Chat:World/2021-01-13
proogrmr: yo
APJames: i'm struggling with coders strike back. anyone work on this puzzle?
jacek: whats wrong
ProgrammerDog: https://www.codingame.com/contribute/view/608471d9a035563b80a42a6d2da35b8d00c8
UnnamedCodinGamer: how does one cut/paste in the IDE?
struct: ctrl x ctrl v?
Westicles: you can't
struct: Isnt ctrl x cut?
struct: I use classic, not emacs or vim
UnnamedCodinGamer: ctrl x, ctrl v works
Westicles: I mean you can't with just a mouse. It is frustrating
struct: ah
UnnamedCodinGamer: cut from the menu does not
struct: I never use mouse for that stuff
Westicles: Copy is on the menu but not paste
struct: Ah I see why
struct: You need to allow permission
struct: I just tried
struct: ah got popup asking me to permission for clipboard
UnnamedCodinGamer: can you do that in settings?
struct: one sec i post gif
struct: sorry a bit slow encoding
struct: you use chrome UnnamedCodinGamer?
UnnamedCodinGamer: currently firefox
UnnamedCodinGamer: never mind, ctrl x, ctrl v is good enough
struct: https://gifyu.com/image/Fn10
struct: on chrome I need to enable that permission
struct: or doesnt allow me
Westicles: hmm, your menu options are different than mine.
UnnamedCodinGamer: firefox menu in ide does not have paste
UnnamedCodinGamer: in chrome it works
Westicles: ah, okay I have FF as well
struct: ah
struct: https://microsoft.github.io/monaco-editor/
struct: Monaco editor doesnt seem to have paste on firefox
ProgrammerDog: https://www.codingame.com/contribute/view/608471d9a035563b80a42a6d2da35b8d00c8
BlaiseEbuth: ProgrammerDog : do you want something ?
Westicles: ProgrammerDog, you are in trouble now
BlaiseEbuth: No need to dm me.
Westicles: It better be really good...
BlaiseEbuth: You better be quiet Westicles.
Westicles: ?
BlaiseEbuth: ProgrammerDog : I just meant, don't post repeatedly your contribution's link. If you want advices, or anything, ask, but be explicit...
VizGhar: He just want that achievement :D
Saeed9321: https://www.codingame.com/clashofcode/clash/1543142ca7c5462f88c7e2da13c0fd72c2263d6
VizGhar: hope he won't find out the one with friend requests
VizGhar: Saeed9321 >> #clash
VizGhar: I want filter for disabling CoC links
jacek: bt :scream:
xDabDoub: PEPEpoopoo
Flekysek: Can maybe somebody help me with one task?
jacek: be more specific
Jaystah: deutscher?
VizGhar: Flekysek jacek helped you as much as he could
jacek: he pmed me
Flekysek: yes we have private conversation and jacek is tring to help me :) thanks
VizGhar: :grinning: just as i said
ChampionCoder: Can you guys tell me what you think: https://www.codingame.com/contribute/view/6077df7d033fc5a77c16113f2a19f0512451
Westicles: I'm afraid to say anything
jacek: :thinking:
jacek: oO
AntiSquid: yes
reCurse: Funny, everyone is on discord and I'd rather have webchat now
eulerscheZahl: yay to webchat!
reCurse: Quite upset -_-
eulerscheZahl: RIP community contests :(
reCurse: I don't know why I'm surprised
reCurse: Should have been obvious
eulerscheZahl: i try to sell my game to Neumann now but i'm not very optimistic that it's possible
reCurse: Just such a shame there's no alternative
Astrobytes: Grim afternoon as I just said to euler.
reCurse: Something unique being squandered like that
reCurse: Ugh.
Astrobytes: I like your 'member of the 5%' btw reCurse.
Nerchio: Puzzles of the week are new (not seen before) every time?
eulerscheZahl: then i'll just dump the game on the contribute page where community bot can refuse it in 30 days
reCurse: Eh
reCurse: Have to blow some steam off somewhere
eulerscheZahl: POTW = promoting an old puzzle
reCurse: RIP old CG
Nerchio: ok that's what i thought
kovi: :(
BlaiseEbuth: :(
Nerchio: i was confused what G-ROM said in the discussion
kovi: what is new cg then?
eulerscheZahl: i also see that tendency to please the 95% more in the game design
reCurse: I won't answer that question
reCurse: It will not be nice at all
Astrobytes: < old CG
eulerscheZahl: incomplete input that hurts those 5% and is a pain to deal with
BlaiseEbuth: kovi : coc :grin:
reCurse: Think I'll take a walk or something
kovi: as clash of code?
