Chat:World/2021-03-31
WOLFRAHH: hi
bishalnepali: asojdfsdokf
bishalnepali: helloe
bishalnepali: hello
WOLFRAHH: hey stop spaming ti chat abcdefghijklmnopq
abcdefghijklmnopq: im not spamming
WOLFRAHH: what is this
WOLFRAHH: jji
WOLFRAHH: yellow
abcdefghijklmnopq: yellow = hello
WOLFRAHH: in which language
WOLFRAHH: are you mad
GroutchKeu: engurishu !
Rimon_Nath: hey
mart_777: Hey!
Nah700: hey
AlexP22: How do you get promoted in Coders Strike back ? I reached rank 1
Rimon_Nath: who else do good code in python
WOLFRAHH: yeah i am pythoner Timon_Nath
WOLFRAHH: Rimon_Nath
Uljahn: Automaton2000: u good?
Automaton2000: guys, what do i need a way to use the same code
Myyummy_Hacker: Hi
WOLFRAHH: Automaton2000: i am sayind hii
Automaton2000: my new bot is better
jacek: AutomatonNN where is the amphibian
AutomatonNN: while the time to have a second one
WOLFRAHH: Automaton200: i am saying hii
WOLFRAHH: Automaton2000: i am saying hii
Automaton2000: that's what i'm looking at
VARCHASWA: HI IS THERE ANYONE FROM SOMMERVILLE INTERNATIONAL SCHOOL I AM ABHIGYAN SINGH
VARCHASWA: CAN ANYBODY HOW TO SOLVE THE MARS LANDER EPISODE 1 TO LAND IN
ahmedlahrizi: i can help u were is ti
AntiSquid: mp caps VARCHASWA
AntiSquid: no *
VARCHASWA: YES TELL ahmedlahrizi
ahmedlahrizi: i said where is it
ahmedlahrizi: is it ia or clashofcode?
AntiSquid: no, i told VARCHASWA to stop capsing @_@
AntiSquid: https://www.codingame.com/multiplayer/optimization/mars-lander here if you wish to try it ahmedlahrizi
ahmedlahrizi: im not an astrophysician
AntiSquid: https://www.codingame.com/training/easy/mars-lander-episode-1
AntiSquid: first episode
ahmedlahrizi: https://www.codingame.com/learn/loops i have a question how do i do exercices to get to the next lesson?
ahmedlahrizi: where do i click
ahmedlahrizi: where are the puzzle
ahmedlahrizi: AntiSquid you know?
AntiSquid: https://www.codingame.com/training
AntiSquid: @_@ too many pings
ahmedlahrizi: how are you doing
Notter: Where do you report bugs?
IIDimov18: Azis
Uljahn: Notter: on the forum/discord bug-report channel
Notter: Ok thanks
Westicles: How is that a bug?
Notter: I don't know what the correct term is...
Westicles: gamification
Notter: Oh yeah... "gaming the system"
Westicles: actually, grinding is probably a better term
V_Brawl: is there a way to access the IDE in this game without participating in a game?
jacek: you can without submiting
Uljahn: you can run some referees locally i guess
V_Brawl: well i mean, i don't have C++ compiler on this computer so i'd like to use the website's compiler
V_Brawl: and test some code with out entering a game
Uljahn: for IDE you can use https://tech.io/snippet
V_Brawl: thanks Uljahn that helps a lot
Uljahn: how do you test a game without inputs?
V_Brawl: i have a function where i predefine inputs and then i just call this functions
Uljahn: ok, sounds good
V_Brawl: or like i just assign a string as the input XDD
davilla: how do we check to make sure Clash of Code hasn't been done already? I mean those aren't searchable, are they?
