Chat:World/2021-01-05
z64555: I must ask myself. Do I *really* want to do a BSP tree for actor awareness?
z64555: maybe not actually build one, but the algorithm to home in on a target should work
LeoCaprile: with what
SPDene: my_genjutsu how many wires are they and what colour are they?
LeoCaprile: yes
PatrickMcGinnisII: :joy:
z64555: bleh, gotta remind myself to adhere to the axiom of Occam's Razor
Annihilannic: Anyone else having this issue with 'play my code' not refreshing the game window after a while? full page refresh seems to resolve temporarily.
z64555: Double check your internet connection, web apps like these don't like dropped packets.
z64555: ping time is also a factor, then complexity (or integrity) of your program, and finally business of the server
z64555: hecking. I just found myself in a traveling salesman problem. the salesman has a shotgun and the routes have time limits on them...
SnapisPro: i must be the only one that does a "easy" challenges in absurdly many lines of code :pensive:
SnapisPro: challenge*
Stilgart: by easy challenge, do you mean easy puzzle ?
Stilgart: if so, you can check the solution code of others
Stilgart: (once solved)
SnapisPro: that's how I figured that i have absurdly many lines of code
One-coder-Z: I have been enough with my poor English.:confounded:
SnapisPro: I agre with yuo brother
Uljahn: i think the number of lines doesn't matter if your code stays readable and clear, in this regard straight solutions could be better than tricky ones
GharbiWass: @One-coder-Z me too :(
Stilgart: Uljahn: the number of lines does matter at some point
Uljahn: Stilgart: sure thing, especially when solution is over engineered
Kokoz: Can someone help me start the Shadows of the Knight challange??
Kitkat260: gm
zhoubou: Kokoz do you know what binary search is?
Kokoz: nope.. And I just realized it is too early for me to be here :S. Sorry for bothering
zhoubou: That puzzle is not so hard.
Kokoz: Yea, well, I have some more learning to do before trying again.. I am a beginner and I tought that I will learn here, but it only checks my knoledge so far
zhoubou: Yeah, this isn't a learning platform really. It can guide you to check out resources for learning though.
zhoubou: I learned quite a lot since I started here.
Kokoz: True. I will be back in a few weeks :D
TheBarnacle: Good luck :)!
SwagColoredKitteh: hi, y'all qts
jacek: ohai
Astrobytes: wow, long time!
jacek: ?
SwagColoredKitteh: oh hi! o:
SwagColoredKitteh: i haven't been here in quite a while yeah
Astrobytes: Understatement of the year so far :P
SwagColoredKitteh: :D
Astrobytes: All good with ya?
SwagColoredKitteh: not great, but i'm surviving
SwagColoredKitteh: covid ruined my whole social life so i went back to being a hermit pretty much ahah
SwagColoredKitteh: what about you?
Astrobytes: Yeah, I can relate. Back in full lockdown again now. Meh, health issues, COVID... not been a great year tbh
Astrobytes: But still here.
SwagColoredKitteh: yeah health issues .. i've had a bunch of those and i haven't even had covid
SwagColoredKitteh: hope i never will have it, but we'll see; i do my best
Astrobytes: I had it early last year, not sure if that means I'm immune to the new strain. Try your best not to get it.
SwagColoredKitteh: was coding a bit on the fall challenge 2020, pretty fun game
Astrobytes: Wasn't keen on it tbh, lots of people did though.
SwagColoredKitteh: yeah, i'm one of the very careful people :P
SwagColoredKitteh: but my parents are anti-vaxxers and pretty much denying the virus even exists
SwagColoredKitteh: ugh
Astrobytes: Trust me, everyone should be being the very careful kind of person these days.
eulerscheZahl: oh dear
Astrobytes: Oh god, antivaxxers
SwagColoredKitteh: oh hey eulerscheZahl o/ been a while
eulerscheZahl: my dad bought a book about 9/11 recently. now he thinks the author has good arguments for it being an inside-job
eulerscheZahl: also: hi
SwagColoredKitteh: with conspiracy theorists, it tends to be a slow dive into insanity and it starts with stuff like that
SwagColoredKitteh: i also feel that filter bubbles make it *way* easier to fall into the conspiracy trap
Astrobytes: I do find elements of it sketchy, but the conspiracy theories about it are bonkers.
