MostComplicatedUsername: Fyslexic Duck
MostComplicatedUsername: Figure it out :)
WINWINWIN: change = to ==
AbundantPuddle: It wasn't comparitive, it was assigning.
AbundantPuddle: It was in regards to MostComplicatedUsername's comment.
hydroglicerol: what is the highest level you can reah and is 11 considerd good for 1 week?
hydroglicerol: is noone up at 2:16?
WINWINWIN: Definitely hydroglicerol
WINWINWIN: lvl 11 in one week is excellent
hydroglicerol: what is the highest?
WINWINWIN: Not sure what the highest somone did in 1 week is, but eulerscheZahl is at lvl 52
hydroglicerol: ahh wel back to the grind thanks for the encouragement
LelouchVC2: C++ definitely runs slower on this site
LelouchVC2: I just did a CoC in C# and it ran through those tests like they were butter
hydroglicerol: what is the anime in your pic if it is anime?
WINWINWIN: LelouchVC2 even if it does run slower, it is not noticeable by running test cases
hydroglicerol: and yes C++ is definatley slower here
hydroglicerol: I feel notacible lag when I use it
hydroglicerol: but I never really use it
hydroglicerol: I only used it to give that nintendo sponcerd puzzle a try
hydroglicerol: which was meh
jacek: LelouchVC2 do you have optmization pragmas?
struct: It's a must for CoC
WINWINWIN: I still dont understand how he notices a 1 ms difference in test cases
struct: he probably is talking about compilation time
NicatSadiqov: I am not a good speller. Sometimes I mix up the spelling of words and sometimes I even forget to put periods. Please count the number of words I have misspelled and the number of periods I have missed. Input
WINWINWIN: CoC puzzle?
Tiramon: omg old code is always a mess, looked a pr2 and shortend the code by 1/4 without changing anything on the result
Nerchio: :D nice
Tiramon: hm somehow it is even working better, seems like i had a bug and fixed it
Tiramon: is something broken on submit right now? it does show me alot of latest battles but no progress in latest battles or leaderboard ... i'm listed as stable while i just submitted [CG]Thibaud
Tiramon: currently submitted pr2
Nerchio: idk it was working for me but it broke a few times in the last days
Nerchio: so maybe it happened again ;p
Tiramon: you are listed as computing with progress ...
Nerchio: i have so many bugs in my code that are off-by-1 mistakes
Nerchio: yeah i just submitted so its possible
Tiramon: also after 80 battles my rank still didn't change ...
Nerchio: sometimes it's slow ;p
Tiramon: never seen it that slow before
LelouchVC2: The anime in my picture is Code Geass
LelouchVC2: And Idk what to optimizations I can enable on Codingame
LelouchVC2: I used C# and those tests flew by. With C++, it's slower.
[CG]Thibaud: it has been reported on Discord too
[CG]Thibaud: I don't know what's happening. These random freeze/slowness of submits are not normal
Tiramon: that's what i expected, i started a forum thread about it
Tiramon: and as i said it is not just slow, it is just as i never submited...
jacek: this is what you get for organizing contests
Tiramon: oh nice now there are only 8 multiplayer games listed at bot-programming ...
Tiramon: only the ones havn't started yet
leojean890: I encountered the same problem recently : you can see new fights after submitting but you have to wait for 1 hour before the leaderboard update
leojean890: in bot-programming you have 2 categories : already and not already begun multiplayers are split in 2 distinct parts of the web page
Tiramon: 1h passed nothing changed
Nerchio: yea :9
leojean890: I think that it can be more sometimes depending on the situation.. Do many people submit in the same time in PR2 ? and there are no leagues .. Problems may be the same than those encountered at the beginning of the PAC contest
Nerchio: it updated i think
Tiramon: at least it changed
Tiramon: at least this submit it is updating
Astrobytes: I had to just give up on it last night
AntiSquid: give up what?
AntiSquid: leaderboard stuck again?
