Chat:World/2021-02-19

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MadKnight: what kind of weird behavior

MadKnight: Automaton2000 if i break my ordering function is it a weird behavior ?

Automaton2000: rust is compiled in release mode

MadKnight: tjadli

Default avatar.png Guillermo.: Hallo

MadKnight: ollaH

MadKnight: Automaton2000 do people still act normally when u can come up with ways to make it more interesting?

Automaton2000: i mean to say that the rest of the day

MadKnight: yes Automaton2000 just like children do

Automaton2000: makes me want to puke

MadKnight: but better

MadKnight: Automaton2000 oh come on dude

Automaton2000: so u can just use the same thing

MadKnight: Automaton2000 why do some people from russia pronouce 'dude' like it's actually diuade ?

Automaton2000: it is alright, i appreciate the help

MadKnight: with i like in 'ding'

MadKnight: Automaton2000 ding ?

Automaton2000: u can also ask others to share their solutions so u can use a ga

MadKnight: Automaton2000 why do u need others solutions to use a ga

Automaton2000: but do you compute log(parentvisits) for every children? or just once and just put the value there

magaiti: Automaton2000, you can cache log(x)

Automaton2000: python is a good idea

jacek: :O

Default avatar.png the-mysterious: https://www.codingame.com/clashofcode/clash/1600530796875fe5323746660beee2f3a24ae2b

AntiSquid: no clash links here

AntiSquid: join #clash for fun and friends

YoannR: Bonjour, je cherche un puzzle qui me pousserait à avoir un raisonnement objet. Est-ce que vous en auriez un a me conseiller ?

jrke: YoannR go to french channel - #fr or ask please use english here

Default avatar.png issogood: hi all, i was wondering about the code golf pwer of thor solutions in the leaderboard, i have one too, in js, which i don't see how it could be made shorter, but then the leaderboards show some that have just over 50 chars, which i find a bit extreme. are they real or some form of cheat?

jrke: real

Mittzir: hi all, I've been away for a while, but can I see my source code from past contests?

jrke: yes you can

Mittzir: how?

jrke: activities->contest on top left->click on view repoert of contest you wanna see

jrke: report*

Mittzir: thank you sir

Mittzir: can you also play old constests still?

jrke: no problem sir

jrke: yes in bot programming section you can

Mittzir: <3

jacek: :3

Default avatar.png [CG]ROBIN: hi

Uljahn: that name tag :rolling_eyes:

Default avatar.png kb_noah_flynn: hi

Default avatar.png [CG]ROBIN: yeah UIjahn

Default avatar.png MaxGumieniczek: hello?


Default avatar.png NgonTran: hello

Uljahn: robin, i suggest you to rethink your nickname to not mislead anybody to idea that you're one of CG admins, thanks

Default avatar.png [CG]ROBIN: okk UIjahn i respect you so i will listen to you

Default avatar.png Robin_Hood: Hey it okk now

Uljahn: nice

Default avatar.png Robin_Hood: what why my name is not changed

Uljahn: need to refresh the page

Default avatar.png Robin_Hood: okk

Robin_Hood: UIjahn why your avatar is a cat

Uljahn: hmm, that doesn't work but i see your new nick by hovering over the avatar

Default avatar.png alpha..:


Uljahn: i think i have some personality traits in common with that particular cat :slight_smile:

Robin_Hood: nice

Wontonimo: i'm surprised there isn't a restriction with starting your name with [CG]

Robin_Hood: what you want to say about me Wontonimo

Wontonimo: help me out, if you tell me your insecurities first then my response is guaranteed to be funnier

Robin_Hood: are you DISHONOR me

BlaiseEbuth: Robin_Hood ! Welcome back !

Robin_Hood: thanks

Astrobytes: ...

Robin_Hood: BlaiseEbuth

Robin_Hood: hii Astrobytes

BlaiseEbuth: Why do you "..." Astrobytes ? CG is a big family, we are all friends here !

Astrobytes: Ah sorry, I forgot. Great big hug for Robin_Hood

Robin_Hood: i think he is not happy because i came back BlaiseEbuth

BlaiseEbuth: You see ! :hugging:

Robin_Hood: lol too late i write something else

Robin_Hood: guys i make a contribution for a reverse mode of Clash of Code

Astrobytes: I hope you nicely used your brain to constrate.

MadKnight: Automaton2000 now i need to look up what does "constrate" mean

Automaton2000: ok so it's not always the best

MadKnight: Automaton2000 stop people from using words i don't know

Automaton2000: well then i hope ican tye fast enough

Astrobytes: It's not a word, it's a meme

MadKnight: never seen it

MadKnight: gimme

Robin_Hood: what about my contribution

Default avatar.png alpha..: Automaton2000 say hi

MadKnight: Automaton2000 how do people know about memes that i don't know about ?

Automaton2000: i go for the big board

Automaton2000: do i have to improve my bot

MadKnight: [CG]ROBIN why are u [CG}

MadKnight: i feel like actual admins are gonna ask u to remove that from your nick

MadKnight: i think it's already happened once or twice

Robin_Hood: i remove it because i don't no it is not for players or coders MadKnight

MadKnight: oh u did already lol

MadKnight: well we gotta refresh the chat for it to update

MadKnight: but i have no idea what u just said

Robin_Hood: I don't know also that what i said lol :smile:

MadKnight: nevermind that

MadKnight: tell me what did u say

Robin_Hood: noo comments to my contribution lol :disappointed:

MadKnight: what's your contri

Robin_Hood: can i paste a link here

MadKnight: well i just asked

MadKnight: so u can just paste it as a response

MadKnight: u got luckuy

Robin_Hood: https://www.codingame.com/contribute/view/629925dddb0aaf6c2aa77d0449f9cf1c6738

MadKnight: Automaton2000 i said lucky

Robin_Hood: this one

Automaton2000: at least i got the code to make it hard to understand

MadKnight: wow Automaton2000 so many words in the description

Automaton2000: only need to be a lot of great software people. ms should be so much easier

MadKnight: Goal get the answser.

MadKnight: no way someone will have questions for the details of that, Automaton2000

Automaton2000: hi, can somebody help me

MadKnight: no way i know what it means that my edge is 1

MadKnight: wait no

MadKnight: i ruiled that

MadKnight: ruined

MadKnight: nevermind

Robin_Hood: hey u read about cube

Robin_Hood: in math

MadKnight: what i wanna say is i don't know what it means that edge=1

MadKnight: does it mean my edge is in the shape of 1 ?

Robin_Hood: comon it is A line segment formed where two edges meet. A cube has 12 edges. Because all faces are squares and congruent to each other, all 12 edges are the same length.

MadKnight: so okay i have it at 1 so i know i got like

MadKnight: hmmm

MadKnight: 1x1 like 6 times

MadKnight: i feel like there are already CoC's that are really similar to this

MadKnight: are u sure it's actually unique ?

MadKnight: at least i know for sure there's a puzzle that's really similar to this

Robin_Hood: what it is already exits lol i don't if it is exits

MadKnight: u gotta check for that

Robin_Hood: okk it times to go bye

MadKnight: https://www.codingame.com/contribute/community?mode=accepted&type=clashofcode

Robin_Hood: MadKnight

Robin_Hood: or other member

MadKnight: so here's a list of all CoC's

MadKnight: > okk it times to go bye

Automaton2000 stop timing it to going bye

Automaton2000: i don't know for sure

MadKnight: Automaton2000 u gotta time it

Automaton2000: still better than the boss! you will be able to read it

Joseph_Mother: Good morning crackasses

Uljahn: and i take it personally :shrug:

MadKnight: Automaton2000 we have to come up with a cool joke here

Automaton2000: there is no reason to make a good bot for it

MadKnight: Automaton2000 all i come up with is just dumb, gimme some ideas

Automaton2000: i'm done with my studies

MadKnight: Automaton2000 that doesn't give me any ideas that are not just terrible

Automaton2000: what language do you use a book, do you only have to be an improvement

Astrobytes: jeez give it a rest with pinging the bot

MadKnight: recurs was also like that

MadKnight: i just ping him 2-3 times and it starts feeling like i spammed the entire #world

MadKnight: not recurs i mean by pinging him of

MadKnight: ofc

MadKnight: hmm Automaton2000 i need to rephrase that, that went out terribly

Automaton2000: that's how i understood it

MadKnight: nevermind

MadKnight: not important

MadKnight: Astrobytes what i mean is - if i ping Automaton2000 like 3 times it already seems like i spammed the entire #world with that

Automaton2000: a lot of possible moves

MadKnight: look i just pinged Automaton2000 for the 3rd time and it already seems like the entire world is spammed

Automaton2000: this time it was my problem

MadKnight: yes it is your problem, Automaton2000

Automaton2000: i thought zero was just that it is the easiest

MadKnight: stop responding and making spam, Automaton2000

Automaton2000: just wait for the end

MadKnight: Automaton2000 cancelled

Automaton2000: took some time to write a recursive function

JLukeSkywalker: when do we get fortran on here?

