BenWo: hi BigBadStopwatch_4678 the site is pretty active
BenWo: though mostly during new contests
kovi: search race - is it possible to access code in from the old "contribution" version?
eulerscheZahl: you are still not level 29 :o
kovi: thx. it seems it is lost :(
eulerscheZahl: but you have to promote first
eulerscheZahl: why lost? i can download the code
eulerscheZahl: including that useless .DS_Store that Illedan attaches everywhere
kovi: well, no matter what i only see default code
Marchete: wow, paid and forced approvers, nice Illedan :D
eulerscheZahl: i definitely did something wrong for space maze. needed 4 attempts to be approved within 30 days
Marchete: it's called money, euler
eulerscheZahl: so, let's try to send invalid input to crash the game, then shame approvers
CyberLemonade: does c# have any errors like java's heap space?
aCat: I was thinking Illedan wan't to improve and polish the game visuals etc...
aCat: so hasty acc ;p
eulerscheZahl: but then he couldn't wait any longer and wanted to publish it
aCat: why he couldn't ?
eulerscheZahl: because he's impatient and want everyone to see what he did
aCat: ouh, yes
WINWINWIN: Do the graphics help analyze replays?
aCat: still he got plenty of space to make debug text so he limit it unnecessarily
aCat: honestly - if i't baby step for csb than debug mode with visible vectors would be fantastic
aCat: Profile picture ! https://www.codingame.com/profile/c4a50746f425cb125f77487aaf51350c7258821
eulerscheZahl: you haven't seen that user before?
eulerscheZahl: let me guess: locam card?
jrke: hey i am solving temperatures its showing me 93% one validator error anybody knows whats wrong i did in my code
eulerscheZahl: share your code
jrke: if i got banned
eulerscheZahl: it's just a puzzle, not a contest
eulerscheZahl: paste it in the chat
eulerscheZahl: are you above the boss?
eulerscheZahl: did you submit reach 100%?
jrke: no 93%
anid: Submit has to be c completed JoeBodian
anid: Look at the leaderboard
jrke: joeBodian click on battles you will see battle progress x%
anid: next to your name is there a circle or not?
jrke: ya so what until this progress disappear
anid: Yes, Nicely done! You beat the boss very quickly
jrke: and you have to be above boss when its 100% means when it disappear
jrke: then you will be promoted :)
anid: No, it is automatically played
eulerscheZahl: did you click "play" or "submit"?
jrke: ya then just wait
eulerscheZahl: then open the last battles on the left
jrke: untill its 100%
eulerscheZahl: there should be more battles coming, will stop at some time
anid: CSB has a large league, so just wait for 10 mins for it to finish
eulerscheZahl: when you are finished, you need to be above the boss for promotion
jrke: yes CSB is eay as well as large leagues
eulerscheZahl: your submit is at 44% progress right now JoeBodian
anid: the submit button does that
anid: just click submit and wait till it finishes
eulerscheZahl: don't submit again, just wait a bit
tobk: Is it possible to "update" a published puzzle solution, or would that be a new published solution with different votes, comments, etc.?
eulerscheZahl: will be new, old solution will be hidden then
struct: Some are made by the community
struct: others are done by CG
struct: Same for multiplayers / optimization puzzles
struct: They grow
struct: And there are a lot of them
struct: Also if you enjoy bot programming
struct: There are plenty of games for that too
struct: Artificial intelligence
struct: This was last contest
eulerscheZahl: https://www.codingame.com/contribute/community you can even watch the puzzle section growing. these are pending. some will be approved sooner or later, others just disappear as they aren't good enough
BigBadStopwatch_4678: ive been developing at work lately, perhaps the past 1.5 yrs... all python. i wanted to get away from it. Like growing up in a town you never left. This place has helped shake off the cobwebs..
Uljahn: some algos make no sense in python within Codingame limitations, such as MCTS for uTTT in 100ms, it just doesn't converge with such a few rollouts
BigBadStopwatch_4678: IcedBlackSapphire: https://3ovyg21t17l11k49tk1oma21-wpengine.netdna-ssl.com/wp-content/uploads/2016/12/KxC.jpg
Uljahn: i mean you could make MCTS in python for studying purposes but not expecting some meaningful results
Uljahn: nope, this chat is xmpp based
Uljahn: there is #general channel it's basically the same as #world
Uljahn: 4 years, studying python from scratch
Uljahn: also there are some exceptional libraries available on CG to make python not so slow: numpy and scipy
Uljahn: a pity we are given 1 core on CG so no benefits of multithreading
BigBadStopwatch_4678: it takes about a week to wrap your head around, but allows you to imitate multi threading w/ single thread.. also, if you dont use that site for learning, you should, the quality is through the roof. i've been leaning on it for like a year.
