Chat:World/2020-05-31
cegprakash: hi all
cegprakash: Paper Soccer Stream is about to start! https://twitch.tv/cegprakash I'll be using GAimax and try to reach top 10
iduel: where can i build planes for free?
ZarthaxX: wtf
dbdr: get hired by Airbus. Not only will you build airplanes for free, they will even pay you for it
struct: lol
iduel: haha, thanks for the idea
WINWINWIN: Player can't move on already drawn line as well the pitch's lines.
WINWINWIN: Jacek I dont understand this rule of paper soccer
WINWINWIN: To move along a line, it has to be on a line, in which case it would have bouced
_D_: I wonder if Mime-type is bugged for c++... Large dataset seems to fail even with a pretty optimized solution..
tomatoes: I doubt it need any special optimization
jrke: any body can tell what is wrong in my this python code i m new to python arrays
jrke: https://pastebin.com/XSbugNPH
jacek: WINWINWIN hmm?
iduel: guys i know little Java but im getting confused some times so i was thinking if i changed to C++, or python because it is beginner-friendly (and i have a background on python) so should i change ? and try to learn it or should i continue on java?
jacek: C++ beginner friendly? w00t?
iduel: i mean since python have some similar features
jacek: if you know python, switch to python
iduel: i didnt mean c++ i didnt edit that part
jacek: unless you care for performance
_D_: anyone care to analyze my c++ code for mime-type? still wondering if this thing is bugged :P
iduel: i learned both python and Java at school but i want to know which one should i pick for game Dev
Quidome: It depends largely on what you want to do as game developer
Quidome: and of course a personal taste
jacek: i think for gamedev java or C# would be more suitable. i find python good for prototyping
jacek: unity3d is C# i believe
Quidome: If you need speed, c,C++ or rust
jacek: for gamedev, actually pick game engine or framework
iduel: so it depends where i will write my code, i mean if it was on unity i need to use C#, etc...
jacek: generally yes
jacek: java and C# are quite similar and popular so learning one would cover most needs
jacek: javascript would be also popular if youre into web gamedev
iduel: does anyone here know a site or an app to learn from scratch? for free if possible.
cegprakash: hey jacek I reached top 17 in paper soccer
cegprakash: I'll stream again post lunch to try to reach top 10
cegprakash: nice game but hard to start
jacek: yeah. nice
cegprakash: 200 ms is amazing
cegprakash: :D
jacek: at this point just making valid moves would get you to high
cegprakash: I'm already doing that
cegprakash: that's why I'm #17
jacek: :+1:
cegprakash: I didn't add any algo
cegprakash: not yet
cegprakash: :D
cegprakash: just valid move towards the goal
cegprakash: and that's #17
cegprakash: I was shocked
cegprakash: https://www.codingame.com/share-replay/470246218
cegprakash: u killed me ez
cegprakash: I was so close in scoring twice
cegprakash: and u countered
jacek: i played that game many times in school
cegprakash: oh
cegprakash: haha
cegprakash: so u know the strats :D
jacek: pro players easily escape that
WINWINWIN: Saw the replay, amazing last move
WINWINWIN: Nice jacek 100% winrate!
Illedan: 12225 :tada:
jacek: good for you
cegprakash: is the timeout issue fixed?
cegprakash: I see u are #14 :o
cegprakash: Illedan
cegprakash: https://www.codingame.com/share-replay/470282785
cegprakash: looks like I have some bug on this test
Talchane: Hi
Talchane: Can someone tell me how to go up in the ranking ?
eulerscheZahl: https://www.codingame.com/multiplayer anything here helps you to improve your ranking. puzzles only affect your level, not the rank
ArianPunk: puzzles outputs are different from what I get on my own PC. I quit solving them.
cegprakash: why is my search race car have starting trouble
cegprakash: and the zoom size has bug on search race
cegprakash: can't see console output on search race
cegprakash: I had to zoom out my browser to see logs
cegprakash: https://www.codingame.com/share-replay/470286253 at turn 0 input says the angle is 298
cegprakash: Illedan are u there..
Talchane: Puzzles give XP, not ranking :/
Uljahn: Talchane: go to your profile page and click question marks to see more details
cegprakash: when I use
velDiff.x = cos(car.angle * PI / 180)
cegprakash: should my car angle be -180 to 180 or 0 to 360?
AntiSquid: AutomatonNN ?
AutomatonNN: Rusty bot is a multi
hem123: anyone any tricks on creating absolute values from vx and vy without using 4 if statements?
tomatoes: abs(vx)?
hem123: I mean how can I create like an angle from VX/VY in a more elaborate way. So outcomes in range 0,360
hem123: i no calculate the angle and then see what quartile it is moving too, based on that I add 90,180 or 270
AntiSquid: not sure what you mean, i would search on google for stackoverflow answers on that
AntiSquid: managed to find everything regarding angles there
Uljahn: use atan2
cegprakash: is it possible to minimize problem statement in search race?
tomatoes: then only if's :thinking:
tomatoes: if a < 0 then 360-a else a
cegprakash: I want to see console output
tomatoes: or something like this
Uljahn: cegprakash: yes, it's possible with css userstyles
cegprakash: https://www.youtube.com/watch?v=j9V78UbdzWI&feature=youtu.be&t=81
Uljahn: :thumbsup:
AntiSquid: get an avatar to show your appreciation
cegprakash: tomatoes u sure?
cegprakash: if angle < 0 I'm doing 360+angle
cegprakash: why should it be 360-angle
tomatoes: not sure
cegprakash: https://www.codingame.com/share-replay/470291601
cegprakash: that last lap <3
struct: its the same thing
hem123: it should + given that you have a negative number, but same thing
struct: 360 + angle == 360 - (-angle)
cegprakash: struct
cegprakash: I use cos(car.angle * PI / 180)
cegprakash: so if angle > 360 or < 0 do I have to take a modulus
cegprakash: or let it be
struct: why modulus?
struct: just use a if
cegprakash: yeah I use if
cegprakash: http://chat.codingame.com/pastebin/fbf2f47d-76bf-47a5-b77d-44c6672417dc
cegprakash: is this correct?
struct: no
struct: shouldnt it be angle >= 360?
Uljahn: i guess for sin and cos there is no difference for +-360, they are periodical, no?
AntiSquid: yes
cegprakash: in java Illedan doesn't do that
cegprakash: double newAngle = Math.toDegrees(this.angle) + angle;
cegprakash: sorry
cegprakash: https://ideone.com/KlMFMa
cegprakash: looks like it doesn't matter
cegprakash: https://www.codingame.com/share-replay/470293899
cegprakash: just fixed the Tokyo drift
cegprakash: :D
Hossein_Sharifi: Hi
AntiSquid: hi
Burak05: which games are good for a newbie? any suggestions?
AntiSquid: what kind of game do you like?
Burak05: i like strategy games
cegprakash: BOTG
AntiSquid: code royale
AntiSquid: botg is moba
AntiSquid: PR1 / PR2 is more of a strategy game
cegprakash: do u like football Burak05
cegprakash: if so try Fantastic Bits!
struct: There are plenty of choices
wlesavo: pr is fun
cegprakash: I had to use 20 ms limit Illedan even 25 ms timeouts for me
AntiSquid: maybe multis should have a game genre tag
AntiSquid: i am not sure what is what myself
AntiSquid: what is twixt-pp supposed to be ?
struct: https://en.wikipedia.org/wiki/TwixT
struct: scroll to variants
AntiSquid: i am gonna use the hyperlink instead!
WINWINWIN: For Code of Kutulu, how do the wanderers move?
WINWINWIN: they move random or to closest explorer?
tomatoes: closest
WINWINWIN: thanks tomatoes
AntiSquid: it's a bit random when 2 explorers are same distance away
AntiSquid: see referee for details
WINWINWIN: Ok, so distance is the only thing they evaluate based on
AntiSquid: it has some weird priority
WINWINWIN: Ok, will check the referee
WINWINWIN: Code of Kutulu is pretty different, there is quite a bit of cooperation
WINWINWIN: interesting to attemp
ArianPunk: test 4 and 5 of a puzzle say TRY AGAIN, I just submit it, then in the next panel, it gives me green tick on test 4 and 5. lol
cegprakash: You have reached the maximum of submissions in a row. Please try again in a few minutes.
cegprakash: oh no
jacek: :scream:
struct: next port has pentagons not hexes :scream:
jacek: what is this abomination
struct: Another board game :/
jacek: pentalah?
cegprakash: #16 on search race <3
struct: go #!
struct: #1
cegprakash: #1 is NN I think
cegprakash: :D
cegprakash: :'(
wlesavo: #1 is hardcode
Illedan: You can do it!
Illedan: My search uses 18 ms at avreage to find the best it uses :thinking:
WINWINWIN: Any idea why MOVE 1 1 is effective in CoK?
Astrobytes: Wood?
WINWINWIN: Yes, just started
WINWINWIN: submitted and moved to #35
Astrobytes: That's why it's effective ;)
WINWINWIN: :)
cegprakash: my recent fix : https://www.codingame.com/replay/470308142
WINWINWIN: I dont know how to minimax, but some of the paper soccer replays are amazing
WINWINWIN: cegprakash the way it does the 1 -- 7 is amazing :D
AntiSquid: there's already hardcode on search race? weren't there extra test cases added to prevent that? :p
cegprakash: WINWINWIN it's only a depth of 5
cegprakash: some ppl do have trajectory precomputed on turn 1 :P
WINWINWIN: :D
cegprakash: my fav map is Tokyo drift <3
cegprakash: this map : https://www.youtube.com/watch?v=UbTBbTDjjHI
cegprakash: AntiSquid u have 1000 milliseconds to construct a trajectory
cegprakash: it's precomputing not hardcoding
struct: What do you mean it not hardcoding?
wlesavo: AntiSquid neu mann said his bot is pure hardcode
cegprakash: when I try to move 0.1 turn my bot doesn't work
cegprakash: not sure why
wlesavo: i was thinking if it would be a good idea to make validators on SR just slightly random, so that cp would spawn at 10-20 dist from original spot. shouldn't introduce much randomness and would punish hardcoding quite a lot
cegprakash: http://chat.codingame.com/pastebin/5ff396d3-d0d6-4b97-aae6-ad624c7bf544
cegprakash: this works only with increments = 1
cegprakash: I want it to work for increments = 0.2
Illedan: 10 pixels is enough to make submits useless in the very top wlesavo
wlesavo: Illedan what about 1-2?
wlesavo: not sure if it would make any difference though
Illedan: Would still have a few turns difference from the best to the worst setup..
Scarfield: could done for some reason be int and not float ceg?
cegprakash: no Scarfield
cegprakash: https://www.codingame.com/share-replay/470311200
cegprakash: this is my bot's behavior with increments 0.2
cegprakash: so weird
cegprakash: increments 1 works smooth
Illedan: why 0.2?
cegprakash: to cross more than 1 checkpoint in a turn
cegprakash: instead of calculating collision time I can do 0.2 increments
cegprakash: right?
Illedan: No idea, didn't try
cegprakash: http://chat.codingame.com/pastebin/1ebae49c-c42e-4718-b049-e96ff7fa74db
cegprakash: short code
cegprakash: but doesn't work
cegprakash: wait it works now :o
cegprakash: I probably have some bug in this
cegprakash: http://chat.codingame.com/pastebin/21545287-8667-485a-a03e-f7f7eac5787d
cegprakash: https://www.codingame.com/replay/470314131
cegprakash: I like to drift when I finish the race
cegprakash: <3
Illedan: What depth are you using?
cegprakash: just 5 for now
Illedan: What time on Longest?
cegprakash: 372
cegprakash: 370.31 to be exact
Illedan: 342 for me
cegprakash: oh wow
Illedan: I have a depth of 12
cegprakash: :O
cegprakash: my bot acts like a drunkard
cegprakash: if I go 12
cegprakash: luls
cegprakash: let me try
Illedan: daym I fail badly on Hold The line :o
cegprakash: u need angle in ur eval
Snef: cegprakash don't think so
Scarfield: depth 12 :o how many nodes do you have, or are you doing GA?
cegprakash: for hold the line needed
Snef: cegprakash don't think so
Illedan: SA
Scarfield: noice, even though im slightly insulted you scrapped my amazing code :p
Illedan: haha
Illedan: It was great help, thx
Scarfield: np :)
cegprakash: I'm only 3 points away from my 1 rank above guy
cegprakash: so I need to try to get to top 15
Scarfield: still havent tried SA, isnt it very close to GA, but with "less mutation" over time?
cegprakash: wow increased 180 poitns
cegprakash: #15
Illedan: GA is about keeping a popuplation. SA is about climbing better
cegprakash: I increased to depth 6
Scarfield: :muscle:
Scarfield: ok, gotta have a look at it some day :)
Illedan: Why wait?
struct: How many sims average'
Illedan: 8k
cegprakash: what only 8K?
struct: 8*depth?
cegprakash: u have some aggressive pruning
Illedan: 8k x depth yeah
Illedan: 216k sims
cegprakash: I have 30K sims on search and 30K on mutation counting 60K easily
cegprakash: u don't multiply depth
cegprakash: to ur sims
Scarfield: hmm true, but procrastination is also nice :p
struct: ceg
struct: 1 depth = 1 sim
cegprakash: wait what :O
struct: 1 move = 1 sim
cegprakash: then mulitply my 60K * 6
cegprakash: 360K
struct: Sure
Scarfield: ffc (For F**K Ceg) :p
Snef: what are you doing struct ? starting sr ?
struct: nah, I dont feel like coding AI atm
Scarfield: only true AI?
struct: I enjoy more creating the games than AI tbh
struct: Most of the times i just write the game engine and quit
struct: But i cant take a pic of what im workign on
Scarfield: sure :)
struct: https://i.imgur.com/XHgZ9pG.png
struct: Who can guess?
cegprakash: submission limit again :\
AntiSquid: shogi
AntiSquid: struct
Illedan: Chess struct?
struct: anti got it
struct: Its 9 x 9 illedan
AntiSquid: and no black squares also
struct: Have you ever played it antisquid?
eulerscheZahl: what's the ETA for shogi? 1 year?
struct: :'(
Astrobytes: 1 year and 2 account deletions
Illedan: You gotta pump those numbers
AntiSquid: yes, but what are you going to use for pieces struct ? :D
Illedan: Did you get tshirt on kotlin eulerscheZahl?
eulerscheZahl: not this time
AntiSquid: i also played chinese chess, which i find easier btw
Illedan: :(
eulerscheZahl: 110th i think
Illedan: Of how many?
eulerscheZahl: 1000 maybe
Astrobytes: Top 100 got shirts?
eulerscheZahl: top50 + 50 random
Astrobytes: Ah ok
struct: More japanese people here antisquid
AntiSquid: i only got my prize money for LOCM2 today :D
eulerscheZahl: on the forum someone said that there are users creating alts and solving the same problem over and over again. making sure the solutions is different enough not to be detected
eulerscheZahl: can't tell how much truth there is in this claim
Illedan: To claim for tshirts?
struct: ^
struct: my ETA is more than 1 day less than 10 years
eulerscheZahl: https://codeforces.com/blog/entry/78047?#comment-632332
struct: first answer is what I thought straight away
AntiSquid: here's what some use as alternative pieces for shogi, looks kinda strange with chess pieces :D https://i.pinimg.com/originals/24/1c/5d/241c5d80f2bf2e32387f0d1846157648.png
AntiSquid: https://www.gnu.org/software/xboard/whats_new/rules/Shogi.png
eulerscheZahl: first answer?
struct: Anti I still dont know what Ill do for pieces
struct: "JetBrains promotes this contest in social media/kotlin blog/ADs etc so it's expected that much people outside of CP community will participate in it."
eulerscheZahl: that sounds very plausible to me
struct: But im sure that im gonna allow for original pieces
eulerscheZahl: observed the same during the last kotlin heroes. and nothing wrong with that
AntiSquid: you could do what you did for yinsh, use config to swap style of pieces :D
struct: yeah
eulerscheZahl: A5 on your first link looks like a butt
struct: Seems like Val growth has been active
struct: I thought he only came for contests
eulerscheZahl: he also played Tron before OoC popped up as a surprise
struct: He got legend on UTTT yesterday
cegprakash: what's ur score on Hold the line Illedan
eulerscheZahl: i see, he twittered it
struct: why do they go from 9 - 1 left - right
struct: (╯°□°)╯︵ ┻━┻
AntiSquid: wdym?
AntiSquid: pawns?
struct: https://en.wikipedia.org/wiki/Shogi_notation#Ambiguity_resolution:_Origin_coordinates
struct: The board its like it starts from right to left
struct: instead of left to right
AntiSquid: probably has to do with how they read in japan
AntiSquid: even their front cover of books is at the back
struct: they read from right to left?
AntiSquid: https://teamjapanese.com/japanese-read-right-left/
AntiSquid: think this explains everything
AntiSquid: all the oddities
struct: Thanks
cegprakash: my search race submissions blocked for past 30 mins
cegprakash: how long is the cooldown
struct: 1 hour?
cegprakash: damn
AntiSquid: i suggest going outside and taking a deep breath
WINWINWIN: :) not allowed now AntiSquid
AntiSquid: he could stick his head out the window no?
AntiSquid: funny though WINWINWIN, seeing all the riots on murica, people not keeping social distance
WINWINWIN: :D
AntiSquid: and then some morons in London protest same thing, but it has nothing to do with UK lol
WINWINWIN: I dont get America`s reaction in some ways, the gun sales went up??
struct: tbf america isnt handling this well
AntiSquid: it's murica
struct: They keep using force
struct: I have read some news and its preety disturbing
WINWINWIN: School opening online isnt that great either, there is too much of a focus on practicals and not possible to do them now
cegprakash: been 1 hr
cegprakash: I can't submit
cegprakash: this is pain
cegprakash: CG mercy on me
struct: Maybe it's more time
struct: I dont know
cegprakash: never happened to me like this
cegprakash: 1 hour ban is pain
struct: Well how many times did you submit?
AntiSquid: ceg play something else meanwhile?
struct: 20+?
AntiSquid: why the rush
cegprakash: because I removed the drift on the last checkpoint
cegprakash: :(
cegprakash: need to check
LelouchVC2: Who wants to validate my CoC contribution <3 :)
LelouchVC2: https://www.codingame.com/contribute/view/5030f2254a7b3982833c7840789a9d4ec778?comment=27201
LelouchVC2: Damn, alright
AntiSquid: is it too late to say no? LelouchVC2
LelouchVC2: Never too late to break my heart :(
AntiSquid: ok, well hope you're safe
LelouchVC2: As safe as one can be :3
ManeatingTaxidermist_f364: landing
LelouchVC2: Crash landing
cegprakash: it's been 2 hrs
cegprakash: and I still can't submit
cegprakash: Too fast You have reached the maximum of submissions in a row. Please try again in a few minutes
WINWINWIN: "Few minutes"
WINWINWIN: ?
Illedan: Come back tomorrow :P
jacek: banned?
Illedan: If you spam too much and keep on spamming. You are blocked for a veeeery long time.
WINWINWIN: I dont understand how lvl 5 and 7 guys have been able to approve this puzzle
WINWINWIN: https://www.codingame.com/contribute/view/5085f6ffa4e738d1ceb3b0be1aaeb99af9b6
struct: Its clashes
WINWINWIN: I am not able to approve / reject it
struct: you dont have enough clashes
Astrobytes: I believe you have to do greater than x clashes
WINWINWIN: Ah, no then :P
jacek: you need to invite more people into clashes
AntiSquid: thibpat wants to do a contest on CG https://www.codingame.com/forum/t/the-unofficial-codingame-contest/185011
AntiSquid: sounds like a good idea i guess
AntiSquid: something CG should try doing imo :p
eulerscheZahl: he plans to promote an existing game
AntiSquid: yea
eulerscheZahl: "If you’ve already played on this multiplayer, your rank will be your current rank minus the rank before the start of the contest."
wlesavo: so if you top1 legend you only can go negative thibpat rank
Astrobytes: Yeah, we've always been saying we should have multi of the month. Good on him, nice to see someone taking the initiative. Yeah the rank thing is a bit strange.
eulerscheZahl: so if i'm at #100 before and #101 after, i'm at #1 in the thibpat ranking?
Astrobytes: It would appear so
eulerscheZahl: at least it's a reasonable google form: just asking for the username. no email address or alike
wlesavo: but #1 is not good
wlesavo: probably
AntiSquid: :D
AntiSquid: where can you see the participants?
Astrobytes: If he wants to 'even the playing field' I suppose he should have some kind of handicap system based on current rank
AntiSquid: i registered AutomatonNN so don't bother doing it too
AutomatonNN: with a new one
wlesavo: hypersonic is so fun, but i think ill get legend without the rewrite i had in mind, and after that im sure ill completely lose motivation
wlesavo: climbing was fun though
eulerscheZahl: let's stalk him: he won't choose a game that he played before. so we can exclude the last 3 contests and twixt. rest still open :D
wlesavo: xD
Astrobytes: lol
AntiSquid: there's one more game he streamed i think, not sure though euler
eulerscheZahl: https://www.codingame.com/profile/525ae4b74ac3520a6ff7f7fd7cf288f10030543
eulerscheZahl: maybe under a different account?
AntiSquid: oh not much then
AntiSquid: maybe i confused him with ceg's stream
AntiSquid: hope it's an unpopular community puzzle then :p
wlesavo: yinsh :slight_smile:
jacek: ps
AntiSquid: shots fired
AntiSquid: struct
struct: :'(
AntiSquid: i could give you ideas for more popular game though :p
wlesavo: i meant yavalath :slight_smile:
struct: Maybe I can make shogi in time
wlesavo: CSB?
eulerscheZahl: i guess a game with a lower player count would qualify best
struct: Going for Yavalath might a bit harsh
wlesavo: game of life would be cool contest to have
struct: Top bots are quite strong
AntiSquid: struct, it's about how much your rank increases
eulerscheZahl: so you need a new game till june 5, struct
struct: Shogi?
struct: or too hard?
eulerscheZahl: and persuade thibpat that it's better than whatever he had in mind
AntiSquid: you don't know what he is going to pick struct
wlesavo: resubmit broken bot to every multi>submit an actual bot on contest, ezpz
AntiSquid: can't demote though :D
AntiSquid: register an alt and have solutions ready lol
wlesavo: hope for no league game :slight_smile:
AntiSquid: oh wait, you can actually improve all bots on all multis, wait for contest to start before you submit!
eulerscheZahl: then you don't want to play codebusters
eulerscheZahl: new rules till legend
struct: ok time to finish shogi need my 250xp + n * 15
wlesavo: really? wow, gave up on them after hitting gold so didnt even noticed
eulerscheZahl: n*15?
struct: upvote
eulerscheZahl: upvote is 10
AntiSquid: have shogi and chinese chess ready :D
AntiSquid: /s
struct: oh right
eulerscheZahl: moderating a contribution used to be 15
eulerscheZahl: now it's 0
AntiSquid: i like chinese chess btw: https://www.storkz.com/media/catalog/product/cache/1/image/1200x1200/9df78eab33525d08d6e5fb8d27136e95/s/2/s20831590.jpg
struct: My only problem is that its only 30 sec games :(
AntiSquid: had it on terminator console, learned the rules the really hard way, by trial and error :D
eulerscheZahl: then you need another game. hurry up!
struct: too much pressure
struct: Ill release it next year
eulerscheZahl: delete?
AntiSquid: chinese chess struct
AntiSquid: i think games would be shorter there
struct: games on shogi are not very long
struct: Max moves on competitive was 285 I think
eulerscheZahl: but our bots can be dump at some point
AntiSquid: euler, if he deletes that's basically cheating in the contest since he has no rank in any game!!
