Chat:World/2021-01-17

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reCurse: Finally

Coder_Raghuveer: https://www.codingame.com/clashofcode/clash/report/154867836128af97471cfd8327656e0c1fc1d39

Coder_Raghuveer: see this

Coder_Raghuveer: simplest clash

Coder_Raghuveer: only i got 100%

Default avatar.png RyanGilbert: hehe

Default avatar.png RyanGilbert: u played against all bots

Default avatar.png RyanGilbert: or nvm sorry i didnt read

Default avatar.png RyanGilbert: or maybe not idk

Mr.Ma: hi, anyone has built a genetic algo model on'code vs zombies' ?

jacek: good morning

pipebits: 2 AM no morning here lol

jacek: reBless doing d&b now? :scream:

eulerscheZahl: happy 8:43am

Default avatar.png HiRadical: hellooooooo

sayto: happy 9:50Am :p

Salted: Happy 2:02 am!

jacek: those canadians

Salted: It's a great day in Canada, and therefore the world!

jacek: this google suggestion: "if you die in canada you die in real life"

firepro20: I'm stuck at power of thor optimal angle test case. any hints?

KiwiTae: firepro20 fix it!

k4ng0u: firepro20 when you have both a vertical and horizontal diff beween thor and the lightning are you moving in diagonal (1 move SE instead of 1 move S + 1move E)?

AlgoRhythmus: hi nerds! ;P

nqsa00: hi

Default avatar.png vfairon: hi

firepro20: k4ng0u I wasn't, I realised NW SW NE SE are more powerful moves. I think im on the right track now

Default avatar.png Coron:

Stilgart: yes you are

Default avatar.png zhoubou: YES! I got 100% on Code vs Zombies with 70k. Finally found a bug in my code. Woohoo :D

emetafora: :evergreen_tree:

Default avatar.png Manhar: bugs are good

Stilgart: gg zhoubou

Default avatar.png zhoubou: Thanks!

Default avatar.png zhoubou: I'm so thrilled and proud. It was such a stupid bug :P

DomiKo: zhoubou good job

Default avatar.png zhoubou: Ty :)

Default avatar.png zhoubou: I'm wondering if I can be better in Python

Default avatar.png zhoubou: With*

jacek: can you show your python?

Default avatar.png zhoubou: My code?

jacek: python :v

Default avatar.png zhoubou: Oh... Lol

Default avatar.png LinhT.Nguyen: what u mean show python

Default avatar.png zhoubou: Oh no

Default avatar.png LinhT.Nguyen: you mean python as pet?

Default avatar.png zhoubou: Yes, he means pet :sweat_smile:

jacek: it code of course. if he made the code in D, I would ask him to show D

Default avatar.png LinhT.Nguyen: hmm this is strange i believe theres another meaning

Default avatar.png zhoubou: :rofl: jacek

Default avatar.png LinhT.Nguyen: this is so strange

Default avatar.png zhoubou: I would never code in D *sweats*

Default avatar.png LinhT.Nguyen: i thought people'd just use C instead of D

Default avatar.png zhoubou: Oh God this is not good

Default avatar.png LinhT.Nguyen: why not good

Astrobytes: jacek are you taking the P out of his D?

Default avatar.png LinhT.Nguyen: just programming languages

Default avatar.png zhoubou: I heard C++ was better

jacek: oh my https://en.wikipedia.org/wiki/P_(programming_language)

Default avatar.png LinhT.Nguyen: really

Default avatar.png LinhT.Nguyen: the world of programming is amazing

Astrobytes: Did he get his python out? Or show you his D yet jacek?

Default avatar.png LinhT.Nguyen: you mean the code?

Astrobytes: Of course.

jacek: yes. its over 100k limit :o

**BlaiseEbuth slaps Astrobytes arround a bit with a large :eggplant:

Astrobytes: :grin:

Default avatar.png zhoubou: Aanyways, Astrobytes. Student finally beat his teacher :upside_down: I'm 520th :D

Astrobytes: Ayyy, congrats zhoubou!