SwagColoredKitteh: and most people can't even correct for it as they don't know it happens
Astrobytes: Very true.
SwagColoredKitteh: so no matter how insane the idea, you can get surrounded by people who agree with it
Astrobytes: Yep. And there are an awful lot of them around.
SPDene: it's probably because the idea are implanted by all the nanobots we've been injected with :P
Astrobytes: By Bill Gates ofc.
zhoubou: Bill Gates is just a puppet of the lizards.
Astrobytes: Oh I forgot about them.
eulerscheZahl: but lizards are controlled by chemtrails
SwagColoredKitteh: anyone else excited to get microchipped?
SwagColoredKitteh: eulerscheZahl and the chemtrails are controlled by bill gates, making us come full circle
Astrobytes: Where do the UFOs/aliens fit in here?
eulerscheZahl: in the pyramids of gizeh
Astrobytes: So German. Giza :P
SwagColoredKitteh: and elon musk's secret plan is to reunite with his alien brethren
eulerscheZahl: (╯°□°)╯︵ ┻━┻
zhoubou: My brother believes we are ancestors of aliens, and they will be the next step in evolution
ZarthaxX: swago :O
SwagColoredKitteh: ZarthaxX hi o/
ZarthaxX: hai
SwagColoredKitteh: been a (long) while
ZarthaxX: :rofl:
ZarthaxX: valid englando
SwagColoredKitteh: me confuse
eulerscheZahl: an unsigned long while?
SwagColoredKitteh: unfortunately it's signed
SwagColoredKitteh: still no clue whose signature it is, though
Astrobytes: Could be worse, it could be singed.
SwagColoredKitteh: long long signed
eulerscheZahl: you missed my datatype joke
eulerscheZahl: oh you didn't
Astrobytes: I responded with some wordplay.
SwagColoredKitteh: i may be a very rusty programmer but i still know some C :P
ZarthaxX: :rofl:
SwagColoredKitteh: the rust puns are back
eulerscheZahl: we have dbdr for rust now
SwagColoredKitteh: cg has this whole skill tree whoa
Astrobytes: also hi Zarthang
SwagColoredKitteh: dbdr?
eulerscheZahl: you missed a lot
SwagColoredKitteh: "reach the top 1000 players in clash of code"
SwagColoredKitteh: no please
SwagColoredKitteh: cg why .. why would you make me do that
Astrobytes: And many, many new multis.
SwagColoredKitteh: have mercy cg i don't want to play clash of code
SwagColoredKitteh: yeah i saw, there are a lot
Astrobytes: I haven't done the clash quest. I'd rather pull my own teeth out.
SwagColoredKitteh: i have to approve or reject a contribution
ZarthaxX: hey astrobytong
SwagColoredKitteh: maybe some other time, i'll just play multis
eulerscheZahl: https://www.codingame.com/contribute/view/5774f141c59462b06e77d826d14d052d7966 take this :angel:
Astrobytes: Wasn't it a multi or an optim before? Or am I just slow
SwagColoredKitteh: is that 3d tetris
eulerscheZahl: blockout? always a puzzle
eulerscheZahl: and yes that's a good summary of it
Astrobytes: Ah. Well, my mistake.
SwagColoredKitteh: feels like you'd just end up doing a simulation for it :P
SwagColoredKitteh: but then again when you're on cg everything looks like a tree search
eulerscheZahl: and you are right again
SwagColoredKitteh: petition to rename codingame.com to treesearch.club
Astrobytes: lol
eulerscheZahl: you can try codinggame.com or codeingame.com
ZarthaxX: lmao :rofl:
DomiKo: lol
SwagColoredKitteh: spring challenge 2020 looks fun too
SwagColoredKitteh: feels like codingame ran out of names and just started calling thins {season} challenge {year}
SwagColoredKitteh: *things
eulerscheZahl: both spring and fall were nice but had their downsides
eulerscheZahl: like fog
eulerscheZahl: and they plan to have 2 contests per year :(
SwagColoredKitteh: i found fog pretty fun in wondev woman, ended up doing cool stuff like probability maps for where the enemy might be
SwagColoredKitteh: couldn't say for spring challenge 2020 as i haven't done that
eulerscheZahl: you could only see the cells in your corridor
jacek: fog in fall challenge?
