CyberLemonade: did cg change font?
Riyuk: A lot of little features lately
Riyuk: The chat is now disabled from the IDE as well
aCat: ouh yeah i see
aCat: but can't you enable it back?
eulerscheZahl: missing chat is a bug and reported already
eeth: is there a way to output debug messages?
b1ll1e: Yes, for python you can use: print("DEBUG", file=sys.stderr)
eeth: ty. is there a reference somewhere?
eeth: [so i don't have to ask basic questions]
b1ll1e: The problem usually gives you this info
aCat: in defasult code for every puzzle/game and every language you should have this
eeth: i'm on the "coders strike back" and i don't see anything about debug output, maybe i'm missing it.
eeth: oh, my apologies - it's contained in a comment. derp.
Uljahn: nobody reads comments, Automaton2000
Automaton2000: this is so much better than that
jrke: where is my enemy ;)
CyberLemonade: how much space am I given during program execution?
WINWINWIN: I think that the limit is 100K characters, Idk abt the memory limit
CyberLemonade: not my code, my execution
WINWINWIN: I dont understand execution space :/
eulerscheZahl: i think he asks for the volume of the CPU where is code is executed
WINWINWIN: Did codingame give out that info?
CyberLemonade: that's why I'm asking
eulerscheZahl: no. and i don't see how that could be relevant
CyberLemonade: I could create a GB of integers then?
eulerscheZahl: oh, you actually mean the memory size
eulerscheZahl: then why do you say yes to the physical size?
eulerscheZahl: read the FAQ
CyberLemonade: I'm confused about the terminology
CyberLemonade: which FAQ?
CyberLemonade: forum ig
eulerscheZahl: go to the main page, scroll to the very bottom
eulerscheZahl: not in the forum
CyberLemonade: got it
CyberLemonade: so this memory limit is NOT the size of my code?
eulerscheZahl: that makes absolutely no sense
CyberLemonade: so I can reserve upto 768MB during runtime :O
WINWINWIN: I dont understand this in the rules
WINWINWIN: Obfuscating your code as well as creating obstacles to its reading and understanding.
WINWINWIN: Others can see your code?
eulerscheZahl: staff can
eulerscheZahl: and they will for cheat checking
eulerscheZahl: they removed a few players in gold and legend after the contest
WINWINWIN: Hmm, so unreadable code is bad? :sweat:
CyberLemonade: I don't think it matters that much
WINWINWIN: Thank god, mine is terrible with 0 comments :P
eulerscheZahl: https://github.com/Agade09/CG-Send-Binary this is disallowed
WINWINWIN: What exactly does that do, did not understand
eulerscheZahl: that mess is unreadable and you can't run cheat checking on it or check manually
WINWINWIN: Understood, they do cheat somehow and then turn it into binary
eulerscheZahl: that's the point: CG can't tell
WINWINWIN: Yes, but how do they cheat other than what those college guys did?
eulerscheZahl: and sometimes people just push their bots on github during the contest. and others steal it.
eulerscheZahl: that's a disqualification too
WINWINWIN: Hmm, so far I have just used github to go through agade and devYaoYH postmortems
eulerscheZahl: go to github. enter "codingame <contest name>" you'll find some bots
Uljahn: they removed T1024 in TAC for hardcoding the solution against reverse engineered validators
eulerscheZahl: i thought he hardcoded seeds for testcases?
eulerscheZahl: the accountant
WINWINWIN: Hmm, but I cannot use them :P I wont understand them
eulerscheZahl: https://twitter.com/thibpat/status/1263039132391149569 someone read by playground \o/
eulerscheZahl: by => my
Uljahn: that was said to be hardcoding afair
Illedan: Dammit, can't update my contribution :(
eulerscheZahl: why not?
Illedan: Internal server erro
eulerscheZahl: server error?
Illedan: When I click send
CyberLemonade: I get java heapspace after 200MB :thinking:
kovi: i was not there, but i must say disq. on hardcoding is controversial
WINWINWIN: eulerscheZahl dont understand how to use your playground, even if we download the replay what happends?
CyberLemonade: they said 768MB
kovi: (was not playing here at that time, but heard t1024 complaints)
eulerscheZahl: for A*Craft CG learned and just used different validators for final ranking
Marchete: ofc he complained, the prize was BIG
eulerscheZahl: but i would have been really pissed as T1024
eulerscheZahl: $10k i think
Illedan: I agree with t1k
eulerscheZahl: if you don't want such tricks, just use different validators. as every other platform does
eulerscheZahl: topcoder, codeforces, yandex algorithms, ...
WINWINWIN: So they hardcoded the seed for the validators, figured them out and optimied the code for that?
WINWINWIN: Isnt that like when dbdr released the validators for code vs zombies and code of the rings?
eulerscheZahl: he was still solving on the server
Uljahn: he extracted some info about validators
Uljahn: such as the number of entities
eulerscheZahl: Illedan your PCR didn't survive the language update
eulerscheZahl: i just fixed mine
WINWINWIN: language update?
eulerscheZahl: C# to .net core
kovi: interesting, ooc was harder than pac
WINWINWIN: Why isnt illedan last then? if the language update broke the bots?
eulerscheZahl: how do you meansure that kovi?
kovi: euler ranking :)
eulerscheZahl: ooc lasted longer
eulerscheZahl: and i lose focus quickly
kovi: contest leaderboard is best 3?
Marchete: so euler, your graphical debugger isn't like recurs3, it's more a dump to png images
Marchete: not a dashboard*
Illedan: I will fix all my arena bots this weekend -.-
Marchete: or do the lazy way, fix when they go down in leaderboards
Kelkat: Can someone help me learn how to code.Im 13 and i dont understand anything
BenWo: hi Kelkat
BenWo: is there anything specific you're wanting to code for?
eulerscheZahl: sorry Marchete was afk and yes: my bot can create pngs while playing
eulerscheZahl: so i play twice: 1st to have all images, 2nd to do the actual debugging
cegprakash: is there a referee for poker chip race
eulerscheZahl: there's a leaked one
struct: care it might be bugged
Astrobytes: Watch out though, it's full of bugs that drop your position in the LB
Astrobytes: struct :D
struct: Legal for that turn
struct: for blue
eulerscheZahl: that's a lot of branching :o
struct: The ones that remove 2 times are game ending
struct: Because 1 was already removed before
struct: you need to remove 3 rings total
struct: But yeah, lots of moves sometimes
struct: Also I opted to allow users to choose if they want legal moves on inputs or no
struct: They will just need to output it on first turn
Astrobytes: Smits will be running his meta-MCTS on this for the next decade
eulerscheZahl: or you make it default ON.
eulerscheZahl: or you always give the moves. i can still ignore them
struct: default is on
struct: Giving 200 moves might take a bit oif time
eulerscheZahl: hm, valid point
jrke: hey any suggestion how to pass Pacman silver
struct: yes I even have suggestion to reach legend if you want
jrke: yes plz
cegprakash: jrke let me check my if else
cegprakash: I think I only check closest chip
cegprakash: and either decide to catch it or run away from it
jrke: for PCR
cegprakash: and that's in bronze
cegprakash: top 100 bronze
jrke: about what u are talking
jrke: Pacman or PCR
cegprakash: poker chip race
cegprakash: most games go closer to stuff
jrke: means goto nearest chip
cegprakash: or run away from it
jrke: Dunno what
jrke: i am just giving command wait and my rank is 18 and 17 in wood 2
cegprakash: just see if the closest chip is bigger than u or smaller than u
Marchete: my advice is to run away from PCR
Marchete: and as fast as possible
Marchete: there are many other multis around there
Uljahn: if you're smaller than PCR
struct: What should I do if a player doesnt have legal moves, but the other does?
Illedan: Check the board game rules?
Uljahn: ye, same as playing multi with C++ :smirk:
Brokolis: If you hardcode, you can also get 0
Astrobytes: You need to pass all the testcases before submitting
struct: oh no :/
struct: It has a rule that I didnt add
struct: There is only 51 stones or Yinsh
struct: But on mine its unlimited :/
Astrobytes: Well, that shouldn't be too hard to fix right?
struct: yeah I think one line should fix it
struct: I guess ill do like the rules say
struct: there must be a reason for this "rule"
Astrobytes: Probably a wise choice
struct: This also means that the limit is this https://i.imgur.com/2JlwVa1.png
Astrobytes: OK? I've forgotten most of the rules tbh lol
struct: Player who removes most rings win
struct: To remove a ring you must form a row of 5 stones of your color
Astrobytes: There's something else to it tho no
struct: Stones flip color when you jump over them
struct: But I guess im gonna pick the 51 max stones rule
struct: I checked some websites that have Yinsh and all have 51 stones rule
Astrobytes: OK, cool
WINWINWIN: AntiSquid are you SpiritusSancti?
Marchete: confess it
WINWINWIN: Wanted to thank AntiSquid for the Poker Chip Race referee
WINWINWIN: that is the only reason that I could build a sim
Marchete: you and everyone else
Marchete: even with the referee it was a PITA
WINWINWIN: Yes took me like 5 hours just to get the sim alone
WINWINWIN: only because I had the referee and I used C# so some functions could be entirely copied
jrke: hey how u guys predict opponent pod for attacking i am using x+vx and y+vy
eulerscheZahl: that was some fun reversing the physics and collecting information from forum, blog articles, ...
WINWINWIN: eulerscheZahl, is pathfinder really necessary to do well in HyperSonic?
WINWINWIN: As jrke managed to get a good legend rank without knowing BFS/DFS
WINWINWIN: If not I would rather use a single dimensional arry of point objects to store the map
struct: jrke most dont predict
struct: most just use sim
struct: BFS is a simple algorithm, you should not avoid learning it
Scarfield: ^ +1 :)
CyberLemonade: why does drawing in UTTT count as a loss for me?
jrke: ya struct thats why i learned BFS after Pac contest
jrke: now learning DFS
struct: replay CyberLemonade?
jrke: WINWINWIN its not tough enough you can
jrke: i am coming in 10 min
struct: " If nobody managed to get 3 marks aligned, the player that won the most smaller tic-tac-toe boards wins."
CyberLemonade: struct oh
CyberLemonade: didn't notice that rule
eulerscheZahl: depends if you call gold "doing well" WINWINWIN. i always recommend writing your own pathfinding instead of using the built in
MSmits: its a good way to practice aside from it easily being better
struct: Should I give last action or entire board?
MSmits: CyberLemonade this is not true for all versions of uttt, just the one here
struct: or both?
MSmits: I prefer the statement to be as simple as possible.
MSmits: breakthrough has last action
MSmits: and it works fine
eulerscheZahl: i prefer full board
struct: I guess I add both
MSmits: my preference isnt strong... i can deal with either. Listen to euler.
eulerscheZahl: otherwise you are forced to sim the game. and doesn't fit my workflow at all
MSmits: ahh ok
eulerscheZahl: i do: read all input, write to stderr
MSmits: yeah my first boardgame bot version always has a full sim already
eulerscheZahl: so with the full state i can copy that and debug offline. otherwise i have to copy the full move sequence
MSmits: makes sense
struct: I have something like this
MSmits: I like it
eulerscheZahl: that was a reason i haven't touched breakthrough for a month or so. it annoyed me
struct: uppercase = yours, lower case = opponent
struct: R = ring, S = stone
struct: Also im giving the board in a different way from viewer
eulerscheZahl: ended, in multiplayer section now
struct: im not giving top to bottom
Astrobytes: Heh, so we get to refer to our "ring pieces" hurhurhur
struct: both left to right
dbf: eulerscheZahl you need to watch stream from reCurse how to pack all state to bitstream so you can debug any game locally :grinning:
eulerscheZahl: i have my own method
eulerscheZahl: and there's a stream about it (but not me streaming)
eulerscheZahl: thibpat adapted it
Astrobytes: But BitStream == InstaWin
struct: euler way is good too
Astrobytes: I use both, depending on the game
AntiSquid: that's what half of discord chat said after they saw the recurz stream, Astrobytes :/
Astrobytes: I know, I'm playing on the bitstream meme
struct: One thing is sure, I learned more from his stream, than from the rest of all streams, no offense to anyone
AntiSquid: none taken
struct: But he is also one of the few that streamed on C++
struct: I dont really watch other language streamers
eulerscheZahl: Neumann did too
eulerscheZahl: but in baguette language
AntiSquid: and seebomega
struct: yeah in french
Neumann: Omelette du fromage
ReborN: Baguette baguette
AntiSquid: no english
struct: I meant neuman
Astrobytes: Oh that was Neumann's stream with the crap music right :P
struct: What game did Seeb stream?
Neumann: You misspelled "great music"
AntiSquid: opinions are like assholes, everyone has one Automaton2000
Automaton2000: and it's easy to understand
struct: What will be the next https://i.imgur.com/C7JKqJa.png
eulerscheZahl: 2nd from the bottom i hope
struct: I think I have Tzaar made
struct: But I didnt like it
AntiSquid: ? where is yinish??
AntiSquid: how about renaming to something less ambiguous ?
Astrobytes: Stump. You just get loads of pieces and no instructions or win conditions. You have to figure it out.
Illedan: Got my computer desk back :rocket:
Astrobytes: You've finished moving now?
Illedan: But it's sold
Astrobytes: Well, good start :)
Illedan: So now I can live like normally for 3 months before the real moving
Astrobytes: Until the night you have to sleep on top of boxes.
reCurse: It's moving season
Astrobytes: You're moving to your new apartment also reCurse?
reCurse: Yeah this saturday
Astrobytes: Nice, gl with the move
reCurse: Surprisingly ready actually
Astrobytes: Always helps. I've moved around a lot over the years, from renting in London
MSmits: I'm moving too, in about 3 months
MSmits: but it's like 1 km
AntiSquid: me too, one day for sure
Astrobytes: I'm starting to feel left out here
AntiSquid: struct all those games seem to be hexagonal ...
AntiSquid: and somewhat similar
eulerscheZahl: all these games can be played with the same material
Astrobytes: Don't be hexist AntiSquid
eulerscheZahl: buy hardware once, play a set of different games
reCurse: There's even a hex in his profile picture
AntiSquid: hex fetish
AntiSquid: wait hex means something else
eulerscheZahl: the German "Hexe" means witch
Astrobytes: Yeah, a hex is like a spell or curse
Astrobytes: Yinsh and Yavalath are obviously cursed.
MSmits: is it related to "hag" ?
Astrobytes: Yeah, that's a word for a witch, especially an old one
MSmits: I see
AntiSquid: Die Hexe is thought to derivate from Old High German hagzissa meaning witch, and the Middle High German hecse with the same meaning. The modern English word 'hag' comes from the same roots.31 Oct 2018
Astrobytes: Who knew Squiddy was the Oracle of Germanic etymology
struct: Should I be indulgent and allow for wrong actions if at least the first action is right?
struct: Imagine player first move was right, but second was wrong
struct: Should player lose?
Astrobytes: What do the rules say?
struct: Well you cant do a wrong action
struct: I will just timeout player
eulerscheZahl: you give all the valid moves, right?
eulerscheZahl: so it's easy to print a valid move. your fault if you don't
struct: Also you must remove a 5 in a row if you make a move and create 1
struct: if you dont
struct: you will timeout
struct: You will lose*
struct: Its the rules
struct: In your opinion, should I do multiple frames, or make the frame longer
struct: example if player does 1 action, frame duration = 1 sec, if player does 3 actions, frame duration = 3 sec
struct: But all stays in same frame
struct: Or i can do 1 action per frame
Illedan: Wow, seems too many validators kills upload -.-
eulerscheZahl: i'm not even surprised
Astrobytes: Maybe not enough validators :P
eulerscheZahl: wait: your own upload or uploads in general?
Illedan: my own
Illedan: Worked with 150 validators
Illedan: not with 450, 300 or 250
Illedan: trying 200 now
eulerscheZahl: calm down
struct: is uploading still a mess?
eulerscheZahl: got much better
eulerscheZahl: you don't need 5 attempts till it builds
struct: Do you guys have any opinion about the frame thing?
eulerscheZahl: easier to step through
struct: true, thanks
eulerscheZahl: negative example of how not to do it: pakiptcha
Illedan: Close enough :D
eulerscheZahl: https://www.codingame.com/share-replay/468172164 nightmare to analyze this during the contest
ZarthaxX: wtf is that frame
struct: if you use arrows you dont understand anything
eulerscheZahl: and the zoom and moving on edges
eulerscheZahl: you don't even know how it jumped
ZarthaxX: glad i didnt do this
struct: Dont even know if zoom module is fixed yet
eulerscheZahl: so of course i had to approve it as a puzzle: if CG thinks it's fine to dump it on us as a contest, i want puzzle solvers suffer too
Astrobytes: Hey Snef, what are you currently using for Trolls vs Castles?
eulerscheZahl: why are so many people playing this?
Astrobytes: To decide J'aime, Bof or Merde...
Snef: Astrobytes a real IA
Snef: => 2 ifs
Astrobytes: Ah, the One True AI
eulerscheZahl: do you bruteforce everything?
Snef: i do'nt sim at all
eulerscheZahl: btw some great trolling from darkhorse64 https://www.codingame.com/forum/t/should-c-c-c-be-nerfed/184758/11
Snef: i tried to do a smitsimax i'm not sure if it's bug or not but it doesn't find a good strategyu
eulerscheZahl: but still noone complaining about the overpowered D language. i'm disappointed
Astrobytes: Snef, ask Smits when he's around, he'll help you debug it a bit
Astrobytes: well, help you determine if it's a bug or not at least
Snef: it kinda seem logic that it doesn't find any good play anyway
struct: Multiple frames done
struct: yes jbm
struct: you can do multiple frames
eulerscheZahl: you have to create at least 1 frame per turn
darkhorse64: eulerscheZahl: my planned post was much more rude. I think we are a the same level that people complaining there is a bug in a puzzle solved by 15000 people
eulerscheZahl: you just don't call any players in the onTurn() function
eulerscheZahl: then you get a frame for free
eulerscheZahl: but you have to adjust the maxTurns to account for that. it counts empty frames as well
Illedan: 3k or something
eulerscheZahl: i think you can even go a little higher
darkhorse64: My IA for Trolls and Castles is 7 lines and one if
struct: I think I saw 5k before
eulerscheZahl: the old SDK version made the tab crash somewhere around 2k frames. but that'f xied now
Illedan: I can make a new contribution with 400 validators
eulerscheZahl: that's fixed*
eulerscheZahl: and darkhorse64 i know there "the puzzle is broken" guys all too well :D
Xlos: Are clash of code rating changes based on placement or ranking?
Xlos: Err placement or time
eulerscheZahl: which depends on the time
Illedan: Anyone manages to try 1 game here: https://www.codingame.com/ide/demo/842433580526aa320a0c5cb360f46e74a1d840 ?
Illedan: My executor never finished
Illedan: and now I get the error
struct: I can play
struct: at least first test case
eulerscheZahl: Illedan you broke it
Illedan: Me and my 400 validators?!
struct: Not now
struct: That I have yinsh almost ready
eulerscheZahl: yinsh today or delete
struct: Today is sure
reCurse: That was yesterday or delete
reCurse: Neither happened
struct: I can sumit as it is
eulerscheZahl: ban him
Icebox: What's the particular strength of beamsearch that made it so good on spring chall?
Icebox: I'm lowkey missing how it's better than say, DFS
ZarthaxX: have a big depth
ZarthaxX: if you consider dfs and bfs to depth X
ZarthaxX: they should explore the same
kovi: i dont know either
kovi: i still have dfs and reached #1 on multi
Icebox: Okay, at least that means it's not thaaaat stupid of a question :D
kovi: probably lucky, but long term cgstats show its not pure luck
ZarthaxX: you can explore way mor depth with beam sacrificing optimal solutions
ZarthaxX: it works more when your discarding heuristic is somehow accurate
ZarthaxX: in hypersonic i guess it shows better
kovi: if you play onebypne, increasing depth gave no bonus
kovi: sorry. if you play pac by pac, you can reach good depth with dfs
kovi: and increasing depth above 16 didnt give me reasonable boost
Illedan: Think Search Race is ready for approval. Anyone wanna have a look? :)
Illedan: New link now btw
Illedan: Wonder if 400 validators will ddos CG :thinking:
struct: oh god
struct: How much wil lit take if I just output default code
Illedan: Default code wont consume 50 ms
struct: ah true
Snef: leaderboard isn't possible Illedan ?
Snef: i thought you said it was
Illedan: Not on the contribution :(
Illedan: Will be once it is approved
Snef: oh ok
struct: 200 minutes?
struct: is my math wrong?
struct: most likely
Illedan: Divide by parallell servers
Snef: 20 min i think
kovi: oh its optim, i have to play it to reach top3
eulerscheZahl: or you make sure it won't get approved
Snef: but ia would get 190 turn avg i think (for good ones) so about 6/7 minuts for a submit
eulerscheZahl: 400 seems totally overkill to me as well
Snef: more like 250 in fact so 8-9 min*
struct: I dont like this 51 stones limit :(
eulerscheZahl: new move generator?
struct: I just need one if to add this rule
struct: So its fine
struct: but game seems so empty
struct: Ill keep it like this I think
struct: euler its not possible to getinput from player and then send data is it?
struct: in same turn
Astrobytes: 100% on the 400 validators, didn't take that long actually
Astrobytes: But no search, so that might be problematic with 400 validators
struct: I think Yinsh is "ready"
struct: at least for WIP
Illedan: 100 then? :P
Illedan: Wanted anti hardcode
struct: Illedan I dont mind 400 validators
Illedan: but might be antimotivation too
struct: but imagine this scenario
struct: you can have multiple submits in optimization at once
struct: I think 5 or 6
struct: On same optimization
struct: if you take max time for each validator
Astrobytes: And if a bunch are searching and using up that 50ms...
struct: This will stress servers surely
eulerscheZahl: single player csb promotion
Astrobytes: Maybe darkhorse's idea of handpicked interesting maps would be better? Not sure.
struct: Games are long too, its not short validators
struct: its at worst case 600 turns
Illedan: 10 small ones 10 hard handpicked and 80 random Is that ok? :P
Snef: 100 is minimum i think so yeah
darkhorse64: 1h computation time
Snef: 100 test would give about 2-3 min
darkhorse64: 100 * 600 * 50 / 1000 + 100 = 3100s on one server
darkhorse64: wort time
Illedan: 50 is my final offer
Illedan: but everyone will hardcode :sob:
kovi: not me
struct: Go 100
Astrobytes: No I'll be searching, I never hardcode
struct: Illedan what if you add a timeout like CSB?
struct: need to reach checkpoint on X
Illedan: on CSB it is 100
Illedan: and that is just 6 checkpoints on 600 turns..
struct: ok a lap in 200 turns
struct: or your bot is not good
Illedan: 200 turns a lap might work. Else you can't beat it in 600 anyhow :P
AntiSquid: and make a police car stop your car instead of timeout
Astrobytes: minimum lap time is map-dependent tho
struct: or you can eval car
struct: if it is not better in n turns
struct: get out
struct: You remove driver license
Astrobytes: ffs :D
Illedan: Liker Number shift? :P You have to pass 10 levels and get the password to play the real optim .D
struct: CG should just stop submit once 1 validator fails
struct: I will submit Yinsh, but I will work on design after
struct: No changes will be made to refere
struct: Unless its wrong
struct: Inputs will stay like this
Astrobytes: Today, is an historic day. Day of the Yinsh.
cegprakash: hey Illedan
cegprakash: I hate u for BitRunner
cegprakash: that friction
struct: Legend yet?
cegprakash: my simu didn't work
Illedan: Wrong friction? :P
YurkovAS: Search Race score 100% (400 tests), 140146.2
cegprakash: I assumed next position = current pos + current velocity
cegprakash: and it's not working
Illedan: Nice YurkovAS :D But I will have to remove some tests :P
Illedan: And I'll create some fun levels
Astrobytes: I got 147217.56
Illedan: I got 80 % :(
Astrobytes: Go home Illedan :P
Illedan: haha, didn't try too hard yet xD
Illedan: Can anyone golf it for me? So I have a simple solution that works? :D Smallest possible code to beat all levels
struct: Is it good idea to let player remove code generated by stub?
darkhorse64: - 3 * vel does not work ! Call MK
struct: im gonna call him on discord
Illedan: Why do you need players to remove code struct?
struct: for example im giving option to allow player to choose if he wants to get legal moves or not
struct: I could not give the for loop of actions at all
struct: or I can just make action count = 0
struct: before the loop
struct: I guess its fine to just set the action Count to 0
struct: Illedan on stub do you know how to write comments in prints?
struct: Like I have 2 outputs, is there a way to see which is which
cegprakash: is there a referee for BOTG?
cegprakash: cant find
struct: Watch out for the bugs
Astrobytes: And that leaderboard. Absolutely ridden with bugs.
cegprakash: see my rank on pacman now
Astrobytes: <3 you ceg
ZarthaxX: what with it?
struct: not even gold
Astrobytes: Yo Zarthropod
cegprakash: it says I rekt u ZarthaxX
ZarthaxX: cegprakash and i rekt you in global rank
ZarthaxX: and in contest points
ZarthaxX: wanna keep talkign about ranks?
ZarthaxX: i couldnt play much anyway, congratz for beign 24/7 and surpassing me ONCE
ZarthaxX: i didnt told you i rekt u all the other times
struct: oh no
struct: Illedan or euler here?
ZarthaxX: so please continue doing your stuff
struct: ah its fine
struct: get gud ZarthaxX
cegprakash: u asked for it ZarthaxX not me
cegprakash: I was talking with Astrobytes
cegprakash: why did u come on my way
struct: ceg wil destroy you, just like he destroyed you on contest
ZarthaxX: i JUST ASKED
ZarthaxX: what with your rank
eulerscheZahl: struct you summoned me
struct: euler pings you too?
ZarthaxX: and you reacted
cegprakash: u are using caps now?
ZarthaxX: nvm you are a waste of time
eulerscheZahl: i just came back to my PC and saw "euler"
Scarfield: then it did summon you :)
cegprakash: don't use capslock on me
eulerscheZahl: in case you asked a question before: i didn't read it
struct: I was uplodaing multi
Astrobytes: I LIKE CAPS LOCK
struct: and it said disk full
eulerscheZahl: CG server disk?
ZarthaxX: disk full?
Scarfield: and fellas, friendly banter is fine, keep it civil ;)
ZarthaxX: cg disk?
struct: I guess
struct: i refreshed
struct: now it works
ZarthaxX: you guys are flooding the server with multis
struct: The options were like
struct: The C was done by default
struct: which i guess its cancel
eulerscheZahl: yes no cancel?
Uljahn: or continue
struct: Im dumb im submiting the code with debug stuff
cegprakash: hey I'm just wondering if I precomupute MOD would it speed up my sims
cegprakash: as I use % everywhere
Scarfield: now choose an answer :D
cegprakash: as long as it worked for someone it's worth trying
ZarthaxX: cegprakash depends on how much it costs to read memory
Uljahn: why even ask when you can profile :relieved:
ZarthaxX: i mean it realtes to cache helping you
ZarthaxX: worth the try
cegprakash: they say % is too expensive
struct: go avx
ZarthaxX: it is..
ZarthaxX: unless you have % 2^k
ZarthaxX: that has an easy fix
reCurse: They say driving a car is too expensive so I flew to the moon instead
cegprakash: jz c++11 prints 2147483647 as RAND_MAX
cegprakash: that's something I can't precompute
ZarthaxX: Astrobytes also, Zahropod lol
struct: I wonder why
struct: that is the max
ZarthaxX: AstroPod CSB version?
eulerscheZahl: caching a modulo? that idea is new to me
Astrobytes: See, you're doing great at this now Zarthlet
ZarthaxX: oh god
eulerscheZahl: you are still making fun with names, FarthaxX?
cegprakash: hey eulerscheZahl lets find a way to cache MOD
ZarthaxX: eulerscheZahl that's offensive
ZarthaxX: thank god all these mutated names dont ping me
Astrobytes: Nice Garfield
Scarfield: ty GastroBite :p
Astrobytes: :D I actually used to use Gastrocyte (elsewhere) when I was cheffing
cegprakash: #define doesn't seem to work
Astrobytes: ceg wth are you trying to do?
cegprakash: trying to modify RAND_MAX
cegprakash: so I can precompute MOD
cegprakash: RAND_MAX is so huge
cegprakash: I don't want that many
reCurse: I don't want to say anything
reCurse: I just want to see what happens
Astrobytes: I'm fairly lost for words quite frankly
Amperclock: Hi there, can someone help me with a quick question about handling json data with Python ?
Astrobytes: Ask it and see ;)
struct: Where can I place bet?
Amperclock: I can use "as json_file:" to open a json file. But I already have the content of a file in a variable. How can I tell python to understand the content as json ?
Amperclock: I can print the content of the variable in a file, and then reopen it as json, but it's a bit stupid
eulerscheZahl: that IDEone code :D
eulerscheZahl: who sends it straight to thedailywtf?
reCurse: Like I said, wait and it may get better
Amperclock: alright i can use json.loads(myVar)
struct: Now I need to write statement
eulerscheZahl: or do it like JBM
struct: I submited with default statement
Astrobytes: Sometimes you have to say/type these things out loud to find your solution Amperclock ;)
struct: first print outside of while loop is just to choose if you want legalactions or no
eulerscheZahl: i always think i'm done, time to publish. then when i want to export i realize there's something essential missing
struct: Ill rework entire viewe
Astrobytes: Like gfx :P
struct: I want to flip pieces
struct: with animation
Astrobytes: CAn't you just swap the colour
struct: Yes, but i want it to look good :(
Astrobytes: Meh. Aesthetics are overrated :P
Amperclock: RuberDuckyDebbuging I guess
eulerscheZahl: i think UI helped to attract some to Onitama who wouldn't have played otherwise
reCurse: Presentation is always important
Astrobytes: You did see the sitck-out tongue reCurse? ;)
reCurse: Could mean anything
Astrobytes: Grrr internet chat
Astrobytes: Onitama is lovely looking eulerscheZahl
Scarfield: struct, your avatar body has a weird shape, i fixed it https://prnt.sc/sl9b1p
struct: I think ill still leave contribution on private
struct: There is no point if there is no statement
reCurse: That didn't stop Illedan
Astrobytes: And it's perfect for CG. Zero-information.
eulerscheZahl: illedan even uploaded it twice to collect more upvotes :D
struct: Now i need to find tric trac
Astrobytes: Ping him
reCurse: That's why I say never trust floating islands
struct: trictrac here?
struct: I got a new version of yinsh
struct: But no statement yet
eulerscheZahl: i always have to think about the mickey mouse characters when i see that nickname
trictrac: thank you. I will try
struct: wait ill make it public
Astrobytes: Mickey Mouse characters?
struct: I give legalmoves with yinsh notation
eulerscheZahl: Tick, Trick und Track Hewey, Dewey and Luis or something like that in the original
struct: Now all moves must be made on same tunr
struct: not like before
eulerscheZahl: German version renamed most of them
struct: Im not even sure what timeout is, I think its 100ms but I miight change it later
trictrac: in French too
Astrobytes: Hewey, Dewey and Louie (sp?) were Duck Tales tho?
eulerscheZahl: Huey, Dewey, and Louie
eulerscheZahl: appeared in the mickey mouse magazine
Astrobytes: Ah. Was never really into Mickey tbh
trictrac: trictrac is the name of two particular locations in the 10x10 international draught
Astrobytes: I thought it was some game like backgammon?
cegprakash: I almost done
cegprakash: caching mod
struct: Also stones limit is 51 in board now
struct: Im not sure if this is good or no, but its on oficial rules
cegprakash: now how do I patent this thing
struct: Dont need patent if noone wants it
cegprakash: I'll add this and see the profiler difference now
eulerscheZahl: you don't publish something before you have a patent
eulerscheZahl: now it's publicly available and cant be patented anymore
cegprakash: it's not a rocket science or anything
cegprakash: just a respect from our community if this works
cegprakash: that's enough
Astrobytes: But it's got a ceg variable in it eulerscheZahl
kovi: you can patent it in UIS
Scarfield: i wish you could somehow limit that range of the rand function without that work around :p
reCurse: That's not how RNG works
cegprakash: u can create a scarfield variable instead of ceg variable
cegprakash: that's the limiter
Scarfield: bool Scarfield = false;
eulerscheZahl: int chokudaiWidth = 1;
cegprakash: it has to be a power of two -1
reCurse: You should also cache additions
reCurse: Maybe you'll reach performances unheard of
eulerscheZahl: can we cache constants?
Astrobytes: int chokudaiWidth = ceg; Ultimate power.
cegprakash: seriously guys?
cegprakash: not even 1 in favor of me
Westicles: The game has crashed. Please contact the author and enclose the following error:
java.lang.RuntimeException: Total game duration too long (>30000ms)
struct: Which game?
eulerscheZahl: which game?
reCurse: Which game
eulerscheZahl: (╯°□°）╯︵ ┻━┻
eulerscheZahl: i saw this day coming
eulerscheZahl: i know exactly why
Astrobytes: OH you mentioned that before
Westicles: 590 moves + 1 for the header
reCurse: You didn't cache modulo
reCurse: That's why
eulerscheZahl: need to read some lines in 1 turn
reCurse: Luckily for you there is code ready
Icebox: :popcorn: reCurse
reCurse: Patented but negotiable hopefully
Icebox: please cache your modulos guys
eulerscheZahl: give me a few minutes to fix it Westicles
Westicles: oh no, that means I have to keep going?
reCurse: No choice.
Illedan: reCurse, did you really need a statement for mine? :D
reCurse: I was just saying you established a precedent for "statements? aint nobody got time for that"
Illedan: I see no problem with pushing a WIP game without the best statement :)
eulerscheZahl: there is some unfairness with the timeout: depends on your number of moves, not the level
eulerscheZahl: so a shorter solution with less moves to clear can get higher
eulerscheZahl: i just hoped this day would never come
Astrobytes: If it can, it will.
reCurse: There's a saying which goes "if it's 0.1% repro that's the next day after shipping"
Astrobytes: lol, seems accurate enough
cegprakash: I got a 3% speed up
cegprakash: with MOD caching
struct: Why do you want to cache mod anyways?
struct: What for?
eulerscheZahl: might be a different server
cegprakash: for my sim
cegprakash: I use a lot of random
cegprakash: like 10000s of random in just 2000 simulations
struct: What rand do you use?
struct: rand() ?
cegprakash: I still use rand
cegprakash: but instead of % I do &
Astrobytes: I'm not getting involved in another discussion about rng, rand etc with you ceg :D
struct: I think you could have saved sometime
struct: by just googling
Astrobytes: The last one was too painful.
BenjaminUrquhart: oh look yinsh
cegprakash: I don't get u guys
struct: no statement
struct: bad visual
BenjaminUrquhart: "The aim of this game is to win." You should keep this, quality description
eulerscheZahl: default template
eulerscheZahl: Westicles should be fixed now
Illedan: Uhm, tried to update my contribution with 50 validators and some better testcases. But now I can't run games :/
Illedan: Anyone else gets an error now?
Westicles: Euler, yep thanks
struct: An error occurred (#510): "An error has occurred during compilation/execution.".
eulerscheZahl: and the leaderboard isn't deleted :)
Illedan: It's not approved yet
Illedan: so that is no problem :P
struct: he meant for NS
eulerscheZahl: talking about number shifting
darkhorse64: cegprakash: read https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
Scarfield: i get an error as well illedan
Illedan: Illl try to reupload
Scarfield: Oups An error occurred (#510): "An error has occurred during compilation/execution.
Illedan: Works now
Illedan: Added Tokyo drift for reCurse to play with
cegprakash: leaderboard stuck
Illedan: The name of the test updated
Illedan: but not the test itself
Illedan: Who made this backend
Illedan: (╯°□°）╯︵ ┻━┻
reCurse: I like how you tagged it beam search when it's one of the only search algos that's not been used successfully in csb
Illedan: It had autocomplete
Illedan: I had to take it
Illedan: Nah, I just think it might work :P
Astrobytes: Simulated "Anhealing" was the best tho
eulerscheZahl: where did you see that? :D
Astrobytes: earlier version of SR
Illedan: Do I need to call my test testN.json?!
cegprakash: leaderboard crashed bcoz of my MOD caching?
cegprakash: oh god what did I do
eulerscheZahl: yes Illedan
eulerscheZahl: i remember there was a contribution where the user created testN.json and validatorN.json. On submit nothing happened. No validators found
eulerscheZahl: the forest fire puzzle
eulerscheZahl: and IDE didn't show any validators at that point. So it wasn't to be expected
Astrobytes: Loading... Computing score
Illedan: I feel the old validators are still there
Illedan: (╯°□°）╯︵ ┻━┻
eulerscheZahl: i see it coming: this fish is about to create a 3rd contribution
Illedan: It's a bird
reCurse: It's an island
eulerscheZahl: now i have to look up the English name
Astrobytes: I always thought it was a seal
Scarfield: wait, your avator is not a seal?=
Astrobytes: Seal eulerscheZahl
eulerscheZahl: seal. should have known that word
AntiSquid: Grey seal
AntiSquid: why is it called a "keggel" robbe though ?
AntiSquid: kegel *
cegprakash: & works fast but my random performs bad
cegprakash: may be my rand()&ceg is biased
Astrobytes: AntiSquid, presumably as seals are pinnipeds
Astrobytes: kegel can be cone or pin
Illedan: Meh, I'll create a 3rd contribution and be done with this -.-
BenjaminUrquhart: when in doubt, contribute
eulerscheZahl: not getting any battles on submit struct
Enknable: Hey, looking for a bit of directions if anyone has a second or insight: I want to build a simple real-time multiplayer in browser game. Stack preferences? Any articles for direction, pitfalls..etc?
Astrobytes: LB issue? (not trolling ceg)
Astrobytes: Enknable hi o/ and why not just build a multi for CG? ;)
Scarfield: https://www.redblobgames.com/ might have something you can use Enknable
Enknable: haha Hey Astrobytes It's for a class I'm taking. Maybe if I can get it going I'd make a multi!
Astrobytes: Ah I see
reCurse: There's probably too many answers to that question
Enknable: That's a good resource Scarfield, I'm looking more for if there's a preferred front end or tools that are already in place
AntiSquid: search for a tutorial !?
AntiSquid: ah wait
Enknable: Yeah I'm definitely scouring, but I thought this would be a great place for some initial direction
eulerscheZahl: even unity has an option to export your project as a browser game
AntiSquid: there's lots of tools if you're ok with JS
reCurse: Your requirements are too vague
Astrobytes: What is your brief for the project?
Enknable: Yeah it's a course in full stack dev, so JS would be good. Basically just something where 3 or 4 people can move around in a canvas and shoot at each other
Astrobytes: HTML + JS
Astrobytes: *Plenty* info out there on that
AntiSquid: i mean there are a lot of engines
AntiSquid: ok let me find my huge ass list
reCurse: Depending on the game you might not even need an engine
AntiSquid: actually nvm, i will just google it
AntiSquid: i think this one is still my favorite though https://www.isogenicengine.com/ Enknable
Astrobytes: reCurse is right, if it's nothing too complex you can do it yourself. Are there constraints for your project or just anything goes?
AntiSquid: read bottom bit of the last link
Enknable: THere's some requirements that I need to have a backend that CRUD's and really basic benchmarks.
Enknable: yeah AntiSquid that seems like what info I need
Enknable: I was looking at socket.io but not sure if I should have the server doing all the processing, or if I can create a client side processing
AntiSquid: there's much simpler stuff out there though, i don't remember them all
AntiSquid: for example this http://www.html5quintus.com/
AntiSquid: you can drown in JS engines if you wish to
struct: nice got piece rotating :D
Enknable: yeah I built tetris in the canvas..but having realtime networking
eulerscheZahl: not magic. math
Astrobytes: Nice struct, shadows now ;)
AntiSquid: magic :o
struct: I just dont like that pieces are 0mm
struct: if I stop them at 90º You wont see them at all
Enknable: AntiSquid that quintus link was exactly what I was looking for. Thanks!
AntiSquid: didn't you sort of say the same about the isogenic game engine? no offense but i can link you like 10 more that will probably end up with you telling me the same thing
Snef: ThePerpetualStopwatch_90cd it reads input, you can check doc for more info
reCurse: OR LATER?
Illedan: Now you got your tokyo drift
Enknable: Isogenic was the right direction. Quintus was the right destination. Thanks
Illedan: And hold the line :D
reCurse: test1, test2, test7 :thinking:
Illedan: Scroll down
Illedan: all the way
Illedan: the sorting is not nice
reCurse: Nice numbering Illenoob
AntiSquid: there's another very simple one like quintus, or maybe more
Astrobytes: Tokyo Drift appeared in the last one
Illedan: But the test inside was wrong
Illedan: Now you have something to drift along
reCurse: But that's not something my NN trained for
reCurse: (╯°□°）╯︵ ┻━┻
Illedan: Which of them?
reCurse: The drift
reCurse: That violates the mapgen specs
Illedan: Create a gif for us to see how it fails?
Enknable: Yeah the problem is probably that there are so many. Asking a room full of experts seemed like a good approach
reCurse: It doesn't fail
reCurse: It's just not as good as it could
reCurse: Because having so many CPs in quick succession was not something that ever happens
reCurse: And giffing is too much trouble
Illedan: Does the NN handle Hold the line?
reCurse: It zig zags
Astrobytes: 100% 17877.61
AntiSquid: i would join a web dev discord server instead and ask Enknable, i am sure you got a lot more suppor there
Illedan: Time to approve Astrobytes ;)
Astrobytes: Just about to
Enknable: Will do, Thanks AntiSquid
struct: tokyo doesnt look bad
struct: 114 turnsa
Astrobytes: Meh, I have to test every language before I can approve?
struct: Only D
struct: Because most use it
Astrobytes: (not that I'm complaining about the more robust approach)
cegprakash: leaderboard stuck at 10 games
jacek: submiting broken?
cegprakash: yes jacek
Illedan: Search race is consuming some servers ^^
struct: Astrobytes testing all languages would be a pain
Astrobytes: F'ing right
jacek: mining illedan coins
Astrobytes: I'm not sure that should be a requirement for a single person validating
Illedan: I can test them all now
Astrobytes: If you do that, I'll approve
reCurse: 100% 11246
Illedan: Just checking it drives in circles
Illedan: My stolen bot is at 18k :o
Snef: cheater reCurse
Illedan: Someone sent me som -3 vel or whatever. :P
Astrobytes: Illedan is the cheater, bot stealer
Astrobytes: I hope you at least paid for it :P
AntiSquid: 3 silver coins
Astrobytes: in USD
Illedan: Damn, there is a lot of languages
AntiSquid: sorry, probably a bad joke
reCurse: Is there a bug or something
reCurse: I had a model at 96%
reCurse: It was at 10495
reCurse: Do you score less the more you fail?
Illedan: Losing gives 0 points
reCurse: ez #1
Illedan: But you have less % so you get lower on the leaderboard
Astrobytes: Ofc, the leaderboard is bugged. And the referee. Lord ceg says so.
reCurse: Would be more fun if it scored 1k points
Astrobytes: jacek just reported leaderboard/submission issue on discord
Illedan: Should I add 1k points for fail?
reCurse: Do you want to get approved? :P
Illedan: On it
Astrobytes: FLT_MAX or gtfo
struct: or you can reverse
struct: and give more points for faster win
struct: and sort leaderboard on desc
reCurse: So submits are broken? :(
jacek: AutomatonNN fix leaderboard
cegprakash: did anyone achieve GA in BOTG?
AutomatonNN: hello to you all
AntiSquid: does that include optimization category?
cegprakash: I miserably failed and ended up in silver in BOTG
reCurse: Can someone test plz before I ping staff
cegprakash: hey reCurse yes
cegprakash: it's broken
cegprakash: for past 1 hour or so
reCurse: Can I get a second opinion
jacek: youre ugly
Astrobytes: Just submitted in Trolls vs Castles, so pending contribs seem OK
AntiSquid: opti works
jacek: leaderboard stops at 10 games
cegprakash: stuck at 10 games reCurse
Astrobytes: bear with me tho', see if it progresses
cegprakash: so many computing
cegprakash: but no movement
cegprakash: all at 0%
Uljahn: i've stuck at 94% for an hour in PR2
AntiSquid: they need to stop submit spamming
Astrobytes: Yep, it's freezing
Illedan: Hopefully not my 400 validator thingy :angel:
Illedan: Or you get the first 10 games every time?
jacek: 10 games are for free
Astrobytes: Got first 30 in TvC, stuck at 0%
Illedan: Astrobytes, it crashes in Pascal -.-
reCurse: I bet it's Illedan that broke it
Illedan: Anyone knows pascal?
Illedan: I bet too
Astrobytes: euler does, but he'll be asleep
Illedan: I guess those who code pascal can fix that one language :/
reCurse: Is that number above, equal or below those who code D
Astrobytes: Hm, TBali is not online, he loves PAscal
Astrobytes: Gotta be more than D
DaBestest: Hello everyone! Stay safe and social distance for the safety of everyone!! Stay Positive!! :grinning:
reCurse: Thanks !!
DaBestest: @Arcene Thanks for the follow!!
Illedan: Ok it is only pascal
Illedan: Guess 1 out of 20 is ok :P
reCurse: Don't forget to like and subscribe
Illedan: reCurse, now if you submit 100 % failing => 50k points.
reCurse: I'd approve but you broke submits
Illedan: Not on this optim
Illedan: you can still submit here
Astrobytes: So you want us to approve your CG-wrecking optim now huh
Illedan: I guess it is the job picking players and matching them
wlesavo: in our school the used to teach pascal, dont know if it is still the case
Illedan: Looks like the stub is broken for pascal anyway
Illedan: Anything else to fix?
wlesavo: fix it
Illedan: gogo wlesavo
reCurse: Statement could be a bit clearer
Illedan: Sure, got examples?
Astrobytes: The mixed capitalisation of lettering in the tags is mildly annoying.
Stanworld: i just submit , but it freezed to the 10th play ... and 0%
Stanworld: any problem on server?
wlesavo: i like # Made by Illedan in stub
Astrobytes: Submits currently broken Stanworld, staff are notified
reCurse: I don't think id vs index is clear enough
reCurse: "selected randomly every race" = not true
reCurse: "a valid sequence of actions" ?
Stanworld: thanks Astrobytes
Arcene: welcome @DaBestest . Thanks
reCurse: The collision with checkpoint could be more detailed
reCurse: "3 <= checkpoints <= 8" is wrong
Astrobytes: Since you give it 3 times
reCurse: Or even basic stuff like what angle means
reCurse: 0 = pointing where?
reCurse: Is it CW or CCW
reCurse: If it's a beginner game it could use beginner explanations
Astrobytes: And leagues, with tutorials, and no useful input until gold. Fix it Illedan
Illedan: I thought about having players to write "v0" or "v1" for which version of input they wanted
Illedan: Nice feedback reCurse, thx!
reCurse: Or just make it expert only
reCurse: I fail to see the interest of target point
Astrobytes: (I was joking btw)
Illedan: Drive car. You can figure it out. GL HF. ^Expert statement
Astrobytes: Works for me :P
struct: my yinsh statement
MonZtaDeluxe: guys does someone else have the same problem, that he can't submit his code to the ladder?
pb4: Thanks basically the Trolls vs Castles statement
MonZtaDeluxe: it's in code4life
Illedan: Yeah, stolen from JBM
Astrobytes: Yes MonZtaDeluxe, submits currently broken, staff are aware
MonZtaDeluxe: ok good - thanks
reCurse: Illedan is currently being banned for it
Astrobytes: heh heh
pb4: 500 validators --> banned from CG ?
reCurse: Next SDK: maximum of 20 validators
Illedan: Blame pb4. He didn't want hardcoded solutions
reCurse: If you don't want hardcoded solutions
reCurse: Just make it a damn multi
reCurse: I keep repeating myself :P
AntiSquid: but isn't it possible to make the validators sort of random?
Astrobytes: reCurse does have a point there
pb4: The point isn't that good
AntiSquid: aren't bulls and cows validators random ??
reCurse: How is it not
pb4: because a multi has the crappy ranking system
reCurse: You either have crap ranks or hardcode
Astrobytes: On balance tho
reCurse: Pick your poison
pb4: Then I prefer hardcode
pb4: But it's Illedan's choice :)
reCurse: You could even ab... use the submit system
reCurse: Make it a 4 player multi
reCurse: Even better rankings
pb4: Now I'm curious
reCurse: And then you can also see others racing
reCurse: Like I dunno what more to say
reCurse: Optims suck? :P
Illedan: Optim multi? :thinking:
AntiSquid: no collision ?
reCurse: Of course no collision
reCurse: Wouldn't be an optim
struct: I see 1 problem
struct: 4 players = 150 turns per player
reCurse: Simplify races
reCurse: Does it need to be 3 laps
AntiSquid: 3 players
struct: Or allow multiple actions
Illedan: But it would be very equal to CSB :P
struct: you need sim anyways
reCurse: Equal to CSB wood whatever league yes
reCurse: Isn't that your game
AntiSquid: downvote and reject :thinking:
reCurse: beluga denied
AntiSquid: maybe it would be better to just split pre-gold CSB and the rest into two games, also avoid confusion for new players
wlesavo: they are AntiSquid
reCurse: A new code
reCurse: Coders strike back
wlesavo: that reminds me actually
reCurse: Return of the code
AntiSquid: see what i mean? Illedan if bulls and cows has random validators, why not make yours the same? 20 validators and random ?
AntiSquid: you can make the checkpoints symmetrical or shift them ... randomize that aspect at least
reCurse: The checkpoints are now pods with collision and no thrust
AntiSquid: pinball ?
reCurse: And 0.1 mass
reCurse: Because f you
wlesavo: check point possition generated every turn at random
Illedan: How to know where to go? :P
reCurse: Check their ID
reCurse: Or is it their index
Astrobytes: you must use index for some things and ID for others. To keep things inconsistent.
reCurse: Your pod have a line of sight radius of 1000
reCurse: Shield makes you blind for 3 turns
reCurse: Boost now leaves a lantern behind with 2k sight
Astrobytes: Colliding with lanterns resumes blindness and gives you a time penalty
AntiSquid: + you can build towers on the checkpoints
Illedan: DOUBLE HULK for extra mass
wlesavo: and planting mines is important
reCurse: Checkpoints are now secured and require solving a captcha consisting of number shifting
Astrobytes: Number shiftin the combination you just found from a bulls and cows problem
reCurse: The python bot has still not managed to cross the first checkpoint
reCurse: Illedan breaker of codingame confirmed
Illedan: Ok, updated the statement :P
Astrobytes: Run! Run away!
Astrobytes: But seriously, what's your issue
struct: You must start with Yinsh ritual
Astrobytes: Stop scaring people struct
AntiSquid: always drink enough water to stay hydrated skdm
reCurse: You stare at text really hard
Astrobytes: And hope you absorb the meaning
wlesavo: but you dont absorb if you hydrated
AntiSquid: i have a weird question though, does MCTS work better for mars lander?
AntiSquid: better than GA i mean
reCurse: Only one way to find out
struct: I never tried any method of those
Illedan: Fixed all your comments reCurse :P
struct: neither ML
struct: So cant hellp
Astrobytes: I don't know of anyone who tried MCTS o nthat
Astrobytes: Give it a shot
reCurse: 0 degree is still not saying it's pointing at (1,0)
reCurse: And still no clue of clockwise or counterclockwise
Illedan: Angle are provided in degrees, and relative to the x axis.
reCurse: That answers neither of those question
Astrobytes: relative to x-axis CCW or CW?
reCurse: relative to x-axis doesn't mean anything though
wlesavo: -18 <= angle <= 18
wlesavo: is it a typo?
Astrobytes: Hm true
Scarfield: east 0 deg, south 90 deg or something from CSB iirc
wlesavo: Illedan shouldnt it be -180 <= angle <= 180
Illedan: No that is the rotation in Expert mode
Illedan: but I guess expert mode users don't look at that
Illedan: I'll change it to 0-360
wlesavo: oh i see
Illedan: Angle are provided in degrees, and relative to the x axis (0 degrees are pointing at (1.0). East = 0 degrees, South = 90 degrees.
Illedan: Good enough?
struct: Should I add a toggle to show legal moves on viewer?
Scarfield: :thinking: how would a pedantic person understand this :p
struct: Like it would show viewing wise
Scarfield: but its clear to me :)
reCurse: Yeah it's btter
Astrobytes: Pod at 0 degrees is pointing in + direction across the x-axis, and rotates CW, pedantic enough Scarfield?
Scarfield: hmm is it the pods temperature :p
Astrobytes: Go away :P
struct: My yinsh folder is gone
Astrobytes: Diminyinshing folders
Scarfield: dont d-yinsh it
struct: This is just java doing what it should
Astrobytes: Taking ages/failing?
Scarfield: self terminate?
struct: yes scarfield
reCurse: struct now deletes code instead of account
Astrobytes: Right, so can we approve this Illedan? I messaged TBali re. the Pascal issue on the forum as he was active, but no response
Scarfield: you have backup i hope?
Illedan: I think the problem in Pascal is on CG side
struct: "I accept this contrubution because..."
Illedan: But I don't know anything about Pascal
Illedan: But yeah, I think it's ready :)
Scarfield: Force / Area
Astrobytes: Alright. If I approve, any problems subsequently are categorically Your Fault.
Scarfield: "Approved, creator said he thinks its ready" :D
struct: I can aprove and remove comment
reCurse: Approved with bribery
Astrobytes: I approve this contribution because: "Illedan made me
Illedan: Good boy
Illedan: struct removed his approve :/
struct: I was trying to exploit
struct: But I think they fixed it
Astrobytes: Approve or delete account struct
Scarfield: give this man a stick, and he will find an exploit with it
Illedan: And if he can't exploid. Delete
Astrobytes: Exploid? Exploiting or exploding?
reCurse: Why not both
Illedan: In 10 years when people are looking at this question. They will understand nothing of the approval process :D
Illedan: struct had 3 approved comments..
struct: "You cannot submit more than 3 comments per minute".
Astrobytes: lol, dat approval system
Illedan: 1 to go
Astrobytes: reCurse is just making you wait
Illedan: Live now :tada:
Astrobytes: lol, gg Scarfieldatron
Illedan: 1st :tada:
Scarfield: wait, you were paid struct? i need to see the manager!
Astrobytes: nyah nyah Illedan
Illedan: reCurse will own us :o
struct: add picture
Illedan: Now we can share replays too :tada:
Illedan: (╯°□°）╯︵ ┻━┻
Illedan: Now a user commented something about the statement
Illedan: I guess I can fix that
Scarfield: illedan does your bot still contain:
Made by Illedan the Man
Scarfield: nice :D
Illedan: For now it is your bot :P
Scarfield: yea could see our scores, but hoped you hadnt noticed it :p
Astrobytes: Eat that Snef :P
Astrobytes: YurkovAS rekt us all :D
RoboStac: so apparently the racer scoring I use on my csb bot isn't enough to do one lap
RoboStac: luckily it's easy to fix :)
Astrobytes: lol, here it comes
struct: I dont know whats my bug
struct: My car just is dumb and stay 1mm away from cp
Astrobytes: FFS Robo :D
struct: 12.6k damn
Illedan: Not fun robo -.-
struct: How can my bot be so dumb
RoboStac: yeah, thats exactly what mine did struct - the bonus for getting a checkpoint wasn't enough to counter going through a checkpoint so it just stayed at the edge
struct: I see
struct: let me increase
Snef: Astrobytes why ? :(
Astrobytes: lol, was earlier when I stole your 1st position. We have all been subsequently rekt :P
Illedan: RoboStac, can you share a replay of TokyoDrift from your bot?
Illedan: Only 3 angles and 2 speeds?
Illedan: I like the enemy prediction message you have :D
Astrobytes: All you need
RoboStac: it should be able to do 9 degree angles too
Astrobytes: I come back later this week with my search, for now I'm off to bed
Astrobytes: gn all, and thanks for finishing SR Illedan, and congrats to you struct, Yinsh Day has come
Illedan: Thx for accepting under pressure
struct: ty and gn
struct: Ive beaten tokyo
Scarfield: a little too nice :p
struct: I need to fix my code though
Illedan: not 100%?
struct: But I need to finish yinsh first
struct: not even close
struct: I get like 85
Illedan: Any of the testcases?
struct: It just kisses the checkpoint
struct: Its random
Illedan: reCurse, is that your NN trained for CSB? Or did you train it for this game?
reCurse: Trained it for this game with the previous mapgen
reCurse: 0.01ms spent per turn
reCurse: Might bother adding search one day
reCurse: I totally predict pb4 to annoy me with his high score :P
Illedan: Don't need a search to predict that
dev-nekoboi: the existence of python is unfair for clash of code ;-;
dev-nekoboi: *cries softly*
wlesavo: the existence of coc is unfair to chat
reCurse: Existence is unfair
cegprakash: wait I'm #46 in pacman
Illedan: Play search race cegprakash
Illedan: Should be ezpz to stream to 1st ;)
Snef: Illedan i took my csb code pour search race but it doesnt want to go more than 1 cp :(
Illedan: Only 1 car in this one, it misses his friend
Snef: yea i changed num of pods and shield, timeout, collision with pods... but i dk i need to check again..
reCurse: Meh alright might add some search
reCurse: Just curious if it changes much
cegprakash: link Illedan
Snef: reCurse will you have much more time for seach compared to csb ? or it's almost same
reCurse: Less, 50ms instead of 75
reCurse: But more, 1 pod instead of 4
Snef: and 1 pod == 1 pod in csb ?
Illedan: Network smaller?
cegprakash: I won't try anymore bitrunner from u Illedan
cegprakash: it was a stream flop
Illedan: Search race is simple
Illedan: Stream -3 vel
Illedan: My current score is 2 ifs
Illedan: *1 if 1 else
cegprakash: will do tomorrow
cegprakash: I'm watching avengers
Snef: through my code ?
Snef: what code
Uljahn: looks like vx, vy of the velocity vector so you could plug them in the magic formula -3Vel
Uljahn: but it's just my guess
Jasperr: did -3 vel and some additional thrusting magic and am now 4th place :D
Jasperr: Thanks for the tip Illedan
BenWo: evening folks
Jasperr: Global ranking or competition-specific ranking?
Jasperr: Go to your home page / dashboard (click on the logo top-left) and click on the little question mark on the top-right of the card on the left containing your rank
Jasperr: haha same
Snef: vhs001 no, it's random
Snef: reCurse is your score on SearchRace with a search or not yet ?