Haiit99: your code so good
Haiit99: I must cook for lunch
Haiit99: see you later
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crix443_13LOOD_1N_13LOOD_OUT: ! ( /*
crix443_13LOOD_1N_13LOOD_OUT: DANCE TO THIS BITCH IF U GANG BANG
TrungNB2404: hi hi
TrungNB2404: i am form vietnam
JuliaPhan: HI trung
crix443_13LOOD_1N_13LOOD_OUT: @TrungNB2404 u wann buy IphoneX for Cheap?
crix443_13LOOD_1N_13LOOD_OUT: DU HURENSOHN
crix443_13LOOD_1N_13LOOD_OUT: KAUF JETZT
WINWINWIN: Pls don't advertise crix443_13LOOD_1N_13LOOD_OUT
bad-Trevor: Fuck last question was very tough in the clash
JuliaPhan: from viet nam with love
andrewj: codinggame lua engine make me mad
andrewj: >output expects 1
andrewj: >code outputs 1.0
andrewj: >test case fails
JuliaPhan: Bạn nào ở Hà nội không ạ
JuliaPhan: hi cậu
ZadeTheExplorer: ban o khu nao?
ZadeTheExplorer: con gai code gioi the =))
JuliaPhan: Hoàng quốc việt
ZadeTheExplorer: oi vl
ZadeTheExplorer: gan roi
ZadeTheExplorer: nha minh o Nguyen Khanh Toan
ZadeTheExplorer: private message nhe
TyLuu: pls join #vn
ZadeTheExplorer: =)) so that
JuliaPhan: Nope bro Thiện
JuliaPhan: thiện là ai thế ạ
ZadeTheExplorer: xong mời t với
JuliaPhan: zô đi ạ
WINWINWIN: Hi JuliaPhan, HoangThien, ZadeTheExplorer, since no one other than those from Vietnam can understand your chats. Can you move over to your country chat?
JuliaPhan: i'm sorry
WINWINWIN: Like people from India have #In , France has #Fr
WINWINWIN: No problem JuliaPhan
JuliaPhan: OMG, poor HoangThien
WINWINWIN: :D I can barely understand some of my own country languages :P
TrungNB2404: ai Việt Nam ko
[CG]Thibaud: thanks WINWINWIN for the gentle message
WINWINWIN: Welcome [CG]Thibaud
Astrobytes: These guys are here most mornings
Astrobytes: (Good morning btw :) )
WINWINWIN: Good morning Astrobytes :)
[CG]Thibaud: would you 2 like to have moderation rights here?
Astrobytes: Well, might not be a bad idea, I'm logged in pretty much all the time while I'm not a sleep
WINWINWIN: I dont think I would be able to tell when to use, so probably better to give more experienced people/
WINWINWIN: Hi geekpius
PkZ: is there a proper way to fix found end of line expected Nothing in puzzles? my current method is writing an if if its the last element
WINWINWIN: I think that you have a print() that prints nothing somewhere?
Astrobytes: Or it could be another error elsewhere which results in nothing , hard to say without more information
PkZ: I was printing a new line where it expected to end
PkZ: I guess thats my bad
Astrobytes: Don't worry, it happens :)
[CG]Thibaud: it seems to me WINWINWIN that you handled well the case above, that's why I offered it
WINWINWIN: Ok, let me try it :) but if you think that I am not doing properly please advise.
Astrobytes: I agree WINWINWIN, diplomacy comes first ;)
WINWINWIN: Thanks Astrobytes :)
[CG]Thibaud: :) I'll try to add more than 5 more moderators so we don't have the issues discussed on Discord two days ago. Would you recommend someone?
WINWINWIN: If you decide to make me a mod, thanks for the opportunity [CG]Thibaud :)
Astrobytes: euler still doesn't have mod rights on chat, only on discord, perhaps he might?
[CG]Thibaud: oh right
WINWINWIN: What about struct or jacek?
Astrobytes: struct might do it, not sure if jacek would
Astrobytes: But he might, worth an ask I guess
Astrobytes: brb, afk 5 min
WINWINWIN: [CG]Thibaud I just saw that adding a moderator willl require a reboot of chat. So when are you planning on adding mods?
Astrobytes: back, sorry, phonecall
[CG]Thibaud: when I have enough candidates
Astrobytes: dbdr or robo maybe?
dbdr: I apply :)
WINWINWIN: Will you post the list on discord once you decide?
WINWINWIN: ok, thanks
dbdr: it's the Maiden's Feasts :D
dbdr: you know the reference?
WINWINWIN: Heard it in scchool sometime...
WINWINWIN: something about killing the best guys?
dbdr: I might not know that one :D
dbdr: was thinking of https://en.wikipedia.org/wiki/Broken_Age
WINWINWIN: I see :P
inoryy: [CG]Thibaud while you're at it, it seems ru channel is missing a mod since MadKnight disappeared. Uljahn would be a good candidate imo
Astrobytes: Uljahn for here too if he wants
Astrobytes: good suggestion
inoryy: I think he would get world mod along with ru anyway, right?
dbdr: we need to organize a rescue mission for MadKnight too
Astrobytes: I guess yeah, duh :)
Astrobytes: He's become one with the pods dbdr
WINWINWIN: :D and if possible add a mod for #In? Some guy logged in and kept advertising some very clear schemes.
[CG]Thibaud: to Uljahn
Astrobytes: I think that's about it. Last couple of times I saw him online he was getting a bit tetchy about his association with CSB...
Astrobytes: *'perceived' association with CSB
dbdr: dernier message il me semble
dbdr: **MadKnight quits
dbdr: sorry, last meesage I think
dbdr: I fixed it :)
Astrobytes: lol so I see :D Wow, so he actually did just quit then and there
Astrobytes: It seems peculiar that the Troll of Trolls would get lightly trolled into quitting
dbdr: well, hard to know what went on
Astrobytes: Can't imagine anybody just being nasty to Maddy
Astrobytes: Nah Maddy would forget to log back in, and even during exam season he always popped in here and there
Astrobytes: Place isn't quite the same without him
struct: "struct might do it, not sure if jacek would"
Astrobytes: Hi struct, yeah Thibaud's looking for mods and WINWINWIN nominated you if you were interested
struct: JBM I can ask him in discord
struct: I dont know Astrobytes
Astrobytes: No pressure struct
struct: He is online and playing a game
Astrobytes: He left us for gaming :(
struct: I don't know him personally though, I played a few games with him, but not much besides taht
DomiKo: i reach like 30K on second turn in UTTT
DomiKo: and still cant beat MightyCarlo
DomiKo: so sad :(
Astrobytes: Definitely sounds like a bug
DomiKo: yea :/
Astrobytes: Debugging MCTS is always really fun
DomiKo: i know
DomiKo: 3 days now :joy:
Astrobytes: lol, jeez :D
DomiKo: from top150 gold now i reach like top40
DomiKo: so iam going somewhere
Astrobytes: Ah well, definite improvement then
Astrobytes: I'm sure you'll find the issue soon enough
Astrobytes: Probably a wrong sign or something suitably subtle and annoying
DomiKo: yesterday i found bug with results of game
DomiKo: tie X X
DomiKo: i sad that was X win
Astrobytes: Easy mistake to make, at least you found it
DomiKo: currently 21 gold and 78% winrate
DomiKo: i feel really happy
Astrobytes: Keep doing what you're doing and you'll crack Legend soon enough
Astrobytes: brb, afk 5 mins
MSmits: found another bug in my oware sim lol
MSmits: thats another thing a meta mcts will do for you, better sim-debugging
Astrobytes: What was it this time?
