Chat:World/2020-03-20

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dsetzer: bye

Default avatar.png mauricioxDxP: size doesnt mean everything

Default avatar.png WaRiOrOfCoDe: konichiwa

Default avatar.png beajifu: :nerd:

Default avatar.png nishantsinha: hi there

Default avatar.png nishantsinha: code on

Default avatar.png Philbot: hi here

MadKnight: hi where

Default avatar.png phiyenv: hi

Default avatar.png Platiniom64: guys am I the only one that has some ieses with the vieing of games? sometimes after coding, the screen goes black

Default avatar.png Platiniom64: and the only option is to releaod the page

Default avatar.png Platiniom64: do you guys know what a solution could be?

darkhorse64: Mischief achieved. I beat eulerscheZahl at its own game

darkhorse64: *his*

Default avatar.png faisalwani: hi

Uljahn: Platiniom64: the solution is to update your browser and download more ram

SeebOmega: j25huang You re welcome for the push in GoD :P

eulerscheZahl: return of the contest :o https://www.codingame.com/multiplayer/bot-programming/crystal-rush

eulerscheZahl: damn darkhorse64, uncool

darkhorse64: MSmits is also preparing a bot. The leaderboard is going to smoke

eulerscheZahl: no, smits will get distracted very soon

eulerscheZahl: won't beat me this month

struct: why do you say that?

eulerscheZahl: my left knee itches

Illedan: :D

struct: I see :thinking:

dbdr: eulerscheZahl: you found it before [CG]Thibaud announced it on #fr

dbdr: monitoring the HTML? ;)

[CG]Thibaud: I announced it on Discord before

[CG]Thibaud: :grin:

dbdr: I preferred my version ;)

[CG]Thibaud: discussion about the challenge and the release report was live there

[CG]Thibaud: hehe

dbdr: eulerscheZahl: hitting Ctrl-R every 5 minutes for 6 months :D

Illedan: Nah, he has a script checking every 10 ms

dbdr: true, eulerscheZahl automates

struct: Is it me or the letters colors dont really look good?

struct: https://i.imgur.com/18F4Ng1.png

dbdr: a bit hard to read, but does not shock me

[CG]Thibaud: let's go: https://www.codingame.com/contests/ocean-of-code

Illedan: :rocket:

Astrobytes: lol wot

struct: nice nice

struct: :D

struct: 1 month damn

struct: If I dont get legend I delete

eulerscheZahl: bye

Illedan: Not again

Astrobytes: shush struct :D

struct: wait let me see the game first

struct: :p

eulerscheZahl: you have 2.5h to make guesses about the game

dbdr: marathon!

eulerscheZahl: a sports game?

dbdr: eulerscheZahl: Illedan, you kept a good secret

dbdr: or I missed it :D

Illedan: We started 2 days ago :P

dbdr: wow

eulerscheZahl: CG had a prototype

Astrobytes: Good job guys

dbdr: and made a game that has depth for a month?

Astrobytes: "depth" heh heh

eulerscheZahl: had to update to new SDK version and add some parts, but a huge part was finished

dbdr: ah ok

dbdr: anyways, it's cool, thanks for doing it!

eulerscheZahl: complains about missing infos in the statement go to me

eulerscheZahl: so i can forward to :trash: :D

eulerscheZahl: :trashbin:

struct: :smiling_imp:

dbdr: complaint: I can't see the statement

eulerscheZahl: for the FR version we just replaced all "the" by "le" and added an "e" to the end of some words

struct: lol

wlesavo: wow

darkhorse64: You should have asked me for translation :innocent:

wlesavo: gonna be my first contest

struct: maybe put link on discord [CG]Thibaud?

wlesavo: its on a front page

struct: ok I see he is typing on annoucements

struct: channel created

[CG]Thibaud: incoming

struct: :thumbsup:

dbdr: eulerscheZahl: CGPlagueInc?

eulerscheZahl: sorry, i forgot

eulerscheZahl: luckily my bad memory allows me to participate as a regular contestant

dbdr: :D

dbdr: if you started 2 days ago and it lasts a month, fair enough

dbdr: just stop submitting 2 days before the end ;)

Illedan: haha

eulerscheZahl: i don't even have a bot yet (this part is true)

dbdr: which part isn't true?

eulerscheZahl: that i forgot the game

dbdr: " Are there any prizes to win? In the current situation, we're unable to ensure the delivery of prizes to winners. "

dbdr: masks with the CG logo would be a cool collector item

eulerscheZahl: even RAIC prize shipping got delayed

eulerscheZahl: they sent a mail that they will start shiiping in 2 weeks or so

eulerscheZahl: and shortly after: delayed

dbdr: [CG]Thibaud said on #fr that this was decided because of the containment situation, that is really nice!

eulerscheZahl: i don't even know much of the background only that CG wanted a contest really soon

eulerscheZahl: and that illedan got crazy to make it happen

wlesavo: finished bnc just in time :slight_smile:

Illedan: :angel:

wlesavo: btw have this brilliant strategy https://www.codingame.com/share-replay/440851995

Illedan: Can't see that replay

blasterpoard: change share-replay to replay in the link

struct: oh they really changed

struct: it use to change alone

struct: if you were not the owner

G-Rom: bug

dbdr: I can see it

eulerscheZahl: toad strategy https://www.codingame.com/share-replay/440852767

eulerscheZahl: i could watch that replay too

struct: Yeah I can watch

struct: but had to remove share-

dbdr: wlesavo yay, you got 100%! :)

eulerscheZahl: my first 100% had a score above 2000 :D

dbdr: wow

eulerscheZahl: and the solver for 1..7 digits is almost unchanged

wlesavo: yeah, implemented that swap 2 digits/check greedy algo

eulerscheZahl: so you can imagine my efficiency for larger numbers

wlesavo: took me like 10 min

dbdr: strange that it works well now

dbdr: only change was efficiency?

eulerscheZahl: yes, mostly

eulerscheZahl: and better number selection, but that's like 320->304

eulerscheZahl: my best offline run was 290, average around 314-316

wlesavo: also finished both vox codeis, wanted to do that for quite some time, so now im up and ready for contest

dbdr: I had a 27x, from memory

wlesavo: eulerscheZahl in offlines do you generate secret randomly?

eulerscheZahl: meanwhile it was announced today that we have to stay at home in Bavaria (part of Germany where I live) as well

eulerscheZahl: yes, random secret fixed at turn 1

dbdr: with a change that seems better locally but worse online

eulerscheZahl: i know it's different to your game

wlesavo: that could be an issue

dbdr: so probably the fixed responses matter

dbdr: eulerscheZahl: perfect timing

wlesavo: i guess i can make number of b/c in validators public

eulerscheZahl: but 1 month? i hope i can go outside before

dbdr: I saw doubling of deaths in 1 day in germany, crazy if that continues. so sounds like a good idea

eulerscheZahl: at some point we are all dead, then it has to stop :D

dbdr: in france you can go outside for exercise, alone, just don't get close to other people

dbdr: exact

eulerscheZahl: right, here too

eulerscheZahl: you can go for a walk alone or with your family

struct: Is it everywhere in france like that?

dbdr: yes

struct: I saw in news that you must write a paper to go outside in france

dbdr: right

struct: its true?

Default avatar.png JBM: yes

eulerscheZahl: dbdr do you live in france or hungary?

dbdr: hungary

dbdr: but family in france, so I follow

Default avatar.png JBM: how's it going in hungary then?

eulerscheZahl: ah. did you live there before? you seem fluent in that language

dbdr: I'm not fluent, intermediary level. I live there for a long time but use more english

Default avatar.png JBM: you read fluent

dbdr: 75 cases, 1 death in HU

dbdr: all of western and northern europe has much more than the east

darkhorse64: dbdr is kidding. He speaks French so well that I believed the Hungarian flag was a fake

dbdr: not fluent *in hungarian* :)

struct: I just cant understand how china numbers stopped growing so fast

dbdr: french is my mother tongue, I hope I read fluent :D

Default avatar.png JBM: ok it's your english that's unclear :p

dbdr: thanks :D

dbdr: struct: very strict measures

dbdr: it worked amazingly indeed

darkhorse64: Chinese stats are driven by politics

Default avatar.png JBM: all stats are

dbdr: there were international inspectors there. it's not all fake

dbdr: WHO

dbdr: of course it's also politics, as everywhere

struct: I also see that japan still wanna host Olympics

Default avatar.png JBM: it's in quite some time

Default avatar.png JBM: they can just quarantine everyone

darkhorse64: Local testimonies seem to imply it was worse than publicly reported. That may explain why Italy is so severely struck

dbdr: Illedan, eulerscheZahl: do you know if the game is what was planned for May?

dbdr: answer: no

Default avatar.png JBM: where did you read that answer?

Default avatar.png JBM: oh got it

Tiramon: uuuuh ... new contest

dbdr: #fr. in case you read french well enough ;)

Default avatar.png JBM: still working on it

Tiramon: dbdr google translate does read it for me ;)

dbdr: Tiramon: you can even use https://cg.spdns.eu/wiki/Special:PrefixIndex?prefix=Fr%2F&namespace=3000 to avoid copy-pasting

dbdr: only works for past days though

dbdr: not live yet :)

Tiramon: chrome has a translation of websites included dbdr ... no need to copy paste

dbdr: I know

dbdr: but how else do you see the Fr chat on a webpage? ah, it works in the webchat too?

Tiramon: yes it does

dbdr: strange, does not work for me on #ru

dbdr: while it works on other pages

struct: good gold on utg

struct: insta promotion

struct: seems like timers are equal to before

struct: you get insta promotion no waiting

struct: is this intended [CG]Thibaud?

dbdr: yes

eulerscheZahl: awesome

eulerscheZahl: damn, cat just puked :/

[CG]Thibaud: hum not really struct

struct: i got promoted from wood with no waiting time

struct: to bronze

struct: ´to silver

struct: and now to gold

[CG]Thibaud: you didn't participate in the contest ?

dbdr: wat?

Scarfield: Ocean of Code? When was this made public, didnt notice it yesterday

struct: yes but not on this account

struct: on my deleted account I did

dbdr: either he did and he should not start in wood, or he didn't and how could he write a gold bot this fast?

SmellyPickle: just announced it on discord like 2 minutes ago

psyral: I think it's new. I just saw it posted on the Discord channel a few minutes ago

dbdr: ^ explained :D

Scarfield: ah okay, wondered if i had somehow missed it for weeks or something :)

Default avatar.png Astrolopitheque: lets program

struct: not now

struct: in 1:45 hours yes

Scarfield: An early thank you for the creators of Ocean of Code :) There will hopefully be many hours of fun for all of us :)

dbdr: indeed. and 0 bugs so far ;)

psyral: This is a 1 MONTH contest!

dbdr: yes, a 1 month contest that lasts 10 days :D

Illedan: :D

psyral: 10 days? it says March 20 to April 20

dbdr: yes, it also says "The contest is open for 10 consecutive days. "

dbdr: but I think the dates are the correct info

Default avatar.png JBM: typical

Illedan: 1 month are correct

dbdr: it's the trilogy in 7 volumes all over again

dbdr: maybe CG knows something and many dates will be cancelled because of the pandemic

Default avatar.png JBM: let's ban may

Default avatar.png JBM: we've got the best months in the world, lemme telle you that

Default avatar.png JBM: top notch months. the chinese months pale in regard

dbdr: many people say so

Default avatar.png JBM: the very best months. let's use only those

MadKnight: let's ban months

struct: let's ban time

MadKnight: and space

dbdr: "The Julian reform <https://en.wikipedia.org/wiki/Julian_calendar> made 46 BC 445 days long"

3709773: pidgin test ... test test

PatrickMcGinnisII: wth is going on ocean?

PatrickMcGinnisII: huh?

Illedan: Contest starting today :)

PatrickMcGinnisII: out of left field, i did not know

Illedan: Was just announced

PatrickMcGinnisII: moved to 1pm EST?

PatrickMcGinnisII: I guess i logged in at the right time

Illedan: It lasts for 1 month :)

PatrickMcGinnisII: so, by Illedan ....hmmmmmmmmmmmmmmm

Illedan: hmm what? :P

struct: hmm, contest is ocean

struct: your pic is in ocean

PatrickMcGinnisII: i couldn't think of anything smartass to say

struct: toad belong in ocean

psyral: If you refresh the page. It now says "The contest is open for 1 entire month."

struct: rom has ocean pic

PatrickMcGinnisII: so give us the dope on OOC Illedan

eulerscheZahl: i can give you OOP

dbdr: Ocean Of Poop?

Default avatar.png Whatelse: do what you want cause a pirate is free, YOU ARE A PIRATE

Default avatar.png Philbot: OOF

Default avatar.png Philbot: C is silent

IanCognito: The sea is silent? But I heard you can hear it inside a Shell?

Default avatar.png Philbot: 3 sea shells ?

IanCognito: Yeah C Shell

Default avatar.png JBM: oh my, i've used csh before and never noticed the pun

dbdr: in the ocean, nobody can hear you code

dbdr: I haven't either :D

PatrickMcGinnisII: we shall release baby yoda on eulerscheZahl for his OOP jokes

IanCognito: I object to OOP

wlesavo: the question is can you hardcode the water or not

eulerscheZahl: wouldn't it be ice then?

wlesavo: i guess there is some ice in the water

BenjaminUrquhart: I can finally fix my radar bug

PatrickMcGinnisII: IanCognito that would make you classless

IanCognito: lol

Default avatar.png Philbot: why is it a full month?

IanCognito: Nope I'm just an anonymous type

BenjaminUrquhart: eulerscheZahl you are your own shrine

IanCognito: hence my name

BenjaminUrquhart: Philbot just roll with it

BenjaminUrquhart: :)

eulerscheZahl: https://www.codingame.com/forum/t/ocean-of-code-bugs/167531 bugs thread already open, that gives room for optimism :D

wlesavo: eulerscheZahl btw, how does one makes multi into a contest?

eulerscheZahl: only CG staff can do that

Default avatar.png Philbot: not reporting bugs, benj told me to just roll with it

wlesavo: i mean how it is decided

PatrickMcGinnisII: I am me, anyone can come knock on my door if they got problems... I'll show them my Soylent Green cookbook. ;)

eulerscheZahl: Thibaud wanted a game, that's how it started

BenjaminUrquhart: "The referee code is publicly available on Github" - repo is private

eulerscheZahl: will be public when the contest starts

struct: contest hasnt started

BenjaminUrquhart: fair

wlesavo: oh i see, so basically he came up to you directly?

eulerscheZahl: yes

PatrickMcGinnisII: referee code 404, awe dman

Default avatar.png Philbot: any replays leaking ?

eulerscheZahl: asked if i have a game ready - but that was my TD game which i've already released (not sure if it would make a good contest anyways)

Illedan: TD would be fun for a weekend

eulerscheZahl: i think the current game is a better candidate for a contest than TD would have been

Illedan: Yeah, this has more depth to it than I thought.

Illedan: So much to look into and play with

PatrickMcGinnisII: Should i pull out the dusty java books or am i ok to be mediocre with php eulerscheZahl?

BenjaminUrquhart: :eyes:

BenjaminUrquhart: sPoIlErS

Default avatar.png Philbot: not all bugs fixed TM

eulerscheZahl: depends on your approach PatrickMcGinnisII

PatrickMcGinnisII: sandbox is for cats

eulerscheZahl: it's not as CPU heavy as UTTT

Illedan: Depends what you want to do

PatrickMcGinnisII: which i didn't finish lol

PatrickMcGinnisII: 2 days ago i rewired half my house, yesterday i setup a 3d printer and a cnc machine to go with my laser... so now instead of playing with them, I guess I'll torture you all

Default avatar.png Philbot: you can 3D print anything!!!

Default avatar.png Philbot: print the internet

PatrickMcGinnisII: well people here are printing some kinda venturi tube for ventilators for infected people...weird, but DIY to the rescue

Default avatar.png Philbot: a community puzzle, a new multi and a contest, what a time to be alive

sayuri: hey everyone. who did the approx(double[][] pts) Pi Approximation excercice in java ?

eulerscheZahl: which community puzzle?

Default avatar.png Itayayay: Anyone else getting Internal Server error when trying to register?

sayuri: it's a Java test

Default avatar.png TorgardTheAwkwardPoet: Yes, also getting the internal error.

Illedan: They are looking into it

BenjaminUrquhart: sayuri link?

[CG]Thibaud: you can register again Itayayay

Hjax: wait theres a new contest starting TODAY?

eulerscheZahl: yes

eulerscheZahl: so, contest or UTG?

Hjax: what a pleasant surprise

Hjax: i only need a few hours to implement my wanted changes to my UTG bot

Hjax: its mostly just smarter radar placement and id abuse (unless they fixed it?)

eulerscheZahl: 1 month for the new contest, no need to hurry

Hjax: can the developers of the contest compete in it?

eulerscheZahl: yes

BenjaminUrquhart: yes

Hjax: this contest is going to be super difficult, everyone is home with infinite time

eulerscheZahl: we only have an advantage of 2 days

eulerscheZahl: i don't even have a bot yet

BenjaminUrquhart: they usually aren't eligible for prizes though

Illedan: We can win it though

struct: as you should

struct: 2 days advantage is nothing

Hjax: are there prizes for community contests?

struct: and even if it was more

struct: I think its still fair

Illedan: This one only has Fame and glory and CP. Which is more valuable :D

BenjaminUrquhart: Are there any prizes to win? In the current situation, we're unable to ensure the delivery of prizes to winners.


eulerscheZahl: there were for older ones but for now there are no prizes announced/planned here

PatrickMcGinnisII: if the contest is any good they should get developer plaques or something... I can make them for nuthin

Hjax: since UTG was the first contest i took seriously, i have a lot of CP to gain by doing well here

[CG]Thibaud: we'll find something

eulerscheZahl: UTG had expensive prizes (3000€ for the winner)

Illedan: :tada:

eulerscheZahl: before it was 20 tshirts + artwork for top3

BenjaminUrquhart: gosh dang it 10 minutes until the contest starts and I found out why CodinBot-Relay has broken avatars

BenjaminUrquhart: >.>

eulerscheZahl: a 30x40cm wall painting

BenjaminUrquhart: aaaaaa

Hjax: my goal in utg was to get a t-shirt, which i did, i guess my goal in ocean of code will be to place higher than i did in UTG

struct: my goal is not to delete account

Hjax: i believe in you struct

BenjaminUrquhart: yeah the account is going bye

BenjaminUrquhart: sorry

BenjaminUrquhart: I don't believe

BenjaminUrquhart: don't judge me like that

Hjax: is reCurse playing in this one

BenjaminUrquhart: ask him

eulerscheZahl: i guess it depends on the game and if he likes it

Hjax: i was kind of sad he didnt play UTG

Hjax: even though him playing would have almost certainly cost me 1 rank

eulerscheZahl: you know him from halite, right?

programjames: Have you done Battlecode before?

Hjax: i have done battlecode

Hjax: made finals one year, placed 9th-12th

Hjax: team name: When I'm GM

tobk: hm, no XP for Crystal Rush instant League promotions? just asking...

struct: no

eulerscheZahl: nope

programjames: Cool. Do you like Battlecode or these competitions more?

Hjax: about the same programjames

Hjax: i didnt use this site for a long time because i didnt like the UI

Hjax: which was kind of a stupid reason, and now i regret all of the contests i missed

eulerscheZahl: but CG improved a lot

programjames: I haven't really done many competitions here... I don't like the UI :)

programjames: (As much)

Hjax: i knew of recurse from halite yeah, i only really played halite 3 for the first week though

BenjaminUrquhart: "{"id":-3,"message":"Service not found: search.search(2)"}"

Hjax: peaked at rank 14 or so? then got bored of the game

BenjaminUrquhart: time to find search endpoint again

Hjax: @programjames youll get over it fast

BenjaminUrquhart: oh there's a third param now

BenjaminUrquhart: eeee

Hjax: whatcha doin ben

BenjaminUrquhart: fixing the codingame discord bot

BenjaminUrquhart: I have 2 minutes to do it

Hjax: lol

Hjax: new clash of code, fix the discord bot

dbdr: go go go BenjaminUrquhart

GOLD.D.ROGER: what we have to do in tthis competition

Nixerrr: No sleep till legend

Hjax: rules in 2 minutes

dbdr: first logged contest :)

Default avatar.png Beast_99: :grinning:

Hjax: @GOLD.D.ROGER

GOLD.D.ROGER: k

dbdr: Nixerrr arf :D

BenjaminUrquhart: I BROKE THE WEBHOOKS AAA

eulerscheZahl: *wood rules in 2min

Nixerrr: :smile_cat:

Hjax: oh does this game have multiple rulesets

eulerscheZahl: 1 new league each week

Illedan: lol

Hjax: UTG didnt, so i kind of assumed they had given up on it

dbdr: eulerscheZahl: inb4, each league is an entirely different game :D

GOLD.D.ROGER: did anyone participate before

eulerscheZahl: have fun staying awake till legend Nixerrr

Illedan: There are 3 sets of rules

Nixerrr: I've got a lot of coffee :D

blasterpoard: how many wood leagues?

Illedan: 2

eulerscheZahl: 2 wood, 1 bronze

Hjax: one rule set per week? pretty slow

Illedan: Nah

Illedan: You get all today

Illedan: if you rank to Bronze, that is

eulerscheZahl: full rules on day 1 after promotion

GOLD.D.ROGER: here we go

Hjax: ah ok cool

Sheepolution: Gooo

dbdr: glhf

eulerscheZahl: then silver opens next week, then gold, ...

eulerscheZahl: start

BenjaminUrquhart: yeet

Nixerrr: gogogogo

dbdr: cotc with square grid :D

BenjaminUrquhart: nice boss https://www.codingame.com/share-replay/440872355

Waffle3z: lol I beat the boss without writing any code

Hjax: lol the game is about submarines? now im honorbound to win it

Hjax: i work for electric boat, which makes submarines

BenjaminUrquhart: I love how everyone instantly submitted the template

dbdr: looks twisted, IIUC

BenjaminUrquhart: The following table shows, how different actions will be shown to your opponent: TODO: along with screenshot, as this table uses concrete examples and isn't abstract?

Hjax: this game looks super fun

dbdr: TODO :D

Hjax: grid based, imperfect information, my favorite

Illedan: Lol dbdr. Yeah :o

blasterpoard: A torpedo requires 3 charge actions to be ready. = cooldown of 3 turns?

Hjax: when you move you pick an ability to charge blasterpoard

Illedan: You have to charge it blasterpoard

Hjax: so you need to charge torpedo 3 times

Hjax: before you can shoot

blasterpoard: thx

Illedan: By using MOVE dir TORPEDO

blasterpoard: reading too fast

Illedan: the last one is what power to charge

Illedan: you get 4 powers in total later

PJA: captain sonar?

Illedan: ye

Hjax: this game is super cool, i love it already

PJA: such a good board game

BenjaminUrquhart: LMAO I got promoted by doing nothing

Hjax: the abilitys are torpedo, sonar, silence, and mine btw

Waffle3z: same

Nixerrr: BenjaminUrquhart Same

Hjax: judging by the screenshot

Hjax: the explanation of shooting a torpedo is unclear

MSmits: holy sht... did a contest just start out of the blue (pun intended)

Hjax: does it detonate instantly? whats this stuff about a path?

BenjaminUrquhart: MSmits yes

Illedan: Yes MSmits

Hjax: basically smits, i learned about it 20 minutes ago

Illedan: Instantly

Illedan: Hjax

Hjax: welcome to the party

MSmits: thanks, you too

Hjax: ok whats the path thing mean then

blasterpoard: is the torpedo range is not manhattan distance, I think

Illedan: BFS

Illedan: Around islands (not across)

Hjax: so i can shoot anywhere within 4 manhattan distance?

blasterpoard: no

Hjax: not counting islands*

Marchete: hello people!

Illedan: Hi

blasterpoard: anywhere you can reach in 4 turns

Illedan: Correct

Hjax: yeah thats what i meant, i worded it poorly

MSmits: Marchete there is a contest and you have a month

Hjax: ok i see

Illedan: Marchete might join :o

MSmits: yeah

Marchete: yeah I've just received an email

MSmits: I told them, don't forget Marchete

Marchete: :rofl:

Marchete: you know I barely play challenges

MSmits: yes, but this is a month long one

Illedan: 1 month is enough right?

MSmits: no excuses!

Marchete: yeah

MSmits: good way to get some cp

blasterpoard: 1 month of this... another metagame hell

Marchete: maybe the mood

MSmits: blasterpoard, my advice, get a sim going, set up a bunch of different bot types, take a 2 week break, then enter the meta

eulerscheZahl: MSmits fix your onitama :D

MSmits: yeah... that's gonna have to wait, i was almost done too :P

Hjax: MSmits you didnt play UTG right?

blasterpoard: MSmits my advice - get to the top early, make the meta, then test against your own bot when other sopy it

blasterpoard: *copy

MSmits: Hjax, no, i lost motivation after a few days

Illedan: Nice strat

Astrobytes: lol, you were correct about distracting MSmits eulerscheZahl :D

MSmits: i was in it for about half the time

eulerscheZahl: as i said: he won't beat me this month

MSmits: beat you at what?

eulerscheZahl: onitama

Astrobytes: Onitama

MSmits: probably not no

Hjax: does the map wrap around?

darkhorse64: I did it

MSmits: though, it depends on the contest

Illedan: No Hjax

eulerscheZahl: no torus map

MSmits: you beat euler darkhorse64?

darkhorse64: yes

MSmits: grats

darkhorse64: I finished my bot yesterday

eulerscheZahl: thanks for playing :)

MSmits: though, if you beat euler, you must also beat royale, otherwise you interfere with the race for nr 1

eulerscheZahl: no royale in that game

MSmits: this is the rule

MSmits: oh ok

darkhorse64: Been tuning today. Early playout termination works

inoryy: a contest :o

MSmits: good to know

eulerscheZahl: an inoryy :o

MSmits: yeah

PatrickMcGinnisII: how are 25 people already submitting?

eulerscheZahl: submit default code

PatrickMcGinnisII: and why? i guess boss needs a boost

Illedan: Boss was broken for 5 min :P

Illedan: So someone made it through

eulerscheZahl: boss was broken, but fixed something went wrong creating the contest

Default avatar.png LordGrimmauld: What should i do? Full game engine with Monte Carlo, like the Stockfish cess engines?

Hjax: hard to be stockfish with imperfect information

blasterpoard: monte carlo doesn't look right here

MSmits: that's going to be interesting

MSmits: I'm not used to imperfect information games

eulerscheZahl: get the full rules before you decide

struct: full rules bronze?

Marchete: there are more rules?

reCurse: Hjax Still working, did not have time to check yet. But I will only participate if the game motivates me enough.

dbdr: </spoiler> :)

Marchete: great...

eulerscheZahl: bronze = final rules

Marchete: I said great

Marchete: nvm thanks for your effort"

Marchete: !

Default avatar.png LordGrimmauld: I think a code that tries not to surface will get me to bronze

Illedan: Not sure about that

Illedan: Too easy to find

eulerscheZahl: the boss will chase you

MSmits: I'm already loving this game

blasterpoard: what is the time limit? is it in the bronze rules?

MSmits: just from reading the description

reCurse: Can you paste the bronze statement please

Illedan: 50 ms

eulerscheZahl: damn

Illedan: 1 sec first round

eulerscheZahl: i forgot that

blasterpoard: thx

Illedan: So 1 sec to find a good place to start

eulerscheZahl: and illedan added it to our TODO 5s before me

Illedan: :rocket:

Marchete: MOVE direction POWER

Marchete: power?

Illedan: Torpedo

Illedan: in this league

eulerscheZahl: continue reading

Illedan: then SONAR, SILENCE

Illedan: and then MINE

eulerscheZahl: MINE

eulerscheZahl: (╯°□°)╯︵ ┻━┻

PJA: will the engineer part of the game will be included?

PJA: of the board game

eulerscheZahl: yes

Illedan: No

Illedan: oh

Marchete: is that a board game then?

eulerscheZahl: wait, what did the engineer do?

Illedan: I should read the rules better

Illedan: Captain Sonar Marchete

PJA: the engineer need to brake abilitys

reCurse: Bronze statement anyone? :'(

Default avatar.png Ajurna: i feel like the rules are missing some detial

MSmits: probably a good idea to start this one in C# and then move to c++ if it's really necessary right euler?

inoryy: is anyone even in bronze atm

struct: reCurse https://github.com/CodinGameCommunity/ocean-of-code/blob/master/config/statement_en.html.tpl

reCurse: Thanks <3

struct: https://github.com/CodinGameCommunity/ocean-of-code/blob/master/config/level3/statement_en.html

struct: maybe this one?

eulerscheZahl: yes

Illedan: Ajurna, yeah it might miss some detail. But feel free to ask and we will clearify + update the statement :)

Eclipse_Storm: lol Captain Sonar <3

Hjax: ok cool i read the full problem statement

Hjax: i very much like this game

inoryy: semicolon not used for action separation, literally unplayable

Default avatar.png LordGrimmauld: the "|" is just fine

Marchete: I like pipe more for separation

eulerscheZahl: and x instead of # for islands

Marchete: savages!

Default avatar.png yfprojects: I feel like the input for each turn has some mistakes or needs further explainations in Wood 2

blasterpoard: do you visit all the cells you move throguh when you use silence, or only the last one?

eulerscheZahl: all

Default avatar.png LordGrimmauld: silence would be a bit broken otherwise

Hjax: mines dont trigger other mines right?

eulerscheZahl: right

Illedan: No

PatrickMcGinnisII: ok, Ocean of social distancing ...

Hjax: ok cool, its not UTG 2.0

MSmits: Gonna tip my students about this contest, see if I can get 1 or 2 of them in here

Marchete: they are in quarantine?

Marchete: are they*

eulerscheZahl: yes

MSmits: everyone is to some degree I guess

eulerscheZahl: no school

Marchete: I mean real real

Hjax: man this contest is like xmas came early

Hjax: im so excited

eulerscheZahl: great

MSmits: well they can go outside, but schools, restaurants, bars etc. all closed

Marchete: we can't go out

Marchete: only for basic needs

MSmits: thats a dumb decision tbh

Astrobytes: Looks like an interesting game, very nice

Marchete: like buying food

Marchete: not at all

Marchete: Ì realized people is dumb

inoryy: haven't been outside for like a week now, send help

MSmits: will take years for the virus to disappear that way..

inoryy: or actually don't

Marchete: health facilites are saturated

Hjax: regardless of the virus, its not like i would be going outside anyway, theres a contest to be won

Marchete: you can't just let all get sick at once

MSmits: ah yes, in Spain it's different

Marchete: and Italy

MSmits: you have too many cases already

eulerscheZahl: there is a contest because of Corona Hjax

Marchete: but don't think other countries are special

MSmits: Hjax has cause and effect confused

Marchete: once it enters buses and metro

Marchete: it's a pandemic

MSmits: it is cultural also

Marchete: maybe too

MSmits: in italy people eat together with the whole family, including grandparents

Marchete: I saw on norway people far away in buses

Marchete: like 2 meters

eulerscheZahl: and stocks going down -> companies laying off people

eulerscheZahl: that always helps populist parties

inoryy: but everyone being sick hurts populist parties

Marchete: but just don't think it's limited to some countries

MSmits: I know

Marchete: and not completely cultural, I can see UK metro as the same propagation vector than on Madrid

PatrickMcGinnisII: local financial advisor got on FB bitching about his life...he just lost his people millions from their retirement plans, i hope he shoots himself

Marchete: or any major metro

MSmits: what i dont understand is this: Why forbid people from taking walks

MSmits: just walking around is not going to infect anyone

Marchete: because people behave like children

MSmits: it makes you healthier

PatrickMcGinnisII: f'in bankers want bailouts...loosers

Default avatar.png yfprojects: Does a weapon loose its charge over time in OOC?

eulerscheZahl: no

eulerscheZahl: except if you use it

mel-mouk: MSmith because people don't respect the rules, in France people are using the "walk allowed" rules too meet up

PatrickMcGinnisII: UV kills viruses

MSmits: I am going to the park with my wif eand daughter in an hour or so... just a walk, we avoid people = no problem

Scarfield: "Have more lifes than your enemy at the end of the game." I cant find where it says the max amount of turns?

eulerscheZahl: uhm, damn

inoryy: end of universe, duh

Hjax: lose conditions dont mention a timeout

PatrickMcGinnisII: yesterday winds were like 20mph, so fake news released "virus spread by wind"...*insert %^^&**((&" here

eulerscheZahl: Output an invalid command or don't respond in time.

eulerscheZahl: got you Hjax

Hjax: i mean a turn timeout

BenjaminUrquhart: 1 sec for first

BenjaminUrquhart: 50 ms others

Hjax: like, have less health after 100 rounds

MSmits: You cannot move on a cell you already visited before

eulerscheZahl: Scarfield just said that

MSmits: seems like a natural limit

Hjax: unless you surface first @MSmits

Hjax: surfacing resets it, but gives your opponent info

BenjaminUrquhart: unless you surface, but you lose health then

Default avatar.png duckymirror: That's a bug, isn't it? https://www.codingame.com/share-replay/440881032

MSmits: yeah, so no turn limit is necessary

eulerscheZahl: i think it's 400 frames

MSmits: it will always end on its own

Illedan: duckymirror, 7 7 is on an Island

BenjaminUrquhart: ^

Illedan: You can't start there

Hjax: oh there is a turn limit?

MSmits: no

Default avatar.png duckymirror: Oh, it says output...

eulerscheZahl: tbh no submarine survived long enough for me to know

Hoyer: I agree with MSmits it seems to have a natural limit

Illedan: 300 I think

Default avatar.png duckymirror: Sorry...

Illedan: :P

AntiSquid: oh damn it's that game lol

eulerscheZahl: cantain sonar

eulerscheZahl: surprise

MSmits: hjax, well just calculate how many free spaces there are, then multiple by x lives

Hjax: oh i see, i guess you have to surface eventually

AntiSquid: wish i would have worked on that bot back then now :(

eulerscheZahl: back then it was incomplete

Default avatar.png duckymirror: Oh, looks like I missed something in the rules...

Scarfield: There is a natural limit, but the line: "Have more lifes than your enemy at the end of the game." implies that there is a max turn count

eulerscheZahl: only wood2 rules

aCat: TODO: along with screenshot, as this table uses concrete examples and isn't abstract?

aCat: final rules i see ;-)

eulerscheZahl: ignore that

MSmits: Scarfield suggest... more likely

Illedan: Ship it!

Waffle3z: "the torpedo can be fired at an arbitrary water position within a range of 4 cells." 4 on both axes at the same time?

Hjax: it appears you can silence 0 to avoid moving, is that true

MSmits: 5 is more than 0

inoryy: TODO: along with screenshot, as this table uses concrete examples and isn't abstract?

Illedan: true Hjax

Illedan: But you use 6 Powers for that..

inoryy: maybe strip TODOs from description? :)

AntiSquid: took what 3 years for the contest to happen? :P

Hjax: so slightly longer than cells * lives

Illedan: You can also use other skills and stand still

BenjaminUrquhart: Waffle3z for anything that has to do with range: x range = where you can move in 4 turns

Hjax: oh if you shoot a torpedo you dont have to move

Hjax: huh

Waffle3z: so manhattan and not chebyshev

AntiSquid: starter bots?

eulerscheZahl: nope

AntiSquid: well w/e full month ahead

eulerscheZahl: open game in IDE, select language that's your starter bot

sudomakeinstall2: do we know the initial position of openent?

eulerscheZahl: hell no

Default avatar.png yfprojects: Will charges reset if charge another weapon?

eulerscheZahl: no

MSmits: sudomakeinstall2 that would defeat the purpose of the game :)

sudomakeinstall2: so how does the bot fires at me as soon as i get in range of him?

MSmits: he knows which way you went I suppuse

Astrobytes: Used his sonar

sudomakeinstall2: oh thanks

MSmits: can you fool someone with an illegal order?

eulerscheZahl: educated guessing, tracking your directions in the past turns and excluding some posistions that way

BenjaminUrquhart: in the stub, do variables with the word 'cooldown" mean how many charges are left or how many you have

eulerscheZahl: 0 = reday

eulerscheZahl: ready

BenjaminUrquhart: ok

aCat: yep - the one thing that seems interesting in this game is opponent tracking ;-)

BenjaminUrquhart: it's also the one thing I'm bad at :upside_down:

Scarfield: you will surface if you make an illegal order it seems

Waffle3z: silence makes it hard, I track the opponent but reset on every silence and the boss silences too frequently

MSmits: what does silence do exactly?

reCurse: It's like someone took the fog of war part of WW and made a game out of it

Waffle3z: so now I have to do some more complex space fitting business to figure out where they could have gone during the silence

MSmits: Waffle3z that's the fun part I think

Scarfield: silence is a move up to length 4, but you dont receive the direction of opps move

Waffle3z: yeah, after enough turns the number of possible positions eventually is narrowed down to 1 and then gg

Waffle3z: silence just makes that way harder

MSmits: 4 seems like a lot

MSmits: for silence

reCurse: Very similar to UTG in a way too

MSmits: and very different

MSmits: it's just 1 sub

MSmits: and no resource collection

reCurse: Yeah but the whole game seems to revolve around guessing

MSmits: true, only the guessing is far more central here

MadKnight: what's UTG ?

Scarfield: Unleash the Geek

MSmits: you could do reasonably well with UTG without too much guessing

reCurse: aka Crystal Rush aka no one is gonna call that ever

dbdr: does the torpedo hurt yourself?

MSmits: aim it at the opponent dbdr

MadKnight: Unleash your Automaton2000

Automaton2000: i started a few days

reCurse: Pointy end towards the enemy

dbdr: if you know where he is MSmits :)

jacek: winter wrap up winter wrap up ~

AntiSquid: hey anyone tried playing CR again?

dbdr: thanks reCurse :D

MadKnight: Unleash your MM and MCTS, there is a new contest

AntiSquid: what is utg anyway, Automaton2000

Automaton2000: what lang are you using?

MSmits: just blast an island if you dont dbdr :)

MSmits: blow up some sandcastles

AntiSquid: idk people use weird acronyms right Automaton2000

Automaton2000: it's not the same in c++

reCurse: There might not be enough depth for a month

reCurse: Pun intended

MSmits: reCurse just surface occasionally

MSmits: family will appreciate

Astrobytes: No need to be salty :P

BenjaminUrquhart: dbdr according to the referee torpedos hurt yourself

AntiSquid: i find it weird they released CR and contest at the same itme

dbdr: thanks BenjaminUrquhart

MSmits: oh, there is a CR multi too?

reCurse: UTG

BenjaminUrquhart: https://github.com/CodinGameCommunity/ocean-of-code/blob/f317e542f265375c068273c8784fcbe50803fdb3/src/main/java/com/codingame/game/commands/TorpedoPower.java#L42

MSmits: thats weird, they must have autosubmitted my contest bot?

AntiSquid: MSmits here is CR https://www.codingame.com/multiplayer/bot-programming/crystal-rush

MSmits: yeah I found it

MSmits: i just think it is weird my bot is in there

AntiSquid: yes all contest bots from CR were auto submitted

reCurse: It's the new system

MSmits: ah ok

reCurse: Contest bots are auto pushed now

Astrobytes: MSmits, they are autosubmitting all from now on

MSmits: probably better that wya

MostComplicatedUsername: ooo

reCurse: And IIRC there won't be interruptions like 6 months with UTG

MostComplicatedUsername: theres another contest

reCurse: So game won't instantly die anymore

MostComplicatedUsername: I hadn't realized

Astrobytes: Yeah I think it's immediate now following contest end

AntiSquid: well they also promised that they will be no break after contest when it ends and that you can play multi immediately

reCurse: There's echo

AntiSquid: mine is more concise

reCurse: > More concise > More words :thinking:

programjames: How much time do you get for the first turn?

eulerscheZahl: 1s

eulerscheZahl: 50ms later

programjames: Okay. Hopefully should be enough for BFS

BenjaminUrquhart: it's more than enough time

BenjaminUrquhart: provided it's a decent bfs

MSmits: even if it is not

MSmits: it's pretty hard to reach 50 ms with a bfs on this map

reCurse: Or not a god-awful-why-did-you-do-it-in-lua one

BenjaminUrquhart: Waffle3z would like to know your location reCurse

reCurse: I thought I disabled that damn location service already

reCurse: Deny

MSmits: better disable it for this contest

AntiSquid: he will have to fight his moose first, BenjaminGarnier

Astrobytes: Grab it by the antlers

Default avatar.png yfprojects: What is a BFS?

MSmits: :)

BenjaminUrquhart: breadth first search

AntiSquid: boat for sale yfprojects

reCurse: In true spirit of this contest everyone should do bot hiding

MSmits: best friend search

AntiSquid: it's a ocean game after all

Astrobytes: lol

aCat: BTW someone has screen of full game rules?

Skril: hi everyone :-)

Astrobytes: Big fish search

reCurse: https://raw.githubusercontent.com/CodinGameCommunity/ocean-of-code/master/config/level3/statement_en.html

aCat: yeahhh....

reCurse: Take it or leave it

MSmits: hey, the frog contributed that

MSmits: or.. toad sry

MostComplicatedUsername: the frog?

MostComplicatedUsername: Ohhhh

reCurse: or number

AntiSquid: it's a christmas toad

eulerscheZahl: but i can't update the contest statement myself

MSmits: eulerscheZahl, will you make an avatar of a toad with a diving helmet

eulerscheZahl: i know i missed 2 or 3 things there :(

AntiSquid: avatar of a frog that can swim! :o

MSmits: i liked on cthulhu you had a monster toad and on xmas rush i think it had a red hat

eulerscheZahl: and the ice and fire toad on the throne

AntiSquid: and on CR he had a crystal mining frog ?

MSmits: oh, i missed that one!!

emh: anyone has sonar working?

eulerscheZahl: not even the boss has :rofl:

sudomakeinstall2: sonar doesnt work on my level :(

AntiSquid: :thumbsup:

eulerscheZahl: still not sure when to use this hypnotoad https://supergeek.de/de/composition/hypnotrump-Hypnotoad-Hypnose-Kr%C3%B6te-Toad-Trump~eJyrVspUslJQSk_MyUktqlTSUVAqAPINjQxMzEDs_GIgL680JwfIKUEwC0BsQ1Mzc1NDQxNjIz0DkDSSfCaIHQ1SYGJkaGFgqWcQCxRNzs8vQDIuA2RGLQCO9yGM.jpg

emh: I just get NA for the result. wood 1. but cooldown seems to work

MSmits: euler, brilliant :)

eulerscheZahl: do you check in the turn after?

emh: I print out the result every turn

emh: always NA

emh: but is because of silence maybe?

eulerscheZahl: no

Default avatar.png yfprojects: @eulerscheZahl what about using that avatar if trump get's elected again.

eulerscheZahl: i hope that won't happen

Default avatar.png yfprojects: Well it isn't unlikely

AntiSquid: ya better Biden who has dementia? :p

eulerscheZahl: bernie for president

AntiSquid: let's be real, there's no good candidate

Default avatar.png yfprojects: As always, that's what everyone said last year.

MostComplicatedUsername: That... doesn't make sense

Default avatar.png yfprojects: What?

MostComplicatedUsername: If everyone always said it last year, then it was said for all time

eulerscheZahl: @emh i'm struggling with SONAR too, investigating

reCurse: Ah yes the good old "anyone who did something bad is equally as bad"

Default avatar.png Lachu: corona

emh: eulerscheZahl ok :)

Default avatar.png yfprojects: AntiSuids opinion is a very easy compromise.

struct: https://i.imgur.com/9U04KH9.png

Default avatar.png yfprojects: Thank you!

reCurse: I can hear MSmits bitfields from here

struct: rules formated as cg

struct: but not from CG site

maxymczech: Hey guys

struct: but from what they use in SDK

reCurse: The hero we need

BenjaminUrquhart: I heard bitfields

MSmits: reCurse yeah, i have bit ideas already, but going for a walk in the park now. the bits will wait

reCurse: Imagine each bit as a puppy

AntiSquid: oh god, why is it black on white ugh

struct: ...

BenjaminUrquhart: kek

MSmits: bit, puppy, got it

PatrickMcGinnisII: cpt. levine shot at me....AH

BenjaminUrquhart: I'm already devolving into madness

BenjaminUrquhart: http://chat.codingame.com/pastebin/fd2cb368-ba7a-4379-8966-dfbbc3d52b47

struct: I go read the statement now

BenjaminUrquhart: bitfields it is

0Cool: is there like a strategy game? build units... gatherrecources?


BenjaminUrquhart: Code Royale

struct: This reminds be of UTTT

struct: 9 sectors

BenjaminUrquhart: Code of Ice and Fire

BenjaminUrquhart: not sure of any other resource/unit games

ThunderbirdOne: oh man, good thing emails are a thing

ThunderbirdOne: didnt know about the competition

AntiSquid: it popped out of nowhere

ThunderbirdOne: you lose hitpoints for surfacing? that feels weird

reCurse: I just realized how limitative it is to charge each action

reCurse: It seems like you have many options but not really

ThunderbirdOne: you only have a single charge meter right?

reCurse: No it's per action

ThunderbirdOne: ooh okay, so it's basically a cooldown? :p

reCurse: To use silence you must specifically charge silence for 6 turns

reCurse: Too bad if you could have used something else

maxymczech: Should I use "MOVE N TORPEDO" or "MOVE N"?

Default avatar.png yfprojects: Do you want to charge the TORPEDO?

ThunderbirdOne: so reCurse, you need to specifically charge an action?

struct: this is confusing me a bit

struct: (not visiting already visited cells or islands)

ThunderbirdOne: if you don't, it doesn't charge?

reCurse: Exactly

ThunderbirdOne: so you output if you want to execute the action or if the action charge is below required charge?

reCurse: Well read the statement -_-

ThunderbirdOne: struct basically you can't go back to a place you've already been, unless when you surface

ThunderbirdOne: this resets the visited cell array

reCurse: So it's tron with 6 lives and superpowers

Default avatar.png yfprojects: So you have to surface at one point.

maxymczech: hey guys

maxymczech: which command do I use to move

maxymczech: "MOVE N TORPEDO" or "MOVE N"

ThunderbirdOne: i guess they put that in so you indeed have to surface at some point and it keeps the game from going on super long

ThunderbirdOne: if you just want to move, just do MOVE

ThunderbirdOne: but if you also want to charge torps, you also output that

ThunderbirdOne: seperated witha pipe

ThunderbirdOne: so legally it would be MOVE N | TORPEDO

eulerscheZahl: @emh found the SONAR bug, will update the game as soon as we can

ThunderbirdOne: not sure if it can have spaces around the pipes?

maxymczech: @ThunderbirdOne thank you

Default avatar.png yfprojects: ThunderbirdOne that would wrong

maxymczech: That is not what it says in description though...

Default avatar.png yfprojects: You cant have the | between Move and Torpedo

maxymczech: Your action: MOVE N TORPEDO

Default avatar.png yfprojects: I think spaces are ok

emh: @eulerscheZahl thanks :)

struct: Line 3: a summary of the actions (separated by |) that your opponent has made during its turn. Example: MOVE N |TORPEDO 3 5

Astrobytes: maxymczech it says "Example: MOVE N |TORPEDO 3 5" just above the Output section. Not clear tho

Astrobytes: The output section should state the 'POWER' is optional

maxymczech: @Astrobytes thank you

ThunderbirdOne: i was wondering why they were telling me i was wrong

ThunderbirdOne: when clearly the information was right

reCurse: Is there a turn limit eulerscheZahl?

eulerscheZahl: 200 frames

reCurse: So 100 turns each?

eulerscheZahl: we could increase up to 600 if needed i think

eulerscheZahl: yes, 100 each

reCurse: That seems very short but that's 100% speculative

eulerscheZahl: you are probably right

ThunderbirdOne: so, basically, once you hit your enemy (hp -2), you got him;.. since you get all his moves from that point on right?

Default avatar.png yfprojects: @ThunderbirdOne because you expressed wrongly

ThunderbirdOne: what do you mean i expressed wrongly?

eulerscheZahl: it was done very much in a hurry, right now it's more like open testing :(

ThunderbirdOne: it's fine eulerscheZahl, this gives us something to do during the lockdowns :p

Default avatar.png yfprojects: Move N |Torpedo

Astrobytes: All good eulerscheZahl, bugs can be ironed out and tweaked etc, just nice to have a contest!

reCurse: That does seem problematic

reCurse: But that's why you have silence

eulerscheZahl: MOVE N TORPEDO | TORPEDO 3 3 @ yfprojects

reCurse: On the other hand though, hope you had one ready :p

Default avatar.png yfprojects: Move N |Torpedo is sth. else than Move N |Torpedo X Y or MOVE N Torpedo |...

ThunderbirdOne: oh, wait... charging an action doesn't require a |?

reCurse: No

ThunderbirdOne: oh boy :P

Default avatar.png yfprojects: Yes that's what I am saying

eulerscheZahl: MOVE N TORPEDO to charge

eulerscheZahl: TORPEDO 3 3 to shoot

ThunderbirdOne: you can only charge 1 action per turn?

eulerscheZahl: yes

ThunderbirdOne: sorry, new here :p

Astrobytes: Yep

ThunderbirdOne: okay

ThunderbirdOne: hmmm

ThunderbirdOne: interesting

Default avatar.png duckymirror: How is the distance to the torpedo target calculated?

struct: ahhhh

eulerscheZahl: movement dist

reCurse: Do you get the charge for the current turn

Default avatar.png duckymirror: Manhattan?

eulerscheZahl: you get the missing charges to be ready

eulerscheZahl: not manhattan, BFS distance

Astrobytes: BFS duckymirror

struct: so I can charge and instantly shoot?

eulerscheZahl: so you have to shoot your torpedo around an island

struct: if it was not readfy?

reCurse: So if you had 2 charges of torpedo, you could MOVE N TORPEDO | TORPEDO

eulerscheZahl: yes struct

eulerscheZahl: but that means you have to move first and then shoot

struct: can you move after?

eulerscheZahl: TORPEDO 3 3 | MOVE N TORPEDO is possible too

Default avatar.png duckymirror: I'm trying to figure out why I get an out of range error in one case...

struct: Oh nice

eulerscheZahl: but only if it was fully charged before

reCurse: Ok makes sense

struct: yes I understand

eulerscheZahl: that also affects your range

eulerscheZahl: as it uses the old vs new location

struct: it is based on state before move

ThunderbirdOne: does anything happen when you charge a fully charged action?

struct: no

eulerscheZahl: you waste a charge action

wlesavo: is torpedo have a speed of 1?

reCurse: You should auto lose

Scarfield: Torpedo overcharged, self destruct imminent

Waffle3z: are cooldown and charge different?

Scarfield: charge subtracts 1 from cooldown

eulerscheZahl: cooldown = missing charge to use it

Default avatar.png yfprojects: Does the torpedo need time to travel? @elerscheZahl

eulerscheZahl: no

eulerscheZahl: hint: eu[tab] for autocomplete

eulerscheZahl: then you don't misspell me

Default avatar.png yfprojects: Oh didnt know that

reCurse: You can also invite him to a clash to grab his attention

eulerscheZahl: :rage:

Scarfield: but at the risk of autocompleting a different name with the same starting letters ;)

Default avatar.png yfprojects: I will think about that

eulerscheZahl: EugenioToshiAmato changed his nick just for me, even if he was on CG first

eulerscheZahl: i still feel sorry for telling him as a joke

Scarfield: lol xD

eulerscheZahl: now he's ToshiTuringMachine

reCurse: But now it conflicts with Tobou

tobk: can you take damage from your own torpedo?

Scarfield: yes

eulerscheZahl: Tobou can delete the account, solved

Astrobytes: lol

Marchete: simple solutions

ThunderbirdOne: it is rather simple, it just needs some social pressure

ThunderbirdOne: easy

Scarfield: Benjamin Urquhart 06:45PM https://github.com/CodinGameCommunity/ocean-of-code/blob/f317e542f265375c068273c8784fcbe50803fdb3/src/main/java/com/codingame/game/commands/TorpedoPower.java#L42

Scarfield: tobk

struct: Maybe I will have to delete

eulerscheZahl: and Scarfield knows the codebase better than me already

Default avatar.png yfprojects: So does the damage go through diagonally walls?

eulerscheZahl: yes, damage spreads

Waffle3z: I see the wood 1 boss saying "MOVE W SILENCE" and not "SILENCE W" does that make it silent?

eulerscheZahl: but the torpedo itself can only take water cells

eulerscheZahl: charge SILENCE

Default avatar.png yfprojects: Because on discord yo said different

eulerscheZahl: SILENCE W 1 for sneaks

eulerscheZahl: or a higher dist, but only 1 for the boss

Waffle3z: what does a higher distance do? move more than 1 space in a single turn?

Default avatar.png yfprojects: i think so

eulerscheZahl: yes, silence can make you move up to 4 cells

eulerscheZahl: in 1 direction, no corners like torpedoes

Scarfield: I just copy pasted a comment from benjamin, havent even looked at the link lol, but i will take the credit :p

MadKnight: what algos are u guys using for this one ?

eulerscheZahl: C#

Scarfield: MaddyMax

reCurse: GA of course

Astrobytes: Monte Carlo Mini-Annealing with Gamma pruning and recursive shallowing

eulerscheZahl: ping emh still there

Illedan: GA will be good yes

eulerscheZahl: SONAR should be fixed, can you check please? i'm in wood2, so i can't :(

Illedan: Same :(

Waffle3z: submit the default code to get out of wood 2

Eclipse_Storm: if { if { if { if { if { if { if... best algo

Illedan: Don't work. Boss is fixed

struct: what needs to be checked?

Illedan: If sonar works now

eulerscheZahl: http://chat.codingame.com/pastebin/11f31510-9aa0-4e0d-9c04-ebe887e39e42

eulerscheZahl: does it print a Y and N on stderr sometimes?

eulerscheZahl: (if you don't spawn on an island)

eulerscheZahl: for wood1 users

struct: no

Astrobytes: Yep, working

Waffle3z: getting "Timeout!" and no output, it refuses to tell me what's in stderr

Astrobytes: eulerscheZahl it's working

Default avatar.png yfprojects: @Waffle3z i think thats normal

struct: https://i.imgur.com/d7bILFv.gifv

eulerscheZahl: just confirmed myself, working

Astrobytes: struct you need to print the sonarResult

struct: :p

eulerscheZahl: saiksyApo promoted me manually :)

eulerscheZahl: now I lost an opportunity on 25XP

dbdr: rip

Default avatar.png yfprojects: What is GA?

Astrobytes: Put in a claim :P

struct: unpromote

struct: this is not fair

struct: I worked hard to get wood 1

Astrobytes: yfprojects Genetic algorithm

Waffle3z: errors don't go to the output, I have to mouse over the red line in the replay to see what the error is

struct: yeah

eulerscheZahl: i tweaked the boss to make it harder for you struct

struct: also firing into island returns "out of range"

struct: just little details

Astrobytes: Ah yeah, invalid move or whatever would be nice in the info output actually

eulerscheZahl: because you can't reach the island

struct: yes I understand

reCurse: Fix your code

dbdr: hum, 0-0? :D

dbdr: ah yes, suicide :D

Waffle3z: wood 1 boss is just too powerful

Waffle3z: it knows where I am

Astrobytes: Fix it Waffle3z

Default avatar.png yfprojects: Bye, have a nice evening! I am going offline now!

yyellowflashh: hey wassup

AntiSquid: what are the directions? N W E S ?

struct: is it based on this game eulerscheZahl?

struct: https://boardgamegeek.com/boardgame/171131/captain-sonar

Illedan: yes

eulerscheZahl: read the statement struct, 1st sentence

eulerscheZahl: F5 if it's not written there

Nixerrr: :joy_cat:

tobk: what is the format for "MSG"? Can it contain a "|"?

struct: yeah sorry

struct: it was not showing before

struct: havent refreshed

Illedan: tobk, MSG can not contain |

eulerscheZahl: i think not @tobk

dbdr: lol

dbdr: I took time to beat wood 2

dbdr: now i'm #2 in wood 1 directly

eulerscheZahl: i haven't even started yet :(

ThunderbirdOne: same...

ThunderbirdOne: watching Jimmy Broadbent on youtube :')

dbdr: even beat the wood 1 boss

dbdr: who wrote the bosses?

eulerscheZahl: G_Rom started

eulerscheZahl: i tweaked them

Illedan: Nice dbdr

eulerscheZahl: the boss only moved and only used torpedoes when it was 100% sure about the opponent position

dbdr: thanks Illedan

eulerscheZahl: not it's more trigger-happy

eulerscheZahl: now*

dbdr: I felt really slow to promote

eulerscheZahl: hard boss?

eulerscheZahl: or slow submit?

dbdr: hard boss

Illedan: Hard boss yeh

dbdr: which is fine

Illedan: for a contest this long, it's fine yeah

dbdr: well, you might need to nerf it eventually

eulerscheZahl: Illedan forgot to make it SURFACE every 25 turns

dbdr: if too many people get stuck

Illedan: I wrote it on TODO and never did it :D

dbdr: feels unusually strong to me

Illedan: Yeah it is

eulerscheZahl: i wrote a TODO in the statement directly

dbdr: but that happened before, can't recll which contest now

eulerscheZahl: kutulu

Illedan: I did beat it 2 years ago, but I used 3 hours or so

eulerscheZahl: which was my boss :(

dbdr: 2 years ago? this boss?

eulerscheZahl: and now it's a stronger boss than in the contrib

Illedan: Yeah

eulerscheZahl: really old prototype

dbdr: ah ok :D

Illedan: I played the prototype with only moving + torpedo 2 years ago :P

eulerscheZahl: older than the kutulu contest

eulerscheZahl: i saw the contribution but never played

dbdr: no new rules in wood 1, strange

dbdr: seems there is a lot of new things in bronze

eulerscheZahl: then it was broken (pixi.js update)

eulerscheZahl: there should be sonar+silence in w1

eulerscheZahl: there are

eulerscheZahl: sorry for no green highlighting

dbdr: I don't think I ever was top 2 in a contest :champagne:

eulerscheZahl: i was, i have screenshots to prove :D

eulerscheZahl: the gallery of popped dreams

dbdr: I thought I did not like sprints, but...

dbdr: can we still change the rules? ;)

Scarfield: end the contest now you mean? :D

dbdr: yeah

dbdr: oh, I have crashes

eulerscheZahl: do you understand the name of the wood1 boss?

dbdr: i don't understand any boss name

eulerscheZahl: :(

eulerscheZahl: https://www.youtube.com/watch?v=iTMsblGTAdM

Astrobytes: He's Captain Birdseye in UK, or was

Astrobytes: But I got it

eulerscheZahl: yay

Astrobytes: Also, should be Cpt not Ctp ;)

dbdr: right, I vaguely remember some ad for frozen food

eulerscheZahl: and the other is https://cdn.discordapp.com/attachments/689865717067284592/690597589279834192/450.png

dbdr: Levine?

eulerscheZahl: yes

Astrobytes: lol, wasn't in wood 2 long enough to register it, wp

Waffle3z: can you go silent and just not move? SILENCE N 0

dbdr: HIDE

dbdr: DIVE DEEP

Waffle3z: BUY TOILET PAPER

Astrobytes: DIVE DIVE DIVE

struct: do mines trigger mines?

ThunderbirdOne: Waffle3z you can't not move... because you already visited that cell

dbdr: wait, there are new commands in wood 1?

dbdr: isn't there something missing in the statement to announce it? eulerscheZahl Illedan

Scarfield: "This allows you to move 0 to 4 cells in a given direction", it seems you can from the rules, but idk

Illedan: Correct Waffle3z

eulerscheZahl: you mean a green highlighting? or the text telling that there will be more rules?

eulerscheZahl: hmm... :/

dbdr: both

dbdr: definitely the green

Illedan: Time was an issue.

dbdr: usually there is also a popup, right?

Scarfield: Die Grünes

dbdr: sure, that's fine

Illedan: Easier to just help you out in chat :)

eulerscheZahl: we agreed on not making a popup before

eulerscheZahl: not forgotten, planned

dbdr: OK

dbdr: the green would be nice

Illedan: struct, no. Mines and Torpedo doesn't trigger other mines

Astrobytes: That would be the sequel, Tidal Wave of Code

eulerscheZahl: i can add a green, but not push it in production not sure if i want to ping staff just for a green color

dbdr: nah, it's not urgent

dbdr: esp with a marathon

Illedan: I guess we can queue it up for changes on monday

dbdr: but they are confined, so they might be lurking :)

eulerscheZahl: yes, along with 600 turns

Waffle3z: lmao https://www.codingame.com/replay/440910957

Illedan: We should write about the 600 turns on forum

Illedan: :D Waffle3z

eulerscheZahl: you should :P

Illedan: On it

Astrobytes: lol Waffle3z

eulerscheZahl: right, i wanted to have a look at the map generator to see if such cases are possible :(

Illedan: Nah, I find it funny

Illedan: :D

Astrobytes: Isn't it more that the boss is choosing the wrong place to spawn?

Illedan: means you have to check it too

Illedan: Boss is just n00b

eulerscheZahl: the boss takes a random cell with water

eulerscheZahl: so the large area is mor elikely

eulerscheZahl: but in this case... :D

Astrobytes: lol

PatrickMcGinnisII: tron all over again, sigh ... the visited cells ugh

Illedan: Just surface and try again

ThunderbirdOne: btw, just noticed this

ThunderbirdOne: 30 day competition?

ThunderbirdOne: this is going to be brutal

ThunderbirdOne: no rush though

Astrobytes: You know you'll submit the day before it ends ThunderbirdOne :P

ThunderbirdOne: always

ThunderbirdOne: i procrastinate

Astrobytes: :D

ThunderbirdOne: there's nothing like a deadline to turn on the pressure

ThunderbirdOne: i've had work weeks where i delay, and tell my team i'm doing well and it'll be done soon

ThunderbirdOne: only to finish the entire story in a single day

ThunderbirdOne: just before my colleagues would get suspicious...

ThunderbirdOne: and THAT is the power of doing daily standips :p

ThunderbirdOne: it gives procrastinators less time to screw around

Astrobytes: daily standups? Is that an agile thing?

ThunderbirdOne: aye

ThunderbirdOne: basically, at a fixed time every day

ThunderbirdOne: you get the team together

Astrobytes: Yeah I get the concept

ThunderbirdOne: and you just say very briefly this is wha ti did yesterday, i'm gonna do this today, and i think i might have problems with this

Astrobytes: Works great then :P

ThunderbirdOne: it's nice

ThunderbirdOne: aye

ThunderbirdOne: you can only keep up the facade for that many days without any commits before the team gets suspicious :D

AntiSquid: is range 4 here like range 4 in CR ?

Astrobytes: lol

ThunderbirdOne: manhattan distance i suppose?

Astrobytes: BFS AntiSquid

Waffle3z: path length

AntiSquid: don't understand

AntiSquid: ok thx wayneww

AntiSquid: Waffle3z

Default avatar.png Fabden: how can i debug in python clash code ?

PatrickMcGinnisII: crazy Ivan

struct: print("Debug messages...", file=sys.stderr)

Default avatar.png Fabden: thank

ThunderbirdOne: right, time to open a new github repo

ThunderbirdOne: and copy the starter code to a new VS project

Default avatar.png Qurtin: It's always the right time to open a github repo.

ThunderbirdOne: haha

Astrobytes: Making giant leaps here ThunderbirdOne

ThunderbirdOne: yeah, imagine that

ThunderbirdOne: starting on day 1

Astrobytes: I've never seen the likes :D

ThunderbirdOne: I'm learning

Astrobytes: heheh

ThunderbirdOne: I should fine a way to remote into my work laptop from my gaming rig =]

ThunderbirdOne: so i wouldn't have to switch my keyboard, mouse and screens all the time

ThunderbirdOne: I'm sure the ops guys at my current client would very much not agree :p

Astrobytes: lel, possibly not :P


ThunderbirdOne: i got one of their laptops too :p

ThunderbirdOne: not even using my own ^^'

ThunderbirdOne: well, company laptop... but still

AntiSquid: game looks like lots of headache

ThunderbirdOne: possibly

AntiSquid: shit ton to keep track of :/

ThunderbirdOne: i was imagining keeping a list of cells the enemy could be at

ThunderbirdOne: like if he moves E on first move... that eliminates every cell that is on the E edge, or W of land

ThunderbirdOne: and slowly make that list smaller and smaller :p

ThunderbirdOne: but SILENCE kind of screws that up

Waffle3z: that's what I'm doing, including listing new possible positions every time they go silent

ThunderbirdOne: yeah, makes sense

Waffle3z: which basically almost resets it because there are tons of new positions they can be in

ThunderbirdOne: when they surface, you can seriously limit the options

ThunderbirdOne: or when they fire off a torp as well, since that has a specific range

ThunderbirdOne: nowhere near implementing that though

Waffle3z: you can also fire off a torpedo at a suspected position and see if they took damage the next turn

ThunderbirdOne: aye

ThunderbirdOne: if you miss, you also know those cells are NOT where the opponent is at

Waffle3z: although they could have damaged themselves in some other way

ThunderbirdOne: ah shit, yeah

Default avatar.png shutwe: is it possible to export code, to test/try on idle?

Scarfield: you would know if they have surfaced though

eulerscheZahl: "i was imagining keeping a list of cells the enemy could be at" you summarize what the referee does ThunderbirdOne

ThunderbirdOne: haha, haven't read that yet

eulerscheZahl: it's private

eulerscheZahl: the public repo is without boss

ThunderbirdOne: aha

eulerscheZahl: i meant boss above, not referee :(

ThunderbirdOne: that makes more sense

ThunderbirdOne: kind of want to play doom eternal atm... but i can't reach my gaming rig

ThunderbirdOne: it's temporarily connected to tv because of reno... but that means mouse + kb on coffee table = sore back

BenjaminUrquhart: it's been 4 hours and I'm still designing the data structures for my bot

BenjaminUrquhart: hm

blasterpoard: BenjaminUrquhart don't; you'll delete it anyway

ThunderbirdOne: I tend to not spend too much time on design... I feel like it'll emerge :p

BenjaminUrquhart: don't give me that

Default avatar.png icecream17: ugh i'm still trying to beat the first boss on the wood league. i'm overcomplicating things probably.

BenjaminUrquhart: first boss can be beaten by submitting the stub code

eulerscheZahl: boss might be too strong

BenjaminUrquhart: or at least it was beatable that way when the contest started

blasterpoard: icecream17 nope, the boss is much tougher than you standard wood bosses... it was broken it the first couple of minutes, but then it got fixed

blasterpoard: *your

BenjaminUrquhart: so I got lucky then

Default avatar.png icecream17: I already have 122 lines of code

blasterpoard: 350 here ^^

Default avatar.png icecream17: *don't know if that's a lot

BenjaminUrquhart: I have 254 and no AI

eulerscheZahl: and i will never get that 25XP for wood2->wood1 promotion :cry:

ThunderbirdOne: it's fine... project i'm working on right now... RouteConfig alone is like 2K lines of code :(

BenjaminUrquhart: last contest everyone had like 2k lines

ThunderbirdOne: they defined all the routing in there, instead of using the controller action attributes

ThunderbirdOne: and it's all non-standard routes

Default avatar.png icecream17: Right now, there's a 1 space gap where my ship keeps getting stuck. It just so happens to be perfectly aligned.

eulerscheZahl: i had almost exactly 1k lines in the last contest BenjaminUrquhart

ThunderbirdOne: instead of the /{controllername}/{action}

BenjaminUrquhart: eulerscheZahl I had exactly 1700

eulerscheZahl: 976

eulerscheZahl: which is not 2000

BenjaminUrquhart: ok

eulerscheZahl: i never reached 2000

struct: euler I have one question

struct: So

eulerscheZahl: i have one too

eulerscheZahl: when delete?

eulerscheZahl: but you first

struct: If enemy has torpedo available

struct: and he uses it outside range cell

struct: I still get that action

struct: has enemy made it

struct: He can like trick me to think he was in that range

eulerscheZahl: hm, i think you should not get the action then...

struct: but it happens

struct: I just tried

eulerscheZahl: then it's to be added on our TODO

Default avatar.png icecream17: I'm still working on moving the boat... I feel bad

struct: damn i should have used this to get to legend

Quidome: He everyone, this is great, thxs to you all wha made this happen :D

struct: so euler the intended thing is to only get legal actions right?

eulerscheZahl: yes

eulerscheZahl: illedan's job though

eulerscheZahl: my responsibilities are limited to the statement, boss and tooltips :D

eulerscheZahl: no complains about tooltips yet B)

Astrobytes: Hey struct, that font on the tooltips sucks huh

Astrobytes: :P

Astrobytes: You humourless people

ThunderbirdOne: :D

Default avatar.png icecream17: "Yes! I found a bug!" I say. Then I hear "Whaa? Why would...? Ew"

BenjaminUrquhart: ew

Default avatar.png icecream17: That was an amazing comment Benjamin

BenjaminUrquhart: thank you

ThunderbirdOne: there we go, Github repo made... now to clone it locally

struct: So lets see if I find more bugs

Astrobytes: #winning ThunderbirdOne

struct: but about the statement

struct: I just dont think this sounds fine

eulerscheZahl: shush

struct: (not visiting already visited cells or islands)

eulerscheZahl: can you elaborate on it more?

struct: maybe its my english

struct: I cant understand it

Waffle3z: does it matter what order MOVE|TORPEDO/TORPEDO|MOVE is in?

struct: Not visiting already visited cells

struct: ah I see

eulerscheZahl: Waffle3z as a native speaker, is that fine?

struct: not moving to already visited cells

eulerscheZahl: that's the intention, yes

struct: a<h

struct: ah

struct: Now I fully understand

eulerscheZahl: the order makes a difference

struct: The path must not cross

struct: visited cells

struct: right?

eulerscheZahl: yes

Default avatar.png icecream17: Is it possible... to stay still? It doesn't say.

struct: no

struct: you must move

Scarfield: it is, with silence 0 (?)

eulerscheZahl: you can stay

eulerscheZahl: silence 0 or any other action

AntiSquid: surface ! you stand still

eulerscheZahl: you only need 1 action, so shooting a torpedo gives you an opportunity to wait

AntiSquid: oh

Default avatar.png icecream17: great. now it's even more complicated

eulerscheZahl: :D

struct: lol

struct: I got 3 tooltips in 1 error

dbdr: oh, I also thought you had to move

AntiSquid: so is this going to open up a new league every friday?

dbdr: yeah

dbdr: like locam

Illedan: https://www.youtube.com/watch?v=CTFpafGfblQ&feature=youtu.be SeebOmega streaming

aCat: eulerscheZahl

aCat: a string with 8 space separated integers. x y myLife oppLife sonarResult torpedoCooldown sonarCooldown silenceCooldown mineCooldown

eulerscheZahl: aCat

eulerscheZahl: i know :(

aCat: sonarResult shouldnt be there

aCat: it's 9 entities listed

aCat: ah ok ;-)

struct: euler I made red bar

struct: https://i.imgur.com/CjVYvAO.png

eulerscheZahl: bar of invalidity

Illedan: gj

Illedan: Print it, put it on your wall

BenjaminUrquhart: nice

eulerscheZahl: IMO invalid commands belong in the game summary, not that event bar

eulerscheZahl: :shrugs:

Illedan: I think I will remove a whole lot of event bar stuff in bronze and above

Illedan: Only show when player takes damage

eulerscheZahl: i think i'll go to bed

Illedan: You do

eulerscheZahl: cat agrees

Illedan: And I'll get 1st until you wake up

Illedan: :D

struct: just trying to see whats wrong

struct: if you want I dont report

Illedan: Read the toolbar items struct

AntiSquid: the world is

Illedan: They say what command is invalid

Illedan: and such

Astrobytes: Yeah, game summary should show invalid actions I think

Astrobytes: ooh I lag

struct: I know Illedan

Default avatar.png Codrepository: HELLO

Illedan: Was triggerhappy on the Tooltips :D

Default avatar.png Codrepository: HOW ARE YOU?

struct: it even crashes my browser

struct: I guess If I submit and someone opens replay

Default avatar.png icecream17: YAS YES YES YAS yes yes Finally I can't believe it works!... wait what? [ignore this]

struct: they also crash

struct: this is not good

struct: this is a problem*

struct: maybe sounds better

Illedan: crashes browser?

Illedan: What replay?

struct: I would post if it didnt crashg

struct: cout << "||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||MOVE N" << endl;

struct: if it works in your browser tell me

struct: if it works add more |

BenjaminUrquhart: rip my tab

Illedan: Yeah

Illedan: that died

BenjaminUrquhart: https://www.codingame.com/share-replay/440930469

Illedan: But why on earth would you even try that

struct: I like to test

BenjaminUrquhart: Game Summary: http://chat.codingame.com/pastebin/a9663b9b-826d-42f3-bc0b-8e580c028736

Illedan: :P

Illedan: I guess command was not found.

BenjaminUrquhart: you sure?

Illedan: I should just crash in that case :thinking:

Astrobytes: "SeebOmega streaming" - C++ in IntelliJ IDEA!!! Putain de merde, my eyes!!! :D

Illedan: xD

Illedan: Hide your kids

Astrobytes: hahaa

AntiSquid: how is Valgrowth still in wood2?

MSmits: hmm is negative shift possible in c++?

AntiSquid: i thought 0 hours shift is bad

MSmits: 0b10011001 << -1

Scarfield: >> ? :)

BenjaminUrquhart: but that didn't answer the question

AntiSquid: maybe it doesn't question the answer

Scarfield: 42 if in doubt

dbdr: MSmits I don't think so, but double check

PatrickMcGinnisII: it's legitimate, but will shift by the modulo of the precision, hence an abs shift left i believe

BenjaminUrquhart: eulerscheZahl what happens if we silence and move at the same time

Scarfield: it seems shifting with negative numbers is undefined behaviour, but why not just use >> 1 instead?

MSmits: ah it's just annoying if you can't. I can do an if statement

Astrobytes: @BenjaminUrquhart euler's asleep now man

PatrickMcGinnisII: it should pass the compiler, but the expected result is junk i believe

BenjaminUrquhart: I'm not paying attention

struct: Think like this

MSmits: I have a shift map function and I would have preferred to make it branchless and tidy

struct: moves happen in the order you output

struct: you silence to position

struct: then you can move

struct: But you can try

Default avatar.png dror1212: um, how do I advence in the legues? :sweat_smile:

Scarfield: you can move after silence? i assumed it was only one "moving action" per turn

struct: ok ill test

AntiSquid: valgrowth has become the 2nd wood2 boss :D

struct: https://www.codingame.com/replay/440933060

struct: hope that answers

Scarfield: nice, ty

PatrickMcGinnisII: Fatal error: Uncaught ArithmeticError: Bit shift by negative number php throws exception

ThunderbirdOne: php though;..

PatrickMcGinnisII: i was curious if it would check it

PatrickMcGinnisII: php is just a c++ wrapper i think

PatrickMcGinnisII: i could be wrong

PatrickMcGinnisII: i fergeet

Scarfield: never fergeet

ThunderbirdOne: YEEET

MSmits: thanks for trying PatrickMcGinnisII :)

AntiSquid: hello youtube

PatrickMcGinnisII: AntiSquid troll alert?

AntiSquid: lol he is complaining about his roommate listening to chinese stuff really loud :D

Scarfield: Ille 09:59PM https://www.youtube.com/watch?v=CTFpafGfblQ&feature=youtu.be SeebOmega streaming

AntiSquid: https://www.youtube.com/watch?v=CTFpafGfblQ&feature=youtu.be PatrickMcGinnisII

Waffle3z: nice, I'm #1 in ocean of code

Waffle3z: we can end the contest now

Astrobytes: :d

Default avatar.png dror1212: um, how do I advence in the legues? :sweat_smile:


blasterpoard: dror1212 get to the top

struct: you need to submit

struct: and be above boss ranking

struct: after all matches are complete

Default avatar.png dror1212: oh ok thanks

PatrickMcGinnisII: AntiSquid I'm further along than that

PatrickMcGinnisII: there is a BFS in the referee for the really lazy

AntiSquid: i am extremely lazy right now, don't feel like even taking that rn

Illedan: ValGrowth stuck?

AntiSquid: yes

Illedan: Did he try to resubmit?

Default avatar.png BattlePirate_9000: i just finished a 4 hour course on python, im a self taught programmer now right

AntiSquid: he is now a wood2 Boss

Astrobytes: I'm not doing anything until tomorrow tbh

AntiSquid: i go sleep

Astrobytes: other than watching SeebOmega's amazing bilingual stream

struct: I still havent done anything too

struct: Reading rules

ThunderbirdOne: i made a GH repo and pasted the code into VS

ThunderbirdOne: then pushed that to GH repo

ThunderbirdOne: that's about as far as i got :')

ThunderbirdOne: also noticed i had a shitton of updates for VS2019

SeebOmega: best map

SeebOmega: https://www.codingame.com/share-replay/440938902

Scarfield: thats rough

Illedan: Lol SeebOmega. nailed it!

dbdr: good choice

MSmits: lol

dbdr: have you started a bot MSmits?

Astrobytes: dbdr I bet you 16 bits he's at least 32 bits into one of his 64 bit representations of something

Astrobytes: :P

dbdr: :D

struct: with 16 bits I can do 16 sims at once

MSmits: dbdr, yeah I am just working on my bitboard

Astrobytes: See, I told you

Astrobytes: :D

dbdr: did you even look at the full rules?

MSmits: :)

MSmits: somewhat

dbdr: :)

Illedan: lol

Illedan: Wonder if you need bitboard

Illedan: :thinking:

Astrobytes: Saw the board and bitboarded instantly

MSmits: it's not a matter of "need"

Illedan: :D

dbdr: write bitboard first, read the rules later

MSmits: it's simply easier to use

PatrickMcGinnisII: this is more like pirates, am i wrong?

struct: So in what you store

MSmits: you really want to make an object out of every square?

Astrobytes: Hell naw

Illedan: yeah

Illedan: I can store so much information on that cell

MSmits: I am even using C++

Astrobytes: Ooh straight to base this time

MSmits: I first made a C# project and I wanted to start coding, but I just gave up before the first line

MSmits: i mean why even bother when everything is gonna be bitboarded

Illedan: True

Illedan: Why wait 3 weeks when you can do it today

MSmits: at least in c++ I can do if(a & b)

Astrobytes: You can't do that in C#?

MSmits: instead of if ((a& b) > 0)

MSmits: no you cant

Astrobytes: Fk that language lol

Illedan: -.-

PatrickMcGinnisII: the tricks to finding the enemy are interesting

Astrobytes: I was sort of liking some C# recently

PatrickMcGinnisII: hacing to be < 4 squares kinda sucks

PatrickMcGinnisII: or <=4

MSmits: I like it when I need to make very complex sims with many objects

MSmits: this is not one of those games

Illedan: Don't need to sim it?

blasterpoard: about 30 turns in, you know where the opponent is

MSmits: oh i might need to, but it wont be complex I think

MSmits: the strategy will be

blasterpoard: the only thing that stops you from knowing is silence

MSmits: but the simming I dont think so

Illedan: Not really blasterpoard

Illedan: There is more stuff to do

Illedan: :)

dbdr: MSmits that's compiled to the same thing

MSmits: I know it's compiled the same

dbdr: if ((a& b) > 0) in C#

MSmits: it just reads bad

dbdr: so does it matter?

dbdr: ok...

struct: I need those extra chars

MSmits: yeah, bitboards are hard to read as it is

MSmits: i dont want it to be any harder with more parentheses

struct: My CSB is 60k chars atm

struct: and no search

Astrobytes: I agree with his preference, anything that makes bitwise stuff read better is better imo :D

blasterpoard: Illedan sure, you can move in a way that gives the opponent very little info... but when the first torpedo is fired, sim begins

Astrobytes: You're still working on that rn struct?#

struct: no

struct: Now Ill do AVX on ooc

blasterpoard: and usually even before that

Astrobytes: oh ok, hahaha

Illedan: True blaster

Illedan: We'll see

Illedan: Wonder what the meta will become

MSmits: why is it a sim?

MSmits: doesnt the torpedo just go boom

MSmits: it doesnt move or anything?

blasterpoard: no, it tells the opponent you're in 4 range from the explosion

MSmits: ahh ok

struct: not yet

struct: due to bug

struct: but yeah

blasterpoard: you'll probably have to hide by going silent in teh same turn

MSmits: depends. you can sonar yourself

MSmits: and know what the opponent knows

Illedan: huh?

MSmits: keep track of what he knows of you

MSmits: sonar yourself

Illedan: ofc

blasterpoard: get silence -> get torpedo -> find opponent -> torpedo him and silence away

blasterpoard: repeat

Illedan: We'll see ;)

MSmits: if you torpedo the opponent and he still has like 7 squares to guess from, you dont need to silence

Illedan: I have a different meta in my mind

Default avatar.png icecream17: how do you sonar

MSmits: passively

MSmits: you receive information

MSmits: every turn

Default avatar.png icecream17: oh

MSmits: you also know what the opponent receives of you

blasterpoard: he's probably asking about sonar action ^^

Default avatar.png icecream17: yeah.

MSmits: oh, i have no clue about that

Default avatar.png icecream17: ok

MSmits: i just thought people referred to the information gathering process

Illedan: SONAR is used to check if the enemy is located in a specific section of the map

blasterpoard: select a segment, next turn you learn whether the opponent is there or not

Illedan: *was there blaster

MSmits: sonar is not in wood 2:P

Default avatar.png icecream17: so the range of the torpedo, does '4' mean from say, x - 2 to x + 2, or x - 4 to x + 4?

MSmits: neither

MSmits: it's within 4 movement steps

MSmits: floodfill it

Default avatar.png icecream17: sigh

MSmits: I am starting with random sub placement

MSmits: but apparently that can get you stuck in a 1 cell basin

Illedan: Pick a random in center

Astrobytes: Flood from potential placement MSmits

MSmits: anyone got a snipped to split opponent orders?

MSmits: in c++ ?

MSmits: thats the most painful thing about c++.. string manipulation

MSmits: snippet that is

MSmits: I think i have a bot somewhere that uses an illegible piece of code that does this

struct: locam

MSmits: nah, C# bot

MSmits: I think it's maybe one of my opening book readers

MSmits: split on spaces I think

blasterpoard: while(getline(orders, token, '|')) {

   tokens.push_back(token);

}

blasterpoard: maybe

blasterpoard: token,orders = string

Astrobytes: Did it in CalM, did you c++ that

blasterpoard: tokens = vector<string>

MSmits: Astrobytes nope, also C#

MSmits: ok thanks blasterpoard, will try

Astrobytes: o ok

blasterpoard: MSmits orders might have to be a stringstream

blasterpoard: im not sure

MSmits: me neither :P

MSmits: what language are you using?>

blasterpoard: C++, but I avoid string whenever I can

Default avatar.png dror1212: is there a way to know where the enemy started?

MSmits: no

MSmits: that's the point :)

Default avatar.png dror1212: ok, just made sure XD

pmor: http://chat.codingame.com/pastebin/47d86130-b48b-4e4f-9bf2-c533f333209b

pmor: http://chat.codingame.com/pastebin/b2d24f66-88cb-4c55-a49f-200894884fc7

MSmits: thanks pmor, what is strtok?

pmor: c function that splits a string by a token

MSmits: cool

MSmits: str wont accept string?

blasterpoard: it will probably convert implicitly

blasterpoard: just try putting it there

MSmits: no suitable conversion function from "std::string" to "char *" exists

blasterpoard: if not, theres string::c_str()

Astrobytes: ^

pmor: you need to .c_str() your string

MSmits: k

Astrobytes: And yeah nice, much better than ss pmor

pmor: with std::string, you can also use .find() and substring()

pmor: but I think strtok is a bit simpler

Astrobytes: less hassle at least

pmor: downside is that your working with char*'s...easy to mess it up

Astrobytes: Not like we're gonna continue to operate on them much tho after splitting

Astrobytes: In this case

MSmits: c_str() seems to require a const char*

MSmits: I mean return

MSmits: strtok uses a non-const char*

pmor: (char*)str.c_str()

pmor: or const_cast<char*>(str.c_str())

MSmits: thanks

Astrobytes: Nobody is gonna check your code so use the C-style cast :P

MSmits: people cant check my code because it's unreadable

MSmits: well not yet, but give it time

darkhorse64: Let's say it goes straight to the point

MSmits: what point?

Astrobytes: You tell us! :P

MSmits: I dunno yet :)

darkhorse64: In other words, a direct approach to a problem with no fancy features

MSmits: depends on how you define fancy

darkhorse64: elegant

Astrobytes: Hence C-style casts, bypassing most nice C++ features

MSmits: there's a lot of fancy bit manipulation in my stuff, but I wouldn't call most of it elegant

darkhorse64: smart not fancy

MSmits: right yeah

Astrobytes: *'features'

BenjaminUrquhart: imagine using your actions https://www.codingame.com/share-replay/440941743

pmor: I write mainly full c++ normally...but these contests my code is more C-ish than C++ :P

MSmits: if that means you use very few classes then mine is too

PJA: what happens first? movment or torpedo?

Astrobytes: Not just that MSmits, just not utilizing the features of C++

MSmits: ah

MSmits: I probably dont use them either

Astrobytes: *most of the features of modern

MSmits: I would have to know them :P

Hjax: alright! time to get started on this new game :D

Hjax: and by that i mean, time to spend the next few hours parsing the inputs into something useful

BenjaminUrquhart: that's what I just did lol

BenjaminUrquhart: my bot does nothing but move to an available space

Hjax: its surprisingly time consuming just making all of the data structures you want

Hjax: especially when you keep changing your mind like i do

BenjaminUrquhart: it's been 5 hours

BenjaminUrquhart: I'm not done yet

MSmits: http://chat.codingame.com/pastebin/bad5bddf-72c3-4964-8607-5d6fb755dcc5

MSmits: thats what I used before

Hjax: i mean like, making my representation of the game state

BenjaminUrquhart: I bitboarded for memes

MSmits: so... like 15 uint16_t Hjax?

Default avatar.png icecream17: If your opponent does multiple actions what do you see?

Hjax: is bitboarding the play here?

BenjaminUrquhart: action | action | action...

Hjax: i was going to use arrays

MSmits: me too

MSmits: islands[15]

BenjaminUrquhart: it was somehow easier for me to bitboard then use an array

MSmits: whats the difference?

BenjaminUrquhart: well I still use an array

BenjaminUrquhart: private int[] tiles;

MSmits: yeah

MSmits: oh, you mean like map[225] ??

BenjaminUrquhart: map[15][15]

MSmits: right

Hjax: oh i was thinking you meant like, one 225 bit int using some big int class

BenjaminUrquhart: I mean

BenjaminUrquhart: I could

BenjaminUrquhart: but that's just excessive

MSmits: nah, a row almost fits perfectly in 16 bit

Hjax: thats true

BenjaminUrquhart: fixed

private short[] tiles;

Culpit: Hey

BenjaminUrquhart: ok so explain something to me

Culpit: What?

BenjaminUrquhart: in java, shifting a number that's smaller than an int automatically upcats it to int

BenjaminUrquhart: upcasts*

BenjaminUrquhart: why

MSmits: :scream_cat:

Culpit: You sure?

Hjax: he is correct, idk why

Culpit: I guess it's because java is weird

MSmits: that sounds like python shenanigans

struct: well you can change language but you cant change java

struct: easy choice

MSmits: eh, it's not a choice

MSmits: you just gave 1 possibility

MSmits: well I guess that's why it's easy

Astrobytes: Is it even worth botboarding the map? Just thinking aloud

Astrobytes: *bitboarding

MSmits: yeah it is

MSmits: it is super easy to keep track of where the opponent can still be that way

MSmits: very few operations

MSmits: less code and less actual operations

Astrobytes: Hm, yeah.

MSmits: might be harder to write if you're not used to it though

MSmits: i shouldnt have said super easy, its really not

Astrobytes: No not that, just thinking in terms of actual benefit

dbdr: MSmits stop bragging ;)

MSmits: it's just convenient

MSmits: yes, i just realized that sounded like bragging

dbdr: but I know you're not like that

MSmits: not intentionally :P

IAmTheTurtle: concerning ocean of code, i just wrote something to move randomly to valid tiles. Everything was working, i refresh the page, now i'm getting timeout in the first move (after giving the initial position). Anyone else has issues with judge?

Astrobytes: Yeah yeah, go and rub yer lamp :D

Astrobytes: @MSmits

MSmits: are you saying I need wishes to beat you?

MSmits: :)

Astrobytes: No. I just know you love it.

MSmits: guilty

SmellyPickle: what happens if you try and begin on an island

struct: you loose

struct: lose*

Default avatar.png icecream17: Okay, now that I figured out how to move, I now need to keep track of the opponent and... win

MSmits: 3 step program

Astrobytes: You insta-lose I think

MSmits: you do

Default avatar.png icecream17: It's 5:48? I took way too long....

struct: MSmits after the contest ill share with you the avx knowledge

struct: is not much

struct: But now you wont have time anyways

MSmits: you mean the csb sim?

struct: yes

SmellyPickle: can you move and surface in one turn

Astrobytes: You got it working for the UCT calc struct?

MSmits: yeah, after is fine. Thanks in advance struct

struct: Astrobytes I have done the search yet

struct: I wanted to make a diferent thing

MSmits: doesnt even need to work perfectly, I just need a half-working example

struct: for MCTS

struct: The sim works fine

MSmits: cool

Astrobytes: Oh for parallelizing the tree?

struct: I just dont have search implemented

MSmits: that's fine really

MSmits: they are mostly separate anyway

struct: you will then have an idea how it is at least

struct: and see that is not that complicated

MSmits: yeah

Astrobytes: I feel like I missed something here

emh: seems tough to get into Bronze this time

struct: what Astrobytes»

Astrobytes: the special thing you've done with AVX struct

struct: I havent done anything special

MSmits: he AVX-ed the CSB sim

struct: yes I run 8 sims at once

MSmits: which is a closely guarded secret

MSmits: but not by struct

MSmits: because he is awesome

Astrobytes: Yeah I know, I was just wondering if there was some specific thing

struct: I want to do a different thing for MCTS

struct: I want to store the stuff of the children in the parent

Astrobytes: I'm not going near that shit any time soon that's for fucking sure

struct: instead of in the children

Astrobytes: woops, delete foul language

struct: And only allow 8 moves max

MSmits: you must feel strongly about avx :P

Astrobytes: lol

PatrickMcGinnisII: I'm guessing you can't SURFACE and charge a power?

MSmits: just blame it on the corona Astrobytes

Astrobytes: So have no children?

struct: I will have children

struct: but for children selection

struct: I wont need to do a for loop

struct: because everything will be stored in __m256

struct: that is in parent

Astrobytes: Right OK I got ya

struct: I have no idea if it works

struct: this is just an idea

MSmits: hmm there is 1 problem

Astrobytes: Seems OK in theory

MSmits: you will store the visit count and wins right?

MSmits: in this _m256

struct: yes

MSmits: but nodes have more information

struct: Yes multiple problems

struct: thats why I never did it :p

MSmits: you lose out on some locality... keep the information of a node close together

Illedan: emh yeah, bosses are strong :)

Illedan: But it's a month

Astrobytes: Otherwise you start storing nodeID's or soemthing and everythign will be a mess

Astrobytes: -those spelling errors

MSmits: something and everything are mostly spelled that way afaik

MSmits: noone ever types them correctly

MSmits: like theif

Astrobytes: treu

Astrobytes: :P

Illedan: I'll add:

-those spelling errors To the end of the statement :D

Astrobytes: hehe

MSmits: :)

struct: Probably it wont work well

struct: But I cant think abaout it now

Astrobytes: Sometimes you have to reinvent Betamax to realise it won't win over VHS struct

struct: never heard of betamax

struct: I guess that proves what you are trying to say

Astrobytes: There's a reason for that :D

Astrobytes: Oui

Astrobytes: I mean yes

struct: Sim?

Astrobytes: Sim waht?

Astrobytes: What

struct: Sim = Yes

Astrobytes: Ah OK Portuguese

MSmits: betamax sounds like a failed minimax

MSmits: I think I wrote many betamax

struct: I failed less times with MCTS than with minimax

struct: I mean It was way faster to make MCTS work

MSmits: well I didnt try so many minimax... usually they work, but they are weak

dbdr: wow, #3 :)

dbdr: never started so strong

MSmits: gj

Waffle3z: I need more opponents to beat

dbdr: but top 2-8 is pretty close

Waffle3z: oh I'm not in first anymore

Waffle3z: had to refresh

dbdr: lol

struct: only if you have waited 30 days

struct: before refreshing

MSmits: yay, I inverted the map

MSmits: x is now .

MSmits: . is now x

MSmits: awesomeness

SmellyPickle: will map always be 15x15

mlomb: The range to fire a torpedo is 4 cells manhattan or euclidean?

MSmits: i hope so SmellyPickle

MSmits: kinda assuming that now

emh: yay bronze

Illedan: hi emh

Illedan: Long time no see

emh: hi Illedan

Illedan: And gratz

Default avatar.png hyphz: Sodding Python making pathfinding slow

MSmits: grats

emh: thx :)

mlomb: Sorry I meant if the torpedo fires as a 5x5 grid around the torpedo or as a rhomboid

Default avatar.png hyphz: The graphics make it look like it's a 3x3 square

Illedan: Range is BFS

Illedan: The damage is 3x3

dbdr: nice emh

emh: thx :)

mlomb: Ok thx

emh: second in Bronze (so far) and don't even have bitboard hehe

struct: if bitboard was requirement for bronze

struct: I would quit now

MSmits: you really dont need it to get anywhere, I just find it convenient :0

Illedan: Way to early to need bitboards yet :P

emh: 513 lines. but 2 BFSes. duplicated. and just iterating over possible enemy positions

emh: ok good night

MSmits: Got my possible position tracker for opponent working

MSmits: well in wood 2 that is

MSmits: and not for surfacing yet, but should be easy to add

MSmits: off to bed now, gn :0

SeebOmega: good night

SeebOmega: come on i pushed frankh and get stuck before boss

struct: just wait

struct: someone will push you

SeebOmega: About silence distance 0

SeebOmega: is someone knows the behaviour ?

Scarfield: no movement

SeebOmega: yes but the cell already visited is no effect i guess

Scarfield: and you should also be able to only shoot a torpedo without moving for a turn, and surfacing without movement, but im not sure tbh

Scarfield: idk, hope not :)

Illedan: Correct

Illedan: Why do you hope not?

Scarfield: because i think it would be a better game if you are able to stay in place for some situations

Illedan: You can stay in place

SeebOmega: but according to the code i stay silenced i f i use 0

Illedan: yes

SeebOmega: and in the UI i look so tiny (silenced)

Illedan: Yeah, the UI has a bug on that

Illedan: :(

Illedan: I failed when updating the sprites .P

Illedan: You can stand still by doing other commands than MOVE or doing Silence with 0

SeebOmega: if(i == distance){ player.isSilenced = false; }

SeebOmega: is not reachable if distance = 0

Illedan: That is only for UI

Illedan: I tried to ninja hack the Viewer on top of some spagetti code :P

Illedan: And now I understand why that is a bug in the Viewer :facepalm:

Scarfield: nice that silence 0 is also a way to stay in place, there seems to be a lot of depth actually, nice game :muscle:

SeebOmega: need to send PR on the git or it s ok ?

ronlobo: In wood league there is a command MSG, but it doesn't say what is being used for.

SeebOmega: Thx for followingstream i ll try to do another session with new strat and some music

ronlobo: just throwing this out here...

SeebOmega: ronlobo debug message to display

Scarfield: to message in the viewer, either for extra debugging, or to taunt your opponent :p

ronlobo: how to taunt an AI ...

Astrobytes: Merci pour le stream SEebOmega

ronlobo: thx ;)

AntiSquid: add "|MSG message" at the end of your output ronlobo

Default avatar.png lNitsua: for some reason on the new sub game it's giving me each map line twice i think

Default avatar.png lNitsua: I'm not good at C, but I'm basically just using the starting code with an added loop to display the line and it's still doing double lines

Scarfield: do you cerr twice?

Default avatar.png lNitsua: I feel like an idiot, but what's cerr. I don't use it

struct: cerr outputs to error stream

struct: is just so you can debug stuff

struct: without game referee reading it

Astrobytes: Don't print to stdout unless it's your moves, use stderr for everything else

Default avatar.png lNitsua: no, i use the fprintf it recommends. But no

Astrobytes: paste thy code sir

Default avatar.png lNitsua: https://pastebin.com/XF3AU5YB

struct: C recomends printf

struct: not c++

Default avatar.png lNitsua: it's literally the base code, but with one extra loop to display the map

Default avatar.png lNitsua: it prints the top half but at double height for some reason

Astrobytes: seems to print 15 x 15 for me?

Default avatar.png lNitsua: it prints 15x15 but it's not correct

Astrobytes: Ah so I see

Default avatar.png OmidSafari: HI

Default avatar.png lNitsua: it prints each line twice to fit 15x15

Default avatar.png lNitsua: I could just ignore a line each time but I'd like to just know what's wrong

AntiSquid: messages for orange player aren't centered below the player

ronlobo: Setting up my Rust env, thanks a bunch to everyone making this puzzle happening!

AntiSquid: Illedan

AntiSquid: https://www.codingame.com/share-replay/440970192

PatrickMcGinnisII: darn, 1st submit, stuck in wood 2

Waffle3z: second time codingame's ide crashed, just lost code

Default avatar.png lNitsua: I just tried doing the exact same thing in java and it worked fine

Default avatar.png OmidSafari: I WANT TO SHARE MY PROGRAM WAHT I DO IT?

ronlobo: huh, not developing locally?

Astrobytes: lNitsua just fprintf(stderr,line); will print the map

Default avatar.png OmidSafari: https://www.codingame.com/training/easy/power-of-thor-episode-1/solution


Astrobytes: lNitsua in that loop

Waffle3z: it just crashed again. it keeps crashing

Default avatar.png OmidSafari: PLEASE VOTE

Waffle3z: as soon as I scroll down too far in the ide the page freezes

AntiSquid: OmidSafari what are you trying to do

Default avatar.png lNitsua: yeah, but i'm going to parse through each tile like that for my data, so if that doesn't work neither will my code

Waffle3z: freezes when I scroll down to line 100 and the sidebar width changes

Default avatar.png OmidSafari: I solved this easy solution i want you say you opinion

AntiSquid: paste your code in chat then

AntiSquid: or go to results and click share

Default avatar.png lNitsua: Astobytes doing what you said only prints the first 8 lines

Default avatar.png lNitsua: I have never felt so incompetant

struct: Nitsua i tried and also failed

struct: in c++ its easier

Default avatar.png lNitsua: I'm trying to learn C tho

Default avatar.png lNitsua: but I guess fuck it

Astrobytes: Yeah correct lNitsua, my C is failing me now. I've used C++ for this ... is there soemthing up with the C stub or am I just dumb?

AntiSquid: there's nothing dumber than toilet-paper-zombies, even regular zombies seem smarter

Default avatar.png lNitsua: that makes me feel better. Using cpp and java i was able to read through the map easily. I also noticed that literally just error printing new line does it twice

Default avatar.png lNitsua: it may just be something with the I/O we dont' know, but it's kinda sus

Default avatar.png lNitsua: has anyone here done it in C yet?

Astrobytes: I'm about to go to bed lNitsua but is it something to do with the null terminated strings in C?

Illedan: Submit time :rocket:

AntiSquid: Illedan did you see my message above?

Illedan: No?

Illedan: Where?

AntiSquid: the one where i ping you

AntiSquid: http://chat.codingame.com/pastebin/a7730161-4bbe-429a-958d-03668fa710bd

SmellyPickle: does torpedo friendly fire

Illedan: I see now

Illedan: yes SmellyPickle

Illedan: What about that AntiSquid?

AntiSquid: look at the replay, the MSG is cut off since it's displayed at the edge of the screen for orange

AntiSquid: whereas if i am red i get it displayed normally

Illedan: oh

Illedan: wierd

Astrobytes: Oh I see it

Illedan: th

Illedan: th

Illedan: *thx

Astrobytes: x

Illedan: thx.

Astrobytes: :P


AntiSquid: it's late .

ronlobo: Anybody using Rust here?

Illedan: Wood 1 :D

Astrobytes: STB now Illedan?

Illedan: stb?

Astrobytes: Straight to bronze

Illedan: Gimme 10 min I guess

AntiSquid: so STL = straight to legend ?

Astrobytes: Quite

Astrobytes: STB could also be straight to base, but that's quite a different discussion

Astrobytes: Anyway

Astrobytes: Time to die

Astrobytes: I mean sleep

Illedan: gn

AntiSquid: ya

Astrobytes: gn guys

AntiSquid: idk i randomly woke up

AntiSquid: gn

Illedan: STB :)

PatrickMcGinnisII: 'nite. I quit trying an hour ago. I should log off

Default avatar.png icecream17: Hour 4: Still trying to beat boss 1

Waffle3z: what does the wood 2 boss do now? I beat it before it worked

Default avatar.png icecream17: It follows you. Shoots when it can

Waffle3z: that's what the wood 1 boss does, except with silence

Illedan: Correct ;)

Default avatar.png icecream17: Does wood 1 even exist...?

Waffle3z: if wood 2 doesn't use silence then that makes it a bit easier to track down

Default avatar.png icecream17: Oh. Wood 1 is after wood 2...

Default avatar.png icecream17: I've never passed a wood league before. I'm so bad at this.

Waffle3z: I keep a grid of possible positions and simulate movement on each one every turn

Default avatar.png icecream17: I *think* i'm doing that, but it doesn't seem to work....

Waffle3z: print out a display of the grid of possible positions every turn, see if it matches what you expect

Default avatar.png icecream17: it doesn't match... doesn't say it deleted anything. but somehow the array length is decreasing by 1 anyway.

Default avatar.png OmidSafari: https://www.codingame.com/training/easy/power-of-thor-episode-1


Default avatar.png icecream17: The variable is NaN?

Default avatar.png icecream17: ugh

Illedan: ^^

Default avatar.png icecream17: Hm. move = Number(otherVar)

Default avatar.png icecream17: And otherVar = NaN!?

Default avatar.png icecream17: NaNi

blaoi: what is the challenge i'm supposed to do after the horse race ?

struct: which ones have you done?

struct: maybe you can do the on going contest?

struct: https://www.codingame.com/contests/ocean-of-code

Cookie_Wookie_7: I saw someone outputting debug info to one of there pods any idea how to do that

struct: should be MSG message

struct: but is not working for me

struct: ah it is

struct: it is below player avatar

struct: so its

struct: cout << "MOVE N TORPEDO | MSG message" << endl;

MostComplicatedUsername: How many cells does the torpedo move per turn?

Waffle3z: all of them

BenjaminUrquhart: 1

MostComplicatedUsername: okie

MostComplicatedUsername: um

newbiecoder: hey yall

BenjaminUrquhart: oh wait

BenjaminUrquhart: I read it backwards

BenjaminUrquhart: torpedos travel instantaneously

MostComplicatedUsername: Where does it say?

BenjaminUrquhart: I just figured out how to deduce the enemy's position and I have to go sleep >.>

MostComplicatedUsername: Have fun?

newbiecoder: my thing is I don not understand which code is easier or anything

MostComplicatedUsername: What is easier than what?

newbiecoder: like which coding system is easier c+ or c# or java javascript? idk

MostComplicatedUsername: python is easier

Waffle3z: try python

newbiecoder: kk

newbiecoder: I still can't understand I mean I am new to this

MostComplicatedUsername: Actually basic easiest

newbiecoder: which is?

MostComplicatedUsername: Basic

MostComplicatedUsername: Visual Basic

MostComplicatedUsername: "VB.NET"

Waffle3z: BASIC and VB.NET are different

Waffle3z: also old

Waffle3z: and probably not easier to learn or use than python

MostComplicatedUsername: Hm

MostComplicatedUsername: Oh you're right

**eulerscheZahl considers VB deprecated

Zenoscave: I agree

Zenoscave: Thanks for the fgame btw Illedan and Euler