Chat:World/2021-09-03

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LittleFlea: 5922 can you show me the last clash of code you did i'd like to study it,.

eulerscheZahl: oh, struct is back

eulerscheZahl: about 2 months before the contest already

sudobeans: h

Alec801: :eye::lips::eye:

ShaxoLudo: Hi, i'm having a hard time for a specific need in a flyway migration (mysql script) is there someone that might be able to help me

Default avatar.png YiQinTeow: :point_right: :ok_hand:

Default avatar.png BlueRick: oi

Default avatar.png BlueRick: teow yi qin

Default avatar.png BlueRick: don pai ah i tell u

vsa: what's up nerds

Jothegeier: hi

GiovanniDe: bye

MiyamuraIzumi: Hello guys

GiovanniDe: Hello

vsa: how's everyone doing this fine morning?

TimothyAlexisVass: Thinking about this https://www.codingame.com/contribute/view/7308d63b764bf1979ade0e862fcb636fa0f4

TimothyAlexisVass: how about you?

derjack: oO

MiyamuraIzumi: I am thinking about this "https://www.codingame.com/multiplayer/bot-programming/tic-tac-toe"

derjack: :+1:

Default avatar.png grubwytjiltr: hellok

Default avatar.png grubwytjiltr: nigger

Default avatar.png grubwytjiltr: s

Default avatar.png grubwytjiltr: fuck niggers

Default avatar.png grubwytjiltr: fuck

Default avatar.png grubwytjiltr: em

Default avatar.png grubwytjiltr: ;loipmp

Default avatar.png TenYearOldSausage_d4bf: Yes

derjack: Astrobytes oh my

derjack: or Uljahn or other cats

Uljahn: sry was afk

oxydowe: this guy also spams in private

Uljahn: there is "Report abuse" option in his profile hidden under three vertical dots

MiyamuraIzumi: can pure MCTS reach legend in UTTT?

MiyamuraIzumi: I can only go to top gold

derjack: yes, though you need more performance

Wontonimo: yes

derjack: do you use bitboards

MiyamuraIzumi: yes, I use bitboards

Wontonimo: you need about 20k rollouts per turn

MiyamuraIzumi: but I am not good at performance

MiyamuraIzumi: thanks

Wontonimo: have you used a profiler?

MiyamuraIzumi: nope

oxydowe: ty Uljahn

Wontonimo: that will really really help you see where stuff is hung up

MiyamuraIzumi: I use eclipse

Wontonimo: are you using STL lists and arrays?

MiyamuraIzumi: arrays actullay

Default avatar.png rkocharyan: array has very bad performance

Wontonimo: just regular arrays like or STL arrays?

Default avatar.png rkocharyan: arrays run slower than vectors almost 100 times

derjack: do you use pragmas :v

derjack: huh

MiyamuraIzumi: most are regular arrays

MiyamuraIzumi: some are vectors

ProCoder03: isn't it the other way around ?? vectors are slower than arrays, right ??

MiyamuraIzumi: just some small code I just vectors

MiyamuraIzumi: should not be problem

Default avatar.png rkocharyan: you should switch to python actually

Wontonimo: i don't use STL at all for uttt

Default avatar.png rkocharyan: python is faster because it doesn't take time to compile

Wontonimo: lol

Wontonimo: how large is your mcts node?

Wontonimo: if you do sizeof(Node)

Default avatar.png rkocharyan: i dont understand who people use C++

Default avatar.png rkocharyan: it compiles for no reason

Default avatar.png rkocharyan: and make you lose your time

Default avatar.png rkocharyan: that is really cringe

Wontonimo: for real? i thought you were joking earlier

ProCoder03: for a 32 element bubble sort , python took around a 10ms , while for C I had to bubble sort it a billion times to just get an non zero value :unamused:

Wontonimo: thank you space shooter for helping me break into the 300's in rank

Wontonimo: long live PID Controllers !

Wontonimo: i think there is a bug in your C code ProCoder

ProCoder03: ???

ProCoder03: But it worked correctly.....

Wontonimo: how long did the C code take?

ProCoder03: 18 sec or so

Wontonimo: yeah, there is definitely a bug. it should be less than 1 ms

ProCoder03: hmmm.....