MSmits: it was a part of the weird thing i do to store the overflow on 31+ seed pits
MSmits: it worked correctly for 11 pits, but my mask was not long enough for the 12th pit, so it ignored that one when it was overflowing
Astrobytes: Oh right, that's error-prone at the best of times
Astrobytes: That's actually why I didn't switch to bitboards for Oware
MSmits: so the 12th pit overflowed into the 61th bit which meant it became empty. Then when i tried to look up the 15 seed end game database that 61th bit was still set, causing an error because the key wasnt in the database
MSmits: you can imagine how fun that bug was to find
Astrobytes: Nice! Very hard to spot that
Astrobytes: Total nightmare
MSmits: yeah, i had to track it down by having my bot write the entire last simulated game to a text file
Astrobytes: And go through it by hand?
MSmits: it was not that hard to find once i did that because the 61th bit makes the board code longer
MSmits: it was the very last move
Astrobytes: hahaha brilliant :D
MSmits: but still not bug free on the meta mcts, backpropagating seed scores is also a nightmare
MSmits: because captures happen within the selection phase and you need to factor that into backpropagating
MSmits: lots of sign errors
Astrobytes: That sounds like a candidate for one of the things I would least like to bother doing
MSmits: oh right, i dont backpropagate win/loss/draw
MSmits: i backpropagate seedscores so i can use more transpositions
DomiKo: wow i found bug!!!
MSmits: grats :)
DomiKo: did the same thing
DomiKo: simulation to file
DomiKo: not fun....
Astrobytes: What was it?
MSmits: well its much better than staring at the code for hours
MSmits: trust me i tried that too :P
DomiKo: i know :joy:
DomiKo: one mask in checking result wast correct
Astrobytes: Aha, well that would do it! Legend soon then?
DomiKo: i wish
MSmits: hey jacek
MSmits: i noticed your succes on Onitama
MSmits: did you make a new bot, or did you improve the eval?
struct: Othello improved his skills
MSmits: thats what I thought
Astrobytes: Or whatever he called it
MSmits: aww damnit, i cant get to top 2 in oware because they've been pushed too much :(
MSmits: time for submit spam?
Astrobytes: Be my guest
jacek: tweaked eval as well
MSmits: my last submit, bit weak vs robo (cg bench shows 47%
MSmits: rest is over 50%
MSmits: recurs e and agade have been pushed hard
Astrobytes: Are those winrates consistent?
MSmits: agade below 50% again, it fluctuates
Astrobytes: More games might even it out. Seems OK in a live submit
MSmits: this is without any book yet though, i think fixing those two sim bugs helped a bit
MSmits: no more rare timeouts either
Illedan: Damn, that is a lot of draws :o
MSmits: vs agade yes
Illedan: Is Oware solvable?
Astrobytes: Nice. You're probably going to destroy everyone with that book
MSmits: Illedan yes and no
MSmits: awari is almost the same as oware abapa and solvable, but it resolves loops and oware abapa doesnt, so then it would be no
MSmits: however, there is a 200 turn limit
MSmits: so that would basically mean that it has 200x larger statespace at worst
MSmits: probably a lot less
MSmits: so yeah i think its solvable, but you'll need about 10-100 TB diskspace and a very smart memory strategy
eulerscheZahl: it's a plan
RoboStac: have you spotted I submitted a new version yesterday in your benchmarking?
MSmits: ohh crap. no I havent
MSmits: you dont often resubmit
RoboStac: shouldn't be too different, but has a bit more performance and fixes some bugs
MSmits: for oware, not too different, means completely different
Astrobytes: Something you found whilst working on Othello robo?
RoboStac: well, it's the same nn in the background
RoboStac: yeah, keep finding things
MSmits: if i tweak one constant by 1%, my winrate against some player may go from 70% to 20%
RoboStac: found some fairly serious bugs in my training, but I don't think they affect oware much
MSmits: the thing is though, every time you retrain your NN, you get a different bot
MSmits: that makes different decisions
RoboStac: yeah, but I'm saying I've not retrained it
MSmits: ohh ok
RoboStac: that'll come when I get bored with othello
eulerscheZahl: meanwhile royale is playing checkers
Astrobytes: Just to keep #1 :D
MSmits: I'm gonna have to refit my bots params also, once i have a book I think. I think that currently, the optimal value of a param may be pivoting around one single early game decision or something
eulerscheZahl: might be :D
MSmits: its fun to see eulerscheZahl. So hey I heard you need a better uttt bot and a yavalath both to up your cp, do let me know :)
MSmits: i can give some easy tips
MSmits: just have to get past the "its not fun for me part"
MSmits: I bet it would be more fun than botg
eulerscheZahl: i hated BotG, so that's easy :P
darkhorse64: Trying to get eulerscheZahl to the dark side of C# ....
WINWINWIN: Lots of competition for the top spot :)
eulerscheZahl: i have some teapot code to study and improve my bots
MSmits: I think i can help euler with those games even without getting him to c++
MSmits: its not all about performance
eulerscheZahl: it's also about clever scoring ideas
MSmits: pruning and such
darkhorse64: Some teapot code ? My vaults are not safe ?
MSmits: i would never share teapot code
jacek: i should start reimplemeting pool node thingy for tree search. im still using the one i first create for my early attempts
MSmits: but i use many of the same ideas as the teapot
jacek: now that tree traversal became more expensive than my "rollouts"
MSmits: are there many ways to implement a node pool?
eulerscheZahl: but during the week i have little motivation to do more coding after my regular job
eulerscheZahl: and i have a different weekend project for now
MSmits: I get that euler, same here. I only code a lot now because of summer vacation
eulerscheZahl: i'm more active during my vacation too
eulerscheZahl: or back when i was still a student at university
MSmits: I couldnt code back then =/
jacek: computers didnt exists yet?
eulerscheZahl: you are a student right now :P
MSmits: oh right!