Default avatar.png zhoubou: Thanks! :)

eulerscheZahl: your teacher is on CG too?

Astrobytes: You had a bug in the end?

Default avatar.png zhoubou: Yeah, it was a stupid one too

Astrobytes: Most bugs are tbh

eulerscheZahl: that's a better way to parse it than a stupid teacher :P

Astrobytes: lol

Default avatar.png zhoubou: I forgot that if 2 zombies are on 1 human, human count is decremented only once lol

Default avatar.png zhoubou: I mean, I didn't account for it

Astrobytes: depriving yourself of points eh

Default avatar.png zhoubou: Hehe

Default avatar.png zhoubou: I'm wondering if NumPy might increase the score though

Default avatar.png zhoubou: Never used NumPy, so this could be a good reason to get into it

Default avatar.png zhoubou: Or maybe there aren't enough vectors and dimensions to make a difference

eulerscheZahl: https://github.com/glouw/tinn/blob/master/Tinn.c#L119 -> https://github.com/dvdplm/rustinn/blob/master/src/lib.rs#L75

eulerscheZahl: something doesn't look right in this port

BlaiseEbuth: The name ? :p

eulerscheZahl: the array size in the lines i linked

eulerscheZahl: some pointer ninja magic in C and the one who ported it to Rust didn't really understand what was going on

jacek: common with the rusties

BlaiseEbuth: Hmm. But I think the name is a greater problem.

eulerscheZahl: the naming is annoying, yes

eulerscheZahl: 1 letter vars

eulerscheZahl: and what's "nips" numberOfInputs it is

BlaiseEbuth: I meant the lib's name :p

jacek: nip could mean something else

jacek: well its tiny after all

BlaiseEbuth: nvm, the joke doesn't works in english...

BlaiseEbuth: too bad...

eulerscheZahl: something with tintin and melou?

BlaiseEbuth: Nope. in french "rustine" mean "patch"

BlaiseEbuth: And we say "mettre des rustines" when a project is barely fixed with approximative solutions...

eulerscheZahl: yeah, joke completely gets lost in translation

BlaiseEbuth: Yeah... I thought there was a "rustin" like english word... Meh

Default avatar.png n4gb07: where can we put collision pod radius in code to avoid collisions

BlaiseEbuth: At the right place.

eulerscheZahl: if you aren't in gold or maybe even legend yet, don't bother with collisions for now

Default avatar.png derp22: Do damaging items bypass ward in LCM?

eulerscheZahl: in least common multiple?

Default avatar.png derp22: Yeah that lol

Stilgart: euleur: locam

eulerscheZahl: aah

eulerscheZahl: but what's euleur?

Stilgart: just me being brainless

BlaiseEbuth: Heulleeuurrrrrr with rolled R

eulerscheZahl: locam is so long ago. I don't even remember what a ward is

Default avatar.png derp22: Divine shield

eulerscheZahl: now I got the question at least. But I don't remember, looking for replays where it happens...

Default avatar.png derp22: Don't bother, I can do that. Just thought I'd ask first to see if someone who knows and remembers happens to be around

eulerscheZahl: https://www.codingame.com/share-replay/484942826 is frame 76 what you are looking for?

eulerscheZahl: the contest was 3 years ago. I remember nothing

Default avatar.png derp22: The item also removes ward so I'm not sure if that counts

eulerscheZahl: true

eulerscheZahl: i think otherwise it would remove the ward and not deal any damage

eulerscheZahl: just like an attack from a normal card

Default avatar.png derp22: I'll just assume that and see how my eval works

DomiKo: https://github.com/CodinGame/LegendsOfCodeAndMagic

eulerscheZahl: that's an RTFM move :D

DomiKo: you can check it there

Default avatar.png zhoubou: 180k o.o

Default avatar.png zhoubou: 7th in Python :scream:

Default avatar.png zhoubou: Sorry for spamming the chat. I'm so proud of myself lol

BlaiseEbuth: :clap:

Default avatar.png zhoubou: :D

BlaiseEbuth: Sorry, there was a mosquito.