BigBadStopwatch_4678: and #python on irc freenode server... amazing resource with super talented devs in there, all wanting to give advice and correct code/help solve challenges. They were the ones that told me to use async instead of multi-threading, lots of painful growth began that day.
Uljahn: sorry, im not a dev and not a pro coder :sweat:
AntiSquid: so many people without avatars, hard to tell who is who
WINWINWIN: Yes, avatar is mandatory
AntiSquid: to avoid confusion definitely
WINWINWIN: And AntiSquid, meant to thank you for your Poker Chip Race referee
AntiSquid: it's not mine
AntiSquid: it's CG's
WINWINWIN: How did you get it then?
WINWINWIN: I could not find it online, it would be useful to have a hypersonic referee as well
AntiSquid: there is to be a slack server for CG where about 50 different people worked in teams on different games, the referees were shared there, but nobody shared any further, just kept it to themselves
AntiSquid: used to be *
WINWINWIN: Ok, so can use your collection, agades and eulerscheZahl`s then
AntiSquid: if the hypersonic referee isn't there then i don't have it, but that one isn't as hard to reverse engineer as some other ones
AntiSquid: wait it is there
WINWINWIN: Only searched HyperSonic Referee on google to get eulerscheZahl`s
WINWINWIN: but his did not have a pathfinder
eulerscheZahl: a random ping happened
eulerscheZahl: and another one
WINWINWIN: so I took the one from pacman and modified it
WINWINWIN: sry that was me
WINWINWIN: should not have used the full name
eulerscheZahl: i'm pretty sure AntiSquid published HyperSonic
WINWINWIN: Will check it
eulerscheZahl: and reimplemented it before the official one got leaked
struct: What game is coming next?
eulerscheZahl: a puzzle about knight moves
struct: Yesterday I could not fall asleep thinking about it :(
eulerscheZahl: you are having a crysis now that yinsh is almost finished?
struct: Yes, now I want to port this game
jacek: i love making new projects and not finishing ones
eulerscheZahl: yes :D
jacek: isolation game?
AntiSquid: winwinwin ?
struct: isolation is 7x7
AntiSquid: it's there check same repo as the other ones
eulerscheZahl: oh dear. wasn't thinking about you KnightMoves
struct: Ok but Ill finish yinsh first
struct: Ill try to get everything done today
AntiSquid: struct your head got bigger
struct: Then ill do arimaa
jacek: is it free though
struct: "Game instructions are not clear!" on yinsh comment
struct: What is free jacek?
eulerscheZahl: it's like free Willy
AntiSquid: Arimaa is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. It was invented in 2003 by Omar Syed, an Indian-American computer engineer trained in artificial intelligence.
struct: Arimaa was mentioned here before
struct: plenty of times I think
AntiSquid: stop being stingy, pay for a CG premium account. then it won't matter which games on here are free or not
struct: Im gonna try to make Yinsh pieces circles to see if it looks better
struct: tbh I cant understand what is going on on current viewer
ZarthaxX: isolation coming to cg? :O
AntiSquid: arimaa rules https://www.youtube.com/watch?v=7_nGecwCDnk sounds kinda confusing
struct: ZarthaxX give me diea for design
struct: you have degree in design help me
ZarthaxX: design for what
struct: it looks like sh*T
ZarthaxX: i have my design for isola hehe
struct: Isolation I guess
ZarthaxX: what's up with yinsh
struct: the design is terrible
struct: Dont know who created this
ZarthaxX: doesnt look bad
eulerscheZahl: no struct
eulerscheZahl: you are talking to tobou now
struct: You think this design is fine?
