Saptarshi: Finally I'm a disciple...:kissing_smiling_eyes:4
Saptarshi: is C++ more preferred than C in interviews?
Bassel: Hello guys
Saptarshi: hey bassel
MadKnight: anyone still here, Automaton2000 ?
Automaton2000: is there anything i should know that
MadKnight: hey StevePRGM
MadKnight: doing puzzles ?
StevePRGM: puzzled on the best way to be more effective at C++...
StevePRGM: i'm considering either puzzles or a self-creation on my local
StevePRGM: MedKnight, what language(s) do you enjoy? :)
MadKnight: check private messages StevePRGM
MadKnight: StevePRGM ?
Automaton2000: is there a good way to get the data
Denshire: A question we need answered
solution.cpp: @Saptarshi For most jobs yes
Saptarshi: Can anyone suggest me some projects in C or Java and Py for CV
Bassel: Mars Lander simulator
Saptarshi: how are u doin' that
Saptarshi: can u elaborate
Saptarshi: cuz thats not normal
Saptarshi: nd how does ur list looks...jst an eg
Saptarshi: im also facing this
Saptarshi: lemme figure it out
PositiveQuark: I guess it comes from the fact that you create  which is an object and then you multiply it with n
PositiveQuark: That is that you create an object in memory and have n variables pointing to the same object
PositiveQuark: you update the object in memory but you leave the pointers
Saptarshi: follow this ^
PositiveQuark: you might need to create new arrays
Saptarshi: this will help ^
Saptarshi: yep @Arrakis
Saptarshi: its the correct way
Saptarshi: btw python sucks
Uljahn: also you can use numpy on CG
Saptarshi: learn C
Saptarshi: yep being a programmer i shouldnt insult other langs
Saptarshi: in c it becomes more easier int lst[n][n];
Saptarshi: I have a separate fanbase for C:kissing_closed_eyes:
Saptarshi: In Java int lst=new int[n][n]
jacek: dynamic array? blashemy
jacek: summer wrap up, summer wrap up ~
Saptarshi: wrap up
PositiveQuark: Sorry for spamming, I am working on a reverse clash quest
PositiveQuark: Played 50 games and only 2 reverses.
Uljahn: that's not an excuse to spam the chat
Uljahn: use #clash channel to post clash invites
PositiveQuark: thanks for the suggestion
jacek: so clashy
AntiSquid: you know Automaton2000 can ban so hard even your neighbours will feel the impact
Automaton2000: but i'll try to improve it
AntiSquid: dots and boxes contest : http://www.codecup.nl/intro.php
AntiSquid: tell all your obsessed friends
jacek: smits will love this
jacek: but where is dots and boxes there?
jacek: zuniq is like d&b, but it closes ale the relevant squares?
DomiKo: go to #clash pls
jacek: or invite DomiKo directly
DomiKo: every time I can show how to clash
AntiSquid: maybe there needs to be a disclaimer in the clash page "beware not everyone likes clash"
jacek: bloody hell
PositiveQuark: are you okay?
AntiSquid: ya quit it
DomiKo: is there any way to make console output a little bit bigger?
DomiKo: or there are only 3 modes
DomiKo: zero mode, little mod, full mode
Unkmar: You can drag the bar between code and console.
Unkmar: You can also zoom+- your browser.
Unkmar: But, there is a limit to what the console will display. too many lines and it will ... things in the middle.
DomiKo: no no
DomiKo: I would love to make it higher
DomiKo: zomming help a little bit
Uljahn: it's possible with custom css userstyle
Uljahn: e.g. stylus plugin works for both chome and ff
DomiKo: Uljahn you are life saver
DomiKo: thank you so much
pde-bakk: Maybe an old question for some of you, but how did you guys define an 'optimal path' in Coders Strike Back? I believe it is what I need to add to move up to legend league
DomiKo: copying levels for Number Shifting will be some much easier :D
DomiKo: 'optimal path'?
DomiKo: there is no optimal path in CSB
AntiSquid: he means optimal path the pods need to take to win :D
AntiSquid: which is basically the problem statement
pde-bakk: Sometimes my pod approaches the checkpoint at a not-ideal angle which makes for inefficient turning, and I dont know how to change that
DomiKo: are you using any search?