Default avatar.png zhoubou: :rofl:

Default avatar.png Takkashi: :laughing:

DomiKo: zhoubou you know you can hardcode some testcases?

Default avatar.png zhoubou: What do you mean?

Default avatar.png zhoubou: I know the validators are available, but I don't want to use them for some reason :P

DomiKo: nahhh

Default avatar.png zhoubou: What does hardcoding a testcase mean then?

DomiKo: exactly this

DomiKo: if I remember there are 3 testcases

DomiKo: where you can do BIG combo

DomiKo: and you can either spam submit

DomiKo: or hardcode them

jacek: :F

Default avatar.png zhoubou: Well I do neither. I fix bugs and submit once :P

Default avatar.png zhoubou: But I guess I could hardcode them

Default avatar.png zhoubou: So I would run sims offline until I get a very high score?

DomiKo: yes

Default avatar.png zhoubou: Hmm okay. I guess that is my next step. But it kind of feels like cheating

DomiKo: not much

DomiKo: because it's not really easy to find that big combo

struct: its either that or spam submit

struct: and hoping you can get the combo

Default avatar.png zhoubou: Guess you're right, yeah

Default avatar.png zhoubou: I'll do that :P

DomiKo: and

DomiKo: you are using python

Default avatar.png zhoubou: Which is slow, I know

DomiKo: so you have low number of sims versus c++

DomiKo: so it's like a little help for your python program

Default avatar.png zhoubou: Yeah, you're absolutely right

BlaiseEbuth: :see_no_evil:

jacek: sounds like opening books

BlaiseEbuth: "My job does not pay so much, so I can steal some food. That's not really illegal, more like a little help for live." :smirk:

Default avatar.png zhoubou: :grimacing:

DomiKo: :money_mouth:

Default avatar.png RyanGilbert: Could some people mind looking at my contribution and giving feedback or approving it?

Default avatar.png RyanGilbert: https://www.codingame.com/contribute/view/5956223929b6a2443a0b3816f7b421beea07?comment=38741

eulerscheZahl: as soon as you review mine https://www.codingame.com/contribute/view/5118d71262a5772672a3a604a0a53942eb12

Zorg1: ^^

eulerscheZahl: checkmate :P

Default avatar.png RyanGilbert: XD


jacek: catchy

Illedan: Wow, I actually used time to debug why my last bit was not set to 0 :D Guess I shouldn't be coding today.

jacek: and why was that

Illedan: It was set to 0. It was just the tostring didn't print the leading 0s :P

eulerscheZahl: because smits did the bitpacking for him

eulerscheZahl: :D

eulerscheZahl: then it's the first bit, isn't it?

Illedan: Index 63

eulerscheZahl: ah got it now

Illedan: https://tech.io/snippet/wexEwY5

eulerscheZahl: you didn't count bits

eulerscheZahl: what are you up to?

Illedan: I'll keep it for myself :P Better show by doing than by telling and not finishing

eulerscheZahl: number shifting

eulerscheZahl: just kidding, won't happen you try the NN hype train too

jacek: hype?

Illedan: Where is the hype?

Astrobytes: The hype's sleeping

eulerscheZahl: right, the only hype is about CoC

struct: they just need to convert the 5%, then everyone is happy

reCurse: The training train đŸŽ”

eulerscheZahl: :train:

eulerscheZahl: that doesn't look like a train at all

eulerscheZahl: congrats for beating that horrible league2 btw ;)

Illedan: What was the binary representation of int in C# again. Head not on the right place :P

eulerscheZahl: ?

