Chat:World/2021-09-29

From CG community
Revision as of 05:29, 30 September 2021 by Chat Log (talk | contribs) (Created page with "File:Default_avatar.png doonsibi: File:Default_avatar.png doonsibi: hello guys File:Default_avatar.png Manhar: hi guys File:Defaul...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Default avatar.png doonsibi:

Default avatar.png doonsibi: hello guys

Default avatar.png Manhar: hi guys

Default avatar.png Manhar: koi chalega

Default avatar.png Manhar: mere sath

raizbro: hi guys

raizbro: if any of you guys see thor code

derjack: royale overtook meh in bt :scream:

raizbro: hi

raizbro: dude help me anywon

raizbro: hihihihihihihhihhi

Default avatar.png FBF_Luis: which one?

Thorcode: yes

Default avatar.png FBF_Luis: oh lol, by "thor code" I thought he meant the thor problem

Thorcode: bruh

Default avatar.png FBF_Luis: my apologies kind sir

Thorcode: raizbro always looking for me

Thorcode: np

Uljahn: guess i should ban some guys for constant offtopic

Thorcode: no :( plz don't ban me

Default avatar.png FBF_Luis: thanks for the follow thor :)

Thorcode: Thor will find a way to beat the cat in someday

Uljahn: you'd better to start now or i'll die by that time

Thorcode: yeah I'm gonna reach reCurse level

Thorcode: rank

Thorcode: to beat the cat

Thorcode: Wait and see

Uljahn: nah, you'll be distracted by the chat and achieve nothing :)

Thorcode: no

Thorcode: I'm learning the book python cookbook and solving puzle to win bot contest

BlaiseEbuth: Too late. No more bot contests

Thorcode: ? it still has fall challenge

BlaiseEbuth: No

derjack: fail challenge

Thorcode: or contest

Uljahn: it's not a bot contest, but escape room

Thorcode: ok

Thorcode: :(

ProCoder03: https://www.codingame.com/contests/escape/fall-challenge-2021...

ProCoder03: @Thorcode

derjack: nyoro~n

Default avatar.png NoiselessKitten_4194: what is your favorite puzzle?

Thorcode: well I gotta need to reach legend first to beat the cat

Benji-the-scripter: Hello

WillChang: which language are you guys using?

Default avatar.png gugrbywitkr: polish

Default avatar.png gugrbywitkr: and english, as you can seee

Benji-the-scripter: He means "coding language"

Benji-the-scripter: And i use python 3

BlaiseEbuth: No joke?! :o

Benji-the-scripter: OMG?! Was it a joke!

Benji-the-scripter: lol

WillChang: lol

Benji-the-scripter: Thats my brain that send that, not me

WillChang: oh

Benji-the-scripter: =)

WillChang: haha

WillChang: I like this game

derjack: game?

WillChang: I mean clash

Default avatar.png Eleios: owo

derjack: uwu?

Default avatar.png Eleios: humpf

WillChang: :nerd:

TimothyAlexisVass: :D

TimothyAlexisVass: Helo/

Default avatar.png emilt: js string replace with 2 values but the first value only has to replace as many letters as it's length

Default avatar.png emilt: any help

Default avatar.png pavellevap: else if (

WillChang: :neutral_face:

Default avatar.png [Mr-47]: hi

Benji-the-scripter: hi

Default avatar.png FearOfGod: hi folks!

Default avatar.png FBF_Luis: hey

Default avatar.png FBF_Luis: how do I comment a discussion on a classic puzzle? I have the comment written but I don't know how to send it

raizbro: you guys dump!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

wasfree: thanks

Default avatar.png FBF_Luis: yes, very helpful indeed

Default avatar.png RumiAxolotl: hi

raizbro: djkgfkldjogjdfbdfnsbnrdjfbriftbgfnbtrbgfbntrjb

raizbro: ke,kg

raizbro: hglbkhj\

raizbro: uik

Benji-the-scripter: no

Benji-the-scripter: Stop spamming

Astrobytes: raizbro: ban next time

derjack: why not this time

Benji-the-scripter: Cause he get another chance

Astrobytes: technically I should have

Astrobytes: Since he's been doing this all week

derjack: youre so soft

Astrobytes: Why thank you. I moisturise daily.