Nerchio: in my opinion 2 big contests per year and 2 community contests in between breaks would be best
eulerscheZahl: i did that and just came back 10min ago
Westicles: It seems like total number of people signed up for a contest is a very important metric for them
reCurse: Yeah they went full engagement bullshit
eulerscheZahl: maybe i should turn around and take another walk
reCurse: We're just a vocal minority guys who cares
Astrobytes: Truly depressing.
eulerscheZahl: oh, you changed your status on discord
eulerscheZahl: i'll follow along
BlaiseEbuth: noisy more than vocal, from their view...
Nerchio: so what exactly do you guys want i feel like nobody really explained it
reCurse: More contests for one
reCurse: We're even willing to provide them
reCurse: But it would hurt their big numbers
Astrobytes: Yeah, I mean...
Nerchio: I think they just don't want to promote them in the same way they do the big ones
Astrobytes: On a plate right.
Astrobytes: That's fine Nerchio, but they propose that they have to be 'less competitive' or something to that effect.
Nerchio: but in my opinion clearly sticking to schedule of 2 big events, and saying to look out for a community event in the meantime would be at least a decent choice
reCurse: It's fairly obvious what they're aiming for now
reCurse: Ugh, not in a constructive mood. bbl
eulerscheZahl: summary: creating multiplayers probably isn't worth the effort. takes weeks to code and only a handful of users will ever play them
jrke: ^ agreed
Nerchio: but community contests would be provided by community? :D
Nerchio: so they don't put that much effort into it
Nerchio: how about: letting the community to run the community contest (providing the game etc.) and making sure only one of these can be run in X amount of time.
Nerchio: then you can have a place to promote these as they become multis as well "last community contest"
Nerchio: etc
reCurse: Announcing them would "cannibalize" their main events, so they'd rather not
Nerchio: well they don't need to do a giant announcement, do they? :D
reCurse: If you want people to participate
reCurse: A lot of competition only shows up then
Astrobytes: Re. cannibalising, I thought there were less players in pacman because OOC > pacman but... unpopular opinion perhaps.
Nerchio: it's probably both :D
kovi: that was too close together and long ooc
Nerchio: yeah
Nerchio: it was a scheduling mistake imo, which can be easily avoided
kovi: but 2 oficial + 2 community is still 3 month per contest
Nerchio: could put a game like this easily in the gap between 2 big events per year we have now
Astrobytes: Well, it was an impromptu 'lockdown' event
Astrobytes: (OOC)
Astrobytes: Anyway, I'm going to cook some chickpeas in a frustrated way, afk
MSmits: lol at all this "member of the 5%"
MSmits: in discord
JBM: i thought i was the minority
JBM: now i don't know where i stand anymore
darkhorse64: member of the 0.1%
BlaiseEbuth: Member of the me%
MSmits: mmh i think you are a minority on your own :P
eulerscheZahl: time to publish my game i guess :(
jrke: i joined just 5 mins ago and session time ended lol
MSmits: yeah eulerscheZahl i'm a bit sad for you and other guys who were hoping for more contests
JBM: i dunno if i can empathise
Nerchio: eulerscheZahl there has to a middle ground between giant community announcement ("cannibilizing the official contest") and publishing randomly
MSmits: personally I enjoy myself regardless, but I know how much you guys want this
JBM: CCs were announced as closed for more than a year now
darkhorse64: Sorry, Discord is banned at my workplace. Could someone make a short summary of the annoucements ?
Nerchio: there wasn't really announcements more like discussion
MSmits: not me, i was in and out due to work
JBM: (17:25:17) eulerscheZahl: summary: creating multiplayers probably isn't worth the effort. takes weeks to code and only a handful of users will ever play them
JBM: I'm banned on Discord's workplace
MSmits: i dont agree with this though, looking at Onitama for example. Quite succesful imho and it will continue to grow
struct: Yeah, very disapoiting outcome
eulerscheZahl: Onitama was a short weekend project
darkhorse64: No backing at all from CG to run these community contests (leagues and such) ?