Illedan: 0x111 => Hex Binary?

eulerscheZahl: 0b10101010

Illedan: thx

eulerscheZahl: and don't forget about the underscores for formatting

jacek: huh, youre actually gonna NN the d&b?

Illedan: Those I wont forget. I just couldn't figure out what that annotation is called to google it properly

eulerscheZahl: so CG chat beats google in this case

reCurse: Ah yes, the good old "you can only search when you know"

eulerscheZahl: but it's pretty easy to code in java or JS when you know C# and have a stable internet connection

reCurse: True, though why the "when you know c#" part?

eulerscheZahl: definitely missing some syntactic sugar but at least getting working code

eulerscheZahl: or have some prior knowledge in any other coding language

reCurse: Oh, true

eulerscheZahl: sure works without too. but less efficient

reCurse: I guess C# is quite good for discovering common concepts actually

eulerscheZahl: abstract enough that you can concentrate on algorithms and design patterns and not deal with pointers

Knee-Gears: ey euler i have a question

reCurse: It did get me acquainted with functional concepts

eulerscheZahl: number 3 on the list again, i have that already

eulerscheZahl: go ahead Knee-Gears

Knee-Gears: i learn stuff and understand it, but when i do a clash here I just frick everything up

Knee-Gears: how do i stop that?

Illedan: frick?

jacek: stop clashing then

reCurse: Red X button, top right

jacek: [solved]

Knee-Gears: xD

eulerscheZahl: keep training. there is no other way i think

Knee-Gears: okok

Illedan: Better do easy puzzles

Illedan: Because once you solve them, you can see other solutions

Illedan: and learn

Knee-Gears: ok thxx

reCurse: Keep in mind doing clashes only gets you good at doing clashes

eulerscheZahl: exercise is really important to see reoccurring patterns

eulerscheZahl: good point from reCurse

Illedan: Indeed, I have never needed to code some string pattern creation at work

eulerscheZahl: but you also know a bit of the language (loop but also lists, dictionaries, ...) if you don't know them already

reCurse: Though with some far stretching you could say dealing with reverse is like dealing with clients

Illedan: haha

eulerscheZahl: :D

Illedan: And submitting what you think work and only getting 50 % is the perfect analogy

kovi: i wonder when recurse own clashes with NN

reCurse: For? The captcha part?

eulerscheZahl: and solving the captchas ...

eulerscheZahl: yeah

eulerscheZahl: known pool of questions makes it meh

reCurse: Why NN when you can DB

kovi: well, i never clash, so i dont know how repetitive those are

eulerscheZahl: 954 clashes in my DB

eulerscheZahl: some may be removed by now (low rating = delete)

struct: how many puzzles?

eulerscheZahl: 1390 total contributions, subtract 954 clashes

eulerscheZahl: but that's only community contributions, no official puzzles

AntiSquid: DB ?

reCurse: database

BlaiseEbuth: Double Bacon

AntiSquid: ah ok that makes sense BlaiseEbuth

BlaiseEbuth: :ok_hand:

eulerscheZahl: dbdr

Default avatar.png kivasho: hey

BlaiseEbuth: ho

Salted: anyone know how to format ascii art for feedback in a comment on a puzzle contribution?

Salted: http://chat.codingame.com/pastebin/8c1a9997-0da6-4975-920d-482f5f55e535

AntiSquid: "i want to shitpost, but lack the talent"

Salted: It's helpful I think

eulerscheZahl: try nbsp

AntiSquid: ah nvm, that's not very entertaining ascii art

eulerscheZahl: not sure if it works

Salted: Hmm, I just used the pastebin link. Maybe that will just work for a bit

Default avatar.png n4gb07: yo..top

Default avatar.png n4gb07: :)

Default avatar.png Angecide: ok I'm totally feeling it, this might be the submit that gets me to legend in uttt

Default avatar.png Angecide: 32 point, not even half ways, something has to be totally rigged if i dont make it

struct: How many points does boss have?