eulerscheZahl: so walking around the corner could possibly kill you
SwagColoredKitteh: spring challenge
eulerscheZahl: fall challenge had an unknown next order which can be seen as fog
jacek: for both players
eulerscheZahl: only 4 months till the spring challenge
SwagColoredKitteh: unknown next order?
SwagColoredKitteh: like you couldn't control the next thing they did sometimes?
eulerscheZahl: you have 5 orders to choose from. complete 1 and another gets added so you have 5 again
eulerscheZahl: you can't predict that added order
SwagColoredKitteh: i guess this is unrelated to MOVE? i only have the wood2 description for the challenge
Astrobytes: No, the Fall challenge. You're on the Spring one right?
SwagColoredKitteh: i'm talking about the spring one
SwagColoredKitteh: oh
SwagColoredKitteh: i re-read, woops
Astrobytes: :D
SwagColoredKitteh: i did the fall one a bit and am at silver
zhoubou: In Crytsal Rush, how do I know if my bot has completed an action, like "DIG X Y" if it isn't at position for digging currently and it automatically moves to it? I was thinking about using current position, but it can move to adjacent tiles as well.
SwagColoredKitteh: i just have some bools saying if the order has been taken in my "sim"
Astrobytes: I barely remember zhoubou, sorry. That was the radar + ore one right?
eulerscheZahl: Amadeus Unleash the Geek
Astrobytes: Yup.
zhoubou: I guess I will just move on my own then. Too bad the game doesn't have something to check your past action.
Astrobytes: If I remember right, you have to keep track of a lot of stuff in that game yourself.
eulerscheZahl: yeah, that's one of those games
eulerscheZahl: like codebusters and ocean of code
zhoubou: Btw how do you get that red text in chat?
eulerscheZahl: say the name zhoubou
eulerscheZahl: red for you
eulerscheZahl: eulerscheZahl => red for me
eulerscheZahl: note: you can't make yourself red unless you use 2 different tabs to chat
zhoubou: CG chat is just weird, isn't it
eulerscheZahl: it has some flaws
xdcomrade: does someone have experience with queues in python? i wonder how can you make beam search with queues? i can surely copy all the items to list and work with lists, but i guess it won|t be that fast
eulerscheZahl: like no way to delete a message again
zhoubou: Or no replies to specific message
eulerscheZahl: that part is fine IMO
zhoubou: Yeah, it might be an advanced feature
eulerscheZahl: i don't see what's wrong with lists for beam search
Astrobytes: Since you can tag people it's not so hard to reply specifically.
eulerscheZahl: but you can try https://docs.python.org/3/library/heapq.html
zhoubou: I guess you're right Astrobytes :P
SwagColoredKitteh: iirc there are XEPs that can address both of those
eulerscheZahl: not being able to block users from private messages is another downside
Astrobytes: indeed zhoubou :)
SwagColoredKitteh: havent done xmpp dev in quite a while now :(
SwagColoredKitteh: i have mixed feelings about @username or stuff like reply functionality for chat, because people constantly forget to use them
zhoubou: One thing that could improve is clicking a name to reply instead of typing out a name. Or at least autocomplete.
eulerscheZahl: eul[tab]
eulerscheZahl: try it
SwagColoredKitteh: there is autocomplete when you press tab
Astrobytes: autocomplete with tab
SwagColoredKitteh: ah right there is a deletion xep: https://xmpp.org/extensions/xep-0424.html
eulerscheZahl: and of course Astrobytes lost the type race :D
SwagColoredKitteh: :p
Astrobytes: I came third! Even worse than usual
SwagColoredKitteh: is Astrobytes typing slow a meme or something
eulerscheZahl: yes
Astrobytes: Only with regard to supplying some site information/advice though
eulerscheZahl: it also happened on the RAIC discord :P
Astrobytes: Hahaha, oh yeah. Forgot about that :D
Uljahn: hey kitteh :purple_heart:
SwagColoredKitteh: Uljahn! hi! :3
SwagColoredKitteh: u qt
xdcomrade: just wondering: I add a node to a queue and I have some kind of score of these node. how can i restrict the size of the queue, say to 400 nodes, if the sorting of the queue is not allowed? and if I work with a priority queue wouldn't the last node forever taken (as the score tends to be increased with every turn of the game?)