ProCoder03: will check

Wontonimo: paste it into tech.io and send me a link

Wontonimo: for C Bubble Sort of 32 elements ended in 0.00000200 sec

Wontonimo: so, there we go, 10ms in python, 0.002ms in C

darkhorse64: How to optimize my Python bot ? Use C++ [solved]

struct: seems easy enough

dreadylein: ^^

ProCoder03: If it doesn't use OOP, then use C.

darkhorse64: Even if you do not use a lot OOP, there are many C++ features that make your life easier: STL, operator overloading, for based range loop

darkhorse64: auto

ProCoder03: yeah, but C++ is just too complex imho, I personally prefer C/C# instead of C++

ProCoder03: but obviously, C++ is unavoidable in some cases

TimothyAlexisVass: rust

MiyamuraIzumi: but you can just use C++ and code like C if you don't want the features?

darkhorse64: C# is also a very good tool. Re complexity, if you stay away from templates, multi inheritance, you are safe

ProCoder03: "Re complexity" wdym ???

eulerscheZahl: regarding?

ProCoder03: ohhh....

eulerscheZahl: that was a guess, i'm not entirely sure either

darkhorse64: On CG, I seldom use inheritance. I have a few template classes for reuse, a Vector class with lots of overloading, the rest is plain C structs

darkhorse64: Yes regarding

eulerscheZahl: I didn't even know that you code in C#

ProCoder03: Ohhh..... I never thought about having classes in snippet , to reuse it

darkhorse64: At work but it's mostly modifying existing code

ProCoder03: maybe I need try it !!!

darkhorse64: C# is almost like a foreign language to me but I like how it sounds

Manjius: like a musical note

ProCoder03: half note higher than C , tbp

eulerscheZahl: i started with pascal/dephi. but C# is the first language that I ever learned properly (using OOP and such, not just procedural coding)

ProCoder03: I was C primarily, but after learning C# , I am now fully involved in it

ProCoder03: it's really easy after knowing C !!

derjack: my first language ever was some basic in NES-clone with keyboard. good ol' time

Default avatar.png Hazblow: hey

struct: I think I started with C

darkhorse64: I started with Fortran, read the K&R C book and never ever wrote another line of Fortran

ProCoder03: K&R C book is the book which any programming language would like have

ProCoder03: but only C has it till now

ProCoder03: well I tried the Go book , wasn't nice

darkhorse64: Rust documentation/book is very good

ProCoder03: is it ?? I never tried it.

ProCoder03: I will give it a try :wink:

darkhorse64: https://www.rust-lang.org/learn

ProCoder03: Thanks

derjack: https://www.rustoleum.com/en/product-catalog/consumer-brands/stops-rust

Default avatar.png Stinkyfish: Hi, I'm new here, is there a way to choose which mode to do clash of codes?

Manerr: Only in private game

Default avatar.png Stinkyfish: Thanks!

Velcoro: CG may have some issues - viewing code in clashes stopped working

eulerscheZahl: you can report that on discord's #bug-report channel

Velcoro: ok, thanks

da20rs: Hi everyone, is the native IDE not showing your previous code too? I can't seem to recover my solution to Thor and Horse Race scenarios.

Resetting the code on the IDE also doesn't retrieve the default code. Is this a known issue?

struct: try changing the language two times and then reset

struct: I couldnt reset it too but after i changed language it seems to have fixed it

da20rs: worked! thanks

struct: if you want to check your previous submits you can click on results -> history

da20rs: yeah, it was all blank before! but your solution fixed that too, thanks a lot!

eulerscheZahl: still no bug report Velcoro? I copied your message from the other channel

Velcoro: I joined discord, but it didn't let me write anything before I wait for 10 minutes.. but it looks like it started working again..

eulerscheZahl: oops, then I was too quick. Sorry

g11n: has anyone ever ran into new line formatting issues on the ascii art puzzle?

[CG]Thibaud: probably. Check the forum thread related to it piratas

Default avatar.png Maxim251: In C++ I have an error

Default avatar.png Maxim251: UnitType = {quin,knight,archer,giant}[_unitTType+1];

Default avatar.png Maxim251: Can I do that?

