Chat:World/2020-09-14
SKP6207: https://www.codingame.com/clashofcode/clash/13781666c6628292031612c27aed2ec94c542d1
FrederikVil: :revolving_hearts::sagittarius::x:
AntiSquid: go to #clash to paste those invites Xedux SKP6207
K2ARISM: salut
K2ARISM: sa va
K2ARISM: hello
Raph2003: hey
K2ARISM: i love france
Raph2003: me 2
K2ARISM: nice
K2ARISM: u are very ugly
Raph2003: thank U
K2ARISM: K2ARISM
K2ARISM: can u help me
K2ARISM: i lost my dog
Astrobytes: guys, stop spamming the chat please
K2ARISM: sorry
Astrobytes: Seriously, don't.
_Nilu_: https://www.codingame.com/clashofcode/clash/1378387706281e285ca0963f39bac6f42137ce9
Astrobytes: Use channel #clash for clash invites _Nilu_
kristoffer888: pogchamp he lost his dog :joy:
Raph2003: ok i spam
K2ARISM: toxic
Astrobytes: Spamming gets you kicked
kristoffer888: who is spamming?
K2ARISM: we are just talking tho
Astrobytes: Keep it on topic, don't flood the chat with rubbish
kristoffer888: NO chatting in the chat guys! :rage:
Astrobytes: Hardly.
K2ARISM: :innocent:i will be an angel now sir
Astrobytes: Just be good and we'll all have a nice day
Maxim251: I am now in game 1D spreadsheet and there I have question, if there is operation VALUE is posible that arg1 will have char '_' ? or always will be a number ?
Maxim251: and how interpret char '_' ass 0 or write if statement to not include second value ?
Astrobytes: Maxim251 I haven't done that one but it looks like it could be from the statement
kristoffer888: @astrobytes do you like dogs?
Astrobytes: Both.
Astrobytes: kristoffer888 don't you have anything better to do?
Maxim251: Now i figureout that... VALUE arg1 arg2: The cell's value is arg1, (arg2 is not used and will be "_" to aid parsing). it means that arg1 will be used as answare, but arg2 = '_' is only for passing cin >> arg2 to finish whole string. without that string from next line will go to previouse and everything will become messy.
Astrobytes: Yes, however the statement "arg1 and arg2 are either a number ("-?[0-9]+"), a reference ("\$[0-9]+") or nothing "_". " makes this ambiguous
MichailIvanov: pepega
Maxim251: yes, because arg1 and arg2 are strings.
Maxim251: later i need convert them in to numbers
Astrobytes: AntiSquid ?
Maxim251: I am only struggling how write if statements to distinguish between reference and value.
Astrobytes: you have to check for a "$" for a reference right?
Maxim251: I know, this is so simple, but maybe to simple, :persevere:
Astrobytes: Does your language have a find character or find substring method?
Maxim251: yes $ ass reference, and I know how substring them. I think the answer from previous operation I will need use with arrays
Maxim251: like arg1[5] = "$1" num = arg1.find("$") val = arg1[5].substr(num + 1)
Maxim251: numArg[5] = answare[1] // answare from 1 line will be used ass numerical value in actual line to calculate
Maxim251: it means that answare I should have ass array to memorise all values?
Maxim251: saying values i mean answers
Maxim251: What is wrong with that ?
Maxim251: http://chat.codingame.com/pastebin/97da5b6d-24c9-4cf0-8d6b-f67e148b2e94
Maxim251: it gives me answere 48, but i should have 3
Maxim251: http://chat.codingame.com/pastebin/3fcb1dd6-711b-442e-ab42-b58020ffb87f
Maxim251: this is whole code, i use cerr to track that error, and untill numarg1[1] = answare[1]; looks good, after passing to numarg1[1] number become 48.
Maxim251: and 48 anything what i can think of, could be keyboard characketr number :unamused:
Maxim251: !! YES :grinning: I know where i make mistake, I use string answare and float answare[N] beliving that there are 2 diferent arguments.
Maxim251: thats why I get 48 ,
_Nilu_: https://www.codingame.com/clashofcode/clash/1378496bc5bbf89187988513b614bb23121c9c4
Astrobytes: _Nilu_ you were warned not to post clash links
Maxim251: F* YEAH, I get it. 4 if statments and one switch case
Maxim251: Oh no, Backward depencyy.. They mast me kidding. How I can do backward depency if value is on line 1 and I need compute it at line 0
jacek: goto?
_Nilu_: https://www.codingame.com/clashofcode/clash/1378586a138325e55a2c39e1ac074c350ab4c47
Xedux: https://www.codingame.com/clashofcode/clash/13786119805e2fe52192adcdb88502f8691a877
Xedux: get into the race :joy:
gsomix: Xedux, _Nilu_, please, post invites to #clash room
Xedux: https://www.codingame.com/clashofcode/clash/13786255b1886df34c6d9d02086fd7839bfab3e
Xedux: come on
SPDene: Xedux use the #clash channel
Xedux: @John404 please share your recent clash solution
John404: y ofc
Xedux: @SPDene :joy:
Astrobytes: Nothing to laugh about Xedux, clash links go in #clash
Xedux: :joy:
Astrobytes: You can still ask if anyone wants to clash in this chat though
Xedux: @jhon404
professional_dumbass: ah
professional_dumbass: these people who use ruby always beat us
Astrobytes: Get learning ruby then ;)
ErebosTheos: Ruby or JS for fast problem solving??
jacek: fast?
ErebosTheos: i mean learning the basics?
Astrobytes: Whichever you feel most comfortable with
ErebosTheos: Python :joy:
Astrobytes: Use python then!
professional_dumbass: but code golf is the problem
professional_dumbass: :/
Astrobytes: look up some tips for golfing in your language
Astrobytes: on stackoverflow or something
jacek: should i search for polish tutorial of golf?
Zenoscave: jacek you troll lol
Hjax: good morning
Zenoscave: morning hjax
Zenoscave: I'm ~4200 CP away from first in my country in overall ranking
Zenoscave: I'm so close
Zenoscave: wait... something changed. I am first
Hjax: siharde vanished
Hjax: strange
Zenoscave: He's still there just different country
Hjax: oh he changed his country to Morocco
Hjax: lol
Hjax: well, congrats :D
Hjax: currently it appears im #13 USA, you have like 2.5x my CP count
Zenoscave: thanks!
Zenoscave: You'll catch up ;) I'm not anything but diligent
Hjax: need more unofficial contests to motivate me to play multis
Hjax: im doing pretty well in kutulu right now i think
Zenoscave: you're first in change of rank
Hjax: yeah, went from no submission to rank 100 over the weekend, pretty solid start
Zenoscave: you're well ahead of me even ;) (not hard though i'm awful at Kutulu)
Hjax: :P
Hjax: hello
uvBoss: @Hjax do u simulate?
Hjax: nope
uvBoss: no?
uvBoss: damn
uvBoss: heuristics?
Hjax: yeah
uvBoss: i cant get out of silver with just that
uvBoss: :sob:
kasudy: can you give me some tips?
uvBoss: for wood i just had a scoring system for all the squares in the map
Hjax: i just score all of my legal moves, and pick the one with the highest score
Hjax: and then i hard coded some logic for light and plan
Hjax: i dont use yell yet
Hjax: and i dont use shelters yet
uvBoss: hjax ur and mine sounds so same
uvBoss: but so different
uvBoss: xD
kasudy: tips for using light and plan?
kasudy: i skipped the tutorial and now i regret it
uvBoss: use light when sitting idle
uvBoss: and plan whenu running out of sanity
uvBoss: thats what i do
Hjax: i use light when theres a wanderer thats roughly the same distance from me and someone else
Hjax: to convince it to go after the other person
uvBoss: oh damn n1
kasudy: i made a scoring algo using bfs
Hjax: i plan when i have less than 200 sanity, theres at least one explorer nearby, and theres no wanderers about to attack me
kasudy: ive been using just that
Hjax: you gain sanity for each explorer nearby
Hjax: and give them some sanity
uvBoss: im resetting everything and tryin to use SIMULATION
Hjax: i might write a sim eventually
Hjax: i think i can get legend without one though
Hjax: losing a game because you made the wrong guess at a crossroads is unfortunate
Nerchio: Hjax you got the top so fast :) nice
Hjax: ty :)
Hjax: i think i got a little lucky, a lot of my ideas worked, also blasterpoard gave me some tips
Hjax: my bot is just heuristics right now, no search or simulation
uvBoss: no GA too right??
Hjax: nothing like that
uvBoss: so u adjusted the weights yourself?
Hjax: yep!
uvBoss: nice
Illedan: https://www.codingame.com/share-replay/487008890 -.- Frame 35 wtf are my dude doing
Illedan: (╯°□°)╯︵ ┻━┻
Illedan: Need to update my GetFriends eval
blasterpoard: thx for the boost Illedan
Illedan: Np
Illedan: Gimme a sec and I'll go above
blasterpoard: honestly, it's about time
Illedan: :P
Illedan: I am just trying some small changes
blasterpoard: didn't you go me above before?
Illedan: shouldn't be much needed
Illedan: sure
blasterpoard: I think someone even pushed euler above me for a while
Illedan: The randomness is strong with teamwork..
Illedan: "teamwork"
Hjax: my bot ends up alone too much
Hjax: basically all of my losses are because i was alone for too long
Illedan: I guess it needs to talk to someone?
blasterpoard: my bot always ends up alone too... because everyone else is dead
Hjax: must be nice
Hjax: :P
Illedan: xD
Scarfield: nothing like being reassured once in a while
Illedan: euler times out too :thinking:
Nerchio: first turn is 1000ms and i timed out wtf :d
Hjax: are you sure you didnt crash
Hjax: crashes appear as timeouts in viewer
Nerchio: nah im calculating the distance from every square to every square xd
blasterpoard: I do that too
blasterpoard: takem about 6ms
blasterpoard: *takes
Nerchio: on big map rip
Scarfield: yea, forgot to take visited cells into account in my BFS at first, did time out
Hjax: takes me about 100 ms to BFS everything
Nerchio: yea i do it inefficiently :D
Hjax: my bot seems to lose any game where its 3 on 1, because its not willing to join the 3 because they tend to be surrounded by monsters
Nerchio: Hjax how long is your distance calculation on this seed
Nerchio: seed=2016281719346875900
Hjax: "Calculating all paths took 135.0 ms"
Nerchio: Distance map time: 587.221015 ms
Nerchio: xD
Nerchio: im confused why it takes so long
Nerchio: but whatever i guess im just in time now
Scarfield: when you have calculated the distance from the first cell to the rest, do you calculate the distance from the next cell to the first .. and so on? might be worth it not to, but idk
Hjax: i dont, but yes that can divide your time in half
kasudy: Hjax can you give me some tips to implement scoring algorithim?
Nerchio: if i calculate from A to B i dont calculate from B to A
Nerchio: still 600ms :D
Nerchio: and how do you store the information?
Nerchio: i use Map<integer, 2Darray>
kasudy: are you coding in C++?
Nerchio: nah java
Nerchio: but Hjax also is Java i think
Nerchio: and he has 4x faster calculation :D
blasterpoard: what algorithm are you using to calculate distances?
Nerchio: bfs
blasterpoard: from every square, I suppose... weird
blasterpoard: because that's much faster for me
Nerchio: yea idk maybe i did something bad in bfs or map creation :P
AllYourPawns: what game are you guys talking about?
Scarfield: https://www.codingame.com/ide/puzzle/code-of-kutulu
Scarfield: currently an unofficial contest
kasudy: ive been using abismal python code.
kasudy: im not even using deque,
kasudy: and somehow its still working XD
uvBoss: https://www.codingame.com/share-replay/487021079
uvBoss: my bot tryna scare the wwanderersoff
uvBoss: xD
Nerchio: idk you really need to feel this game to do well
Nerchio: like i will advance to silver soon but im looking at the board and not sure what are the best moves xD
Hjax: thats why i think i got lucky
Hjax: i guessed some heuristics and it turns out they were good
Moctrof: I hate kululu
Moctrof: because I suck
Hjax: i need to add yelling and shelters
Hjax: but im not sure those two alone will be enough for legend
Nerchio: most of the games shelters dont come in play i think xD
Hjax: yeah they arent super impactful, and i think if you go to one alone its not super good
Hjax: if you bring a buddy they are good
Nerchio: yea
uvBoss: nerchio do u use simulation??
Nerchio: no im in bronze
uvBoss: oh oke
uvBoss: climb up then
uvBoss: xD
Nerchio: hehe
Hjax: i added voronoi calculations to my bot, i dont know how much they helped
Hjax: so now it tries to maximize the number of squares it can go to before a wanderer
uvBoss: never heard of that before XD
Hjax: google voronoi diagram
uvBoss: kk
uvBoss: xD
Scarfield: if you know BFS its simple enough, and very useful
Hjax: i will probably end up doing a search eventually
Scarfield: i already started making a sim, got bronze in first submit, and since all the rules are available i figured why not
Scarfield: not sure what search to use yet though
jacek: jacekmax
Scarfield: MLPS
Hjax: my search will probably be something like dijkstras algo
Hjax: with a cost function that takes into account the output from a sim
Hjax: because really you want to find the path of minimum cost
Hjax: cost being sanity and some heuristic of how good your end position is
uvBoss: im oding the same
uvBoss: doing*
uvBoss: but got shit ton of bugs
uvBoss: it always thinks waiting is the best move
Hjax: lol
Scarfield: xD
uvBoss: i havenot implemented the end position heuristic but with just the sanity as cost it should be tryna avoid the enemy right?
Hjax: sounds right yeah
jacek: wtf? why im dead suddenly? https://www.codingame.com/replay/487025213
Hjax: you timed out or crashed
jacek: oh right
uvBoss: next on murder mystery : jacek bot dies suddenly
uvBoss: XD
jacek: oh, a typo
Hjax: bots seem to be largely deterministic, which is nice
Moctrof: Anybody tried to use the referee to do simulations ? That's the only idea I would be excited about
Hjax: it wouldnt be that hard to implement the same logic as the ref yourself
Hjax: all of the logic is well documented in the problem statement
Scarfield: havent looked at the referee, just doing what he said ^
Moctrof: really ? Seemed to hard to try, I have never done A*
Moctrof: And there is a lot of rules
Scarfield: you dont need A*, just BFS
Moctrof: Will it find the same path ?
Moctrof: Because they use A*
Scarfield: yea, i never used A* but from what i have heard its only faster at finding the shortest path in very large maps
Moctrof: Humm ok , so you have a simulation that work ?
Scarfield: not yet, working on it
jacek: so how can you say its easy
Moctrof: Good luck, seems hard
Scarfield: never said it was, but from experience its easier for me to just implement the rules, rather than reading and translating a referee
Moctrof: I was thinking of using Java just to avoid that ahah
pradpant: https://www.codingame.com/clashofcode/clash/137908295eaaef24bb1d36a2e8ec3881d1bf1d7
pradpant: Join Here
pradpant: Fast
jacek: oh my
Scarfield: but ty, u2 btw :)
uvBoss: what anarchy is this?
uvBoss: i have a question
uvBoss: in a given frame
uvBoss: is the info showm what i did to get here or what im tryna do now
uvBoss: my bot seems to b eon frame slower?
uvBoss: my goodness typos
uvBoss: my bot seems to be one frame slower
Scarfield: you can see your output, you are propably following more than leading?
Scarfield: if you waited or moved i mean by your output
uvBoss: https://www.codingame.com/replay/487024744
uvBoss: aghhhhhhh
Hjax: testing against three of the boss isnt a good idea imo
Hjax: test against the boss, rank 1, and rank 2
uvBoss: no but its stupid af rn
Hjax: its really hard to beat 3 of the same bot, because they will do the same thing
Hjax: and your bot will do something different and lose
uvBoss: its not even running away u know
Scarfield: yea frame 17 in your replay hurts to watch :p
Moctrof: But you are silver
uvBoss: its like i guess dying is the best choice
Scarfield: maximizing sanity loss ftw
Moctrof: ahah
uvBoss: i am making a new bot
uvBoss: @Moctrof
uvBoss: https://www.codingame.com/share-replay/487028189 @Scarfield this would be maximising sanity loss
uvBoss: btw i ahvenot yet included slashers
Scarfield: hahaha oh dear XD
Scarfield: that works well at least
uvBoss: it seems to know the worst moves
uvBoss: but not the best
Scarfield: xD
Moctrof: Do the reverse
Moctrof: if it's left do right
Moctrof: etc..
uvBoss: xDlet me try that
Moctrof: Legend guaranteed
uvBoss: if it works
uvBoss: .............
Moctrof: new algorithm created the not Worst Search
uvBoss: does not work coz of damn walls
Moctrof: :(
uvBoss: but survived longer than my "bestmove"
Moctrof: I was so looking forward to see something magic
Moctrof: lol
uvBoss: they should add hammers
uvBoss: hammer wall 0,0
uvBoss: but hammer wouldbe mor euseful to hit the enemies i suppose
Moctrof: We should do this game in group of 4 and the goal is that one of us survive the longest
Moctrof: And you would be the tank
uvBoss: xD
uvBoss: my bronze bot was so good
uvBoss: it came silver 1st
uvBoss: but could not beat the boss
Moctrof: :0
Moctrof: Just wait
Moctrof: I was like 5th in wood 3, next day after sleep I was in bronze
Moctrof: There is not a lot of guys in wod 1 and 2
Moctrof: You are motivating me, I will try the java simulation with referee
Hjax: i think ill try to get legend before writing a search
jacek: or delete account
Fosfen: Hello ! Is there someone here who did Mars Lander (lvl 2 and 3) with an GA and could help me plz ? Thanks !
Moctrof: Yes
Moctrof: But I did it just partially with GA
Moctrof: I add some heuristics
kasudy: finally got out of wood!!
jacek: good for you
Bassel: hello
jacek: someone uses yell yet?
Hjax: is that a bell cranel profile picture? @Bassel
eulerscheZahl: YES!!!
Hjax: i dont use yell yet
NOTsteve: is anyone else here just garbage at coding still:upside_down:
Bassel: Yeah
Hjax: identifying peoples anime profile pics is fun
Bassel: ikr :')
Bassel: Sometimes, I use Rem from Re:Zero or Araragi from Monogatari
Hjax: :thumbsup: for Rem
Hjax: i found someone recently who had a Shintaro Kisaragi profile picture, kind of surprised me
Hjax: character from a somewhat unpopular show that i like
derjack: huh
Hjax: it was this user https://www.codingame.com/profile/92fe27c87638ed608b14009eae3b68885371123
Hjax: he also has a my hero academia banner
Bassel: I watched an amv about this anime
kasudy: damn bronze is a challenge
Bassel: Few years ago
Hjax: Mekakucity Actors?
Bassel: Ye
derjack: eeyup
Hjax: it was a series of songs before it was an anime or manga
Hjax: so you probably saw one of them
Bassel: It was mostly him throughout the video
Hjax: probably Losstime Memory
Hjax: thats one of his character songs
Hjax: the series has a song or two for each character, and a bunch of story stongs
Hjax: songs*
Nerchio: losses like this are so sad :D
Nerchio: https://www.codingame.com/ide/puzzle/code-of-kutulu
Nerchio: nvm lol link
Nerchio: https://www.codingame.com/share-replay/487040517
Nerchio: everybody just goes and groups up and leaves me alone :D
eulerscheZahl: that's bullying
eulerscheZahl: in hindsight the map design isn't optimal here
Moctrof: lol
eulerscheZahl: as the starting points are too far from each other
Hjax: i lose every time i get bottom left on that map
Hjax: for some reason everyone goes to the top right
jacek: random bias?
Hjax: the list of explorers should be given in a random order /s
jacek: how about swap rule
Moctrof: someon knows a command to make good indentations and shit in the codinggame ide ?
Hjax: i dont use the codingame ide
Hjax: i just copy paste from my preferred ide
Moctrof: Clever
kasudy: right click and format
jacek: alt+f4
Moctrof: thanks
Moctrof: thanks !
Moctrof: I am not here anymore
kasudy: should i use plan insted of wait?
Moctrof: yes
Hjax: if theres other explorers nearby and you need sanity
Hjax: you only have a limited number of plans though
kasudy: all of these variables are getting really hard to control
Moctrof: I just copied the refere classes in one file and it's doing shit saying static class can only be declared if they are top level... Fuck Java
eulerscheZahl: then remove the static modifier
Moctrof: I feel like it will do shit
eulerscheZahl: what classes are static?
Hjax: https://www.codingame.com/replay/487044634
Hjax: ugh
Moctrof: PathFinderResult only, but there are methods who are statics in not static classes and it's saying it's not valid
Moctrof: can only be declared in static or toplevel class
eulerscheZahl: in the end it's BFS anyways
eulerscheZahl: despite saying A*
Hjax: do top bots also just lose if everyone runs away from them at the start
Hjax: i dont really see what i could have done
eulerscheZahl: i guess they would do a little better but still come in 4th
eulerscheZahl: let me replace you by me :P
blasterpoard: Hjax https://www.codingame.com/replay/487038965
Hjax: blasterpoard is too fast
Hjax: ah yeah you just die
Hjax: so i shouldnt worry about it then
eulerscheZahl: https://www.codingame.com/share-replay/487045636 i completely accept defeat :D
Hjax: yeah you seem to just try to not draw aggro
Hjax: and pray it works out
Moctrof: that's good
eulerscheZahl: https://www.codingame.com/share-replay/487045986
eulerscheZahl: blaster even won that match
AggYzz: hello guys
AggYzz: :wave:
Hjax: everyone split up for some reason
Hjax: which gave blaster a chance to win
blasterpoard: I manipulate slashers to damage them
blasterpoard: maybe that
Moctrof: lol
Moctrof: genius
blasterpoard: see that I spawned the slasher on the long path
Hjax: ah thats clever
blasterpoard: then triggered it when they were on that path
eulerscheZahl: and that's still not your best bot in the arena, is it?
Hjax: he was saying he has a depth 1 search bot that is top 10
blasterpoard: I have some improvements
Hjax: which gives me hope for my depth 1 search
blasterpoard: and I removed one search that made it timeout without pragmas
blasterpoard: because during the contest I didn't know about those
blasterpoard: it resulsted in 55-60% winrate against my then-best bot
Hjax: you do local testing for this?
Hjax: i was thinking local testing would be bad, because each explorer will make the same decisions
blasterpoard: I did a bit during the contest
Hjax: was it worth it?
blasterpoard: probably no
Hjax: maybe i go find some github bots and test locally against them
Hjax: then there would be a variety of decision making
eulerscheZahl: there is one strong bot on github
blasterpoard: "strong"
eulerscheZahl: top10, not blaster level strong
blasterpoard: even my bot isn't strong
blasterpoard: I believe I could reach 30 or even 31 rating on this leaderboard
Hjax: do you people with search simulate the movements of the other explorers?
Astrobytes: check the post mortems Hjax, quite a variety of approaches
blasterpoard: I do, these simulated explorers would suspiciously similar to the current #3 bot, if they used voronoi
Hjax: oh i completely forgot about post mortems
Hjax: thanks for reminding me astro
Astrobytes: :)
AllYourPawns: after death
Hjax: people post on the forums what approach they used
Hjax: my heuristics have been serving me well so far, but ill need a better approach soon
Doggednamed1: How do I make my own puzzles?
eulerscheZahl: https://www.codingame.com/contribute/community the yellow create bottom
eulerscheZahl: at the top right
Hjax: oh code of kutulu was the original smitsimax game?
eulerscheZahl: yes
Astrobytes: yep
Hjax: neat
eulerscheZahl: with little recognition at that point
jacek: huh
eulerscheZahl: only after he ported it to CSB the hype started
jacek: but this game isnt so hexy
Astrobytes: lol
Hjax: you werent kidding about the post mortems astro
Hjax: everyone did something different
Astrobytes: Yeah, so many different approaches. Some interesting ones at that.
AggYzz: pppoopoo
Astrobytes: AggYzz really?
AggYzz: yes
Astrobytes: Talk sense laddie.
AggYzz: i am
Doggednamed1: How do you make a number guesser in the Go Langage?
Doggednamed1: Language
AggYzz: idk
AggYzz: find a random module
AggYzz: and boom
Astrobytes: Doggednamed1: https://lmgtfy.com/?q=number+guessing+golang
Hjax: these post mortems are leaving me more confused than i started
Hjax: no one agrees on anything lol
Astrobytes: There's a lot of different ways to tackle the game
Hjax: agade did an pessimistic minimax and got second, which sounds like it wouldnt be very good
Hjax: but somehow its good
AggYzz: https://bfy.tw/P3gN
AggYzz: that is better than your link astrobytes
AggYzz: ddg > google
Doggednamed1: I can't access those websites. They are blocked for some reason.
AllYourPawns: ive heard of paranoid MCTS being good in multiplayer games
Hjax: the weird thing is the game is collaborative
Astrobytes: just google (or insert your favourite search engine here) "number guessing golang" AggYzz
Hjax: the assumption people are out to get you isnt very good
Nerchio: oh hey im in silver lol
Hjax: because people will likely intentionally group up with you
AggYzz: Astrobytes i agree
Astrobytes: Yet it works...
Hjax: yeah, super surprising that it works
Hjax: cant argue with results lol
AllYourPawns: could also be he has an amazing eval function hah
Astrobytes: sorry AggYzz, Doggednamed1, search for "number guessing golang"
Astrobytes: He does AllYourPawns, read his PM
AggYzz: dg
Hjax: im always impressed by agades post mortems and results
AllYourPawns: whats the link for post mortems again?
Nerchio: https://www.codingame.com/forum/t/code-of-kutulu-feedback-strategies/40543
Astrobytes: :+1: And for any other games just use the forum search and pick the 'feedback and strategies' threads
Hjax: i might steal a few of R4N4R4M4s heuristics
Hjax: it will probably take me a while to decide which search i like
Hjax: honestly its probably best for me to run minimax against the best heuristic bot i can come up with
Hjax: because that seems sane to me at least
Hjax: im sure i would fail with agades approach
Hjax: did Agade quit? ive read a lot of his post mortems and seen him on leaderboards, but i dont know if ive ever seen him in chat
Astrobytes: Nah, he pops in now and then
Hjax: i think if i ever see him in a contest im playing, i will be afraid :D
Astrobytes: I think squiddy said he's active on Kaggle too
Hjax: are you going to work on your kutulu bot astro?
Astrobytes: Hopefully yeah
Astrobytes: Should have some time starting from tomorrow
Astrobytes: Not as motivated since I was in gold already but Legend is a fair target!
Hjax: i think i got lucky with my heuristic choices so far
Hjax: maybe if i get lucky a couple more times ill be legend
Hjax: are you planning to write a search? or just add more heuristics
Astrobytes: Legend with heuristics is definitely possible, as you know from PMs. I donno whether to try to improve my existing (messy, was my 2nd contest other than the Thales semi-private one) or write a search-based one
Astrobytes: Either way, it could really do with a rewrite lol
Hjax: robostacs post mortem made me laugh "i had basically no time to work on my bot" and "i finished 22nd"
Hjax: i want his problems
Astrobytes: hehehe, yeah, he's a beast lol
Astrobytes: He really did do that quick. We had Thales overlapping with the start of Kutulu, then iirc he was away for the whole weekend
Hjax: msmits should fix his bot
Hjax: almost dead last in legend because its timing out all over the place
Astrobytes: Does he know it didn't survive the C# update?
Hjax: dunno
Hjax: is that what broke it?
Astrobytes: Think so, either that the weird timeout/timing issue with CG these days
Astrobytes: He's painting his new house so guess he's kinda busy atm
Hjax: also i have to admire Wala's enthusiasm for these unofficial contests
Astrobytes: how so?
Hjax: he won the last one, and i see him submitting lots to this one
Astrobytes: Ah ok, I've not been keeping tabs on the LB
Astrobytes: alright, I'm out for tonight. gl Hjax :)
Hjax: cya
Nerchio: this game is more random than pacman :D
AnyaA: ??? what game
AnyaA: https://www.codingame.com/replay/487099270 How can I do better??? SOmeone help
Elsa_Polindo: chupenme el pico
WorksOnMyMachineKEKW: anyone playing this game rn or just bots?
AnyaA: what game?
WorksOnMyMachineKEKW: clash of code
AnyaA: oof
AnyaA: i can join
AnyaA: i joined
uvBoss: @anaya use linear algebra
AnyaA: ???
uvBoss: instead of going towards the centre of yourtarget try and go towards where u can reach
uvBoss: u can use your previous X and Y to get yourvelocity
uvBoss: and use that to change your destination from the centre to towards your pod
uvBoss: idk how clear this is.....
AnyaA: oh ok
AnyaA: uoi spel my name wrong
uvBoss: xd sry
AnyaA: np
AnyaA: hi
AnyaA: why am i so trash?
WorksOnMyMachineKEKW: i just guessed on that last one lol
WorksOnMyMachineKEKW: idk why but n * (n-1) worked
Enknable: n**2 - n / 2 is the sum of all numbers from 1->n
AnyaA: I still need to learn sme things, so That is why i basically got stuck... I know advanced stuff but not easy