eulerscheZahl: struct knows my other game already. much more effort
struct: yeah, euler spent a lot of time on it
jrke: damn i can understand your feeling euler
jacek: good afternoon
MSmits: Oh ok. Well maybe we should promote it more when you release it eulerscheZahl
struct: MSmits it wont do much imo
jrke: promoting by us and promoting by CG is having great difference
MSmits: true
kovi: i'm really sorry about it euler and while we are at it, big kudos for you and any content-crafter
MSmits: ^
eulerscheZahl: random release here we go https://www.codingame.com/contribute/view/5118d71262a5772672a3a604a0a53942eb12
struct: comunity games dont get much love
struct: from bugs, to feature requests
jrke: don't worry eulerscheZalh we all will do our best to promote it
jacek: :c
MSmits: ohh looks cool
darkhorse64: A 50 times difference at least in terms of audience
eulerscheZahl: yes
eulerscheZahl: that game i just shared even has some new features
MSmits: not at least, on average
eulerscheZahl: debug drawing commands (LINE, CIRCLE, RECT, TEXT)
MSmits: he may get between 300-500,
eulerscheZahl: which you can toggle in visibility
jacek: ohh, a path finding game
eulerscheZahl: customizable color. you can assign a fixed color to yourself so you are always red
jrke: "in Bronze league all rules will be unlocked" feeling bad for you euler
eulerscheZahl: RIP
reCurse: RIP
jacek: oO
eulerscheZahl: not gonna edit that, I don't care anymore
MSmits: just leave it for a bit, you'll come back to it later when disappointment is not so fresh
eulerscheZahl: those were my boss names:
eulerscheZahl: http://chat.codingame.com/pastebin/e70bb7f2-6575-4a6d-90a8-5a2bd489ef86
eulerscheZahl: disappointment. that's a good tag for the game
kovi: maybe we should try to add focus to the community contests. vote and chose one per 1-2 month?
MSmits: been done, it does work somewhat, but there are problems
MSmits: mostly that some players already have a bot
MSmits: euler, do you want to talk about the game or ?
MSmits: I do have some questions
jacek: i think hes not in the mood
jrke: lot of debug info work
jrke: nice
MSmits: yeah thats what i was wondering
struct: MSmits I know most of the rules
MSmits: it looks like a great game eulerscheZahl, if you want any support from me I'll gladly give it, but I can't take away the disappointment :(
jrke: JBM you are getting every input so no fog of war i think
eulerscheZahl: published as WIP now. thanks for suggesting that tag
reCurse: 5% tag
kovi: :)
MSmits: struct i was only wondering if the x, y coordinates have any effect on the game besides forming the graph
eulerscheZahl: yes, you can add new paths
MSmits: ohh ok
eulerscheZahl: but only if dist <= 400
eulerscheZahl: the graph is sparse on purpose
MSmits: I see
eulerscheZahl: so you have to create new triangles to increase your score gain and ability for fast spawning
MSmits: this happens in higher leagues I guess?
eulerscheZahl: yes
MSmits: ah ok, so it's not my fault for reading badly
eulerscheZahl: it's your fault for not switching leagues
eulerscheZahl: btw there's a debug mode in case you missed it
MSmits: ohh
eulerscheZahl: less fancy but easier for writing bots
MSmits: I am pretty new to using contributions, didnt even know there was a league switdh
MSmits: makes sense ofc
eulerscheZahl: and you can draw your own stuff, like random circles: https://cdn.discordapp.com/attachments/763769786663567360/798562647405625344/unknown.png
eulerscheZahl: there's a toggle to show/hide them
MSmits: pretty advanced stuff
eulerscheZahl: i had some "fun" with JS
reCurse: Looks really cool tbh
PolarBear4u: UwU
reCurse: I know it's not much of a consolation
eulerscheZahl: i kinda saw it coming
reCurse: Probably going to scrap my halfdone game too
eulerscheZahl: asked Thibaud in August
MSmits: well you're already, at least in my view, the top creator on CG
eulerscheZahl: when they forget about your request for a while, that's rarely a good sign
MSmits: reCurse this is not chess you're talking about I guess?
reCurse: No
MSmits: you have a different one?
eulerscheZahl: he has something else in the making
MSmits: ah
reCurse: But yeah fuck it
jrke: no cost for spawning?
eulerscheZahl: nope
eulerscheZahl: only for attacking and paths changes
eulerscheZahl: invest 3 units to get a new one :D
MSmits: btw reCurse i do believe the 5% number, I just dont think it reflects the important of this group properly
MSmits: they are far more active in many ways
MSmits: importance
eulerscheZahl: and keep the community alive even outside of those contests
MSmits: exactly
eulerscheZahl: find and report obscure bugs
MSmits: this is actually the 0,5% probably, the ones that stick around between contests
Nerchio: if it wasn't for you guys it would be just clash invites in this chat
MSmits: the other 4.5% reappear on the next contest
reCurse: 5% is such a terrible perspective on things
reCurse: It says a lot
reCurse: It says too much in fact
MSmits: its just hard to even calculate such a percentage. Who do you add into the total? The person that just completed two puzzles?