Uljahn: check what? i don't get it sry
davilla: if we're contributing a new idea, they want it to be original
Westicles: https://eulerschezahl.herokuapp.com/codingame/puzzles/
AntiSquid: there's an (except clash) somewhere in the documentation
AntiSquid: it doesn't matter much for clash if they repeat apparently
davilla: oh OK, I just noticed this one had been rejected https://www.codingame.com/contribute/view/6377733771e847f2778ef50019ddd76a542a
davilla: sorry, wrong one
davilla: https://www.codingame.com/contribute/view/6377733771e847f2778ef50019ddd76a542a
Uljahn: the requirement of being original is for puzzles not for clashes, just don't copy&paste existing ones
davilla: I see
Westicles: All right, there's another 999
Uljahn: davilla: also approvement process for clashes is rather chaotic and sometimes lacks quality because of achievements grinding, so don't be upset too much
AntiSquid: safest bet is original puzzle with some graphics imo davilla
jacek: or even 3d
AntiSquid: sure, make 5D chess puzzle
Westicles: too similar to 5D chests
davilla: lol
davilla: what kind of graphics?
jacek: https://www.codingame.com/training/hard/blockout
davilla: I actually did make a puzzle that can use some graphics. I don't know about animations tho, that might be overkill.
davilla: Anyone know why I would be getting Failure, Found: last line with end of line, Expected: Nothing?
davilla: the output looks exactly like it should
Westicles: You probably have two carriage returns
davilla: well it's ascii art, the output is supposed to be multiple lines
Westicles: Check if you have one too many
davilla: hmm I just fixed it, not sure how
davilla: let me report back on this
davilla: oh yeah, you were right, I went beyond the last line
davilla: wow, that wasn't a very clear message tho
davilla: thanks for your help
davilla: next question
davilla: "Mountain Map Convergence" says 9 days left to validate
davilla: https://www.codingame.com/contribute/community
davilla: I solved it. Is there any other way I'm supposed to validate?
davilla: It doesn't look like I can approve, for instance.
Westicles: You need to be level 20 to approve
davilla: Ah OK that's why. Be there soon!
Westicles: Be sure and save your solution, it disappears when the puzzle is approved
davilla: Thanks. I actually posted it, since I'd seen similar behavior on other puzzles.
KelvinAndHubbles: well, that was an abomination. Passed all tests in CoC, submit it, and get 14% score. Wasn't even hardcoded just an actual solution
jacek: oO
2kpro: yo
Andrew-H: yo
2kpro: im hungry
Yassine_EL_HOSNI: im sad
2kpro: why
Yassine_EL_HOSNI: i am stuck in a puzzle that is tagged "easy"
2kpro: me to
jacek: space maze?
Yassine_EL_HOSNI: Detective Pikaptcha EP2
jacek: is is easy? o.O
Yassine_EL_HOSNI: idk, feels easy but at the same time it does not
JLukeSkywalker: i think concept-wise it is definitely easy, just a bit hard to code
JLukeSkywalker: probably on the verge of a medium puzzle
Yassine_EL_HOSNI: yes
iAmanALienIThinK: What's up everyone?
jacek: sky
Yassine_EL_HOSNI: sun
JLukeSkywalker: clouds for me
JLukeSkywalker: :(
Yassine_EL_HOSNI: bugs
Yassine_EL_HOSNI: everywhere
JLukeSkywalker: there was a fencing multi in contributions, anyone know what happened to it?
Therabidpanther: hey friend skywalker
jacek: didnt get approved in time, so the author has to put it again
JLukeSkywalker: think it was a WIP, been down a while though
jacek: or wip, still 30 days
2kpro: :hamburger: :fries:
2kpro: :yum:
2kpro: well that was some good food
Yassine_EL_HOSNI: 2kpro your evil
2kpro: why
Yassine_EL_HOSNI: :( i am hungry
2kpro: i got to orders you want some
Yassine_EL_HOSNI: yes please
Yassine_EL_HOSNI: :))
Yassine_EL_HOSNI: :)
2kpro: :hamburger: :fries:
2kpro: here you go
Yassine_EL_HOSNI: oO oO
2kpro: enjoy
Yassine_EL_HOSNI: oO
2kpro: well how was it
Yassine_EL_HOSNI: undefined
2kpro: thanks i made myself
2kpro: thanks i made it myself
Yassine_EL_HOSNI: it was great for a runtime exception.. thank you kind sir
2kpro: your welcome
2kpro: ok next please
-DeathJones-: HElP
2kpro: what
-DeathJones-: in this code
-DeathJones-: http://chat.codingame.com/pastebin/4436cca0-1db2-4c1e-949f-0b854bcafd0b
-DeathJones-: I want to beat my friend
2kpro: why
-DeathJones-: he is OP
Yassine_EL_HOSNI: did you try MOD?