Default avatar.png Angecide: too many, I am stagnating

jacek: it reminds me of someone https://img-9gag-fun.9cache.com/photo/axM2Pzb_460swp.webp

Default avatar.png n4gb07: oh legend needs >32?

jacek: are you sure you sent new bot? :v

Default avatar.png Angecide: legend is impossible

Default avatar.png n4gb07: got 27.12 in this round.. i will be in gold after an hour

Default avatar.png Angecide: submitting a bot is like gambling

Default avatar.png Angecide: where you pay with your time

Default avatar.png Angecide: O

Default avatar.png Angecide: M

Default avatar.png Angecide: G

Default avatar.png Angecide: I reached legend

Default avatar.png Angecide: @@@@

reCurse: :clap:

Default avatar.png Angecide: hm, I guess it takes time for it to update on the actual leaderboard

Default avatar.png Angecide: but i did get the notification

struct: you need to wait for promotion

Default avatar.png Angecide: I see I see

struct: Older multies have that problem

VizGhar: congrats :) MCTS?

Default avatar.png Angecide: yea, a really shitty one I think

VizGhar: hmm what language?

Default avatar.png Angecide: c++

Default avatar.png Angecide: it updated, oficially legend on the leaderboard

VizGhar: well ask reCurse, I've seen his post somewhere about how you should use C++ on CG

VizGhar: key is no STD

VizGhar: so you might try ansi C right away :D

Default avatar.png Angecide: yeye I am doing BMI2 and stuff like that

reCurse: uh?

Default avatar.png derp22: If you have an STD, you're fucked. So the key is to not have one

jacek: oO

Default avatar.png Angecide: I started learning c++ 4 months ago when I reached a bottleneck with python

VizGhar: ah it wasn't reCurse sry :| https://www.codingame.com/forum/t/c-and-the-o3-compilation-flag/1670

VizGhar: :D you reached it pretty fast didn't you?

Default avatar.png Angecide: I guess, but I did ask for some help occasionally on the discord server and also a bit in here, which helped me a lot

Astrobytes: You were already going in the right direction, well done

VizGhar: here, have a rank of Jedi knight... I'm not 5% so not looking for competitions that much. But earning legend in such short time is nice

Astrobytes: Some people just go for certain multis or optims (or puzzles), so XP and rank is not always a helpful metric

VizGhar: If I go for multi. I'm going for such multis, I can show to my wife :D yeah I'm more like puzzle guy

Default avatar.png zhoubou: I'm currently following the quest map. And getting hung up on getting better scores, while I'm at it.

Default avatar.png zhoubou: I think I'm done with CvZ. 180k is good enough for now I think

darkhorse64: stl bad for CG is an hoax

Default avatar.png Angecide: it is fake news

Default avatar.png zhoubou: They are brainwashing you through puzzles.

darkhorse64: The truth is many people don't know how containers are behaving and use them wrongly

RoboStac: there were real issues with it on that version of gcc (4.9).

Severed: Is the Power of Thor game broken for anyone else? Giving me wrong coordinates for the player

Default avatar.png derp22: https://www.codingame.com/training/easy/power-of-thor-episode-1 this one?

Severed: yes, making a post there now.

darkhorse64: Look at the number of people who solved it. The problem is in your code

SPDene: my solution from several months ago still passes everything

Severed: No. all Ive done is run debug to get the coordiantes

Severed: its assigning the lights Y as the players Y as well, which its not

darkhorse64: You have to update Thor coordinates yourself

Severed: No, you tell him to go a direction

Severed: His location is Y=0, but debug says its 4

darkhorse64: You have an error reading the inputs or you issue too many commands per turn

Severed: im doing nothing yet besides running 4 lines of debug to get each X and Y

Severed: and its wrong

BlaiseEbuth: darkhorse64, listen to him ! He KNOWS. So stop saying bulshits to him.