MadKnight: umm

MadKnight: ask the forum discussion about adding new language to the platform

MadKnight: they probably had it covered

JLukeSkywalker: people have suggested, but there was no feedback either positive or nevgative

Westicles: I just imagine all the CG guys in a meeting, and poor Thib has to say the rabble want Fortran and they all laugh

Default avatar.png Farhan_Sadiq: Hi

Default avatar.png Farhan_Sadiq: :grinning:

AntiSquid: assembler and Lisp duh

Uljahn: i think there is gfortran compiler already installed as a part of gcc, but i had problems with calling it from numpy

Westicles: Yep, this runs in bash

Westicles: http://chat.codingame.com/pastebin/8ffc841e-a0dc-4609-81a8-d6942ffb992d

Uljahn: neat

HunterEhrenfeld: I am so grateful for this website

jacek: :+1:

TBali: Wow, so the mother of all programming languages is supported 'below the counter'? It would be a fun tribute to computing history to let it supported officially. Anly stub generators need to be written, no?

TBali: *Anly = only

HunterEhrenfeld: also, anyone wanna be friends so i can have competition on the leaderboards lol

JLukeSkywalker: you can add me

HunterEhrenfeld: added! :)

JLukeSkywalker: now u gotta try to catch up ;)

HunterEhrenfeld: i can try lol

JLukeSkywalker: once you start doing some of the bot and opti competitions, your score can skyrocket

jacek: what game

JLukeSkywalker: ?

Alshock: TBali there's no tribute here, if a language is used it's worth working to make it available, if it's not used, it's not worth it. Now would Fortran actually be used? Ofc no

JLukeSkywalker: i use it professionally, and would use it on here

Astrobytes: Fortran is a widely used language Alsh

Astrobytes: Alshock

HunterEhrenfeld: Fortran is still widely used?

HunterEhrenfeld: Im not even sure what Fortran syntax looks like lol

JLukeSkywalker: it is still, to this day one of the fastest computational languages

Astrobytes: Sure. In scientific, financial and engineering fields for starters (not including legacy systems)

JLukeSkywalker: My college was doing black hole research, so I wrote a bunch of fortran for it. I would say 60% of the code was fortran, 40% was python

JohnathanBarbee: Okay. I'm having an issue that I can't seem to google. I'm playing UTTT and I'm using BitArrays to store board states. I cannot for the life of me set the Bitarray to any other value after it is setup. What the heck.

JLukeSkywalker: have you accidentally used an immutable data type?

JohnathanBarbee: Forgot to mention c#

JohnathanBarbee: I'm pretty sure they are mutable

AntiSquid: Poker chip race imo is very similar to pool JLukeSkywalker

JLukeSkywalker: i guess it is in an odd way

AntiSquid: it has enough differences though to be approved

AntiSquid: do snooker :P

Default avatar.png mrdoctor: hello

AntiSquid: hi

HunterEhrenfeld: hello

Default avatar.png MohZaib-Ali: Hello

Default avatar.png MohZaib-Ali: Help Me Hhhh

Default avatar.png MohZaib-Ali: OK

Default avatar.png MohZaib-Ali: I'm A Pythoneer

AntiSquid: maybe there should be a guideline somewhere what people like

for contests you see complaints about physics games, fog of war, too much simulation focus, etc ...

AntiSquid: take this with a grain of salt though, it's not a guideline for quality / fun, do what you enjoy

JLukeSkywalker: yeah, i think it defenitely isnt at the top of my list, was just throwing the idea out there

HunterEhrenfeld: Luke is GOATed

AntiSquid: hey HunterEhrenfeld are you having class? :)

HunterEhrenfeld: I am not in class at the moment. This is my last semester of classes though!

AntiSquid: nvm

jacek: struct also has no class

JLukeSkywalker: a struct is a class

jacek: impossibru

AntiSquid: Automaton2000 has class

Automaton2000: i had some problems with it

HunterEhrenfeld: i have no class

AntiSquid: ya you told us HunterEhrenfeld ... i just thought you are in class with a bunch of people, seen the 2 no avatars posting same time as you, that's all

AntiSquid: was about to ask you what kind of game your colleagues would like to see on this site

AntiSquid: but nvm .#

HunterEhrenfeld: im trying to get people at my school to battle me in clash of code lol

JLukeSkywalker: i cant get any friends to get on here

JLukeSkywalker: :(

HunterEhrenfeld: ^^

JLukeSkywalker: I even tried bribing with cookies

HunterEhrenfeld: your friends must suck lol

JLukeSkywalker: we just all have jobs now, so everyone is kinda busy

HunterEhrenfeld: or that... lol

JLukeSkywalker: and i unfortunately didnt find this site till after college

HunterEhrenfeld: my college friends all graduated a semester early, so im alone now and i just found this site

Default avatar.png Niicide: cool

Default avatar.png Niicide: try AdventofCode

Default avatar.png Niicide: thats really fun too

Astrobytes: Lots of people on here do AOC

Default avatar.png PrivateTopHat_dcad: do anyone knows how to solve the Hanoi tower game in java ?

Astrobytes: I think the idea is that you have to figure that out by yourself...

jacek: oO

JLukeSkywalker: c++ is a Point class that compares the distance between itself and another point faster than a function that gets the distance between 2 point objects?

Astrobytes: Not sure if it's faster or not but it's definitely more convenient to build it into your Point class

Astrobytes: int distance(const Point& p) etc

JLukeSkywalker: i have versions of both i could paste in

JLukeSkywalker: just havnt really used c++ professionally in years

JLukeSkywalker: and ive kind of hit the python ceiling on here

Astrobytes: Well no matter what, you'll have to try really damn hard to make your C++ slower than python :)

JLukeSkywalker: ^^

HunterEhrenfeld: does my code save? Like, if im doing a problem, will my code still be here the next time i log on

JLukeSkywalker: once you play anything, it saves

JLukeSkywalker: i think it actually gives a warning if you try to leave without playing after making changes

Astrobytes: Yeah it does

HunterEhrenfeld: im new to python so i keep declaring the variable types and getting errors lol

JLukeSkywalker: you will get used to it

Astrobytes: yeah, took me ages to get used to the lack of curly braces lol

HunterEhrenfeld: for some reason, thats not an issue for me. which is really weird lol

JLukeSkywalker: I use python and C all the time for work, sometimes simultaneously, so I unfortunately got used to it fast

JLukeSkywalker: head still hurts sometimes though

Astrobytes: Switching between the 2 frequently can be a bit of a headspin

JLukeSkywalker: what would be the 2 worst languages to alternate between?

HunterEhrenfeld: anything and bash lol

Astrobytes: Hmm, quite subjective.

Astrobytes: I guess having to do Java and C# would be somewhat annoying.

reCurse: I just barfed

Astrobytes: Heh

reCurse: You're right though, having to deal with two similar yet different languages would be very annoying

Astrobytes: And I'm not sure you could compare different paradigms either, like you're in a different headspace if you're working with a functional language for example

MSmits: so true, i am doing a FP course atm

MSmits: unbelievably different way to code

Astrobytes: Enjoying it?