ZarthaxX: hi toady
ZarthaxX: i like simple stuff like that
ZarthaxX: looks geometrically appealing
ZarthaxX: lemme look at the original
AntiSquid: use astral bodies instead of weird circles
AntiSquid: ah chat scroll
ZarthaxX: the fuck :P
ZarthaxX: struct board has another layout tho
ZarthaxX: the crossing lines
eulerscheZahl: does it work?
eulerscheZahl: tried yesterday, no effect
struct: I guess I can draw the lines
ZarthaxX: what are you talking about
struct: and enable a toggle
AntiSquid: the original does look different / better
struct: if toggle lines else show this mess
jrke: hey how can i pass PCR wood 2
ZarthaxX: want that?
struct: yeah i guess
AntiSquid: by beating the wood 2 boss
ZarthaxX: what about drawing those lines first
struct: I need math expert to teach me
struct: Ok its easy
struct: Tobou told me
ZarthaxX: your brother heh
ZarthaxX: eulerscheZahl he said math expert
struct: you are math guru euler
eulerscheZahl: i wasn't aware
eulerscheZahl: thanks for the honors
AntiSquid: now go forth and test your math skills
struct: First I need to see if circle looks better than
cegprakash: about 100 ppl are clashing r n on same clash
ZarthaxX: oh... true
cegprakash: codingarden is on fire
ZarthaxX: the definition sucks right?
ZarthaxX: when doing circles
trictrac: hello all, struct : yinsh looks good
eulerscheZahl: i thought clashes are limited to 8 players? :o
ZarthaxX: looks pixelated¡?
trictrac: great job
cegprakash: https://www.twitch.tv/codinggarden is streaming COC
cegprakash: eulerscheZahl come
struct: Thanks trictrac, did you find any bugs?
ZarthaxX: trictrac i feel you get impressed easily :P
struct: I tried to implement all original rules
struct: Besides steal move
trictrac: not yet my old bot needs some adaptation on notations
trictrac: i submit and no problem
struct: ok, dont also forget that all moves must be done on same turn
trictrac: but only 10 match per submit
trictrac: it's too low
struct: its because its not aprooved yet
struct: Also I saw some Yinsh matches and they seem to avoid playing on middle
oscekh: are there any settings to remove method suggestions + method documentation on hover from the (clash) editor?
struct: Am I the only one that cant copy text from chat with right click?
oscekh: I can
struct: On firefox I can
struct: but on chrome not
Snef: i can on chrome
oscekh: @AntiSquid is that permanent? And can I change settings outside a game, or do I have to open some practice thing?
oscekh: Either way I can't find the correct setting in F1
struct: Does it look better with circles?
AntiSquid: why that color scheme?
AntiSquid: and yes imo
struct: I dont know what colors to use
AntiSquid: black white or something close to them
jacek: circles are better
struct: Okay, circles it is
cegprakash: Illedan that's wrong dude.. u are not adding all possible sums
eulerscheZahl: shame on you Illedan! which context?
eulerscheZahl: you lost a clash?
Illedan: 2nd in shortest
Illedan: with C#
eulerscheZahl: and the question doesn't ask you to sum and ceg did?
cegprakash: but his solution is wrong
cegprakash: I reported that clash for weak testcases
jacek: yeah, why you didnt invite euler
Illedan: Mine is right
cegprakash: u are not adding all possible sums
Illedan: I do
struct: What was the clash?
Illedan: not all
cegprakash: in what order do u give denominations
cegprakash: wait I have ur code
cegprakash: I'll find a case where urs fail
Illedan: I should repeat that foreach N times
cegprakash: see this Illedan
cegprakash: yes that's what I mean
cegprakash: ur solution is wrong
eulerscheZahl: willing to tell us the question?
cegprakash: may be if u do lot of iterations it can work
cegprakash: fulfilling denominations eulerscheZahl
cegprakash: 5+7+7 = 19 so it should return Yes
cegprakash: but Illedan's solution returns No
cegprakash: but he got 100 in the clash
eulerscheZahl: 0 results found
eulerscheZahl: 1 hit for denomination (without plural form): https://www.codingame.com/contribute/view/1121feae3b94d146df78469feac62b33ede2
cegprakash: not that
Snef: the rotation feel they don't lay flat
struct: Maybe with lines it wil look better
struct: Instead of hex board
struct: I guess Ill leave it now
jacek: you traded hex for triangles
struct: Both options are availabe
ZarthaxX: looks gud struct
ZarthaxX: you are welcome :)
struct: ill just add statement now
struct: everytime I need to touch code i feel like im gonna break something
DiL: Hello! I used the disableChat=True parameter to hide chat while coding, but it seems to be no longer working... Does anyone know if there's a way to disable chat or prevent focus to be assigned to chat input box while editing?
Neumann: Illedan: I keep having random fails on SR, not always on the same tests .. Weird
struct: its bugged DiL
struct: everyone chat is disabled on IDE
Snef: i have chat in ide struct
BenjaminUrquhart: mine isn't
BenjaminUrquhart: I'm in IDE
struct: oh its fixed
BenjaminUrquhart: DiL you can collapse the window or inspect element it out
struct: I didnt read his entire sentece
struct: So I assumed
struct: Now i read and understand
BenjaminUrquhart: it just eats the parameter
struct: maybe they disabled it
struct: to fix the other problem
DiL: BenjaminUrquhart yes, it would be nice to have a "focus" mode in settings so that there would be no need to hide chat manually! thanks btw
DiL: struct I also believe it caused other bugs so it has been removed... sadly
cegprakash: does anybody wants to costream with me?
BenjaminUrquhart: define costream
cegprakash: so u join me on discord through audio
cegprakash: while I code
cegprakash: and the viewers can hear both of us
cegprakash: but they can only see my face because I don't really know how to enable two web cams :D
BenjaminUrquhart: I can't, I'm busy until around 5pm EST
struct: MSmits on?
AntiSquid: oh damn ide chat is back
struct: kinda slow though
DiL: AntiSquid did you used disableChat parameter to hide chat?I did and it's no longer working...
Astrobytes: Just reported it in the bug channel on Discord
cegprakash: in pacman as depth increases is linear decay good or exponential decay good?
cegprakash: linear decay seem to work slightly better for my bot
Astrobytes: Then use linear decay
cegprakash: but some ppl use exponential decay :\
cegprakash: may be as I go huge depth of 20 linear depth is better for me?
Astrobytes: Your bot is not 'some people's' bot
Astrobytes: Try it out and see.
cegprakash: in exponential decay my last 5 depths have very very low score
Astrobytes: There's not usually a one-size-fits-all solution, it depends on how you're approaching the problem and your implementation
cegprakash: unlike linear decay
BenjaminUrquhart: have you tried just doing it and seeing what happens
Astrobytes: ceg the exponential decay will obviously reduce your score er... exponentially more the deeper you go. It depends on your eval scoring
struct: Time to write Yinsh essay
Astrobytes: And of course, by how much you are exponentially decaying per depth
struct: Ill just copy Yavalath statement style I guess
Astrobytes: Yes struct, that style should work perfectly for Yinsh
Snef: Astrobytes o/
Astrobytes: Hi Snef, wassup
struct: Yeah, but it takes so much time to make the pictures
Snef: Astrobytes good good, i'm waiting you on search race :p
Astrobytes: Couple of screenshots and some arrows here and there should suffice struct
Astrobytes: lol Snef, won't be tonight, but I'm coming for ya :D
Astrobytes: Epic score btw, gtratz :)
struct: You have search snef?
Snef: noice i was first yersteday but now there is re curse so i abandoned the idea of being first haha
Snef: yea i reused a part of my csb search and i tweeked it
kovi: so first re-use than re-curse
Snef: are you joining SR soon kovi ?
kovi: working on it
kovi: my csb code is messy
Snef: yea i had to do some clean up too :p
Snef: to debug how fast the search converge you check how much iteration is needed to get a fixed score ?
Astrobytes: My CSB code is also a large mess
jrke: My all codes are large mess :smiley:
kovi: ouch, tests are ok, but submit is not
Snef: Yeah me too, i have to do multiple submit to get 100%, often i have 98%
kovi: nah, i have a bug. only 80%
struct: Cant beat my Yinsh mess
Snef: I have a question when i debug, i always get same score for the first turn. so i tried to do one random before the search and i got different score but it's different each time, why it is so ?