Nerchio: not for me i think
Tiramon: damn i have a bug in my new distance calculation
Astrobytes: Yeah it's been sticking a lot AntiSquid
Tiramon: ok ... at least the current code isn't timing out anymore
Nicolas.ElFegir: wsh SamyErd ca parle au monde ?
Nicolas.ElFegir: y a qui pour bouger sur annonay les asiat ?
Nicolas.ElFegir: all coders :
clement-soubeyrand: nico ta réussi sudoku
Nicolas.ElFegir: non impossible
Nicolas.ElFegir: dites vous dans tous le monde on est les seuls actuellement à parler sur le forum
Nicolas.ElFegir: des mexicains chaud pour un tacos jeudi ?
Astrobytes: Tiramon, AntiSquid, Magus... trash needs taking out
Magus: funny, they use their real firstname + name
Astrobytes: schoolkids I guess
Magus: easier for the teacher to spot them :D
AntiSquid: sorry was away Astrobytes
AntiSquid: damn pacman is still random af, before first submit today #155, then #200 or so and now at #441 same bot? seriously? :D
wlesavo: fix it?
eulerscheZahl: "At the risk of sounding elitist (again), who cares about precision in lower ranks"
Tiramon: oh spamers and i missed them ...
eulerscheZahl: they got taken care of
WINWINWIN: Hey Tiramon is your NN going well?
Tiramon: did try it again by now, currently wasted a lot of time on social stuff and during my vacation i will spend most of the time on the nanodegree and renovate my son's room
Tiramon: maybe i find some time to train it again or try a different setup
AntiSquid: "lower ranks" lol
WINWINWIN: Hope it works, would like to see how NN compares to minimax.
AntiSquid: same issue with top 100 even in legend, no precision
AntiSquid: if you only top 3 is taken into account, then might as well throw the ranking out the window
Tiramon: 'lower ranks' is for you everything > 10 ?
AntiSquid: don't ask me Tiramon, i didn't post that quote
WINWINWIN: To train a NN dont you just need to identify a set of datapoints?
WINWINWIN: Are there any sites with papers on NNs
inoryy: what are you training it on, Tiramon?
Tiramon: has a simple state and action set
Tiramon: so my DQN should learn nicly
Tiramon: took some time to avoid late game invalid actions, but last weights learned it after i kicked it a few times
Tiramon: oh nice ... you did it to deepmind?
AntiSquid: deepmind should try to use their skills to find a cure for COVID :p kaggle has a COVID related challenge
inoryy: Tiramon I work at DeepMind, yep
Tiramon: nice =) my brother is stil hoping to get a job there ;)
inoryy: I definitely recommend at least applying, doesn't hurt to give it a try... well maybe after covid19
jimmyjansen93: Hey guys im trying to compete in CSB, but im running into a wall with my "AI". I am trying to look through the documentation provided in the challenge and both smitsimax and genetic algorithm sound very interesting. For both I understand the theory of how they are supposed to work, but I am having trouble understanding the implementation side. Without spoiling anything, can anyone help me understand the practical side of this?
WINWINWIN: http://files.magusgeek.com/csb/csb_en.html is an excellent documentation on how to practically apply a GA
WINWINWIN: Feel free to ask if you have any doubts
CommanderCero: What do you mean. Both algorithms rely on an simulation, meaning you probably have a class or methods that mimic the original game. In the best case you have a method like "step(action)" that advances your game forward one step. You can then pass the actions to the step function, which are provided by the algorithm you use
jimmyjansen93: Thanks @WINWINWIN maybe going through that one again will help me more than the first time I read it
Astrobytes: Please be gentle with our poor bots MSmits :P
Illedan: oware? :P
WINWINWIN: jimmyjansen93 this is inoryy`s functional search bot
Astrobytes: Yeah :D
WINWINWIN: It is a fully functional bot written in C++
WINWINWIN: Astrobytes working on PR2?
Astrobytes: No, working on my Oware eval today
WINWINWIN: Msmits crushing everyone?
Illedan: Not 100%
Astrobytes: Not sure what changes he's made other than using tanh
jimmyjansen93: Thanks so much @WINWINWIN seems like that will already help me a lot
Astrobytes: jimmyjansen93 Just make sure you don't blindly submit the starter bot
jimmyjansen93: of course
WINWINWIN: jimmyjansen93 you cannot apply that yet, you are only in Silver
jimmyjansen93: I am anyway writing JS, so blind copy is not in it for me, but I am looking for practical examples of how to implement genetic algorithm as the theory is a bit to much theory for me and I cannot seem to grasp it
jimmyjansen93: yea, thats fine, I will get to gold
WINWINWIN: In gold, a lot of new info is given allowing for a GA.
WINWINWIN: In Silver you dont know all of the checkpoints
Astrobytes: the Magu s document will help you, there's also a GA tutorial (in python) on tech.io
jimmyjansen93: Ah I had plans to log the points and for the second and third round optimize my routes for them
WINWINWIN: jimmyjansen93 just get to gold in 10 mins using the targ - 3vel
WINWINWIN: dont think GA is possible in Silver without knowing CPs, you cannot evaluate a solution
jimmyjansen93: targ - 3vel? what is that?
WINWINWIN: "Magic formula" for CSB, takes all the way to gold
WINWINWIN: target.x - 3 * pod.vx
WINWINWIN: target.y - 3 * pod.vy
WINWINWIN: Yes Matrix007?
WINWINWIN: They are given randomly in the IDE
WINWINWIN: Matrix007 are you in that clash now?
WINWINWIN: Ahh. It is not possible to find the solution
struct: Do you remember keywords from the clash?
struct: or part of the statement
Astrobytes: Matrix007 http://eulerschezahl.herokuapp.com/codingame/puzzles/search/
Astrobytes: Search for it there, you can then work through the problem to find the answer in your own time
Astrobytes: Hey thank euler ;)
Astrobytes: username, it's his app
WINWINWIN: Im guessing that this was the puzzle you wanted Matrix007
AntiSquid: project euler was there before euler's number, right Automaton2000 ?
Automaton2000: and i went to bed
eulerscheZahl: a random ping by Astrobytes
Astrobytes: Well, it wasn't random
eulerscheZahl: time to finally push a fix to that broken search for badly formatted HTML
eulerscheZahl: the problem is that for user contributions the uploader has control over the HTML. so many ways to screw it up :D
eulerscheZahl: and the search is part of the GET parameter now, i broke the link from above :imp:
Astrobytes: lol, and the CG HTML is weird too right?
Astrobytes: As in what's allowed etc
eulerscheZahl: yeah, some filtering
MSmits: hey astrobytes. I did a cg bench test 400 games vs my arena version, got 87% winrate. Then I submitted it and it was far weaker than Robo and Recurse
MSmits: meaning it was far weaker than my old version
MSmits: so i need to fit the param not against myself, but agains tthem
MSmits: I should have known
Astrobytes: Aha, that would explain it
MSmits: crazy overfitting in this game
Astrobytes: This was just your tanh right
eulerscheZahl: and then a 4th player appears and beats you because of your fitting
MSmits: with a param setting that gave 87% winrate vs the old version, losing only 1 in 30 games
Astrobytes: lol, definitely makes for a tempting submit eh
MSmits: I think this game is like this because the statespace is so small
MSmits: so good bots will play nearly perfectly
MSmits: a small param change may lead your bot to make 1 extra mistake or prevent 1 and that could change everything
Astrobytes: Well, perfect CG play at least
MSmits: nah i mean near perfect play
MSmits: like, you make 50 moves and 3 of them are wrong
MSmits: the others are perfect
Astrobytes: Yeah, true
Astrobytes: And yeah, I am fully aware of the parameter sensitivity :P
MSmits: wrong meaning, the solved game value changes from win to draw or draw to loss
Astrobytes: Yeah I gotcha
MSmits: I think maybe simple games that are near solvable have this property
Astrobytes: Sounds reasonable, my game theory isn't good enough to confirm your hypothesis though ;)
MSmits: yeah it's just an idea
MSmits: I am hoping I will be able to fit the param to get the same strength as my old version, because I really like the sigmoid
Astrobytes: It's useful yeah, but you do have to do some tweaking
MSmits: apparently so
MSmits: btw... Othello might be a good game for CG
MSmits: anyone suggest this yet?
AntiSquid: but who has time to make it ? :p
Astrobytes: When? I didn't see that
MSmits: We'll force it on struct
Astrobytes: lol, poor guy
AntiSquid: could use checkers as a base to quickly create it, but no mood
MSmits: nah, let someone do it who would like to create a game for CG and has fun doing it
MSmits: it does seem easy
Astrobytes: Othello or making a game?
MSmits: making othello
MSmits: Othello is a hard game to play as a human
MSmits: hi struct
Astrobytes: *a wild struct appears*
AntiSquid: disagree with that MSmits
struct: isnt it solved though?
Astrobytes: Haven't played Othello in years
Astrobytes: Doesn't matter for CG imo struct
MSmits: It's hard to imagine future positions with Othello
MSmits: harder than chess
AntiSquid: more like machine and human approach are different
MSmits: blind chess is easier than blind othello
MSmits: because the board transforms a LOT
struct: well blind chess doesnt seem hard for top players though
struct: But I see what you are saying
MSmits: its not, but blind othello is
MSmits: it's like uttt in that it seems chaotic
struct: Do you think 8x8
AntiSquid: where did you get this idea from that blind othello has to be harder?
struct: or bigger?
MSmits: a paper
AntiSquid: 12x12 imo
MSmits: 8x8 hasnt been solved yet
MSmits: i think
MSmits: nearly though
AntiSquid: 8x8 is solved afaik and 10x10 is partially solved
struct: Doesnt seem solved according to wiki
MSmits: no its not
MSmits: and the complexity is greater than checkers
AntiSquid: i checked multiple sources a while ago
MSmits: could be wiki is outdated
MSmits: but still if checkers works on CG, so will othello 8x8
MSmits: far more complex than oware as well
MSmits: the only reason oware abapa isnt solved is because of the loops
MSmits: but it has a tiny statespace
struct: I guess I can take a look
MSmits: it was just an idea though
MSmits: dont stress yourself :)
struct: I was porting this one https://boardgamegeek.com/boardgame/272380/shbu but had to stop due to no time
struct: Ill check it on the weekend
eulerscheZahl: but computers can beat humans according to this source: https://xkcd.com/1002/
MSmits: yeah that i knew
eulerscheZahl: which says that humans beat computers at Go
MSmits: thats definitely odl
MSmits: alpha go lee beat the best human
eulerscheZahl: from january 2012
MSmits: then alpha go zero beat alpha go lee 100%
MSmits: but i guess most go bots cant beat good humans
MSmits: alpha zero is a pretty heavy machine
AntiSquid: "computers may never outplay humans" section - lol what?
MSmits: yeah i dont get that
eulerscheZahl: it's XKCD. thorough research mixed with total nonsense
eulerscheZahl: like https://xkcd.com/485/
AntiSquid: https://www.urbandictionary.com/define.php?term=7%20minutes%20in%20heaven ah just weight until the sex droid market lifts off
struct: So all pieces that are between 2 pieces flip?
AntiSquid: oh it says for kids ... nvm then lol
struct: if they belong to opoonent?=
eulerscheZahl: and these flip can cause more flips
eulerscheZahl: you => yes
eulerscheZahl: i'm stupid
AntiSquid: yes struct lots of /flips
AntiSquid: (╯°□°）╯︵ ┻━┻
eulerscheZahl: recursive flipping
inoryy: flip reCurse?
Astrobytes: lol "Brian Greene knitting furiously" :D
struct: Game doesn't seem hard to port
struct: I'll see what I can do
struct: Not sure about board size though
struct: I need feedback
AntiSquid: 10x10 min !?
struct: ah wait cant
RoboStac: choose each dimension randomly between 2 and 65. Also don't tell the player how big the board is, so there is an element of fog of war
AntiSquid: lol why !
Astrobytes: And no statement.
eulerscheZahl: and change the board size during the game
Astrobytes: Could be an official CG contest.
AntiSquid: make the stones rock paper scissors types
AntiSquid: or crosswords ?
Astrobytes: Each square is a UTTT board
eulerscheZahl: now you are about to exceed the timelimit
Astrobytes: Hm, OK. Stones have PCR physics
eulerscheZahl: you have to trow colored pillows on a grid to place your actions. but there is some random deviation in your aiming so you can't be sure where you place your action
AntiSquid: any RAIC contest around the corner or did i miss it?
Astrobytes: lol, nice how you thought of RAIC when random aiming was mentioned
eulerscheZahl: nothing announced yet
Astrobytes: Haha yes, that should be the CG version eulerscheZahl :D
Astrobytes: Why does that exist!
eulerscheZahl: why not?
Astrobytes: They should have this in parks. Like shuffleboard
Astrobytes: And giant chess/checkers
AntiSquid: giant chess pieces are easier to grab ?
eulerscheZahl: they have giant chess checkers where i live
eulerscheZahl: they call it manhole cover
AntiSquid: steal and place them next to your garden dwarfs JBM ?
Astrobytes: Nor here
AntiSquid: well right now the protesters would probably spray paint "this game is racist" on it
Astrobytes: Round here the kids would set fire to them, and breathe in the fumes. Beats the wheelie bins they usually use...
AntiSquid: i thought random fires were more specific to Ireland
AntiSquid: walk through the park and notice lots of random patches of burnt stuff
Astrobytes: No, our parks and general area are full of those
Astrobytes: *the area in general
Astrobytes: CG Premium Account
Uljahn: you need premium account, like Automaton2000 has
Automaton2000: but i don't know which one to use
AntiSquid: filthy rich
Nerchio: report automaton to cg multiple account
AntiSquid: AutomatonNN must be his alt
AutomatonNN: what is the problem?
AntiSquid: your alts! delete them!
AbundantPuddle: What does Applied Laser Technologies have to do with CG?
AbundantPuddle: chiikoneko I'm not sure if you'll read this, but I like your answer there.
Nerchio: leaderboard dead again i think
eulerscheZahl: nah, just taking a short nap
AbundantPuddle: Leaderboards never die, they just decompile.
Astrobytes: Looking much better so far MSmits
Astrobytes: As in, like, "holy shit" better
MSmits: its the old version
MSmits: but i figured out why the sigmoid failed I think
Astrobytes: Oh, that explains why it's better
Astrobytes: What do you think?
MSmits: I didnt modifiy the leaderboard version with the sigmoid
MSmits: but an experimental version i never got to work
MSmits: apparently the experimental version + sigmoid was overtrained vs the leaderboard version in some inexplicable way
MSmits: the experimental version opened when i started VS
MSmits: so i thought that was my best
Astrobytes: lol, classic mistake
MSmits: so I have some hope maybe the sigmoid will work with the leaderboard version.
MSmits: it's a lot less ugly than capping the scores
MSmits: will try and see if i can fit a param that works well
Astrobytes: Be more careful next time eh ;)
MSmits: yes :)
MSmits: damn i forgot how strong this was
MSmits: and it's really just some param magic
Astrobytes: Only you forgot. The rest of us have to face it every time we submit :P
Astrobytes: It is a beast of a bot though
MSmits: yeah, I am really surprised at it. It's hard to find a set of params that works against everyone, i just picked darkhorse, re curse, robo and agade and hoped it would be representative of "good opponents"
MSmits: you cant pick too many or it will be too random
MSmits: it's really top 3... then a huge gap, then the rest
Astrobytes: Yes indeed. I struggle to fit adequate parameters to cover the whole spectrum of opponents
Astrobytes: You get halfway through a submit and think "oh, nice" then you get spanked continuously by you 3 for the remaining duration!
MSmits: yeah, doesnt hurt your rating much, but wastes games
MSmits: community games dont have that many games on submit, so every game against a player out of range, is a lost game
MSmits: happens on langtons ant vs redstrike
MSmits: ridiculously strong
Astrobytes: Yep. Kinda forces you to try and improve though
Astrobytes: That ever get fixed?
MSmits: bug supposedly got fixed, but redstrike doesnt need it to clobber us
Astrobytes: What does he use?
MSmits: no idea
MSmits: I just use mcts with a lot of pruning
Astrobytes: Still haven't got around to fixing mine yet
MSmits: I'm in no mans land in langtons ant
MSmits: player far below and one far above
Astrobytes: Lonely island
RAksix: Given two numbers a and b, you have to count how many numbers within a range belong to the following categories: http://chat.codingame.com/pastebin/e6516dde-f470-45f5-a0a6-5c37f0f8ccc6
MSmits: i ran out of ideas for it, but thats good, i dont like it as much as some others
Astrobytes: *cough* UTTT *cough* :P
MSmits: uttt has too many ideas, but i would like to let it go for a while, it's just hard :P
MSmits: RAksix use a % 3 == 0 to check if a number is divisible by 3
MSmits: or in your case Number % a == 0
Astrobytes: That's a solution not a hint! :D
MSmits: or in python: Number / a == Number // a though I am not sure that works
MSmits: oh I guess so :)
MSmits: might be the type changes on //
MSmits: or doesnt it?
Astrobytes: No idea tbh
MSmits: % a == 0 is the usual solution?
AbundantPuddle: Some of these clashes man... makes me wonder how they passed peer review.
MSmits: AbundantPuddle some are crap, but they can be edited i think
Astrobytes: And yeah, there were issues with approval previously
MSmits: by someone who has done enough clashes
Hjax: if we do more unofficial contests it would be nice to give the community multis some more love
Astrobytes: and/or use a new contribution
Astrobytes: thibpat's got loads of suggestions from everyone for future contests now :)
Hjax: if we use a new contribution cant we just get it made into an official contest?
Hjax: like how ocean of code was?
Astrobytes: Depends, it's a lot of work
Astrobytes: And depends on the type of game I guess
Astrobytes: If it's got fog of war and 65 million inputs it should be fine :P
Hjax: why do they like fog of war so much
Astrobytes: No clue man, no clue
jacek: smits dropped in ranking?
Astrobytes: Resubmit after failed tanh
jacek: failed? i thought he was winning muchly
Astrobytes: No, "apparently the experimental version + sigmoid was overtrained vs the leaderboard version in some inexplicable way the experimental version opened when i started VS so i thought that was my best"
MSmits: leaderboard version + sigmoid does much better than experimental + sigmoid
MSmits: not yet better than old version, but maybe if i find a good param value
jacek: is CG lagging today?
Astrobytes: Chat? Yeah. Sometimes leaderboards freezing too
YurkovAS: leaderboard not work
Astrobytes: I have no idea what that means
jacek: quite old and obscure meme
struct: ok I was mixing reversi and othello
jacek: theyre the same o.O
jacek: oh my
JKSTUDIOS2020: what a link :)
WINWINWIN: Submits stuck again?
Astrobytes: Yes, stuck again
WINWINWIN: :) will come up in some time
Astrobytes: minutes... hours... days...
struct: cg broke again?
MostComplicatedUsername: struct didn't you do yavalath?
MostComplicatedUsername: Says by undefined
struct: Yeah I deleted that account
MSmits: struct, if you're going to do othello, do the "real" othello that is used in international competitions
MSmits: seems more interesting
Hjax: the leaderboard really hates fun
WINWINWIN: Anyone know euler`s website to find codingame puzzles?
Hjax: yay the leaderboard updated
Hjax: and i gained a ton of ranks
Hjax: rank 47 in pr2 now
WINWINWIN: nice Hjax :)
Hjax: my bot is really weak on the super large maps
Hjax: but i think its quite good on the medium sized ones
eulerscheZahl: WINWINWIN I do
WINWINWIN: :D euler what is it?
struct: yeah msmits dont worry, my only question is grid size. but that wont matter for now I guess
WINWINWIN: I need to retrieve my CoC puzzle to make a few changes
jacek: what is "real" othello?
WINWINWIN: thanks euler
jacek: i think i mostly fixed my mcts with ept. still weaker but not by much
jacek: i had int score in node and i was putting float there...
Astrobytes: lol, I made that exact mistake early on :D
eulerscheZahl: "real othello" = start in the center, always place next to other stone, isn't it?
Astrobytes: Yeah, otherwise it's optional. I think
jacek: so it differs mostly with starting?
Astrobytes: *optional in reversi
Astrobytes: There's a special place in Hell for people who reduce my Oware score jacek :P
eulerscheZahl: C at the beginning of a line to start a comment. that's all my fortran knowledge
eulerscheZahl: but maintaining old code is no fun
jacek: yet fortran is not on the list in CG :<
struct: What is fortran used for?
Astrobytes: You can get paid a lot digging the roads at night, what's your point?
eulerscheZahl: or for blackmailing
eulerscheZahl: and obviously D is much faster
struct: Maybe I can write othello in fortran
jacek: write go in go
MostComplicatedUsername: My td code is an if jungle
eulerscheZahl: that's called a "Quine"
MostComplicatedUsername: THat's impossible
eulerscheZahl: it is possible
MostComplicatedUsername: Cus if you have like a print (i)
MostComplicatedUsername: then you have to do
MostComplicatedUsername: print ("print (i)")
Hjax: theres quines in lots of languages
MostComplicatedUsername: THen you have to do
Hjax: python has a pretty short one
eulerscheZahl: there are awesome variations: https://github.com/mame/radiation-hardened-quine
MostComplicatedUsername: print ("print (print(i))")
Hjax: pythons quine: _='_=%r;print _%%_';print _%_
MostComplicatedUsername: noobyy you can press tab to autofill names
Hjax: the secret is to do some string substitution
Hjax: its pretty neat, i wouldnt have ever come up with it
eulerscheZahl: i only wrote 1 quine so far. in this language: http://www.hacker.org/hvm/
eulerscheZahl: trying to solve the halting problem, noobyy?
eulerscheZahl: i paid attention in the lecture ;)
Astrobytes: "Is there a way to always get shortest mode clash of code on private" sounds like an AutomatonNN statement
AutomatonNN: no i find it interesting
jacek: stop pushing me down :c
Astrobytes: Sorry, testing stuff
Astrobytes: Is derjack your smurf jacek?
jacek: one is minimax, other is mcts
Astrobytes: Cool, I did the same when I switched, the cricri one is mine if you didn't notice
Astrobytes: cricri10000, I disabled it, bottom of the leaderboard-ish
Astrobytes: derjack is the MCTS?
derjack: in my local arena mcts is superior to minimax, yet hes behind jacek :s
Astrobytes: Yeah, it's always different in the leaderboard :P
Astrobytes: It's doing OK though
Astrobytes: Depth 0 or increased depth for now?
derjack: depth 0
derjack: and uses simpler eval than minimax
derjack: the comlex one is worse in mcts but better in minimax
Astrobytes: Yeah my minimax had more params too iirc
Astrobytes: fucking leaderboard frozen *again* ?
derjack: well if you spam submit, why not
Astrobytes: We're not spam submitting, waiting for first submit to finish
MostComplicatedUsername: Great, now im assigned to teaching a family friend python :rolling_eyes:
MostComplicatedUsername: Who created pr2?
AlanSpacer: And level 3 unlocks the chat
Xlos: Nice I got a contribution accepted 3/0 despite having more downvotes than upvotes
Xlos: Just gotta pander to the guys who have voting power
AlanSpacer: Thats the way to go