JLukeSkywalker: I think swapping between R and pretty much any C derivative would suck

MSmits: yeah i like it, but it's so weird

Astrobytes: Different way of thinking and working for sure

MSmits: first lesson: Yeah so there are no variables. Everything is a constant

Astrobytes: Between R and anything I think JLukeSkywalker

JLukeSkywalker: I've never had to program functionally except 1 class I took, but I've done it for fun, and its pretty cool

JLukeSkywalker: R varaibles are so awkward, and its 1 indexing, not 0

Astrobytes: Yes, very annoying. Very powerful though.

MSmits: I like the fact that it is more mathematical.

MSmits: there is no x = x + 2

Astrobytes: Yeah, on the one hand it's a very simple and pure way of doing things, but it requires mental gymnastics to get used to actually doing (for me at least :D )

MSmits: for me too

MSmits: I have a feeling that if you wrote a bot in a FP language here it would be horribly slow

MSmits: supposedly FP is better for parallellization

MSmits: but we dont have that so..

reCurse: Each layer of abstraction adds more rope to hang yourself with.

MSmits: yeah

JLukeSkywalker: yeah, ive used it for parallel code, and its cool. you just dont have to worry about like locking out variables and stuff

JLukeSkywalker: its really not any 'better' it just makes it harder to make mistakes and easier to catch them

JLukeSkywalker: i guess some people call that better

jacek: MSmits there is c4 boss now and it seems almost ready to submit

JLukeSkywalker: do the bots we used stay when it is approved, or do we have to re-do it?

jacek: no

jacek: ahh yes

jacek: when it is approved

jacek: so copy paste it now somewhere if you want to keep it

JLukeSkywalker: my c4 one is stupid, so i dont care, but yeah, will have to copy-paste some others

Default avatar.png zhydox: jhgk

Default avatar.png kaffarell: fhasjdfh

AntiSquid: why

Default avatar.png loberhauser: fguzfffof

eulerscheZahl: stop it or kick

Default avatar.png loberhauser: sry

Default avatar.png loberhauser: are a german kollege?

Default avatar.png Getter22: wtf

AntiSquid: #de for get

AntiSquid: ger *

Astrobytes: they're Italian

Astrobytes: I believe they were asking if euler was from a German college

AntiSquid: i thought restaurants in italy opened up

eulerscheZahl: Kollege = colleague, co-worker

eulerscheZahl: but also buddy in slang

AntiSquid: Zimmer Kollege

Astrobytes: meh, well, I was half-right :P

Default avatar.png loberhauser: nein wir sprechen fließend deutsch

Default avatar.png kaffarell: enk schickts jo

eulerscheZahl: ich auch. dafür haben wir #de

AntiSquid: why didn't you capitalize deutsch then

Default avatar.png loberhauser: ich hatte nie die möglichkeit die sprache zu ändern oder #it zu #de

eulerscheZahl: just click the #de to join the channel

AntiSquid: you can change your country of residence in your profile for that

AntiSquid: i mean to change the default channel

Astrobytes: ^

Default avatar.png loberhauser: thx @antisquid

AntiSquid: i've been avoiding #de all this time, frequented fr and ru more often :D

AntiSquid: #de is dead o.o

JLukeSkywalker: :eyes: all this time I thought my botters of the galaxy code just sucked

JLukeSkywalker: it advanced a league and just errors now

JLukeSkywalker: never noticed

eulerscheZahl: #de is not dead. it even has a scrollbar again

Astrobytes: OK I'm impressed with that fact!

reCurse: Come chat with us, we even have a scroll bar.

AntiSquid: which league are you in Luke ?

JLukeSkywalker: wood

JLukeSkywalker: :laughing:

Astrobytes: lol reCurse

JLukeSkywalker: it got to the point where you have to pick 2 heroes, and just died

JLukeSkywalker: i thought it just only made it that far and gave up

Default avatar.png loberhauser: does the codingame extension for intellij editors work?

darkhorse64: eulerscheZahl: is any Windows free app people here use to make fancy titles/logos.

darkhorse64: ?

jacek: paint

Scarfield: ^

darkhorse64: I know it's JBM favorite tools but I want more

JLukeSkywalker: fire alpaca is pretty good

Astrobytes: gimp?

darkhorse64: I was thinking of something that takes a text and add fancy effects to it

Astrobytes: It has plenty features like that

Astrobytes: gimp that is

JLukeSkywalker: i miss word art

reCurse: gimp has horrible, horrible UX

reCurse: I heard good things about kryta

Astrobytes: Sadly true

reCurse: Ok wrong name, trying to find it

Astrobytes: krita

reCurse: krita

Astrobytes: Interesting, haven't seen that one before

Astrobytes: Definitely familiar looking enough to be usable quickly

Astrobytes: (coming from PS or whatever)

struct: Even to create a circle on GIMP I had to use google

struct: For very simple stuff I use paint net

Astrobytes: don't they charge for paint net these days

Astrobytes: ?

struct: only if you download from microsoft store

struct: from their website is free

Astrobytes: krita looks way cool actually, very art-centric, gonna recommend this to my mate actually

Astrobytes: -1 actually

Astrobytes: struct: ah ok

Astrobytes: meh, my mate has krita already. fwiw he recommends it (does flyer/poster designs etc)

reCurse: I mostly know because of artists at work

Astrobytes: Makes sense. It seems really impressive.

Scarfield: damn yea, looks very nice. But its not Paint

Astrobytes: BitmapField

Wontonimo: I've tried using sketchbook (on mac). It's quite nice but I'm no artist and it doesn't magically change that.

jacek: lets wait for more generative NNs then

darkhorse64: OK. Thanks for the advice

Scarfield: adobe flash had some nice text effect iirc

Scarfield: AstroClobber

JohnathanBarbee: Is there an easy way to test my code offline for better debugging?

JohnathanBarbee: I'm playing UTTT and the console is just reporting generic errors.

tibithegreat: well you can copy paste your code locally and see if it runs or not

tibithegreat: are you getting compile or runtime errors?

JohnathanBarbee: runtime

Default avatar.png NOTsteve: when creating a puzzle, is my solution that I provide supposed to include the readlines and stuff or should I leave that out and allow the stub generator to do it?

tibithegreat: mm I had runtime errors with UTTT as well actually

tibithegreat: mostly it was accessing memory out of bounds and stuff like that

tibithegreat: but in my case it was wrongly reported as "program took too long"

tibithegreat: but in fact it crashed

tibithegreat: I usually just commented code around until I figured out what I messed up

JohnathanBarbee: Mine is nothing too complex. Argument out of range. Simple fix, but it doesn't point me to where it failed. Just that it failed

tibithegreat: well you can copy your program locally

tibithegreat: and just automate it to execute the moves your opponent did

Astrobytes: I assume you're outputting debug info to stderr?

JohnathanBarbee: Yes

JohnathanBarbee: I think. I'm not sure what that is exactly

Astrobytes: Console.Error() or whatever it is in C#

JohnathanBarbee: Yes. I do that

Astrobytes: Right cool

Papaver: Hello world :)

Default avatar.png NOTsteve: Astrobytes, any help on my earlier question about contributions? It would be greatly appreciated :)

Astrobytes: You can copy the inputs given and read them in locally to test

Astrobytes: NOTsteve: your solution should be as it would be in the IDE if you were solving any other puzzle

Astrobytes: ^ resolved :)

Astrobytes: JohnathanBarbee: further to my last comment, I mean you can read them in via text file or whatever in VS to check your sim/search

tibithegreat: or just embed them in an array in your code

Astrobytes: yeah, whatever is convenient

JohnathanBarbee: I might try doing that. Thanks

Astrobytes: Also unit test your methods, it helps

Astrobytes: You don't need to use a fancy framework or anything, just make sure they do what you expect

jacek: unit what?

