jrke: welcome Ajay-Bisht.7017.
EliteDaMyth: shortest only
jacek: good prenoon
jacek: c-c-c-combo breaker
AntiSquid: the hell
AntiSquid: you're spamming this just as bad as the regulars, please tone it down
IamQuan: yay :D
BlaiseEbuth: Oh ! You changed your avatar AntiSquid ^^
AntiSquid: Memes bring peac
AntiSquid: peace, unity and healing
AntiSquid: more than Biden will ever hope to ...
IamQuan: Hi Bot
AntiSquid: it's both ! @_@ hello
AntiSquid: how's vietnam doing ?
IamQuan: gud :D
Alshock: Bot says hi to IamQuan
AntiSquid: AutomatonNN say hi to IamQuan
AutomatonNN: hey guys
Alshock: hey it's getting gud
Alshock: well done AutomatonNN, any word on your incredible performance?
AutomatonNN: python was coming soon
AntiSquid: python 4 confirmed
tryhardsnipehrd: oh dang, there is a chat haha
AntiSquid: that would be version 3.0.0
BlaiseEbuth: Everybody forced to eat java will rapidly become sick...
MrClottom: The quality of code clashes has really been seeing a decline
MSmits: my colleague did something funny with that
MSmits: he made a link that pretended to be the answers to the next test
MSmits: and it was a rickroll
Felixmid3: good bye kid ^^
jacek: good evening
Felixmid3: hi guys
Felixmid3: what s up
Felixmid3: who are you
OM_Gaming: what's sup
Felixmid3: you have a problem ?
reCurse: Ok keep that stuff to your classroom
Felixmid3: u wanna fight ?
Felixmid3: come !!!
LinkyRider: ohayo sekai
LinkyRider: goodnight World
OM_Gaming: chill out bro
Felixmid3: we are ^^
OM_Gaming: u guys just playing
BlaiseEbuth: Wow reCurse you saved felix from the ban
reCurse: They usually can't even figure out how to rejoin anyway
reCurse: Wonder why
jacek: AutomatonNN translate
AutomatonNN: lol i'm happy i like the same code
reCurse: Welp there goes one
reCurse: No PM this time weird
OM_Gaming: hi again
reCurse: Now behave or get banned
CosmicPancake: anyone know c++ an want to teach me
TBali: PHP Fatal error: Uncaught Errror: Undefined constant "cout" in code:1
TBali: Team: on your marks, get set, ...
jacek: cout in PHP :thinking:
MadKnight: oh wow so static inheritance works in c# too
MadKnight: didn't know c# was really that much optimized
MadKnight: i'd send a pic instead of that scary link but this chat doesn't support it
reCurse: Microsoft is very serious about bringing the performance of .net on par with native
C_Boy: people question why I use C, it still used at chip level for most embedded
JLukeSkywalker: ^^ I use C and assembly all the time at work
3ataja: have someone ever ranked 1st in a CoC using c :thinking:
JLukeSkywalker: i have in a couple speed ones
JLukeSkywalker: depends on the puzzle
JLukeSkywalker: i will concede that python is easier though
JLukeSkywalker: for fast coding
3ataja: cool, c is very challenging in some puzzles
JLukeSkywalker: finally got to gold in GoD. Not counting comments, only takes 40 lines of code lol
VladimirAngelov: whats static inheritance
JLukeSkywalker: method/etc in a class that you dont need to make an object to use
JLukeSkywalker: instead of going object is class object.do_stuff you go class.do_stuff
KiwiTae: the bear is back <3
JLukeSkywalker: hate java
ZarthaxX: KiwiTae bear? :P
KiwiTae: its not? damn
BlaiseEbuth: It's a cat
KiwiTae: its soo damn cute anywayy >< bring the bear back
ZarthaxX: scarfield we did it
Astrobytes: Did what?
ZarthaxX: :rofl: i told scarfield toad would say that but well, you said it kiw oLOL
KiwiTae: :rolling_eyes: hehe
ZarthaxX: Astrobytes we thought ppl would not notice the change, at least kiwo fell for it
KiwiTae: it did look different :/
Astrobytes: yo KiwiTae how's France?
Astrobytes: (assuming you got there and started)
KiwiTae: Astrobytes coooold i did awesome projects though
KiwiTae: working on robots now cool stuf :D
KiwiTae: scotland is colder i assume hehe
Astrobytes: Hey try Scotland for cold! Awesome, that sounds great :D
Astrobytes: Glad it went well
Astrobytes: Pandemic be damned!
KiwiTae: but cannot get a life here :( curfew at 6pm >w<
Astrobytes: Yeah, 'it'll all be over soon' :P
Westicles: Do they actually enforce curfews? They had one here briefly and the cops flat out said they wouldn't enforce, so everybody ignored
Astrobytes: ZarthaxX: you missed the escape thing
Astrobytes: Westicles: In France they probably shoot you or beat you severely
KiwiTae: i also missed it and didnt have time to play ghostbusters
Westicles: heh heh, those darn french
ZarthaxX: Astrobytes i know i will try the first alone :D
KiwiTae: Oo hope they not gonna shoot me im never home by curfew time ah
TBali: you need 2 players to start escape. Of course it can be bypassed with an extra reg, but it does not make much sense alone.
TBali: Especially the second game
TBali: team of 4 was just perfect
Astrobytes: And you definitely need audio/video. Zoom works great.
struct: Overall experience was good imo
struct: I would rate it 7.5/10
Westicles: I wonder if they'll have community contribs
Astrobytes: Yeah, it was pretty fun
struct: Westicles would be a nice addition
Astrobytes: We mentioned that in our post-session chat Westicles
Astrobytes: But can you *imagine* the approval process if it's the same as we
Astrobytes: have currently
Westicles: Be tough to get all the languages to work in some automated fashion
Astrobytes: There are already language issues tbh
Astrobytes: instead of receiving a dictionary style input as a map, I got it as a struc t with individual variables.
Astrobytes: T Bali said something about the PHP input not working as intended too
struct: I feel like it was designed for js
struct: it worked fine
struct: for js
Astrobytes: Didn't check the py input, that would figure. py + js
Astrobytes: Wait it's set on JS as default right struct?
struct: for me yes
Astrobytes: Yeah I had it as well both times
Astrobytes: Might just be a testing thing, maybe stubs are not working as intended rn
ZarthaxX: everrything is on fire astrobyto
Wontonimo: any suggestions for a fast array in C++ that is dynamic in length? It will be at most 81 elements ...
ZarthaxX: static array? lol
Wontonimo: i'm thinking just allocate 81 static
Wontonimo: great, I'm going to assume you are not be sarcastic.
ZarthaxX: 81 elements is so little, idk what are you gonna store there tho
ZarthaxX: but still, plain array
struct: seems like uttt stuff
ZarthaxX: is this for uttt?
Wontonimo: an int
ZarthaxX: struct f u
Wontonimo: haha ... yeah, it's utt
ZarthaxX: you should look into bitboards Wontonimo
ZarthaxX: faster for that game
Wontonimo: ive got bitboards! now more looking at storing valid moves
ZarthaxX: operation wise, copying wise
ZarthaxX: for mcts?
Wontonimo: yeah, for the nodes in mcts
ZarthaxX: u could store valid moves in a bitboard too, couldnt you?
Wontonimo: 81, seems a bit more trouble than it is worth.
ZarthaxX: 81 bits ?
ZarthaxX: a 128 bits
ZarthaxX: you do you hehe
Wontonimo: what's the data struct in c++ that'll give me 128 bits
Wontonimo: nvm ... i'll google
ZarthaxX: well there is a 128 bits type
struct: or __int128
ZarthaxX: you could tho divide the board maybe in 2 64s
struct: Which is just 2 64s
ZarthaxX: i won
ZarthaxX: shuuuuuuut up structo
ZarthaxX: anyway, do you know builtins Wontonimo?
Wontonimo: nope... haven't done c++ since 1996, and it's changed a bit since then
ZarthaxX: struct show him the pro bits thingies
ZarthaxX: oh well, you got like an instruction that tell you the index of the first set bit
struct: What do you mean pro?
ZarthaxX: so that could get you the "move" index for example
ZarthaxX: struct builtins
Wontonimo: oh!!! what!?! what's that instruction?
ZarthaxX: idk if this can be avxeable :P
Wontonimo: index of the first set bit would be super useful!
ZarthaxX: just search like this thing there Wontonimo __builtin_ffsl
ZarthaxX: or this __builtin_ffsll
ZarthaxX: it's just the same, just another data type
ZarthaxX: there are many tricks with bitboard
ZarthaxX: struct what are you gonna do now that there are no more roomstobo?
ZarthaxX: idk why i called you struct and tobo in the same sentence :thinking: sheez
struct: Dont know
struct: Maybe I write a boss for amazons
Wontonimo: thanks people of CG
struct: I think we still have the msmits function
struct: of checkWin
struct: let me check
ZarthaxX: Wontonimo talk with msmits when he is on
ZarthaxX: and you are welcome :)
struct: Was it this one ZarthaxX?
ZarthaxX: but that's the one
Wontonimo: he's the teacher dude. yeah, he is helpful
ZarthaxX: ye, and humble
ZarthaxX: not like me, aggressive fox
struct: You are gonna do chess ZarthaxX?
ZarthaxX: struct we shouldnt talk about avx/sse already for him, he just started
Wontonimo: oh, i thought you were a seal with some show piled up at your feet
ZarthaxX: no.. im busy with stuff outside cg
ZarthaxX: lmao :rofl:
struct: you said chess randomly
ZarthaxX: oh, the code you pasted is for chess, not utt
struct: It is for uttt miniboard ZarthaxX
Wontonimo: That code is awesome! Inspiring
ZarthaxX: i dont believe you
Wontonimo: loads all 8 possible wins into a 128, and checks them all in 1 go
ZarthaxX: thought that day was about chess
ZarthaxX: well then :)
ZarthaxX: btw intrinsics perform so much worse than asm it sucks
ZarthaxX: or my experimentation was wrong
struct: Never tried
struct: Next contest ill do it in asm
ZarthaxX: great :)
ZarthaxX: i will go to your funeral for sure
ZarthaxX: *struct, the guy that tried and failed*
struct: I fail every contest :(
struct: LAst one was the closest one I guess
ZarthaxX: you rocked in the last one dude
struct: Yeah but I keep having the same problem
struct: I start day 1
Wontonimo: if you do it just right, and you don't f*** it up, it just works
struct: But I keep rewriting until last 3 days
ZarthaxX: so stop doing that
ZarthaxX: have fun coding and trying all the time
ZarthaxX: dont even think about optimizing, just try stuff
struct: Maybe I should do puzzles
struct: and learn bfs dfs and such
ZarthaxX: it would help :)
ZarthaxX: or better keep doing amazooooooooon
ZarthaxX: ppl love your contrib
struct: I think puzzles might be better
struct: I might learn some stuff
ZarthaxX: go for it then
ZarthaxX: mah man
Astrobytes: gn all
LordPhil3: have you seen Edward Snowden movie ?
SadDev: Yes, it is.
IamQuan: hi :D