2kpro: thats not my problem death jones
Yassine_EL_HOSNI: oO
2kpro: anti squid
2kpro: antisquid can you give me some pointers
GilbertGaming27: Gilbert
2kpro: can someone translate what gilbert is say
Therabidpanther: Gilbert
2kpro: what did he say
KelvinAndHubbles: Gilbert
2kpro: Gilbert
2kpro: why does he keep saying his name
Yassine_EL_HOSNI: 71 105 108 98 101 114 116
Yassine_EL_HOSNI: "1000111 1101001 1101100 1100010 1100101 1110010 1110100"
Yassine_EL_HOSNI: translated to your language
Yassine_EL_HOSNI: :thumbsup:
2kpro: :lifter:
AntiSquid: Node *move;
2kpro
AntiSquid: what's with the gilbert meme ?
2kpro: his meme?
AntiSquid: GilbertGaming27 why do you keep writing Gilbert in chat?
Therabidpanther: its a cool name
Yassine_EL_HOSNI: his all profile is a Gilbert meme
ill-be-waiting-outside: yo whats up
Yassine_EL_HOSNI: all and nothing
ill-be-waiting-outside: cppl
seifiali84: how can i invite my friend to clash of code?
JLukeSkywalker: private or public?
JLukeSkywalker: there is a list of people you follow that are online you can click invite, or there is also a shareable link to the current clash on the right side of the screen afte you join
JLukeSkywalker: https://www.codingame.com/clashofcode/clash/16673285ecfe8c1f59d64b0ca8bf5758893f77f
JLukeSkywalker: would look like this
seifiali84: oh i see this thank uoy
JLukeSkywalker: np, gl
Therabidpanther: i hate code golf. i have two more chars than this dude, and idk what to do lolol
Therabidpanther: but i dont want to submit losing code
JLukeSkywalker: backspace?
JSboss: is it js?
Therabidpanther: python
JSboss: pity. good luck
Therabidpanther: i need to use ruby, some people get really small with it lol
JLukeSkywalker: if u paste it here, i can tell you how to shorten after :)
JSboss: true it is insane
Therabidpanther: http://chat.codingame.com/pastebin/61a1e4cb-92a8-43d7-bfa4-1eb79e9e6c88
JLukeSkywalker: I=input
JLukeSkywalker: and // instead of int()
JLukeSkywalker: that should give like 6 chars shorter i think
Therabidpanther: thx
JLukeSkywalker: yeah, with python if there are at least 3 inputs, or 2+ inputs and a print you can always get shorter by renaming input
2kpro: turkey
2kpro: bvbbjbjbjjbjbbbbjhjhjhbbvkgcffgcgggibgggghghghhhghjghhgfjhgfgffghghfhfhgfhjfhfjfgjhdffghfgfhdghfdgfdigsiaewguweguiregffhbfgfhbbghbghgbghbeergbeybvbvybvybyrbyfbvryvyryvrvtvtbbvvgygtbfrhfhhfhfgufhughyufhfufvcjcjdldhuhhfhruhrfuhfuhuhuhwuhiiufgfggfbffbcycbbfyyvbvvbbrvbrbvruburwnbofwlnadnffnflskjndsjbfgffgrywyuwibwihbffuv
Nickname_thats_not_taken: hi world
JLukeSkywalker: 2k, ur gonna get chat banned
Yassine_EL_HOSNI: can someone explain this to me :
Yassine_EL_HOSNI: [char if char == '#' else '0' for char in row]
Yassine_EL_HOSNI: it is in python
ZarthaxX: list comprehension
Yassine_EL_HOSNI: just the condition
ZarthaxX: it's the same as doing a loop
JLukeSkywalker: makes a list of either the character or '0'
ZarthaxX: and assigning values based on codnition
jacek: its python 'ternary'
ZarthaxX: ah
ZarthaxX: well everyone said it already hehe
Yassine_EL_HOSNI: yes but what is the condition
JLukeSkywalker: cher=='#
Yassine_EL_HOSNI: if char === # then 0 else do nothing?