RoboStac: if you want to paste your code in here we can tell you whats wrong

Severed: http://chat.codingame.com/pastebin/a9ae6ec8-952c-4d8b-a7fc-65bfe0ba493b

Default avatar.png zhoubou: You're not updating the coordinates.

darkhorse64: BlaiseEbuth: no bullshit, he is doing exactly what I said, too many commands

SPDene: For "Straight Line" test case, 4 is the correct Y coordinate

BlaiseEbuth: No. You're wrong darkhorse64. He KNOWS.

struct: he is printing to stderr

struct: he only has 1 print

struct: to stdout

Astrobytes: Ferme ta bouche BlaiseEbuth :rofl:

Default avatar.png zhoubou: His IO is fine

darkhorse64: Sorry, my bad, shoud go to sleep

darkhorse64: *should

Default avatar.png zhoubou: He is just not updating x,y coordinates of Thor

Severed: Oh, so map is 45 degree?

struct: Severed the coordinates are only read one time

Astrobytes: Severed: You are not updating Thors coordinates, but you are printing "NE" every turn

struct: you need to update them yuorself

Astrobytes: So Thor is moving, but you are not updating the position as has been said

mzbear: Severed, press the rewind button below the display to get to first frame. Check thor's coordinates again. They should match now

Severed: Gotcha, I was looking at map wrong.

Severed: Thanks

mzbear: does Thor have debug mode in the display? A lot of puzzles have it, you can enable debug and hover things to see their coordinates

Default avatar.png zhoubou: I don't think it does

Default avatar.png derp22: Nope

mzbear: That's a shame

SPDene: not a "debug mode", but it does give "game information: Thor position = (31,4). Light position = (31,4). Energy = 74

Astrobytes: Just be careful you don't get a Thor finger from pressing 'Submit' too often.

darkhorse64: OK, I have been a bit blunt, sorry about that but my first hint was the right one

darkhorse64: Hammered by captchas

BlaiseEbuth: The man who already KNOWS don't need hint.

Astrobytes: darkhorse64: Don't worry, BlaiseEbuth is taking the piss :D

Astrobytes: So out of character! :P

darkhorse64: Bad day ?

Westicles: ^^ I can't tell if Salted is trolling me or not

BlaiseEbuth: Trollception !

Astrobytes: hehehehe

mzbear: everybody be kungfu trolling

Astrobytes: "Hah! Who? Wha? Who's that?"

Westicles: https://www.codingame.com/contribute/view/597138ad120ca73e7e45ee52da5a280aba3d

Astrobytes: lol, must have misunderstood

mzbear: meanwhile, i am very sad at There is no Spoon ep 2, since my code says the Expert testcase is unsolvable :(

BlaiseEbuth: If you code say that...

BlaiseEbuth: It must KNOW !

Astrobytes: THEN IT MUST BE TRUE. You should make a forum post immediately.

Astrobytes: And ping all the staff on discord.

Astrobytes: And PM euler.

Astrobytes: Obviously.

VizGhar: lol :)

BlaiseEbuth: AutomatonNN ! Red alert !

AutomatonNN: annoying news about that :)

VizGhar: expert testcase is last one? it was much easier to solve then CG testcase

Astrobytes: lol NN speaks sense in World for once!

VizGhar: AutomatonNN is right guys o.O

AutomatonNN: bend the first one

mzbear: viz, the CG testcase times out currently, but expert testcase doesn't, so i'm looking at fixing expert case first. just can't figure out what's wrong with my code ;_;

BlaiseEbuth: AutomatonNN ! Ping euler !

AutomatonNN: eulerscheZahl is there a way to see the code and it will say that the compiler will probably create

BlaiseEbuth: Thx

SPDene: Westicles I think it might help to say A-Z represent the DEPTH of the pool, not the height - if it was "height", 26 would be above 25

SPDene: and if he doesn't see that it's the other way round, it's VERY confusing

VizGhar: mzbear maybe you are computing closed graphs incorectly?

Westicles: SPDene, 26 is above 25...