Wontonimo: https://tech.io/snippet/7xVC6kv

Wontonimo: yes ^^

Thyl: hi

opitt: Would appreciate some approvers ..https://www.codingame.com/contribute/view/7204a06363301568107e0e98085cfc40eb6a


eve_va_hooves_the_king_of_wifes: hello

eve_va_hooves_the_king_of_wifes: im eve va hooves the king of wifes

Golyator: hi if you wanna play private clashes with us https://twitch.tv/golyator

eve_va_hooves_the_king_of_wifes: cant, im at school and i dont any tech

jacek: random promote in volcanoes oO

Default avatar.png BrandonPetersen: what up homies

Default avatar.png Ryan_Brighton: hi

Default avatar.png Ryan_Brighton: fool

Default avatar.png BrandonPetersen: fuck you

Default avatar.png Ryan_Brighton: noooooooooo

Default avatar.png Ryan_Brighton: racist

Default avatar.png BrandonPetersen: false

Default avatar.png Ryan_Brighton: brandon petersen is racist

eulerscheZahl: stop spamming

Default avatar.png BrandonPetersen: :regional_indicator_p:

Default avatar.png BrandonPetersen: :gorilla:

Default avatar.png TuckG: :joy:

eulerscheZahl: i'm in a mood to ban. fair warning

Default avatar.png Ryan_Brighton: lmao

Default avatar.png Ryan_Brighton: bruh

Default avatar.png Ryan_Brighton: nrf

Default avatar.png Ryan_Brighton: ereg

jacek: i thought with the school beginning it would decrease

eulerscheZahl: hard to auto-complete a ryan, he's not the only one in chat

BlaiseEbuth: Where is ryan?

eulerscheZahl: gone

darkhorse64: in the kitchen

BlaiseEbuth: *itchen

eulerscheZahl: except for ryanolsonx 1 that one's still here

eulerscheZahl: oh, the other ryan is already back again. let's see if the kick was enough

Ronora_Zoro: hi eular its me

eulerscheZahl: jay?

Ronora_Zoro: yes

Default avatar.png BrandonPetersen: i miss ryan :cry:

jacek: bryan?

Ronora_Zoro: wheres ryan?

Ronora_Zoro: whos ryan

Ronora_Zoro: ryans world??


Ronora_Zoro: why u miss ryan

eulerscheZahl: jacek I want to go to bed. Why did you refuse mod? :/

BlaiseEbuth: Jacek mod? We're lost...

Default avatar.png Ryan_Brighton: i am sorry

Default avatar.png BrandonPetersen: he returns

Default avatar.png Ryan_Brighton: i am really offended by what was said about me when i was gone

Stepan0806: Hy all

Stepan0806: When will start fall challenge?

struct: not announced yet

ridafkih: codingame on a plane rn

ridafkih: lmao

Ronora_Zoro: what

Wontonimo: any newbies here need a hand?

Wontonimo: :clap: :clap:

Illedan: :wave:

Default avatar.png O_mama: yh

Default avatar.png O_mama: i need help

Default avatar.png O_mama: i am bad

Wontonimo: what are you working on ?

jacek: yeah, how to do the temperatures

Default avatar.png O_mama: malboge

Illedan: MinMax jacek

Default avatar.png milkyid: hello

Wontonimo: i don't know what malboge means.

Wontonimo: hey milkyid

jacek: malboge is language

Default avatar.png milkyid: i need help too, i'm working on "don't panic - episode 1"

Wontonimo: cool i can help you with that

Wontonimo: what's your experience level and what programming language are you using?

Default avatar.png milkyid: the four first cases are green but the three others are red

Default avatar.png milkyid: i'm using python

Default avatar.png Gogovich: hey

Wontonimo: what do you think is different between "Several floors" and "6 floors, lot of rounds" ?

Wontonimo: i mean, from the point of view of your code

Wontonimo: why would it pass on several floors

Wontonimo: can you share a replay of "6 floors, lot of rounds" ?

Wontonimo: oh, the only difference i see is that this is the first test case where you have to continue in the same direction after an elevator to get to another elevator

Default avatar.png milkyid: okay that's the replay of 6 floors : https://www.codingame.com/replay/578662301

Default avatar.png milkyid: i don't get why they stuck

Wontonimo: yeah, that's kinda weird. why is it moving so much before you block it? Can you block it right away?

Default avatar.png milkyid: and that's the replay of several floors : https://www.codingame.com/replay/578662447

Wontonimo: you block 2 clones and they all get stuck inbetween

Default avatar.png milkyid: yes, but i don't know how to fix it

Default avatar.png milkyid: and i don't know how to block it as soon as they get out

Wontonimo: so, in this puzzle, what's the max number of blockers you'd have on any floor?