ZarthaxX: if the char is hashtag then return char
JLukeSkywalker: im assuming this is like a maze right?
ZarthaxX: else '0'
JLukeSkywalker: # are walls
Yassine_EL_HOSNI: yes
JLukeSkywalker: so its saying set everything that isnt a wall to 0
JLukeSkywalker: the walls stay
Yassine_EL_HOSNI: ok
Yassine_EL_HOSNI: i see
Yassine_EL_HOSNI: thx JLukeSkywalker
Yassine_EL_HOSNI: thx everyone
JLukeSkywalker: pikapchu?
Yassine_EL_HOSNI: yes sir
Yassine_EL_HOSNI: i given up
Yassine_EL_HOSNI: i am reading someones code
jacek: :scream:
Yassine_EL_HOSNI: hhhh:sweat_smile:
Yassine_EL_HOSNI: sorry
Yassine_EL_HOSNI: you know, understanding is half the solving hhhh
JLukeSkywalker: lol, mine does almost the same thing
JLukeSkywalker: grid = [[0 if c.isdigit() else c for c in input()] for i in [0]*height]
JLukeSkywalker: 0's or walls
Yassine_EL_HOSNI: nice
Yassine_EL_HOSNI: i am converting python code to javascript :sweat_smile:
JLukeSkywalker: ew
JLukeSkywalker: i would give up too
jacek: :skull:
Yassine_EL_HOSNI: naaaaa
Yassine_EL_HOSNI: sorry sir jacek
Yassine_EL_HOSNI: it was not that complicated to convert tho
Yassine_EL_HOSNI: here is the python code https://github.com/Aikeko/Codingame-Practice/blob/master/Detective%20Pikaptcha%20EP2
JLukeSkywalker: lol wow
JLukeSkywalker: mine is 30 lines ...
Yassine_EL_HOSNI: noooooo
Yassine_EL_HOSNI: is is shortest mode for you?
JLukeSkywalker: just normal code
Yassine_EL_HOSNI: god damn
jacek: everything can be shortest mode if youre brave enough
JLukeSkywalker: ^^
Yassine_EL_HOSNI: not brave enough
Yassine_EL_HOSNI: should never be
Yassine_EL_HOSNI: or hell would break loose
KiwiTae: o/
Yassine_EL_HOSNI: btw i replace that code with this :
Yassine_EL_HOSNI: maze.map(o=>o.replace(/[<>^>]/,'0'))
Yassine_EL_HOSNI: brave enough
Lissij: Is there a way to check why a validator (not an IDE test case) fails?
ZarthaxX: hi kiwo :*
KiwiTae: ZarthaxX o/
ZarthaxX: howdy
Flekysek: Hi is here somebody who knows also C++ QT?
Flekysek: I would need some basic help....
Flekysek: with my code
KiwiTae: ZarthaxX not bad working eeh
jacek: just ask your question
Flekysek: http://chat.codingame.com/pastebin/d6833974-eefd-48fa-922c-55d304106ab6
ZarthaxX: KiwiTae good good :)
Flekysek: not sure if you will understand my point but I really hope so
JLukeSkywalker: so if user puts in 4 for size, you get a 4x4 grid of buttons to press, and a 4x4 grid to display moves?
Flekysek: exactly
JLukeSkywalker: and the error is that you want them to then be able to change the board size after it is made
Flekysek: exactly because if they change it after then there is outrange error
JLukeSkywalker: can you run a function off the user pressing back?
Flekysek: yes I can there is back Qpushbotton
JLukeSkywalker: I think its probably going to be easiest to reset the entire window, and start your board back to nothing when they hit back
Flekysek: Ok then I will do it this way. Or at least I will try. Ithought that there is some possibility to delete all of the buttons if they resize it. Because idea was that if player is going t go back and forward he can still continue but if he change anything in menu then the game starts from begining
Flekysek: if you understand me... :)
JLukeSkywalker: so you can resize the game in the middle of the game?
JLukeSkywalker: you can pop_back the gameBoard, and the loop through and pop each row
JLukeSkywalker: that would decrease size
JLukeSkywalker: this just sounds like a bad concept in general though
Flekysek: http://chat.codingame.com/pastebin/aae8c079-e1ac-456d-9fd2-56ec03cfa71b
jacek: :tada:
JLukeSkywalker: if you store the old size, only change if the size changed
Flekysek: :blush: ok thank you!
JLukeSkywalker: gl
Yassine_EL_HOSNI: or just store some kind of grid history.. for each size they played at...
GilbertGaming27: Gilbert
JLukeSkywalker: its probably easier to just pop or push until it gets to the correct size
Yassine_EL_HOSNI: yes
Yassine_EL_HOSNI: probably
bionoir: Hello, does anybody has solved the "Nuggets numbers" problem ? I've a solution (Python) but the last 3 test cases fail since my code is too slow. Suggestions ? I've read about using gdc and memoization but I don't understand how to put all together.
JLukeSkywalker: memoization is basically just storing your function calls
JLukeSkywalker: so if you check 3,4,5, store the answer in a table so that you dont have to check it again
JLukeSkywalker: python i usually do that in a dictionary with the key being the tuple of function args
bionoir: ah, the calling arguments ?
JLukeSkywalker: say i have def doStuff(a, b) my first line would be if (a,b) in lookup: return lookup[(a,b)]
Maexel: or you can use cache decorator from functools
bionoir: ok, I see now the interest of using it since in the logs the calls with the combination of arguments fall in similar cases
bionoir: thanks, not read about it... I'll check!
JLukeSkywalker: Maexels answer is better if you know what decorators are
bionoir: nope, but I'm here to learn :-)
JLukeSkywalker: it pretty much does what I said on its own for you, and is a bit quicker
JLukeSkywalker: i would try to solve it without the decorators, but definitely a topic worth looking up for the future
JLukeSkywalker: what about
AntiSquid: must be a gilbert moment
Ordonnateur: When you got access to the coding escape beta but you have no friend ç_ç give me a matchmaking (like for clash) or a "try it alone" button T_T
orangesnowfox: :c
orangesnowfox: Praise be the alphabeta
orangesnowfox: (I wrote an onitama bot)
orangesnowfox: ... The submitted code has a bug, but I want to get in wood 1 before submitting the fix (so that I don't have to wait again)
jacek: alphabeta eh?
jacek: what kind of bug
orangesnowfox: misread a rule for the win condition
orangesnowfox: Thought it was "any of your units on opponent shrine" but it's "your master on opponent shrine"
BlaiseEbuth: fix your reading
orangesnowfox: Did that
BlaiseEbuth: :p
orangesnowfox: well, can't fix my eyes though
orangesnowfox: they've been getting worse over time
jacek: they too rusty
orangesnowfox: nah, to blurry (and yes, I get the rust joke)
orangesnowfox: jacek, apparently I'm coming for your rank again'
jacek: rank is the same, just different league
orangesnowfox: Nope, I'm in wood 1 now, you're not out of my league :p
jacek: oh
jacek: still bugged?
orangesnowfox: Nope, fixed now
orangesnowfox: Although, there's another rule I'm not sure on... Can you only pass cards if *neither* of them is usable, or if *that card* isn't usable
orangesnowfox: is/are
jacek: you can pass only if you have no valid moves
orangesnowfox: Ah, and then you can pass either?
jacek: yes
jacek: a player can PASS a card of his choice,
jacek: ~
jacek: though in real game it happens really rarely
JLukeSkywalker: is the card game bullshit solveable, or would it be a possible multi on here?