SPDene: then it's really confusing... you say "Outside the pool the height is 0", and the uotside isa square of Zs

mzbear: nah, something else is wrong, because my algorithm says there's a node that cannot be satisfied no matter what. so perhaps my heuristics are buggy. but i've gone through them several times already. maybe i'll need to postpone this for another day >_<

Westicles: The Z's are the edge of the pool, not outside

Astrobytes: Yeah I think depth would solve the issue. I got it right away but it may help to clarify.

SPDene: that's really confusing

Westicles: Nobody been to a swimming pool? :P

Astrobytes: lol, no I get it. Some might not though.

VizGhar: bear have a rest :) ... I solved all except CG case in 2 days. then waited 3 months to finally solve the CG in 1hr

SPDene: I've never been to a swimming pool when you have to climb up 26 units to get in

Astrobytes: Getting into my local pool is a fair whack above ground level tbh

Astrobytes: Anyway, I do think depth would be more appropriate.

Westicles: https://www.homedepot.com/b/Outdoors-Pools-Above-Ground-Pools/N-5yc1vZcfyt

VizGhar: mzbear maybe solution will help you somehow https://pasteboard.co/JK7rZrs.png

Westicles: Depth isn't accurate though

Astrobytes: Eh, I retract all my previous comments.

Astrobytes: "above-ground swimming pools"

Astrobytes: My bad, I missed that.

Astrobytes: Height is definitely OK.

Astrobytes: (imo ofc)

mzbear: VizGhar, it helps a bit, it shows that my heuristics are correct up until it starts the search

mzbear: if i help my code by hardcoding one of the decisive links in, it finds the answer correctly. ugh

struct: These above ground pools seem a bit expensive

struct: Is there a similar to coc but for photoshop?

Default avatar.png derp22: How would the images be validated?

mzbear: ffs lol, this is the graph continuity problem after all. This incorrectly flags a perfectly good solution as incorrect

VizGhar: :thumbsup: told ya :)

mzbear: i have my own disjoint set implementation and i cant find a bug in it, yet it must have a bug ...

mzbear: lol, i went to the bathroom and immediately realized where the bug was. the debugging power of a bathroom break is amazing

mzbear: right in time before network errors hit

VizGhar: :poop:

VizGhar: I see you have solved Shadows of the knight 2... have u used the approach - resolve x first y second, or something more sophisticated?

struct: x first y second works

mzbear: i recall i solved it one axis at a time, yes

mzbear: now it's only the CG case left...

VizGhar: that's too easy :| I tried Trilateration, but with not much success... Even debug mode marked final node as not solution :D

VizGhar: sometimes

VizGhar: I'll solve it on both axis separately then

VizGhar: It works, but I can't instruct properly where to jump exactly... to costly operation

VizGhar: *too

mzbear: oh, i just needed to add one more heuristic and now the CG case solves too

mzbear: there we go, spoon ep 2 done. not the prettiest possible code but whatever

mzbear: and while reading someone else's code, i realize i did so many stupid things in my code :D

mzbear: i'm upset at how much better DaNinja's code is compared to mine

mzbear: ohwell

Westicles: That's how I was with Binary neural network Part 1. Some big solution then I see a guy did it in 9 loc


Westicles: Really just one line if you take out the io

MeNubz: Why sometimes codingame gives me 75% after I have already passed all the code?

reCurse: Validators are slightly different

Wontonimo: to see if your code solves the general problem (as opposed to just the visible tests)

Minato_N: hi

Minato_N: sup

Wontonimo: hi

Wontonimo: what programming language do you use Minato?

Default avatar.png PetarVasiljevic: why is this so easy

Default avatar.png PetarVasiljevic: this clash of code thing man

Default avatar.png PetarVasiljevic: So EASY MAN


mylittlestojan: ide gas

Default avatar.png PetarVasiljevic: WTF

Default avatar.png PetarVasiljevic: :grinning: