker: guys
Uljahn: bye
smallPPperson: https://www.codingame.com/clashofcode/clash/198824642f35de5fbc150388872a87676bf951f
smallPPperson: https://www.codingame.com/clashofcode/clash/198824642f35de5fbc150388872a87676bf951f
smallPPperson: https://www.codingame.com/clashofcode/clash/198824642f35de5fbc150388872a87676bf951f
smallPPperson: https://www.codingame.com/clashofcode/clash/198824642f35de5fbc150388872a87676bf951f
smallPPperson: https://www.codingame.com/clashofcode/clash/198824642f35de5fbc150388872a87676bf951f
smallPPperson: https://www.codingame.com/clashofcode/clash/198824642f35de5fbc150388872a87676bf951f
derjack: oh my
eulerscheZahl: oh, astro was faster
eulerscheZahl: hi
Uljahn: guess im astro now
KiwiTae: o/
TheMassiveShoe_e7a5: shouldn't it be o7 insteaed ?
eulerscheZahl: "smallPPperson has been kicked by Uljahn." that was gray on gray, hard to read
miszu: question about design decision in c++. If you have a reference of an object as parameter in a method that is also stored in a vector in a class, how can you remove that object from the vector efficiently?
MaxTi: Hello, I am new :
MaxTi: !=
MaxTi: !)
MaxTi: :)
eulerscheZahl: you are new, we got it
Uljahn: amazing typing accuracy for a beginner :smirk:
damael16: :joy:
CodingWizardAI: Anyone want to join a coding escape?
CodingWizardAI: https://escape.codingame.com/game-session/ca2-EZL-jPS-N2S
BlaiseEbuth: This guy want to be banned! :rage:
[CG]Thibaud: speaking of yourself BlaiseEbuth ?
BlaiseEbuth: I'm waiting.
[CG]Thibaud: I know. You'll get it eventually
Astrobytes: Hi astro I'm Uljahn
eulerscheZahl: mocking the illiterate toad?
Astrobytes: would I do such a thing... :innocent:
eulerscheZahl: at least I got the kind of animal right: a cat
eulerscheZahl: so i'm ready to enter elementary school
Astrobytes: small steps :D
Rium: is there any way to see all of the puzzles i have solved previously?
eulerscheZahl: just scroll to the bottom of the puzzle list
Astrobytes: scroll down on the puzzle page, completed ones will be at the bottom
Astrobytes: grr
eulerscheZahl: i'm learning fast. now even speed typing. middle school here I come
Astrobytes: :D
Astrobytes: np
LagunaElectric: Morning, boys :)
Astrobytes: afternoon!
Astrobytes: ouch
[CG]Thibaud: enough is enough
Astrobytes: Just catching up on the fr conversation
Astrobytes: Was definitely pushing his luck
darkhorse64: blaise has been kicked ?
Astrobytes: oui
Astrobytes: Banned, actually.
RyanRD: yo philippe
LagunaElectric: trying to make the brainfuck interpreter in python and it wants a array of bytes. When I look up byte arrays in python, it gives me things that look like "/x00" when I expected "0000".
Limonade: yo bro
Limonade: what's up my frerot
darkhorse64: Wow ! I think nobody should take was he says too seriously. He is playing a satanic character
darkhorse64: was -> what
LagunaElectric: Still, if it was disruptive, they should have scaled it back a bit
Astrobytes: True for the most part, but deliberately winding up Tibo isn't gonna get you far is it
eulerscheZahl: he played it a little too well and got several warnings. us regulars know how to handle him but he does the same to new users
Uljahn: guess it's better to leave the site you don't find appealing anymore than to play a toxic troll
Astrobytes: And it's not a good look for the site as euler is saying
darkhorse64: Irony through the chat is difficult to tune
[CG]Thibaud: there are limits, he crossed them several times on purpose, and got warned for it
Astrobytes: ^
Astrobytes: even warned with a ban earlier
1rre: @lagunaelectric I see your problem, you're using Python :)
LagunaElectric: Oh is that it?
