Chat:World/2021-11-02

From CG community
Revision as of 05:29, 3 November 2021 by Chat Log (talk | contribs) (Created page with "<img src=/a/70583149006985> Jerrasterix: Wontonimo, you forgot to look left again :joy: <img src=/a/72608961451297> Zardosh: ugh i just had the most anger inducing clash of c...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Jerrasterix: Wontonimo, you forgot to look left again :joy:

Zardosh: ugh i just had the most anger inducing clash of code ever

Default avatar.png lemuria.py: LOL

Default avatar.png jpceia: hello

VJsong02: which one Zardosh?

VJsong02: or well

VJsong02: what was the problem about

Zardosh: first lemme explain why it was anger inducing

Westicles: beetles in the anthill?

Zardosh: its cuz if i had 10 more seconds i would have finished it

VJsong02: was it shortest

Zardosh: fastest

VJsong02: oof

Zardosh: https://www.codingame.com/clashofcode/clash/report/204655449045673bfca949754eb6eac40f522a4

VJsong02: oh god those results are fucked

Zardosh: yea the problem had a lot of edge cases

Zardosh: i was almost at 100%

Zardosh: had to treat only one more case

Zardosh: and i knew how to do it

VJsong02: what was the problem about?

Zardosh: theres a random number between 1 and 100

Zardosh: two players (tom and jerry) take turns guessing

Zardosh: if the player guesses more than the actual number, i print 'Lower' and lower the boundary of possible numbers

Zardosh: same thing with 'Higher'

Zardosh: and if the player guesses the correct number, i print 'Correct'

Zardosh: but heres the catch

Zardosh: tom wanted to cheat

Zardosh: and he bribed me

VJsong02: relatable irl

VJsong02: i mean what

Zardosh: so whenever Jerry guessed the number, the number would actually increase by 1

Zardosh: and if it couldnt increase by 1, it would decrease by 1

VJsong02: that sounds cancer ngl

Zardosh: and if it couldnt be increased nor decreased, jerry would win

Zardosh: the last case i was about to finish was this last one

Zardosh: if i had 20 more seconds i would have finished it

Zardosh: i was so angry when it ended, cuz i didnt even have my 60% or so solution as my last submitted one

Zardosh: i had tested it with some prints after that

VJsong02: i think i know how you feel

VJsong02: it's like when i'm doing shortest and i spend 14 minutes golfing

VJsong02: and no one's submitted anything

VJsong02: and i think about how i would've gotten a free win if i just coded the problem normally

Zardosh: true

Jerrasterix: 3 bots in one clash... I have never them these many clash bots at once

Jerrasterix: how to get to top 1000s in CoC

Jerrasterix: I can't finish that achievement

Jerrasterix: :disappointed:

Zardosh: jeez i just got a pathfinding problem in coc

Jerrasterix: me too

Ftyghi: hi

Jerrasterix: hi

Ftyghi: follow me please

Ftyghi: @Everyone follow me please

Ftyghi: its your choice

Ftyghi: I follow whoever follow me

Jerrasterix: Don't worry, someone will follow you soon

Jerrasterix: and followers are here to compete with eachother

Zardosh: cmon bro who gave them the idea to put a pathfinding problem in CoC

Zardosh: if only we had a bit more time it would be doable

Jerrasterix: wait I will search and see who moderated them

Zardosh: i mean, if u are experienced with graph traversal and stuff then maybe u can pull it off

Zardosh: but for me as a beginner id need at least 5 more mins to do it

VJsong02: we just had a dynamic programming one

VJsong02: i got a solid 33%

VJsong02: :^)

Jerrasterix: did you finisih it Zardosh

Zardosh: i was close to finishing it

Jerrasterix: found it ttps://www.codingame.com/contribute/view/1036b48eb16100c9476aa74ae92db8ee4434

Zardosh: but i didnt

Jerrasterix: he used Java :scream:

Jerrasterix: to solve

Zardosh: i'll try to continue solving it later to see how long it would have taken me

DarkLord__28: heya

Jerrasterix: hey

DarkLord__28: wassup

Jerrasterix: my internet connection is up as always

Jerrasterix: so nothing much

Thorcode: HI Zardosh

Default avatar.png lemuria.py: i'm struggling with the challenges...

Default avatar.png lemuria.py: bruh

Jerrasterix: what challenge ??

Thorcode: After a while trying solution in onboard I know that almost all langague is likely to each other

Thorcode: so if I learn python sharp I could learn other easily

TheAvengingTurtle: No.

Thorcode: ?

Thorcode: why

Ftyghi: hi

Default avatar.png Overbed: how

Thorcode: alot of around level 3 guy here

TheAvengingTurtle: First because all languages aren't procedural ones. Try to learn a functional language, you gonna have good time.

Default avatar.png Overbed: how to learn python cz i cant participate in these clash of codes

Default avatar.png lakaoe: ur mom

VJsong02: do kattis

VJsong02: solve hundreds of problems

VJsong02: when you know python as good as english

VJsong02: you can farm clashes

VinhDaDen: I want to solo code with everybody

VJsong02: or well

Thorcode: join codewars

VJsong02: whatever your native language is

TheAvengingTurtle: Second, because python is pretty high level. Try to learn C or C++ after python, you gonna sweat when pointers will come.

Thorcode: high level?

VJsong02: python is high level af

VJsong02: it's basically english

Thorcode: really

VJsong02: you know what high/low level means right

Thorcode: well I'm looking for ruby and php

Thorcode: yep

Thorcode: but what af mean

VJsong02: as fuck

Thorcode: ?

VJsong02: af = as fuck

TheAvengingTurtle: Already said to you to not DM like this Thorcode.Not with this acount though, but same for every account. We're speaking on #world, stay on #world.

Thorcode: ok

Thorcode: you like husoki

TheAvengingTurtle: Low level is close of machine language, high level close to human one.

Thorcode: ok

Thorcode: TheAvengingTurtle when you said that

TheAvengingTurtle: With another account.

Thorcode: oh

Thorcode: husoki

dievasen7: HI

vaeng: Python is quick to write and has a lot of qol elements that makes it easy to use in these clashes. but it's pretty satisfying to beat them python guys with c++

TheAvengingTurtle: husoki?

Thorcode: right you taonly husoki told me that

Thorcode: only husoki told me that

VJsong02: it's also satisfying to see the cancer c++ puzzle solution you've spent hours on finally work

Thorcode: ok

TheAvengingTurtle: Well I'm sure I told you that and I'm not husoki...

Thorcode: how

Thorcode: who else told me that ?????

TheAvengingTurtle: I'm honestly sure a lot of people told you that... -_-

Thorcode: no

Thorcode: to my memory only Husoki told me that

TheAvengingTurtle: But you ignore them :smirk;

TheAvengingTurtle: Bad memory so :D

VJsong02: i mean it's common knowledge

Thorcode: and I checked all message

VJsong02: so i wouldn't be surprised if a lot of people say that

Thorcode: so who are you TheAvengingTurtle

TheAvengingTurtle: That's a secret. :zipper_mouth:

Thorcode: probably Husoki

TheAvengingTurtle: If you want...

Thorcode: so who are you TheAvengingTurtle I will check in message on codingame

VJsong02: what's up with this guy...

Thorcode: I need to check my stupid brain

Thorcode: cuz I remember almost everyone caht rule I chat with them

Thorcode: when

Jerrasterix: probably your raizobro

Jerrasterix: or some dud like that

AntiSquid: that 2 hour contest is still up ?

Jerrasterix: yup only closes down on Nov. 4 1600 UTC

rizonbro: hi guys

Default avatar.png Bandymas: hi

NguyenAnhQuandev: HELLO

TheAvengingTurtle: Don't scream please...

NguyenAnhQuandev: WHY

darkhorse64: Because it hurts our ears

TheAvengingTurtle: Exactly.

TheAvengingTurtle: Oya darkhorse64 btw o/

darkhorse64: \o/

Jerrasterix: This is your third account right ??

derjack: oO

Default avatar.png _.Martin_.: i need help

Uljahn: me too

Default avatar.png _.Martin_.: who knows how to do this

Uljahn: Automaton2000: help me

Automaton2000: it was a good idea

Default avatar.png _.Martin_.: HELP ME

Default avatar.png MontY103: what you need

Default avatar.png _.Martin_.: the 2nd one scattered mountain

Default avatar.png _.Martin_.: im using javascript

Uljahn: for "The descent" puzzle there are hints on the left panel

Default avatar.png Ajdahor: Hello guys. I have a question about how I can write a value in the console. Well, now i play in Clash of code game and i must write conde and turn to play testcase, but I can't write a value in the console and i see only error. but in the code, I have the readline command. I write in c#. what problem and how this working?

Jerrasterix: can you share the code please

Default avatar.png Ragin76er: Console.WriteLine();

Default avatar.png Ragin76er: Or Console.Write(); if you don't want a line break on every write to the console

Jerrasterix: you need to have the variable name you have to print inside the brackets

PaloAlto: Hello, i'm new, somebody know where can i found good ressources to learn OCaml ?

Jerrasterix: Hello, PaloAlto new coding or to this site

PaloAlto: New to this site, i'm also a beginner in code :S

Default avatar.png Ajdahor: http://chat.codingame.com/pastebin/b9380973-b665-4e38-9d06-0aa4e4a51698

Jerrasterix: have you tried the official documentation PaloAlto ??

Default avatar.png Ajdahor: http://chat.codingame.com/pastebin/53798188-95b9-4275-9eb1-297abde43af6

Jerrasterix: you don't have to type "answer" and all

Jerrasterix: just print N

PaloAlto: https://ocaml.org/manual/index.html#sec6

PaloAlto: you think it's a good start to get in step ?

Jerrasterix: Nope, its too deep for beginners

PaloAlto: I'm looking for something more "beginner friendly" step by step i guess

Jerrasterix: https://www.ocaml.org/learn/tutorials/a_first_hour_with_ocaml.html

Scarfield: not that i know https://ocaml.org/learn/tutorials/

Scarfield: oh same link, but google is your friend ;)

BlaiseVonEbuthIII: LmgtfyField

PaloAlto: Thank you so much @scarfield & @Jerrasterix

Scarfield: what is that non-bleu avatar xD

BlaiseVonEbuthIII: TheBlueBan

Scarfield: lol

DarkLord__28: heya

MikeyT: :frog:

Leirn: Hi Guys. Anyone has solved "Breach" ? I managed to get all the locks, there is a strange behaviour on one from the system

Default avatar.png _.Martin_.: i need help

jacek: huh

AllYourTrees: i think they need help

Leirn: Who doesn't :)

jacek: _Royale is this NN in onitama?

_Royale: jacek: yes

jacek: :scream:

_Royale: same for you I guess ?

jacek: yes

_Royale: :scream_cat:

jacek: getting right inputs was tricky

Atharv-.-: :)

jacek: :upside_down:

visva: yoooo

visva: anyone there

visva: ???

Kroketych: yo

visva: yo

visva: u play valorant

visva: ???

Kroketych: anyone know how CoC ranking works?

Kroketych: nah

visva: I play that

visva: whats ur tag

Kroketych: i quit playing games a few weeks ago to focus more on coding

Kroketych: tag?

visva: how old are u

Kroketych: 16

visva: me too

visva: u in canada

visva: ??

Kroketych: nah dude i'm czech

visva: what???

Kroketych: LOL

visva: idk what thaat means

Kroketych: do you know where germany is?

visva: nah

Kroketych: uhhh

Kroketych: well

jacek: next to australia

visva: lmao thats an island

Kroketych: yeah close enough

Kroketych: oh there's hope

visva: lol

visva: u know html

visva: ??

Kroketych: yeah

Kroketych: they teach html in our computer science lesson at my school

visva: damn

visva: I learned that in 8th grade

Kroketych: regarding czechia - i live about 6 thousand kilometers east of canada

visva: I am learning java and c++ at the same time

Kroketych: i know some html but so far it's been useless

Default avatar.png TimberStalker: I just thought of the greatest programming joke of all time

Default avatar.png TimberStalker: I started programming from Scratch

visva: ik its pretty usless

Kroketych: same

visva: I have a tutoring program

visva: I teach html and java script

Kroketych: rn i'm doing python and you dont use much html in the game making industry, but html is good if you're working on the web

Kroketych: javascript is nice

visva: yeah

Kroketych: i started coding with it

visva: damn

visva: goodluck

visva: I gtg now

visva: ltr

Kroketych: cya

5DN1L: Kroketych https://www.codingame.com/help/rank

Kroketych: thanks!

5DN1L: you're welcome :)

emh: I need ppl for my team

emh: https://escape.codingame.com/game-session/ZAm-9Jq-lsH-xmb/in-game

jacek: oO

emh: ahh damn it I don't like this escape room thingy

jacek: oh my

Westicles: I need a better algorithm

Westicles: https://www.codingame.com/contribute/view/7539b50c48d899c511f7f6862316a65e3893

Scarfield: int32, set first bit if contains a, second bit if b.. so on, and the numbers of drugs and count set bits ?

Scarfield: "if drug contains an a" *

Westicles: :thinking:

Scarfield: if this is necessary to solve it, it probably wont fit in easy though

Westicles: right

BlaiseVonEbuthIII: Drug is good. Gimme some.

Scarfield: btw how did you manage to get banned, thought mods were on strike

BlaiseVonEbuthIII: Do you really think a mod will ban me? My bro Astrobytes or my teammate euler? Tss :unamused:

b0n5a1: 🎯

b0n5a1: Beware, you're hunted BlaiseVonEbuthIII ^^

BlaiseVonEbuthIII: Death is but a doorway, time is but a window, I'll be back.

BlaiseVonEbuthIII: Anyway. Coffin time. 'nigth all!

Kroketych: when does the contest end?

Default avatar.png JayTeeBat: Hey guys, naive question here about Mad Pod Racing: What would be the best way to measure the pod's speed?

Default avatar.png JayTeeBat: Ok, that was kindof a dumb question, I'll use the time module to begin with

Default avatar.png JayTeeBat: an even worse question, because why not: How can you display other data than the standard (x, y, thrust) values for code development?

Default avatar.png JayTeeBat: e.g. speed, list of checkpoints, distance to enemy, lap count, ...

Default avatar.png GamingGnawer: I mostly used the error streams for debug data, if there is way to draw that on screen i don't know it

Default avatar.png JayTeeBat: Would be cool to find out, otherwise, there are limited options to develop algorithm for path finding and path matching other than very naive onces.

Default avatar.png GamingGnawer: starting in gold league the game feeds you more data

Default avatar.png JayTeeBat: oh?

Default avatar.png JayTeeBat: that's good to knoe

Default avatar.png JayTeeBat: shame that I am still a long way from gold... (still in Bronze)

Default avatar.png GamingGnawer: lots of fun ahead of you ^^

Default avatar.png JayTeeBat: ahah, for sure

Default avatar.png GamingGnawer: It is ofcourse possible to make very advanced systems in earlier leagues since you can model the enviroment yourself using your memory of earlier turns.

If you store coordinates of next checkpoint until it starts repeating you have aquired a list of all checkpoints

Default avatar.png GamingGnawer: but that is not necessary to beat the silver bosses... and in gold you're just handed the map as initialzation input

Default avatar.png JayTeeBat: oh really?

Default avatar.png JayTeeBat: I already started doing exactly that...

Default avatar.png JayTeeBat: guess it's a matter of finding the right trade off between the ultimate optimisation and a faster to implement, good enough algorithm

Default avatar.png GamingGnawer: find max(fun)

Default avatar.png JayTeeBat: lol

Default avatar.png GamingGnawer: but worth noting that much of that infrastructure will be obsolote when you level up

Default avatar.png JayTeeBat: awesome :expressionless:

Default avatar.png JayTeeBat: that's fair enough

Wontonimo: hey people, it sounds like you are talking about one of the bot battles

Default avatar.png JayTeeBat: are the vehicle motion dynamics not changing over the levels? (acceleration, turning rate, max speed, drag,...)

Wontonimo: the dynamics stay the same

Wontonimo: for all levels

Default avatar.png JayTeeBat: ah cool, thx

Wontonimo: what level are you at now?

Default avatar.png JayTeeBat: ahem

Default avatar.png GamingGnawer: but what they are you're not told until later ;)

Default avatar.png JayTeeBat: bronze league

Default avatar.png JayTeeBat: lvl4

Wontonimo: congrats making it to bronze !

Default avatar.png JayTeeBat: ahah, cheers for the encouragement

Wontonimo: oh, GamingGnawer is in gold. how did you get there ?

Default avatar.png GamingGnawer: I built and internal model of velocity and global orientation of the pod to beat silver

Wontonimo: cool

Default avatar.png JayTeeBat: oh? so there is no point in me asking whether there is a way to retrieve the vehicle dynamics model or if we have to reverse engineer it?

Wontonimo: you can just read the writeup to the left

Wontonimo: it is all there

Wontonimo: you can turn at most 18 degrees,

Default avatar.png JayTeeBat: yeah, it is pretty short :)

Wontonimo: you velocity is your old velocity * 0.85 + thrust (all as vectors)

Default avatar.png JayTeeBat: ah, that is useful!

Wontonimo: that's most of it really

Wontonimo: you can ignore collision until legend

Default avatar.png GamingGnawer: I think that paragraph is extented as you lvl up

Wontonimo: I see you are aiming straight at the next checkpoint JayTeeBat

Default avatar.png JayTeeBat: was planning to do so (ignoring collisions) :grimacing:

Wontonimo: do you do that when you drive :P

Default avatar.png JayTeeBat: yep, all the time

Wontonimo: or would you drift

Default avatar.png JayTeeBat: or not

Wontonimo: i forget if you have all the checkpoints in bronze

Default avatar.png GamingGnawer: If i recall the map pool expands atleast once...

Wontonimo: has anyone told you that there is a debug option in the playback so you can see where each pod is aiming

Default avatar.png wq2e: this site does not teach you anything :rage:

Default avatar.png JayTeeBat: Seems you know the inside out in here Wontonimo!

Default avatar.png JayTeeBat: tell me about that debug option to see where all pods are aiming

Wontonimo: that is right wq2e, this is a "recruitment" site (and so tests you). it isn't an educational site

Wontonimo: in the playback, there is a gear icon. click that and there is an option Debug you can toggle

Default avatar.png wq2e: i am learning javasript or python

Wontonimo: this site will give you puzzles and multi bot battles to practice, but it doesn't teach

Default avatar.png JayTeeBat: oh, yeah ok, got that in the playback window

Wontonimo: if you hang around long enough and work on some bot battles, then some of the admins enjoy discussing algorithms wq2e, but usually only at a high level

Default avatar.png GamingGnawer: I find the site is very good for providing compelling (and animated) problems.

But I keep my text-book pdf on the other screen at all times XD

Wontonimo: JayTeeBat, you can also go to the global leader board and checkout the next league and study better bots https://www.codingame.com/multiplayer/bot-programming/coders-strike-back/leaderboard?column=LEAGUE&value=silver

Wontonimo: you can click "view last battles" on anyone in the leaderboard and your debug mode will still be enabled, letting you see where their bot is actually facing

Default avatar.png JayTeeBat: cool, I am having a look now, thx!

Wontonimo: you can also start private chats with people here by clicking on their name. For example, I sent JayTeeBat a private chat message

Default avatar.png JayTeeBat: yep, got it

Default avatar.png JayTeeBat: btw Wontonimo, what kind of algos are you expecting people to be developing in the higher leagues? pure maths/physics based or also ML ones?

Default avatar.png GamingGnawer: Checking out other leagues was a fun tip I didn't know... as I suspected the top of legendary has stopped racign and started fighting XD

Wontonimo: yeah, my algo uses something like a Genetic Algorithm. A dumb inbred cousin of it

Default avatar.png JayTeeBat: ok cool, though I am a long way from it still

Default avatar.png GamingGnawer: what would the alternative to in-breeding be in genetic algorithms...

when your bot reverse engineers the opponent and uses it's parameters for the next generation? jk

Default avatar.png JayTeeBat: the legend league battles are amazing

Default avatar.png JayTeeBat: the deterministic races are long behind

Wontonimo: the alternative to what i do GamingGnawer is actual GA.

Wontonimo: a GA has a population. Mine does not. It is 1 single action path, 1 mutation, if it is better then replace. then loop

Wontonimo: hey GamingGnawer and JayTeeBat, reversing the exact game calculation from this site can be a pain so I'll share a trick I learnt that makes it a bit easier

Default avatar.png JayTeeBat: oh, yes please!

Wontonimo: Write a function that tries to predict the next time frame given an action. Save the prediction and previous state. On the next time frame compare the prediction and if it doesn't match write all the appropriate info to debug.

Wontonimo: Then take the input and output you just captured and turn it into a unit test of your prediction function.

Wontonimo: it won't take more than 2 to 5 simulations to get very very good test coverage and cover all the corner cases you want.

Wontonimo: Be very liberal with ignoring things you can't control, like the other player and collisions with them.

Default avatar.png JayTeeBat: makes a lot of sense

Wontonimo: yeah, it seems obvious now but I struggled the first several months doing it dumb ways

Default avatar.png JayTeeBat: when you say "write to debug", can you detail what you would output? my console is not happy when I output anything but the sys.stderr...

Wontonimo: what programming lang do you use?

Default avatar.png JayTeeBat: pthon

Default avatar.png JayTeeBat: *python

Wontonimo: use print("Debug messages...", file=sys.stderr, flush=True)

Wontonimo: you have to make sure you import sys like so

import sys

Wontonimo: does that work for you?

Default avatar.png JayTeeBat: well, I believe I need to read the doc for the sys.stderr

Default avatar.png JayTeeBat: never used that before

Default avatar.png JayTeeBat: still a python beginner

Wontonimo: no need. just use it like that

Wontonimo: print("All my bases are lost", file=sys.stderr, flush=True)

Wontonimo: will print "All my bases are lost"

Wontonimo: to stderr

Wontonimo: and flush it right away

Wontonimo: (ie not buffer it)

Wontonimo: no need to understand it atm

Default avatar.png JayTeeBat: ah ok, you mean just only display the message when prediction and measurements diverge right?

Wontonimo: right

Default avatar.png JayTeeBat: ok, got it

Wontonimo: remember, you can change who you play against, so you can play against yourself and make them both do something very predictable

Wontonimo: like only thrust forward without turning

Default avatar.png JayTeeBat: and yet smth new I didn't know! :upside_down:

Wontonimo: you can also choose your previous submit to the arena

Default avatar.png JayTeeBat: that's all great tips!

Wontonimo: so... you could submit a bot that literally does nothing other than get out of the way. Now pick that as your opponent and you can play in an empty board.

Wontonimo: anyway, have fun with it

Default avatar.png JayTeeBat: thx a lot! :thumbsup:

Wontonimo: well, i've got to log off and actually get work done that was due hours ago.

Wontonimo: for all those learning python , you may find this site helpful https://www.hackinscience.org/exercises/

Wontonimo: :wave:

Wontonimo: gn

Default avatar.png JayTeeBat: Great, thanks for the help Wontonimo, see you next time

makerecho: how do I fight the boss in pod racing? It shows I am #1 in wood league, but I never get any fights against boss in arena Oo

MACKEYTH: It will happen automatically. Sometimes there is a little delay between beating the boss and getting promoted.

makerecho: ah, ty

AlPHA_83: Thanks Wontonimo