DomiKo: are you simulating anything?
pde-bakk: Right now I'm just checking that with my current velocity I'd pass the next checkpoint in the next few turns, and I start turning towards the next next checkpoint already
pde-bakk: Simulate how?
pde-bakk: I dont think I am
DomiKo: so maybe you should start slowing down too
DomiKo: if you need to turn a lot to get to the next checkpoint
pde-bakk: It's not that I'm missing the checkpoint, it's just that sometimes its more efficient to take a wider angle, but Im not sure how to simulate that
pde-bakk: I take it you mean simulating with a Genetic Algorithm? Ive never worked with those
DomiKo: you can you any type of search
DomiKo: like Monte Carlo
DomiKo: where you just make random moves
DomiKo: and take the best ones
pde-bakk: hmm interesting ive never done anything like that before
DomiKo: here you can read about simulation in that game
pde-bakk: Thanks dude I will
DomiKo: good luck :grin:
MSmits: hey guys
MSmits: almost done with D&B solver
eulerscheZahl: js-games is back
DomiKo: nice :grinning:
eulerscheZahl: and it did something against SQL injection
MSmits: oh cool, i guess you made that happen
Scarfield: you tested if you could still do it?
eulerscheZahl: i didn't get an exception anymore for this username: ' --
eulerscheZahl: before i got some MariaDB error message
eulerscheZahl: i didn't try to push it any further, seems they replace the ' by another character now
eulerscheZahl: wait, it's down again?
eulerscheZahl: oh, browser caching...
Scarfield: you have been banned :p
DomiKo: and they bring back your highscore
Westicles: yeah, I emailed them and they said they didn't realize it was down
eulerscheZahl: i see. they never replied to me reporting the SQL injection :(
eulerscheZahl: i guess you are more important
Westicles: I don't think that site is high on his list of priorities
MSmits: yay, just tested my solver on 1 million random endgames. Slowest took 65 ms.
eulerscheZahl: and i'm a low priority subtask of a low priority task
DomiKo: Westicles did you copy paste in "Number Shifting" 500+ times?
eulerscheZahl: will you play that dots and boxes contest on the other site MSmits? rules look a little different to the CG version
Westicles: DomiKo: yes
MSmits: do you have a link euler?
eulerscheZahl: from the CG discord
MSmits: thanks I'll check it out
MSmits: probably won't join, unless it's really similar and easy to port
eulerscheZahl: watched a replay there looks like you instantly conquer the whole region when you possibly can(?)
eulerscheZahl: no trick to let the opponent take the last 2 of it
MSmits: hmm ok
MSmits: does that make the game simpler? Considering 5x5 D&B is solved even
eulerscheZahl: just from watching, didn't read the actual rules
MSmits: ohh its very different
MSmits: it's about enclosing zones
MSmits: not boxes
MSmits: if you fill in all the edges of the board, the game ends also
eulerscheZahl: so not similar at all, you won't join
MSmits: nah, but if it was on CG, I'd play
eulerscheZahl: then port it yourself ;)
MSmits: too busy playing other people's work
eulerscheZahl: soon there will be a 24h contest on another website
eulerscheZahl: they have 5 categories with 5 tasks each
eulerscheZahl: 1 is binary, are you interested?
Westicles: Just reading what Magus said about the “ultimate dirty trick i use for my C++ golf codes”
eulerscheZahl: what is that trick?
Westicles: He didn't say
eulerscheZahl: system call?
Westicles: No, something else. Maybe there is write permission to put your own file somewhere?
MSmits: eulerscheZahl I might be interested sure. Link me :)
MSmits: even if i dont join, I like reading whats out there
eulerscheZahl: now that I got you hooked (team contest), i can reveal that binary means you get a compiled program and have to debug it in one way or another
eulerscheZahl: no bit masks
MSmits: that does not seem interesting to me at all :P
MSmits: I am going to write my own hashtable for the first time
MSmits: hope to make my solver a bit faster
eulerscheZahl: oh dear, that sounds hardcore
MSmits: I was thinking, an array of states that I index to with % using a hashfunction with xorshift
MSmits: i just overwrite hash collisions, that's fine, in my case that just means re-search
MSmits: should be simple right?