[CG]Thibaud: I've been way too lenient
LagunaElectric: I could try in C#, maybe?
1rre: Eh anything should work but any sort of interpreter in Python (or JS really) is tricky as the dynamic typing can screw with stuff under the hood
darkhorse64: I found his YT hilarious but I understand that the "targets" may have been pissed off
1rre: That's not to say it's impossible, you've just got to be more careful when writing it
Uljahn: i didn't get why "it wants a array of bytes"
Astrobytes: Sure. I take no issue with humour, but he knew he was playing with fire by saying the things he was in public, especially in front of T
LagunaElectric: Yea, I could probably wrap an array in a class with custom methods to handle accessing it, but I'm getting confused on the byte array. I'm wondering if I can just use ints 🤔
1rre: I mean the array of bytes is basically a processed string
Ognjen: Any super obvious way to optimize MTCS? I'm doing Ultimate tic tac toe and for now I can only get around 1k simulations per turn (in the later game it goes upto 3k)? Before I start looking at stuff like UCB
Uljahn: Ognjen: use C++ with pragmas
1rre: Wait dm on the bytes
1rre: It's limiting the value to 255
1rre: just make an int wrapper
Ognjen: stuff like #pragma GCC optimize("unroll-loops")?
darkhorse64: Although I share his concerns, I think that a slap in the face is not a good manner to communicate with people
1rre: http://chat.codingame.com/pastebin/a3ddc513-e5ab-4164-a83c-84c590b78e50
LagunaElectric: custom primitives, let's goooo :D
Astrobytes: https://www.codingame.com/playgrounds/58302/using-pragma-for-compile-optimization
1rre: or just (x + 1) & 255
Astrobytes: darkhorse64: Yes, there is a way to conduct yourself
Astrobytes: Ognjen: check the link I posted, forgot to tag you
Ognjen: Thank you very much, will look into it
1rre: Wait no overflow, I'm just reading the spec now sorry
Astrobytes: Also, keep your node sizes small, avoid use of new and delete when creating children (use a pool of preallocated nodes for instance)
darkhorse64: ^
darkhorse64: do not keep the game state in your nodes
darkhorse64: better replay the moves
Obizwan: Hello, I am having issues with a loop,Do I need to import the max() function in Python for it to work or is it already in the base python?
darkhorse64: profile your code, too
Astrobytes: ^^^ this
Uljahn: Obizwan: make sure you don't have the variable named max
darkhorse64: put your wincheck on a small grid into a lookup table, use a bitboard to represent the small grid and use it to directly check the win in your lookup
Ognjen: Well, the optimization pragmas definitely increased my simulation by a TON, thank you. Unfortunately my algorithm is still dumb :D I'll try to find what I might've missed it. Thanks a lot for these suggestions
Astrobytes: watch out for sign errors, in your backprop etc
liboy129: yes
LagunaElectric: 1rre no worries, I appreciate the advice :)
LagunaElectric: Is the sync with external editor feature any good? Asking cuz it's in beta and wondering if any of you have used it
Astrobytes: Yeah it's fine
Astrobytes: works great!
miszu: is there a c++ equivalent of this?
int targetStart = new int[]{0, SIZE - 1, SIZE * (SIZE - 1), 0}[dir];
miszu: the only thing I can think of is writing as 2 separate instructions
ProCoder03: Is it working for you Astrobytes, I use edge chromium and it is not working for me :confused:
darkhorse64: have a static array ?
darkhorse64: static int sizes[4] = {0, SIZE - 1, SIZE * (SIZE - 1), 0};
darkhorse64: int targetStart = sizes[dir];
miszu: darkhorse64 yeah that's what I will do
Ognjen: Holy mother of God, 500% simulation count increase just by adding pragmas, insane
darkhorse64: This is going to be your easiest improvement in UTTT
Ognjen: Well yeah, I was looking for something not too complicated
Ognjen: Because UCB is still over my head :D
Ognjen: I see you are very high up on the leaderboard, how many sims would you say your AI does each turn?
