Chat:World/2020-04-01
Warzed: i need helphow to convert all characters to lowercase in string c++
stone43: I'm not a C guy but can't you treat the character as a number and add 32(decimal) which is the difference between ascii "A" and ascii "a"
Warzed: mm there is a problem, string contains either uppercase and lowercase, the demand is convert all of characters into lowercase
Zenoscave: if (c < 'a') c+= ('a'-'A');
stone43: you need to iterate over every character and check to see if it's uppercase
stone43: what Z said :)
Zenoscave: :+1:
Zenoscave: or you could use the Standard lib functions
Warzed: im new here, and im solving MIME type
Warzed: http://chat.codingame.com/pastebin/aad9aae8-42ac-42e4-8131-5b48dc45a146
Zenoscave: http://www.cplusplus.com/reference/cctype/tolower/
Warzed: but i used string to read sentence
Warzed: for(int i=1;i<=10;i++)
Zenoscave: probably meant to not do an array of strings
Warzed: is there any method to read sentence
Zenoscave: what do you mean by sentence?
Zenoscave: a line?
Zenoscave: cin will read a whole line
Warzed: suppose s[1] contains one word
Warzed: s[i] would be a sentence
Zenoscave: http://chat.codingame.com/pastebin/aabc6e67-f272-4b55-8461-afaa9cef308c
Zenoscave: that's not how arrays work
Zenoscave: string s[1001]; means an array of 1001 strings accessing s[i] means the entire string at index i. You don't need an array like that
Warzed: i used string s[100],d[100]; for(i=0;i<10;i++) cin>>s[i]>>d[i];
Warzed: and it is reading sentence
Warzed: one word for each s[i]
Zenoscave: http://chat.codingame.com/pastebin/bdfaac74-7f1a-4413-a139-4e8887f0ed29
Zenoscave: this is the default code given. start with that
Warzed: thank you for your effort
Zenoscave: :+1:
Quidome: How many players will be promotod to gold end of the week?
69razer69: i just finished flappy bird auto playing using NN so happy happy happy
Quidome: Nice work!
Quidome: What kind of NN tools did you use?
AntiSquid: now you can flap along with the birds
Zpooks: Since it's autoplaying, I'd argue that he doesn't have to flap at all.
Zpooks: *badumtish*
AntiSquid: but he can flap! because his hands are free and he is happy
Zpooks: .. Fair.
Zpooks: The isolation affects everyone differently :sweat_smile:
Tunga: I wanna be, the very best, as noone every was dıdıdıııııı
Zpooks: To code games is my real test, to automate it is my task!
Tunga: I will travel across the internet, http://chat.codingame.com/pastebin/2c27e976-633d-4dc9-96a6-3f697ddd6ec1
Tunga: I will travel across the internet, Searchin' far and wide, Each code line, To understand, The power that's inside!
Zpooks: CodinGame!
Zpooks: Now I sidetracked, back to my ocean of code..
Tunga: The game bot, its you and me, I know its my destiny...
dbdr: Tunga in a poetic mood :)
Tunga: You know, we developers are very much like writers!
Tunga: We both gathers some words into meaningfull content
Zpooks: Every new developers story always starts with "Hello World!"
AntiSquid: ban
MadKnight: nab
AntiSquid: how's your bot MadKnight?
MadKnight: i need to sleep first
MadKnight: i'm kinda tired and i wanna sleep before i start coding stuff AntiSquid
MadKnight: but i improved my CoK AntiSquid
MadKnight: now it pathfinds to the closest other player avoiding enemies
struct: what does CoK stands for?
MadKnight: Code of Kutulu
AntiSquid: did you use local runner MadKnight ?
linjoehan: What's the name of the game that C4L is based on?
jingle07-hub: while 1: http://chat.codingame.com/pastebin/4093490b-d151-44da-a156-8aa1cfbd3f26
struct: not sure it is based on any game
linjoehan: it's a board game just can't remember whatit's called
linjoehan: I guess I'll have to go down the rabbit hole to find it
AntiSquid: splendor linjoehan
AntiSquid: also linjoehan https://boardgamehalv.com/games-like-splendor/
wlesavo: #1 :grinning:
eulerscheZahl: you're welcome wlesavo
eulerscheZahl: http://cgstats.magusgeek.com/app/ocean-of-code/eulerscheZahl
wlesavo: eulerscheZahl just was gonna thank you
eulerscheZahl: hm, cgstats doesn't sort correctly on same score
wlesavo: well this one counts, last one was due to kovi and siman rersubmiting at the same time
eulerscheZahl: take a screenshot
eulerscheZahl: ping Magus are you there? https://prnt.sc/rqub9t
wlesavo: already did :wink:
struct: is it really python?
wlesavo: sure
eulerscheZahl: why do you doubt it?
struct: I dont doubt
wlesavo: im not very good at any other lang
struct: just wanted to be sure
wlesavo: neither python actually
eulerscheZahl: do you remember the bash guy on coders of the carribbean legend? :D
struct: was it actualyl bash?=
struct: wtf
eulerscheZahl: he found a python bot on github and added a bash wrapper to hide that
struct: ah right
eulerscheZahl: but kept telling everyone that it was plain bash
Zpooks: Weak
eulerscheZahl: was a huge contest with 3600 participants those were times...
Magus: ?
wlesavo: eulerscheZahl cant the cg stuff see the actuall code?
wlesavo: Magus accendeing seems to be wrong
eulerscheZahl: Magus you show the #2 player above #1 if they have the same score
Magus: oh
eulerscheZahl: and i was too lazy to open an issue on github (or even fix it myself)
Magus: i don't remember sorting players myself, weird
eulerscheZahl: wlesavo staff can see the codes and they took action
wlesavo: eulerscheZahl oh i see, so thats how it become known
eulerscheZahl: lots of python bots at the top and if you play them against each other, it was a perfect mirror
wlesavo: lol
struct: Did something happened to the guy who shared the bot on github?
eulerscheZahl: disqualified for that contest but he didn't do it with bad intention, just syncing between devices and not thinking about making it public that way
eulerscheZahl: he's still competing on CG
pb4: Was it coders of the carribean ? I remember this for hypersonic
eulerscheZahl: cotc and gitc contests
struct: I wasnt here on hypersonic
struct: and I remember it
struct: so it was cotc
eulerscheZahl: hypersonic has a huge clone army in the multiplayer section
eulerscheZahl: and i can easily find some bots for the current contest as well the only question: are these better than what try-harders can do? hopefully the answer is no
eulerscheZahl: but i don't think we'll find a top bot
AntiSquid: bug
AntiSquid: ah chat scroll .