Benji-the-scripter: How does angels work, and thrust in AI?

derjack: https://en.wikipedia.org/wiki/No_true_Scotsman

Benji-the-scripter: ok

Benji-the-scripter: whats that for?

derjack: nothing ~

Benji-the-scripter: ?? No help

Uljahn: http://files.magusgeek.com/csb/csb_en.html read the section 4 Simulation

Uljahn: the link is on the CSB landing page btw, so you should develop your searching skills

Default avatar.png Eleios: y

JVHacker: hi

JVHacker: hi

JVHacker: guys

Uljahn: bye

Default avatar.png smallPPperson: #clash

Default avatar.png smallPPperson: bye

Default avatar.png smallPPperson: https://www.codingame.com/clashofcode/clash/198824642f35de5fbc150388872a87676bf951f

Default avatar.png smallPPperson: https://www.codingame.com/clashofcode/clash/198824642f35de5fbc150388872a87676bf951f

Default avatar.png smallPPperson: https://www.codingame.com/clashofcode/clash/198824642f35de5fbc150388872a87676bf951f

Default avatar.png smallPPperson: https://www.codingame.com/clashofcode/clash/198824642f35de5fbc150388872a87676bf951f

Default avatar.png smallPPperson: https://www.codingame.com/clashofcode/clash/198824642f35de5fbc150388872a87676bf951f

Default avatar.png smallPPperson: https://www.codingame.com/clashofcode/clash/198824642f35de5fbc150388872a87676bf951f

derjack: oh my

eulerscheZahl: oh, astro was faster

eulerscheZahl: hi

Uljahn: guess im astro now

KiwiTae: o/

Default avatar.png TheMassiveShoe_e7a5: shouldn't it be o7 insteaed ?

eulerscheZahl: "smallPPperson has been kicked by Uljahn." that was gray on gray, hard to read

miszu: question about design decision in c++. If you have a reference of an object as parameter in a method that is also stored in a vector in a class, how can you remove that object from the vector efficiently?

MaxTi: Hello, I am new :

MaxTi: !=

MaxTi: !)

MaxTi: :)

eulerscheZahl: you are new, we got it

Uljahn: amazing typing accuracy for a beginner :smirk:

damael16: :joy:

CodingWizardAI: Anyone want to join a coding escape?

CodingWizardAI: https://escape.codingame.com/game-session/ca2-EZL-jPS-N2S

BlaiseEbuth: This guy want to be banned! :rage:

[CG]Thibaud: speaking of yourself BlaiseEbuth ?

BlaiseEbuth: I'm waiting.

[CG]Thibaud: I know. You'll get it eventually

Astrobytes: Hi astro I'm Uljahn

eulerscheZahl: mocking the illiterate toad?

Astrobytes: would I do such a thing... :innocent:

eulerscheZahl: at least I got the kind of animal right: a cat

eulerscheZahl: so i'm ready to enter elementary school

Astrobytes: small steps :D

Default avatar.png Rium: is there any way to see all of the puzzles i have solved previously?

eulerscheZahl: just scroll to the bottom of the puzzle list

Astrobytes: scroll down on the puzzle page, completed ones will be at the bottom

Astrobytes: grr

eulerscheZahl: i'm learning fast. now even speed typing. middle school here I come

Astrobytes: :D

Default avatar.png Rium: thanks guys

Astrobytes: np

Default avatar.png LagunaElectric: Morning, boys :)

Astrobytes: afternoon!

Astrobytes: ouch

[CG]Thibaud: enough is enough

Astrobytes: Just catching up on the fr conversation

Astrobytes: Was definitely pushing his luck

darkhorse64: blaise has been kicked ?

Default avatar.png LagunaElectric: f

Astrobytes: oui

Astrobytes: Banned, actually.

RyanRD: yo philippe

Default avatar.png LagunaElectric: trying to make the brainfuck interpreter in python and it wants a array of bytes. When I look up byte arrays in python, it gives me things that look like "/x00" when I expected "0000".