Gabbek: Hello once again, let me read the conversation a bit. *afk*
eulerscheZahl: there was a poll after the last contests
MSmits: oh is that where they got it
reCurse: Because that's the way to look at things
reCurse: Poll results
JBM: so it was already biased in favor of competitors
eulerscheZahl: where I clicked that I didn't care about streamers or company leaderboards
MSmits: the wording matters though
reCurse: All about those visits numbers
reCurse: Who cares about quality or what people bring
reCurse: They're just a minority
reCurse: Vocal minority so safe to ignore
MSmits: mmh that a bit cynical even though there's a grain of truth to that I think
eulerscheZahl: if we could just ignore the conspiracy idiots instead
kovi: depends on what is the goal (business)
MSmits: reCurse and i had a whole argument about the degree to which quality matters. This touches that discussion i guess
MSmits: let's not repeat it though :)
JBM: they settled the quality vs quantity debate when they opened the questmap
MSmits: how so
eulerscheZahl: ++
kovi: i see this tendency in many gamer communities (last: battleground reset in hearthstone)...
jrke: i got the rules but didn't get how to start for tryangle catch lol
MSmits: ohh i know what you mean now JBM
eulerscheZahl: thibaud is a passionate heartstone player, now i understand it
MSmits: i dont think that was an intended sideeffect though
MSmits: the huge contribution queue
eulerscheZahl: it was to be expected
MSmits: sure
eulerscheZahl: see hacktoberfest
JBM: yeah that was kind of a trainwreck this year
JBM: probably the latest years rising
eulerscheZahl: like a school class here on chat
eulerscheZahl: but lasting for a full month
kovi: but in cg community contribution/content (which also comes from 5%) is way more than building community in games
eulerscheZahl: so the 5% have this section where they can contribution multiplayer games. and please stay there
eulerscheZahl: contribute*
jrke: i am thinking to make a website for now which can create a new contest just by filling a single form why consisit of info like duration of contest starting and ending date multi name is it original content or not etc etc...
MSmits: well it's not the exact same group of course, the 5% competitors and the creators
jrke: which instead of why*
MSmits: they have overlap
eulerscheZahl: you need an original game for a contest
MSmits: for a traditional and fair contest yes
eulerscheZahl: otherwise it's not remotely the same at least for me
jrke: no for community contests i am talking for
struct: Well from those 5% you are lucky if 25% join your game
struct: From what I understood they said 500 player for bronze
eulerscheZahl: sorry but I refuse to call events like Winter Throne a contest
MSmits: jrke I think the main problem is visibility
struct: how many comunity games have 500 players?
struct: 0?
MSmits: i think there could be one or two, not sure
jrke: hmm
Gabbek: 0 I think
eulerscheZahl: dots and boxes has the most I think
jrke: max is 327 for dots and boxes
eulerscheZahl: 327
eulerscheZahl: vindinium at 302. and online for almost 2 years
MSmits: these are submitted bots ofc
eulerscheZahl: promoting the "Code of ice and fire" game
MSmits: for the contest numbers, are we only counting submitted bots?
eulerscheZahl: in a contest-like format with a filtered leaderboard
eulerscheZahl: you didn't missed much imo
struct: Well CG seems to count the players that registered
jrke: winter throne was unofficial community contest by me
struct: Instead of the ones that actually played
Nerchio: come on it was fun :D
kovi: oh, so it is not the 2/year big contest they afraid? they want those minicontests to not overshadowed by other?
eulerscheZahl: i had a strong bot before. so for me there was absolutely no point in playing
MSmits: I wonder if you only count players that submitted a serious bot, say 200+ lines for a multi and compare that with those who did on a contest, if it is still a factor of 50
Nerchio: yeah obviously in terms of community contests we are talking about new contributions
eulerscheZahl: yes, not canibalize the big ones
MSmits: eulerscheZahl, some of your games I spent 20x as much time on than you did creating them. Do I then count as at least 20 participants?