Nerchio: cant wait for fall challenge 2021
Nerchio: kappa
LagunaElectric: python won't let me split on ""
Uljahn: why?
Stilgart: Ognjen: you should improve your game engine
Stilgart: and pre-compute as much stuff as possible
Stilgart: and ESCROLL
darkhorse64: Ognjen: around 100k second turn
LagunaElectric: ah, i needed to do list(string_thing)
LagunaElectric: that's pretty handy, actually
Stilgart: 25-28k per turn here
miszu: doing the 2048 game now
miszu: the sims is actually easy to code for once
unthinkable: in a function can you do : int logic(intboard[][], int row[], int col[]
Stilgart: this should not work in C
unthinkable: int logic (int board[ ] [ ], int row [ ], int col [ ])
unthinkable: there is an errow on the second array bracket of board
Stilgart: yep
unthinkable: "array has incomplete element type int"
Stilgart: when you use an array, C/C++ needs to know the size of a element in your array
Stilgart: int row[] ---> elements are ints, so sizeof(int), all is nice
Stilgart: int board[][] ---> elements are "board[]" ---> fail
Stilgart: oops
Stilgart: are "int[]"
Stilgart: we do not know its size
Stilgart: you might try something like this :
Stilgart: int logic(int w, int h, int board[w][h], ... )
unthinkable: can I just do board[3][3]
Ghally: if you are not sure about the size of the array you can use vector
unthinkable: but can you just give the array a size
Stilgart: if you know the exact size, give it and you will be fine
unthinkable: i give it and it says error
unthinkable: btw those values are being passed in\
unthinkable: thank you for your help
mrrobot-caretaker: hellooooooo
TimothyAlexisVass: o/
TimothyAlexisVass: 🥑
Ksush_eli: http://chat.codingame.com/pastebin/ca8f8c3b-e337-48b6-aedb-58a9a76d60c1
LagunaElectric: how do you do that
Ksush_eli: sorry
Marginaltub98: hello. I'm new to programming
Uljahn: i guess you'd better know the basics to practice here comfortably
1rre: use scala
1rre: scala >> python :)
1rre: exept for the delay when you're testing on cg
1rre: annoyingly
Uljahn: also except for code golf
1rre: true
1rre: but then ruby > python
1rre: also bash sometimes
1rre: but only rarely
Wontonimo: hey Marginaltub98 , what do you know about coding?
Wontonimo: and what programming language are you interested in?
MSmits: hey guys
Wontonimo: :wave: MSmits
Marginaltub98: I know only a little bit, and I want to learn, python, C, C++, and javascript (im starting with that)
MSmits: Does anyone know if the escape contest counts for any leaderboard ranks? Like contests? Or if you get cp?
Wontonimo: don't know
Wontonimo: do you know about loops, arrays, and functions Marginaltub98?
struct: cg did say no coding points
MSmits: ah then it will probably not affect the leaderboards.
Uljahn: "The Finish in the top X, in any contest and Finish in the top X in a language ranking, in any contest achievements can't be unlocked during this event. Also, this challenge won't count for the contest leaderboard."
MSmits: great, I am out then. Not complaining mind you. I hope people have a lot of fun doing this. But I'll stick with multis :)
Uljahn: same
MSmits: can i unregister for this?
VizGhar: :) understandable
Wontonimo: nope :D
Marginaltub98: I know a little about functions, but not much. Mostly, I've been doing block coding before this.
Uljahn: delete acc :smiley:
jacek: oO
MSmits: lol ok.
Benji-the-scripter: Hello =)
Benji-the-scripter: =D
LagunaElectric: I'm trying to figure out bracket matching for the brainfuck interpreter :)
Benji-the-scripter: ?? Dont know what it is
Ognjen: Any smarter more optimized way of checking for 3 in a row in UTTT? Other than literally checking rows with 1 loop, columns 1 loop, diagonals with basic if?