orangesnowfox: I'm pretty sure it's solvable
JLukeSkywalker: thats what i thought
orangesnowfox: There's a whole bunch of cases that are blacklisted
orangesnowfox: Because they're a 6 depth win for p1
orangesnowfox: I mean, all games without randomness are solvable
jacek: i think JLukeSkywalker meant https://en.wikipedia.org/wiki/Cheat_(game)
orangesnowfox: ah
orangesnowfox: jacek: found a game where the pass bug mattered https://www.codingame.com/share-replay/537367232
JLukeSkywalker: yes, i did
jacek: actually i dont remember if i have pass implemented :thinking:
Unicorn123321: #Clash_bot
orangesnowfox: jacek: so, what, you consider "no moves left" a loss?
jacek: but you can move
orangesnowfox: well, you can pass, but if you don't consider those...
jacek: well i dont remember, probably i'd timeout. but maybe i did implemented
orangesnowfox: ur #1, so you probably did impl
AntiSquid: impl?
orangesnowfox: implement
jacek: thats was so long time ago...
Unicorn123321: #2_
jacek: orangesnowfox actually no, i havent. if i have no moves i consider game over and draw. technically you can exploit it and in this situation i would timeout
orangesnowfox: lol
jacek: im still #1 so its very rare situation
jacek: maybe youll motivate me to fix it
orangesnowfox: I have to go deeper first
jacek: do you have fancy eval?
orangesnowfox: my only scoring is win + difference in uinits
orangesnowfox: But my eval itself is fancy, yes
Unicorn123321: #chat
AntiSquid: cat
Andoo: I must be an idiot because I just can't figure out this coding thing
matez: we have a bot? :)
Unicorn123321: #bot
Unicorn123321: #:grinning:
TORUTGA: hii im new, any advice on how this thing works??
MadKnight: which exactly ?
MadKnight: what puzzle are u on ?
TORUTGA: i dont know but it says im on level 3
MadKnight: Coders Strike Back ?
TORUTGA: uhh where do i checck
TORUTGA: it tells me to participate in a clash code
MadKnight: https://www.codingame.com/ide/puzzle/coders-strike-back
MadKnight: this explains how this works
jacek: that has physics, doesnt it
KelvinAndHubbles: Hate to brake it to you, but I think everything has physics
KelvinAndHubbles: break* frik
jacek: oO
Unicorn123321: #chat
Unicorn123321: #https://
Mohamed_Kharrat: guys i have a hard time solving the hard puzzles , any recommendations ? i've solved a ton of easy and medium puzzles already and i have the basic knowledge of dp and graphs
Andoo: Thank god we still live in a world with Zinc
ErrorRazor: Mohamed_Kharrat try https://www.codingame.com/training/hard/the-labyrinth it's the first hard puzzle I got 100% in
Mohamed_Kharrat: okay I will
jacek: have you tried skynet 2
jacek: orangesnowfox i went back to onitama code. aside from the bugfix, i also slightly refactored code to use the clz, ctz etc. it is 25% faster now
jacek: but not submiting unless i wont be 1st
orangesnowfox: guess I need to use c++ then
jacek: rust should have some builtins no?
jacek: also, are you using bitboards?
orangesnowfox: Yeah, using bitboards (except for move enumeration)
orangesnowfox: jacek: Rust doesn't let you use intrinsics inline (you have to call a function) unless you compile with it enabled
orangesnowfox: and since Rust doesn't have `#pragma`...
jacek: maybe ask dbdr, i bet he knows how to do stuff in rust
orangesnowfox: Currently looking at gitc
orangesnowfox: Not sure how to do the inc strat that is so meta
Mohamed_Kharrat: anyobdy here solved "THE GRAND FESTIVAL - I" ? its a medium puzzle
orangesnowfox: If you have a question about it, don't wait for someone to tell you if they know anything about it, just ask the question
JLukeSkywalker: ^^
JLukeSkywalker: that should be like part of the onboarding
therealbeef: http://how-to-properly-ask-a-question.surge.sh/
Andoo: :grinning: What a great question asking tutorial, I'm definitely stealing that
therealbeef: I borrowed it from someone else here too ;-) but i even use it at work sometimes
therealbeef: especially the 'XY problem'
AntiSquid: is there a version of 8ball that spits out questions instead of random answers?