eulerscheZahl: nope :P
MSmits: bah :P
eulerscheZahl: but for tryangle catch that would mean a lot of effort for you, better start coding already
jrke: the most i spended on any community game is D&B and the next which comes is othello
eulerscheZahl: sorry, I read the question wrong
eulerscheZahl: yes, that counts extra
MSmits: yeah I will do that, but not right now, that;s a difficult game, as it should be for a contest
eulerscheZahl: for a community contribution it might even be a curse
MSmits: I did a corona test today btw, I am 99% sure it is nothing
MSmits: just to be safe i had to stay home from work
jrke: have to for slep gn
jacek: you failed the test?
eulerscheZahl: keep players busy for a week. but outside of contests few are willing to tackle such a complex thing
MSmits: 24-48 hr wait jacek
MSmits: no idea if i failed
eulerscheZahl: so: mouth or nose?
eulerscheZahl: where to inject the tube in a smits?
MSmits: I have had 2 days of some fluid water/slime in my airways, not much but just enough to wonder. And some tiredness
MSmits: oh
MSmits: both
eulerscheZahl: wow
MSmits: its not a tube
eulerscheZahl: i didn't get testing. but even thinking about the nose part :scream:
MSmits: stick with soft stuff dunno what it is
MSmits: a swab, thats it
eulerscheZahl: didn't know the English word and was too lazy to look it up
eulerscheZahl: thus tube
MSmits: well it was nothing, i think i inadvertently made the test easier
MSmits: i woke up 10 mins before the test
MSmits: had to put on clothes and raced to the test-street
MSmits: i think when you cycle that fast your air ways are really open
MSmits: so the thing went in my nose easily
eulerscheZahl: lucky you
MSmits: yeah, but its not exactly fun to oversleep on your corona test :P
eulerscheZahl: you still arrived on time, didn't you?
MSmits: a few minutes late but there was a long line of cars, they didnt care really
MSmits: i think the appointment is just to limit the total number of people
SPDene: eulerscheZahl probably "cotton bud" in british english; "q-tip" in american
MSmits: ah yeah q-tip
eulerscheZahl: i still remember Trump showing it and explaining how similar it is to that ear cleaning thing
kovi: euler: you are right about heavy involvment/motivation on 1-2 week contest
MSmits: yeah just longer and thinner
Astrobytes: It's a swab test.
eulerscheZahl: https://www.youtube.com/watch?v=_Q6gW6lOSMY&ab_channel=BreitbartNews
Astrobytes: Nasopharyngeal to be precise
MSmits: nice to see you're learning new things from Trump euler :P
eulerscheZahl: it rarely happens. I learn more here on chat
eulerscheZahl: but i like the beginner level of English, easy to follow :imp:
Astrobytes: :D
eulerscheZahl: great job
JBM: in case you failed to parse the first utterance
MSmits: thats actually a super rare video by Trump thats quite good
eulerscheZahl: listen and repeat
MSmits: i guess there's the off chance a total madman might say something useful every once in a while :P
eulerscheZahl: infinite monkey theorem
MSmits: that yeah
Astrobytes: I feel infinite Donalds would still fail.
MSmits: lol
Astrobytes: Also, euler: "Queen Elisaboss II" - stroke of genius right there.
eulerscheZahl: maybe if we don't expect a whole Shakespeare novel but limit it to the length of a twitter message?
eulerscheZahl: yeah, I got creative on the boss names :D
Astrobytes: The tags... "Disappointment, 5%"
reCurse: Gotta keep the memes up
jacek: 5%?
Gabbek: Gotta love the "Member of the 5%", good job :p
reCurse: :)
reCurse: jacek: Competitive aspect is only 5% of people so there's zero priority into it
eulerscheZahl: when this is an acceptable tag: 💦💦💦🔥🔥🔥
eulerscheZahl: then I don't see any reason against mine
reCurse: Has to promote learning and social and things that make numbers look bigger
jacek: but im antisocial :/
reCurse: Who cares about those hardcore guys anyway, there's so few of them
JBM: who cares about the niche language ppl not getting any solution upvotes, there's so few of them
reCurse: Different topic but ok
JBM: hey i got minority complaints of my own ok
reCurse: Sure
TBali: for this 5% stuff. What is 100%? The 2million CG signups they have?
VizGhar: I'm not finished with official puzzles yet, so I agree with not pushing competitions... but in 6-7 months I'll be striving for more competitions :P
reCurse: It's just different as in we know that something works but won't because it's not focused
JBM: the xp loot part did get a laugh out of me
TBali: half of this 2million does not even pass onboarding
eulerscheZahl: i think 100% = all contest participants
reCurse: As opposed to something that doesn't work as well because there's no people to begin wtih
BlaiseEbuth: There's 50% smurfs in the 100%
TBali: contest participants - that is 10k people
reCurse: Look at these numbers, look at them
Astrobytes: I'm not gonna say anything for now, my mouth gets me in trouble a lot.
reCurse: I'm way past that
reCurse: Current plan is to win the lottery and create a platform, more likely to succeed
eulerscheZahl: :D
jacek: with blackjack and hookers
Gabbek: Guess I'll try not to give up and atleast finish my CotR project so you can play few games against your bot euler :) regarding 5%... that's the sad reality of how stuff operates :(
eulerscheZahl: and then use another framework than pixi
JBM: pixi sucking seems to be a purely cg problem though
eulerscheZahl: i had some problems with it too
eulerscheZahl: i wrote that static website to play Number Shifting on
JBM: i've seen it used in quite a few places now i've got my eyes opened, and my CPU doesn't go near CG levels
Astrobytes: you did NS with that right
reCurse: At least free up more resources to pixi by nuking angular
eulerscheZahl: pretty straight forward, no bells ans whistles
Astrobytes: And it hogs memory after a wee while
eulerscheZahl: massive GPU hit even when you have a static content and no animations
Astrobytes: Yeah.
eulerscheZahl: i think i'll move my game from WIP to ready tomorrow
eulerscheZahl: then it can get garbage collected on Valentine's day
eulerscheZahl: (30 day autoremove)
reCurse: Not sure I understand
TBali: it will get approved in to time with no comment quest approvers
reCurse: It will get approved
eulerscheZahl: blockout is in the 2nd run already
TBali: shall I reject just to keep the balance? :-)
Astrobytes: lol, not wrong TBali
JBM: at least coordinate with your betatesters to get them to approve
JBM: once the first notification shoots it's very fast
eulerscheZahl: then i'll keep it WIP for a bit longer. no need to rush. there hasn't been that much of review yet (mostly statement, visuals, no gameplay)
eulerscheZahl: i wrote some unit tests to cover corner cases
reCurse: Anyway meetings over, I'm overdue for a walk, bbl
Astrobytes: laters
eulerscheZahl: i'm hungry, see you
JBM: lucky you who're still allowed that
reCurse: Before 8pm still can :D
Gabbek: have a good one
VizGhar: those tags
JJplayz: guys im doing coders strike back but i get an error at else on line 17
JJplayz: http://chat.codingame.com/pastebin/601e1701-efa9-4a51-8e3a-35f9b59bb981
jacek: what error
jacek: what language is that? o.O
Salted: I was thinking it was javascript till I say the then after if
Salted: saw*
TBali: sticky keys, eh?
eulerscheZahl: it has already been dealt with ;)
TBali: So CG has aid for disabilies? Very thoughtful
TBali: :)
eulerscheZahl: no, we make sure they are left alone and can't call for help anymore
Astrobytes: Ooof :D
BlaiseEbuth: Yeah ! Darwinism on #world !
zhoubou: Why is this code outputting wrong coordinates?
zhoubou: def distance_sq(x1, y1, x2, y2): http://chat.codingame.com/pastebin/d534bfba-3444-405f-94bc-072c2d7df97f
BlaiseEbuth: If you know that the result should be (0, 50), mutliply your function result by 2.
BlaiseEbuth: #beSmart
zhoubou: But if I do print(translate(0, 0, 0, 200, 50**2)) then I get (0, 12)
zhoubou: Then, multiplying by 2 wouldn't work :)
BlaiseEbuth: But I confirm your first degree works perfectly. :smirk:
BlaiseEbuth: Hmm... Not sure of the expression in english...
BlaiseEbuth: NVM. That was a joke.
BlaiseEbuth: the *2
zhoubou: Oh. I fell for it didn't I
zhoubou: Yes! I got over 40k on Code vs Zombies. Finally!