eulerscheZahl: you clear the list/queue after each new depth
eulerscheZahl: list of nodes expand all sort, keep best and delete the rest go to 1
eulerscheZahl: also make sure to eliminate duplicate nodes
xdcomrade: and sorting happens in the list? isn't it a bit slow? to make a queue and then copy everything to a list?
eulerscheZahl: either list+sort or queue that sorts itself
eulerscheZahl: list is probably more efficient
xdcomrade: cool, need to test it. thank you!
DomiKo: Bit Runner is so hard :(
DomiKo: Second day of debugging
DomiKo: Its so funny when after several hours I make one little change and boom Perfect Submit
darkhorse64: You wrote a GA ? Yesterday I tweaked a little thing in Search Race for a large improvement
DomiKo: yea
DomiKo: I Wrote GA and I'm debuging sim...
darkhorse64: You are ready for PCR, MM, CotC, CSB, FB
DomiKo: I did FB that was painful
darkhorse64: large sim
DomiKo: but that beautiful animation
DomiKo: they are so nice
darkhorse64: one of my favorite
DomiKo: I see < 11K in SR nice
struct: I have sim it has 2k lines, but never used it
struct: also I have 100 bot line that made it to legend
darkhorse64: tron ?
struct: in fb
DomiKo: only 100?
DomiKo: Lol
struct: its bottom legend
struct: but made it there
DomiKo: but still
darkhorse64: In SR, I know quite smooth trajectories. They were quite bumpy before
DomiKo: Mean Max is another story
darkhorse64: I now have
DomiKo: Its really hard for me to do that games with heavy sims
DomiKo: like the Poker
darkhorse64: Pick the referees
struct: cache collisions
DomiKo: I never did fast collisions
DomiKo: and there are like 5 games that can use it
DomiKo: Maybe I should one time
darkhorse64: Moving from Java to C++ is not too hard. You will find that all these sim based multis have the same code architecture
DomiKo: Yeah I know
DomiKo: but sometimes they are sooo big
struct: Also you can use avx on most of those games
darkhorse64: Collision code in avx ? Wow !
DomiKo: I'm still waiting when Marchete will do Mars Lander with AVX
DomiKo: when will do blog about it*
struct: I did it for csb
struct: but never finished smitsimax
struct: so didnt submit
DomiKo: I know some basics about AVX
DomiKo: but using it in big game
DomiKo: isn't straightforward
struct: I had some help from marchet
struct: he shared with me his pcr avx code
darkhorse64: Dealing with conditional code in AVX is tricky
darkhorse64: I wish he shared it in Github
DomiKo: marchet's blog about it is really good
DomiKo: but still
DomiKo: Ohh yes
DomiKo: Wood 3 boos
DomiKo: beat me 10 to NULL :(
struct: darkhorse try pming him on discord
struct: I would share it, but its not my code so
eulerscheZahl: fun fact about bitrunner: each boss has a 100% winrate vs the previous one according to illedan
jacek: overfitting?
darkhorse64: I agree with you struct
DomiKo: I could say that's true
DomiKo: every version of my code have 100% winrate with one boss
DomiKo: and 0 with another
DomiKo: difference between leagues is so huge
DomiKo: it's like playing new game
eulerscheZahl: pb wrote some tough bosses by what i've heard
struct: This is old code, and i didnt really comment on it
struct: http://chat.codingame.com/pastebin/dca02945-bd80-4b1e-929f-537d2d82cc67
struct: Some people just do avx for the collisions
struct: I did for all pods instead
darkhorse64: It's for CSB ?