jacek: let's ask AutomatonNN
AutomatonNN: RoboStac has a pathfinding list of contests with this line again
jacek: oO
AntiSquid: successful ping
therealbeef: hmm reaching legend in CSB is kind of easy, isn't it? im not even using shields, boosts, checking where opponents are, or even checking where my other pod is. :P
AntiSquid: depends what you're doing, i used a blocker like everyone else
AntiSquid: not sure anymore what's best 2 runners or 1 runner 1 blocker
therealbeef: i hope that will be needed in legend, would make it more interesting
AntiSquid: you need a lot more than that in legend
therealbeef: i see
therealbeef: there are a 1000 players in legend; that's where the game really begins i suppose
warsameabdalla: i have an interview tomorrow in c and the interview told me to solve some codingame puzzles then discuss it in the interview i have done 7 easy ones
AntiSquid: replay you vs currently 1st in the league: https://www.codingame.com/replay/537398758
jacek: more like in top 20%
warsameabdalla: do you guys think thats enough
AntiSquid: do you think it's enough?
AntiSquid: you cherry picked super easy ones ?
warsameabdalla: i dont know i ended up doing the easy puzzles and not the medium ones ?
MYBK: hello there, just wondering... did you use Genetic algorithm or any heuristic algorithm to enter legend league in CSB or just trigonometry ?
jacek: what position is that? did they tell you what puzzles to do?
AntiSquid: probably they check problem solving skills, look for interesting puzzles you want to discuss in the interview, probably NOT easy ones
warsameabdalla: no they just said do some puzzles i did chuck norris and a few others
AntiSquid: chuck norrirs probably ok although it's easy ... who knows
jacek: in c?
jacek: could be interesting how you approached it
warsameabdalla: im new to c by the way i studied js in the past and the company knows that
AntiSquid: MYBK trigo more than enough
MYBK: cool thank you, I will enhance my solution to enter legend league
AntiSquid: then it shouldn't be hard to convert code to c if you write in js first :P just saying
warsameabdalla: js has all these functions fofr array methods but with c you have to write all the functions and strings are alot more complex in c
warsameabdalla: or maybe its just because iim new so do you think theyll think im a joke for solving those 7 (easy level) puzzles for the interview
jacek: what position is it? junior, mid, senior?
warsameabdalla: i just graduated a bootcamp
jacek: should be fine
therealbeef: AntiSquid haha yeah i get smacked by him, but i also notice that you can go faster in legend, while im still on gold settings
jacek: maybe do some medium puzzle, or theyll gonna ask why you did only easy ones
warsameabdalla: nice one mate ill try some now
AntiSquid: if you want to impress do some hard / very hard ones with visuals
jacek: space maze :v
AntiSquid: lol you could do Breach, it's on very hard but you need patience and good guesswork
warsameabdalla: i was struggling with some of the easy ones lool how am i going to do very hard puzzles
warsameabdalla: chuck norris took me hours
AntiSquid: https://www.codingame.com/training/expert/shadows-of-the-knight-episode-2 you can do this one btw it's on very hard, but it's NOT actually very hard, just need to split the search and then code for the corner case ...
AntiSquid: or maybe solve https://www.codingame.com/multiplayer/optimization/bulls-and-cows-2 ? you just need a basic algo
warsameabdalla: ight cheers antisquid ill check em out
jacek: or :notebook: :soccer:
AntiSquid: Breach is not hard, that's the joke, that it's in the wrong category
warsameabdalla: i just realised your ranked number 10 on this website so you are obvioyusly a genius
AntiSquid: i am giving genius interview advice .
Westicles: He's messing with you, don't try breach
AntiSquid: hey what's the 5D chests cover art from ?
Westicles: Cover of Pirx the Pirate by Stanislaw Lem
Westicles: Tales of Pirx the Pirate
AntiSquid: good author @_@
Westicles: Yeah he is. He was one of the first authors where I tried to read all his books
jacek: mhm
jacek: the pirate? or pilot
Westicles: oops, pilot
Shark6002: nice
DrChrisser: I get the error message: let nodesFlat = nodeCoordinates.flat();
samueI: hi