Limonade: yo bro

Limonade: what's up my frerot

darkhorse64: Wow ! I think nobody should take was he says too seriously. He is playing a satanic character

darkhorse64: was -> what

Default avatar.png LagunaElectric: Still, if it was disruptive, they should have scaled it back a bit

Astrobytes: True for the most part, but deliberately winding up Tibo isn't gonna get you far is it

eulerscheZahl: he played it a little too well and got several warnings. us regulars know how to handle him but he does the same to new users

Uljahn: guess it's better to leave the site you don't find appealing anymore than to play a toxic troll

Default avatar.png LagunaElectric: ^

Astrobytes: And it's not a good look for the site as euler is saying

darkhorse64: Irony through the chat is difficult to tune

[CG]Thibaud: there are limits, he crossed them several times on purpose, and got warned for it

Astrobytes: ^

Astrobytes: even warned with a ban earlier

1rre: @lagunaelectric I see your problem, you're using Python :)

Default avatar.png LagunaElectric: Oh is that it?

[CG]Thibaud: I've been way too lenient

Default avatar.png LagunaElectric: I could try in C#, maybe?

1rre: Eh anything should work but any sort of interpreter in Python (or JS really) is tricky as the dynamic typing can screw with stuff under the hood

darkhorse64: I found his YT hilarious but I understand that the "targets" may have been pissed off

1rre: That's not to say it's impossible, you've just got to be more careful when writing it

Uljahn: i didn't get why "it wants a array of bytes"

Astrobytes: Sure. I take no issue with humour, but he knew he was playing with fire by saying the things he was in public, especially in front of T

Default avatar.png LagunaElectric: Yea, I could probably wrap an array in a class with custom methods to handle accessing it, but I'm getting confused on the byte array. I'm wondering if I can just use ints 🤔

1rre: I mean the array of bytes is basically a processed string

Default avatar.png Ognjen: Any super obvious way to optimize MTCS? I'm doing Ultimate tic tac toe and for now I can only get around 1k simulations per turn (in the later game it goes upto 3k)? Before I start looking at stuff like UCB

Uljahn: Ognjen: use C++ with pragmas

Default avatar.png Ognjen: I am using C++, sorry

1rre: Wait dm on the bytes

Default avatar.png Ognjen: What pragmas?

1rre: It's limiting the value to 255

Default avatar.png LagunaElectric: yes

1rre: just make an int wrapper

Default avatar.png Ognjen: stuff like #pragma GCC optimize("unroll-loops")?

darkhorse64: Although I share his concerns, I think that a slap in the face is not a good manner to communicate with people

1rre: http://chat.codingame.com/pastebin/a3ddc513-e5ab-4164-a83c-84c590b78e50

Default avatar.png LagunaElectric: custom primitives, let's goooo :D

Astrobytes: https://www.codingame.com/playgrounds/58302/using-pragma-for-compile-optimization

1rre: or just (x + 1) & 255

Astrobytes: darkhorse64: Yes, there is a way to conduct yourself

Astrobytes: Ognjen: check the link I posted, forgot to tag you

Default avatar.png Ognjen: Thank you very much, will look into it

1rre: Wait no overflow, I'm just reading the spec now sorry

Astrobytes: Also, keep your node sizes small, avoid use of new and delete when creating children (use a pool of preallocated nodes for instance)

darkhorse64: ^

darkhorse64: do not keep the game state in your nodes

darkhorse64: better replay the moves

Default avatar.png Obizwan: Hello, I am having issues with a loop,Do I need to import the max() function in Python for it to work or is it already in the base python?

darkhorse64: profile your code, too

Astrobytes: ^^^ this

Uljahn: Obizwan: make sure you don't have the variable named max

darkhorse64: put your wincheck on a small grid into a lookup table, use a bitboard to represent the small grid and use it to directly check the win in your lookup

Default avatar.png Ognjen: Well, the optimization pragmas definitely increased my simulation by a TON, thank you. Unfortunately my algorithm is still dumb :D I'll try to find what I might've missed it. Thanks a lot for these suggestions

Astrobytes: watch out for sign errors, in your backprop etc

liboy129: yes

Default avatar.png LagunaElectric: 1rre no worries, I appreciate the advice :)

Default avatar.png LagunaElectric: Is the sync with external editor feature any good? Asking cuz it's in beta and wondering if any of you have used it