AntiSquid: was replying to wlesavo's #1 comment
eulerscheZahl: he's doing much better than I expected him to do especially for your first contest, good job!
kovi: grat wlesavo
wlesavo: thx kovi
wlesavo: improved my mine escaping a little, seems to be working with surfacings
eulerscheZahl: harder to hit you
kovi: nice. still on my list
pb4: "seems to be working with surfacings"
pb4: What does that mean ?
wlesavo: i surface when its too dangerous to keep moving
wlesavo: but its hard to balance
pb4: oh nice
pb4: I didn't put that on my todo list
pb4: I was kinda sure it would be bad
wlesavo: i was not sure it would work as well
pb4: 100% sure to lose 1 life now vs maybe lose lives in the future...
pb4: My AI is going backwords instead of forward in terms of strength :(
pb4: backwards*
wlesavo: but with improved damage estimation it worked
Zpooks: Are you guys bots/AI as advanced as it looks like from an outside perspective? :P
Zpooks: Or sounds like, rather.
wlesavo: as for mine not advanced at all, bunch of heuristics and stuff like that compiled together, i guess mine damage estimation is the only worthy thing
pb4: You probably have a good opponent tracker also
pb4: I'd expect everyone at the top to have the same tracker
struct: Do you track paths wlesav?
wlesavo: not ideal, i do not track every possible path
wlesavo: but i do some path tracking
reCurse: Are you respecting GDPR?
reCurse: If the opponent asks for the data you hold about him, you need to provide it
Asterixk: it's encrypted now
darkhorse64: The data is only stored for a short period of time and is not nominative
reCurse: This only applies if the map can be shown to fit some part of EU
reCurse: It's not stored for a short period of time if it's logged to stderr :P
kovi: it is only stored for statistical purposes
kovi: meta is getting heavy
reCurse: What is it now
kovi: dont know, but i see rockpaperscissors effect in score
kovi: wlesavo > me > siman/pb > wlesavo
reCurse: Yeah I sort of called it at the start of the contest
reCurse: Not the individuals but it seems like there's a thousand of holes to plug in any given strat
wlesavo: well i still target silence N 0 so it makes some sence
kovi: yeah, that one for example
reCurse: Leaderboards will only get more confusing as it nears the end
pb4: wlesavo : I had not identified who did it, but I'll name the line in my code after you :)
reCurse: Not sure I follow
reCurse: Target silence N 0?
pb4: score += xorRandInt(5); //anti-wlesavo
wlesavo: lol, thats an honor :slight_smile:
reCurse: Assume nothing happened?
inoryy: wow 4.2k participants?
pb4: I silence randomly, just to avoid people who might target silence 0
AntiSquid: if 3k are stuck in IDE then yes inoryy
wlesavo: reCurse kovi uses silence 0, just not to harm himself jumping somewhere bad
reCurse: Yeah only 1.3k submissions or so
inoryy: ah nvm I was looking at registered users
reCurse: Ok so you see silence and assume it's 0?
reCurse: Yeah that's exactly what I don't like about that kind of game
wlesavo: i check if silence 0 candidates survive over time and than weight them havily over the others
pb4: "wlesavo 16H50 reCurse kovi uses silence 0, just not to harm himself jumping somewhere bad"
pb4: uh ?
reCurse: Makes your performance extremely dependent on your opponents
reCurse: e.g. if most bots do silence 0 then you're doing great
wlesavo: pb4 if you wont estimate silence correctly, i could end up in the mine field
reCurse: If meta shifts and everyone doesn't do it, you suck
reCurse: etc
wlesavo: you*
pb4: I always thought about silence 0 as a way not to waste precious empty space
reCurse: That's true of any action
pb4: nope
pb4: Only silence and move "consume" space
wlesavo: reCurse no, this way it doesnot struggle against others, but at some extent punish silence 0
pb4: Move trades "space" for "charges"
reCurse: How is that wrong? Using sonar makes you not waste precious space
pb4: silence doesn't trade space for anything useful - other that uncertainty for the opponent. And you don't get more uncertainty for a silence 4 compared to a silence 0
wlesavo: pb4 well also that, but i think it is smaller than potential damage from mines
pb4: I have no idea how to efficiently avoid mines :/
pb4: They can just be...... anywhere
reCurse: Just kill him first
kovi: pb4, nice analysis
Palmipedus: if you track all the path, then you'll be able to know where they are once you find opp
reCurse: That's wrong
kovi: and nice submit (pb4)
Palmipedus: but avoiding mines will use more space
Palmipedus: so better to kill him first
Palmipedus: reCurse what's wrong?
wlesavo: Palmipedus a lot of aspects to it, most you can have some possible positions, more than 4 generally
Palmipedus: ha yeah we don;t have the direction where he put it
Palmipedus: I'm glad i haven't even try to track mines
Palmipedus: reCurse so when are going to participate in another contest?
reCurse: SILENCE N 0
wlesavo: nice use of silence
struct: do you also SILENCE in other directions 0 ?
reCurse: Maybe I do
reCurse: Maybe I don't
Tunga: Politic answer ?
Zenoscave: reCurse will you compete in this competition whatsoever? I bet you have great ideas that could change meta
reCurse: SILENCE E 4
icecream17: I thought about tracking mines, because if the opponent blows up a mine you can track the position indirectly
ZarthaxX: you should
Zenoscave: that's a big part of the game icecream17
Tunga: Silver league issues?
Zenoscave: One I just figured out I forgot to implement fully
ZarthaxX: lol
Zenoscave: just kinda pewpewed myself with that
ZarthaxX: :P
Kadrex: Guys, is this scoreboard buggy?
eulerscheZahl: pb4 04:53PM silence doesn't trade space for anything useful - other that uncertainty for the opponent.
eulerscheZahl: you can also rush an attack with a larger jump
wlesavo: i call that fatality
Zenoscave: killer move is my name for it
eulerscheZahl: i call it "kill" in my message, when i do it
wlesavo: first so it in mchl12 replays, figured out that was what he called GG
eulerscheZahl: killing a wlesavo with a jump https://www.codingame.com/share-replay/444375270
wlesavo: oh, i lost selftracking in this one
wlesavo: revenge :smiley: https://www.codingame.com/share-replay/444377418
eulerscheZahl: no problem, you can outsource that to me
wlesavo: eulerscheZahl thx, you helped with that nicely
pb4: is that feature important for you ? I had it in a previous code and didn't bother to re-implement it
eulerscheZahl: yes
wlesavo: many games are finished this way, so probab;y yes
eulerscheZahl: but might be because of my poor ovarall-fighting logic
pb4: Will re-implement it then...
pb4: But I'm near the char limit already :(
eulerscheZahl: wow
eulerscheZahl: 872 lines here
wlesavo: wow
Zenoscave: 976
eulerscheZahl: 32.085 bytes
pb4: eulerscheZahl : do you know if the self-compiled code is allowed here ?
wlesavo: 1500, but have some duplicate old parts
struct: I dont think so pb4
eulerscheZahl: no obfuscation, that's all i know
pb4: Is renaming all variables to single letters considered obfuscation ? :D
eulerscheZahl: and you already got disqualified in a semi-private hackathon iirc
pb4: yep I did...
eulerscheZahl: CG has some cheat detection which they run on your code
eulerscheZahl: they can't, if you submit a binary encoded as a string
eulerscheZahl: but single letter var names are fine i think
AntiSquid: 608 lines or probably less, didn't refactor / remove comments
eulerscheZahl: my teacher in school always coded like this
eulerscheZahl: var names: a,b,c,d,...
wlesavo: lul, here is an antikiller https://www.codingame.com/replay/444378854
struct: a1, a2
pb4: my variables have routinely 20 letters
AntiSquid: enterprise naming convention?
pb4: uh ?
eulerscheZahl: for me it depends loop counters are i,j if they have no deeper meaning
pb4: myOrdersWithoutTorpedo
eulerscheZahl: otherwise i try to be explicit, IDE does the autocompletion so no reason to save chars
pb4: and that's a short one actually :D
pb4: bestFutureTorpedoDamageProba
eulerscheZahl: if (cell.InTorpedoRange(board.MyPosition) && !cell.InExplosion(board.MyPosition)) targets.Add(cell);
AntiSquid: pb4 https://projects.haykranen.nl/java/
reCurse: pb4 going all out on this one :p
Schneewittchen: @AntiSquid Love it :D
reCurse: It's just reading random classes from the JDK isn't it
struct: but you can always ping staff on discord and ask if its allowed pb 4
reCurse: 99.99% sure it's not
AntiSquid: the worse are stored in a list: http://chat.codingame.com/pastebin/8bab11fa-fca4-4440-8f63-5ecf58686785
AntiSquid: https://gist.github.com/hay/1351230
eulerscheZahl: yeah, these long names are obfuscation too you can't find the actual code anymore
reCurse: Don't mix up obfuscation with readability
eulerscheZahl: don't ruin my unfunny joke with logical arguments
reCurse: :(
Palmipedus: hey guys, question about performance, what is your dataStructure for storing the paths?
eulerscheZahl: Path = List<Cell> Tracker = List<Path> and it's too slow, so i'll change it :D
Palmipedus: mine is probably not good as around 8k if the opponent silence than I'll timeout
Palmipedus: yeah that's what I have
eulerscheZahl: most top players didn't silence that much until kovi decided to attack my algo rather than my submarine
Palmipedus: atm I'm just doing a reset when too much path
Palmipedus: yeah I only had the problem with the low rank in silver
eulerscheZahl: HashSet or boolean array should be faster or bitboards
eulerscheZahl: i do a reset too, keeping the current locations at least
Palmipedus: at the end of contest, if you don;t mind sahring your datastructure eulerscheZahl
Palmipedus: as I'm also using c#
Palmipedus: yes ssame thing for reset
Quidome: How many players get promoted to gold end of the week?
Zenoscave: I would be interested too
eulerscheZahl: i can but i really don't think there's anything interesting in my bot
Zenoscave: there must be something. you're 5th
eulerscheZahl: i guess 150 to gold, but don't know either
eulerscheZahl: going up and down, was 7th a few minutes ago
Quidome: That's a lot...
Zenoscave: have a bump
Zenoscave: :(
eulerscheZahl: i also expect more than 15 players in legend when it opens the last time legend was bigger on a marathon
Zenoscave: Do you expect many more meta shifts?
Palmipedus: I've been around #80-90 all day so i'll probably make the cut
Zenoscave: I think there's at least one left
Palmipedus: but that will be the last league for me
eulerscheZahl: no idea about the meta i rarely follow that discussion
Zenoscave: wlesavo, you're doing strong with python gz
wlesavo: wait till this submit will finish
wlesavo: it is going very good
Zenoscave: Big improvement?
wlesavo: well yeah, i finally fixed my silence can actually compete for #1 now
Zenoscave: fixed silence?
Zenoscave: Is SILENCE x 0 not good?
wlesavo: well it was bad, and now its not that bad
Zenoscave: meta shift!
eulerscheZahl: oh, Zenoscave back in top10 as well
Zenoscave: for now might drop a bit at end
Zenoscave: 11th :(
kovi: robo is coming too
Zenoscave: robo are you hiding or just starting late?
kovi: late
Zenoscave: ah
wlesavo: i saw royale in silver too
kovi: ok, time to learn something
kovi: even with lucky rolls vs. wlesavo he might be ahead
wlesavo: lost every single game against kovi, yeah
kovi: except 1
wlesavo: oh, just won one
Zenoscave: Praise RNGeses
Zenoscave: Praise RNGesus
eulerscheZahl: robo isn't a hider
eulerscheZahl: was leading code royale from start to finish
kovi: karliso is the top hider lately
eulerscheZahl: he played onitama 3 or 4 days ago
MadKnight: don't hide your bot Automaton2000 !
eulerscheZahl: check the submit data
eulerscheZahl: date
Automaton2000: still no idea why it works
Zenoscave: MadKnight
kovi: he asked about ooc yesterday
eulerscheZahl: ah, so he's coming
kovi: guess so
MadKnight: Zenobia
MadKnight: Zenoscave
eulerscheZahl: he won't play and be happy about just reaching legend i think
Zenoscave: hows your bot MK
kovi: still 3 point randomness
MadKnight: still very basic
MadKnight: goes random
MadKnight: but avoids problems
MadKnight: and how's yours Zenoscave ?
wlesavo: 31 games winstreak :slight_smile:
eulerscheZahl: calm down
wlesavo: wtf is that submit
struct: lol
eulerscheZahl: you are so far above, i don't even get a chance to play against you :(
struct: Will matches be mirrored in legend? or you dont know?
reCurse: I'd guess not
eulerscheZahl: don't know but i consider it unlikely
struct: I have 1 question, so for each 2 matches you do, is 1 as player 1 and other as player 2?
eulerscheZahl: give us some stats of p1 vs p2 winrates so we have something to argue with
wlesavo: mirror means paired games with the same seed?
reCurse: I think the side you're on is random every game
reCurse: So you could in theory have a submit where you only play as P1
struct: Time to collect stats of p1 and p2 winrates then
reCurse: Why would you think there's a significant imbalance
struct: I dont think there is
struct: But I also think that mirror matches cant hurt
reCurse: Of course it can
reCurse: Twice the server costs and submit times for no good reason
reCurse: And even then, though I'm going to go further than intended
reCurse: For those asymmetric games, it's likely you'll gain accuracy by having twice as many games with no mirror than having mirror games.
reCurse: But that's a hunch, could be way off the mark.
Nagatwin: eulerscheZahl Not the first days for CR :p
Nagatwin: Anyway, gj wlesavo for #1 in python
AntiSquid: what if it's a bash bot wrapped in python to fool us
Nagatwin: That would be mad
wlesavo: Nagatwin thx :slight_smile:
eulerscheZahl: let me guess: you were first for a while Nagatwin?
Nagatwin: Yeah like half of it
Nagatwin: and then the simus came :'(
eulerscheZahl: that's what always happens
eulerscheZahl: when you can simulate a game, someone will
reCurse: How do you know it's simu
reCurse: Is there a SIMU command sent by opponent?
Nagatwin: They are flagged by CG didn't you knwo ?
reCurse: uh
Nagatwin: Joking
eulerscheZahl: they usually tell in the post mortem i tend to trust these
Nagatwin: Yeah same, by the end of CR it was pretty clear anyway
reCurse: Oh CR
reCurse: -1 reading comprehension
reCurse: I thought crystal rush was more about heuristics still
eulerscheZahl: i'm not used to that new multiplayer name yet
eulerscheZahl: damn CG, creating 2 games with the same acronym
reCurse: :P
kovi: nice csipcsirip
Nagatwin: lol
Nagatwin: spamming silence made Saelyos timeout
Nagatwin: https://www.codingame.com/share-replay/444402780
kovi: 3 hungarians in top once again
Nagatwin: ultimate counter to silence spam
DonsPower: hi
DonsPower: how are you gays
dbdr: there's also a second CotR no?
dbdr: yeah, codes of the realm
DonsPower: hablo español
Csipcsirip: ty. I realized that I need some kind of mine avoidance.. :p
SavinVadim: Hey guys, if anyone interested, I will start a livestream and start working on the Ocean of Code. Wish me luck :D https://youtu.be/CoV7wXZMqkc
Asterixk: sure
Illedan: Post it on discord too SavinVadim
icecream17: ooh
Zenoscave: Does mine avoidance work? I ignore min placements
Zenoscave: mine*
wlesavo: Zenoscave to some extent definitely
linjoehan: what's the board game that C4L is based on?
eulerscheZahl: splendor
linjoehan: yes thanks
eulerscheZahl: i think i read the same question some hours ago
linjoehan: yeah but I was off and the scroll don't go that far back
eulerscheZahl: and AntiSquid answering with a link to the game
eulerscheZahl: do you consider a purchase?
Tunga: How can I gather opponents commands?
eulerscheZahl: Line 3: opponentOrders, a summary of the actions (separated by |) that your opponent has made during its turn.
[CG]Thibaud: you need to parse it
Tunga: Oh, thanks
Tunga: Even the basic movements are problematic in bots
Tunga: Now I am going to fire up some torpidos!
Tunga: First time botter here
icecream17: =)
Tunga: When I submit the code, it ll let me play against some players?
Tunga: Then if I submit later, again will play another players too ?
Zenoscave: yes tunga
Tunga: Every submit change the position ?
Tunga: Because of the score?
Zenoscave: It is random who you play but based mostly on rank
icecream17: You can change the boss player by pressing "delete" under the "players" -> Cpt. Levine square
eulerscheZahl: poor captain levine
eulerscheZahl: oh wait, it's not the original levine anymore go delete it
Tunga: How many match will my bot do ?
eulerscheZahl: depends on your league
eulerscheZahl: 90 in silver
dbdr: kovi: I was thinking, if France or Germany wanted to do as well as Hungary relative to their population, they would need 15+ people in the top 10
eulerscheZahl: where are China and India?
Zenoscave: lol nice dbdr how would US need to do?
dbdr: 40 people in top 10
reCurse: Those math
wlesavo: lol
dbdr: more actually, but let's be generous
Tunga: Are we going to fight against everyone in the league or randm 100 players?
eulerscheZahl: 10 random at the beginning
eulerscheZahl: then your rank -10, +5 i think
Tunga: Jezz this is very exciting, I already won a lot of matches :D
reCurse: Not 10 random
Tunga: It is going to make like 80-90 matches right now
dbdr: good random
eulerscheZahl: 10 for each 10th of the leaderboard approximately
reCurse: 10 uniformly distributed amongst each 10%
Tunga: I just made a simple pathing algorithm without even firing a torpido and won %60 of the match in lowest rank lmao
Tunga: Lowest league *
eulerscheZahl: when legend is still small (maybe 25 players), you will sometimes get 2 matches against the same player in the first 10
eulerscheZahl: that's why it's the lowest league
eulerscheZahl: you won't win anything in silver that way
Tunga: Yey, 1 league up
Tunga: Wood 1 in just 1 submit
Tunga: First time bot gamer, this is really fun tho
Zenoscave: Don't let your ego get too big ;)
Tunga: They ll definitely kill me here, I have no doubts Zenoscave
eulerscheZahl: https://www.codingame.com/share-replay/444421887 the bronze boss beats you with ease
Tunga: That is an unfortune map
Tunga: :D
eulerscheZahl: there are no bad maps, just bad map handling
reCurse: Very hard to blame the map here
Tunga: Like I said, very basic pathing
Tunga: If I manage to add torpido, I ll be in silver
Csipcsirip: https://www.codingame.com/replay/444204817
Tunga: Lmao
Tunga: That map tho
reCurse: Nice
Zenoscave: Solid top 10 finally!!!
AntiSquid: game of the year
Zenoscave: for sure
reCurse: Speaking of dumb maps
reCurse: You can try seed 9051324
AntiSquid: aren't seeds longer than that?
wlesavo: reCurse лол
reCurse: They don't have to be
wlesavo: nice one
struct: seed can = 1
struct: or even 0
Csipcsirip: is the left side bigger than right ?
AntiSquid: ezpz https://www.codingame.com/share-replay/444427290 wlesavo
reCurse: ez
AntiSquid: i guess they generate terrain based on the seed number?
Quidome: Having a submit message going with the submit would be really nice to have :)
icecream17: "seed=thisisaseed???"
reCurse: What else would they do
wlesavo: AntiSquid damn again lost self track, need to find that bug
AntiSquid: sure, me winning is always a bug
reCurse: You're like a known constant
reCurse: Secure value like gold
Zenoscave: Do you think league for legend will be 20+? is it too early to tell?
AntiSquid: yes
blasterpoard: 50+
blasterpoard: because it will be created early
blasterpoard: and people will have a lot of time to get there
Zenoscave: created early?
Zenoscave: ah true
blasterpoard: a week before the end
AntiSquid: 3 weeks dev
Zenoscave: I meant at opening
AntiSquid: it goes straight into multi anyway
Zenoscave: sweet
Uljahn: 15 at opening i guess
Zenoscave: Maybe I'll make legend during a contest for once
AntiSquid: i am inclined to believe it might be 10 at opening
AntiSquid: the 1 week time to improve + it will be a multi anyway
Zenoscave: I'm running out of ideas for improvements though
struct: 10 sems to low
blasterpoard: the less people in legend, the better
AntiSquid: no break after contest, less people lose interest
AntiSquid: so imo 10
reCurse: They've done worse
AntiSquid: there was a 5-er oepning right?
eulerscheZahl: i bet for a large legend league on opening
reCurse: What no why
eulerscheZahl: was like that for locam too (the other marathon)
reCurse: Need to pull some strings so it opens for top 2
AntiSquid: hm why so worried reCurse, are you competing?
reCurse: No I just enjoy the struggle for legend
Zenoscave: TOP 2 sounds awful
reCurse: Everyone agonizing over gold boss
Zenoscave: I love it
AntiSquid: crash submit before legend opens
AntiSquid: boycott the top 2 open
Zenoscave: It would be interesting to see how kovi and wlseavo do alone
Zenoscave: name drops sorry
reCurse: 67143174 is pretty awful too
AntiSquid: recurse going through seeds :thinking:
reCurse: Just having fun
AntiSquid: of course
kovi: i have 30% vs. wlsevo now
Tunga: Kovi going up ?
Csipcsirip: your bot isnt working so well on that map too wlesavo
kovi: wlesavo (sorry)
reCurse: The mapgen code is, well
reCurse: Pretty bad
reCurse: So I was wondering how bad it can get
wlesavo: kovi also just discovered some bug forcing me to send double commands in this submit
wlesavo: in some of last replays
wlesavo: Csipcsirip it can spawn in center randomly, yeah, didnt bother to fix that yet
Tunga: "4,226 CodinGamers have registered to this contest" but only 1318 people on the list. 1318 is the only submitters?
reCurse: Yeah
reCurse: It's marketing techniques
reCurse: Like when they say there's over a million people on CG
Tunga: It is wise tho
Uljahn: 3 Billion devices run Java, Automaton2000
Automaton2000: i only know that it was a problem
Zenoscave: it is a problem
Zenoscave: very few of those are settop boxes Automaton2000
Automaton2000: so you think it's a good thing to do
Zenoscave: Not at all
Zenoscave: Don't you listen Automaton2000
Automaton2000: you live in the us
Zenoscave: where does euler live Automaton2000
Automaton2000: you can reach top 10
struct: That Java messages still shows?
struct: Or they removed it
struct: It seems to be 7 years old
AntiSquid: Automaton2000 hates the US ?
Automaton2000: i think i will have to study
AntiSquid: in ah-merry-ka ? Automaton2000 ?
Automaton2000: no but i mean the ones that i have no clue why
dbdr: what's a bad map?
AntiSquid: ^ lots of land and lakes i guess ?
dbdr: lot of land cn be interesting too
dbdr: lakes only fun to catch careless people
reCurse: I'm sure some sick minds can enjoy playing 156183823
reCurse: Probably minority though
AntiSquid: perfect :D
dbdr: yeah, more than one connected component of water does not really make sense
dbdr: it could with >2 players :D
blasterpoard: reCurse my hidden bot which is very good at hiding can only hide for 16 turns on that map xD
blasterpoard: WWWNEENENWNWNWSW
blasterpoard: until you can reliably hit it with torpedo
AntiSquid: well maybe it would b idea to start in the bigger lake ?
reCurse: Maybe that's the metric I should use then
reCurse: Number of turns to stay hidden
blasterpoard: normally it's about 50-60
reCurse: There has to be worse I only examined a tiny fraction of possibilities
blasterpoard: 16 is the least I've seen so far
AntiSquid: you have a script to find bad seeds?
reCurse: Yeah
reCurse: Relying on land count and disconnected
reCurse: But number of turns to stay hidden sounds more promising
reCurse: Also more complex
Tunga: reCurse, do you have any opening jobs at your place <3 ?
reCurse: Always
dbdr: how is hidden defined? more than 1 possible position?
reCurse: Yeah
blasterpoard: dbdr I define it "there can't be a torpedo that can't hit all possibel position"
reCurse: Hm
eulerscheZahl: double negation?
blasterpoard: on a normal seed, like f.e. -8066070417831458800, I can stay "hidden" for 48 turns
AntiSquid: wlesavo fix it https://www.codingame.com/share-replay/444440539
Tunga: reCurse, chat with me on discord if you have time dude?
blasterpoard: *that can hit
reCurse: I meant that tongue in cheek
reCurse: Sure there's always openings
reCurse: Are they openings you're qualified/interested into, I don't know
reCurse: I'm not a recruiter
Tunga: I want to chat with you if you have time
reCurse: Sure
wlesavo: AntiSquid well, its on my list
AntiSquid: it's a meme, you're supposed to find the tiniest bug in someone's bot and annoy them with it to fix it wlesavo
reCurse: It's called doing a MK
wlesavo: AntiSquid oh, i see, not that tiny though
eulerscheZahl: then fix it asap
dbdr: by yesterday
AntiSquid: when is it fixed?
icecream17: lol
wlesavo: already :wink:
eulerscheZahl: ezpz
eulerscheZahl: kovi what's your submit count?
wlesavo: eulerscheZahl referee shows that your previous command when you timeout due to some reason, is it an intended behaviour? spended some time looking for that double print :slight_smile:
dbdr: it wrapped around
wlesavo: shows your previous command
eulerscheZahl: wlesavo don't teach automaton a way to start a sentence
kovi: 20 per day approx.
eulerscheZahl: and i'm not sure what you mean tooltip? text below viewer? area under the board?
dbdr: so around 240? :D
wlesavo: the colored text ander the field
wlesavo: under
eulerscheZahl: do i have to find a crashed game now?
eulerscheZahl: or create one?
kovi: i started 4-5 days later
dbdr: ah right
eulerscheZahl: then only 140
dbdr: :D
eulerscheZahl: did you not know about it earlier?
wlesavo: sorry, here its even draws second sonar action i mean circle stuff
https://www.codingame.com/share-replay/444429059
eulerscheZahl: ok, i know to whom to report that :D
wlesavo: its probably due to that additional frame dbdr wanted :slight_smile:
lNitsua: for ocean of code, if the opponent uses a torpedo order out of range, do I still see the orders?
kovi: no
lNitsua: cause that could be used for ruining other peoples detection, and could potentially ruin mine
dbdr: if CG fixed the Game Information bug it would help
dbdr: this bug: https://www.codingame.com/forum/t/issues-with-the-game-information-in-the-replay-viewer/168156
eulerscheZahl: thibaud gave you a <3 implying that he saw it (and probably added to the bug tracker)
dbdr: I'm sure about the first part of that sentence
dbdr: if there is a bug tracker, I would be curious about its health ;)
reCurse: They had to upgrade it to 64 bit because of the backlog
dbdr: that should fix it for the foreseeable future
dbdr: if not, there's u128 :)
eulerscheZahl: the bug tracker is in JS, only 53bit for integers
reCurse: If it runs on the chat server that explains a lot
dbdr: lol
dbdr: it is *implemented* as a chat server
dbdr: /open bug UI
reCurse: I like that theory
eulerscheZahl: from their semi-public projects it might just be a trello board :thinking:
AmineYahia: hi guys
AmineYahia: who can help me with Nintendo Sponsored Challenge
reCurse: Google
AmineYahia: i need a hint
AmineYahia: hhhhhhh
AmineYahia: i does not find any thing in google
reCurse: Well you need to practice your search skills
reCurse: Took me 10 seconds
dbdr: I had a silly bug with my sectors, they went:
dbdr: 1.. .2. ..3
dbdr: with 4 same as 1, 5 same as 2 etc :D
reCurse: ...
reCurse: How do you rank top 10 with that
struct: yeah
struct: lol
icecream17: sector = (x - (x mod 5)) + (3 * (y - (y mod 5))) + 1
struct: Was about to say normal mitake for top 10
dbdr: it does not come up that often
dbdr: only for surfaces and radars
Tunga: Can I see my old league replays ?
struct: But its still a big thing no? at least for tracking
dbdr: definitely better that it is fixed (and tested), but effects falls in the noise
Tunga: When I get upper league, Cant see old league replays
dbdr: for tracking surfaces
reCurse: Just a ripple in the ocean
dbdr: which is very rare
dbdr: and 1, 5 and 9 were correct :)
dbdr: silly copy paste bug, left a x instead of a y
eulerscheZahl: there is no radar dbdr, only sonar :P
eulerscheZahl: hence the name of the board game
dbdr: I call it radar
dbdr: s is silence already
struct: how many small lakes you want?
struct: -1266569109
dbdr: that letter is taken
eulerscheZahl: but radar is crystal rush
eulerscheZahl: or codebusters
dbdr: you see, there is a radar in every game basically
eulerscheZahl: i want more, Tobou
dbdr: reCurse can bruteforce the seed to optimize any metric
reCurse: ANY METRIC
eulerscheZahl: that's what tobou did too
AmineYahia: okay thanks recurse
struct: how many lakes you want?
struct: 6?
reCurse: Such an irresponsible chosen one for such power
icecream17: Is it possible to have a map where primes are islands?
eulerscheZahl: as many lakes as possible
dbdr: I want N lakes on a map recognized as the digit N by a NN trained on MNIST
reCurse: My answer starts with N
icecream17: the seed can also be letters and words
dbdr: no problem?
reCurse: Warmer
dbdr: \o/
icecream17: Try seed=thisisaseed??? or seed=Infinity
dbdr: oh, read winner :D
inoryy: Not an issue
inoryy: Neural Network
Astrobytes: No chance
eulerscheZahl: NaN
Astrobytes: NIN
eulerscheZahl: nullptr exception
inoryy: Nier automata
Astrobytes: noexcept
MadKnight: xoencept
eulerscheZahl: nanananananananananananananana Batman!
reCurse: With that deductive power you should not waste your energy on this
Astrobytes: Non
reCurse: Bingo
MadKnight: Astropcept
Astrobytes: Madeleine
dbdr: that's so Neuman
eulerscheZahl: is Neuman still a thing?
reCurse: Nonmann
MadKnight: Noman
eulerscheZahl: did you mean Neumann or Neumam?
MadKnight: there is another
MadKnight: Neuman
dbdr: alts?
MadKnight: dbdr just invented him
inoryy: Neumann sky
dbdr: Atlmann
dbdr: Altmann
eulerscheZahl: common name here
MadKnight: Astromann
Astrobytes: Mannobytes
MadKnight: Automaton2000, what a madmann!
Automaton2000: i tried to learn c
MadKnight: Madmannbytes
MadKnight: Astromadmann
Astrobytes: Oi Madeleine, how is your OoC bot
Neumann: The fuck is going on here
MadKnight: wtfmann
AntiSquid: Neumann
MadKnight: i dunno someone mentioned u Neumann and then that escalated
Neumann: AntiSquid
AntiSquid: ya sorry, i pinged too late, wanted to join the spammers
Neumann: Non.
MadKnight: oh so that's who taught Automaton2000 to say that on #fr
Automaton2000: yes, but i haven't done that one
AntiSquid: scrolling up and reading chat, it's safe to safe the school kids don't deserve to be kicked anymore
Astrobytes: Pfff. At least we had a theme.
MadKnight: boring childish humour can't be compared to our fancy madmann word making
icecream17: I just discovered javascript labels!
AntiSquid: wow
MadKnight: what do javascript labels do ?
icecream17: https://stackoverflow.com/questions/183161/whats-the-best-way-to-break-from-nested-loops-in-javascript (first answer)
MadKnight: an icecream playing with labels
eulerscheZahl: same as for java
MadKnight: oh, that kind of labels
MadKnight: i thought of the wrong tihng
kovi: lucky rolls
inoryy: my eyes
Astrobytes: labels... like um, goto labels?
MadKnight: yea
AntiSquid: i followed that example just because of the way it works, but it doesn't seem beneficial
AntiSquid: i mean i used it once
MadKnight: i usually put those in a function to use return instead of outer break, icecream17
icecream17: Yes, but the main for loop is inside a function, and there's an annoying "warning" symbol if I put a function iside a function
MadKnight: what does this outer loop even do ?
icecream17: loop through possibleOpp
MadKnight: what exactly does it do ?
MadKnight: i forgot that word again
MadKnight: inoryy what word did u remind me to use instead of logically ?
MadKnight: maybe conceptually ?
MadKnight: icecream17 what does your loop do conceptually ?
icecream17: loop through each possibleOpp space, innerloop = loop through each "functs" (order of checks)
MadKnight: but what's the point of this whole thing ?
MadKnight: what does it give u ?
MadKnight: what does it do in the end ?
icecream17: 100 possible positions -> 75 possible positions
MadKnight: what?
icecream17: track opponent
AntiSquid: MadKnight you would understand if you played the game
MadKnight: and why do u need to break out ?
MadKnight: i did AntiSquid\
MadKnight: but i kinda stopped at making a search
icecream17: If a innerloop functions finds out "remove this function" then don't consider other checks
AntiSquid: if you played it then you would know why you need to break out
Astrobytes: Where is your bot MadKnight? When Silver MadKnight? Fix it MadKnight. ezpz MadKnight.
icecream17: *"remove this possibleOpp"
MadKnight: can't u just use built-in functions for that icecream17 ?
MadKnight: arr.any()
AntiSquid: ah i thought you break out when you run out of time IceCarnivoreOfDeath_7fe6
AntiSquid: icecream17 *
AntiSquid: lol that username
elderlybeginner: contest, surface - how to you nicely looping positions with sector?
icecream17: Nooo...
icecream17: possibleOpp[i] = 1 possible space.
icecream17: Main for loop = i++
icecream17: Inside = checks if possibleOpp[i] is good
AntiSquid: icecream17 you are teaching him how to write a bot
icecream17: Sigh... I give up
icecream17: The reason is that 1 + 1 =3
elderlybeginner: maybe dictionary with 1-9, connected with x,y limits?
elderlybeginner: yep, thanks guys, that's good idea :P
AntiSquid: ya there's a formula
AntiSquid: check referee code elderlybeginner
AntiSquid: forgot where it is
Counterbalance: https://github.com/CodinGameCommunity/ocean-of-code/blob/master/src/main/java/com/codingame/game/model/commands/SilencePower.java#L40
Counterbalance: it's cleaned up since last i looked
Illedan: Yeah, I did a refactorization to keep my santity Counterbalance.
Tunga: SavinVadim you won me at real time while you wrote the code on youtube :)
Astrobytes: Oh you've decoupled all the logic and viewer stuff now Illedan?
Illedan: Yeah
Illedan: And added tests
Astrobytes: Nice
Astrobytes: Bet that was soooo fun
Illedan: Nope, but code rushed in 2 days keept me awake at night :P
Astrobytes: :D
icecream17: They're called sectors? I thought they were boxes....
AntiSquid: sudokus
elderlybeginner: python - any solution for range with complex numbers without spliting it on real and imag?
AntiSquid: not sure what you want
Zenoscave: why use complex?
AntiSquid: double the range?
struct: most islands i found so far is 99
struct: Need moooore
AntiSquid: or regular range and execute an operation on bot real and imaginary
AntiSquid: i don't get it
AntiSquid: share seed with 99 struct
icecream17: struct what's the seed for 99 islands?
MadKnight: hey Neumann
struct: The map doesnt look bad
AntiSquid: elderlybeginner if you think about it complex number could be just like using 2 for loops over a 2D array
struct: There are maps with less islands that look way worse
AntiSquid: share it
elderlybeginner: yes, i'm using complex numbers instead of matrix (or list of lists)
AntiSquid: or Automaton2000 visits you in your dreams struct
Automaton2000: if you have more than one level.
elderlybeginner: or 2d arrays, depends on lang :P
struct: wait there is a bug in my map generator
struct: is not counting islands properly
struct: wtf
struct: how did I miss this
AntiSquid: so what exactly are you looking for elderlybeginner ?
icecream17: Ooh, I wonder what seed=icecream17 looks like
lNitsua: are you able to move and silence the same turn?
AntiSquid: yes
icecream17: You can do any actions together on the same turn
Zenoscave: yes IN
elderlybeginner: doing it in pythonic way: for x in range(sector[i][0].real(), sector[i][1].real()): without spliting on real and imag
lNitsua: ok, so something else is breaking everything
elderlybeginner: where sector = {1:[0 + 0j, 4 + 4j], ...}
Zenoscave: elderlybeginner that is overly complicated for no advantage
AntiSquid: maybe you just want a one dimensional array elderlybeginner ?
AntiSquid: and index it slightly differently
elderlybeginner: nah, I'm keeping map data in distionary, where names are complex numbers, pretty useful for me for other operations
AntiSquid: are you trying to find the sector formula or what elderlybeginner?
elderlybeginner: yes, checking data in sectors
elderlybeginner: I guess I will have to divide it on real and imag :shrugging_man:
AntiSquid: int sx = ((sector -1) % 3) * 5;
int sy = (int)floor((sector-1)/3) * 5;
AntiSquid: and then just +4 each
AntiSquid: for max value
AntiSquid: mine probably not the shortest
Zenoscave: or +2 for each for center with cheb distance
AntiSquid: done it in a rush
AntiSquid: or just save the starting points to array and then you kno where to iterate from
elderlybeginner: right, much simpler to keep only one point, don't know why i put from ... to
elderlybeginner: sectors are equal, I guess I wanted to be more independent, overly-independent
AntiSquid: was imagining you do something more sophisticated
elderlybeginner: sorry to disappoint you :wink:
struct: ok my map generator was wrong
icecream17: seed=icecream17 has 7 islands! I wonder if there's a better username?
icecream17: oops i miscounted, there's actually 9 islands
struct: icecream17 sorry to disapoint you
struct: but letters dont work as seed
icecream17: So it skips the letters?
Zenoscave: it did for my name. in the runner
struct: yes Zenoscave but the seed is random everytime
icecream17: I mean, seed=potato is different from seed=icecream, so I think it's converting it or something
Zenoscave: huh
struct: It doesnt generate the same map
icecream17: oh
AntiSquid: 1st of April today btw, nobody doing an April's fools, which is fine
Zenoscave: that is the April fools
JBM: isn't 1 april yesterday for most of the world?
Tunga: The life itself have done some stuff, we have no energy for jokes
icecream17: At https://en.wikipedia.org/wiki/Wikipedia%3AApril_Fools the page itself is....
struct: 123 islands -1425933
struct: What would bots do on this map
reCurse: I don't think we have the same definition of island
struct: Is the definition in game
struct: "Next height lines: a string of width chars representing the content of each cells of this row. x for an island, . for an empty cell."
reCurse: Doesn't change my statement
Kukiss: I was looking for 123 isolated (!?) island too..
struct: It was clickbait title
icecream17: I wish clickbait never existed
Zenoscave: April Fools!
struct: also 123 isolated would never be possible
icecream17: Not by this code....
struct: because minimum size for isolated island is 4
struct: if its not in corner
AntiSquid: struct this is still best seed: 156183823
AntiSquid: beat this one
icecream17: I like because some people will spawn at 14, 7
struct: That one seems better sure
struct: but has 122 islands
struct: *lands
icecream17: is lands
Astrobytes: *122 land cells
Zenoscave: *103 water cells
AntiSquid: i don't see 123 in the one you shared
Astrobytes: *0 air cells
AntiSquid: and the earth is flat on it right?
Zenoscave: *2 players
Astrobytes: Yea, icecream found the end of it yesterday
AntiSquid: ah i didn't copy the '-' ... nice seed struct
Valdemar: Hi. It is allowed to trigger mine the same turn it placed? It seems that game accept it, but mine not exploded. Here replay, turn 128 https://www.codingame.com/share-replay/444478100
Zenoscave: no it should not be allowed
Astrobytes: No
AntiSquid: i win vs wlesvo on these odd looking big island maps, we should make them the norm
Astrobytes: Valdemar "You can't trigger multiple mines in the same turn. You can't place and trigger a mine in the same turn."
Counterbalance: ahhh why not
Valdemar: Astrobytes thanks, this is very sad. I dreamed about dash with superflous damage
struct: I also think it should be a thing
struct: would be good to chain with silence
AntiSquid: torpedoes should blow up mines
Astrobytes: It would completely change everything
Zenoscave: You could theortically get someone in one turn then
Astrobytes: Both of those would
AntiSquid: the original game blew mines up with torpedoes and imo it makes a lot more sense that way + it's a good counter to mines
Astrobytes: Yeah. It would kinda turn into UTG
Counterbalance: exploding mines don't affect other mines either right?
icecream17: I mean, I lost in turn 1 quite a few times....
Zenoscave: Astro you mean CR?
struct: no Counterbalance
struct: Mines are explosion proof
Astrobytes: Yeah Zenoscave :D
Zenoscave: ;)
icecream17: Ooh.. what if the map was a torus?
icecream17: Go left through the wall and end up on the right
AntiSquid: then it wouldn't be able to stay on the turtle's back
Astrobytes: Then it would be a toroidal map...
AntiSquid: oh wait it would stay on the turtle's back
AntiSquid: torus is much better idea
AntiSquid: let's redo the game
Zenoscave: Pocean of Pikapchta
Andragol: hello there is a key combination to indent automatically?
Zenoscave: yes. tab
Astrobytes: *Ocean Detective
wlesavo: Ocean of Ktulhu
ZarthaxX: *the combination*
AntiSquid: i just use tabs and press enter at the end of the line .
icecream17: Alt+2020 or Σ
icecream17: Yeah, use tav
struct: Imagine coding on multiple lines
icecream17: *tab
Zenoscave: ø/
struct: Use only 1 line
Zenoscave: Ø/
struct: Then you have no problems
AntiSquid: you can do that struct. you hold CTRL and click select multiple lines !!
AntiSquid: then you code multiple lines at once!
struct: No
struct: 1 line
struct: its better for performance
**Astrobytes starts writing perl
Zenoscave: No 0 lines
icecream17: You can ctrl+f and type in each space!
icecream17: Oh yeah? I can do better than 0 lines. Better than -1 too. Even -infinity and sqrt(-1)...
AntiSquid: and ctrl+h to replace the space with some code?
icecream17: I can do.... a watermelon amount of lines
Astrobytes: Complex coding with imaginary lines?
struct: Just enable regex on Ctrl+h
struct: type replace .
icecream17: Okay, press Ctrl+F, type space, and then press Ctrl+Enter, then type "Yay!"
struct: and press all
AntiSquid: does it improve performance?
icecream17: It improves by -Infinity.
struct: It becomes faster than D
Astrobytes: Nothing is faster than The D
Zenoscave: Tenacious D?
AntiSquid: not even light traveling through absolute vacuum
Astrobytes: Was more like Rapacious D with the D fanbois that got it approved on here :D
AntiSquid: D > TypeShit anyday
wlesavo: Dear Rodney
Astrobytes: I thought you could already use typescript on CG with a hacky thing anyway
Valdemar: Astrobytes what UTG stands for?
AntiSquid: crystal rush
struct: unleash the geek aka Crystal Rush
Zenoscave: lol
Astrobytes: Valdemar Crystal Rush
AntiSquid: but misspelled
Astrobytes: lel
wlesavo: as in crUsTall Gush
Astrobytes: Ewwww, that sounds... wrong
Valdemar: I missed that one
AntiSquid: crystal rush was sort of similar to this one
AntiSquid: hidden info game all over again
reCurse: CG just love their incomplete inputs
icecream17: error: complier no UndersTandinG
icecream17: Oh no... the Error screen shows "M" 1988 times with "..."
AntiSquid: rick and morty back on 3rd of May https://www.youtube.com/watch?v=qPDqQDTnJKE doesn't look like an April's fool
Astrobytes: Didn't even catch up with the last season tbh
icecream17: What? I put "slice" instead of "splice"? Ohhhhhhhhhhh
icecream17: I beat deafult on the first try!
icecream17: My code works again! finally
icecream17: For javascript, can variables outside of functions and loops be declared by "let" instead of "var"?
icecream17: I think so....
adoxography: Yes.
ThePythonian: Hey, does anyone here still use Java?
Zenoscave: many people
Uljahn: also 3 billion devices and Automaton2000
Automaton2000: it is on the other side of the map
MustafaReda: any one to clash ?
Zenoscave: MustafaReda there is a competition currently. Most people will be doing that
MustafaReda: ok thanks I already got it
SamuelCarinhas: YEET
icecream17: Playing against myself.... both players said "True" for the array that checks if there are 0 possibleOpp positions.
icecream17: this bug is complicated
icecream17: anyone there?
icecream17: Turns out "finally" is actually something