Chat:World/2022-01-27

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swift_savage69: bruh

Blokops: any mod in the chat?

Default avatar.png Mc-Cheng: % <= this is mod

Blokops: gracias friend much help, the day is saved

YCSVenom: %

YCSVenom: what

YCSVenom: what's wrong with mod?

Lambert_W_Function: modulus

YCSVenom: i know what mod is :expressionless:

Uljahn: oh my

Blokops: oh look a %

jacek: is this because hes :ru:

Default avatar.png Big.Tom: LAKAKA

Default avatar.png Big.Tom: SUIIIIIIIIII

JL727: hell

JL727: people

JL727: :)

Default avatar.png Big.Tom: JINPIL LEE THE GOAT

JL727: bruh

sparkym: fax

Jerrasterix: They started bruhhh

5DN1L: let me lead you all out of here if you make this chatroom hell :wink:

derjack: :upside_down:

Default avatar.png tilix: lakaka

Default avatar.png tilix: suiiiii

Uljahn: no spam here and use English

OFF-MrRobot: vamo raga

CryanRyan: Oh he's back

CryanRyan: mister no spamming

solumineur: hi bro

Default avatar.png tilix: help

solumineur: for what

ASM_MOV_INT: when you get a little buzzed and finish before everyone else in the clash...! :wink:

ASM_MOV_INT: maybe he wasn't spamming, it was an encrypted message

Sakthisaba: valimai update

solumineur: nigers

solumineur: ratoire

5DN1L: ASM_MOV_INT We don't want to guess what people are typing here

5DN1L: English only in this channel, that's the rule

5DN1L: https://www.codingame.com/playgrounds/40701/help-center/code-of-conduct

ASM_MOV_INT: I was joking...! lol

5DN1L: I'm serious though :smirk:

Default avatar.png NgoVu: hi everyone

ASM_MOV_INT: past chat is viable topic for conversation, consider a new rule to delete inappropriate chat

Default avatar.png Golden_Jackal: :rage:

5DN1L: Automaton2000, bring a smile to the coders here

Default avatar.png Automaton2000: i heard that, lsmith-zenoscave. i'm not ready to say much yet, though

MaxTheorum: Have more people noticed the weird submits in clash of code?

5DN1L: What do you mean by weird submits?

MaxTheorum: People posting rick rolls and full lines of emojis and asian characters

MaxTheorum: and getting 100%

5DN1L: they're encoding their code

5DN1L: to shorten the code length

MaxTheorum: ah

MaxTheorum: damn

MaxTheorum: anyone know where they're doing this?

Default avatar.png Xascoria: its not hard to do it

Default avatar.png Xascoria: you just `exec` a string of utf-16

Default avatar.png Xascoria: you just have no honor doing it

MaxTheorum: yeah it's quite disappointing

MaxTheorum: I'll work real hard on a solution and get beaten by a rickroll emoji line

Uljahn: just rickroll them back

Uljahn: here's proof of concept in python http://chat.codingame.com/pastebin/078c1091-e1a6-4b79-8b23-d9c3d611aaad

Default avatar.png Xascoria: professional have standards

Andriamanitra: or learn perl/ruby and beat them anyway :D

MaxTheorum: I mean python is already real short haha

Default avatar.png Xascoria: but that requires me to learn ruby >:(

Uljahn: you have to when you play clashes professionally :smiley:

Default avatar.png Xascoria: ah shite

Default avatar.png dheerej.deb: hey malayalis aarengilum ndo

5DN1L: English only in this channel, please. Thank you.

Default avatar.png dheerej.deb: okey:upside_down:

Default avatar.png p.p.o.p.: How do I see my completed puzzles? I'm reading a book on how to write clean code while I'm still a noob and want to clean up what I've written

Jerrasterix: just scroll down in the difficulty section

Default avatar.png p.p.o.p.: Thanks

Jerrasterix: you will them under completed

ninjadip: what does that mean a kernel size of 3, in the wave function collapse problem?

xyh_from_China: hi

Niikurasu3: does anybody know why my regex is not working? It works perfectly on RegExr and matches it but not in my python code

xyh_from_China: 可能是python版本问题

5DN1L: xyh_from_China English only in this channel, thanks.

5DN1L: I don't think it's to do with python version

ninjadip: English mofos

xyh_from_China: emm

5DN1L: regex syntax is a bit different in different programming languages

Niikurasu3: how can i convert it to the right?

ninjadip: um.. it shouldn't be, i thought that was the whole point of regex

Alshock: regex possibilities varies as well (because yes some "regex" systems are more than "regex"

ninjadip: oh man

ninjadip: wild

Niikurasu3: \[ \d*\.?\d* \d*\.?\d* \] should find in [ ( 24 8 ) [ 48 24 ] ] but doesn't work

Default avatar.png p.p.o.p.: what exactly does "static" mean. In Unity scripting I never see that and it seems like variable that I define in my general class are not accessed in the Main method...maybe because it is static?

Alshock: no the whole point of regex is to parse some text context-free more easily

Alshock: In C heirs static can mean different things, but in objects it's usually an attribute of the class i.e something common to all instances of that class

Default avatar.png p.p.o.p.: I think I should be googling that instead, sorry for spam question

Alshock: it's okay, just always remember to specify the language when you ask a syntax question, I guess it's C# here?

ninjadip: ok, i'm talking about the regular parsing of the strings will be the same, not whereto put any tokens

Default avatar.png p.p.o.p.: Yes @alshock

ninjadip: right?

ninjadip: like to scan for a word that starts with one digit and ends in "ABC" will be the same on different systems will it not

Alshock: on most of them yes, Bash regexes are "disturbing so I would not make any assjumption

Default avatar.png gingeey: e

5DN1L: https://en.wikipedia.org/wiki/Comparison_of_regular_expression_engines

Default avatar.png gingeey: e

Default avatar.png gingeey: e

Default avatar.png gingeey: e

Default avatar.png gingeey: e

5DN1L: gingeey stop e

Niikurasu3: Oh man it literally works for some cases and doesnt for other

5DN1L: gingeey https://www.codingame.com/playgrounds/40701/help-center/code-of-conduct

Alshock: Niikurasu3 what function are you calling ? search ? match ? fullmatch ?

Niikurasu3: match

Alshock: IIRC match can only start at the beginning of the string

ninjadip: interesting chart

Alshock: search is "free", match is ^<regex> fullmatch is ^<regex>$

Niikurasu3: It returns None

Alshock: try with search instead

Dren: what are you trying to do

Niikurasu3: wtf why does it work now

Alshock: (if you want to match the [1 2] part of "(test) [1 2]" that is

Niikurasu3: Love you

Alshock: https://docs.python.org/3/library/re.html#re.match

Niikurasu3: I started learning regex only today so its all little bit much

Alshock: I must admit their wording is really lacking transparency there

Dren: man they should just add a find and look_for method as well at this point

Default avatar.png gingeey: guys i just love fortnite

Default avatar.png gingeey: ye

5DN1L: gingeey stay on coding-related topics, and don't spam, otherwise you'll be kicked out

Default avatar.png gingeey: i love coding in fortnite

Default avatar.png gingeey: what is it coded in?

Default avatar.png TKoor: same

Default avatar.png gingeey: do you know what its coded in

Default avatar.png TKoor: the same as roblox idk

Default avatar.png gingeey: can someone teach me

Default avatar.png gingeey: i want to make a game like fortnite

Default avatar.png p.p.o.p.: Roblox is coded in Lua

Default avatar.png p.p.o.p.: Fortnite is C++ and uses Unreal Game Engine

Default avatar.png p.p.o.p.: I think if you want to make cool games Unity is the place to start. Very sophisticated game engine used by professionals, but also has a lot of educational material

Default avatar.png p.p.o.p.: That uses C#, hence why I am practicing C# on this site. I am on that learning journey right now

nicanator: hey can anyone help me on the power of thor, I'm pretty stuck

5DN1L: how are you stuck

5DN1L: what have you coded so far

5DN1L: and what language are you using

nicanator: I am having difficulty with getting thor to reach the light of power in every test case

nicanator: Im using javascript

5DN1L: do you know the basics of javascript?

nicanator: no

5DN1L: no wonder you're stuck

5DN1L: you need to know the basics first

nicanator: crap

5DN1L: when you've learned the basics, you can come back to this site to practise

5DN1L: this is not a site to teach beginners from scratch

nicanator: okay im sorry i wasted your time

5DN1L: it's ok

5DN1L: hope to see you later when you've learned some basics

nicanator: alright

Wontonimo: consider this : learning to program is more like learning math or learning to read. It will take a while unlike learning to fold a towel.

Default avatar.png p.p.o.p.: Is there a way to see others' solutions to puzzles once we have submitted with 100% The puzzle I completed yesterday says it focuses on lists but I didn't use a single list...I am curious what a more elegant solution might look like

5DN1L: yes, you can look them up in the puzzle's front page

Default avatar.png p.p.o.p.: Oh see it now! Thanks

5DN1L: :)

Default avatar.png p.p.o.p.: OMG looking at this after what I did is like seeing an angel after being an atheist!

Default avatar.png nesnes112: hi

Default avatar.png nesnes112: what is the equivalent of the python Count function in javaScript

Default avatar.png LinksWoke: Seeing good code after your own crappy code is the best and worst thing

Default avatar.png nesnes112: and thanks

5DN1L: nesnes112 try to google it yourself

Default avatar.png nesnes112: in fact I only ask a question here after a search on google

5DN1L: and what have you found

Wontonimo: x.length ?

ninjadip: what is the x.length of an nes

Wontonimo: nes?

5DN1L: Automaton2000, nes?

Default avatar.png Automaton2000: so no need to thank me

ninjadip: n.e.s.

Wontonimo: nintendo entertainment system ?

ninjadip: yes

Default avatar.png nesnes112: Wontonimo

ninjadip: i'm guessing that's what his nick is about

ninjadip: not getting the 112 reference though

Default avatar.png nesnes112: no ninjadip

Default avatar.png nesnes112: I want to count the 1s in a binary string

ninjadip: was just watching a special about the coding team behind mario bro 1 and 3 on NES. really cool. shows their process of levelmaking etc..

Default avatar.png nesnes112: I thought of the count function that I know it in python

Default avatar.png nesnes112: but i code on js

5DN1L: that's cool, ninjadip

5DN1L: do you want to make games like they do?

Default avatar.png rybe321: Idk how to do the ai

Default avatar.png rybe321: in js

5DN1L: first, do you know the basics of js?

Wontonimo: do you know how to make the ai in another lang?

Default avatar.png rybe321: ye Ik how to draw, coordinates, variables, and ik how to make stuff interactive

Josdel: good morning

Josdel: guys

Josdel: :grin:

Default avatar.png rybe321: i'm in school rn so it's not morning really for me


Default avatar.png rybe321: :smiley:

5DN1L: rybe321 Are you doing Mad Pod Racing or another game? Wood 3 League or another league?

Default avatar.png rybe321: map pod

Default avatar.png rybe321: wood


5DN1L: There are Wood 3, Wood 2 and Wood 1 leagues

Default avatar.png rybe321: wood 1

5DN1L: TIme to use BOOST then?

Default avatar.png rybe321: one sec

Wontonimo: don't need boost until gold

5DN1L: depends on your approach, i guess :shrug:

Default avatar.png rybe321: idk

Default avatar.png rybe321: it says that I have to change some code but idk what to change it to

5DN1L: Have you tried experimenting with anything?

Default avatar.png rybe321: i'm right now

Default avatar.png rybe321: its going to checkpoint 1 but not 2

5DN1L: you mean your pod doesn't go to all the checkpoints it's supposed to go to?

Default avatar.png rybe321: no

Default avatar.png rybe321: It only goes to 1

5DN1L: that's a bug you have to fix first then

Default avatar.png rybe321: ok

Josdel: eliminate rubydev

Josdel: :rage:

Josdel: 38 characters no is normal

Fasader: :D

Wontonimo: what's your programming background rybe321 ? Like, how much experience do you have?

5DN1L: he said this earlier

5DN1L: ye Ik how to draw, coordinates, variables, and ik how to make stuff interactive

Default avatar.png p.p.o.p.: Just spent a full hour studying someone else's solution and looking each new thing up...feel a little bit smarter now! Now I need to solve more puzzles so I can see more solutions!

5DN1L: :thumbsup:

Wontonimo: nesnes112 - you were asking about popcount for javascript. using google "popcount in javascript" it will get you great links like this https://stackoverflow.com/questions/43122082/efficiently-count-the-number-of-bits-in-an-integer-in-javascript/43122214

Default avatar.png nesnes112: thanks a lot Wontonimo

Default avatar.png nesnes112: I have already visited this page

Default avatar.png nesnes112: :grinning:

Wontonimo: for those interested in NLP , someone at work just demo'd https://spacy.io/ . It works pretty well

BlaiseEbuth: Automaton2000 take a look to this.

Default avatar.png Automaton2000: i don't know, i think to get better

eve_va_hooves_the_king_of_losers: yo

Default avatar.png nesnes112: thanks Wontonimo

Default avatar.png nesnes112: what you share is always interesting

eve_va_hooves_the_king_of_losers: wontonimo is a nice mod

Default avatar.png vanh123: hello

Default avatar.png vanh123: anyone participate in google hash code

Default avatar.png nesnes112: it's a clash exercise this is to count the number of bits at 1 in the binary representation of each given integer


Default avatar.png nesnes112: http://chat.codingame.com/pastebin/c78308c2-e7e5-4c7f-934c-0cb46d7a742d

Default avatar.png nesnes112: Here is the solution I prepared In fact my program only displays the number of bits at 1 of the 1st integer given only Who can help me please


.iAmGroot: So for each integer, count the set bits?

Default avatar.png nesnes112: how .iAmGroot

Default avatar.png nesnes112: it is a JS code

.iAmGroot: Am I understanding the problem correctly?

.iAmGroot: I can probably help I just need to know the challenge.

Default avatar.png nesnes112: I put the statement

Default avatar.png nesnes112: .iAmGroot

.iAmGroot: I see. So you're only getting the first line, but not getting the rest of the lines. Right?

Default avatar.png Animo12: I have a test tomorrow. Can someone hel?

Default avatar.png Animo12: help*

Default avatar.png nesnes112: yes .iAmGroot it's right

.iAmGroot: try using readline()

.iAmGroot: n=readline() for(let i=0;i<n;i++){

   console.log((parseInt(readline()).toString(2).match(/1/g)||[]).length)

}

Default avatar.png nesnes112: ok thanks .iAmGroot i'll try it now

.iAmGroot: your for loop looks good. Your matching syntax looks good. The only thing I can think of is the input parsing

Default avatar.png nesnes112: i use jsbin

Default avatar.png nesnes112: it doesn't accept readline

Default avatar.png nesnes112: readline is not defined

Default avatar.png nesnes112: for this i use prompt

.iAmGroot: Hmm... I unfortunately don't know js. I'm just good at clash. I don't think I'll be able to help, sorry :/

Default avatar.png nesnes112: thanks .iAmGroot

Default avatar.png Idontknow123: How do you access the INPUTS?

5DN1L: IronPirate_31f3 The default code tells you how

Default avatar.png Idontknow123: am having issues getting Inputed Arrays

5DN1L: What issues?

Default avatar.png Idontknow123: Like when I try to access an array with variable name part_1

Default avatar.png Idontknow123: I cant loop through it

5DN1L: what's your programming language and what's your current code?

Default avatar.png Idontknow123: Python

Default avatar.png Idontknow123: http://chat.codingame.com/pastebin/c5d61471-1f4c-4d9d-a615-931754e2d5e0

Default avatar.png Idontknow123: Python 3

Default avatar.png Idontknow123: Am trying to get access to part_1 na d_2

5DN1L: In your first for-loop, you keep assigning part_1 to the various values contained in input().split()

5DN1L: In your second for-loop, you keep assigning part_2 to the various values contained in input().split()

5DN1L: You have to fix those loops so that you can store what you want from those inputs

Default avatar.png Idontknow123: Yeah that is the already generated code

5DN1L: You can amend it if it doesn't fit your purpose

Default avatar.png Idontknow123: Ohhhh Okay

Default avatar.png Idontknow123: Thanks Mate

Default avatar.png Idontknow123: Let me try change it a bit

5DN1L: You're welcome

Default avatar.png Idontknow123: Youre amazing

Default avatar.png p.p.o.p.: http://chat.codingame.com/pastebin/007f12c8-4334-42ed-8b96-d9bc9c40d617

Default avatar.png p.p.o.p.: Didn't finish writing above. but am trying to use the ?? operation in c# for the first time after learning about it

Wontonimo: what the heck is the ?? operation :O

Default avatar.png p.p.o.p.: i guess I should say operator...

Default avatar.png p.p.o.p.: https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/operators/null-coalescing-operator

Default avatar.png p.p.o.p.: he null-coalescing operator ?? returns the value of its left-hand operand if it isn't null; otherwise, it evaluates the right-hand operand and returns its result.

Default avatar.png p.p.o.p.: from the docs

Default avatar.png ionKOT: no idea

Default avatar.png ionKOT: me noob

jacek: so, its like elvis ?:

Wontonimo: i've gotta do a 30 min presentation at work tomorrow on something to do with machine learning

Wontonimo: meh

Wontonimo: preferably on NNs

Wontonimo: my go-to is autoencoders

Wontonimo: what would you talk about if given 30 min and a bunch of devs jacek ?

Wontonimo: devs who don't know NNs or basic ML

Default avatar.png ionKOT: where do i write the code in clash i dont understand the print statements they wrote

Wontonimo: how did you get past the tutorial then?

Default avatar.png ionKOT: that was eay

Default avatar.png ionKOT: easy!

jacek: i'd tell them that one-hots MLP are ultimate NN ever created

Wontonimo: +1 to that jacek !

jacek: maybe about GAN and image generation and show videos on them to get them hyped

Wontonimo: could work

struct: just show them csb replays

struct: jacek did you attempt to create a NN for csb yet?

jacek: no

Wontonimo: yeah, but my bot isn't really ML on csb. not that they would know the diifference

Wontonimo: but good point regarding showing them something from codingame

jacek: oh i randomly promoted in abalone

Manchi_o6o7: Hey guys. Is there any literature which is good to learn machine learning in c++

Default avatar.png Skeleton_Spider: hi

Default avatar.png Skeleton_Spider: im new

Blokops: Hi new im blokops

Blokops: so what language do you use?

Default avatar.png p.p.o.p.: Never optimized my code before but it is timing out for one of the really long test cases.

Default avatar.png p.p.o.p.: Does anyone want to give me some hints?

Blokops: what problem ?

Default avatar.png p.p.o.p.: for what usually ends up taking a long time

Default avatar.png p.p.o.p.: Here is my code: http://chat.codingame.com/pastebin/2fb74c69-fe67-47d1-bf99-dda5bce55b69

Default avatar.png p.p.o.p.: It is MIME type

Default avatar.png p.p.o.p.: An "Easy" puzzle.

Default avatar.png p.p.o.p.: I put that in quotes because it isn't that easy for me! I am succeeding in all test cases except for the data dumpt one.

jacek: so it just timeouts because its too slow?

struct: http://chat.codingame.com/pastebin/f2780f94-e7fa-4bd6-ae30-38b49afb80ce

struct: add break

struct: on the loop

struct: once you find

Default avatar.png p.p.o.p.: Thank you! Let me see if that works!

Default avatar.png p.p.o.p.: WOAH it worked!

jacek: that was easy eh

Default avatar.png p.p.o.p.: I was very surprised to be honest. Do you want to do that in basically any loop with a conditional inside?

struct: break will exit the loop

struct: so if you dont need to check the rest you can exit once you find it

jacek: if you find first or second, no need need to find 1000 others

jacek: have you tried horse-racing duals

5DN1L: p.p.o.p. not ANY loop, it all depends on the needs

Default avatar.png p.p.o.p.: Are you asking me? No? I think they looked intimidating as I am still in beginner stage.

Default avatar.png p.p.o.p.: *No. not No?

Default avatar.png p.p.o.p.: Now I get to look at people who did this puzzle that took me an hour in like 6 beautiful lines haha

jacek: well there are easy easy puzzles, and not-so-easy easy puzzles

Default avatar.png p.p.o.p.: The horse races are easy easy?

Default avatar.png p.p.o.p.: I did do two mediums! But my code was janky that I figure I will get the most out of sticking to easy puzzles for now.

Default avatar.png p.p.o.p.: so* janky

Blokops: detective pikachu is easy easy

Default avatar.png p.p.o.p.: I think I want the not so easy easy puzzles...but of course now I'm tempted to go try detective pikachu

Blokops: gotcha one sec

Blokops: do tree patsh

Blokops: is easy- medium

Blokops: next_checkpoint_angle

Blokops: wrong paste

Blokops: https://www.codingame.com/training/easy/tree-paths

jacek: https://www.codingame.com/training/very-easy/space-maze

eve_va_hooves_the_king_of_losers: waz up

5DN1L: p.p.o.p. Beware that difficulty in the url can be deceptive :smirk:

Default avatar.png p.p.o.p.: Thanks guys! Quick question on the optimzation front...what kind of operations take the computer a long time? Like was that loop very time-consuming because it was a string comparison?

eve_va_hooves_the_king_of_losers: idk

Blokops: okey this will get a bit advance

Blokops: time complexity is written with the notation o(n)

Blokops: n being the lenght of a loop

Blokops: so a 10 time loop will be O(10)

Blokops: if the loop is nested

eve_va_hooves_the_king_of_losers: so just a loop going over and over like infitite?

Blokops: like going throuhg a 2d array is the O(n^2)

Blokops: witht he example O(n^2)

Blokops: O(100)*

Blokops: if every "loop" a new "loop" is created is then O(2^n)

eve_va_hooves_the_king_of_losers: so your just telling the loop to go around/over again and again

Blokops: which is bad

Default avatar.png p.p.o.p.: Great thanks that is actually a really useful way to think about it And could certain operations be considered loops within a loop, like (comparing equality of two strings they have to loop through each string but it is probably done in the more basic language)?

Blokops: so basically try to aviod something of 2^n

eve_va_hooves_the_king_of_losers: i kinda get it

Blokops: an example is every loop you loop again but from the start and you keep thins X times

Blokops: 2^n alwasy need a way to escape a infinite loop

eve_va_hooves_the_king_of_losers: okay i fully get it now

jacek: p.p.o.p. generally yes. internally strings are compared character by character

jacek: though you can at first check if they have the same size

eve_va_hooves_the_king_of_losers: so the more you put a character the more it runs

eve_va_hooves_the_king_of_losers: and n^2 breaks it as far as im getting it

Default avatar.png p.p.o.p.: I see Jacek! See I would have thought--more code means more time, but now I'm seeing the ways in which that isn't the case. Thank you Blokps/Jacek/Struct/5DN1L...I'm so grateful for all this help.

eve_va_hooves_the_king_of_losers: i wish i helped

Default avatar.png p.p.o.p.: Eve you are learning with me!

jacek: i mentioned the horse duals because it is easy, but also has last case that timeouts and you need to be smart there

eve_va_hooves_the_king_of_losers: you talking to me or ppop? or both

jacek: yes :v

Default avatar.png p.p.o.p.: Okay I'll try it next...need some fresh air and some coffee and should *probably* get some of my obligatory work done

Blokops: sometimes a problem can be solved without any loops by math alone

Blokops: this one has a trick to it

Blokops: https://www.codingame.com/training/easy/unit-fractions

eve_va_hooves_the_king_of_losers: well i need some paper and pens

Blokops: oh yea one more thing

Blokops: in the test cases theres a menu that will let you see tha inputs and ouputs

Blokops: is the triple |||

Blokops: is helps a lot

Default avatar.png p.p.o.p.: Yes I use that, thanks!

eve_va_hooves_the_king_of_losers: got any ideas for making a game?

eve_va_hooves_the_king_of_losers: plus im really bored

5DN1L: Didn't Wontonimo give you some code to play with yesterday?

eve_va_hooves_the_king_of_losers: yeaaaaaaaaaaaaaa, he/she is really nice

eve_va_hooves_the_king_of_losers: he/she is my fav mod here

eve_va_hooves_the_king_of_losers: and i might have broken the code and know the "game" doesn't work for me anymore

eve_va_hooves_the_king_of_losers: *now

5DN1L: you can always try to fix the broken code?

eve_va_hooves_the_king_of_losers: i'll try but i have to go. when you see wontonimo tell he/she i said hi

5DN1L: ok

eve_va_hooves_the_king_of_losers: bye bye

5DN1L: bye bye

Blokops: I require assistance

Blokops: mad-pod-racing i need hints

Blokops: cant get pass bronze

Default avatar.png aertify: practice

5DN1L: You're in Bronze now, Blokops

Default avatar.png aertify: It's not fun with hints...

5DN1L: ok

5DN1L: you said it while I searched the leaderboard lol

Blokops: been tring to much and nothing seems to work

Blokops: had one code that beat the first place but when tested in aren threw me to the bottom

Blokops: in the arena*

5DN1L: You're always thrown to the bottom at first when you test in arena

Blokops: but stay bottom?

5DN1L: oh that's another matter :P

jacek: try -3vel

Blokops: -3val?

Blokops: vel*

5DN1L: velocity

Blokops: negative thrust is possible?

jacek: its about the target

jacek: youre targeting next checkpoint now?

Blokops: you mean like this print(str(next_checkpoint_x) + " " + str(next_checkpoint_y) + " "+str(thrust))

Blokops: I have it so when next angle is more than 50 thrust is 0

Blokops: also if getting close to target slow down a bit

jacek: yeah. -3vel is somewhat a csb meme

Blokops: Chemical Safety and Hazard Investigation Board?

jacek: so print next_checkpoint_x - 3* pod_speed_x and next_checkpoint_y - 3 * pod_speed_y and see the magic

jacek: it comes from pid controller magics

jacek: and isnt the max thrust 100?

Blokops: yes 100

Blokops: mmmm soo there no pod_speed variable

Blokops: myabe is in the next leauge

jacek: but there is position

jacek: and what is speed if not the change of position in time?

Wontonimo: velocity = current position - previous position

5DN1L: spelling out everything lol

Wontonimo: we assume each frame is 1 second

5DN1L: we assume Blokops doesn't know anything :smirk:

Wontonimo: hey, Blokops solved and approved Markov Text Generation ! +1 there

jacek: markov text generation is so noob friendly even Automaton2000 can do that

Default avatar.png Automaton2000: but the trick is to use the replays to figure out what is going on in my code

Wontonimo: oddly accurate

Default avatar.png p.p.o.p.: lol wait is Automaton an actual bot?

jacek: :O

Blokops: he is sentient Inst that right Automaton2000?

Default avatar.png Automaton2000: isn't that just a few more tests

Blokops: see he is close to being

Blokops: Automaton2000 tell us about your day

Default avatar.png Automaton2000: it's not about what you want to use it

Default avatar.png p.p.o.p.: Wow! That is so cool. The looking at the replays to see what is going on in my code is exactly what Wontonimo scolded me for yesterday

5DN1L: Wontonimo scolded you, wow

Default avatar.png p.p.o.p.: In a friendly manner

Default avatar.png p.p.o.p.: As in: don't code to the tests

Default avatar.png p.p.o.p.: I've been looking at this puzzle labeled very hard thinking someone sent it to me as a good easy puzzle. It turns out they had accidentally pasted the wrong link...I was thinking, "If this is easy then I've got some problems".

Default avatar.png _thanasis_tsl_: how solve the ai or ia problem

5DN1L: p.p.o.p the "difficulty" part of the url can be changed to anything and the url still works, that's the trick :P

Default avatar.png p.p.o.p.: OH hahaha so it was a joke

5DN1L: yup :)

Default avatar.png p.p.o.p.: I guess it motivated me :)

Default avatar.png _thanasis_tsl_: i cant aderstand

5DN1L: if you can type properly and ask properly, maybe we can help you understand

Default avatar.png _thanasis_tsl_: i get stuck on nextChekpointAngle an more

Default avatar.png _thanasis_tsl_: and***

5DN1L: what do you mean by getting stuck on nextCheckpointAngle? You aren't a pod

Default avatar.png _thanasis_tsl_: yes on the pod

5DN1L: ok, so you're riding on the pod. what's the question about the angle then

Josdel: hello guys

Josdel: all fine?

Josdel: :grinning:

5DN1L: the one on the pod apparently isn't that fine

Default avatar.png _thanasis_tsl_: I do not understand what I have to do

5DN1L: do you know the basics of any programming language in the first place?

Default avatar.png _thanasis_tsl_: no

5DN1L: sorry, you're expected to have learned some basics before you are able to do anything here

5DN1L: this is where you can practise

5DN1L: not where you learn from zero

Default avatar.png _thanasis_tsl_: you want to teach me ??

5DN1L: sorry, that's not going to happen

5DN1L: you have to learn it elsewhere

jacek: what a beautiful avatar https://www.codingame.com/profile/1e0aecadb75c5b6f5a4d5767a5fd382a9764211

5DN1L: you're a couple

5DN1L: 🎉

breakeBrein: hi

Default avatar.png _thanasis_tsl_: on thor puzzle what I have to do

Default avatar.png Nole903: Hi

Default avatar.png p.p.o.p.: The next step on CodinGames learning tree is the puzzle of the week. It is that Abalone puzzle this week. Am I right that I will struggle with that if I struggle with medium puzzles?

Default avatar.png p.p.o.p.: Like, is it a lot harder than medium puzzles?

jacek: it is multiplayer game

jacek: you need to advance to next league to pass it

jacek: i have yet to write simulation for it

Default avatar.png p.p.o.p.: Okay. Considering you are a "grand master" ranking that sounds hard!

jacek: for me its matter of laziness

Wontonimo: laziness because it is hard. don't let jacek make it sound like he is putting of 15 min or work.

Wontonimo: it's definitely an investment in time, lots of debugging, and his whole AI training framework that has to run and heat his house

struct: you should get confortable wiht easy puzzles first I think

struct: before joining multis

Default avatar.png nesnes112: when i tested my program on jsbin it didn't work properly when i put it on stackoverflow and clicked "Run code snippet" it worked fine

Default avatar.png nesnes112: why?

Blokops: what's the error?

Astrobytes: Run something on 2 different sites, then ask a question related to this on a completely unrelated site... :thinking:

Default avatar.png nesnes112: it's just I thought maybe there is someone who uses jsbin

Lambert_W_Function: lambert w function

ASM_MOV_INT: time for clash

ASM_MOV_INT: clash.time()

ASM_MOV_INT: new clash()

ASM_MOV_INT: ...another minute until it starts

ASM_MOV_INT: time.set(+60)

ASM_MOV_INT: [start:button]::push()

Wontonimo: nesnes112 , I think you should really focus on 3-5 programs you already have answers, practice coding them from memory every day and don't move on until you have mastered them.

ASM_MOV_INT: never give up... I almost quit a clash, and ended up solving with one extra line of code... the result of one google

Wontonimo: +1 +1

Thorcode: I haven't play clash for about 1 month, then my rank down about 600, scary

Wontonimo: :scream_cat:

Thorcode: luckily that my global haven't

Thorcode: :stuck_out_tongue_winking_eye:

Wontonimo: if noone plays Clash, noone will lose rank

Astrobytes: a pipe dream

Wontonimo: like world peace

ASM_MOV_INT: that clash was too much math to want to score higher :joy:

Astrobytes: hehe

Astrobytes: Wontonimo: do you plan to keep working on your roguelike?

Wontonimo: oh yes

Astrobytes: awesome, it's something I've wanted to do for a while now

Wontonimo: i've got several species added to a resource json file

Wontonimo: also have a storyline planned out

Astrobytes: do keep us all updated on discord :)

Astrobytes: seems everyone loves a good roguelike

Wontonimo: hehe :) thanks

Astrobytes: storyline/thematic hook is half the battle

Wontonimo: i've got to get this presentation done for tomorrow first

Astrobytes: definitely focus on that!

Astrobytes: pet projects are good at waiting

Lambert_W_Function: :heart_eyes:

Default avatar.png Xascoria: they are pretty good at not being finished too

Default avatar.png Xascoria: :(

Wontonimo: done! yeah

ninjadip: hey Wontonimo, you got me, lol

ninjadip: here i am working on some classes in this WFC

ninjadip: it's begun

ninjadip: going to try to use overloaded comparison operators for a class of patches, that another class will have a vector of that will get set with the prototype

ninjadip: am i on the right path?

ninjadip: i'm going to use < > to compare entropy

struct: Wontonimo are you here?

ninjadip: now i'm not so sure if i'm doing the right thing, don't see how that's going to work lol

ninjadip: but i think i have how i'm going to count entropy figured out now. i got to back up and re write some stuff

ninjadip: now that i have a good place to start, this is exciting

struct: what are you working on ninjadip?

ninjadip: wave function collapse

ninjadip: just setting up how to get, and add new 3x3 patches to the vector if they are new