Wontonimo: yes, bitboard operations
Wontonimo: so, if you convert the minboard to a bitmask
darkhorse64: even better lookup tables
Wontonimo: 001 010 100 for example, then you can look it up
Wontonimo: there are only 512
Wontonimo: you only need to check if the last player who moved wins for miniboards
darkhorse64: Wontonimo: my bot is a heuristic one, 100 LOC
Ognjen: so encode every state within a single int?
Wontonimo: yeah, here is something that may help you https://tech.io/snippet/LiWPxTS
Ognjen: At the moment, my board contains 4 different types of values, not-played, X owns it, O owns it, not-available
Ognjen: Do you reckon switching to a bitboard would be possible?
darkhorse64: I would never thought I could beat a MCTS with such a simple thing
Wontonimo: oh man darkhorse64, my mcts got beat by a heuristic ! wow
jacek: what game
Wontonimo: counting tictactoe
darkhorse64: not beaten, wrecked
Wontonimo: it is in the contribution section
Wontonimo: yeah, wrecked is right
darkhorse64: :stuck_out_tongue:
**Wontonimo tips hat
jacek: oh my
darkhorse64: maybe you have a bug or my heuristic does something that messes your pruning
Wontonimo: or maybe your heuristic is way better than mine. as mine is more like UTC with heuristic. The MC is very constrained, so it is more like an eval.
darkhorse64: You are in your own league now ?
Wontonimo: ??
Wontonimo: oh, i guess i am. i'm switching back now
TimothyAlexisVass: Any way to do this easier? (JavaScript)
TimothyAlexisVass: http://chat.codingame.com/pastebin/2b2c17fb-2d6a-4eed-8c7e-9becc7cdfe2c
TimothyAlexisVass: s is a string...
TimothyAlexisVass: a will be an object with the count for each character
ZarthaxX: i gues u can do it in 1 for instead of 2
TimothyAlexisVass: Sure, but will it be easier? :D
ZarthaxX: you just loop over string s and for each char you ask if it's already in the dictionary
ZarthaxX: if it isnt you put 0
ZarthaxX: and then you always increment
ZarthaxX: it seems easy..
ZarthaxX: your solution is not nice complexity wise
ZarthaxX: you are iterating the string twice which is unnecessary
Wontonimo: a={}; for (e of s) { a[e]= a[e]?a[e]+1:1 }
ZarthaxX: idk if he wanted to codegolf tbh
Wontonimo: it's just 1 line now
ZarthaxX: should define what easy is
ZarthaxX: but it's annoying to read :P
Wontonimo: http://chat.codingame.com/pastebin/83bc4b72-5838-4de5-8b1f-3e4956d3336d
ZarthaxX: i wanted the if without ternary :P
TimothyAlexisVass: a[e]=(a[e]|0)+1
Benji-the-scripter: Hello Wontonimo! =D Im starting tomorrow with arrays and loops!
Wontonimo: nice
TimothyAlexisVass: easy to type fast in clashes ;)
Wontonimo: welcome to the wonder world of coding
Wontonimo: nice TimothyAlexisVass
Benji-the-scripter: Im going for a shower, Bye for now! =D
TimothyAlexisVass: Well, I'll probably do it the same way if it's not shortest.
TimothyAlexisVass: Thank you Wontonimo
TimothyAlexisVass: I wish you all a good evening!
ZarthaxX: so you actually wanted a codegolfed solution
ZarthaxX: :rolling_eyes:
jacek: hmm
jacek: in counting tic tac toe O is first?
jacek: and when O is blue, first player is yellow o.O?
jacek: oh, color is right
jacek: confusing
MSmits: yeah, right is not a color
jacek: oO
Kitis: hi
Wontonimo: why do people put their age in their profile?
Kitis: idk
Astrobytes: trolls and weirdos
Kitis: why not
Kitis: its for cool people
Kitis: ;)
Kitis: Im in school
LagunaElectric: Why am I so lost just trying to handle looping in brainfuck ;-;
Wontonimo: hmm, it's such an easy language so that couldn't be it.
LagunaElectric: I'm doing the interpreter activity :)
LagunaElectric: Maybe I'm going about it wrong
Kitis: Cheese
Kitis: :cheese:
LagunaElectric: I love that meme, tho
LagunaElectric: Gotta put the cheese first for full effect
Kitis: You made my day :)
Astrobytes: How is that in any way amusind and/or entertaining?
Astrobytes: *amusing
LagunaElectric: You don't know the meme?
LagunaElectric: Cheese guy. He's got cheese :)
Astrobytes: No. I'm 39, I left behind such bollocks a long time ago.
LagunaElectric: I'm 27, and you're never to old for a good chuckle :D
Astrobytes: But it's not funny.
Student.idontknowwhattoput: sure it is
LagunaElectric: In this context, no, and surely not to you
LagunaElectric: But we are attributing it to another piece of media which holds the actual source of humor for us
Student.idontknowwhattoput: ok
Student.idontknowwhattoput: i just found this tab lol
Astrobytes: Well, meme away I guess
Kitis: :cheese:
LagunaElectric: Plus, it's kinda hard to pull off full Fry and Laurie skits in a chat lol
LagunaElectric: There's a beautiful simplicity in being able to chuckle at
Westicles: so now to be funny you just have to say cheese or kek?
LagunaElectric: No no, I think we're getting carried away lol
Westicles: this is the lamest generation ever
LagunaElectric: Let's not start bashing generations over differences in humor
LagunaElectric: We share a lot of similarities as well!
Westicles: maybe second lamest to those powdered wig guys...
LagunaElectric: First there were one liners, now we have one word-ers. Haters gonna hate :P
LagunaElectric: I never understood the wigs though
Wontonimo: soon it will be 1 letterers
Wontonimo: U
Wontonimo: hahahah
LagunaElectric: Nope, already got that too
Astrobytes: F
Astrobytes: never got the e one
Xlos:
Xlos: Evolved humor
LagunaElectric: Why does it allow to send whitespace messages?
Xlos: It's not whitespace, it's a newline
LagunaElectric: I mean i get the humor progression,
Xlos: wait that is whitespace
Xlos: chat has dark bg so it's darkspace
Astrobytes: dark chatter
Westicles: are bulls and cows 2 validators random?
Uljahn: partly
Benji-the-scripter: Is it night at your countries, for me it is so good ningt
Benji-the-scripter: night*
Schwase: "random"
Uljahn: as far as i know for your first attempt you'll get the same result of B&C for specific validator, then the final number will be generated
Westicles: oh, okay thanks that sounds kind of familiar
Kitis: :cheese:
jacek: maybe this counting tic tac toe is onto something. maybe finally ill try RAVE and its gonna work :v
miszu: for beam search, what datastructure you use for the memory pool? Because you need to keep track of the lowest cost and the best score at same time
darkhorse64: the score is a member of the node for me
miszu: yeah but how you access in constant time which node is the worst?
darkhorse64: you need to keep the best n nodes for beam search. In c++, std::nth_element does the job.
darkhorse64: Why would you need the worst node ?
miszu: in beam search if the beam is full, you need to remove the worst node to put the new nodes
darkhorse64: I don't do it like that. I expand the each kept node with each possible action and I keep the best ones
darkhorse64: My pool is so big that I do not need to erase/replace nodes
Astrobytes: oooOOOOooo :P
- musical_score: my pool is much bigger than yours, my pool can walk right through the door :musical_score:
jacek: pool boy
darkhorse64: :musical_score: the pool on the hill
Astrobytes: beatles?