struct: yes
struct: v8ErrorColl = 1.5f
struct: There are multiple ways to do it
jacek: good evening
struct: Now that i read my code, I would change some things
struct: hi jace k
darkhorse64: I see,every collision splits the [0,1] interval for all pods. That deals with part of the divergence.
struct: yeah, also when you apply the collisions you will need conditional checks
struct: pods[c.a].vx = if_sub(collCheck, pods[c.a].vx, fx * m1c); pods[c.a].vy = if_sub(collCheck, pods[c.a].vy, fy * m1c); pods[c.b].vx = if_add(collCheck, pods[c.b].vx, fx * m2c); pods[c.b].vy = if_add(collCheck, pods[c.b].vy, fy * m2c);
darkhorse64: How much do you gain from that code ?
NuclearKitten_a446: easiest medium problem?
struct: I have 1-1.5mill
struct: But this is without eval
darkhorse64: compared to scalar code ?
struct: 300-400k for me
struct: but some people can do more with scalar
darkhorse64: I just can't remember how much I got
struct: Also I think avxing only the collisions might be better
darkhorse64: Yes, similar, I should revisit this code.
darkhorse64: gtg
struct: cya
darkhorse64: thanks
struct: np
derp22: I was just wondering how to display messages on my bots in CSB
jacek: hello
zhoubou: derp22 Just append your message to the end. "X Y THRUST MESSAGE"
zhoubou: Also, hi jacek :P What's up
VizGhar: jacek say oO
Kitkat260: hello
pb4: DomiKo : you're playing BR ?
eulerscheZahl: you are making pb happy
pb4: <3
pb4: :D
DomiKo: pb4 yes <3
pb4: How do you like it ?
DomiKo: very much
DomiKo: I love the bosses
DomiKo: I spend one day in Wood 5
DomiKo: then one day in Wood 4
pb4: let's see how long you love them :smiling_imp:
DomiKo: This is so funny
DomiKo: when you go to next league with 100% winrate
DomiKo: but then
DomiKo: Boss just crash you
DomiKo: and you realize that you don't know how to play this game
VizGhar: What game?
pb4: Bit Runner
eulerscheZahl: 2048
pb4: https://www.codingame.com/multiplayer/bot-programming/bit-runner-2048
eulerscheZahl: also works without the bit-runner- part in the URL https://www.codingame.com/multiplayer/bot-programming/2048
Astrobytes: :D
eulerscheZahl: i like how the middle part on the URL is useless :D
VizGhar: you got me :( I clicked
eulerscheZahl: take this link to an epic game as my excuse https://www.codingame.com/ide/demo/850088a159bea424cb5e8f502cc34eabda16ff
VizGhar: spanish inquisition!!!
jacek: do the rules change every league?
eulerscheZahl: no, just stronger bosses
jacek: phew
pb4: I strongly dislike rule changes between leagues
eulerscheZahl: jacek dislikes rules
pb4: :D
Astrobytes: I think most of CG are with you on that pb4
Astrobytes: lol euler
pb4: Well actual [CG] people haven't implemented the "skip wood leagues" button yet...
eulerscheZahl: i'm fine with wood for introduction if it's clear what changes to expect
CallieB: pb4 if you don't like rule changes just wait until you find out about client scope creep :wink:
Astrobytes: Yeah, I can't see that button ever coming :/
eulerscheZahl: i suggested a SKIP_WOOD command: makes you win vs other bots that don't use it, draw otherwise
eulerscheZahl: so i would expect an easy promotion
pb4: I like that
eulerscheZahl: I was turned down on that idea
pb4: Can be integrated in the referee, doesn't require work from CG
jacek: you got additional chromosome?
Stilgart: is skipping wood really that important ?
jacek: its more about rules
Astrobytes: Yeah, no rule changes = no skip needed.
Stilgart: I think this is another issue
eulerscheZahl: if (:pray:) my contest suggestion should get approved, i'll at least link the contribution with final rules at the top of the statement
Stilgart: CG could give a link to the final rules at the beginning of the contest
Astrobytes: Beats having to wait for struc t to do it for us :)
Stilgart: (and should)
eulerscheZahl: how is struct involved into that?
