Chat:World/2020-09-23
srinivasTheDeveloper: https://www.codingame.com/clashofcode/clash/1391307f04ef50c131ac084cd4be73260e1aaaf
nishantsinha: https://www.codingame.com/clashofcode/clash/13913462067d68c655450c6ec0ace304a8091cf
MadKnight: too many clash links in chat Automaton2000, we gotta do something about it
Automaton2000: i'm in the middle of the night
nishantsinha: https://www.codingame.com/clashofcode/clash/1391351225845064a8ff598ce0cad30a1711724
jacek: good morning
MadKnight: how did your kutulu go, guys ?
jacek: i let them win
codeing: guy what's up ?
codeing: some person can tell what 3d programing platform exist online ?
jacek: well there was 3d teapot contribution on CG :v
codeing: can i have a link ?
codeing: @jacek ?
jacek: hmm its not there anymore
uvBoss: was it not euler's?
jacek: eeyup
Lafihalas: Coders strike back: how long does the shield last ?
VuHoangHiep: @portpass please teach me python
Uljahn: Lafihalas: 1 turn, but you can reactivate it
RobkePila: px
PositiveQuark: Hey, how can I open a new room without posting the hashtagged name in the chat?
PositiveQuark: Nevermind, guess who found the help button :)
Danotris: You ?
PositiveQuark: Is that a trick question?
jacek: no
Lafihalas: Uljahn: Thanks !
KAIn: hey, I approved a contribution that is accessible by now, and my quest map didn't update. Did anyone experience something similar?
KAIn: or, maybe I am missing something hmm
SeebOmega: i got this some time ago but in fact it was removed and not fully accepted
SeebOmega: after that i accepted another contrib that was accepted and my quest map did update
jacek: huh there is a quest for accepting contributions? :f
Uljahn: and then for making one, so 3D teapot was a quest accomplishing contribution
jacek: but that encourages crappy contributions to be accepted :s
Astrobytes: Yeah, it's nice to see so many new contribs but I fear quality may suffer
darkhorse64: One fibonacci puzzle a day
Astrobytes: I suppose they can get away with that if they're clashes (according to the guidelines) but puzzles...
Dhamer: guys is there any low lvl puzzle all i can see are high lvl puzzel like 5 stars
jrke: stars is not level its the score that how much people liked it
Dhamer: ah thx i thought it indicate the difficulity lvl
Astrobytes: hey jrke
jrke: hello astrobytes
NuclearMutant_e944: yoyoyoyoyoyo
RollingEyebrow: no
NuclearMutant_e944: astro bite
NIgga: i dont understand shit man
NIgga: i literally do not understnad naything
NIgga: i literalyl need mentan help
NIgga: i tried to learn coding today but
NIgga: i just been doing nothing
NIgga: like how do u fucking code it makes no fucking sense
NIgga: i fucking swear master bating is a better
NIgga: thing to do then this shit rn
Astrobytes: Do you understand that you'll get kicked for talking like that?
Danotris: Smell that ? I think a ban is coming our way
bich: my frustation to this shit is insane
bich: i fucking hell i fucking trying and shit aint working
Q12: so ask someone for help
Q12: What do you need?
bich: have no idea wtf iam doing
Q12: What lang do you want to learn?
Q12: And stop cursing
bich: i heard java script is good
Q12: ok
Q12: so I can help you with that
bich: aight so where the fuck do i start
bich: cause my down ass is sitting in shit right now
bich: i am at the quest map and all i am and i have no idea wtf i am doing
Q12: I wont to help you if you keep cursing
Q12: I recommend to start with practice
Q12: go to Practice
Q12: choose Easy lvls
Q12: and start solving one
bich: i dont understand how to slove one
Q12: tell me the name of the puzzle you have chosen, and try to realx
bich: bruh i am trying too man
Q12: Private
Q12: chat
Q12: You also want help?
Q12: I don't want to interrupt everyone
Tanvirt073: hey guys who is using python?
SeebOmega: Is there a problem here or you found a solution ?
jacek: python? that esoteric language?
Q12: :laughing:
Q12: I am Tanvirt073 , but started just few weeks ago
Uljahn: Automaton2000: stop collecting my personal info
Automaton2000: i have the same issues
sparky: automaton2000: how do you BOOST in haskell?