Default avatar.png milkyid: there is not limit number mentioned

Wontonimo: i mean, to solve the puzzle. what's the max you need to solve "Several floors" per each floor

Default avatar.png milkyid: for "Several floors" i only need one blocker per floor

Wontonimo: okay, so what if you kept track if you already put down a blocker on a floor, and if so, don't put down aother one?

Default avatar.png milkyid: okay okay I will try that; I think it will solve it

Default avatar.png milkyid: thank you a lot

Wontonimo: np

Wontonimo: okay jacek, i can help you with temperatures now. You've been struggling with that for a while it seems

Wontonimo: :P

Wontonimo: CG now thinks I'm "a C lover". geez, I kinda thought I was a better lover than that.

Default avatar.png LaMatrioska: Hello

Wontonimo: hey

Wontonimo: what are you working on LaMatrioska ?

Default avatar.png LaMatrioska: I'm not working just now, but I'm learning c

Default avatar.png LaMatrioska: c# sorry

Wontonimo: how's it going?

Wontonimo: do you already know C or C++ ?

Wontonimo: (or Java?)

Default avatar.png LaMatrioska: I know about C# and you?

Wontonimo: how do you know about me?

Wontonimo: that's kinda creepy

Wontonimo: oh, that's a question. nvm

Wontonimo: I'm not too familiar with C#. i can hack in it

Default avatar.png LaMatrioska: Oh, I'm learning C# because I want to make videogames

Wontonimo: how are you going about learning C# here on codingame?

Default avatar.png LaMatrioska: I'm learning, not know all about C# :(

Wontonimo: have you looked at any Unity3D tutorials on youtube?

Default avatar.png LaMatrioska: Not, First I want to know about C# after I going to see a tutorial on youtube.

Wontonimo: do you know any other programming language?

Default avatar.png LaMatrioska: Yes

Wontonimo: what?

Default avatar.png LaMatrioska: Is JavaScript

Wontonimo: nice, that's a useful language

Default avatar.png LaMatrioska: Css, HTML and php

Default avatar.png LaMatrioska: and you?

Wontonimo: css, html are not languages. php is

Default avatar.png LaMatrioska: yes is a tag language

Default avatar.png LaMatrioska: And you?

Wontonimo: I am between languages now, but I can code professionally in java, javascript, typescript, python, and php

Default avatar.png LaMatrioska: Wow, so much languages

Wontonimo: i can also hack and dabble in a non-professional way in C, C++, C#, and old languages OOT

Default avatar.png LaMatrioska: Oh that's great

Default avatar.png LaMatrioska: You are a hacker?

Wontonimo: what level is your javascript at? Do you know about recursion and dependency injection?

Wontonimo: no, i'm not a hacker

Default avatar.png LaMatrioska: I'm begginer

Default avatar.png LaMatrioska: :(

Wontonimo: how about while loops and for loops?

Default avatar.png LaMatrioska: yes

Default avatar.png LaMatrioska: I know

Wontonimo: Beginner is better than not-even-started

Wontonimo: which is >95% of the population

Default avatar.png LaMatrioska: I don't know

Default avatar.png LaMatrioska: :(

Wontonimo: hmm... that wasn't a question, it was a complement.

Wontonimo: i was saying you are further in your journey into programming than 95% of the worlds population

Default avatar.png LaMatrioska: ohhh

Wontonimo: why not focus on javascript if you already know some? you can make games in javascript?

Default avatar.png LaMatrioska: yes i made a game with javascript

Default avatar.png LaMatrioska: but is so simple

Wontonimo: really? Cool! Is it something I can see?

Wontonimo: simple is fine !

Default avatar.png LaMatrioska: yes you can see, but I've never publish

Default avatar.png LaMatrioska: it

Wontonimo: here is a very silly hex game i made way back a while ago https://panchishin.github.io/hexis/game.html

Wontonimo: it was for a friend of mine who made the original with wood and

Wontonimo: set the rules. i saw a problem with some of the rules so i

Wontonimo: coded up the game and made it so it could play against itself

Wontonimo: so i could see if it had the problem I thought. It did, so

Wontonimo: now the rules as just slightly different

Wontonimo: do you have a link to your game?

Default avatar.png LaMatrioska: Wow is so very good

Default avatar.png LaMatrioska: nop i not have a link

Default avatar.png LaMatrioska: is a private server

Wontonimo: how about a screen shot?