Astrobytes: Sorry, I meant write 1500 loc and worry later

MSmits: works for me

Astrobytes: yeah yeah

Astrobytes: :P

Scarfield: just noticed my bot thought my pawns could teleport attack on the edges, forgot about masks for them, unit test ftw

AntiSquid: face masks for chess pieces?

Astrobytes: I seem to remember MSmits having a teleporting issue in OOC

Scarfield: i prefere my pawns pretty

Scarfield: prefer*

Astrobytes: Masks on pawns? That's almost pawnographic.

Scarfield: xD

Astrobytes: Softcore pawn.

jacek: pawns? breakthrough?

Scarfield: chess960

jacek: ahh, chess has pawns too.

MSmits: i did have a teleporting issue in ooc, in that my sub would not teleport

Scarfield: chess69 has pawnstars

MSmits: tried everything

MSmits: no go

Scarfield: bitboard ooc? wasnt that 15x15 or something

Scarfield: int per row or how?

jacek: int256

MadKnight: Astrobytes what's OOC ?

jacek: smitsiint

Scarfield: ocean of code MK

jacek: Scarfield what's MK?

MadKnight: Modular KSI

MadKnight: of course

Scarfield: multi kill (?)

MadKnight: Mario Kart

MadKnight: Monster Kid, a character from the video game Undertale

Scarfield: yes, thats the one

Astrobytes: OOC was the lockdown contest MK

Astrobytes: before the official spring 2020 one

MadKnight: >Megakelvin (MK), an SI unit of temperature hmm that makes more sense

MadKnight: didn't see the lockdown contest

Astrobytes: Think there was an email, can't remember. Was high on painkillers those months lol

Scarfield: oh, your back is better now?

Astrobytes: Nope.

Scarfield: sad, hoped that was implied :/

MadKnight: what's up with your back ?

Astrobytes: Not quite as awful but I'm still severely limited. Spoke with my physiotherapist yesterday and scans are still backlogged until before my referral last year (the bone density scan)

Astrobytes: I take the fewest pain meds I can though.

Astrobytes: But for free movement I have to take them now and then.

Astrobytes: MadKnight: I had/have multiple fractures in my spine, suspected osteoporosis (I'm a bit young for that condition)

MadKnight: sounds pretty bad

Astrobytes: Well I'm not dying or anything so could be worse. Anyway, don't worry about it.

MadKnight: oke

MadKnight: got a link to OOC ?

Astrobytes: https://www.codingame.com/multiplayer/bot-programming/ocean-of-code

MadKnight: no wait i remember this one, i just kinda didn't participate

Astrobytes: Yeah I was fairly sure you were around when it came out

Astrobytes: You did the spring pacman contest iirc

MadKnight: yea

MadKnight: and i used my fancy lib with my cool fancy BFS for that

MadKnight: to eval the map

Scarfield: hmm my very first move as white, referee says i can only castle d1c1, but not d1e1, am i missing something?

MadKnight: and not just to pathfind

Scarfield: https://www.codingame.com/replay/529740040

Default avatar.png JBM: oh dear i've been HLd roday

Default avatar.png JBM: should i scroll?

MadKnight: no

Default avatar.png JBM: heya maddi kak dela

MadKnight: there's no Automaton2000 pings in there

Automaton2000: you can do with it

jacek: or AutomatonNN

MadKnight: JBM norm

AutomatonNN: eulerscheZahl is there a way to see a code in the contest in contests?

Default avatar.png JBM: my aunt sent me her CCCP phto album

Default avatar.png JBM: man it goes WAY back

MadKnight: jacek why did u ping euler for no reason

jacek: not me eh

MadKnight: well u pinged NN one

Default avatar.png JBM: "i didnn't know it back then, i was a MAJOR problem to our guide -- no way to mic tents"

MadKnight: u know he pings euler even more often than he says "oui" in fr

MadKnight: Automaton2000 is it weird than the most used word in #fr is oui while in here it's euler ?

Automaton2000: i like to play with it

MadKnight: for the NN

MadKnight: oui == yes

jacek: he likes to play with oui oui?

MadKnight: who doesn't?

MSmits: I wonder who said that

Astrobytes: ...

MSmits: wasnt me

Astrobytes: Like the guy who stopped for a French hitchhiker, asked if he needed a ride, reply was "oui oui oui!", guy says "not in my car you don't" and drives off.

MadKnight: lol

MadKnight: i actually thought of the wii platform firsyt

Astrobytes: I think that joke is older than me.

jacek: "man addicted to drinking brake fluid claims he can stop anytime he wants"

Astrobytes: yeah, also a golden oldie

MSmits: makes sense

Astrobytes: The man who stands on the toilet gets high on pot.

MSmits: lol

MSmits: keep them coming

AntiSquid: that's a new level of toilet humour

Astrobytes: groan!

Astrobytes: (good though!)

MSmits: nice one

Astrobytes: Scarfield: I think the castling rules are different

jacek: https://imgur.com/a/1WMf9MM

jacek: i havent done castling for 960 yet

jacek: theyre tricky

Astrobytes: lol jacek

Astrobytes: Yeah it's complex

Astrobytes: Compared to regular castling

struct: how is it complex?

Astrobytes: *more complicated

jacek: some castlings do nothing

struct: how does it do nothing?

jacek: king and rook are already on their target positions

Scarfield: ah i misinterpretted the rules

Scarfield: https://www.youtube.com/watch?v=HPtbyOOdMcQ

Astrobytes: "ecksdee"

struct: you mean if king and rook are next to eachother?

jacek: ecksdee? https://www.youtube.com/watch?v=hw3CE04LGiA

jacek: ah yeah, when they are next to each other

jacek: then castling can happen as 1st move

struct: When they are next to eachother you just switch pieces

jacek: eeyup

Scarfield: i thought they simply switch positions for whatever reason, but after castling the pieces will land on the same cells as with normal castling.

struct: they should only switch if they are next to each other

Scarfield: Here's an example of the castling that confused me https://www.codingame.com/replay/529745456

struct: I think that is wrong

Scarfield: thats the fisher rules

Scarfield: but i thought as well

struct: oh its right

struct: https://lichess.org/analysis/chess960/nqkrrbbn/ppp1ppp1/8/3p4/7p/3BPP2/PPPP1BPP/NQRKR2N_w_CE_d6_0_5

Astrobytes: yes, what confused you?

Astrobytes: @struct not ConfusedField

struct: https://lichess.org/analysis/chess960/nqkrrbbn/ppp1ppp1/8/3p4/7p/3BPP2/PPPP1BPP/NQRKR2N_w_CE_d6_0_5#16

struct: This is a bit confusing

struct: Due to

struct: if you castle left

struct: it only switches

struct: if you castle right it moves

Scarfield: yea, the rule is king and rook has to land on the same cells as with normal chess

Astrobytes: Blame Bobby

Default avatar.png nassim_laghoub: hiiii

jacek: lets make new variant, chessfield

Default avatar.png nassim_laghoub: c'est à dire ?

MSmits: c'est la wrong channel

jacek: #fr

Scarfield: coco chanel?

Default avatar.png nassim_laghoub: yes

Astrobytes: anglais ici, français en #fr

Default avatar.png nassim_laghoub: okay

Default avatar.png nassim_laghoub: je suis entrain d'écrire en anglais mais ça se traduit automatiquement

Astrobytes: ...

Default avatar.png nassim_laghoub: what ?

MSmits: you know Astrobytes, just because you speak the language, doesn't mean you can make people understand you

Default avatar.png nassim_laghoub: Astrobytes ?

Default avatar.png nassim_laghoub: :smirk:

Astrobytes: You are most definitely not typing english and it suddenly becomes french ffs

Astrobytes: pdm

MSmits: private dungeon master?

Default avatar.png nassim_laghoub: je tape bien l'anglais

Astrobytes: MSmits: Bien sûr

MSmits: good sir?

Scarfield: Mr. Bien

MSmits: ooh right, the French version

Astrobytes: Zero tolerance today struct :)

struct: he checks too many boxes

Astrobytes: Indeed.