MSmits: if you dont have to deal with collisions, I don't think it's hard
MSmits: seems like an interesting experiment to try different hashfunctions and table sizes, see what that does for performance
MSmits: also, it seems for D&B it helps to store both an upper and lower limit for ab pruning for every entry
MSmits: instead of choosing between lower/upper/exact
MSmits: this is because both players use the same transpositions
eulerscheZahl: watch out for your wall of text ;)
MSmits: it's ended :P
eulerscheZahl: with a dot
eulerscheZahl: or a box?
MSmits: did you ever get around to storing the upper and lower bounds for your minimax bots?
MSmits: when using TT?
eulerscheZahl: no. you made me realize i did it wrong
eulerscheZahl: but i didn't care enough to return to it
MSmits: i thought it was hard to do, but i just copied some code and it was easy
eulerscheZahl: just add alpha and beta to your state and hash it
MSmits: just dont think about it too much, I always lose my line of thought when trying to follow what happens with abpruning and TT
MSmits: it seems to be different from that eulerscheZahl
MSmits: but that would work also, but it can be done better
eulerscheZahl: wait, my alpha-beta doesn't even use TT
MSmits: then it doesnt matter
MSmits: this is a really good source for it. better than wiki:
MSmits: written for chess, but doesnt matter
MSmits: you immediately get code for negamax with ab pruning and TT on page 13, no need to look anywhere else, its great
Scarfield: MMABSPP these names are getting kind of ridicoulus xD
Scarfield: but i guess SPP is enough
eulerscheZahl: that's what i'm usually missing in those papers: code
eulerscheZahl: they explain their idea but aren't 100% accurate at some point and then the detective work starts
MSmits: i dont like that much either, but sometimes you have no choice
AntiSquid: smitz are you aware of a dots and boxes contest on an external site?
darkhorse64: It's a different game, actually
MSmits: yeah it's completely different
AntiSquid: is it not just a variation?
AntiSquid: didn't look much at it
MSmits: but thanks anyway AntiSquid, keep sharing
MSmits: it's about capturing regions
MSmits: cross between go and dots and boxes?
MSmits: you dont take individual boxes
MSmits: might seem small change, but the gameplay would be completely different
MSmits: seems fairly easy to solve though, could be wrong
darkhorse64: btw, this site has interesting contests based on board games. I wonder if they make it easy to wrote bots
AntiSquid: they seem to have multiple rounds over the entire year though
AntiSquid: idk, just randomly came across it when looking for something entirely different
MSmits: oh it's Dutch
MSmits: vier-op-een rij :)
AntiSquid: maybe it's your colleague hosting it and you aren't aware
MSmits: nah it's not, but could be someone he knows
MSmits: Q: Is there a limit for the size of my program source ? A: Yes. Your program source file must not be larger than 1,474,560 bytes (the size of a floppy disk).
MSmits: ooooh huge opening book :)
MSmits: trying to figure out if there is some affiliation with a university or some such
MSmits: they are affiliated with that
MSmits: which is basically very close to the subject i am teaching as it is informatica
MSmits: so this is actually only twice removed from my job :P
darkhorse64: You have 30s for the whole game. It's up to you to manage your time bank
MSmits: oh, interesting
darkhorse64: Plenty of opportunities to build a huge MCTS tree (and to run out of memory)
MSmits: this is a Nim game
MSmits: i thought you got points for capturing zones, but you just have to play the last wall
MSmits: also if you solve the game early, you get bonus points for calling the game
MSmits: like what we do in board games, MSG "WIN"
MSmits: if you call it out wrong, you lose points
darkhorse64: Can you call a loss and still win points ?