Astrobytes: He usually does a screenshot or mock up of the rules from the github
pb4: eulerscheZahl : that's a great idea too
eulerscheZahl: i remember downloading and reuploading the referee 2 or 3 times. that's faster that screenshots :P
pb4: I usually get out of wood leagues with a code close to my legend code
pb4: Can't be bothered to write something else that'll be discarded...
eulerscheZahl: i keep my data structures as well
Stilgart: pb4: does that mean that you get the correct approach when writing your first code ???
pb4: There's survivor bias here
pb4: if I don't get a good first or second code, I lose motivation
pb4: so...
Stilgart: I see
Stilgart: but it's still impressive
pb4: But on the subset of games where I did well, yes the first approach is generally pretty good, often shoots to within top 10
Kitkat260: hello
Kitkat260: coders
Stilgart: pb4: when I read this, I can't help thinking that I am missing something
eulerscheZahl: for me the data structure is mostly consistent over the contest. the bot logic is subject to change
Stilgart: same (and you may add "a lot" at the end)
eulerscheZahl: usually some monte carlo to start with. then it can turn into BFS, beam search or remain random
Stilgart: imho, an option to prevent PM is more important than skipping wood leagues
eulerscheZahl: PM?
Stilgart: private messages
Stilgart: they remains for decades, seriously :(
eulerscheZahl: users annoying you?
Stilgart: not really
Stilgart: UX is annoying me
Stilgart: I can hardly see 4 tabs in this interface
Stilgart: #world + #fr + 2 privates
Stilgart: I currently have 5 privates (which is quite low)
Astrobytes: Yes, that's incredibly annoying.
eulerscheZahl: i know that struggle when spying on other channels
eulerscheZahl: and the last you entered always opens first on a new tab
Stilgart: then, I am annoyed by beginners asking in PM instead of #fr
eulerscheZahl: that's another story *sigh*
Stilgart: not there fault if the user interface is annoying, though
Astrobytes: *Especially* during contests...
eulerscheZahl: i'm not sure why they chose me yet
Stilgart: but I would be happy if such PM tab disappeared within a couple of hours
eulerscheZahl: and these PM start with a "hi"
Stilgart: toads are nice ;)
eulerscheZahl: then 30s of typing so you tab away again
Astrobytes: Or there was at least options available to customise
eulerscheZahl: then "can I ask you a question"
Stilgart: beware of the PM starting with "hey" :D
eulerscheZahl: or sometimes "BRO I HAVE QUESTION"
zhoubou: Wouldn't it be better to have an option where you would set that only people you follow can PM you?
Stilgart: nope
Stilgart: millions of unknown users are following me
Stilgart: and I can't imagine how many more follow people in the top10
zhoubou: I mean the other way around
Stilgart: would be a pain too
eulerscheZahl: that's how it works if the user you want to contact is offline
Stilgart: sometimes, I do want to PM with somebody I do not follow
eulerscheZahl: but there's always the option to send a private message on the forum
lopidav: hey, eulerscheZahl, when https://www.codingame.com/forum/t/revenge-in-rejecting-contributions-and-deleted-comments/188613 is gonna be unlocked?
eulerscheZahl: dunno, maybe it's permanent in the end. it has been dealt with
Stilgart: lopidav: believe me, it is not a good idea
Westicles: probably should be deleted at this point
Stilgart: like your account
lopidav: how was it resolved? I'm interested in the whole story
eulerscheZahl: shush, thin ice
Astrobytes: Yeah, come on.
lopidav: boy, that's some toxicity
Stilgart: it is not resolved
eulerscheZahl: self-upvotes will be removed retro-actively
eulerscheZahl: that's all I have to say about this topic
Westicles: oh good. I was a little surprised when you unclick them it doesn't do anything
pb4: You got insider info eulerscheZahl ?
eulerscheZahl: there's a moderators channel on discord
lopidav: self-upvote was a problem here? I thought that moderation rights abuse, toxicity, and fights were in the core of that
lopidav: doesn't look like anything at all was caused by self-upvoting
Stilgart: making noise is my way to wake up CG
Westicles: I am proud I was finally able to get this issue addressed properly.
lopidav: Was it addressed?