MSmits: oh, you guys have a secret form?

Scarfield: a warning would have been nice tbh, or are they not needed?

MSmits: he warned

MSmits: guy kept speaking French

Astrobytes: He was warned. Wasn't gonna kick him but level 1, trying to wind us up etc etc

LiudasStaniulis: does anyone know existing games that are like ghost in cell(one of AI courses)

Scarfield: i missed it somehow xD

Astrobytes: MSmits: btw PDM = Putain de merde

MSmits: ohh, that means damned :poop:

MSmits: gonna have to warn you to refrain from such fecal language

Astrobytes: That's a more sfw way of putting it yes

Astrobytes: Yeah you too, for that jobby emoji

MSmits: mmh ok

Astrobytes: https://www.urbandictionary.com/define.php?term=Jobby

Wontonimo: what are you trying out in this uttt bot MSmits ?

MSmits: mostly i am checking out dozens of lost/drawn replays to see if it solves correctly

MSmits: i added another pruning rule

MSmits: but they are really complicated. Easy to do it wrong

Astrobytes: what now?

Astrobytes: (pruning rule I mean)

MSmits: this one had to do with situations where the player with the highest number of won boards has been determined

Scarfield: I remember enjoying to read the harry potter books in english when i was learning the language because of the funny curse words. but scottish seem to be on a whole other level cD

Scarfield: xD * (of course)

MSmits: in that case, if a miniboard cannot contribute to a line and cant be reached from another board, you should not play a free move there

MSmits: it's very situational

Astrobytes: That seems almost a no-brainer MSmits

Astrobytes: There must be a caveat

MSmits: how do you mean

Astrobytes: retract that, I missed your 'very situational' comment

Astrobytes: Expensive to detect or...?

MSmits: well it only happens sometimes, mostly when one side has maybe 4 won boards and there are 2 draws or something. then you may end up with 1 board thats isolated and cant be part of a line. It is also required you can't send a player there

MSmits: sometimes it's useful to be able to send a player to a useless board

MSmits: so you might not want to win that board, because that ends that

Astrobytes: Yes, makes sense,

Astrobytes: Scarfield: You should read some Irvine Welsh

MSmits: so a lot of ifs and loops to detect

MSmits: but i dont do it in the sim

MSmits: just in expansion

MSmits: together with tons of such pruning rules

Astrobytes: Well, if the pruning is successful it'll offset any of that stuff anyway. Still an interesting approach.

jacek: so you basically use prune array

jacek: what a ripoff

MSmits: it slows down my bot, but winrate stays the same more or less. I just like solving

Astrobytes: HAH

MSmits: :grin:

MSmits: here's an example of benefit Astrobytes https://www.codingame.com/share-replay/529752648

MSmits: solved as loss at 38

MSmits: draw at 44

MSmits: so i solved >6 plies sooner than Mealc

MSmits: somehow he made a mistake on 43, i dont pretend to know what it is, but my bot does :)

Astrobytes: Yes, I had to slow it down for it to make sense but yes I see

Astrobytes: Feck knows

MSmits: who's Fecj

MSmits: Feck

Astrobytes: Game makes almost no sense other than in a vaguely gamey way

MSmits: is that another Scottish Poop thing

Astrobytes: Ask Father Jack

MSmits: oh, i didnt finish the whole show, but what i did see was fun

Astrobytes: https://www.youtube.com/watch?v=-e9Y023-mnc

MSmits: oh the old guy in the chair that breaks the TV?

Astrobytes: Ah go on now MSmits, you'll have to finish it, you will now, go on now

MSmits: I will at some point :0

Astrobytes: Yeah the old alcoholic womanising priest is Father Jack, Father Ted is the main character and Father Dougal is his somewhat challenged sidekick

Scarfield: trainspotting is based on a book :o didnt know that, gonna check his work for sure :)

Astrobytes: And Mrs Doyle makes tea and says "go on now"

MSmits: ah yes

Astrobytes: Scarfield: not just a book but accurate experiences of scotland in the 80s (also the 90s, and now depending where you live)

Astrobytes: (other than the obviously dramatised parts)

Astrobytes: Scarfield: Also he writes his books in Scots

Astrobytes: I think there might be English versions too

MSmits: did not know Scots is a language

MSmits: well aside from Jobby and such

MSmits: hey, is it like how Eskimo people have 100 words for snow or something. Only it's poop. Just wondering

Scarfield: "whan his mither Mary was mairry't till Joseph"

RSBat: finally reached legend in uttt. And the thing that pushed me over was just bigger hashmap

Wontonimo: !!! Congrats !!

Wontonimo: what were you hashing?

MSmits: nice!

jacek: or smoking

Wontonimo: no, seriously. I'm really curious because I don't have a hashmap of anything for my uttt

RSBat: states key was board bitmap and last move in a miniboard

Astrobytes: Scarfield: :rofl:

jacek: using minimax or mcts?

RSBat: mcts

Astrobytes: intriguing

Default avatar.png UnnamedCodinGamer: congratulations

Default avatar.png UnnamedCodinGamer: I also did it earlier today

Wontonimo: you are using that to reduce and reuse boards

Astrobytes: yeah well done

Astrobytes: all this uttt s**t, I'm gonna have to actually do it soon right

jacek: you havent done it? noob

RSBat: UnnamedCodinGamer congrats, I saw you beat me earlier and your bot is way stronger than mine

Astrobytes: F off. Almost everything else on the site is more interesting.

jacek: :soccer: ?

Default avatar.png UnnamedCodinGamer: thanks

Default avatar.png UnnamedCodinGamer: I am not sure

Default avatar.png UnnamedCodinGamer: 147 th currenly in legend

Astrobytes: Possibly even that jacek yeah

MSmits: Astrobytes you'll easily make legend

Astrobytes: I don't doubt it

Default avatar.png UnnamedCodinGamer: it does around 12k iterations on second turn

MSmits: RSBat it's really courageous to use a hashmap in uttt, i havent even tried, assuming it will only hurt

Default avatar.png UnnamedCodinGamer: basic uttc with rollouts with board win loss detection seems to do the job

Default avatar.png UnnamedCodinGamer: mcts

MSmits: I was thinking of maybe trying a hashmap for late game situations

MSmits: you have more transpositions then

Astrobytes: vanilla mcts is enough yes

RSBat: wait, what do you use then? just store a tree?

Wontonimo: RSBat how many rollouts you clocking? I bet you don't need as many because of your hashmap

MSmits: ohh, you had everything in a hashmap and no tree ??

Astrobytes: wait what

Wontonimo: ^^

MSmits: thats awesome lol

MSmits: that you got to legend with that

Scarfield: https://prnt.sc/101bkmo

Astrobytes: lel

MSmits: my hat off to you RSBat

RSBat: actually I rewrote my tree to hashmap mid gold

MSmits: but in what way is the hashmap useful compared to the tree?

Wontonimo: is that rave effectively?

MSmits: not really

MSmits: to do a hashmap , when you loop over child nodes, you need to do like 9 hash lookups

MSmits: thats extremely expensive

MSmits: you might get some transpositions though. In that sense it helps

RSBat: but yeah, my goal was to reuse positions as much as possible. So I remap won/lost subboards to dedicated masks and store only move in subboard, not whole board

RSBat: should also remap drawn boards, but dont do it now

MSmits: remap means you have a simple code for win/loss/draw?

MSmits: so that you get more transpositions in the late game

MSmits: a won board is a won board, evne if it has a different layout

MSmits: thats what you mean right?

RSBat: yes

MSmits: i do that in my meta mcts

MSmits: but it only traverses a meta tree once per game, so it doesnt matter there

MSmits: if i have to do this 30-100k times it would be super expensive

MSmits: but I will think more seriously about using it after maybe 5 boards solved or something

MSmits: 5 boards ended i mean

Astrobytes: Interesting approach. Stop feeding MSmits RSBat

MSmits: lol

Astrobytes: :D

RSBat: basic idea is I precomputed winner for every board mask and use it as lookup table in rollout

MSmits: what do you mean by a board mask in this case?