Astrobytes: jacek bringing the insults :D
MSmits: jacek not for me no, just as gaming machines :)
MSmits: I do two classes coming schoolyear that are not about teaching
MSmits: Game design and functional programming
MSmits: will be fun i think
MSmits: i think for game design i get to fiddle with unity, which i already know somewhat
eulerscheZahl: did 1 project with unity years ago
MSmits: cool what was it?
eulerscheZahl: reimplemented the game "SkyRoads"
eulerscheZahl: was for a class about interactivity. so you were supposed to jump around to control the ship
MSmits: ohh right
Astrobytes: skyroads! Blast from the past
eulerscheZahl: my part of the project was the game, got that working
MSmits: someone else did the jumping?
eulerscheZahl: the one responsible for the jumping sucked
eulerscheZahl: so you can only play it with the keyboard
Astrobytes: Shame, that would've been fun
eulerscheZahl: but i even found a wiki entry about the file format of the original levels
eulerscheZahl: and managed to parse it and load them
eulerscheZahl: i don't have unity installed anymore. i wonder if i can still find the project code
MSmits: if you didnt try to delete it it should be around somewhere
MSmits: if you uninstall i dont think it removes projects
MSmits: its gonna be hopelessly outdated of course
MSmits: might need older versions of unity to run it
eulerscheZahl: found some old code to use a USB-scope
eulerscheZahl: prof hated the software delivered with it, so he gave the task to write a new one
eulerscheZahl: oscilloscope software
MSmits: usb scope is to point at the screen and get coords, like with a mouse?
Astrobytes: Pretty neat, I didn't know those existed
MSmits: I shot ducks on Nintendo, same thing
eulerscheZahl: you can measure analog signals like with oscilloscopes
eulerscheZahl: and retrieve them via USB
MSmits: oh, seems different
MSmits: so no duck shooting with that
Astrobytes: lol no
Astrobytes: Would be handy in a classroom environment
Astrobytes: You have to implement your own efficient factorial algorithm
Astrobytes: afaik there's no builtin factorial method
Astrobytes: Hi Hjax
eulerscheZahl: http://zuse1.efi.fh-nuernberg.de:8050/interaktion/index.php5/SkyRoads found it, sorry for German
Hjax: hi Astrobytes, othello seems to be becoming more active
eulerscheZahl: code is linked at the bottom (Quellcode = source code)
Hjax: i need to get my eval going lol
Astrobytes: Yeah! I'll hopefully have a new version soon too
Hjax: ive just been lazy because i need to write a bunch of stuff before i see results
Astrobytes: Really wish you'd have been able to get the Kinect version working eulerscheZahl, that'd have been really cool
Hjax: still havent written a local game runner
Astrobytes: Nor I, laziness
eulerscheZahl: also our prof insisting in using specific technology. e.g. OSC for process communication instead of doing all in unity
MSmits: Hjax, if your bots have solvers, you dont need a local game runner
eulerscheZahl: he wasn't even happy about our unity choice, wanted us to use the Blender game engine
MSmits: you just trust it to have won when it says "WIN"
eulerscheZahl: which is deprecated now afaik :D
MSmits: I did it, its a nice hack :P
Hjax: if self.turn == 1: sys.stderr.write("WIN")
MSmits: Blender over unity.... madness
Astrobytes: lol, OSC as in Open Sound Control?
MSmits: Hjax, you have to resist the urge to cheat against yourself :P
eulerscheZahl: yes. you can send x,y,z over it too
Astrobytes: Hm, never seen it used for that purpose before. Why not just in Unity tho? Just to learn something else?
eulerscheZahl: and the final presentation was fun
eulerscheZahl: other student played it with keyboard and got close to the end of the level
eulerscheZahl: then just jumped over the target and failed. because we haven't implemented a "you win" situation
eulerscheZahl: so to cover it up, we agreed to lose intentionally
Astrobytes: lol, how deeply unsatisfying that would have been :D
Astrobytes: Great strategy there
eulerscheZahl: but his way of failing looked so completely retarded :rofl:
MSmits: should have hired a good actor
MSmits: well this is probably going to be my class as well, something like this
MSmits: hope I dont get paired with some bad jumping, crap acting loser
eulerscheZahl: i hated group projects in university
eulerscheZahl: hard to motivate the team to do anything
MSmits: you suck as a cheerleader
Washier: sure it was hard to keep up with the likes of you
Astrobytes: Always getting lumped with the lazy ones
MSmits: I give students group projects all the time
MSmits: even though I hate them myself
MSmits: does that make me evil?
eulerscheZahl: in pari-gp you can type 8! directly
Astrobytes: heavygabriel in C# you have to write it yourself
eulerscheZahl: it makes you sadistic
MSmits: ah ok
MSmits: good distinction
eulerscheZahl: let's LINQ the factorial
eulerscheZahl: Enumerable.Range(1,8).Aggregate((a,b) => a*b)
Washier: i mean ouch when its code golf
eulerscheZahl: make random teams MSmits. don't allow them to team up with their friends
Washier: that is evil
Hjax: i usually didnt have a lot of friends in my classes
Hjax: so i liked random teams :D
eulerscheZahl: same .D
Astrobytes: In highschool there were certain people you wouldn't have put in the same team, or we'd get nothing done
Washier: true, helped me too. but >3d year you have your buds
Astrobytes: I hate everyone by default anyway so uni was OK :P
MSmits: physics mostly, but I am trying to get more into CS teaching
MSmits: eulerscheZahl good idea, i know some colleagues do that
eulerscheZahl: they LINQ their factorials? :o
Washier: that's awesome. all technical education should have some CS in it me thinks
MSmits: no, the random team bit :P
MSmits: ohh a site with fake news about water?
eulerscheZahl: a website about water?
MSmits: alternative facts?
eulerscheZahl: i vaguely remember
heavygabriel: "DHMO is a constituent of many known toxic substances, diseases and disease-causing agents, environmental hazards and can even be lethal to humans in quantities as small as a thimbleful."
eulerscheZahl: a campaign to see how dump people behave with incomplete information
Astrobytes: yeah, it's a classic
MSmits: it's cool
MSmits: I could use this
Hjax: i saw someone did a survey on if we should ban the teaching of Arabic numerals in schools
Hjax: and a disturbing amount of people said yes
Astrobytes: Dear oh dear
eulerscheZahl: can we get rid of Latin letters as well?
eulerscheZahl: Latin is dead
dbdr: perfect combo
dbdr: can we still speak in morse then?