AntiSquid: bonus points for successful BM (bad manner opponent by calling early GG)
MSmits: no i think you just call a win
eulerscheZahl: calling a loss requires an optimal opponent
MSmits: or purposely solving to lose :P
darkhorse64: just kidding
MSmits: playing the worst possible move
AntiSquid: timing out .
eulerscheZahl: misere nim
MSmits: well there is that
eulerscheZahl: yes AntiSquid, that's your discord status
MSmits: misere nim is really silly, it's the same as being p1 instead of p2 :P
MSmits: you just flip the parity of the game
MSmits: instead of playing the last wall, you'll try to get the other to play it
AntiSquid: as long as i submit a wood bot i can select the tags for a multi :o
DomiKo: i see pattern there
eulerscheZahl: as in: edit the contribution?
AntiSquid: no the tags displaying on your front page
AntiSquid: when you submit a wood bot to any game you can select the tags as your skills
eulerscheZahl: i haven't submitted anything since that part of the homepage rework
AntiSquid: and you don't even need to submit
AntiSquid: just click last battles and select the tags
eulerscheZahl: i don't know how this works yet
eulerscheZahl: meh, i couldn't care less :P
DomiKo: Export Flood Fill mmmm
DomiKo: great tags
AntiSquid: it doesn't even fit all of them in there
eulerscheZahl: you practiced a lot of skills :o
AntiSquid: just need to have a multi with machine learning related tags now
eulerscheZahl: you seem to be a much better player than me, i'll be watching out for you in the next contest
AntiSquid: ya but you only need to submit starter code bot and it's enough
DomiKo: euler how Sokoban is going?
AntiSquid: a chocolate brand
eulerscheZahl: pretty much done with the game itself
eulerscheZahl: i want a solver before i put it up for approval
eulerscheZahl: possibly simplify the levels
eulerscheZahl: and that nasty CG bug...
DomiKo: have you thought about making it optimization?
eulerscheZahl: on the last weekend i added animations and a background
eulerscheZahl: what should be optimized? number of steps?
eulerscheZahl: too BFS-able i think
eulerscheZahl: so i predict some optimal scores
eulerscheZahl: the sad thing is that a puzzle will hardly get any attention
eulerscheZahl: see space maze
DomiKo: I had that task in the lecture, and I guess big maps couldn't be solved with bfs.
eulerscheZahl: no, probably not
eulerscheZahl: but with some help (possibly by hand), i think the optimal solution is doable
DomiKo: so sad sbout space maze :(
eulerscheZahl: that's another game which is hard to solve at all but not much harder to find an optimal solution
eulerscheZahl: and it just gets lost in the pool of other problems
AntiSquid: didn't even try it
eulerscheZahl: i gave up on the multiple car version
AntiSquid: only 4 people solved?
eulerscheZahl: ille, robo, me and another player I forgot / haven't seen before
AntiSquid: shadowtheage https://www.codingame.com/profile/08960557dfc1d361dda6fb209a5c1f6c534474
eulerscheZahl: not an impressive profile overall but did really well at space maze
eulerscheZahl: i ran the code, solves much faster than mine
mel-mouk: Hi, I've got a (probably stupid) question, I'm trying to use machine learning for one of the game But event though my algorithm is short ( < 30 lines ), the more it learn the biggest the data I need to make it work is and the size limite for the code is blocking me, is there a way to make a request from the code we submit so I don't have to hardcode my data ?
eulerscheZahl: nope, you have to put your weights into the code
mel-mouk: ok thanks :) I'll look that up
MSmits: well this is annoying. I wrote my own hashtable and tested it, 9999 times it gives the same result as unordered set, only 1 time it's different =/
mel-mouk: Yeah, I tried a simple version with score for state but I'll have to look how to turn that into usable weight
eulerscheZahl: good enough, let's ship it
DomiKo: 200 lvl in Number Shifting that's enough of copy pasting for today
eulerscheZahl: wow, another one refusing my script
eulerscheZahl: but well done for reaching such a high level
DomiKo: there is a script????
Astrobytes: You can lead a horse to water but you cannot make it drink ;)
Astrobytes: lol, you didn't know?
eulerscheZahl: i link it in the statement
DomiKo: IT IS
eulerscheZahl: a python program that calls your solver, playes the solution on CG
DomiKo: I guess
eulerscheZahl: then loads the next level and runs your solver again
DomiKo: that a lesson for me
DomiKo: to read the whole statement
eulerscheZahl: read that statement ;)
Astrobytes: The Curse of Ceg
Scarfield: lol i thought thats why you asked westi if he had copy pasted all those times xD
DomiKo: I feel so dumb....
DomiKo: I'm happy that I know this know
DomiKo: and not in next 300 lvls...
Astrobytes: And you have a nice score
eulerscheZahl: Uljahn did 100 levels by hand in case you didn't know
DomiKo: so I have a record
DomiKo: I guess
eulerscheZahl: copied it to the github.io site, solved there, imported the solution
Astrobytes: I only did 70
eulerscheZahl: do you know about the github.io or did you miss that too?
Scarfield: he didnt use a script to solve the lvls, didnt machet-e go futher?
Astrobytes: by hand? not sure
Astrobytes: I thought it was only me and uljahn who were so masochistic
eulerscheZahl: i think Uljahn is the highest ranked human player
Scarfield: ye by hand, maybe i just remembered it being marchet instead of ulja
eulerscheZahl: and wes was still copy-pasting levels, didn't get the python script running
eulerscheZahl: marchete got quite far by hand (>50)
AntiSquid: i am highest ranked D player 1/2
MSmits: I liked that NS taught me dancing links. Nice algorithm
eulerscheZahl: but tried dancing links and also simulated annealing after
eulerscheZahl: i imported a DLX library :innocent:
MSmits: SA works great from 0-200 or so
MSmits: err DLX
AntiSquid: number shifting looks like a crypto miner at first glance
MSmits: well SA too
Astrobytes: He used some early acceptance variant right?
MSmits: why crypto miner?
Astrobytes: *late acceptance
Astrobytes: (marchet I mean)
DomiKo: Euler I have problem with script
DomiKo: I singup from google+ :(
Uljahn: eulerscheZahl: woudn't be possible without your browser NS helper
Astrobytes: ^ it's great
eulerscheZahl: first time I used pixi.js
jacek: dancing links?
eulerscheZahl: wouldn't recomment, 4 out of 10 points
Westicles: heh heh, sorry DomiKo I didn't realize you were asking if a script exists
Astrobytes: Does hog memory though, guess that's the pixi
DomiKo: that's my bad :disappointed:
eulerscheZahl: yes, pixi is a nightmare regarding RAM
eulerscheZahl: even without any movement animations
Westicles: Please get to 999, I thought dbdr would do it but he seems reluctant to finish
eulerscheZahl: so, let's see how good DomiKo is at installing python libraries
DomiKo: right now
jacek: number shifting by hand? and now by script? so now it is number caps lock?
DomiKo: I don't know my CG password
eulerscheZahl: stored in the browser?
DomiKo: I sign up by google
DomiKo: I can log by password from google
jacek: you can reset password
DomiKo: that's not password in my CG proffile
eulerscheZahl: i think you can turn it into a real account via forgot password
Scarfield: share your google password here, im sure someone can help you :p
DomiKo: mypassword is: ICantReadStatement
Scarfield: have you met Ceg?
Astrobytes: Yes, you have The Curse of Ceg
Astrobytes: regarding reading statements
AntiSquid: what's a statement
eulerscheZahl: remind me of my beginning on hacker.org there are similar puzzles where you have to solve a level to unlock the next. it's meant to be solved in code but I didn't realize at first
DomiKo: yes it WORK
DomiKo: Script is running
eulerscheZahl: also had some UI to play as a human. So i wrote code to click buttons in my browser
DomiKo: Life is so easy now
jacek: and now euler has your password
Astrobytes: same euler, though I quite liked playing some of them by hand
DomiKo: Euler now can copy my better score :neutral_face:
AntiSquid: hey i didn't read ocean of code statement properly until like 1 week in so it's more about paying attention to details imo
eulerscheZahl: and after reading level 100 it tells you that you don't play by hand anyways and doesn't show the board anymore
eulerscheZahl: scared me that they detected my bot and blocked me :rofl:
**eulerscheZahl could cheat himself to #1 at number shifting
eulerscheZahl: i know the secret random seed used for board generation
eulerscheZahl: didn't find a way without me knowing :(
MSmits: it works! My custom made hashtable make the code almost 2x faster !
eulerscheZahl: wow, nice!
Scarfield: so 1million in 32ms? :o
Astrobytes: faster than what?
eulerscheZahl: now push it back to the C++ library
AntiSquid: so if you reverse the seed then it's enough to beat numbershifting?
MSmits: no it's 1 million endgames in about 60-80 seconds
Astrobytes: Oh you normally use unordered_map right
eulerscheZahl: yes AntiSquid
MSmits: for the first 10k endgames, the slowest is 16 ms now, it was 32 ms before
MSmits: yeah, or unordered set
eulerscheZahl: that even happened at first
MSmits: this is so much better
MSmits: I need to rewrite some bots I think :P
eulerscheZahl: then i had to change it from Java.Random to SecureRandom
Astrobytes: that's what I was trying to tell you ages ago MSmits
MSmits: yeah it just seemed like it was hard, but it's not
Astrobytes: No, it's literally documented everywhere ;)
MSmits: i thought it was some specialist type of coding
MSmits: i coded it in 10 mins, converting from a version with unordered set, just took me an hour to find a bug
Astrobytes: good job :) For D&B still right?
MSmits: yeah, solver works fine now. It's ready to be put into a bot i think, but it's a lot of work to get that done
jacek: so whats the different? you went from map to unordered_map?
MSmits: unordered set to my own hashtable
Astrobytes: cool, well, get on it then :P
MSmits: I use an array with 100k entries and generate a hashkey with a simple xor function, then use modulo to index to the array
Scarfield: aah lol the slowest was 65ms before, im amazed how much i can misenterperate sometimes xD
MSmits: i overwrite collisions
MSmits: 65 ms out of 1 million
MSmits: 32 ms out of 10k
MSmits: the more seeds I try, the more rare maps i find that are slow
MSmits: I suspect if i do 100 million seeds i might still find one over 100 ms
MSmits: so just in case, I need to put some code in to play a move on some extreme map
MSmits: average map takes 0.1 ms so i can actually solve on average 1000 maps per turn, but there could be 1 really slow 1
jacek: imagine him working on cancer research
Scarfield: find a bunch of the slow ones, hardcode them, profit
MSmits: Scarfield I thought about trying to figure out the size of the statespace. Maybe thats feasible
Astrobytes: lol jacek. Cured in weeks.
MSmits: that would be cool, but dots and boxes is more fun i think :P
Scarfield: if it can be done with xor, smits would be the one to figure it out :p
MSmits: jacek, you could use your ML creativity to cure cancer, that's probably a lot more useful than whatever I am doing
jacek: im already trying to bioengineer cat girls
Scarfield: imagine having the cure for cancer named after a pony :p
Hjax: i feel like the true use of smits talent is if aliens ever come to earth and challenge us to an obscure board game
MSmits: ahhh ok, priorities eh
Astrobytes: lol Hjax
MSmits: Hjax yeah!
jacek: Hjax like ramsey number?
AntiSquid: probably the patient data being anonymized and hardly available is the main difficulty
DomiKo: Aliens never will challenge us with MSmith's opening books
MSmits: maybe at some point ML will get so obscure that it will be hacking into hospital DB's without anyone knowing :P
Hjax: i can imagine it now, the other aliens gossiping about how hard one species got smoked
Hjax: and saying, maybe we just leave earth alone.... they are made of meat anyway
Hjax: (please someone get that reference)
MSmits: aliens are veggies?
MSmits: thats funny
Hjax: its one of my favorite short stories
Astrobytes: lol, that's epic
jacek: thats interesting research paper file:///home/jacek/manuscript.pdf
MSmits: is that in the same folder as your manifest.pdf ?
Hjax: " Imagine how unbearably, how unutterably cold the universe would be if one were all alone."
Hjax: i love that line
MSmits: I like the one about traveling in meatcontainers
Astrobytes: Hey, if you use the CG SDK on an Apple, do you have to edit your pomme.xml?
MSmits: isn't that an apply?
Hjax: french for apple lol
Astrobytes: (french for apple)
Astrobytes: pomme.xml / pom.xml / CG is French / Apple etc
Hjax: one of the few words i remember from high school french
Astrobytes: Just when you mentioned manifest it made me think of pom.xml MSmits
MSmits: I see
Astrobytes: It's been a long day, expect no good jokes from me
MSmits: same here. I've been painting all weekend
Astrobytes: All done?
Hjax: multilingual jokes are pretty hard to make work, you are really limiting your target audience
MSmits: well not all, but enough so we can live there and paint the rest later
MSmits: i'm moving in on friday
Astrobytes: true Hjax
Astrobytes: Cool, good luck with the move
jacek: actually, this one is better https://www.researchgate.net/publication/322530755_Analysis_and_Qualitative_Effects_of_Large_Breasts_on_Aerodynamic_Performance_and_Wake_of_a_Miss_Kobayashi's_Dragon_Maid_Character
Hjax: i can tell you without clicking that
Hjax: thats about lucoa
MSmits: did you need this paper for your bioengineering jacek?
Hjax: aka Quetzalcoatl
jacek: i need some inspiratio
Scarfield: btw Hjax your Floyd Warshall for kutulu took 300ms ish? are you BFS from point to point?
Astrobytes: Mythical Aztec Dragon Maid what?
Scarfield: and great story xD
Hjax: dragon maid is a fantasy anime about an office worker who accidentially drunkenly invites a dragon to live with her
Hjax: also a manga
Hjax: its really funny
Astrobytes: I see
MSmits: I see that this paper is serious
Hjax: the dragon can take a human form, but doesnt really understand human customs
Astrobytes: Happens to me every time I drink.
MSmits: it is why I don't
Hjax: actually one of my favorite anime, its really light hearted and funny
Hjax: pretty popular too
Hjax: reddit LOVED that paper when it first came out
Astrobytes: Familiar concept Hjax, I can see the comedy value
Hjax: one of the most upvoted posts on /r/anime ever lol
MSmits: well it kinda legitimized their hobby as a scientific field
Hjax: @Scarfield my full map BFS takes ~150 ms
Hjax: its not particularly optimized either
AntiSquid: weirdest paper i've looked at
Scarfield: but are you BFSing with a start and end pos for every distance. Made a function yesterday that just floodfills from the start, tracks the dist and applies it. takes 5ms (unless i did something wrong with the timing but dont think so)
MSmits: mmh 1% collision rate on my hashtable. Is that bad?
Hjax: no i just run a full map BFS for every start point
AntiSquid: look at all the research they've done LOL : https://imgur.com/a/kleshZc
DomiKo: that's well prepared one
Scarfield: hm weird, thats a lot of time difference, havent done any optim either
Hjax: i just call this once on every position of the map
jacek: "im a scientist, mum, not a weeb"
Hjax: technically that bfs is happy to wrap around the map
Hjax: but kutulu always has blockers around the edge
Hjax: so it doesnt matter
DomiKo: kutulu is crap
Hjax: i saw you got legend though DomiKo
Astrobytes: Do I detect a bitter sentiment DomiKo? :D
DomiKo: sentiment? nahhh
DomiKo: I'm glad that it's done
Hjax: do you do a search DomiKo
Hjax: i never got around to writing one
Hjax: was trying to get legend with just heuristics, but got busy at the end of the weak and didnt add much
DomiKo: I never liked doing full heuristics
DomiKo: in Silver I started writing MC
AntiSquid: domiko is done how?
DomiKo: contest is done
AntiSquid: you submit spammed after "contest"
AntiSquid: and never signed up either
DomiKo: I wanted to get some more CP
Hjax: ? he was on the leaderboard
DomiKo: because i knew that my code could reach top12
DomiKo: i was 12 7H before end of contest
DomiKo: and then I resubmit
DomiKo: and top30...
Hjax: im using most of the heuristics i found on the post mortems, but not legend
Hjax: i think my weights just suck
Scarfield: lol i thought the contest was 2 weeks, sigh
Hjax: i wish it was longer, 7 days is way too short
Hjax: i only had 1 weekend to work on my bot
Astrobytes: Hjax, also, what worked during the actual contest doesn't always fully work as effectively in the multi
AntiSquid: there was an extra 4 weeks after contest
Hjax: especially with a game thats as dependent on other bots as this one
AntiSquid: that was the old system of opening league on multi separately
AntiSquid: stronger bosses
Hjax: ah, they changed the bosses
Hjax: that explains why the gold boss is such a bully
Hjax: euler too strong
Astrobytes: Yeah, now the leaderboard positions are the same as the contest when pushed to multi
MSmits: not exactly. I am 16th :P
DomiKo: ohhh no can't solve lvl 231 :(
MSmits: yeah those levels are hard
DomiKo: I guess i finally have to optimize something
DomiKo: but I can guess that lvl 500+ are insane
Westicles: What are you using, dancing links?
DomiKo: still SA
Hjax: what are you playing?
DomiKo: I don't know yet what is Dancing Links
DomiKo: Number Shifting
Astrobytes: MSmits: I mean when the multi opens after contest :P
DomiKo: trying to do someting in every opti
MSmits: i didnt do stuff by hand in NS, but I went all the way on Bilbo
MSmits: rank 50 out of 9221 players with a manual solution :P
MSmits: should probably have just beamsearched it though, one of those validators was reeeeallly painful
Q12: I don't, but when I need to do it I just make an empty string with and add to him what I wanna print
Q12: Like this
Unkmar: don't print. Store it in a string and print later.
Unkmar: That way you can print when you have a complete line. that is the only way.
Unkmar: I have problems with Rock Paper Scissors Lizard Spock? I've manually tracked through and it looks as though the 3rd test is flawed.
Lafihalas: Hey guys
Lafihalas: How does friction work
Lafihalas: In coders strike back
Lafihalas: I am trying to model it as F=-k*V, but i am failing a bit short
Lafihalas: I got the k to be 0.15, but when i try to compute velocity for next step, i get wrong answer when the craft is turning
darkhorse64: speed *= 1-friction
Lafihalas: Does the craft first turn around and then gain speed increase due to thrust or vice versa
Lafihalas: (by its 18 degree turning limit presumably)
jacek: clash? depends on mode. its fastest, shortest or reverse
elderlybeginner: Which bot puzzle is the easiest to get to the legend league?
DomiKo: it depends
DomiKo: what is the easiest for you
elderlybeginner: it always depends :)
DomiKo: definitely not kutulu
elderlybeginner: well, you are giving me opposite answers :)
DomiKo: my first one was "Tron Battle" I believe
elderlybeginner: or answer for opposite question :)
elderlybeginner: Great Escape? Codes Strike Back?
DomiKo: Codes Strike Back it's pretty hard
DomiKo: Grat Escape i don't know
DomiKo: Wonder Woman
DomiKo: it's quite simple
DomiKo: simple minmax
elderlybeginner: I got the closest in CSB. Thanks, I will look on WW and Tron
AntiSquid: CSB isn't hard just keep tweaking those numbers
AntiSquid: almost 900 in CSB legend .
Zenoscave: CSB is the easiest legend tbh
elderlybeginner: yes, I believe I could get there without simulating the game
Zenoscave: there's a reason it's the tutorial
DomiKo: then sorry for misleading
elderlybeginner: still, WW and Tron to be check ;)
Zenoscave: This is just my opinion. doesn't mean you're misleading DomiKo :)
DomiKo: that's weird
DomiKo: my first try of SA in A*Craft
DomiKo: like 2 mouth ago
DomiKo: I get 5.5K points
DomiKo: now I wrote it from the begining and boom
DomiKo: 9.5K points
Unkmar: I give up on Rock Paper Scissors Lizard Spock. From what I can tell, the 3rd test is flawed.
solution.cpp: I will try it now
solution.cpp: Automaton2000 how are you today
Automaton2000: and i'm not sure why it works so well
elderlybeginner: cannot find numpy implementation for flood fill; is it possible to gain some performance using it?