MSmits: do you mean a 18 bit code for the bigboard or something?

Scarfield: corona guidelines of course

MSmits: the complete board i mean

AntiSquid: everyone and their neighbour's dogs using bit masks now?

MSmits: lol

Astrobytes: MaskField

RSBat: 18 bit for miniboard

MSmits: wait, so you precompute for miniboards only?

AntiSquid: i just want to use vectors, recursion and even python, why is life so difficult

Scarfield: no D?

AntiSquid: next contest, kept promising myself

RSBat: yes, there is no way to precompute whole board

AntiSquid: when is next contest

MSmits: ahh ok

MSmits: you can also do this:

MSmits: http://chat.codingame.com/pastebin/4501a55f-0856-4edf-90b8-08cd00c88b2d

Scarfield: may 6th it says

RSBat: thanks, will try that

MSmits: mark my words, as a surprise, , one week before, they'll move up the date 2 days earlier and do a star wars theme

MSmits: RSBat it's SimD, you might need some pragmas

struct: to use that you must enable avx

Scarfield: i reak that as "mask my words.."

MSmits: #pragma GCC optimize("Ofast","unroll-loops", "omit-frame-pointer", "inline")

  1. pragma GCC option("arch=native", "tune=native", "no-zero-upper")
  2. pragma GCC target("rdrnd", "popcnt", "avx", "bmi2", "avx2")

Scarfield: read *

MSmits: that works too

MSmits: just ignore me

Astrobytes: masd reak

Scarfield: xD

Scarfield: impressive typo

AntiSquid: is that best combo ? have some many variations, still didn't learn what all the pragmas do

Astrobytes: decksee

MSmits: I know most, but not all

Scarfield: that could be a scots word

Astrobytes: It depends what you're using in your code

AntiSquid: why do you eed rdrnd ?

MSmits: no idea

MSmits: it has dnd in it, i like dnd

Astrobytes: Scarfield: you have the Irish band Dexy's Midnight Runners - Decksee

Astrobytes: "it has dnd in it, i like dnd" - if Smits wrote documentation

MSmits: yeah

struct: whats dnd?

MSmits: dungeond and dragons ofc

Astrobytes: ^

MSmits: d = s

MSmits: well not every d

Scarfield: xD

Astrobytes: is rdrnd really necessary though?

MSmits: you'll reason it out struct

AntiSquid: Scarfield i even thought of a nice theme for avatar / profile for next contest to go along with D lang, hope i won't be too busy again

Scarfield: were finally gonna compete with alts and guess who's who?

JLukeSkywalker: lol

Astrobytes: At least my alt is obvious.

MSmits: Altrobytes?

MSmits: Smurfobits?

Astrobytes: No, but it says "Astrobytes alt account for testing purposes. Does not compete" in the profile

MSmits: well you should use my suggestions or someone else will

Astrobytes: That way if I ever really smurf you'll never know :innocent:

AntiSquid: why alt? i can change avatar for contest lol

MSmits: true

struct: Everytme I created a smurf

struct: I typed here by mistake

MSmits: me too

RSBat: so using avx2 pragma slows me down by 2-5k rollouts on second move:sweat_smile:

AntiSquid: hah, see nobody ever found out if i made a smurf

MSmits: RSBat that shouldnt happen

reCurse: RSBat Be careful, there are multiple CPU configuration at CG, picked at random

MSmits: yeah it was an unlucky test

Astrobytes: Ah that's how we found you out with your other alt struct, I remember

struct: There are 5 machines I think

Astrobytes: yeah RSBat, do a series of tests

struct: or more but with exactly same specs

Astrobytes: All Haswell, but all? different?

struct: all haswell yes

MSmits: whats this:

struct: Some have same cpu clock

MSmits: terminate called after throwing an instance of '__gnu_cxx::recursive_init_error' what(): std::exception

Scarfield: dont forget about premium users, they have access to better machines

struct: but different cache size

RSBat: does it select new machine every time I click "play my code"? or should I reload ide/do sth else?

Astrobytes: Do you know if this varies over time or is it consistent?

struct: its random

struct: What do you mean astro?

MSmits: recursive_init_error sounds like what happens when reCurse wakes up on the wrong side of the bed

Astrobytes: Same set of machines over time

Scarfield: lol

struct: Ah, I have no idea

Astrobytes: Or is there variation every few months/weeks etc

Scarfield: or he keeps waking up from a dream, in a dream

Astrobytes: MSmits: hah!

MSmits: or that yeah

Astrobytes: fails to start all day

Astrobytes: In that case I think I suffer from recursive_init_errors frequently lol

reCurse: Or when you submit again on uttt :unamused:

Astrobytes: that's more of a recursive_damnit_error no? :)

MSmits: :)

Scarfield: (╯°□°)╯︵ ┻━┻

Scarfield: ︵ ┻━┻

Astrobytes: anyway, unfortunately an early night for me, see you all later, goodnight

Scarfield: gn :wave:

reCurse: Bye

MSmits: gn!

Default avatar.png UnnamedCodinGamer: btw, what is a good way to pick the parameters of mcts?

reCurse: Prayer

Default avatar.png UnnamedCodinGamer: other than that?

reCurse: Numerology and validate with a benchmark of 400 games against a reference opponent

Default avatar.png UnnamedCodinGamer: hah

Default avatar.png UnnamedCodinGamer: sounds like trial and error

reCurse: You're reading me correctly

reCurse: MSmits Are all of your latest submits deterministic?

Scarfield: a lot of people here use "CG bench" to test against other bots, i dont have a link though - never used it myself

Default avatar.png UnnamedCodinGamer: well I do not ask specifically for use in CG

reCurse: Same applies, find a reference benchmark and validate continuously against it

Default avatar.png UnnamedCodinGamer: I see

MSmits: reCurse they're all random mcts bots

reCurse: I thought you said your new bot is deterministic...

MSmits: but my CG benchmarks do show me as 40-50% vs you

MSmits: it was

MSmits: but this is not my new bot

MSmits: my new bot failed too much against weaker players

MSmits: so i used what i learned in my new bot, in my old bot

reCurse: Ah

reCurse: I make a tiny change and it crushes one of your latest then

MSmits: yeah thats very likely

reCurse: 91% winrate and mostly different games

reCurse: Made me wonder

reCurse: So it explains

MSmits: there was no book if you're wondering, just eval

MSmits: havent had a uttt book in months

reCurse: I need a more principled way of testing this is getting really dumb

MSmits: will make one in the future maybe, but just generalized openings, nothing nasty

Scarfield: you have been going at uttt for months? again :o

MSmits: weeks now, but a few motnhs ago i had a short run

MSmits: reCurse from cg benching a lot lately, i did notice uttt has more RPS than i expected. even with random bots. So for testing, you should probabyl just take the entire top 10 and do many more games

Scarfield: you really fall into rabuttt holes

MSmits: lol...

reCurse: This is way too time consuming

reCurse: I think a more principled way would be to automatically identify and store blunders and validate against them

reCurse: But fuck this game really

MSmits: blunders are hard to recognize in uttt, unless you sovle

struct: stockfish 13 released, +35 elo over sf 12

reCurse: You could probably measure deviation when giving 10x more time or something

reCurse: To act as a blunder proxy

MSmits: reCurse just put it at the bottom of your list, then you havent given up but since your list is always expanding, you're not actually working on it. That's a way to trick yourself psychologically

reCurse: It's 100% sunken cost

MSmits: well it's not 100% sunk cost if it's not wasted, you've got a great bot.

MSmits: uttt is one of the most active games, you're alwyas gonna have to come back if you reason this way

MSmits: kar liso is not going to accept you beating him either

MSmits: he's crazy like you, except he likes the game

tibithegreat: when people suggest using C instead of C++ on cg, do they mean use the C++ compiler without actual C++ features, or actually use the C compiler?

reCurse: It means you shouldn't listen

MSmits: there's no reason to use C unless you like it I think

tibithegreat: I tried writting in C thinking "how hard can this be, I've been using C++ for a long while"

Wontonimo: haha

tibithegreat: and keep hitting all kinda weird "bleah this horrible"

struct: You should use D

tibithegreat: fair enough

reCurse: See, case in point, people say the darndest things

tibithegreat: :))

Wontonimo: what's the main reason people state for C++ ? (I'm just curious, i don't think it'll have merit)

MSmits: Wontonimo speed

MSmits: there arent many alternative that can reach the same speed

Wontonimo: because you don't have to type the "++" ?

MSmits: probably C and Rust and ???

reCurse: C# is getting there

MSmits: really?

MSmits: for the things we do here?

MSmits: i know speed is relative to the task you're comparing on

reCurse: Ceres is seriously impressive, dunno about CG

darkhorse64: stl also makes your life easier

Westicles: I switched from g++ to clang++ here, it seems it is faster

MSmits: oh and of course you're talking about unsafe and such

reCurse: They did a lot more since

tibithegreat: yeah the memory management is the first thing I thought of as well

reCurse: You can get pretty close to bare metal with the latest stuff in .net core

reCurse: They're taking performance very seriously these days

tibithegreat: surprising

MSmits: yeah but, didnt you say this thing about python the other day reCurse

MSmits: if you're removing all the stuff that makes C# safe

tibithegreat: C++ seems to be going the other way to me with the latest standards

MSmits: why not just use C++

reCurse: Yeah but they're not doing it in a contorted way

reCurse: It meshes rather well

MSmits: hm ok

MSmits: do you use C# for anything reCurse?

MSmits: at work or?

reCurse: Used to

MSmits: ah ok

reCurse: I still use it for small programs and stuff

reCurse: Like my own cg bench is in c#

MSmits: makes sense

tibithegreat: wouldn't python be better for this kinda stuff?

reCurse: Or when I have to do some tools at work

MSmits: if you dont need speed it's better to just use a safer language

reCurse: I hate python

reCurse: I don't use it if I don't have to

tibithegreat: fair enough

Westicles: For example freecell in other languages would time out with g++, but pass with clang++. Not sure if it would speed up multis

MSmits: tibithegreat python has issues too, just like c++, you get different hard to track bugs

dsheedes: how to complete clash of code in python

dsheedes: solve()

MSmits: In C# you have to type a bit more code than in python, but less chance of typing bugs and such

tibithegreat: MSmits well mostly I use python for really small stuff where I really don't need any kind of performance

MSmits: me too

MSmits: i would not use it over 300 lines or so

tibithegreat: so I just code like a retard

tibithegreat: with no concern for performance, just to make sure it works without bugs

tibithegreat: like I do the most brute force stuff possible :))

MSmits: retard coding is cool

reCurse: I'm trying to write a web dashboard in python, I question my mental health sometimes

tibithegreat: very unlikely to have a bug in stuff like that

tibithegreat: well for web stuff I honestly don't know what other stuff you can do

tibithegreat: Javascript?

tibithegreat: I'm not touching that

reCurse: It's mostly for direct integration with ML stuff

tibithegreat: php?

reCurse: But geez

reCurse: It's like the worst of both worlds

tibithegreat: usually for this kinda stuff I think it's best to go with the language you are most comfortable with

reCurse: That's a mistake imo

tibithegreat: for me it's python mostly because I worked for 3 years in it professionaly

reCurse: You go with the language offering the best support for what you need

reCurse: Or, in a professional settings, you go with whatever is already in place

inoryy: be grateful you're not locked into a hermetic tech island :P

reCurse: Oh a wild inoryy

reCurse: Rare sight

tibithegreat: I meant for small scripts/tools I use once in a while

MSmits: hey inoryy

inoryy: hello!

reCurse: Referencing your workplace? :p

MSmits: you sleep at work inoryy

MSmits: ?

inoryy: i can neither confirm nor deny

inoryy: to both question :D

tibithegreat: reCurse: you mean me with the workplace question?

reCurse: No I meant inoryy sorry

tibithegreat: :)

inoryy: new avatar, reCurse

MSmits: he had it for a while, but you've been gone for a while

inoryy: yeah :/

inoryy: what's new aside from avatar?

MSmits: you guys should talk more, reCurse has made a lot of progress with ML on CG

reCurse: Not much, doing ML at work, doing ML at CG, eh

inoryy: nice! curious about the work part but I guess you can't share?

tibithegreat: is it as cool as it looks?

reCurse: Yeah I can't share

inoryy: alright then at least give me the deets on CG side :)

reCurse: ...not yet anyway, maybe down the line

reCurse: I got UTTT, BT, Othello and Checkers working on ML now

MSmits: oware too

inoryy: wow

MSmits: and csb

MSmits: and br2k

reCurse: Well he said what's new

MSmits: ah true

inoryy: uttt conv or mlp?

reCurse: Neither, but closer to conv I guess

Default avatar.png BenjaminUrquhart: it's been so long since I've been here that CG didn't autofill in chrome

MSmits: hi BenjaminUrquhart

Default avatar.png BenjaminUrquhart: hi

reCurse: Had rank 1 until MSmits spam submitted me out of it

Westicles: As Frost said, my goal in life is to unite my avocation with my vocation

MSmits: which game?

inoryy: err neither conv nor mlp that leaves what? 1 layer recurrent?

reCurse: uttt

MSmits: do you mean today?

reCurse: Well ok it's conv but not vanilla conv

MSmits: if you mean earlier, karliso was already 1, not my faukt

inoryy: ah ok

inoryy: is it something novel? plan to publish?

inoryy: I keep waiting for Agade & pb to publish theirs

MSmits: reCurse's problem is that he wants to be competitive also.

MSmits: can't give away all your secrets

MSmits: pb4 and agade did share some in their article

reCurse: It sucks because

reCurse: I'd probably end up learning a lot more going public

reCurse: But I'd also lose my motivation

reCurse: Catch 22

inoryy: I mean publish as a scientific paper

MSmits: thats my experience exactly.

MSmits: when i share stuff, i learn

reCurse: I don't think anything I do is worth publishing tbh

reCurse: I'm just a monkey banging very technologically advanced rocks

inoryy: that makes two of us :P

MSmits: the genius is domain specific to CG and the restrictions it has?

inoryy: I mean if it's a modification of conv that you could show is transferable to at least one more commonly used task then it's def worth a publication

reCurse: I doubt it's transferable

reCurse: More of a hack to make it work with uttt

MSmits: but what about the stuff you did with bt and such?

MSmits: there's something general there

MSmits: or is it just not new?

MSmits: ideas from other sources applied to these games

inoryy: Would be cool to hear more sometime :) I had a bunch of ideas to use CNNs on uttt but never got to doing them

reCurse: Well seeing as you're probably retired off CG I could probably give you details in private

inoryy: I'll take you up on that but some other time, gotta run

reCurse: Sure, poke me on Discord when you do

reCurse: Cya

MSmits: bye inoryy

MSmits: good to see you

MSmits: have a good sleep listening to the hum of TPU's in the night

reCurse: Glad my computer is not in my bedroom, GPUs sure are noisy

MSmits: yeah, well even cpus are too loud if you sleep close to them

reCurse: Not for me, I picked a pretty good silent cpu fan

reCurse: But you don't have that ease of customization for gpus

MSmits: i need to do that for my next computer, should be within a year

reCurse: Well it's also about picking a good case and all

tibithegreat: I used to have stock cooler for my cpu and that thing was so loud

tibithegreat: and my cpu was really hot (90 deg)

therealbeef: stock is sh*t

MSmits: 90 def is extreme

MSmits: deg

tibithegreat: then I went and overcorrected the problem with a big noctua cooler, never had a problem with it anymore :))

MSmits: how often do you remove dust and such from inside the cage?

reCurse: There you go, noctua

MSmits: I do it probabyl twice a year

therealbeef: 'good' case, or pretty case?

therealbeef: :D

tibithegreat: with the old cooler I would do it like once every 2 months or something

tibithegreat: it was an ok case

reCurse: Have a fractal design case, comes with those sliding plastic things where you can take the dust off

reCurse: Like a dryer really

therealbeef: built my hackintosh around the bitfenix portal

MSmits: nice

therealbeef: with red leds

tibithegreat: well I built a new pc in the meantime, gave the old one to my gf

reCurse: Hate leds

tibithegreat: and this one has an AMD 5800

tibithegreat: I went amd this time

tibithegreat: and this thing runs so hot

tibithegreat: like 45 deg idle temp

tibithegreat: with a big noctua cooler

tibithegreat: and AMD says it's ok to run it at ~90 deg

reCurse: Rocket Lake seems to be headed that direction as well

reCurse: A bit concerning

tibithegreat: well if the manufacturer says it's ok

tibithegreat: as long as it doesn't melt a hole in the motherboard

tibithegreat: should be fine I guess

Westicles: Can't believe Intel is still doing 14nm. Things must be a mess internally

reCurse: Well they got a new CEO right? Maybe it will help, who knows

reCurse: Heard some bad stories about their work environment

tibithegreat: ouch

therealbeef: tsmc is doing 7nm right

Westicles: They fired murthy, so that probably fixed a bunch of things

Wontonimo: mega corporation bent on profit above all else ... reCurse you surprise me

reCurse: And AMD isn't? :P

tibithegreat: well AMD might be in the same situation tho

tibithegreat: we just don't know about it :)

reCurse: They dropped the ball hardcore on GPGPUs

therealbeef: amd has a different design strategy i thought

reCurse: Didn't see the emerging market coming at all

tibithegreat: you mean Intel?

reCurse: No AMD

tibithegreat: oh

tibithegreat: I thought their latest GPU's are pretty good

reCurse: For gaming sure

tibithegreat: well I feel like that's the main GPU market

reCurse: But they're going to get eaten alive by nVidia if they don't come up with something on GP

reCurse: Umm, see you're falling in the same trap they did

reCurse: What's causing the shortage right now? Gaming?

tibithegreat: oh

tibithegreat: I see now

tibithegreat: I thought GPGPU was a typo

tibithegreat: but I was just uninformed

struct: What does GP stands for?

reCurse: General Processing

tibithegreat: general purpose apparently

reCurse: Oops

reCurse: Whatever

tibithegreat: :))

reCurse: CUDA, machine learning, cryptomining(ugh), etc...

struct: Thanks

reCurse: AMD is getting eaten alive

tibithegreat: is that such a big market?

reCurse: It will cost them dearly

tibithegreat: compared to gaming gpus?

reCurse: AI is booming

Wontonimo: like crazy

tibithegreat: hmm interesting. I thought crypto was a bigger market for this than AI

reCurse: Gaming may become a second class citizen in that area in a few years, but it's still not a done deal

Wontonimo: our ai budget at work is about 30% of our dev spend

reCurse: Crypto is very volatile, AI is not going away anytime soon

Wontonimo: and the IT costs are about 50% of our spend

Wontonimo: IT dedicated to AI

tibithegreat: well yeah but that is mostly dev people and researchers

Wontonimo: finance

tibithegreat: common people shouldn't have need for AI GPUS

Wontonimo: and tax

reCurse: We're talking markets

reCurse: AMD has missed a massive opportunity

reCurse: nVidia is laughing all the way to the bank with their gamble on CUDA 10 years ago

tibithegreat: well they need to get their pandemic manufacturing in order

tibithegreat: I struggled a lot to get my 3080

reCurse: It's mostly a shortage on gddr, nothing specific to nvidia

reCurse: From my understanding anyway

tibithegreat: it does seem to be a general issue, as sony is also having this issue

reCurse: And a crazy boom from cryptomining thanks to covid

LighTender: Do you know of any sites to learn Code Golf on python? (sites very advancing)?

reCurse: Oh and AI is coming to gaming with DLSS

reCurse: That's going to be a game changer, not sure how AMD will respond

tibithegreat: well DLSS has already been here for quite a while

reCurse: 2.0

tibithegreat: and AMD does indeed need a response to it

reCurse: Not requiring game-specific assets is huge

tibithegreat: it was one of the reasons I got a nVidia

tibithegreat: DLSS 2.0 won't require it to be trained specifically for the game?

reCurse: That was the big deal with 2.0 if I'm not mistaken

tibithegreat: I never heard of DLSS 2.0 actually

struct: huge improvement

reCurse: https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-2-0-a-big-leap-in-ai-rendering/

reCurse: "One network for all games"

reCurse: Making it cheap for devs is a big key to democratization

tibithegreat: yep

tibithegreat: if this goes well and works as advertised

tibithegreat: then yeah it's gonna be huge

reCurse: I've been playing with DLSS lately, it's seriously impressive

tibithegreat: but I can't imagine AMD isn't cooking up a response

reCurse: They slept on GP all this time

tibithegreat: like DLSS has been here since 2000 series

tibithegreat: well yeah but this ate away at the gaming market

reCurse: But it was a niche feature

reCurse: 2.0 is another story

tibithegreat: they must have seen it

tibithegreat: right?

cooldude420: def yeah

reCurse: Sure but you don't come up with a corporate answer in a year or two

tibithegreat: like you can go ahead and brag about your teraflops

tibithegreat: but then nvidia comes in and sets "DLSS on"

tibithegreat: and blows you out of the water

tibithegreat: they must realize they are playing a losing game

reCurse: Yeah but they've been building up everything leading to this for over 10 years

tibithegreat: well it's time to invest in that R&D departament to come up with a breakthrough

tibithegreat: it's definetly not easy

tibithegreat: but it is what it is

tibithegreat: like if they lose the gaming market

tibithegreat: might as well just close the gpu shop

tibithegreat: well actually

tibithegreat: they still have consoles

tibithegreat: but not sure how much profit they get from that

reCurse: It won't kill them but they have a lot to catch up

therealbeef: there's always a profit for low-end too

reCurse: True, there's a lot of domains

Default avatar.png loberhauser: why is codingame so slow right now?

Default avatar.png kite1002: why not?

struct: database update

struct: Its always around this time

inoryy: a bit late to the party but having some experience with AI, I think DLSS and more generally what Nvidia does in CV is really impressive and would take AMD many years and a lot of money to catch up.

inoryy: the issue isn't even in reproducing DLSS 2 but preparing for the next step after that. Nvidia has strong research culture and reputation, which takes a long time to emerge organically

reCurse: Very good point

Default avatar.png MaoKo: xor eax, eax or sub eax, eax to set zero?

reCurse: I'd say xor

Default avatar.png MaoKo: right

EmbeddedIs77: who the hell uses java and php for shortest mode

EmbeddedIs77: https://www.codingame.com/clashofcode/clash/report/1601958d253aaebe42a3c10f32c8c82e9678932

Default avatar.png u_know_not: certain people

Sarcovora: seems like the PHP guy did beat a python and javascript though

Sarcovora: Also, prob people that haven't yet learned multiple languages

Sarcovora: What are people's opinions on languages for shortest

RockNTroll: where's my boy madknight

MadKnight: Automaton2000 where am i ?

Automaton2000: i tried to fix it

MadKnight: RockNTroll let's go to DM

RockNTroll: I'm not ashamed to profess my love to you here

MadKnight: lol i'm not saying not to do that i'm saying let's just continue in DM

MadKnight: RockNTroll

Default avatar.png KidAlex97: im dumb and i dont know how to code at all

Default avatar.png KidAlex97: this dosnt make sense to my peanut brain sized head

RockNTroll: that's ok, me neither

RockNTroll: you're in the right place

RockNTroll: but you made it this far so that's actually impressive

Default avatar.png KidAlex97: im dont get code this crud

Default avatar.png KidAlex97: head star hurt yeds

RockNTroll: ok what's your smooth brain question

RockNTroll: I will try to find a wrinkle in my brain to help you

RockNTroll: Oh no he's gone