ShannonNorris97: Just checking the chat's working cause I sent a message that never went through
ShannonNorris97: oh it's working now, weird
ShannonNorris97: Is there a way on codingame to check how many milliseconds each turn is taking? Looking at how to do this in Python, everyone on stack overflow seems to be arguing that everyone's doing it the wrong way without providing the right way
eulerscheZahl: classics, fights on the internet
eulerscheZahl: import time start_time = time.time()
time.time() - start_time
BenjaminUrquhart: just pick a way and do it
Astrobytes: hi euler
struct: import time start = time.process_time()
- your code here
print(time.process_time() - start)
eulerscheZahl: i would just go with this and see if there are unexpected timeouts
ShannonNorris97: That was my original approach, but apparently you can't use it for milliseconds because it's nowhere near accurate enough
Astrobytes: And make sure you do this *After reading the first input*
eulerscheZahl: and make sure to start the timer ... yeah Astrobytes was faster
struct: MSmits here?
struct: Need him
ShannonNorris97: I'll just try a few and see if it works out. I was mainly just checking if this was something that codingame provided already that I may have just not noticed
Astrobytes: And don't forget the first turn is 1s so you may have to restart after the read in the first turn
Astrobytes: *during the read
eulerscheZahl: time checking is language specific. nothing that CG does differently
Astrobytes: *second turn
ShannonNorris97: okay, thank you both
Astrobytes: You're welcome
eulerscheZahl: in D
Astrobytes: There is only D
pb4: Snef : why abandon ?
Snef: pb4 because i feel i'm not good enough to grind efficiently
reCurse: Snef: There is almost no difference between search and no search on my end
reCurse: Except that it takes 4500x more time
Astrobytes: Look at your score tho' Snef
Snef: reCurse could you communicate your best times for Tokyo and line is it doesn't bother you ?
Snef: if *
Snef: Astrobytes i really feel my score isn't that good
pb4: do the validators have names ?!
reCurse: Didn't keep track of my alltime best
Snef: pb4 the last ones yea
struct: What is your best Snef?
Astrobytes: Only some pb4, a few were handpicked
Snef: for which struct ?
kovi: those are good scores
Astrobytes: Come on Snef, that's damn good
Astrobytes: And you *know* you can make some improvements
reCurse: For Tokyo I have 108.88
Snef: Astrobytes regarding what i did i really think someone good can do better, or i was just lucky
struct: nice I get 114.51
Astrobytes: That's a bit defeatist Snef, don't be so hard on yourself
Snef: i'm not hard i'm realistic lol
Astrobytes: If you want to achieve, work to achieve
Astrobytes: (Got my motivational head on today)
Snef: ofc (haha)
Snef: but i don't know exactly how should i do to do proper local test
Snef: without it i can't improve
Astrobytes: Write a local arena I guess?
Astrobytes: The map gen. code is in the repo
pb4: Snef : linux or windows ?
pb4: (or something else ? :D)
Snef: i'm using visual studio
pb4: If linux : https://github.com/Agade09/CSB-Runner-Arena
jacek: why wouldnt
Astrobytes: End of file
Astrobytes: The infinite loop is there until CG server receives all the responses it requires, then terminates
Snef: pb4 so no arena for windows i guess ?
Astrobytes: It looks a bit counter-intuitive at first sight but it's how it works on CG
Astrobytes: Snef, since it's single player it should be easy enough to implement in VS
Astrobytes: (without much effort I mean)
Astrobytes: Just make your referee, generate maps, feed it your bot and gather stats
YurkovAS: Snef i'm run all tests like this (change 2 variables) https://pastebin.com/QWFLHhpQ
Astrobytes: O you can use brutaltester for optims
Astrobytes: That did not occur to me
Snef: so i need the referee and you firl YurkovAS that's all ?
Snef: file *
YurkovAS: Snef, yes, download referee, save this file to tests dir, open in ide (intellij idea) and run method from ide.
Astrobytes: Hm. It's not slow?
YurkovAS: Astrobytes yes, slow. not hard to add concurrency.
Astrobytes: Guess so. I'm just allergic to Java :P
Snef: i think i'll try to do my own setup in vs so that i can learn too
Astrobytes: If you need any visualisation Snef I recommend OpenGL or SFML (built on OpenGL, SDL, or even OLC PCE (Pixel game engine - 1 header file), ImGui if you need a nice simple UI (haven't tried it with the PGE but apparently doable)
Astrobytes: *PGE not PCE
Astrobytes: lol JBM
Snef: Astrobytes i think i'll just do commande line output or store score in a file ^^
Astrobytes: All good Snef, sometimes helps with visuals (plus it's a fun project)
Astrobytes: JBM are you not gonna make the TvC WIP public?
Astrobytes: hehe, no worries man
struct: No, you must get spammed until you finish
Astrobytes: Only you and Illedan get the spam treatment struct :P
Illedan: And I'm done :D
Illedan: Jk, I'm adding stuff atm
Illedan: But only visuals and minor fixes
Astrobytes: Custom maps?
Illedan: I realised there was a bug too. If you drive so fast that you visit 2 checkpoints on 1 turn. It will only register 1 -.-
kovi: i was thinking about that and what about 3?
Astrobytes: ffs Illedan
Astrobytes: fix it
Snef: i assumed it wasn't possible so i don't check that too xd
Illedan: But you would need INSANE speed
Illedan: And that is not optimal anyway
Illedan: but I'm fixing...
darkhorse64: The statement says that positions are rounded when the referee truncats them
Illedan: Ah, ty
Astrobytes: (don't blame any of us for approving this contribution btw, he made us do it)
Illedan: Hope the skidmarks will make life better
JBM: https://twitter.com/erik_kvanli/status/1263902985899380737 for the lazy
Astrobytes: Skidmarks always make life better. Depending on their location...
Astrobytes: Btw, I suggested skid marks first ILLEDAN
Astrobytes: Alongside the procedurally-generated exhausts and tyre-smoke :P
reCurse: You need to negotiate your approval better
Astrobytes: Noted for future reference.
Illedan: Anyone got a smooth run on Hold the line?
Illedan: Like: https://www.codingame.com/share-replay/468496294 Just by finishing it too :D
struct: wtf is this map
Snef: my best what that :
Illedan: 111, nice
struct: my best
Snef: did you add bonus to cp struct ?
kovi: you limit thrust to 0 and 200?
Astrobytes: lol, "Hmmm, will I, no, I hate 7, but I wanna go to 7, no I don't"
struct: yes snef, I think my bug is in my collision time
Snef: who kovi ?
struct: I havent tried to find the bug yet
struct: yes kovi
struct: 0 200
kovi: that is the problem
kovi: i have been there
Snef: i'm not sure that it it
Snef: also do you score after all turn or each turn struct ?
struct: all turn
Snef: so getting cp turn 1 isn't better than getting it last turn for you ?
struct: might be due to that too
Snef: and also what depth do you have ?
reCurse: Your bot is slacking off like you with yinsh
struct: depth 4
struct: Im only missing statement :(
Illedan: Add Decay struct?
Snef: you should try higher depth ot's not like csb
struct: Ill see what I can do, thanks for the tips
struct: I probably will not work on it today though
kovi: the problem is: taking 200 on first step brings too far from next target...almost all of the time its better to take 0
Illedan: You need to search deeper than depth 10
Scarfield: if you reduce the score too much by distance to the next CP, you could get a higher score by not getting the current CP, instead of taking it and get further away from the next CP
darkhorse64: This one is good quite good https://www.codingame.com/replay/468497011
Snef: yea increasing reward should do it + scoring each turn
Illedan: Damn, I see I need to add player avatar darkhorse64. Else we can't see who owns a replay
kovi: nice darkhorse
Snef: 0.03 slower thane mine :p but wp
reCurse: Was the approval rushed? :thinking:
struct: not at all
Illedan: Push to production
Illedan: never look back
Scarfield: I stand by Illes decision to let us approve :p
struct: That number so big
Snef: because failure += 1000
Snef: what % were you ?
struct: i failed 3
struct: i think
WINWINWIN: Anyone working on Smash The Code?
struct: I worked on smash the code before
Illedan: Search Race WINWINWIN
reCurse: I did
Snef: so you can remove around 700 per fail so about 14000-14500 if you succcess all ?
WINWINWIN: Am starting and wanted tips
reCurse: Align stones of the same color
WINWINWIN: Illedan search race has been approved?
WINWINWIN: reCurse, will start with that but is it enough for Bronze?
reCurse: Probably? I dunno
struct: You dont even need that for bronze
WINWINWIN: K, will try it :)
struct: For bronze you just need to make legal moves
Snef: do one column per color and once you have one offset it by 1
reCurse: Ah, good old stairs
WINWINWIN: Much simpler Snef, will start with that :)
Insufficient: completed illedan's new puzzle with my gigadumb heuristic script from CSB
Insufficient: car go vroom
reCurse: haha brute force go brr
Doju: Damn, I'm absolutely stumped by a CoC and somebody did it in 44 chars :o
Astrobytes: "brute force go brr" is now an official meme reCurse :)
reCurse: I was going to repurpose the official meme for that forum post
reCurse: But decided against it
reCurse: "Nooooo you can't just enumerate all states and simulate to get a dumb result. True AI requires careful crafting of if/else with constant values." "haha brute force go brrrr"
struct: I called him for SR
struct: He didnt come :(
reCurse: He's working on autonomous pod racing now
reCurse: No time for CG
Scarfield: Space Race
Snef: Search Race*
reCurse: Illedan's latest bribed submission
Scarfield: shh it was supposed to be a secret
Illedan: Every replay you watch renders an add, giving me money. All behind the background..
Scarfield: i regained my password to the site :p
Sobieski: Hi !
Illedan: Like the hack you can do on ooc :D
Scarfield: hi :wave:
struct: sue them
ZarthaxX: what hack Illedan
struct: Im a lawyer, if you need help call me
Astrobytes: Better call Saul
struct: Yes, and im here to help you to get your 0.24€
Astrobytes: Better call struct
Scarfield: https://youtu.be/_M457oZzyos?t=4 JBM
struct: I need MSmits
Astrobytes: Backing up on chat a lil bit, wrt to Madeleine Knight, what's with him lately? When he's around he's grumpy af
Astrobytes: Perhaps we breached his troll-coping limit
struct: for my next port I cant give legal moves :/
Illedan: Update with skidmarks inc. What could go wrong :o
struct: I dont see them
struct: Is it submited?
Scarfield: time for donuts
Astrobytes: You know, in Scots language, skids are your underwear. Skidmarks are therefore...
Illedan: I have code to check if you draw NSFW stuff and crash you
reCurse: Alright just improved by 27 with no search
reCurse: The power of brrrrrute force
Astrobytes: YAY I have skidmarks...
Astrobytes: reCurse's pything goes brrr
reCurse: tfw you get captcha again because of optim game
pb4: There are captchas for normal multis too :innocent:
struct: Illedan https://www.codingame.com/replay/468505914
pb4: Just need to submit often enough :D
Snef: stop improving reCurse pls
reCurse: Sorry just shaved another 20
Illedan: how the hell do you get the player image
Illedan: I added it, saw it offline. But I can't see it myself
Illedan: (╯°□°）╯︵ ┻━┻
struct: let me see if it works on yinsh
Doju: When did you release this game Illedan?
reCurse: I want to break under 11k
Doju: Alright, cool
struct: works on yinsh
Illedan: I cant see in IDE games
Illedan: only on shared
Snef: could a ga using your nn as base population could be good reCurse ?
reCurse: Yay another 19
Illedan: rng gods?
reCurse: And maybe
Snef: i can test it for you :D
Astrobytes: Um, Illedan, is the player image supposed to be in the middle of the viewer?
Illedan: Yes, but 30 % opacity
Illedan: so you drive above it
Illedan: but I can't see in the ide
reCurse: My hold the line is complete garbage though
reCurse: Maybe I should hardcode it
Doju: This is very different to the pac thing. Don't even know how you would do a search with this thing since nothing is discrete
Doju: guess it's time to do a bunch of learning again
Astrobytes: Doesn't look like 30% opacity to me, and not viewable in IDE either
Snef: reCurse what score do you have on it ?
Illedan: No idea why
reCurse: I'm not sharing replays because of hardcoding
Snef: is it a troll ?
reCurse: Not really
Snef: so i shouldn't have shared my best ?
pb4: It'd be easy to extract the exact path
reCurse: Don't worry I'm not stealing it
reCurse: Have more honor than that
reCurse: But others might
Astrobytes: Fk hardcoding
Doju: Oh are the goals not random?
Astrobytes: No satisfaction
reCurse: Welcome to optim games
Doju: that's an interesting design choice
Snef: hold the line in ide test case is the same as hold the line in validator ?
reCurse: The only thing that's more terrible is code golf
reCurse: and coc
reCurse: I guess
reCurse: Holy progress batman
reCurse: This training is on a roll
reCurse: Only 9 to go
reCurse: 10980 \o/
Astrobytes: Lies. Witchcraft. Voodoo!
Astrobytes: wp dude
Alshock: what are we talking about? GG anyway
Snef: Search Race optim
Alshock: barely first heard the name earlier
reCurse: I'm going to hit the submit limit at this rate
kovi: nice recurse
reCurse: Next step is to code a script that submits 25 models every 5 hours
kovi: i already got reached by fixing timeout and 0/200 stuck
kovi: reached 25 limit
reCurse: CPU is not done though
reCurse: Probably another -30 coming
Astrobytes: Gah, painkiller mindfuck achieved, time to veg on the sofa for a bit. Gn/bn all.
reCurse: Tokyo drift is kinda pretty with skidmarks
Illedan: I need a better bot to see the pretty skidmarks on Tokyo drift :(
reCurse: On Discord I could just paste a screenshot I guess
struct: I would share screenshot but someone might reverse and harcode it
Snef: i pm you replay illedan i trust you won't hardcode :p
Illedan: Thx :D
Illedan: And paste on discord reCurse
reCurse: Probably not much different than his
Illedan: Want the extra publisity
reCurse: I don't think it's possible to do better than 107.95 on Tokyo
Illedan: only 18 angle?
Snef: i have 107.15 reCurse
reCurse: (╯°□°）╯︵ ┻━┻
Snef: but i dont have 9/18
reCurse: Ok I have 107.41 now
Snef: on my local arena i do tokyo in 250 turn :(
reCurse: Hmm I just realized my reward is integer
reCurse: Not restarting this training
reCurse: Yeah my CPU went hold my beer
reCurse: It's not stagnating yet
struct: Illedan you stil here?
Alshock: Yes! I wanted to try out the most stupid heuristic, and ended up with a rose: https://www.codingame.com/share-replay/468515848
struct: Do you know why this happens?
Alshock: wait wtf is that?
struct: is this
Kellthazar: Illedan, congratz for the Search Race. Pretty fun! :)
Illedan: Thx :D
struct: Is it my error?
struct: I cant figure it out why
reCurse: Of course it's your error
reCurse: Check punctuation
Alshock: well for some reason the last one is a bug, but I don't even know what you're trying to do there
Alshock: oh it's a list of elements?
Scarfield: no crash illedan xD https://prnt.sc/sm1ve4
reCurse: 106.71 tokyo
BigBadStopwatch_4678: especially over the course of an extended period? im thinking i might do each challenge for beginner level in like 5 or 6 languages... i want to see if maybe it turns on some lightbulb.. I code exclusively in python for work..
Illedan: Damn, I want to make a SR video of Tokyo drift with the Deja Vu sound track as it drifts :D
Illedan: And this overlay: https://www.youtube.com/watch?v=t7cs11HaqEA&app=desktop
Illedan: Would be epic :D
Snef: I have a question for c++ user with visua studio
Snef: i have a txt file with the data of the map
Snef: i made an option so that i can read from it with cin
Snef: but once i have read the whole file, how can i "reset" it ..?
struct: You mean like starting again from the top and reading again inputs?
Snef: i just found, it was cin.seekg(0)
Snef: yes struct
Illedan: https://www.codingame.com/share-replay/468534920 That is one way to do it :D
reCurse: Go home Illedan you're drunk
Illedan: Beam search not very easy to get working :D
struct: We are missing sounds
Illedan: You want break sounds?
reCurse: I want my vin diesel skin microtransaction
struct: Only if i can disable it
reCurse: Then what's the point
struct: Not everyone might enjoy them
struct: So a option to disable should be nice
struct: I worded poorly when I said "only if I can disable it"
reCurse: No it's only in my races
reCurse: Since I bought it
reCurse: Wonder if I reached optimum diesel
struct: Do you train with a given set of moves?
Illedan: How many speeds do you use?
Illedan: (╯°□°）╯︵ ┻━┻
Snef: you really want to face the cpid+1 lol
reCurse: Looks like walking a dog
Snef: haha yea
Snef: my submit code randomly fails test cases i can't understand
Illedan: Neumann said he had that too. But it worked if he uses less time :shrug:
Snef: but it's weird that in ide it works
Illedan: Might be a bug with running validators and timeout :(
Illedan: but I'll go sleep anyway
reCurse: Same issue here
Snef: i have a fail in IDE
cegprakash: I'll be streaming the multi Oware Abapa in about 10-15 minutes. My goal is to reach top 20 under 2 hours. If you are interested in learning GA/Minimax do join the stream! https://twitch.tv/cegprakash
cegprakash: all games in CG have bottom of the map with higher Y
cegprakash: wait I may be wrong
cegprakash: I also face such problems
NapTown: because you input the map top-down
cegprakash: my stream has started