Automaton2000: but it never reaches it
widemouthfrog1: I'm having trouble with Code vs Zombies. I keep getting the warning about desynchronized outputs randomly. Sometimes a test will get the warning and fail. I've checked the inputs and outputs with print statements and they're fine. It happens more frequently with more zombies
sparky: I haven't done that much, but you are probably missing some input data. Make sure you read the correct number of humans and zombies - it changes each turn
widemouthfrog1: Every turn It reads the same number of humans and zombies as the number given, I counted them. It also doesn't happen often for few zombies and sometimes doesn't happen for many zombies
eulerscheZahl: i'm with sparky, you probably miss some input reading paste your code to the chat if you want help
widemouthfrog1: The whole thing? It's 200 lines
eulerscheZahl: do it or find the issue on your own
widemouthfrog1: http://chat.codingame.com/pastebin/d9c89afd-be2f-42ec-b3a4-715454dbb9ad
eulerscheZahl: oh, pastebins are broken again :/
eulerscheZahl: pastebin.com then
widemouthfrog1: https://pastebin.com/3LNy6Csm
eulerscheZahl: i ran it a few time, didn't get a warning so far
eulerscheZahl: looking at your code i don't see an issue either
widemouthfrog1: I can send an image of the console on discord, I tried reloading the page but it's still happening
eulerscheZahl: ok
jacek: have you tried internet explorer
widemouthfrog1: Thank you for your help. My problem has been solved. My algorithm was just timing out with large numbers of zombies and can be fixed by making the time I allow for each turn based on the number of zombies
SeebOmega: widemouthfrog1 also you can just break whatever you are doing ehen you run out of time
widemouthfrog1: How do you know when you've run out of time without checking constantly?
eulerscheZahl: he already does that SeebOmega
SeebOmega: i check it after each simulations 1 simulations shouldn t be more tahn a ms
SeebOmega: ok my bad
eulerscheZahl: i added a simulation counter. it's not that high but high enough to be fine when checking after each iteration
eulerscheZahl: but in some cases it's much higher:
SeebOmega: also i see he breaks at 90ms which should leave at least 10 ms to finish maybe a edge case with no output
eulerscheZahl: lightshot is slow at uploading :/
eulerscheZahl: https://imgur.com/a/lGAufwA
eulerscheZahl: I added some logging: console.error(Date.now() - myTime);
eulerscheZahl: maybe random garbage collection causing a massive slowdown, don't know
eulerscheZahl: you have 150ms per turn. but even that 60ms safety margin isn't enough
eulerscheZahl: i know it says 100ms in the statement. but that's a lie
widemouthfrog1: It could be the copying of zombies on line 172
widemouthfrog1: And all other copies like it
Q12: I have a question what is better: making a two dimensional array or making a one dimension array when both have the same number of cells in total. Tell me from the run time point of view and the space. (Maybe they are same?)
Q12: Thank you
Noisestorm: Hey all,
Noisestorm: Do you guys know how to share your profile and at the same time be able to show every doce you wrote/submitted?
Noisestorm: *code
Noisestorm: Obviously for CV purposes
eulerscheZahl: your profile: https://www.codingame.com/profile/6fd26e5ad551969b53d688825dace3397633043
eulerscheZahl: you can't share your code, it's private.
Q12: I have a question what is better: making a two dimensional array or making a one dimension array when both have the same number of cells in total. Can you me from the run time point of view and the space. (Maybe they are same?) Thank you :slight_smile:
Noisestorm: So recruiters can only see my achievements and not the code I write?
eulerscheZahl: correct
Noisestorm: I understand the concern about people copying code, but if the effort I put into coding here on CodinGame could be recognized by companies, then I would definitely spend more time on the site
Astrobytes: Keep it in a private github repo for that purpose only
Noisestorm: Yeah I thought about that, will probably do so, thanks anyways
eulerscheZahl: rank high in the next contest and only share that one code
Noisestorm: Also true, thanks for the tip
jrke: euler always do half part of what he wrote "rank high in contest" :grimacing:
Astrobytes: because he is the Almighty Toad
eulerscheZahl: so if I say that a high ranking is top50 then half of it is top25?
Metanoob: :D
Astrobytes: Think he meant half of the sentence ;)
jrke: euler in that way i wanted to be 2nd in any contest
Q12: I have a question what is better: making a two dimensional array or making a one dimension array when both have the same number of cells in total. Can you me from the run time point of view and the space. (Maybe they are same?) Thank you :slight_smile:
eulerscheZahl: i still have that dream too
eulerscheZahl: which language Q12?
eulerscheZahl: memory management is highly different depending on your answer
Q12: js
eulerscheZahl: and i'm out
Q12: :laughing: sorry
eulerscheZahl: asking a performance question for JS sounds odd anyways :P
Astrobytes: lol
Q12: I want to make hash table but don't know which one to choose
Astrobytes: maybe check SO?
Q12: How?
Metanoob: hashtable will be faster, I assume you mean {} vs []? Am I wrong?
eulerscheZahl: with your favorite search engine
Astrobytes: Look for the question on stackoverflow / google it
Q12: Metanoob I meant to 2D or 1D
Metanoob: ye that's what I thought at first, I got distracted by the last message I guess
Q12: Astrobytes I tried but didn't found anything
Q12: *something to help me
Metanoob: for allocation, a VERY LARGE 1D array, for which all indices are used (not a sparse array, look it up if you wanna know more about those)
Metanoob: if you know in advance the final size of your array
Metanoob: new Array(<size>)
eulerscheZahl: does JS even have a 2D array? or is it an array of arrays?
Metanoob: it's an array of arrays
eulerscheZahl: then you add an extra level of indirection
eulerscheZahl: so i suppose a large 1D array would perform better (untested)
Metanoob: yeah and it also depends on the js engine behind :/
Q12: How can I test it? with Date.now()?
Astrobytes: You can always try to benchmark the two
Metanoob: yess benchmark is usually helpful
Q12: Ok. Thanks :slight_smile:
Metanoob: js is great for prototyping algorithms, not so good for testing high performance at memory level
Metanoob: I think it's the first time I chat with any programming community online (SO doesn't count alright :p)
eulerscheZahl: come back in 1.5 months during the contest. then this community will be a lot more active
Astrobytes: ^ oh yeah
Metanoob: yeah? Are you participating?
eulerscheZahl: sure
Metanoob: both of you actually?
Astrobytes: Yes, most likely
Metanoob: nice
eulerscheZahl: https://www.codingame.com/multiplayer/bot-programming/spring-challenge-2020 the last contest, to give you an idea of what to expect
Metanoob: I participated in challenges on codingame a few years ago
Metanoob: it seems similar
Astrobytes: Yeah, try a few multiplayers to get in shape for it
Metanoob: I mean the way it is organized
Astrobytes: Yes, not too much has changed in that regard
Metanoob: nice codingame is one of the platforms I always come back to at some point
Metanoob: along with hackerrank
Q12: I am tring to get to the gold league in this contest right now :grinning:
eulerscheZahl: i lost interest in hackerrank when they stopped hosting contests :(
Metanoob: nice good luck!
Metanoob: oh they stopped?
Metanoob: I didn't even pay atttention
Q12: Thanks
eulerscheZahl: at some point it was contests with limited participants like women only or India only
eulerscheZahl: then it stopped entirely
Astrobytes: CG has a better feel to it anyway
Metanoob: uf
Metanoob: yeah here
eulerscheZahl: it's just different. hackerrank is more like codeforces: shorter rounds with a clearly correct answer
Metanoob: the visual debugging and the animations are pretty good
eulerscheZahl: CG is more fuzzy
Astrobytes: Yeah, that's true
Metanoob: right well put
Metanoob: have you guys tried the nintendo puzzle on CG?
eulerscheZahl: tried and cried
Metanoob: yuuuup
Astrobytes: Oh that, hehehe
eulerscheZahl: the only official puzzle remaining unsolved for me
Metanoob: really? damn man got some serious skills
Astrobytes: Something about field theory wrt that Nintendo thing right? Beyond me anyway
eulerscheZahl: marchete mentioned galois fields
eulerscheZahl: inoryy said that's only a minor part of it
Astrobytes: that's the one yeah
eulerscheZahl: no idea what to search for
Astrobytes: "nintendo puzzle solution" ? :P
eulerscheZahl: :P
Metanoob: haha good one
Metanoob: I didn't actually research, I was just trying to solve it... which is probably why I didn't :D
Astrobytes: Believe me, there's a certain demographic who solve puzzles just like that
eulerscheZahl: you'll definitely need some maths background
Metanoob: yeah I believe you
eulerscheZahl: or github background...
Astrobytes: lol
Metanoob: :D
Metanoob: I mean I don't have a solid background in math... but I read about crypto and some algorithms - but this is rly tough
Metanoob: galois fields you said I should have a look at?
eulerscheZahl: yes. but i did too, didn't help me
Astrobytes: It's outside my skillset, I pick my battles wisely :D
Metanoob: maybe I should try to solve all the other ones before trying this one
Metanoob: haha :p
jacek: try double rot13
jacek: Astrobytes isnt mod?
eulerscheZahl: what did jacek just write? i can't read this encrypted message
eulerscheZahl: he still is - but offline it seems
eulerscheZahl: only those users currently online when you login are shown as mods
Westicles: This guy goes over the math https://www.youtube.com/watch?v=x_BUnm-bnik
eulerscheZahl: hm, that seems to be too specific about the challenge. would feel like cheating :(
Westicles: Well, the whole thing is just math majors trying to feel special. Not really a fair problem for anyone else
Astrobytes: sorry, had to go and make food
Metanoob: http://chat.codingame.com/pastebin/141e6bbc-707d-4cd8-aa3d-da0354af3c7e
Metanoob: woops, I was just trying to tell euler that jacek said the following: try double rot13 Astrobytes isnt mod?
Astrobytes: yeah I got it Metanoob, thanks, not too much chat so still visible :)
Metanoob: oh alright sorry :p
Astrobytes: oh, wait. I think he was joking regarding the encryption thing
Astrobytes: I'm slow off t he mark this week
Metanoob: ah okay, I would have been surprised too - would be too nice if it were caesar
Astrobytes: that would be very far from a Very Hard puzzle :P
Metanoob: haha ye
Metanoob: yeah I'm always slow off the mark that's why I don't usually chat so much
VictorSmith: Stuck on C# Temperatures, how to check what value in an array that is closest to 0? x)
Astrobytes: Don't worry, everyone is welcome Metanoob
Metanoob: woop woop glad to be here
Metanoob: VictorSmith, I don't recall that challenge I probably didn't see it yet, would sorting the array help?
Astrobytes: VictorSmith: that's a search engine question, not puzzle-specific
Astrobytes: Look up C# documentation or stackoverflow
VictorSmith: Tried a few searches but couldn't find a proper solution :/ Will check into sorting though!
Astrobytes: Cool, good luck :)
jacek: https://www.codingame.com/training/easy/temperatures
Metanoob: good luck!!
Metanoob: thanks jacek I will check it out
jacek: its encrypted with double rot13 though
Astrobytes: lol
Metanoob: alright jacek, that was just perfect haha
CopperFr: arrête de tronquer AutomatonNN
AutomatonNN: that's why i am a noob
jacek: oh my
Uljahn: stop being a noob AutomatonNN
AutomatonNN: hey guys i have a question about the problem with the output of the game info the more complex code
VictorSmith: Question: If I have a multiple testcase task, and task 1 wants me to print a positive number, and case 2 only negative numbers, am I supposed to complete task 1, change the code, and then complete task 2? In other words, am I supposed to not complete all the cases in the same code and then run all testcases?
Uljahn: you need to create universal code which passes all the testcases
VictorSmith: But they're mutually exclusive in https://www.codingame.com/ide/puzzle/temperatures
VictorSmith: I can't paste the answer for question 1 (Answer is 1) and question 2, which are only negative numbers.
Uljahn: that's called hardcode when you output predefined number
Uljahn: your code should work for any inputs in given ranges
LastRick: The puzzle isn't asking you to print a positive or a negative number; it wants you to print the CORRECT number, regardless of its sign. So maybe you could store the numbers in a way so that -- once you decide which input is correct -- you come back and print it.
VictorSmith: I just realised I could probably just store the answers in an array and loop through it.. >.<
jacek: :O
Uljahn: have you solved The Descent puzzle? it has a hints button with a sample solution, so you could have a look for reference
VictorSmith: I, for some stupid reason, thought that you were supposed to do a WriteLine for each case xD
Uljahn: ah
jacek: oO
VictorSmith: Think I've got it now lmao
Astrobytes: Ah. No, don't hardcode
VictorSmith: I blame my lack of coffee..
Astrobytes: No no, you have to write code that will solve the general case
Astrobytes: So, no matter what testcase you throw at it, your code will produce the correct answer
VictorSmith: Yeah went too far down the rabbithole to print correct answer for case 1 and then completely forgot I'm supposed to loop answers instead of hardcoding them lol
jacek: O_O
Astrobytes: Don't loop over the answers, loop over the temperatures sure, but not an array of the correct answers for each testcase
VictorSmith: Oh, no no. But have the console output in a loop I meant.
Astrobytes: Nope. Your code will be run for each testcase (actually, validators which are similar but different) when you submit. So you just need to output once
VictorSmith: Oh.. The more you know! So hard to figure this out
Astrobytes: The input/output situation on CG can be a bit strange for some people initially, don't worry :)
VictorSmith: Yeah it's a hurdle! Probably missed something explaining it though idk
Astrobytes: It's not really explained tbh, just assumed. That may change sometime
VictorSmith: Mostly just so different from running in your own IDE where you can set debug points and show all printouts
Astrobytes: Well, you can develop in IDE, and copy the inputs from the testcases for a lot of puzzles
VictorSmith: Might do that at some point if I get stuck further down the line! Code I had worked simply by removing the extra console outputs like you said :)
Astrobytes: Awesome! Yeah, you can do custom testcases too, if you need to test some edge case or whatever
eulerscheZahl: other sites like hackerrank, codeforces, ... use the same approach of reading input and printing output. but if you are new to the concept, it can be confusing
eulerscheZahl: there was another website "codeeval" that confused me at first. they had some starter code similar to CG. when i extended it, i always failed the testcases. i was also wondering why it was so hard to read (gray text on darker gray background)
eulerscheZahl: turned out the starter code was completely commented :D
eulerscheZahl: codeeval doesn't even exist anymore
Astrobytes: hahaha, brilliant
eulerscheZahl: they gave you points for the difficulty of the puzzle. and subtracted some for time and memory consumption of your code
jacek: memory consumptions? this is MSmists https://i.kym-cdn.com/entries/icons/facebook/000/030/710/dd0.jpg
VictorSmith: Yeah I personally have only been on this site actively for like 4 hours , and like 2 hours on a different one like.. 6 - 7 months ago? x)
Astrobytes: Well, now you know how it works so you're good to go
jacek: wait till he makes prune array
Astrobytes: There's puzzles, multiplayer bot programming, optimisation and clashes too
Astrobytes: lol jacek
jacek: w00t little golem reset players rating to 1500 :?
Astrobytes: That's the board gaming site right?
jacek: yes
jacek: looks like some bug
Astrobytes: Haven't tried it out, it's good? (when it isn't bugged)
jacek: too bad its correspondence only
Astrobytes: Oh, long games
jacek: i just started bot few weeks ago
jacek: yeah, very long. 24h for move
Astrobytes: Oh nice. They allow bots?
Astrobytes: Hey I used to play chess by mail with my grandad back in the day lol
jacek: apparently. at least from the names i saw
Astrobytes: Cool
jacek: and in 1 paper describing bot they used littlegolem to see how strong their bot was
Astrobytes: "So then we waited a whole year for the game to finish"
Astrobytes: :P
eulerscheZahl: they have LYNGK, TZAAR, DVONN struct wanted to port those I think
Astrobytes: *Houdini, not struct
Astrobytes: :D
jacek: huh
Astrobytes: And yeah, I recall him talking about those
Astrobytes: (Houdini, he disappears and reappears unexpectedly)
jacek: like that chess engine
Astrobytes: And he was almost done with Amazons
jacek: 10x10?
Astrobytes: Not sure
Astrobytes: When I get some time I want to do Morpion Solitaire
Astrobytes: Multi and optim
jacek: another NRPA?
Astrobytes: Yeah, I believe that gets good results
Astrobytes: But, CG players are always full of surprises
Astrobytes: Plus the platform restrictions (time etc) always make for interesting results
Astrobytes: I should check with aCat that he wasn't planning that one actually
jacek: youre not from canada?
VictorSmith: How do people specify to boost when they are in range of the final goal on the pod racing game? Is there a variable to check?
The_Auditor: somebody said canada?
The_Auditor: i am from Canada
The_Auditor: @VictorSmith before boosting i check that the pod is oriented well, and has some speed already, otherwise either end up of track of boost is wasted
The_Auditor: ... but i'm not the best, so what do i know...
VictorSmith: Yeah doing that as well, just noticed that some people somehow manage to boost on the last stretch before the goal on lap 3/3, when they've had the same conditions met before
The_Auditor: and i don't exist
The_Auditor: they probably wait the distance to goal to be smaller
The_Auditor: i personally did not like the racing ... i like the Ice and fire and the Kutulu
The_Auditor: the racing is the first because it is easy to get something going
Astrobytes: Yeah, hard to pick a suitable first multiplayer game for all, like The_Auditor was getting at it's kind of OK for just setting the scene so to speak, get used to how the multis work etc
VictorSmith: Is there any documentation for the Code Royale? Kind of at a loss as to where to even begin coding x)
VictorSmith: The quick help and rules don't really make any sense before you've got going it feels like.
Astrobytes: That was my first contest lol, maybe try a multi with less inputs? :D
VictorSmith: But it looks so adorable :(
Astrobytes: lol, all good. You can check this out: https://www.youtube.com/watch?v=sFtRcK0VzQ8
Astrobytes: It's by the game author and it's in Kotlin but it might give you some ideas
Astrobytes: And there's a few walkthroughs for multis/contests on the CG youtube channel
VictorSmith: Forget that you can play things in different languages, I'm doing it in C# right now. Guess I'd have to start by creating some form of object class
VictorSmith: Will give the YT a look at some point though, thanks for the tip!
The_Auditor: THERE IS a CG YOUTUBE CHANNEL !?
Astrobytes: yes ;)
Astrobytes: Also VictorSmith: https://tech.io/playgrounds/53785/tutorial-for-bot-programming-on-codingame/introduction
AntiSquid: we already have a smit here, there can be only one so we need to get rid of one Automaton2000
Astrobytes: The_Auditor: Mostly just for advertising contests and contest programming streams
Automaton2000: yes, this is my code
Astrobytes: Another one VictorSmith (and anyone else): https://www.codingame.com/blog/first-programming-contest/
VictorSmith: Got me some reading to do I see! :D
Astrobytes: Contest-oriented but still applicable since the multis are al previous contests
Astrobytes: *all (except the user contributed ones)
Astrobytes: Well, not strictly true but that'll do for now
AntiSquid: the one on tech IO gives me a weird error when going through the pages of that tutorial
AntiSquid: https://www.codingame.com/playgrounds/53785/tutorial-for-bot-programming-on-codingame/some-advice
AntiSquid: this one has no such error
The_Auditor: Automaton2000 is my friend
Automaton2000: the only reason i can think of
Astrobytes: Hm, is that related to the code-running error on tech.io that pops up now and then I wonder, AntiSquid
AntiSquid: when you have friends like Automaton2000 you don't need foes, i'd look for new friends The_Auditor
Automaton2000: he said he is not doing it
The_Auditor: LOL
DomiKo: Automaton2000 is the best friend
Automaton2000: yeah, i guess it is the only option
DomiKo: Automaton2000 yes
Automaton2000: can also be used for the next one?
Astrobytes: Things seem to work when the tech.io stuff is referred from CG but not if you do it directly on tech.io
AntiSquid: sounds like he takes ownership of you folks
DomiKo: Automaton2000 next one can be friend too
Automaton2000: in the case where there is no limit
Astrobytes: I give up
DomiKo: Automaton2000 have no limit for friends
Automaton2000: i don't know why i cant get out of wood
DomiKo: Automaton2000 ask your friend for help
Automaton2000: but that was before my time
AntiSquid: cyberpunk? is that you ?
DomiKo: Automaton2000 when we can play cyberpunk?
Automaton2000: i am running out of nodes
AntiSquid: https://www.codingame.com/profile/b74e609cf77083270abd764159b58c571706161
DomiKo: 97% interesting
AntiSquid: i guess it's just similar peronality traits
DomiKo: I guess he got disctracted by something
DomiKo: but he got 17th place in sponsored challange
DomiKo: interesting
AntiSquid: good night .
DomiKo: good night
IvailoManolov: anybody awake ?
Unkmar: I need sleep.
MadKnight: Automaton2000 always awake
Automaton2000: if i can do a lot of time on that
VictorSmith: Shame you can't use external classes in the games :(
PerpetualPhoenix: shame :((
Denshire: am i the only one who leaves if I'm the first one in the clash? I just can't handle the responsibility:pensive:
Fnaking: i suck im only 11 and i wanna be a coder!:grinning: i have played alot of scratch so i fort ill go on here but its alot harder! but i wanna a Challenge :slight_smile:
Ol_Blue_Eyes: good luck and have fun coding!
solution.cpp: If you get good at making scratch games try go on to the existing scratch games and try modify them, see if you can add features like flight etc. Also try the Code.org challenges if you haven't already @Fnaking
Thereconsniper: Is there a way to set an arrays size too a variable?
Laminator: a=len(array)
Thereconsniper: meant more like
Thereconsniper: n=5 int array[n];
Thereconsniper: but I got it just had to use heap memory.
Saptarshi: suggest me a website where I could get good project challenges
GAL1LE0: The Last Crusade - Episode 1