Wontonimo: it's fine if you don't want to. np

Default avatar.png LaMatrioska: how?

Wontonimo: you paste it somewhere else, like instagram or reddit then paste the link here

Default avatar.png LaMatrioska: Ohh, sorry, I not have reddit or instagram

Default avatar.png LaMatrioska: but I made the game with a engine

Wontonimo: you can use this service https://pasteboard.co/KiYioQl.png

Wontonimo: that's a screen shot of this small interactive javascript evolution simulator https://panchishin.github.io/canvas_bootcamp/08.html

Wontonimo: you can click on one of the trees to make more trees like it

Default avatar.png LaMatrioska: https://pasteboard.co/KiYjiaQ.png

Default avatar.png LaMatrioska: there?

Wontonimo: OH COOL ! a platformer. I really like platformers

Default avatar.png LaMatrioska: Not is all platformer but is similar to Mario

Default avatar.png LaMatrioska: and is a game for a homework of lenguage

Default avatar.png LaMatrioska: spanish lenguage

Wontonimo: have you considered posting it on https://itch.io/ ?

Default avatar.png LaMatrioska: I made it

Default avatar.png LaMatrioska: but i had a problem

Default avatar.png LaMatrioska: is a bug

Default avatar.png LaMatrioska: and is so very unplayable

Default avatar.png LaMatrioska: search

Default avatar.png LaMatrioska: "Perdidos en el verbo" in itch

Wontonimo: nice job

Wontonimo: i can't play it, i'm on a mac

Wontonimo: I sent you a PM

struct: hi Wontonimo, are you working on any multi atm?

Wontonimo: yeah, i am dabbling in Tron again

Wontonimo: and not too happy with my silver bot

Wontonimo: i also did a little upgrade to my spaceshooter bot and am happy with it

Wontonimo: how about you?

struct: Trying to find a multi

struct: I don't know how to make a bot for tron tbh

Wontonimo: oh! do I have an idea for you!

struct: my arena one is just single player monte carlo, but is very old

struct: tell me :)

Wontonimo: I got to top of silver (87th) with JUST area

Wontonimo: in python

Wontonimo: no sim

Wontonimo: the area is concurrent fill

struct: nice

Wontonimo: adding mcts onto that will go to legend I'm told (by a trusted source)

struct: should help if you make a sim then

Wontonimo: yeah, for sure

Wontonimo: i've just been dragging my feet

Wontonimo: i've been thinking of making a multi. well, that and drinking too much beer.

struct: whats your idea?

Wontonimo: one is a spin on https://play.google.com/store/apps/details?id=com.StefMorojna.SpaceflightSimulator

Wontonimo: without all the building aspect

Wontonimo: like a prequel to mars lander

struct: how would it work as a multi?

Wontonimo: i guess it is more an opti

struct: maybe instead of building you can choose starting fuel

Wontonimo: i was just gonna skip the whole building thing. you get what you get. the orbital mechanics was what i thinking of, with multi-year trajectory

Wontonimo: the other idea i've been tossing around is 2d rag doll boxing

struct: I see you want physics

Wontonimo: using verlet physics for the boxing

Wontonimo: yeah, I kinda like physics

struct: I wanted to port pool

struct: But my physics knowledge is not that great

struct: for what I wanted to do

Wontonimo: like, the game where you shoot balls into the pockets?

Wontonimo: with a stick?

struct: yes

Wontonimo: ah. i'm familiar with that game. the physics are really simple if you don't want to deal with spin

Wontonimo: and angular momentum

struct: yeah thats the problem

Default avatar.png Dannyx51: bingus

Wontonimo: you want angular momentum?

Wontonimo: and spin?

struct: yes

struct: and 3d

Wontonimo: oh, so you could do jump shots? I love doing jump shots

struct: yes

Wontonimo: oh, i'm getting close to beating Bossark, the Silver Tron Boss

Wontonimo: you could "fudge" a lot of it. The physics isn't too weird.

Wontonimo: the weird part would be getting realistic coefficients

Wontonimo: you could even go for very realistic physics, and it still wouldn't be too hard. again, it would come down to getting realistic coefficients and constants

Wontonimo: like, you can use some estimates for coefficient of friction,

Wontonimo: some angular momentum of the balls

Wontonimo: the elastic/spring of the side cushions and the effect on the friction with them

struct: yeah, but I still think its far away from my current knowledge

struct: even making the pocket seems hard

Wontonimo: would you be willing to take short cuts with "game-like" physics instead of "reality-mirroring" physics?