Westicles: I meant the upvotes...
lopidav: oh, self-upvoting?
lopidav: but that's so insignificant
lopidav: I feel like I don't understand the situation at all
Astrobytes: Let's just say the upvoting was close to the core of the whole issue.
Westicles: watching the xp leaderboard on rollback day will be :popcorn:
lopidav: ooooh, you can farm xp by commenting and self-upvoting?
VizGhar: why tf would you do that? o.O
eulerscheZahl: yes but not much longer. so, what game are you working on
eulerscheZahl: (not so hidden attempt to change topic)
Astrobytes: In fact: How's your bot? Fixit.
eulerscheZahl: i did
eulerscheZahl: see https://www.codingame.com/multiplayer/bot-programming/coders-of-the-realm---1v1/leaderboard
eulerscheZahl: but where's dbdr? haven't seen him in a while
Astrobytes: Nice. Did you continue the paired programming thing you were doing?
Astrobytes: I've not seen him for a couple of weeks.
eulerscheZahl: was sharing my screen for most of it but only got to #6 or so
eulerscheZahl: then found 2 or 3 bugs and climbed
Stilgart: where's dbdr ? :(
TheoreticalRobot_f6f1: where is NEXT button in here?:laughing:
jaynagpaul: anyone here do competitive prog?
eulerscheZahl: DomiKo is probably the strongest here on that field
No_one...: Hi
jacek: oO
eulerscheZahl: https://codeforces.com/profile/DomiKo not even that high at the moment
TheoreticalRobot_f6f1: HI, I did cleared for landing, what to do next? HELP
No_one...: How're yall doin
DomiKo: Hi
No_one...: Nah, i dont do competitive programming
DomiKo: Euler true :(
No_one...: im just a hobbyist
Westicles: are you still 10 years old?
eulerscheZahl: https://codeforces.com/profile/eulerscheZahl why are you specialist and i'm candidate master?
VizGhar: TheoreticalRobot_f6f1i dont understand you
DomiKo: it's magic
eulerscheZahl: not a satisfying answer. your score and rank don't match
DomiKo: https://codeforces.com/profile/DomiKo
DomiKo: look one more time
No_one...: Yeah im still 10 xD
No_one...: imma turn 11 in a month :)
eulerscheZahl: you can edit those now?
DomiKo: yap
DomiKo: its christmas time
eulerscheZahl: is that because you donated?
eulerscheZahl: aaah
DomiKo: you can go to profile
DomiKo: "magic tab"
DomiKo: and there you go
DomiKo: I will come back to CF in like 1/2 months
DomiKo: because of the Covid
eulerscheZahl: in the past years you could change your nickname there, couldn't you?
DomiKo: you can
eulerscheZahl: i don't want to
DomiKo: if I remember
DomiKo: you can change nick at 31.12
eulerscheZahl: ah yes, youcan
DomiKo: or 1.01
DomiKo: ohhh you can chage to to 10.01
eulerscheZahl: "You may change your handle only ONCE. So think twice before. You will not be able to change it back."
eulerscheZahl: on CG i can do it more often
_DeaTh-aNgEl: do some one plays Moomoo.io
_DeaTh-aNgEl: 502581502581502581502581502581502581502581502581
jthemphill: @TheoreticalRobot_f6f1 Is that the Mars lander one? There are a bunch of episodes and it ends with an open-ended optimization problem, where people try to find better answers than each other
No_one...: ello
No_one...: hows life
Loupio: Hi, fine and yours ?
Loupio: When I searched on google a wolf like yours
Loupio: I find y new background
Loupio: he is insane
IsaacSvi: oh yeah?
IsaacSvi: nice
IsaacSvi: dude, i think i gotta learn python more xD
IsaacSvi: but i'm comfy with JS
IsaacSvi: don't wanna switch lol
Loupio: https://ibb.co/WxFMvNn
Loupio: look at this x)
MinatoNamizake: hi
MinatoNamizake: Hows life
BananaInSpace: pretty depressing
BananaInSpace: school tmr, im a middle schoolar
MinatoNamizake: OOF
MinatoNamizake: SAME
MinatoNamizake: im middle school as well
MinatoNamizake: schools so annoying lol
BananaInSpace: u can slack off since its online classing tho
MinatoNamizake: Yee
BananaInSpace: I have a desktop, so the teachers cant really see what im doing
SwagColoredKitteh: slacking off from school to code stuff
SwagColoredKitteh: that's a good thing to do
BananaInSpace: if its a chromebook (our school uses chromebooks) they can monitor out school
MinatoNamizake: SAME FOR ME LOL
BananaInSpace: My dream is to me like my dad
z64555: not entirely terrible
BananaInSpace: he graduated from u of i, cs
SwagColoredKitteh: my dream is to eat food rn
SwagColoredKitteh: time to make my dream a reality
MinatoNamizake: xD
ZarthaxX: swago eats code
Astrobytes: xartho eats pirates
SwagColoredKitteh: ZarthaxX *blush*
SwagColoredKitteh: i eat so much of that rusty code that i get tetanos
z64555: just gonna... spend at least 30m making the debug spew pretty while I let the subconcious think out a new solution
ZarthaxX: LOOOOOOOOOOOOOOOOOOOL
ZarthaxX: that's a guuud one swago
MinatoNamizake: eLlO
ZarthaxX: Astrobytes and you eat keyboards?
ZarthaxX: :thinking:
Astrobytes: ZarthaxX: You didn't like my 100% absolutely deliberate spelling? :o
Astrobytes: And no, I eat guitars.
ZarthaxX: oh xartho shit
ZarthaxX: i naturalized our way of speaking
ZarthaxX: :rofl:
Astrobytes: hahaha
ZarthaxX: you up the game every time
ZarthaxX: bar is too high already
Astrobytes: I've been slacking lately
ZarthaxX: anyway, inanyway, interesting taste you have
ZarthaxX: oh god im broken
ZarthaxX: lol
Astrobytes: lol, awesome
ZarthaxX: that's too bad :(
Astrobytes: anyway, I'm tired. gn all
ZarthaxX: gn astro
ZarthaxX: have a gud astronight
ZarthaxX: :*
tzwer: which OS do you use guys?
AdrianChavarria: I use Windows
AdrianChavarria: what about you?
z64555: AI programming has its moments. https://www.codingame.com/share-replay/520172777
JD_noob: It's taking for ever :(
Westicles: 1am paris, every day. it will pass soon
u_know_not: it's taking a long time to do stuff
JD_noob: Don't know but for last few days around this time of day ( or night :) ) it's like this. Maybe some maintenance?
u_know_not: it started last night
Minato_N: Hello hello
Minato_N: hows everybody doin
AdrianChavarria: everything ahahahah
Minato_N: c o o l
Minato_N: i g
AdrianChavarria: what about you?
Minato_N: Nth much
Minato_N: trying to optimize my programming yt channel
AdrianChavarria: I'm leatning c++
Minato_N: bruh, 90 percent of my viewers on my newest vid arent subbed
AdrianChavarria: what about is your youtube channel_
Minato_N: my yt channel is a programming channel
Minato_N: the name is literally just Program
Minato_N: xD
AdrianChavarria: ahahahah that's great
Minato_N: thx
ClashofCock: does anybody know how to disable the yellow variable hightling in problem statements
Kitkat260: are u guys really good @ coding
LeoCaprile: wasup
AdrianChavarria: I thinK I was but
AdrianChavarria: this website get me sad haahha
Minato_N: lol
LeoCaprile: yeah i think the same
LeoCaprile: but i been improving
AdrianChavarria: this is my secod day here
Minato_N: cooool
anumol: https://www.codingame.com/clashofcode/clash/1532202cc0602e4c5619e2aa01f39fc7c239346
GriM: it's just slow today mas1er
BananaInSpace: anyone plays roblox here XD
BananaInSpace: sorry thats just my talking style
BananaInSpace: u can earn free robux inb
BananaInSpace: dont do the surveys tho. only do like downlaod app thats OFFICIALLY on google store or the app store
GriM: "expected 168" so i change the code to get 168... "expected 164"