Washier: jeepers. i get it now. deep
eulerscheZahl: 16-18 year old students
eulerscheZahl: and he's good at lip reading, which students don't always like
dbdr: eulerscheZahl: you wrote from the wrong alt
dbdr: you were supposed to answer using your MSmits alt
Astrobytes: And his real name is Walter White
Hjax: i choose to believe smits look exactly like his profile picture
eulerscheZahl: MSmits isn't my alt. i'm Illedan
dbdr: muddying the waters :D
MSmits: heavygabriel grades dont mean much internationally, but my students are 16-18 years old usually and at highests level of education we teach in our school
MSmits: oh euler already answered
MSmits: i should read better
Hjax: most people on this site are not from the US
MSmits: here international means outside France
Hjax: france is probably the biggest country
MSmits: CG is a French company
MSmits: lots of sponsored contests for other French companies draw more players from France
Legerocky: who is the kamdym dude. He seemed to follow everyone?
Astrobytes: The French thingies? :D
MSmits: did anyone watch a lot of Pitch Meetings for movies on you tube?
MSmits: I did lately
Astrobytes: Ah Canadian eh, gotta grab the moose by the antlers eh MSmits
MSmits: lol right
Astrobytes: No no, it was a reference to something in chat from a while back heavygabriel
Astrobytes: And I use eh because I'm Scottish ;)
Washier: i'm not mocking. im south african, should here my accent, full of things like that
MSmits: thats impossible
Astrobytes: And I also say "aboot"
MSmits: you're Canadian
MSmits: allright :P
Washier: thanks eh
Astrobytes: WE'RE NOT BEING SERIOUS EH
Hjax: i just have a boring general american accent
MSmits: i think they're all about 4.5 billion years old
Astrobytes: Nova Scotia?
Astrobytes: lol MSmits
Washier: Nova Scotia peeps have very oirish accent
Astrobytes: Yes, lots of Scots and Irish went there in the early 1800s
Washier: they eat moose there? a lot of meat at least
Astrobytes: I always wished the plural of moose was meese
Astrobytes: And I cannot explain why
Washier: how is newfoundland in French pronounced?
Washier: that's also not being serious i hope
Astrobytes: Terre Neuve you mean?
Washier: Oh ok, new found land.
MSmits: its got to be the least imaginative name
Washier: French is really hard
Washier: Its descriptive
MSmits: not all equally hard
MSmits: some languages have more exceptions to rules
MSmits: the languages with the most exceptions to rules are the hardest
MSmits: Dutch has more exceptions than any other language. You can learn to speak it somewhat, fairly quickly. But it takes years not to sound like an idiot
Washier: i speak Afrikaans and English, i can read Dutch no problem, bit harder is German but the rest is very hard.
Washier: TV taught me English
MSmits: subtitled tv taught me the basics
Washier: Icelandic is hard
eulerscheZahl: my English teacher taught me English
MSmits: I never learned much in English class
MSmits: I was
Washier: Everyone can(should) speak C
MSmits: I was always playing RPGs with lots of text
eulerscheZahl: i definitely improved after school. movies, reading documentations, ...
DomiKo: #Washier Polish is hard
Washier: Can imagine Polish is hard
Astrobytes: I guess which languages are difficult for you to learn depend on what your native language is
Washier: damn, I was wrong. Icelandic might be easier for me
MSmits: thats true Astrobytes
MSmits: but there is a more objective way to look at the difficulty of languages\
MSmits: and thats their structures, the number of rules you have to learn, the number of words and the number of exceptions to rules
MSmits: children with no language at all will be fluent in some languages at 6
MSmits: and others only at 8
MSmits: Dutch is bad like that
Washier: How so?
MSmits: tons of exceptions
MSmits: you need to know for each word whether it is female or male, past tense differs for different words and such
Washier: for me they make sense, my mother tongue is derived from Dutch
MSmits: yeah, but worse I think
Washier: then again, we did away with a lot of those rules
MSmits: saw a talk about this where a lot of languages were compared
Astrobytes: Whereas English is so easy that I was reading Shakespeare in utero :P
MSmits: Washier good idea
Washier: our language is about 100 years old though, so more hip ;)
MSmits: sounds weird to a Dutch person though
Astrobytes: Afrikaans is a mix of how many languages Washier? It came about through mining iirc?
Washier: Its 90% Dutch, 5% German, 4% English, 1% French if i have to guess
Astrobytes: It's a pretty cool language, I like how it sounds
Washier: I have long time Dutch penpall. We write in our own langs and understand all of it
Washier: Its guttural, and expressive.
MSmits: i have problems understanding it when its spoken though
MSmits: but reading it is easy
Washier: Like our rugby ;)
Astrobytes: hahaa :D
MSmits: Washier did you guys have a lot of protests like many countries do?
Washier: I think about the usuall amount
MSmits: ah ok
MSmits: We had a few, but nothing like in the US
Washier: Its spreading late, so holding thumbs
Hjax: i used to wish i lived in the city
Hjax: but this year im glad i dont
Astrobytes: Back when I was cheffing, my last head chef was SA, I acquired a love for biltong, bobotie and boerewors
MSmits: which one?
Washier: Yes, we didn't have any race related stuff really.
Washier: Boerewors would be my last meal.
Hjax: me MSmits?
MSmits: yeah i just realized you meant any city :P
Astrobytes: I'm a veggie these days but that was a damn good sausage
Hjax: im like 2 hours from both Boston and NYC
MSmits: NY is a good place to be corona-wise though
MSmits: the rest of the country is screwed
Washier: Or New-Zealand
Hjax: the north east has everything under control now
Hjax: meanwhile florida has gone off the deep end
Washier: Florida is worrying
Astrobytes: They lifted lockdown real ealry right?
MSmits: a civilized country where people are refused medical care because no room
Hjax: not just that, a lot of people in the south dont believe in the coronavirus, they think its some kind of hoax
Hjax: and therefore dont wear masks
Washier: freedom apparantly
Hjax: and dont do any social distancing
Astrobytes: Yeah, that's very worrying
Washier: as if the rest of the world is not free.
MSmits: Italy had an excuse for this because there were more unknowns, the US has no excuse
Washier: Italy was overwhelmed quickly yes
MSmits: Spain too
Washier: And they have an aging population
Hjax: its politics that are inhibiting our response, the USA is more than capable of dealing with this
Washier: Same yes
Astrobytes: 100% Hjax
MSmits: physically capable yes
Hjax: we have the infrastructure and technology to support dealing with this, but if the people dont cooperate its pointless
Washier: You taking classes online now i hope
Hjax: me? oh im not in school anymore
Hjax: graduated a couple years ago
MSmits: seems like my oware meta mcts doesnt have obvious bugs anymore
Washier: oh good
MSmits: at least it expects move 5 is the best move after not many visits and expected seed count around 0 which is a draw
Hjax: which is another way of saying "my meta mcts only has subtle bugs that i will be cursing at later"
Astrobytes: Just subtle ones now MSmits
MSmits: yes :)
Hjax: beat you to it Astrobytes :P
MSmits: its such a hard to "see" game, I have no idea whether its suggesting good moves
MSmits: I guess i just need to run it for a while and see if my bot gets better
Astrobytes: Yeah, without manually playing out positions it's hard to gauge just by looking
Astrobytes: Go collect some stones and some egg cartons
Washier: is it better to work hard on one board game, or start as many as you can. I'm asking because oware sounds cool
MSmits: I work on very few
MSmits: because i like to dive deep into them
MSmits: but others play everything
MSmits: just do what is fun
Washier: ok ty
Astrobytes: Up to you really, doesn't take long to get up and running but in terms of focus only you can know that
Astrobytes: yeah, what Smits said :)
Washier: do you guys build frameworks, or take it one game at a time
Washier: guessing the answer is try both
MSmits: hmm I reuse a lot of code
Astrobytes: Definitely reuse lots of code
MSmits: the details change and the sim is always completely diffeent
MSmits: but mcts functions can be copied
MSmits: just gotta be careful about sign errors and such
Washier: ok ty
MSmits: in some games you're always player 1 (like in oware), or at least the board is sent to you as if you are p1
Astrobytes: And a general framework for you're bot with reading, error printing and stuff is handy
MSmits: and other games give you a player id
Astrobytes: *your bot
Hjax: i dont think ive reused any code between any of my bots
MSmits: you will at some point
Hjax: granted i now have bots in 3 different languages
Washier: i also like to take it on one at a time. one thing i need to do though, i think, is brush up my C.
Washier: and ditch the #
MSmits: why not just do c++
MSmits: get classes
Hjax: or join team rust and prevent people from testing against you :P
Hjax: (they really ought to fix that)
Washier: i've always liked C\C++ for the C stuff - the ++ part i dont like. might as well go # then
Washier: but thats just me.
MSmits: Hjax from what I understand it cant be fixed
MSmits: its inherent to Rust
Washier: Rust does look cool though
RoboStac: they can do release mode everywhere at the cost of having worse stack traces on crashes
Hjax: even if it was a flag that i could put at the top of the file
MSmits: ah right... but thats not really developer friendly
Hjax: to force release mode
Hjax: that would be fine
Washier: isn't C# in the IDE also in debug mode?
tomatoes: actually same stack traces :slight_smile:
Hjax: having it be a flag we put in our code would be kind of a hack, but its better than nothing
MSmits: Washier C# you can use a trick to disable it
MSmits: not sure how it works, but you restart the main function without the flag i think
tomatoes: there was a poll in discord about release in ide for rust, so should be changed someday
Hjax: debug rust is roughly the speed of python, which is kind of amusing
MSmits: wow so slow
RoboStac: yeah, its a lovely mix of no optimisations and really expensive runtime checks
Hjax: yeah i get 7000 rollouts first move in othello in debug
Astrobytes: lol, good debug info though right?
Hjax: instead of the 500k i get normally
struct: this is how D tested vs rust
Hjax: would it be that hard for them to check if the source file contains some substring, and compile release if it does?
Hjax: the runtime debug checks are useful, it catches stuff like an integer underflow and throws a panic
Washier: MSmits, will check that out
Washier: 500k! holy smokes.
Hjax: they are depth 6 early terminated rollouts
Hjax: not full rollouts
Hjax: my bot prints the number of rollouts each turn as it plays
Hjax: usually its about 500k for turn 1, and 60k for other turns
Washier: cool thanks
Washier: Look, personally I'm very grateful for the ability to code in just about any lang - i come from kaggle where its python or bust
Washier: so a few quirks is forgivvable
Washier: *are forgivable.
Washier: awesome community too
Washier: hugs all around peeps ;)
Washier: socially distant hugs that is
Astrobytes: Yeah it's a good community :)
eulerscheZahl: and a big community during contests
Astrobytes: Oh yeah
Washier: yes. wish i was there for the pod racing one
Washier: what a game
eulerscheZahl: that was before my time too
Hjax: the first contest that held my attention was utg
eulerscheZahl: hypersonic here
eulerscheZahl: in october 2016
Hjax: but ooc and pacman werent as fun
Hjax: so i have high hopes for the fall contest
Astrobytes: This time, the whole contest will be hidden and you'll have to find it
eulerscheZahl: your first was platinum rift, Hjax
Washier: i thought ooc was great. but still learning
Hjax: it didnt hold my attention though
Hjax: i spent like an hour on it
eulerscheZahl: and left CG for years after that experience
Washier: I am partial to 2-player perfect info game must say
Hjax: i technically also played legends of code and magic
Hjax: but also only spent an hour or two on it
eulerscheZahl: both games are not in my top10
Washier: most good players i see did well with the pods
Washier: (high ranking)
Hjax: my csb bot is just the bare minimum to get most of the points
Hjax: that game isnt very interesting to me
Astrobytes: The physics-based games are definitely Marmite games
DomiKo: in csb you can get like 4K points with 3 lines
Hjax: yeah its depressing isnt it
DomiKo: yes it is
Astrobytes: Marmite, yeast-based spread that has the slogan "Love it or hate it" (Vegemite, same thing)
DomiKo: its depressing as top5 in gold in UTTT :(((
Astrobytes: You're top 5 now?
DomiKo: was second
Hjax: how is top 5 gold in uttt depressing? because is just vanilla mcts?
Astrobytes: Almost there! How many points below boss?
DomiKo: a lot
DomiKo: i can get like 80% winrate with boss
DomiKo: but 20% with the second guy
DomiKo: or 20, 50
Astrobytes: Well, you're in a much better place now since earlier at least ;)
DomiKo: i cant beat them both
Hjax: you could pull the boss below the second guy
DomiKo: now i don't know if i have any more bugs or not xD
Hjax: promote the second guy to legend
Hjax: and then promote yourself :P
Astrobytes: Yeah, keep spam-submitting lol
DomiKo: that would be awesome
DomiKo: boss is really strong
DomiKo: have 2 point lead
tomatoes: did you try lower c constant?
DomiKo: using standard 2
DomiKo: i reach like top10
DomiKo: i use like 0.8 i i reach top3
DomiKo: but that really weird
DomiKo: sometime i reach 40K on second move
DomiKo: and still lose to boss
Hjax: what constant are you using for othello tomatoes? still sqrt 2?
tomatoes: 2 without sqrt
Hjax: thats stronger than sqrt2?
tomatoes: handcrafted :sweat_smile:
tomatoes: im not sure how to bench two versions
tomatoes: almost no random
Astrobytes: yeah, I ended up at 1 for my oware EPT after a lot of testing
dbdr: you can add artificial variability to do benching tomatoes
tomatoes: random move with some probability?
dbdr: or not random but your second best
MSmits: the exploration parameter depends fully on the range of your node values
MSmits: if you score between 0 and 1 the param will be twice as small as when you score between -1 and 1
Washier: go Hjax
Hjax: i score between 0 and 1
MSmits: then your param will be small
Hjax: i just submitted a smaller constant to see what happens
MSmits: also, you can add a constant to all your node values and have the same bot
Hjax: 1 instead of sqrt 2
MSmits: say, all your scores are between 14 anf 15
MSmits: -1 and 1 is most convenient imho
MSmits: because of sign symmetry between players
MSmits: 0 for draws
Hjax: right now my EPT treats all scores below 0 as a loss, and all scores above 0 as a win
Hjax: i feel like its probably better to turn them into win % rather than binary win / loss
DomiKo: Hjax you asked about vanila mcts?
yea it is.... have no idea right now how to use some heuristic
Hjax: have you tried the teccles heuristic
DomiKo: dont know what it is
Hjax: play the move that forces your opponent to play in the same miniboard you are playing in
Washier: is mcts generally more popular than minimax\alpa-beta
Hjax: it depends on the game @Washier
MSmits: but only do it when the board is empty
Washier: i mean on codingame
MSmits: teccles i mean
MSmits: DomiKo watch any game my bot plays on the leaderboard when i am p1
MSmits: you will see teccles
DomiKo: hmmm interesting
Hjax: teccles is a player on this site, havent seen him for a while
Hjax: but he came up with the idea
Washier: wow, quite specific.
MSmits: check where all the crosses land
MSmits: then you'll understand it
DomiKo: i see MSmits
MSmits: it's not always the best move
DomiKo: so i i could do such move
MSmits: but it early game it certainly seems to be
DomiKo: should i always do it?
MSmits: i always do it
MSmits: i know examples where it costs me the game
DomiKo: in like first 20 moves?
MSmits: that would be safer yes
DomiKo: or someting
MSmits: i never changed it to that, but its probably better
DomiKo: i will try it
MSmits: in late game some boards are toxic, you dont want to play on them because playing on them forces you to give the opponent a free move
Washier: so @MSmits, you study the particular game deeply.
MSmits: so if you are able to play on an empty board, it might be better to send your opponent to such a toxic board
MSmits: i studied uttt a lot yeah
MSmits: mostly by staring at meta mcts
DomiKo: meta mcts is like full mcts?
Hjax: meta mcts is mcts with the rollout replaced by a mcts program playing the game
MSmits: its a mcts where the rollout phase is a bot playing an entire game, with full calculation time for each turn
Hjax: its used for book building
MSmits: so a single rollout can be 1-3 seconds
Washier: mind blown. must eat dinner. have a good day\evening
MSmits: have a good dinner
MSmits: btw meta mcts is not just useful for book building. You can also discover good heuristics and such
tomatoes: there is some pdf's about meta-mcts
MSmits: teccles heuristic becomes pretty obvious with a meta mcts
MSmits: yeah i know tomatoes
MSmits: I mostly figured out my own way of doing it, not sure if its what they do
MSmits: theres a lot of little details to deal with also, like symmetry and transpositions
MSmits: thats not easy to combine with mcts
MSmits: would be funny if that was the last thing he ever said on here
MSmits: we'd be wondering forever
Astrobytes: I'm guessing this is JS related struct
DomiKo: i have question to teccles
DomiKo: should i do that move with random propability?
DomiKo: i always make it
DomiKo: and its getting worst...
MSmits: you can use this heuristic in 3 possible ways afaik
struct: Yes Astrobytes
struct: This is a pain to debug
MSmits: 1) just make the move instead of searching
MSmits: 2) On expansion of a node, only consider this move so that your node will have 1 child
MSmits: 3) On random rollout also only consider this move when simulating
MSmits: try and see what works
jacek: i do the move, but search so i have something for tree reuse
MSmits: i think i do 1 and 2
MSmits: not sure about 3
MSmits: i just reset the tree
MSmits: if the opponent doesnt do it
MSmits: so i reset the tree alot
tomatoes: didnt your rollouts count was higher?
MSmits: whose rollout count?
DomiKo: submited without pragma....
MSmits: classic mistake
DomiKo: thanks tomatoes
DomiKo: 12K insted of 30K ....
MSmits: I like to paste my bot into the wrong language setting and submit without looking and lose every game :P
MahdiSLM: its fucking hard
MSmits: what is
jacek: thats what she said
MahdiSLM: my brain blows out
MahdiSLM: what the fcking hell
Astrobytes: Might wanna see a doctor about that :P
MahdiSLM: yes sure
MahdiSLM: but i dont think that doctors can cure programmers
DomiKo: double win with boss
DomiKo: maybe that's it
struct: im losing my mind
MSmits: that's lucky
MSmits: if you're still in the process, you know where it is, after you've lost it you're in trouble
MSmits: you never hear anyone say: "I'm losing my keys"
MSmits: that would be stupid
DomiKo: actually you're right
dbdr: it's a bit different because your mind is part of the "you" who is losing it
dbdr: my keys are losing themselves ;)
Hjax: mind losing is gradual, key losing is sudden
no39mz: hello some one want to talk
DomiKo: i know what you feel bro xD
WINWINWIN: Important, dont trust the other stuff circulating
WINWINWIN: Sorry, was meant to go in In chat. Please ignore.
WINWINWIN: What does :v mean?
Astrobytes: It's jacek's actual face
Astrobytes: (I have no idea)
jacek: i like pacman face
WINWINWIN: Nice :)
WINWINWIN: Hi FLQ4
WINWINWIN: tychkorg is a bot :)
WINWINWIN: Yeah, he joins games with a low number of people
WINWINWIN: which happens pretty often.
Astrobytes: Check this article FLQ4, look for the "Codingame Official Bots" part: https://www.codingame.com/blog/clash-of-code-time-has-come-for-clash/
Astrobytes: no problem :)
Astrobytes: you're welcome
jacek: hey NN addicts, do you use bias in bots?
jacek: does it really makes difference?
RoboStac: I've not tried without - as far as I'm aware removing it is more common on large networks
RoboStac: but I'm probably not the best person to ask about it as I'm in no way a NN specialist
jacek: good evening, Sir/Madam
Astrobytes: ask inoryy jacek
TwilightBeast_e7f0: Hello! Could you, please, help me. I found really call solution for one of tasks, after that close it, and now can not find "brilliant" solutions. What should I do if I want to find it again?
Astrobytes: Clash or puzzle?
Astrobytes: Hm, where did you find your solution?
jacek: the descent?
Astrobytes: Kirk's Quest was the old name for it no?
Astrobytes: Oh it still shows it on the viewer
Astrobytes: TwilightBeast_e7f0 Do you know how to find them?
tomatoes: left panel - results - browse other solutions?
Astrobytes: Yes, what tomatoes said is how you will find them
Astrobytes: Any time you solve a puzzle you can always check other solutions but only in the language you solved in btw
Astrobytes: There are Hints for some of the easy puzzles but no solutions until you finish )
jacek: ok, learning my MLP seems to be working. in oware 4-ply vs 4-ply i get 73% winrate. dunno how it scales. too bad its 20x slower for now
Astrobytes: gj tho
jacek: maybe friendship really is magic
Zenoscave: dbdr I got some questions about your ProbCut
Astrobytes: The answer is "No. Go away. Please no more probcut" :P
Astrobytes: lol, just kidding
Astrobytes: He's using it brilliantly huh
Zenoscave: Yeah and I have no idea how to LR on the params
Zenoscave: linear regression
Astrobytes: I got it, biologist remember :P
Astrobytes: Offline games I believe, but i'm not aware of the specifics.
Astrobytes: multiple LR
Zenoscave: That's what I figured inverse phi function has what domain?
Zenoscave: do you know if dbd r uses MPC or regular probcut
Astrobytes: Oh it's confusing to me too, I'm still trying to wrap my head around all of it never mind getting it working
Astrobytes: He definitely uses MPC
jacek: no MLP?
Zenoscave: what's mlp?
Astrobytes: Ponies. That.
jacek: i was thinking multilayer perceptrons, i think dbd doesnt use those.
Astrobytes: jacek's favourite acronym swap
eulerscheZahl: only 26h till caturday
Astrobytes: oh yeah, I thought it was Wednesday today :/
Astrobytes: This working at home *all* the time gets to you
eulerscheZahl: btw did you get your blood test results?
Astrobytes: Since I've just realised they were due today, no
eulerscheZahl: on tuesday i was wondering if it's monday
Astrobytes: I need to call for a doctor early, then call for my results after 2pm tomorrow
Astrobytes: *call for a callback from a doctor
eulerscheZahl: sounds complicated
Astrobytes: Not really, they just have limited staff atm and still shit to walk-in 'trade'
Zenoscave: I think I have the MPC figured out.
Astrobytes: omg shut not that
Zenoscave: Just need to figure out how to do LR in c
Astrobytes: Care to share? I kept getting lost as to what applied to what
Zenoscave: I'll use different symbols as there's are inconsistent and confusing.
Astrobytes: I noticed that
eulerscheZahl: either you mean theirs or i don't get the sentence at all
Astrobytes: yes euler
Zenoscave: I am American we don't understand grammar very well here
Zenoscave: very good ?
eulerscheZahl: well i think
Astrobytes: very well
Astrobytes: Grammar in the US is your Grandpa's wife
Zenoscave: Given a current turn (Stage), Large ply count (D) and a smaller ply count (D_prime) we want to make a model that says how well your score at d_prime models a score at d
Zenoscave: for just that turn
eulerscheZahl: i failed some grammar exams too back in school
Zenoscave: I didn't have any exams for it. Hooray public school system
eulerscheZahl: and then the teacher gave us the exact same exercise again to see if we learned and tried to understand
Y0ursTruly: lol someone named lelouch
Y0ursTruly: oh wrong chat sry huys
eulerscheZahl: that's the story of how I got 2 F's within 2 weeks
Zenoscave: I almost didn't graduate highschool.
eulerscheZahl: what was your nemesis?
Zenoscave: anything that wasn't a computer or math problem
eulerscheZahl: you failed paper plane class?
Zenoscave: actually no, my aeronautical engineering class I excelled at
MSmits: should have asked to use stone tablets imho
jacek: he failed paper soccer exam
Zenoscave: but paper covers rock MSmits
MSmits: i stand corrected
eulerscheZahl: the paper is mightier than the sword
Zenoscave: did you not pay attention to pacman shifumi?
Astrobytes: scissors cut paper, probably -> probcut
Zenoscave: astro I'll send my MPC main function estimator to you if you wanna look over the main flow
Zenoscave: won't include any implementation... but it might clear some confusion
Astrobytes: thank you that would be helpful
Zenoscave: Ok imma write it real quick
struct: So many acronyms
struct: mpc? multi probcut?
Y0ursTruly: whoooh that was srs, i was third with 33 chars of code
MSmits: woulda won with 35
Y0ursTruly: first got 19, second 26
struct: 19 chars?
struct: what was the problem?
Y0ursTruly: it was to find all the sum
Y0ursTruly: of all even numbers
MSmits: oh so you just output infinite
Y0ursTruly: and the even numbers are counted by a single number
Y0ursTruly: no boii
Astrobytes: *the sum
Y0ursTruly: like if the input is 4, u add 2,4,6,8
Y0ursTruly: but all 3 of us found the lifehack instantly
Astrobytes: *of the given input
jacek: isnt there fancy math formula for that?
struct: so n*~-n
Y0ursTruly: and i didnt know, i just saw it
struct: even shorter
Y0ursTruly: im no math prodigy
Y0ursTruly: never heard the formula in my life
Y0ursTruly: ohhh im in another clash o dang gtg
jacek: Y0ursTruly dont let anything distract you
MSmits: yeah focus on those 33 chars while I try to find a bug among my 20,000
Astrobytes: Why is it when people come across solutions to things they don't know, they just go 'wow, awesome' and copy paste it later or whatever but crucially - never actually even try to understand?
MSmits: saves time
Astrobytes: I value knowledge higher than clash times
struct: 19 seems the shorter I can get :(
MSmits: they don't
Astrobytes: It's madness
struct: p (n=`dd`.to_i)*-~n
MSmits: just do /flip
MSmits: its prettier than the one you just made
Astrobytes: Yep, that looks horrid
MSmits: (╯°□°）╯︵ ┻━┻
struct: print n=input * (n -1)
Astrobytes: ┬─┬ノ( º _ ºノ)
struct: Now Im stuck on trying to shorting it
MSmits: at least you're not losing your mind anymore
Y0ursTruly: it is some kinda horrible questions they asking nowadays
Y0ursTruly: a spell checker
Y0ursTruly: and it is in the shortest code option
Y0ursTruly: i doubt i cud make a spell check in 15 mins anyway
MSmits: wait, do you think the questions need to be spellchecked?
MSmits: cuz i can get behind that
Y0ursTruly: I am not a good speller. Sometimes I mix up the spelling of words and sometimes I even forget to put periods. Please count the number of words I have misspelled and the number of periods I have missed.
Y0ursTruly: Two space separated numbers, first the number of misspelled words (words that differ from the problem statement), secondly the number of missing periods.
Y0ursTruly: OUTPUT GOAL
Y0ursTruly: I am not a gud spiler. Sumtimes I micks up teh spiling of wurds and sumetimes I even forgett to poot pariods Pleas cout the numbr of wurds i have mispilled and the numbr of pariods I have missed.
Y0ursTruly: example input
Y0ursTruly: simple hack time
Y0ursTruly: not actual hack btw, life hack
Y0ursTruly: put the one thing that is constant and leave
MSmits: I have no idea what you're talking about
Y0ursTruly: ooh lol
Astrobytes: He posted the problem
MSmits: if you're missing periods you need to do a pregnancy test
Astrobytes: "full stops"
Astrobytes: This is not a difficult thing to solve btw
Y0ursTruly: not just full stops
Y0ursTruly: incorrectly spelt words
Y0ursTruly: that is spellchecking 100
Astrobytes: Yes I know, I was just translating "periods" to "full stops"
Y0ursTruly: why is something like that allowed!?
Astrobytes: Something like what?
Y0ursTruly: no way someone cud do a spellcheck program from scratch in 15 minutes
DiL: hi everyone! is it normal sometimes chat "fails to connect to server" and reloads?
Astrobytes: There's a bunch of approaches, heard of sets?
Astrobytes: DiL yes
Hjax: if you had a dictionary already, spell checking is really easy
Hjax: its just edit distance
Hjax: its like a few lines of code
Astrobytes: Hjax it's just difference between two sets
Y0ursTruly: except ur code is uploaded to server for evaluation
Y0ursTruly: how u so sure they have ur dictonary to work with
Hjax: maybe you read it through io at the beginning
Hjax: still easy
Y0ursTruly: not with what they give us
DiL: oh ok! this is the reason I disable it: when it reloads focus moves to chat... while I'm typing code in IDE
Astrobytes: I mean you get the full normal text, then the misspelled text, and you have to output number of misspelled words and missing periods
Astrobytes: DiL yeah ?disableChat doesn't survive the reload unfortunately
Astrobytes: Ohh wait, I see what you mean. Yes
MSmits: since they update the IDE, my multis load really slow
MSmits: i should turn it off
DiL: just out of curiosity: is it possible to contribute to the development of this website?
MSmits: can we turn the IDE into a place where you dump text and nothing else?
Astrobytes: DiL you can suggest things in forum or discord
DiL: I mean by writing code :-)
MSmits: you can create puzzles, clashes, multis etc.
MSmits: contests even
Astrobytes: Well yeah, that, but not the actual site
MSmits: so yeah you can code to create content
DiL: ok! thanks Astrobytes and MSmits
Astrobytes: you're welcome
DiL: I'm not that good in writing clashes... yet at least! hope in the future :-)
MSmits: even better, improve the ones that are already up
MSmits: some are bad
MSmits: i think if you've done enough clashes, you can change them, but not sure
Astrobytes: Well, take a look at some of the better contributions that you see, and the more nejoyable/better clashes you play, and use them as a base
MSmits: but in my opinion clashes are the least interesting part of CG
Astrobytes: Same for me, but lots of people love them
DiL: yep MSmits... some clashes have "bad" tests cases... I found a couple where I could not pass test but I score 100% o_O
MSmits: seems so
MSmits: fix those when you can DiL :)
MSmits: I once fixed a puzzle
MSmits: its pretty easy
Astrobytes: Oh The Ant was fixed btw MSmits
MSmits: thats not the one I meant, but thats cool
Astrobytes: Thibaud posted it somewhere in the forum
Astrobytes: Yeah I know but it reminded me
Astrobytes: Came across it the other day
MSmits: I thought it was cool I found the bug in the referee which is half-written in French
Zenoscave: Astro there.
Zenoscave: MAX_HEIGHT should be MAX_DEPTH
Zenoscave: at the end you just load the param set into your MPC and use it with the ProbCut code from buro
DiL: clashes are like cherries: "just one more, then I'll get back to work"... too addictive :-)
Astrobytes: Gotcha Zenoscave, thanks a lot man, that's a lot clearer!
Zenoscave: It took me forever to read that paper. It's awfully written
Zenoscave: Np Astro :)
Astrobytes: Cool, not just me then! So many crappily written papers about useful algos, the MCTS solver one springs to mind...
Zenoscave: there's a couple bugs in the source and the implementations are up to you but that should help
Zenoscave: Oh yeah it definitely is a trend
Hjax: that LOA mcts solver paper causes me pain
Hjax: i was so confused by it
Humble.Proletarian: your mother is a lovely woman
Astrobytes: Yeah that's fine, it was just relating the whole thing was giving me a brainache, that's very helpful
Zenoscave: Let me know what you think of the code too!
Zenoscave: I gotta write the linreg function but then I'm good to go!
Astrobytes: Yeah Hjax, I and others questioned my sanity after the pseudocode in that paper
Zenoscave: One thing I couldn't figure out is how to deal with early termination games. so linreg may have bad data on some trials at late stages
Zenoscave: but that's a code issue not an algo one.
Astrobytes: Absolutely. Code-wise, I hate snake case :P I see you used some stuff from the chessprogramming page, this is a lot clearer now.
Astrobytes: I'll study it properly tomorrow, getting late for me here + painkillers so I don't dare touch any code
Astrobytes: Right, I'm out for tonight. Many thanks again Zenoscave. Gn all
DomiKo: trying to beat UTTT gold boss
DomiKo: right now iam at 84% and still number one
DomiKo: first time before boss
DomiKo: trying 4 days...
DomiKo: need help?
DomiKo: which task?
DomiKo: you can use sample code
DomiKo: in IDE
DomiKo: you can refresh code
DomiKo: in top right corner
DomiKo: it should read data
DomiKo: and do sth like
DomiKo: at 99%
DomiKo: boss beat me...
Uljahn: DomiKo: i see you have around 20k rollouts on the second turn, should be enough
DomiKo: 99% man
Uljahn: but that 0.01
DomiKo: submit spam
DomiKo: lets go
DomiKo: one submit = 20 min
DomiKo: look at this man
DomiKo: only with star lord had < 50% winrate
DomiKo: how i lose....
DomiKo: you need to compare
DomiKo: thats right
DomiKo: what language you use?
DomiKo: you can you whatever you want
DomiKo: i checked sample code
DomiKo: and it reat to const t
DomiKo: i guess you have to use abs
DomiKo: absolute value
DomiKo: abs(-5) = 5
Uljahn: you could use two variables for negative and positive values closest to zero
Uljahn: that's quite a newbish question i guess
DomiKo: i guess
DomiKo: that site would be better
DomiKo: you can learn
DomiKo: in small steps
Uljahn: on CG you can use debug output to examine your inputs and intermediate values
DomiKo: i done it
DomiKo: i got legend UTTT!!!!!
DomiKo: omg its 3:26.....
JuliaPhan: Have a nice day bros :v
T_R3X: sed @LebaoHoang
Ibrohim: cout << "Hello World\n";
JuliaPhan: Hi trovevoigio
JuliaPhan: join with us
JuliaPhan: right now !