Wontonimo: if that's the case, there is a LOT of simple fakes you can do that give a very real feel and lots of interesting game play

struct: game-like can always be tweaked right?

Wontonimo: what do you mean tweaked? hacked?

Wontonimo: come one wontobot ... get another 0.10 trueskill and beat the boss !

Wontonimo: *on

struct: changing physics coefficients(?)

Wontonimo: yeah, for sure

struct: submit looking good

Wontonimo: thanks!

Wontonimo: i think the equations that are relevant for pool are :

Wontonimo: angular momentum

Wontonimo: angular energy

Wontonimo: kinetic energy

Wontonimo: regular momentum

Wontonimo: spring and friction

struct: thanks Ill save this

Wontonimo: for friction, I'd simplify it as a transfer of kinetic energy to rotational energy (and some small loss)

struct: In case I ever get the idea to try it again

Wontonimo: if you do, i'd be happy to work out the physics with you

struct: thanks

Wontonimo: My degree is in engineering, and my son and daughter just recently did physics in high school and I was able to help them and do their homework from memory, even through it has been 25 years for me. I really like it :D

struct: No way I can remember something from 25 years ago

Wontonimo: hey, maybe we start with something smaller as a classic puzzle that does a subset of the above

Wontonimo: okay, i'm actually surprised this bot beat silver

struct: ofc, if I do it I will probably start with 1 ball

struct: and figure rotation and such

struct: momentum*

struct: So many battles, damn

struct: you resubmited?

Wontonimo: yeah ??

struct: wasnt it above the boss

Wontonimo: i am looking at this code that i submitted 2 months ago and it really doesn't look familiar and I certainly don't want to get promoted not on my own code.

struct: ah

Wontonimo: so i resubmitted my old code that is just python

struct: maybe you helped someone and had that code saved

Wontonimo: so, it is by and large my style. i don't use STL and there is no STL. I do use FlatMC, and there is FlatMC in it

struct: still 2 months old

struct: I think I would remember it

Wontonimo: haha ... i was just wondering why i can still remember my physics from high school and uni, but i can't remember code i wrote 2 months ago

Wontonimo: OH! i should just check my git

Wontonimo: weird. there are so many oddities in this code that are definitely the way I code stuff, like a clone function

Wontonimo: (which should just be a memcopy)

Wontonimo: and unit tests (which I add right in my code)

struct: well maybe it is your code

Wontonimo: haha ... i think i'm being paranoid. I was playing with someone elses code for one multi and I can't for the life of me remember which one it was, but i know i didn't leave it as the last submit or use it to move up.

Wontonimo: anyway. i'm going to write a new bot and actually do mcts instead of flat mc

Wontonimo: it's not like i find mcts hard anymore

Wontonimo: so, last game idea (not-physics)

Wontonimo: a maze

Wontonimo: with loot spread around

Wontonimo: wait ...

Wontonimo: nope, too similar to other maze games

Wontonimo: anyway, the idea was basically the traveling salesmen problem, with just a little bit of adversary.

Wontonimo: there are 2 treasures at each treasure location. walking over it gets you yours. sitting on it for 2 turns destroys the opponents.

Wontonimo: otherwise it is an opti for solving the traveling salesmen problem in a maze

Wontonimo: hey struct, you haven't played space shooter!

Justin-Truong: space shooter is crazy I do nothing but now i'm in wood 1

struct: is it easy?

Justin-Truong: yep

Wontonimo: i basically used the -3v PID Controller from CSB for the ship, bullets, and missiles and I'm 8th.

Wontonimo: of course it isn't "3" for this game, but you get the idea

Justin-Truong: Thanks

Wontonimo: np

Wontonimo: beat me!

Justin-Truong: ok

MiyamuraIzumi: -3v is good

MiyamuraIzumi: but it is magic to me?

Justin-Truong: I just do nothing and i'm in rank 91 :grin:

MiyamuraIzumi: do we have any docs saying why it is good?

Wontonimo: haha ... i just sent you one :D

MiyamuraIzumi: :D

Wontonimo: alright, it's midnight for me

Wontonimo: i'm out

Wontonimo: nice chatting with everyone

Wontonimo: :wave: