Chat:World/2020-06-27
eulerscheZahl: Happy Caturday
code_maniac: You mean Saturday 🤷♂️
eulerscheZahl: wait for jacek and you will understand
RedRook: what is the variable that dictates your pods orientation?
abt8601: You mean in Coders Strike Back?
emigr2k1: helo
abt8601: Then it is the target position in the output. The pod will try to turn towards the target position.
RedRook: so there is no way to compare current orientation to nextCheckpointAngle?
RedRook: or manually set current orientation?
abt8601: Are you in gold league or legend league?
abt8601: If I remember correctly, you won't be able to know the current orientation.
abt8601: Until you get to gold league.
emigr2k1: helo
emigr2k1: why do you guys not say hellolo back
emigr2k1: hello
abt8601: hello
emigr2k1: hey
RedRook: What dictates your rank? If the race course is randomized every time for each player?
Tim_McSim: Hello! :)
pardouin: you fight vs other players bots, you earn points when you win, especially vs higher ranked opponents, and you lose points when you lose, especially vs lower ranked opponents.
Uljahn: yes, arena ranking is TrueSkill-based
Reksio: which ones are arena?
Reksio: bot or clash?
adviceMe: If player doesn't share player's code, please banned to player. I hate this situation. Coding must be open source, free and funny. Not be competitive. Please!
Uljahn: both
Reksio: any other?
Reksio: I feel like sharing code in arena makes no sense
Reksio: but people who win should try to advise a bit without releasing a code
Reksio: still not sure if this wouldn't make it too easy to go to the top
jacek: happy Caturday
Uljahn: Reksio: just search the forum
Uljahn: kids these days are so accustomed to spoon-feeding, Automaton2000
Automaton2000: so we can have a look at my rank
WINWINWIN: Slow response by you this time Automaton2000?
Automaton2000: how can i save the state of your bot in the arena
jacek: AutomatonNN is faster
AutomatonNN: you would need to say it is cause i am a real time
jacek: indeed
caubeloatchoat24: Anyone watch ICPC 2020 live :v
caubeloatchoat24: Virtual Event LoL
Herdre: :biohazard:
TheFlyingRubberDuck_a2dd: hi everyone
TheFlyingRubberDuck_a2dd: ı am new . :)
TheFlyingRubberDuck_a2dd: This game is better than codecombat.org
jacek: which came
dbdr: the codin game
CodinGamerAK: do anyone knows here how to setup kaggle environment
CodinGamerAK: if yes plz help me
kenyo: CoC taught me how succinct Python can be.
Herdre: ты моё подмостерье
Uljahn: #ru
eulerscheZahl: #de
jacek: ln?
Astrobytes: dia
jacek: its I not L?
eulerscheZahl: i as in India
Astrobytes: "eeyup"
jacek: Lndia?
eulerscheZahl: Linda, typo
caubeloatchoat24: Anyone from India?
jacek: #In
WINWINWIN: Me
tanmaycodernovice: @kayou bro please dm
caubeloatchoat24: w do u mean?
WINWINWIN: Not #kayou, its @kayou
WINWINWIN: #kayou opens a chat channel
tanmaycodernovice: yes i wanted to open the chat channel only
jacek: :o
WINWINWIN: :P
WINWINWIN: Anyway tanmaycodernovice, paste the code here or in the Indian chat and someone will explain
tanmaycodernovice: how do u know, i wanted to ask about a code lol
tanmaycodernovice: doing that on indian channel
jacek: he psychic
jacek: :thinking:
Hjax: hello everyone
jacek: moshi moshi
Hjax: now its time for another round of "lets try to make my MCTS faster"
Hjax: monte carlo tree search
Hjax: it spends 20% of its time masking off moves from the move gen
Hjax: 11% generating random numbers
jacek: like int64 to vector<Move>?
Hjax: int64 with a high bit for each valid move to int64 with just a high bit for the nth valid move
Hjax: apparently i can do that with one instruction when i port to C++
Hjax: but java doesnt have an efficient way to do it as far as i can tell
darkhorse64: no pdep in Java ?
Hjax: no pedp in java :(
Hjax: pdep*
jacek: why would you need pdep :?
Hjax: it does exactly what i want
Hjax: src is 1 << n, mask is my move gen long
Hjax: output is a single move
darkhorse64: to random select one bit amongst one
darkhorse64: *all*
Hjax: your boss is so good darkhorse64
Hjax: how many rollouts does it do?
darkhorse64: 40k first turn
Hjax: jeez
darkhorse64: *second*
Hjax: well that explains why im getting rekt
Hjax: thats 4x faster than me
jacek: 40k in 150ms?
Hjax: im doing 11k ish in 150 ms
jacek: in java eh
Hjax: yes
jacek: not so bad
Hjax: i occasionally lose to the garbage collector
darkhorse64: 40k in 150ms
struct: I guess minimax Java could beat it
Hjax: my selection / backprop is recursive, im not sure if thats inefficient
Hjax: but it was easier to write
darkhorse64: 500k for the first turn
Hjax: i get 40k for the first turn, java needs to warm up
darkhorse64: Once recursive is working, reimplement using a stack
jacek: well 1st move is just one move, reducing symmetry and rotation
jacek: so if you tree reuse, you could use that
Hjax: ah, is that a lot faster? or just more memory efficient
Hjax: to use a stack
Hjax: i dont do anything with rotations
Hjax: i do tree reuse, but it only gives me about 10% more effective speed
darkhorse64: a stack avoids the overhead of function calls. I cannot swear it makes a big difference
Hjax: ill try it
jacek: depends how deep is your tree
jacek: i doubt converting recusive calls to non-recursive would make much difference
darkhorse64: 20 plies at least in the endgame
jacek: noice, i can solve game in 11 plies
jacek: that means game is decided mostly in middlegame
darkhorse64: Yes, around move 30, I see my eval jumps from 50% to 5% in one move against the big guns. Game over
darkhorse64: not jump, fall
darkhorse64: a big cliff
jacek: :shrug:
darkhorse64: Time to look for an eval
TheSpiffiest: When does checkers game end?
TheSpiffiest: I saw it was game of the week, does that mean it goes away soon?
Hjax: its not going away
TheSpiffiest: OK, cool. I have to paint my deck, but have more work to do. :)
tutubalin: TheSpiffiest it's always on the site. game of the week just put it in a spotlight to attract more people
jacek: youll need cg premium to get checkers
jacek: *.*
struct: Where can I get it?
jacek: new accounts only. you need to delete this one
Hjax: lol, i was going to say "its unlocked upon reaching legend in UTG"
darkhorse64: :laughing:
struct: I'll do it later, pixi is currently killing me
struct: When I saw that to change sprite color i need to remove it and draw it again
struct: I almost quit
dbdr: what are you working on struct?
struct: Can't say
struct: It's not chess though
jacek: cheese?
Hjax: its a multi?
dbdr: do you count chess 960 as chess?
struct: yes and yes
Hjax: you make multis so quickly
Hjax: im not even done with othello yet
struct: making a multi is easier than to create an AI
struct: wait that is wrong
struct: Porting*
struct: We need more people in wood 1
Hjax: next time dont pick a boss that has solved the game
dbdr: :no_mouth:
struct: Next time Ill make dbdr the boss
dbdr: :+1:
struct: The current boss would be last in the current league
struct: Also it seems good to have competitive boss
jacek: nyoro~n
Hjax: it was all a ploy
Hjax: the boss checks the time
jacek: darkhorse64 you timeout a lot
Hjax: it only unleashed its full strength yesterday
Hjax: :P
jacek: we can check the real time? hmmmmm
Hjax: dunno, id assume so
darkhorse64: I have a bug when multiple passes occurs. Which game(s) ?
struct: https://www.codingame.com/replay/474886176
struct: https://www.codingame.com/replay/474886718
dbdr: jacek, why not?
jacek: dunno :v
darkhorse64: Thanks, I can't seem to reproduce it in the ID. I have instrumented my code. Sorry for spamming the leaderboard. At the same time, I cannot do any harm to anybody :-)
dbdr: you do harm me darkhorse64 ;)
darkhorse64: True; you lose points for winning against me. Wish me luck for my bug hunting
dbdr: glhf! :)
code_maniac: what is Caturday ?
jacek: everyday is Caturday
Humble.Proletarian: How do I slide into DMs
Hjax: id recommend a running start
jacek: DMs?
Hjax: direct messages
DoublyNegative: Lots of butter.
Breachy: Humble.Proletarian please slide into mine
Humble.Proletarian: Hjax, thank you for this insight
Humble.Proletarian: Tbh I'm more of a WD40 than butter kind of guy
Humble.Proletarian: displacing all that water
DoublyNegative: WD40 saved my trumpet valves.
jacek: good for you
caubeloatchoat24: heh do you guy know top 1 ?
JBM: anything to do with top gun?
caubeloatchoat24: just for fun bro ? i actually things top 1 's bot too lol .
Uljahn: top 1 in clashes?
Uljahn: def not a bot, only 998 games played, bots have 44k+
struct: But he can use a bot
Uljahn: sure
Uljahn: then his bot is good at captcha solving i guess
struct: I don't get captchas from clashes
struct: But I dont play them anymore so I cant be sure
jacek: :cat:
MSmits: :heart_eyes_cat:
struct: MSmits we are waiting for you
MSmits: ah yes, sorry, no time yet, will happen :)
jacek: no sleep till get rid of NN e
jacek: h
MSmits: there is that yes
MSmits: at least I have the power of reshuffling the top 3
MSmits: I can pick who is nr 1, 2 and 3 in oware just by changing params
MSmits: it just wont be me :P
jacek: such responsibility
dbdr: while (top[0].name != "MSmits") reshuffle();
jacek: its like death note
MSmits: kinda
MSmits: though, I am pretty sure if i make an opening book like you I can take the nr 1... its a lot of work though
MSmits: meta mcts are complicated programs =/
MSmits: or dorp out expansion thingy, whatever it is you use, its not easy
MSmits: end game book was easier to make
jacek: for oware is easy, no cycles or transpositions much
MSmits: hmm, well there are cycles, but you can view them as separate states because the turn timer increases, you're closer to the last turn
MSmits: so it's not technically the same state
MSmits: transpositions would happen, but very rarely if you include the turn time as part of the state
MSmits: my meta mcts programs are 2000 lines of C# and also have a 1k bot in C++ i adapted from my normal bot
MSmits: so thats still a lot of code
MSmits: I use the c++ program as a separate process that gets told what gamestate to simulate by the meta mcts program
12944qwerty: how do you make your own clash with friends
12944qwerty: nvm
Ltrltrltr1234: join clash of code