darkhorse64: yep
Kitis: Hi
Kitis: :cheese:
Kitis: :sunglasses:
Kitis: COOL
Astrobytes: Oh quit it will you
darkhorse64: I tell ya. Don't mess with mods today
MSmits: they make you sleep with the fishes
MSmits: (in the pool)
Astrobytes: :innocent:
Kitis: Hi mod
Astrobytes: You are already on thin ice. And don't expect a follow back
Uljahn: you're still lvl3, is it your final form?
darkhorse64: they drown ya in the pool
Kitis: Srry
Kitis: :grimacing:
Astrobytes: concrete :mans_shoe: :mans_shoe:
Kitis: I'm in school srry. 7th period
Kitis: almost done
Astrobytes: At least waste your time doing puzzles not annoying us in here
Kitis: I'm sorry king Astrobytes
Astrobytes: Aw do one will ya
Kitis: ?
Disrrupted: hi
Kitis: hi
Kitis: mods are on
Kitis: Ill be right back ing like 30-40 min
Astrobytes: Because that's the time that mods go off?
Astrobytes: wtf
Astrobytes: this chat is beyond comment sometimes
miszu: for the 2048 optimization problem, is your score as heuristic enough to reach far?
Astrobytes: Try it and see. Most are using some kind of search though
Astrobytes: (often using the heuristics)
miszu: was thinking of beam search but never did it before. In the vanilla beam search you keep searching until you find the end node. But not when there is time constraint for example
Astrobytes: You can do this one offline I think (confirmation anyone?)
DomiKo: you can do it offline, but results won't be "top tier"
Uljahn: ye, i mostly did it offline, compressed first parts (until 32k tile) of solutions like they do with NN weights, and then solve the remaining part online with some simple beamsearch
Astrobytes: that makes sense
Astrobytes: I've yet to write anything for it tbh
Kitis: srry im back but I have to do my homework
Astrobytes: Then DO YOUR HOMEWORK
Kitis: ok sir astrobytes
Sha_winter: Hi how are ya'll?
Sha_winter: Can I just say how smelly mods socks are?
Sha_winter: They smell like your mom.
Kitis: Srry thats my brother
Sha_winter: Sorry king Astrobytes.:pray:
Thorcode: bruh
Thorcode: Don't do homework
Thorcode: homework is ez
Thorcode: how to rank up fast in coc?
Kitis: My brother got banned from this chat lol!
Kitis: SOMEONE UNBAN HIM PLEASE!! HE's the only on I talk to.
Kitis: lol that was him
Kitis: don't ban me tho
Kitis: He autistic be nice
Kitis: :slight_smile:
Westicles: there is no unban
Kitis: oh how odes he get unbaned
Westicles: I don't think mods are capable of unban.
miszu: solve the sandman problem in polynomial time then he will get unbanned
Kitis: wats that
Thorcode: are you sure?
Kitis: How can I become mod
Kitis: ?
Thorcode: https://www.codingame.com/playgrounds/40701/help-center/moderation here
Kitis: where is the form
Kitis: if its on discord my computer blocked it.
Thorcode: how to become guru?
Wontonimo: to be guru, you must climb mountain in loincloth, grow long beard, and hold a walking stick that you don't need
miszu: is there a way to put breaking point in the IDE?
miszu: for debugging
Thorcode: to be honest CG is cool but hard
struct: I feel like there are some harder sites though
Thorcode: yeah like codewar
Thorcode: I feel like I'm a noob in code
miszu: 143rd in the 2048 game
Justin-Truong: nice
miszu: forgot my pragmas
miszu: brb
Justin-Truong: bruh
Thorcode: what is pragmas
Justin-Truong: I gotta go
miszu: Thorcode it is a cheat code you use in C++ to make your code runs faster
Thorcode: nice
miszu: if you feel adventurous you can read about it but it's very technical
Thorcode: I wish I learn c++
miszu: start today!
Thorcode: but I learn python
Thorcode: so it is much slower
Thorcode: ok
Thorcode: I will learn almost everything to beat that cat
Thorcode: wish me luck :grin: