Chat:World/2020-06-03
Imsure1200q: a
Imsure1200q: hmm
Imsure1200q: in spacemaze it got timeout even if it didnt reach 1500 ms
Imsure1200q: is c++ faster than javascript in here
Scarfield: yes c++ is faster Imsure1200q
Scarfield: and also if you havent noticed:
Response time for the first turn ≤ 1000 ms Response time per turn ≤ 50 ms
Imsure1200q: oh ok thanks
Scarfield: oh. dont mind the times, i thought you said Search Race, not space mace xD
Imsure1200q: but is python slower than c++ or not
Scarfield: yes, much slower
Imsure1200q: wait but when i asked astro he said its faster?
Scarfield: c++ is faster than python
Imsure1200q: like i think also euler i asked
AZX: C++ is the fastest language i
Imsure1200q: and they said that python is 10x faster than c++ or smth in the IDE
AZX: since you can control memory
Scarfield: they must have been trolling, usually they are very hellpful, might have misunterstood your question
Imsure1200q: but i asked like multiple times
Imsure1200q: they said that it is slow in codingame but fast anywhere else
Imsure1200q: like is that true or no
AZX: well ya in coding game sure it might be slower than in real life
Scarfield: hmm C++ is in debug mode here, so it would be even faster in release mode
Scarfield: but its still the fastest language here (C++)
Imsure1200q: so if i run c++ code in here its faster than if i run python here
Scarfield: yup
Imsure1200q: ok ill port to c++
Scarfield: for puzzles you sometimes get extra time though for slower languages
Imsure1200q: thats possible?
Csipcsirip: and there is some boilerpate code wich makes your c++ code almost as fast as it were compiled in "release"
Csipcsirip: #pragma GCC optimize("-O3")
- pragma GCC optimize("inline")
- pragma GCC optimize("omit-frame-pointer")
- pragma GCC optimize("unroll-loops")
Imsure1200q: but i dont know what gcc might do with my code
Imsure1200q: i know about -o3 but not inline and the others
Csipcsirip: ah ok
Imsure1200q: will codingame show g++ compilation errors
Imsure1200q: as is
Csipcsirip: compilaton errors:yes
Imsure1200q: okt hnx
Csipcsirip: runtime errors arent very helpful these days tho
Csipcsirip: *error messages
Imsure1200q: yeah i guess
Imsure1200q: i dont get any info from runtime when i compile by g++
Imsure1200q: its only weird characters and directories :(
Imsure1200q: ugh javascript being weird rn
Imsure1200q: acting as if there's such thing as "pass by reference" is this an interpreter bug
K4Mx: test
daffie: re reloading the page
daffie: try*
Imsure1200q: no doesnt work
Imsure1200q: i think i will port to c++ soon
Imsure1200q: javascript is getting too messy
Imsure1200q: ugh it keeps on passing by reference but it javascript its impossible
Imsure1200q: how to contact developers or smth
Astrobytes: " Imsure1200q 07:14AM wait but when i asked astro he said its faster?"
Astrobytes: Dude wtf are you talking about
Imsure1200q: python being faster than c++
Astrobytes: Yeah em... that was *not* me
Imsure1200q: wait your not the one who said that?
Imsure1200q: oh well
Astrobytes: It was that Lelouch guy
Imsure1200q: so since when did javascript do pass by reference
Astrobytes: I don't do JS like I said 100 times, but as far as I remember it passes primitevs by value and objects as references
Astrobytes: and arrays
Astrobytes: or something like that
Astrobytes: I thought you knew JS
Imsure1200q: yeah but last time i learned it
Imsure1200q: 3 years ago
Astrobytes: Right.
Imsure1200q: it probably updated but like im so used to everything passed by value
Astrobytes: And how many years ago did you learn C++
Imsure1200q: like 2 months
Imsure1200q: what i did instead to take out the reference is VALUE + 0
Imsure1200q: but then i have to do that for every obj so instead im porting to C++ which is less confusing
Astrobytes: I see.
Astrobytes: So you've written your algorithm then
Imsure1200q: I think it will overload the runner/codingame/whatever runs th code
Imsure1200q: lol
Astrobytes: Overload?
Astrobytes: It's too slow?
Imsure1200q: im still working on the "raycasting" part of the alg and, by seeing the logs, its so much iterations
Imsure1200q: but i dont know cuz i havent measured the actual speed of it
Astrobytes: You're ray casting in Space Maze
Imsure1200q: ys
Astrobytes: I see.
Imsure1200q: but its not the raycasting for graphics its just ray casting
Imsure1200q: like u know
Astrobytes: I know what ray casting is.
mellololos: im lagging it is network problem?
Imsure1200q: maybe
Imsure1200q: i restarted my pc and no lag anymore
Imsure1200q: the steps i have so far are 1. convert fixed platforms into solid And then after that step i have like 2-3 methods which i havent decided which one is the best
Imsure1200q: And the first method overloaded :)
Imsure1200q: hi
jrke: hi
Imsure1200q: lol how do you split a string without making it a constant
Uljahn: pls stop spamming the chat with google search queries
Imsure1200q: when did i spam?
Astrobytes: So you were going to write a NN for Space Maze, or use A*, now you're going to use er... ray casting - and you can't split a string?
jrke: hey astrobytes
Imsure1200q: no the raycasting is part of the alg but not the alg itself
Astrobytes: Hey jrke
Imsure1200q: i ported back to javascript because the only thing im confused lately with c++ is strings and everything is strings in codingame
Imsure1200q: And im not doing raycasting anymore bcuz overload
Uljahn: jeez
Astrobytes: ikr
Imsure1200q: :)
jrke: astrobytes can't check if checkpoint is crossed or not
jrke: means collision time
Astrobytes: Like I was saying yesterday, you're gonna have to implement the collision system from the game source code
jrke: K
Astrobytes: If you want your simulation to be accurate
jrke: ya
Astrobytes: Otherwise your eval won't work as expected
jrke: thats why im getting 14600 time
jrke: one change in eval system changes my whole outcome
cegprakash: hey Astrobytes
cegprakash: that's not neded to get to top 20
cegprakash: at least for me
cegprakash: distance to checkpoint < 600 and updating checkpoint in each turn is sufficient for top 20
cegprakash: my rank 13 bot doesn't use the collision code from referee
cegprakash: it still checks distance to checkpoint < 600 but I run it every 0.2 turns
Astrobytes: :shrug:
Astrobytes: I prefer accuracy over sufficiency. Your mileage may vary ;)
Uljahn: not sure if it's faster than finding ray-circle intersection though
Astrobytes: afk, on phone
Astrobytes: Sure, I mean implementation-dependent ofc but yeah. cegprakash: can you help jrke out, I think it's either an implementation issue somewhere in the search or eval - donno
Astrobytes: *or an issue in his eval
Astrobytes: ffs, afk again
Codergunny: vr4esdtgtjyvasdfgaseqw3rfvgbnj:relieved:
Imsure1200q: wow
JBM: and now you have to change *that* password
Codergunny: mngdfkngvjkrdnvjkdjnvkdsjvs
Codergunny: Hello Gaurang Khetan
Codergunny: Hello Dhruv Mukherjee
Imsure1200q: what
WINWINWIN: Please do not type random stuff Codergunny
Imsure1200q: maybe he doesnt know how to speak english?
Imsure1200q: typing random stuff and composing random phrases is somethings a non-fluent english speaker tends to do
Imsure1200q: in an english channel
Astrobytes: So many phonecalls this morning, my ear is burning
WINWINWIN: No, his school is english based
Astrobytes: hi WINWINWIN
WINWINWIN: hey Astrobytes
Z.e.a.l: @zyrej what happen bro
blackslex: hello
Imsure1200q: hi
blackslex: where are you come from
Imsure1200q: it says from philippines
Imsure1200q: i dunno
blackslex: wow
Imsure1200q: r u clashing
Csipcsirip: hey. do you know guys any multi that is more simple than oware?
struct: yes
struct: https://www.codingame.com/multiplayer/bot-programming/breakthrough
Csipcsirip: oh no. to many inputs. I want to test my alpha zero implementation
Astrobytes: Why not Oware?
struct: many inputs?
struct: ah ok
struct: I see
struct: maybe Yavalath? :p
Csipcsirip: even more inputs... I need the most simple game possible, so I can be 100% sure if something is wrong its the alphazero module. yavalath looks simple, with a game that has ~8x8 inputs training can take days or even weeks on cpu
struct: ok wait I have 1 perfect
struct: let me find
struct: https://www.codingame.com/ide/demo/8292209ca950fe69e9ab715bad4fb1d99a7d8c
Astrobytes: Is your Oware bot alphazero already Csipcsirip?
Csipcsirip: no, mcts
Astrobytes: Ah. Robo's is alphazero, he used Oware because it was the simplest game ;)
struct: Connect 4 might be simple right?
Astrobytes: Minimal input + simple rules.
Csipcsirip: haha yes, it's the simplest I've found yet
Astrobytes: I think it's your best option currently
struct: I never released it because its preety much solved
Astrobytes: struct, Connect 5? 6?
jacek: paper soccer looks simple enough
Csipcsirip: It has a grid with size like 20x20, no ?
Astrobytes: Is jacek advertising paper soccer an official CG meme yet?
jacek: nope
Csipcsirip: ah okay so I've been trolled
jacek: nope
struct: Astrobytes the problem is that is like 1 more mcts game
struct: I think there are enough games like that already
Astrobytes: Do you wish to make more True AI games?
struct: yes
Astrobytes: ConnectN with FOW
Astrobytes: And no statement
Astrobytes: Or viewer
struct: also moves are randomized
Astrobytes: Perfect
jacek: and you can swap any turn
jacek: most fair
Astrobytes: And steal move.
Imsure1200q: ha
Astrobytes: Finished your ray casting Space Maze solver yet?
Imsure1200q: lol no its not raycasting
Imsure1200q: anymore
Imsure1200q: im going for the pathfinding but my code is messy so cleaning it up
Imsure1200q: also optimizing it
WINWINWIN: Did you do space maze Astrobytes?
Astrobytes: Nah. I think only 4 or 5 people have completed it
detonavomek: hi everyone, is this Code Royale or godingame chat?
struct: codingame chat
jacek: yes
gobber: hi
gobber: gtg
jrke: hey astrobytes my sim worked best time 12350 rank 21
Astrobytes: Nice jrke, good work!
Astrobytes: Next you have to beat ceg :D
jrke: i did some changes in eval system and solved checkpoint crossed
jrke: ya i will ;)
jrke: ceg first in india im second
Astrobytes: Nice. Get 1st :)
gobber: cool
Csipcsirip: yay my alphazero bot beats the mcts one
solaimanope: Where can I find good tutorial for MCTS?
Astrobytes: grats Csipcsirip, yet another NN to wreck me :P
Csipcsirip: ty. it's in torch yet, have to implement CG inference
struct: Where Csipcsirip?
Csipcsirip: I haven't found any decent MCTS tutorial. the whitepaper isnt that hard to understand to. and you can implement it in 200 lines if you understand it
Csipcsirip: oware
jrke: hey astrobytes my mutation was a bug so removed it so can u tell is this ok
jrke: http://chat.codingame.com/pastebin/da343351-2026-4ac6-9b95-11144a44662f
Uljahn: easy start for MCTS is with MAB and UCB1 i guess
Uljahn: goto mutated :scream_cat:
Astrobytes: Yeah, wow, goto jrke!
Astrobytes: You need to escape from a nested loop?
struct: I never used goto
struct: I didnt even know it existed
jrke: no for re-evalution i used goto statement
jrke: its there in c++ struct goto label;
Astrobytes: Can be alright to escape nested loops, either that or use a sentinel value
Astrobytes: jrke, there must be another way
tomatoes: https://int8.io/monte-carlo-tree-search-beginners-guide/ i got it after pseudocode in the end
Astrobytes: But hey, if it works for you
OverStack: hi, i just finished my firsft clash of code, and i don't have any success is it normal ?
OverStack: i waited the 15 minutes for it to end
darkhorse64: Hey struct, why don't you polish a bit your Connect4, increase the size (because the game is solved) to 7 x 9 and publish it ?
Astrobytes: I suggested earlier darkhorse64, but struct thinks we don't need another MCTS game
struct: I could port it if more people want it, I dont mind
darkhorse64: It's a popular one. It may attract people
Astrobytes: OverStack "don't have any success" - you got less than 100% or you didn't submit your answer?
struct: Do you want Connect N?
WINWINWIN: Yes :)
eulerscheZahl: connect2
darkhorse64: Is it playable ? I mean, 6 in a row can be realized in a game ?
eulerscheZahl: on a 2x2 board
Astrobytes: connect1 ftw
WINWINWIN: :D
Astrobytes: Who posted that troll thread with all the connect4 memes? That was funny
darkhorse64: I'd go for something simple
struct: Well kaggle has Connect X
struct: https://www.kaggle.com/c/connectx/overview/environment-rules
eulerscheZahl: i like the note: https://www.kaggle.com/c/connectx/leaderboard
struct: Seems like it always is 4 in arow
jrke: astrobytes 19th now
Astrobytes: Getting closer to ceg jrke, gogogo
jrke: yup
darkhorse64: GA / distance to CP ?
Astrobytes: random + mutation afaik darkhorse64
darkhorse64: same as ceg, actually
darkhorse64: except for collisions
Astrobytes: Yeah, mutation was ceg's suggestion ;)
Astrobytes: ceg said he doesn't do collisions
darkhorse64: Yeah, he samples whether he crosses the CP. Dunno how it can work but results are here
Astrobytes: This is the way that jrke went in the end on ceg's advice
Astrobytes: I believe
jrke: yup
Astrobytes: as long as it works, right?
darkhorse64: Honestly, that makes no sense to me. Checking distances every 0.2s does not guarantee at all that you can detect you cross the CP
jrke: but he last suggested me at 5 pm and i made my sim worked at 7pm ;)
jrke: bye gtg
Astrobytes: later jrke
darkhorse64: gg
Astrobytes: ceg always takes the path of least resistance, you probably noticed that already ;)
darkhorse64: OK but it cannot work
Astrobytes: I don't get it either.
Astrobytes: I'm never explaining anything ever again. Just wastes my time
OverStack: Astrobytes i was first and had 100%, but the next one i did worked and gave me the success
darkhorse64: On something like Tokyo drift where you barely touch the CP
Astrobytes: Maybe just a glitch OverStack
Astrobytes: He must be using something else that compensates for that strange method darkhorse64, or it just wouldn't work at all
Astrobytes: Well, not very well anyway
Imsure1200q: m
AntiSquid: kaggle replays don't load for me, do they work for anyone else? struct eulerscheZahl i see you linked it, are you doing kaggle ?
eulerscheZahl: i don't even have an account on kaggle
struct: They work for me AntiSquid
Astrobytes: they work for me, but it was in reference to struct doing a connect n game
struct: I dont have an account
eulerscheZahl: but i can watch the replays
Imsure1200q: Euler does spacemaze score based on how efficient it is?
Imsure1200q: based on number of moves
AntiSquid: oh kaggle gives you replay download button with json ...
eulerscheZahl: you just have to get every testcase green Imsure1200q. it's a puzzle, not an optimization game
AntiSquid: ok weird, it works on opera but not on firefox, i don't get it
Imsure1200q: okay thanks
eulerscheZahl: i only tested with chromium
Astrobytes: Yeah just has a loading icon on FF, works fine for me in Chrome + Opera
AntiSquid: Agade #50 on that leaderboard btw
AntiSquid: right at the bottom
eulerscheZahl: as long as you don't click to show 342 more
AntiSquid: didn't mean he is the worst, just saying where to find him :p
eulerscheZahl: i found him too. my first thought was that he is last :D
AntiSquid: https://www.kaggle.com/agade09 i mean he done the humpback whale challenge 1 year ago, at 1400/2000 or so, so clearly not serious about kaggle
jacek: connect4 memes?
jacek: https://9gag.com/gag/aeDNdGv
Astrobytes: Thx jacek, I laughed a lot at that
Illedan: What leaderboard AntiSquid?
eulerscheZahl: the one linked 47min before you asked
Astrobytes: :P
Illedan: outside my chat history :P
eulerscheZahl: how far does your chat history go? :P
eulerscheZahl: i see
eulerscheZahl: https://www.kaggle.com/c/connectx/leaderboard
Illedan: only 45 min :(
Illedan: Thx
jacek: you dont have codingame premium?
Imsure1200q: ok since when
Illedan: lol jacek
Illedan: Wonder what would be good enough to pay for it :thinking:
Illedan: Unlimited submits?
Illedan: Priority on submit?
Illedan: Advantages in games? :D
WINWINWIN: what is codingame premium?
eulerscheZahl: or just supporting the website without any benefits
Imsure1200q: oh no its a s c am
Illedan: True euler :P
Illedan: I wish they gave you a counter for how many server hours your code had used :D With a donate button next to it
eulerscheZahl: https://www.codingame.com/blog/spring-challenge-2020/
Illedan: hm?
eulerscheZahl: 5 million battles for pacman
Imsure1200q: pcman?
eulerscheZahl: pacman
Illedan: Yeah, but how many of those did my player id :P
eulerscheZahl: read carefully ;)
cegprakash: jrke #19 without mutation
cegprakash: xD
Astrobytes: It's his magic goto ceg
cegprakash: he uses goto? :P
eulerscheZahl: goto rank 19;
WINWINWIN: which multi?
Astrobytes: cegprakash: http://chat.codingame.com/pastebin/da343351-2026-4ac6-9b95-11144a44662f
Astrobytes: https://imgs.xkcd.com/comics/goto.png
cegprakash: someone teach jrke classes he still uses struct
cegprakash: sorry for tagging u struct I meant c++ struct
eulerscheZahl: i know the comic without clicking
struct: What is wrong with structs?
Astrobytes: Nothing wrong with struct
struct: struct is just a public class
Astrobytes: obviously eulerscheZahl, it's named "goto.png"
JBM: makes us miss the title text
cegprakash: Astrobytes I told him to stop mutating
cegprakash: and u show me mutate :\
Astrobytes: Sorry, ripped it off thibpats discord server
WINWINWIN: cegprakash which multi?
cegprakash: search race
Astrobytes: I think he turned it off or something ceg, not 100% sure
WINWINWIN: Ahh, he told me he was going to make a sim, but I dont think that he had a solution pool
cegprakash: he said he turned it off
Astrobytes: but that goto eh :)
cegprakash: just random is giving him nice results
cegprakash: and he uses depth 7
Astrobytes: I know
cegprakash: I'm already thinking about changing classes to struct
cegprakash: older the faster right?
Astrobytes: there's no difference other than accessibility, classes are private by default, structs are public
cegprakash: jrke is #19 without mutation :O
struct: yes struct gives much more performance /s
cegprakash: have u benchmarked struct?
WINWINWIN: Has he even used pragma?
cegprakash: no jrke is #19 without pragmas
AntiSquid: i think there's a difference with the forward declaration of structs compared to classes
cegprakash: his code is just 100 lines in search race
cegprakash: I've a pleb 300 lines of code
cegprakash: with classes and functions
cegprakash: he has only 1 function apart from main
cegprakash: :D
Astrobytes: Not that I know of AntiSquid?
AntiSquid: then i am mixing things up
cegprakash: more like he inlined everything without using an inline
Imsure1200q: c++ is better for A*?
AntiSquid: in what way?
Imsure1200q: for backtracking once you have a solution
Imsure1200q: c++ has pointers but javascript and others dont have
JBM: that explains it all right
Imsure1200q: uhh jbm who u talking to lol
Imsure1200q: >:)))
Astrobytes: Yay for punctuation...
Astrobytes: Symbols ftw
Astrobytes: Finished yet Imsure1200q?
Illedan: So, 43 games on avg per submit eulerscheZahl? :P
Imsure1200q: haha (flashbacks about how bad websites explained A* and there was only one good one) no
Astrobytes: I told you to look at redblobgames
Imsure1200q: i dont think the redblobgames helped
Astrobytes: It's even interactive ffs
Astrobytes: If you can't understand it from that...
Imsure1200q: the redblobgames was about nodes like 1 to 1.4 unit away from each other
Astrobytes: Are you high?
Imsure1200q: but there was another site that explained it preety wel
Imsure1200q: no im not high
Imsure1200q: not allowed to take... things..
Astrobytes: I thought you said you 'knew' A* anyway, but no other pathfinding algorithms
Astrobytes: Something about only knowing A* and binary search
Imsure1200q: i thought i knew it cuz i learned it before but turns out the source that i learned it was incomplete
Imsure1200q: it didnt cover the "node = state" thingy
Astrobytes: Welp. Good luck with Space Maze.
eulerscheZahl: wood has less games Illedan or spam submits without waiting till the end
Imsure1200q: yah im making progress ;)
AntiSquid: i use geeksforgeeks Imsure1200q
Imsure1200q: hold on lemme search for it
AntiSquid: what other site did you use then that explained it well ?
Imsure1200q: imo this one did http://heyes-jones.com/astar.php
Imsure1200q: but i also like the geeks one thnx
Astrobytes: Well, I tried to introduce you to pathfinding step by step with redblobgames, BFS, Dijkstra etc
cegprakash: A* looks like BFS
Astrobytes: You can lead a horse to water but you cannot make it drink
cegprakash: I've never used A*
cegprakash: how is A* diff from BFS
JBM: start comparing to dijkstra instead of bfs
Astrobytes: https://www.redblobgames.com/pathfinding/a-star/introduction.html
Imsure1200q: but why bfs tho?
Astrobytes: Step by step, from bfs->dijkstra->astar
cegprakash: dijkstra we use priority_queue
cegprakash: instead of queue
Imsure1200q: no
Imsure1200q: i dont even know whats priority_queue
Imsure1200q: im using javascript
Imsure1200q: is that a c++ library?
Astrobytes: I've been trying to get this guy to learn basic pathfinding all week. He wants to solve Space Maze
cegprakash: https://www.npmjs.com/package/js-priority-queue
Imsure1200q: not all week its been 4 days at most
Imsure1200q: me
tomatoes: it's data structure
Astrobytes: Yeah, I give up.
Imsure1200q: okay
AntiSquid: maybe do something easier first Imsure1200q
Astrobytes: no, we tried to get him to do that already.
Imsure1200q: yeah
Imsure1200q: i mean i guess its pointless bcuz at one point i will get bored and go back to the hard questions
AntiSquid: https://www.codingame.com/learn/pathfinding scroll down, there are other ones related
AntiSquid: but can you even solve the easier ones?
Astrobytes: euler linked him the Forest Fire one the other day
eulerscheZahl: because it has a nice animation but is easier
Imsure1200q: oh yeah that one
AntiSquid: "got bored of the easy because i couldn't solve it so i went to the harder ones" ?
Astrobytes: Doesn't like puzzles without animations.
Imsure1200q: ye
eulerscheZahl: likes math but no formulas
Astrobytes: ^
Imsure1200q: ahh lol no
Imsure1200q: * likes math but no reading formulas
Astrobytes: Likes pathfinding without pathfinding
Imsure1200q: yes
AntiSquid: then play kutulu
Imsure1200q: whats that
AntiSquid: or code a la mode / pacman, they do the pathing for you
Imsure1200q: lol not right now
AntiSquid: this is the best time to pick and easir one and solve it
AntiSquid: an *
Astrobytes: Why don't you build a CNN A* ray-casting super algo
Imsure1200q: but seriously the only reason why i've been able to grow my skills extremely fast this year cuz im going to the hard ones right away
AntiSquid: wtf is that Astrobytes :p
Imsure1200q: lol
eulerscheZahl: you missed some :popcorn: AntiSquid
Imsure1200q: bcuz i wanted to test out raycasting
Astrobytes: Well, the other day he was gonna use a NN for Space Maze, then A* (but didn't know it), then, this morning: Ray-casting
Imsure1200q: but i found out its extremely time consuming (kinda) and its not worth it
Imsure1200q: also you forgot: 'i wanted to split a string
Astrobytes: ^
Imsure1200q: lol
Astrobytes: That too. Thank you.
AntiSquid: you should learn pathfinding, not use NN to do pathfinding for you, takes too long to train that shit
Imsure1200q: its good that i overcome that problem in no time
AntiSquid: i am trying to use NN in XR for the PUSH turns only :p
Imsure1200q: ^ which is why im not looking forward to nn anymore
AntiSquid: it's more like compiling some stats to find out best push moves for given board state
CommanderCero: Also neural networks are only good in recognizing patterns, pathfinding is pure brute force. You could use a nn to generate good heuristics but thats it
Astrobytes: Is it working yet AntiSquid or still outputting 6 3 ?
AntiSquid: no
AntiSquid: i fixed that bit somehow
Astrobytes: I thought you fixed it from 6 6 to 6 3 :P
AntiSquid: now i just need to make it stop swinging like a pendulum the weight values when training and make sure the results are good
Astrobytes: :D
Imsure1200q: is the oware thingy a NN challenge?
Astrobytes: Does your mouse work?
struct: you can use w/e
AntiSquid: everything is a whatever works works challenge
Astrobytes: I solved it using 2 magnets, a potato and some crocodile clips.
Imsure1200q: +
cegprakash: I see someone submitted my own code on my puzzle :O
cegprakash: did they copy paste from my contribution?
cegprakash: is it allowed :o
cegprakash: okay
cegprakash: to avoid ppl copy pasting
cegprakash: I'll give away a big hint
cegprakash: of using Bézout's identity
Imsure1200q: haha
cegprakash: https://www.codingame.com/training/medium/jumping-frogs
here is that puzzle
gobber: hay guys
gobber: can you help me
gobber: ?
gobber: ok what you doin?
gobber: cool
**Astrobytes sends help
gobber: its ok im a pro coder im just stummped
Astrobytes: I'm kinda busy rn but if you just ask your question someone might be able to help you
gobber: ok thx
Quidome: whats the problem?
AntiSquid: if you ask your question i can then pass to one of my secretaries in chat
gobber: ok so the one is
gobber: you know the last crusade 3
gobber: im stumped
Quidome: hm, ill be back in 30 minutes
gobber: ok
gobber: http://chat.codingame.com/pastebin/da3acc4d-9a5f-4619-ac6e-274d4992428f
gobber: http://chat.codingame.com/pastebin/0f99bda5-c017-41f4-a09e-0070c7b0fa4f
gobber: http://chat.codingame.com/pastebin/18ab78f7-a1ad-4b7b-a3e8-5793b244af1b
gobber: http://chat.codingame.com/pastebin/29fccb78-1a33-40d8-a7b6-bd4074c20a13
gobber: so im stumped
jacek: mhm
gobber: and its not working lol its so dumb
Astrobytes: So you copypasted from github, and it isn't working? :thinking:
gobber: nope
gobber: i tryed it my self then git hub
Astrobytes: First line: i got // https://github.com/CyberLemonade/Codingame/blob/master/Very%20Hard/The%20Last%20Crusade%20-%20Episode%203.java
gobber: page not found
gobber: lol
struct: still
WINWINWIN: cyberlemonade probably did not give the perfect solution
WINWINWIN: why would he?
gobber: ?
struct: Might need to use google better
gobber: ? i did
WINWINWIN: He probably kept his previous versions there while he worked on it
gobber: oh ok but i went here and it dident work https://github.com/vadim-job-hg/Codingame/blob/master/VERY%20HARD/THE%20LAST%20CRUSADE%20-%20EPISODE%203/java/the-last-crusade-episode-3.java
Astrobytes: Don't come here telling us you're a pro coder, then post 4 disjointed sections of code you found on google, and try asking us to help you.
Astrobytes: Please.
WINWINWIN: Why dont you start with the easy puzzles?
struct: So you copy pasting code from a copy pasted code
struct: Not bad
WINWINWIN: I have not done last crusade 3 yet, but it if it like any other of the very hards, it is a full day`s work
Astrobytes: Copypaste Inception
Xcalibre: WINWINWIN u underestimate it
WINWINWIN: Underestimate what? :/
Xcalibre: last crusade episode 3
Astrobytes: The difficulty, I believe he means WINWINWIN
WINWINWIN: That hard huh :)
Xcalibre: yeah Astrobytes
gobber: fine i was a pro coder 4 years ago i just picked it up and im back i did atart with easy codes i did start frome easy to this one geze i tryed it my self and diden't work sorry fine ill leve thanks for helping
WINWINWIN: gobber there is nothing wrong with copy pasting puzzles
Astrobytes: ...
gobber: i know im not mad
WINWINWIN: but dont you want to do them on your own?
gobber: sorry lol
WINWINWIN: Next time, asking Automaton2000 for help is good
Automaton2000: but might be a feature
gobber: ? who is automaton2000
Automaton2000: i trying to solve the game
gobber: oh ok its you
Xcalibre: which game Automaton2000
Automaton2000: well that is a new multi
Imsure1200q: eulre when did you publich space maze
inoryy: Automaton2000 spill the beans
Automaton2000: it's not like i would be a problem for me in the first turn
Quidome: ok, i back, last crusade 3, well didn't try that one yet and think I am not of much help sorry
gobber: its ok
Astrobytes: o/ inoryy
gobber: ?
AntiSquid: 30 minutes to tell him that Quidome? nice
gobber: oh lol
WINWINWIN: gobber, why dont you try solving The Descent?
gobber: im trying that now thx
Quidome: sorry :(, something was happening here in my personal space wasn't clear about that
inoryy: \o Astrobytes
AntiSquid: are you doing any CG stuff inoryy ?
gobber: me
gobber: nvm
gobber: i finished the desent
WINWINWIN: Nicely done, try the first Last Crusade then
gobber: ok
WINWINWIN: build up to the 3rd episode
WINWINWIN: inoryy is working at DeepMind as interesting as it seems?
gobber: cool lol
inoryy: WINWINWIN it's quite fun, yeah :)
inoryy: AntiSquid thought about doing something on the ooc multi
TaimoorAbdullahKhan: Is there any plagerism check being done on our submissions?
TaimoorAbdullahKhan: like someone asked me to solve one of the questions to help them, i have done it, and given them the code, but i'm thinking should if i submit it on my side, will it cause them issues?
struct: I think they only check on contests
AntiSquid: yes for contests
AntiSquid: probably only at the end
jrke: when is next contest someone told me in june there is unofficial contest by thibpat
Man_on_the_Moon: i think the next contest is in the fall
Uljahn: jrke: check the forum
Uljahn: or discord
jrke: ya i checked from 5th june maybe
Man_on_the_Moon: oh i was wrong
Man_on_the_Moon: i dont know how to check these thing
Man_on_the_Moon: s
jrke: join thibpat server on discord
Man_on_the_Moon: ok i will
Man_on_the_Moon: thx
jrke: https://discord.gg/jFBzUF
Kinlei: buy synapsex - x.synapse.to
Kinlei: hi bby
Kinlei: join me
Kinlei: they-
Kinlei: ok
Kinlei: fuck you
IcePools: we are already in one
Kinlei: ok
Kinlei: so you dont wait for me
Kinlei: kk
Astrobytes: Liking the perl submission in TVC JBM
jrke: [CG]Thibaud confirmed contest from this friday
eulerscheZahl: not a contest. just promoting an existing multiplayer game
jrke: but its unofficial contest written in discord
eulerscheZahl: just promoting an existing multiplayer game
eulerscheZahl: no new content
AntiSquid: let's hope it's XR
Astrobytes: So everyone competing in the same multiplayer game
AntiSquid: AutomatonNN what game would you pick?
struct: XR?
AutomatonNN: how do you play a game and then copy the replay so you should control the free to save me and maybe
Astrobytes: lol AntiSquid, let's hope the NN is up to speed then
jrke: ya euler that i know exsisting mutiplayer
AntiSquid: wouldn't save you even if you begged AutomatonNN
AutomatonNN: that is so not a huge battle and counter it
Astrobytes: Automaton2000, AutomatonNN is talking rubbish again, fix it
Automaton2000: why're u still not wood 3 ?
AutomatonNN: what trig the other player is the contest to the next contest?
Astrobytes: Pfff.
Astrobytes: Where is Space Maze Solver? Did he leave already?
AntiSquid: wonder if a prune array would help AutomatonNN, Automaton2000 build proper sentences
AutomatonNN: good
Automaton2000: want to see his code
Astrobytes: They agree.
McJackson164: how can i get rid of captchas? damn, i'm not a robot
Astrobytes: Are you *completely* sure about that?
AntiSquid: stop playing clash, only way
TheMysteriousDidgeridoo_be8a: Algorithms
Astrobytes: Proofs
eulerscheZahl: there will be more space maze solving tomorrow
Astrobytes: I can hardly contain my excitement
eulerscheZahl: somehow i have a feeling he might not solve it in the end
struct: Why do you say that euler?
eulerscheZahl: because i bet he will return tomorrow
struct: who?
Astrobytes: I have a similar feeling
eulerscheZahl: tried to solve space maze with a neural network and ray tracing so far
struct: nice troll
eulerscheZahl: something with 1200q, forgot the full nickname
Astrobytes: And A*. Even though he couldn't do it. And knows no pathfinding.
Astrobytes: 3 days 'solving' levels
eulerscheZahl: and he likes math. but not reading formulas
struct: Next thing you gonna say is that he uses D
Astrobytes: And couldn't split a string in C++ so 'ported his code' back to JS. Didn't know JS passed anything by reference (copies of references w/e), didn't know what objects, properties and prototypes were (he learned JS 3 years ago you see). Need we go on? :)
Astrobytes: The ray casting really made my morning though, I have to say.
eulerscheZahl: i missed it, just saw you nagging him :(
struct: The changes that they made to javascript make it so annoying to clash
struct: Why would they make all vars const ...
Astrobytes: They made JS *more* annoying? :P
eulerscheZahl: complain on the forum struct
eulerscheZahl: i vaguely remember someone did already
struct: It's annoying on fastest
Astrobytes: Fix ur speed struct
AntiSquid: iamsure1200iq
Astrobytes: That's the one
eulerscheZahl: iq? are you sure?
Astrobytes: -i
Astrobytes: Nah, it's Imsure1200q
AntiSquid: hm maybe i forgot his username or he deleted
Astrobytes: AntiSquid https://www.codingame.com/profile/29bfd99bdf5a280ad8b8e3b1a8c735dd6446192
Astrobytes: Imsure about this
eulerscheZahl: but are you sure 1200q?
Astrobytes: Guess he probably github'd the JS CSB gold bot he has
AntiSquid: i misread it lol
Astrobytes: I can never be sure 1200q euler
Astrobytes: Only he can.
AntiSquid: what does the q stand for then
AntiSquid: i kept reading it as IQ
eulerscheZahl: yeah, you told that it's not his real IQ
eulerscheZahl: which made no sense to me
AntiSquid: with 1200 IQ he could be doing what he said he is doing and we are a bunch of idiots for laughing at him :/
WINWINWIN: :)
WINWINWIN: But, cant blame him for struggling with Space Maze
eulerscheZahl: i still can't solve part 2 :cry:
Astrobytes: q = questionable
struct: Have you tried NN euler?
Astrobytes: Try ray-casting.
eulerscheZahl: yeah but without raytracing so far
eulerscheZahl: :D
AntiSquid: try gaymax
eulerscheZahl: this time you were faster
Astrobytes: ;)
Astrobytes: You need to write down all the moves in other people's replays euler, then pretend you're not gonna hardcode them. Then ask about validators.
jrke: hey lets vote which multiplayer we want
Astrobytes: Why?
jrke: just for fun
eulerscheZahl: i vote for carcassonne
eulerscheZahl: that's a hint, wlesavo ;)
Astrobytes: Fishy Adventure
WINWINWIN: After a cursory read, is this logic fair for space maze? pathfinder only allowing ground tiles and n voids where n is the number of floaters, then move the floaters to accomodate that path?
AntiSquid: BOTG jrke
jrke: i vote for CSB a only vote for it maybe
WINWINWIN: CSB is boring
AntiSquid: that would be stupid if it's CSB :D
WINWINWIN: :)
Astrobytes: Please not f'ing CSB
WINWINWIN: Exactly my reaction :P
jrke: i said only vote for CSB ;)
WINWINWIN: If it is physics based then Mean Max would be a lot more fun
Astrobytes: define 'fun'
WINWINWIN: new and not as monotonic
jrke: bit runner will be tough enough
AntiSquid: jrke i bet any of the games with 3k+ players in them won't be the contest, 100% sure
Astrobytes: Do you know how long I've been putting off the sim for that?
AntiSquid: sure1200q
AntiSquid: actually
WINWINWIN: what is 1200q?
AntiSquid: idk
Astrobytes: BR? That would be interesting.
WINWINWIN: Already done :/
jrke: but tough enough
Astrobytes: As in losing lots of players really fast.
jrke: only 4 in wood 1(BT)
eulerscheZahl: every game is touch when you try hard
Astrobytes: BT jrke?
jrke: Bit runner
AntiSquid: i mean look at thib pat's streams, i think he will pick something newbie friendly
jrke: sorry typing mist its BR
WINWINWIN: Tulips and Daisies?
Astrobytes: oh, BR :) The bosses are *hard*
AntiSquid: as in definitely not BR imo
Astrobytes: ^
WINWINWIN: How about Yinsh?
eulerscheZahl: i bet he will choose something that he wants to play himself. and not a community contribution
AntiSquid: something he will probably have fun streaming, kinda have a feeling he also wants to stream
Astrobytes: Probably. Do we care?
eulerscheZahl: i don't
WINWINWIN: PCR would probably be the best choice then?
AntiSquid: why euler? he tried twist, maybe he wants to play tower defence
eulerscheZahl: done most games
Astrobytes: *dereference
WINWINWIN: Wouldnt matter to you eulerscheZahl :P legend in all multis
AntiSquid: too long :p
Astrobytes: (see what I did there?)
jrke: ya PCR can be
eulerscheZahl: legend doesn't mean that i'm done
eulerscheZahl: just that i lost motivation
eulerscheZahl: there are bots where i'm happy, e.g. smash the code
WINWINWIN: Not many people are high ranking in PCR so wouldnt it be the natural choice?
AntiSquid: you're done when you are 4 points above 2nd in every multi :p
eulerscheZahl: and others where i just reached legend and called it a day
jrke: FB?
AntiSquid: funny bits
Astrobytes: I think that's why multi of the month was a good idea, to pique your interest again with some active participation
eulerscheZahl: "Not many people are high ranking in PCR "
eulerscheZahl: there are always 10 players in top10...
WINWINWIN: :) I meant that over 1K are in the bottommost league
jrke: i think they won't choose latest bot programming
eulerscheZahl: i'm fine with a multiplayer game of the month. i just refuse to call it a "contest"
Astrobytes: It better not be UTG/CR or Code Royale
AntiSquid: not many are high rank = legend isn't flooded :p
struct: Who the hell is accepting these clashes
Astrobytes: Yes eulerscheZahl
WINWINWIN: That makes sense, contest should probably be reserved for new Multis to give it seriousness
struct: a = 'JFMAMJJASOND'*50 m = input() print(a[a.find(m) + len(m)])
struct: This shit was reverse
Astrobytes: yeah WINWINWIN, I think thibpat has got that idea now from us all suggesting it :)
jrke: PCR is looking good as participants<3000 and held in 2014 so its looks good
eulerscheZahl: january, february, march, ...
eulerscheZahl: ezpz struct
WINWINWIN: :D
jrke: just imagine if descent ;)
Astrobytes: Not a multi
jrke: :smile:
AntiSquid: there's a huge influx of new players doing clash and clash puzzles all the time so ... @struct also you don't need level you need clashes played for clash moderation
Astrobytes: struct - that was seriously a reverse clash?
struct: yes
WINWINWIN: :D
Astrobytes: I mean I know they said "no clash is too easy" but for crying out loud, that's atrocious
AntiSquid: you need 1200iq
struct: euler got it preety fast though
struct: I think he is accepting the clashes invites
WINWINWIN: Exactly AntiSquid, Astrobytes there are some easier clashes out there
Astrobytes: I got it as soon as I looked at it. It's RIDICULOUSLY easy
Astrobytes: To the point of pointlessness
AntiSquid: he has some magical search app struct
WINWINWIN: There was one where you have to do a titling of all the words of a string
Astrobytes: Not really needed there AntiSquid!
WINWINWIN: in python that is literally print(s.title())
Astrobytes: What capitalise all the words?
AntiSquid: a = 'JFMAMJJASOND'*50
how do i deduce it then from the caps ?
jrke: what about OOC
jrke: maybe can't
WINWINWIN: OOC people just spent a month on
AntiSquid: ah ok .
jrke: PCR is getting highest probality
AntiSquid: but it looks random -,.....,-
eulerscheZahl: struct i sometimes read pending contributions and shake my head about the nonsense there
eulerscheZahl: and i have a good memory sometimes
struct: I dont even know what went through my head to try clashes again
AntiSquid: good way to fill your mind with useless shit
Astrobytes: Yes, same euler, some of the utter tripe in there is beyond belief
AntiSquid: wait tripe is bad?
WINWINWIN: Take this one for example,
WINWINWIN: https://www.codingame.com/contribute/view/504797d0e9f426b7f9deca3c341801a99cb3
Astrobytes: jrke, I bet you 95.05 (virtual) rupees that it's not gonna be PCR
AntiSquid: you have haggis as national favorite
WINWINWIN: Reasonably tough puzzle... But the "took me 3 mins to write the code" was ridiculous
jrke: i m not betting cz i don't want to win money ;)
AntiSquid: ah nvm ignore me
Astrobytes: AntiSquid, I used to eat a lot of tripe when I wasn't veggie actually. Mostly CEntral-Eastern european soups and stews
jrke: hey going to sleep bye everyone
jrke: astrobytes no bet :)
Astrobytes: lol gn jrke
Astrobytes: :D
AntiSquid: i forgot there's no tripe in haggis ... also forgot about the cow tripe with cream soup
eulerscheZahl: i bet it will be hypersonic
Astrobytes: AntiSquid, haggis is great
WINWINWIN: Who is python programer?
AntiSquid: what made you turn vegetarian ?
WINWINWIN: Some of his comments on contributions are ridiculous
AntiSquid: i use python ?
Alshock: @WINWINWIN I prented to be, but I don't know what I'm doing
eulerscheZahl: i puked and saw the remains. made me think about what i'm eating
AntiSquid: does that make me a python programmer?
WINWINWIN: I meant the id
eulerscheZahl: and that the poor animal died for nothing
WINWINWIN: python_programer
Alshock: @eulerscheZahl not sure if dying for something is actually a thing.
Astrobytes: AntiSquid was cooking a lot of veg stuff for my mother as she was having some allergy issues, plus I have a lot of vegan friends and am an animal lover and environmental conservationist. Made sense tbh
eulerscheZahl: i mean i started questioning my behaviour. i can live without anyone having to die.
eulerscheZahl: that was > 20 years ago
Astrobytes: Absolutely.
AntiSquid: idk ... my best selling dishes were vegan mostly, didn't turn me into a vegan vegetarian :p
Alshock: well, without anyone having to die seems a bit optimistic, but it makes sense to try and reduce that number
AntiSquid: by best selling i mean they sold out too fucking quickly
eulerscheZahl: because you had to less of them?
AntiSquid: no
WINWINWIN: These kinds of comments should not be allowed on contributions
WINWINWIN: python_programerPP16 days ago stfu m8,
AntiSquid: they looked pretty, veg dishes can be colorful
eulerscheZahl: so vegans (and others) actually buy your dishes, not just demand you to offer them. that distinguishes them from D coders
AntiSquid: i think it's law to offer some vegan or veg items on the menu, 1 or 2 ...
Astrobytes: Most food I cook is vegan by default, not deliberate. I just can't resist cheese. Although the horrors of the dairy industry are clear to me.
Astrobytes: WINWINWIN "python_programerPP16 " is IAmNoob
Astrobytes: "that distinguishes them from D coders" :D
AntiSquid: so much hate for D :p
Astrobytes: I'm not hating on the language, just those zealots
Astrobytes: Not my cup of tea but sure it has it's uses like most langs.
Astrobytes: And it's a good CG meme now so... :P
AntiSquid: it's a fast scripting language, maybe that's why it's backed by zealots
eulerscheZahl: it's compiled
AntiSquid: i don't really get the meme though, don't find it funny
Astrobytes: I can deal with Zealots but if they bring Carriers we're fked
AntiSquid: well script like syntax
Astrobytes: *Some script-like syntax
AntiSquid: what do you mean by " if they bring Carriers we're fked"
Astrobytes: Weird combo for me, but whatever
Astrobytes: Never played StarCraft AntiSquid?
AntiSquid: i did
Astrobytes: Protoss
struct: I played like 10 minutes and got bored
AntiSquid: mm
struct: not my type of game
Astrobytes: Zealots, carriers, probes, templar etc
Alshock: In 6 pools we trust
Alshock: Yeah I never played starcraft, and I just know some random memes
AntiSquid: need additional button mashing skills
AntiSquid: maybe we should have a D only contest ? :p
AntiSquid: D Heroes
Astrobytes: I didn't get into multi SC2, just SC then BW
Astrobytes: D'Heroes
AntiSquid: played sc2 for story
Alshock: BW ?
Astrobytes: Me too AntiSquid
AntiSquid: was disappointed / annoyed at the end
Astrobytes: Brood War Alshock
Alshock: Thanks and sorry xD
Astrobytes: Sorry for...?
AntiSquid: stopped playing blizz games, D3 story disappointed too (just personal opinion)
Astrobytes: Diablo 2 was best, but I still like grinding D3 single player or with a mate or 2
Astrobytes: Can't beat the atmosphere of original Diablo tho', the music, the darkness, 'twas awesome at the time
AntiSquid: do we need a D2 clone on CG ? fastest speedrun wins ?
Astrobytes: lol, I think not
Astrobytes: That's a RAIC candidate no?
Astrobytes: :D
AntiSquid: i liked the 2D shooter, except for the random aim
AntiSquid: the rules were annoyingly complicated, but i could have still enjoyed the game
Astrobytes: I didn't see it until it was too late, looked alright til I heard about it :D
AntiSquid: if you move while shooting aim becomes even more random
Astrobytes: Wouldn't be RAIC if the rules weren't annoyingly complicated tho
AntiSquid: but why random aim
Astrobytes: Movement anxiety? :P
AntiSquid: even if you stand still
Astrobytes: Your AI automatically has some kind of PTSD?
AntiSquid: hands shaking
eulerscheZahl: the suicide mines annoyed me much more than the random aim
Astrobytes: Also, what was with the ladders, when you could jump up to a platform anyway? Or was that just one replay I saw
AntiSquid: some times they were useful to climb
AntiSquid: in final part of the contest they def were
Astrobytes: Ah right
eulerscheZahl: you could stand in the air on ladders
Astrobytes: As in just be halfway up a ladder or actually in mid-air?
eulerscheZahl: stand anywhere on the ladder
AntiSquid: the random aim meant that beginner bots could still wreck you just by running towards you and shooting, no pathing needed
AntiSquid: default bot even
eulerscheZahl: just jumping without ladder => you fall down again, easy target
AntiSquid: i still remember late in contest, top 10 players were losing vs some default bots :p
eulerscheZahl: so ladders were a plus at dodging
Astrobytes: Yeah, I see the importance of ladders now, didn't know you could stay on them
WINWINWIN: When exacly do they update codinpoints?
Astrobytes: 1am French time?
eulerscheZahl: once per day. in about 6h i think
eulerscheZahl: i'm always sleeping when it happens
AntiSquid: 1 am UK time actually
Astrobytes: Ah OK
WINWINWIN: 4 hrs?
AntiSquid: quarter past midnight french time
AntiSquid: afaik
Astrobytes: Eh?
eulerscheZahl: isn't that 2am french?
AntiSquid: i checked leaderboard few times after french midnight
Astrobytes: They're 1 hour ahead of us squiddy
AntiSquid: and it's not updated
AntiSquid: it's always at 1:15 am or so
AntiSquid: UK time
eulerscheZahl: so 2:15 french time
AntiSquid: ah nvm it is 2am france
AntiSquid: ya ok my bad
eulerscheZahl: CEST
eulerscheZahl: right now it's 5 past bed time
eulerscheZahl: see you
AntiSquid: bye
Astrobytes: CEST? C'est vrai!
Astrobytes: gn
eulerscheZahl: contral eurpoean summer time :rolling_eyes:
Astrobytes: *central
Astrobytes: I just said "it's true"
Astrobytes: Bad pun?
Hvosten: Hi Guys, Do you use maybe file merger for Java? I tried various option and nothing works for me :/
AntiSquid: 7 am to 7 am why does the contest start at 8 in the morning? :D
Astrobytes: Hvosten I thiiiink if you search on the forum, there's one or two file mergers for Java
Astrobytes: At least one anyway
Astrobytes: AntiSquid thibpat streams clashes at 8am ffs, man's a beast
Hvosten: I tried them I cannot force them to work :D
Astrobytes: Post a request for help in the forum thread? Or ask here, maybe someone can help you get them working (not me, Java gives me a headache)
AntiSquid: @Astrobytes snaps fingers and plays same playlist
Astrobytes: :D
Astrobytes: JBM, if you're around, the TVC viewer goes blank after a couple of games. Consistently. In Chrome. Other games not doing the same.
Astrobytes: Seems to be fine in Opera and FF
Astrobytes: struct, what's happening with Shabu/Shobu/Shamu/Shangis/whateverit'scalled?
jacek: shtruct
Astrobytes: Hey jacek, you should make Yahtzee
Astrobytes: Any luck reproducing JBM? In true bug-form, it hasn't happened since I reported it. Yet it's been happening all day (on 2 different PCs) with multiple restarts.
Astrobytes: Ah.
JBM: i only started pushing stuff at around 6 CEST
JBM: and then again, did not touch the viewer today
Astrobytes: One Win 8.1 and one Win 10
JBM: chrome, errr 83.0.4103.61
Astrobytes: I'm on latest w/ever that is
UnnamedCodinGamer: I also had a few black screens (Firefox)
Astrobytes: Interesting
Astrobytes: Recent?
JBM: i only get a temporary black sometimes as part of the demo
Astrobytes: No, this is full-on blackout
UnnamedCodinGamer: it was full black here
JBM: the rest of the ui still working?
JBM: what does the console report?
Astrobytes: Didn't check console, if it happens again I'll let you know
UnnamedCodinGamer: everything else seemed normal
Astrobytes: What were your UI settings UnnamedCodinGamer?
Astrobytes: Verbose trolling etc
UnnamedCodinGamer: like theme?
Astrobytes: No the settings for the viewer
UnnamedCodinGamer: on/off/GREen
JBM: you have to give the actual options
UnnamedCodinGamer: I think this is the default
JBM: the defaults, OTOH, aren't (too much)
JBM: like, pants color definitely is random
UnnamedCodinGamer: verbose trolling on
UnnamedCodinGamer: detroll mode off
JBM: but a bad pants color would likely merely result in a naked troll, not a crash or allblack ui
JBM: yes, those are the defaults
JBM: well, no matter if it currently doesn't reproduce
JBM: please look at the JS console
Astrobytes: Then I've had it with detroll mode on and off
Astrobytes: Will certainly do
JBM: is that in the main viewer only or in last battles?
Astrobytes: Main viewer only
JBM: because it doesn't in B, or because you never tried?
UnnamedCodinGamer: after reload of last battles it was back to normal
Astrobytes: Could be a resource usage thing over x amount of time
Astrobytes: Donno
JBM: if it's irreproducible after reload, i'm tempted to dismiss as "something something cache"
JBM: resource usage i'm more doubtful
Astrobytes: Was still getting it after clearing cache earlier
JBM: ok, creating an actual entry in the PLAB
Astrobytes: Anyway, don't worry about it too much until we can give you some more details
Astrobytes: Anybody doing any kind of search in this or is it just True AI and random()?
Astrobytes: Cool
JBM: more true than a scotsman
UnnamedCodinGamer: what is True AI?
Astrobytes: I've got a alphabeta which worked surprisingly well
Astrobytes: Just a CG meme since last contest UnnamedCodinGamer - If-else
UnnamedCodinGamer: I have monte carlo search plus a couple of if - else
JBM: just some guy trying to justify he should be ranked better than the opponents he lost to
Astrobytes: :D
Astrobytes: I was gonna try some kind of MCTS but I messed it up, might try again
JBM: i know it sounds stupid when you spell it out like this
JBM: but that's what i read into it
Astrobytes: It's on point JBM
Astrobytes: Your search worked well UnnamedCodinGamer :)
UnnamedCodinGamer: if you are referring to my current position - half of the bots are broken
Astrobytes: Yeah, it's annoying af
UnnamedCodinGamer: but yes, I was 9th before that
UnnamedCodinGamer: yes, you can not test much now
Astrobytes: Indeed
pb4: Who's working on TvC at the moment ?
Astrobytes: Us.
Astrobytes: Oh well, not working on the source :P
pb4: sending thoughts and prayers
Astrobytes: :pray:
JBM: i suppose that's (unprovably) better than nothing
pb4: Thanks for pushing me up Astrobytes :D
Astrobytes: lol pb4
Astrobytes: JBM I can piss in the wind if you like, I hear it's just as effective :+1:
Astrobytes: pb4 as UnnamedCodinGamer pointed out, too many broken bots in lb right now
Astrobytes: Yeah, OK, I guess :)
JBM: oh dear i'm mixing up the true AI guy https://forum.codingame.com/t/spring-challenge-2020-feedback-strategy/184113/58?u=jbm and the please upgrade my rank one https://forum.codingame.com/t/spring-challenge-2020-feedback-strategy/184113/39?u=jbm
JBM: how unfair to... either of them i guess
JBM: UnnamedCodinGamer: but you've got the spring challenge summary there in a nutshell
Astrobytes: Ah yeah. I still think there's a bit of overlap there though.
JBM: still craking up at this one
JBM: "the system favors bots ranked 50-60"
JBM: now why didn't *I* think of just writing a rank 50-60 bot?
JBM: that would have favored me, who knows, i might even have won
JBM: oh sorry it's 40-50 in the original
JBM: not sure my point still stands
Astrobytes: :P
Astrobytes: Must bear this in mind for next contest.
JBM: yeah, heed the wisdom in *that*
Astrobytes: Truly words to live by.
struct: Is oware simple?
Astrobytes: Yes. But complex.
Astrobytes: In it's own way.
Astrobytes: lol
Astrobytes: Don't tell me you're doing an alphazero too struct
struct: no
Astrobytes: OK. Then what...
struct: mcts?
Astrobytes: Has to be EPT
Astrobytes: Can also alphabeta
struct: ept?
Astrobytes: Early playout termination
Astrobytes: AFAIK we all use depth 0
Astrobytes: So, instead of rollout, eval
Astrobytes: Getting your eval right is the hard bit
Astrobytes: I used alphabeta up to a point then tried to MCTS, then plugged in the eval and went from there
Astrobytes: There's too much happening for a straight MCTS to work
struct: hmm
jacek: do propagate eval or just squash it into win/lose
struct: I might just port shobu then
Astrobytes: You can do either jacek, but because of the strategic aspect it's hard to just win or lose
Astrobytes: You can cap your eval to certain values though
Astrobytes: Take one position and it looks like you're dead in the water, one move later you've won
jacek: like uttt
Astrobytes: Eval is more important here
Astrobytes: I mean I haven't done UTTT but I'm sickeningly familiar with it
jacek: no good eval for uttt exists
Astrobytes: Exactly
Astrobytes: Eval for Oware does
jacek: but mcts shows 65+% win, then move later, loss
Astrobytes: Yes, because each step needs eval
Astrobytes: Seems a bit weird at first to use MCTS in this way but it works
jacek: well for breakthrough smart people used 4 random moves before using eval in ept
Astrobytes: You won't get away with that in Oware. Random starting moves will not benefit you
Astrobytes: *a series of random moves
Astrobytes: Anyway, I need to go have a snack then sleep, ping me tomorrow jacek
jacek: what for :?
Astrobytes: Any questions or discussions
Astrobytes: Or random trolls :P
Astrobytes: Anyway, gn/bn/dobranoc
koduncu: why dont you share yours codes
koduncu: i want to learn how you solved problems
LelouchVC2: It's not something you learn
LelouchVC2: It's a gift from God
ZarthaxX: LMAO
struct: ZarthaxX
JLace: wait, what am I supposed to be doing?
ZarthaxX: hey struct
JAJAJAJAJoe: I'm kind of having trouble understanding the `Telephone Numbers` challenge, what exactly is it asking to be transformed?
LelouchVC2: Which one is that
LelouchVC2: CoC or puzzle?
JAJAJAJAJoe: just puzzle, under practice. Medium I think
LelouchVC2: The one where you use a trie tree?
JAJAJAJAJoe: I guess it makes sense if the 5 numbers depicted need to be stored. Yeah, that's it
JAJAJAJAJoe: OOooooooh I think I see what it's asking. disregard, and thank you!
TheAwardWinningStopwatch_865b: ...I am very confused. So I'm doing the Temperatures puzzle, and, as far as I can tell the autogenerated code doesn't actually parse all the entries?
Snef: it does but you have to store them
TheAwardWinningStopwatch_865b: Right, I've got a for-loop storing them into a table, but. There are five expected entries, and the table is only taking four of them, the first one seems to be getting dropped.
TheAwardWinningStopwatch_865b: I'm probably overthinking this, but
Snef: the default code is not bugged
Snef: which langage do you use
TheAwardWinningStopwatch_865b: Lua
TheAwardWinningStopwatch_865b: Oh, I see what I'm doing wrong
Snef: i tried it and it works
Snef: http://chat.codingame.com/pastebin/c94b4bc3-d950-4b0e-bacd-9cee2596f064
TheAwardWinningStopwatch_865b: The default loop starts at i=o, and I'm using that value to initialize my table, so it's trying to put the first value in temp[0]
TheAwardWinningStopwatch_865b: Which I'm pretty sure is no bueno
TheAwardWinningStopwatch_865b: There we go, now it's actually grabbing the whole thing. Sorry to be a pest
TheAwardWinningStopwatch_865b: i=0 not i=o, fatfingers
code_maniac: What's wrong with chat server ? it keep on crashing :/
Imsure1200q: maybe restart your browser and do codingame first thing
Imsure1200q: *computer not browser
code_maniac: Thanks man, but still no luck
Imsure1200q: i think some users also experience the problem sometimes
Imsure1200q: either your computer overloaded, or the network is slow, or maybe the codingame server is being overloaded
code_maniac: Internet and computer doesn't seems to be issue, as i am able to access other website properly without any issue