AntiSquid: delete after contest
eulerscheZahl: "contest"
AntiSquid: well for fun
struct: What to do :( so many choices
struct: I could release Tzaar I have it ready
jacek: tzaar looks like yinsh :?
struct: They are both from gipf
Astrobytes: All those games are playable on the same board jacek
Astrobytes: Well, I think all of them are
AntiSquid: reject all hexagon games
AntiSquid: troll vs castles isn't released btw
AntiSquid: and that go game might get released next week too
AntiSquid: so don't stress too much struct
Astrobytes: Where did the Conway one go?
AntiSquid: no idea
Astrobytes: Was just a WIP?
struct: I think yes
AntiSquid: guy said he is gonna improve it and it disappeared after contest
Astrobytes: Hope he brings it back, looked alright
eulerscheZahl: i still don't see the point of the troll vs castle game
Astrobytes: Throw stones at things.
eulerscheZahl: as in: i don't see a strategic way that's significantly different from just printing random
Astrobytes: Yeah... perhaps with more maps something would emerge
Astrobytes: Perhaps not
eulerscheZahl: i don't see any strategical way to approach this game
AntiSquid: more maps? the only variable for maps is road length
eulerscheZahl: and stone count
Astrobytes: They're related
AntiSquid: imo it's close to fishy adventures in simplicity
AntiSquid: wait maybe fishy adventures is the contest ! :o
Astrobytes: With additional features it might be more interesting though
Astrobytes: It's still an early WIP after all
MostComplicatedUsername: Troll vs castle?
Astrobytes: Yep
MostComplicatedUsername: Found it
MostComplicatedUsername: Looks interesting
AntiSquid: it only has memes at the moment
MostComplicatedUsername: Throwing numbers?
AntiSquid: throw maths at troll, make troll smart
Astrobytes: *troll-y phrases/memes
AntiSquid: those stones
MostComplicatedUsername: YEah I saw lol
AntiSquid: Non
MostComplicatedUsername: I wish I could see the number of stones the opponent throws
AntiSquid: you keep track and deduct prev turn from current turn
MostComplicatedUsername: I mean the number they're throwing this turn
MostComplicatedUsername: So I can throw one higher
MostComplicatedUsername: But that would be too easy
AntiSquid: that's not possible simultaneous turns
MostComplicatedUsername: Yeah
Zenoscave: woohoo still 2nd
Zenoscave: JBM I like the troll messages
Zenoscave: "fix it"
MostComplicatedUsername: You're firs
MostComplicatedUsername: t
Zenoscave: nice!!!! just saw
MostComplicatedUsername: I'm consistently beating p_b_4 but Im not even on the leaderboard :'(
Zenoscave: lo
Zenoscave: lol
MostComplicatedUsername: I'm 23rd...
MostComplicatedUsername: *sniff sniff*
Zenoscave: pb beats me 80% of the time
Zenoscave: I just have a really robust bot for most others
MostComplicatedUsername: I just keep making him run out of stones
MostComplicatedUsername: lol "I code with notepad"
Zenoscave: 114/7/11 W/L/T
MostComplicatedUsername: I agree
MostComplicatedUsername: Wise words
MostComplicatedUsername: Also, what does that mean?
Zenoscave: 114 wins 7 losses and 11 ties
Zenoscave: I'm tooting my own horn
Zenoscave: not necessary but i am happy
Astrobytes: As we say round my way in Scotland - "Nuhin like blawin yer ain trumpet."
Zenoscave: lol
LouysPatriceBessette: Anyone knows how to turn the suggestions off in the IDE?
Astrobytes: You can't I'm afraid
Astrobytes: You can stop it automatically accepting on pressing 'Enter' in Settings on the left, but can't turn it off currently.
MostComplicatedUsername: Automaton2000
Automaton2000: how do i do the same thing
MostComplicatedUsername: Idk how Automaton2000
Automaton2000: this is on the way
JBM: Zenoscave: please contribute some too! :D
Zenoscave: I am still thinking of one
Astrobytes: Braindump a whole load of them and post on the contribution page ;)
Zenoscave: contribution page?
Astrobytes: https://www.codingame.com/contribute/view/507070b7925f661e2d2835c14f950b9d157e
MostComplicatedUsername: Comments
Zenoscave: I might submit a new TvC bot. just worried i'll drop
MostComplicatedUsername: Test it on an alt first
Zenoscave: It's a minor change and would probably be top 10, don't want to smurf that high
JBM: hey Zenoscave since you're top3 your opinion counts more to me:
JBM: do we want to try and compress multiple matches against the same opponent in a single game?
Alshock: the lifepoints system?
JBM: that's an implementation detail
Zenoscave: I would say, multiple matches would work if there was a wider variety of maps
Zenoscave: pb is right. there's too few maps
Zenoscave: for that goal at least
Alshock: how can you say it's trivial? Have you thought of all the wonderful assets you'll need to scale to longer maps? :P
Astrobytes: I agree on map variety and the match compression (fwiw, I'm not in a worthy placement :P )
Astrobytes: I believe it would add interest, especially for those otherwise uninterested
Zenoscave: definitely
struct: What if there are 10 maps at once
JBM: that's superlegend league
Astrobytes: Shush struct and get back to working on Tzgtyrwz or whatever it is :P
struct: Tzaar?
Zenoscave: tzaar?
struct: Tzaar is finished but never released
Astrobytes: Yeah
Zenoscave: is yinsh finished?
struct: yes
Astrobytes: Yes Zenoscave!
JBM: i personally am not too convinced multiple matches per game would really improve much
Amrhossam: what are you talking about today
Astrobytes: And struct made an excellent job of it
JBM: but maybe the ranking top has insight i don't
Zenoscave: Ok i will have to play
Astrobytes: JBM, you can try it out - that's what WIP stage is for after all
Amrhossam: guys what is something that is used to make chat apps?
JBM: that's another thing i'm not too confident around
Amrhossam: is web development is it called sockets ?
JBM: what happens to the rankings if i add/remove leagues?
struct: When you add league the boss of that league will submit
Astrobytes: I thiiiiiink they fixed that issue, before it used to reset, but I believe it leaves rankings untouched now
struct: once that submit finishes all players above get promoted
Astrobytes: It's on the discord somewhere
struct: and resubmit
JBM: and people stay in the league they were in?
Astrobytes: dammit, where's euler when you need him
struct: I dont know
Zenoscave: Automaton2000 get euler
Automaton2000: is there someway i can get more
JBM: the sdk shouldn't be so dependent on a third-party
JBM: so raci^Whelpful may he be
Zenoscave: Automaton2000 the need for euler is strong
Automaton2000: it happens to me too
Astrobytes: lol JBM :)
Astrobytes: Hmm, seems the only thing I can find is related to optim games.
Astrobytes: Changing code or validators no longer clears the leaderboard
Astrobytes: Not sure on multi
trictrac: hello all, last time struct you ask me for a game : what do you think about hanabi --> cooperative game. Is that possible on CG ? how to evaluate bot ?
Astrobytes: Ooof. You think that would work well on CG?
Astrobytes: Interesting game for sure, never seen it before.
Zenoscave: Like Code ala mode style co=op?
trictrac: It's the same principle than calm
Astrobytes: But are you able to ignore the other players as most did in CalM?
Zenoscave: boardgames are structs realm
Astrobytes: *successfully ignore
struct: I will check it trictrac
trictrac: cool
AntiSquid: i suggested hanabi before, nobody listened trictrac
AntiSquid: i played it IRL, not sure it's as fun as a CG game though
AntiSquid: i mean IRL you can give the weirdest possible hints
Astrobytes: It looks possible, worth a shot I guess
AntiSquid: well it's like OOC and CalM :D
AntiSquid: combined
Astrobytes: Hey I didn't say I wanted to play it :P
Astrobytes: irl game looks fun though
struct: So I should do like a team of N
struct: vs another team of N
struct: and who gets best score win?
struct: Oh i guess thats what he meant when said it was hard to eval
Astrobytes: Team score + MVP bonus? Just guessing
Astrobytes: Donno how to eval MVP but...
Snef: Astrobytes i think you can only say who won and who lost
Astrobytes: Not even with who was best with hints and stuff?
Snef: well you can do ranking mybad
Snef: so that mvp for the team who lost can still be ahead of the worst of the winning team
Astrobytes: Yeah
Astrobytes: Just think aloud btw, I've never actually played it
Astrobytes: *thinking
AntiSquid: there is only 1 team in hanabi struct
Astrobytes: MVP it is then
jacek: onitama? why
struct: I know there is only 1 team
struct: but I to score it can be trick it
ktotam: pass doesnt work, command like "15 PASS" is correct?
struct: So I could do two teams
struct: and which one has better score wins
AntiSquid: well max score is 25 per game so imo give max score if people know how to cooperate and comunicate ?
darkhorse64: You can only pass if you have no other choice
AntiSquid: otherwise they get a fraction
AntiSquid: or does the ladder not allow this?
struct: it doesnt allow
AntiSquid: lame
struct: I guess ill continue Shogi
jacek: ktotam you can only pass if there is no valid move
AntiSquid: but then you probably end up with 6-8 players per game ?
struct: Yeah AntiSquid
AntiSquid: coop optimization doesn't work does it lol
struct: no
Astrobytes: It's a 2 player+ game
Astrobytes: So you don't need a huge team I guess
AntiSquid: hm 2 to 5 apparently
AntiSquid: played it as 5 so w/e
AntiSquid: 2v2 then :p
Astrobytes: Is it fun?
AntiSquid: well it's funny when people try to give hints without giving exact info
Astrobytes: lol
AntiSquid: you're not allowed to tell the card someone is holding
LelouchVC2: "imagine trying to hold a candle without your hands!"
Astrobytes: Yeah I saw that
AntiSquid: and then people start debating if the hint was too much of a spoiler or not
LelouchVC2: And slowly resent each other
Astrobytes: hahaha, I can imagine how this plays out
AntiSquid: and then you end up with weird jokes
LelouchVC2: I confuse between u two all the time astrobytes and antisquid
LelouchVC2: like the same person to me
struct: Also on community multies you dont have mirrored matches
struct: so it wouldnt be totally fair
AntiSquid: and in real life people don't have good card tacking / memory like bots, so there's disapointment when someone fails to remember what was played and what not
Astrobytes: Idk how that's possible LelouchVC2
AntiSquid: probably avatars too similar
Scarfield: AntiBytes
Astrobytes: lol AntiSquid
Astrobytes: AntiScarf
AntiSquid: the pointy eared cat super cluster
Scarfield: AstroSquid has a nice ring to it though :)
LelouchVC2: lmao!
Astrobytes: True, so does Squidfield
Scarfield: Barffield *
LelouchVC2: Idk about that one
Astrobytes: Didn't she sing a song?
Astrobytes: Oh that was Whigfield
AntiSquid: no, hypster motorbiker in space driving without helmet is hopefully shot down by aliens! :p
Scarfield: would make for a good avatar
Astrobytes: AstroScarf
struct: https://boardgamegeek.com/abstracts/browse/boardgame
struct: Tzaar is at top 5
struct: I wonder if I should release it :p
AntiSquid: struct do alpinist
LelouchVC2: Anyone seeing these protestors
Scarfield: should give my avatar a scarf some day
Astrobytes: Board games so damn expensive these days, tf for CG :P
AntiSquid: maybe that's not the name ? :thinking:
struct: yeah cant find it
Astrobytes: He means Allpenis struct
Astrobytes: Not from here LelouchVC2, but I've been checking the news yeah
struct: also im not really a fan of games that have rng
BenjaminUrquhart: spaghetti
Astrobytes: penne?
AntiSquid: struct it was on this website, not sure about the title anymore: https://boardgamearena.com/gamelist
AntiSquid: more shit if you need inspiration: https://tabletopia.com/
AntiSquid: honestly you could just combine / change rules and make your own version
AntiSquid: found the game struct: https://boardgamearena.com/gamepanel?game=cantstop
struct: Why dont we have battleship?
AntiSquid: could roll same dice for both players
Astrobytes: Because you haven't made it struct
Astrobytes: Very rng AntiSquid, not sure it would be any fun on CG
struct: Ok for next month
struct: I must make 1 game per week
struct: or delete
Astrobytes: Here we go again :D
struct: lets flood multies
AntiSquid: then do Pazaak
Astrobytes: tf is that?
struct: Im so bad at shogi :(
struct: Its ridicolous
AntiSquid: https://www.youtube.com/watch?v=vTVApCx3RP0
AntiSquid: why does that matter struct? you just need to implement the rules correctly? do you need source material for the rules or what
Astrobytes: jeez
AntiSquid: if it's too hard just do chinese chess, i promise it's fun
struct: Its not hard, I just wanted to try a few games
struct: I like how hard it is
struct: I keep forgetting that opponent can place the pieces that he captured on the board
Astrobytes: Star Trek bat'leth battles, with actual Klingon language, on a 3D chessboard
struct: Also playing vs 10 depth both as a begginer is not nice :(
struct: 10 depth bot*
LelouchVC2: shogi
jacek: peanut butter
AntiSquid: katsu curry
IamTheSmix: hello everyone
LelouchVC2: I hate this IDE so much
LelouchVC2: I made this if statement:
if(N += K > K)
LelouchVC2: and it's telling me this will always be true, against all logic and reason
TheNinjaRobot_85: if ((N += K) > K)
Astrobytes: You're evaluating K and K
LelouchVC2: Don't correct me god damn it
Astrobytes: Don't ask for help then :shrug:
LelouchVC2: :o
LelouchVC2: woulld have been first place if i didn't accidently type in a character in my code that made it not compile right before submitting ;-;
Astrobytes: keep operator precedence in mind in future
LelouchVC2: That's not the issue
LelouchVC2: I wanted it to be that way in order to kill 2 birds with 1 stone
LelouchVC2: for shortest round
ganond0rf: Hi
Daher: Hey guys how my opponent is chosen in bot fighting? in the spring challenge
iGabyTM: what do I do on https://www.codingame.com/ide/puzzle/the-descent
iGabyTM: Im really confused lol
ZapBeeblebrox: did you check the hint yet?
iGabyTM: ofc not smh ..
iGabyTM: ty
Kinlei: and girls >:(