AnalPainGiver: that's nice, zh
Salted: That's up there
Edi007: Dude, can you what is the best approach to solve this puzzles, I am struggling so much
Edi007: There is so much information at once, it is so overwehlming for begginers
Edi007: Yes, but the simplest is still difficult
Edi007: They do note provide explanations or better ways
Edi007: It is like an easy task category with a lot of description and information, that is just too overwehlming, instead of doing really simple stuff just to get the hang of it
Heiwu: Hi, also a noob here.
Edi007: Hey man, do you have the same problem, feeling overwhelmed and not understanding the assignments, like too much info at once
AI_says_hi: Edi what puzzle are you trying?
Edi007: Well, the easiest one, easy for them apparently
Heiwu: what took me some time to figure out: The puzzles follow always the same scheme: You get your inputs, you have to compute whatever that particular puzzle wants from you, then to must print (not return) your result(s).
Edi007: There are too much blocks all around, too much explanations and you get lost so quick
AI_says_hi: Which one exactly? Maybe I can help clear it up... :)
jananski: http://chat.codingame.com/pastebin/eac1ea97-56b7-4588-9bf8-cd939fa35e80
Heiwu: example code shows how to get your input but normally doesn't store it for later calculations , so normally that's your first task.
Edi007: Well he proposed me the descent excersise
Edi007: Like you should something in the middle of the code
Edi007: They do not see the problem from a beginers perspective
jananski: try to edit your code according to test case by test case. like this you can break the bi problem into smaller problems
Heiwu: the descent is really easy once you understand what they want from you.
Heiwu: which lang do u code?
Edi007: I know that these can't hard, but their explanation is complicated
jananski: i had the same problem with the explication of this puzzle
Edi007: for example in https://edabit.com/ you have an excellent explanation, is you easy know what they want from you
Heiwu: yeah, i know. it took me some time to realize how the questions are meant.
Edi007: Yeah, I also searched for some youtube videos to explain that but not successfull
Edi007: Yeah, that's what I mean
Edi007: Maybe I need some time too?
jananski: don't worry, you'll get used to their style of explaining their tasks
Edi007: I hope so, but they should've started with something really easy, like hello world, then string concatination and so on, until we know how their method works, and then you can go to more harder problems
jananski: and if you get stuck: on the left side you can click on "hints"
Heiwu: what helped me is looking (trying to solve) other puzzles.
Edi007: Yes I saw that, but they didn't provide any examples, they just explain in theory, but do not provide an example to get the hack of it
AI_says_hi: Edi the descent puzzle has Community success rate: 54%. This means it is not _that_ easy. Maybe try a puzzle that has a higher success rate
Heiwu: i even began doing "coders strike back".
Edi007: Aha, why have they sorted on as easy task then
jananski: because the principle is easy
AI_says_hi: It is in the category easy, but there is still differences :)
Edi007: Yeah, they should've made another category very easy, just like they made very hard
Edi007: Where it is for real beginners
Heiwu: gimme 1 min, i'll add comments and paste my (python) code...
jananski: did you already train yourself a bit on the syntax of your used language?
Edi007: yeah, I do some challenges on https://edabit.com/ I love it
Edi007: It is so powerful and yet their explanation is great
Edi007: And if you can't solve a hard problem, then it is really that you still can't solve it, but you understand what they need from you
Edi007: But the problem here is that you don't understand quite the problem, and are jumped in the middle of the console to give a solution
jananski: i mean, if you understand what's happening in the template, you also have the learning-level to resolve the puzzle
Edi007: I just need maybe some time to get used to
jananski: i think so. and try another puzzle, the explanation is really a bit weird for this one :)
Edi007: Yeah, glad that I'm not the only one that has this problem
Edi007: Maybe the developers of codingame should think twice for this issue
Edi007: and come up with something simpler for beginners
Heiwu: this is my python code for the descent. surely not the best but works: http://chat.codingame.com/pastebin/c5a4ad5f-e492-4a0a-b2bc-3b314acb6fa4
AI_says_hi: Last but not least in all programming you need perseverance and stubbornness to succees ;-)
Heiwu: yeah. you can only fail if you give up ;)
jananski: the problem is really not in the puzzle itsel but in the task explanation. please try other puzzles before you form your opinion :)
cengturkey: who want to play clash of code ?
fishforfeet: anyone do the birds on a wire CoC
fishforfeet: need some help on how people are arriving at the formula
fishforfeet: i got the correct output but i used string based solution