Astrobytes: Yeah it's fine

Astrobytes: works great!

miszu: is there a c++ equivalent of this?

int targetStart = new int[]{0, SIZE - 1, SIZE * (SIZE - 1), 0}[dir];

miszu: the only thing I can think of is writing as 2 separate instructions

ProCoder03: Is it working for you Astrobytes, I use edge chromium and it is not working for me :confused:

darkhorse64: have a static array ?

darkhorse64: static int sizes[4] = {0, SIZE - 1, SIZE * (SIZE - 1), 0};

darkhorse64: int targetStart = sizes[dir];

miszu: darkhorse64 yeah that's what I will do

Default avatar.png Ognjen: Holy mother of God, 500% simulation count increase just by adding pragmas, insane

darkhorse64: This is going to be your easiest improvement in UTTT

Default avatar.png Ognjen: Well yeah, I was looking for something not too complicated

Default avatar.png Ognjen: Because UCB is still over my head :D

Default avatar.png Ognjen: I see you are very high up on the leaderboard, how many sims would you say your AI does each turn?

Nerchio: cant wait for fall challenge 2021

Nerchio: kappa

Default avatar.png LagunaElectric: python won't let me split on ""

Default avatar.png LagunaElectric: 🤔

Uljahn: why?

Stilgart: Ognjen: you should improve your game engine

Stilgart: and pre-compute as much stuff as possible

Stilgart: and ESCROLL

darkhorse64: Ognjen: around 100k second turn

Default avatar.png LagunaElectric: ah, i needed to do list(string_thing)

Default avatar.png LagunaElectric: that's pretty handy, actually

Stilgart: 25-28k per turn here

miszu: doing the 2048 game now

miszu: the sims is actually easy to code for once

Default avatar.png unthinkable: in a function can you do : int logic(intboard[][], int row[], int col[]

Stilgart: this should not work in C

Default avatar.png unthinkable: int logic (int board[ ] [ ], int row [ ], int col [ ])

Default avatar.png unthinkable: im using cpp

Default avatar.png unthinkable: there is an errow on the second array bracket of board

Stilgart: yep

Default avatar.png unthinkable: why is that

Default avatar.png unthinkable: "array has incomplete element type int"

Stilgart: when you use an array, C/C++ needs to know the size of a element in your array

Default avatar.png unthinkable: oh ty

Stilgart: int row[] ---> elements are ints, so sizeof(int), all is nice

Stilgart: int board[][] ---> elements are "board[]" ---> fail

Stilgart: oops

Stilgart: are "int[]"

Stilgart: we do not know its size

Stilgart: you might try something like this :

Stilgart: int logic(int w, int h, int board[w][h], ... )

Default avatar.png unthinkable: can I just do board[3][3]

Default avatar.png Ghally: if you are not sure about the size of the array you can use vector

Default avatar.png unthinkable: oh yes

Default avatar.png unthinkable: but can you just give the array a size

Stilgart: if you know the exact size, give it and you will be fine

Default avatar.png unthinkable: i give it and it says error

Default avatar.png unthinkable: btw those values are being passed in\

Default avatar.png unthinkable: not declared

Default avatar.png unthinkable: oh

Default avatar.png unthinkable: nvm

Default avatar.png unthinkable: I got it

Default avatar.png unthinkable: thank you for your help

Default avatar.png mrrobot-caretaker: hello

Default avatar.png mrrobot-caretaker: helloo

Default avatar.png mrrobot-caretaker: hellooo

Default avatar.png mrrobot-caretaker: helloooo

Default avatar.png mrrobot-caretaker: hellooooo

Default avatar.png mrrobot-caretaker: helloooooo

Default avatar.png mrrobot-caretaker: hellooooooo

TimothyAlexisVass: o/

Default avatar.png LagunaElectric: ahoy?

TimothyAlexisVass: 🥑

Ksush_eli: http://chat.codingame.com/pastebin/ca8f8c3b-e337-48b6-aedb-58a9a76d60c1

Default avatar.png LagunaElectric: how do you do that

Ksush_eli: sorry

Default avatar.png Marginaltub98: hello. I'm new to programming

Uljahn: i guess you'd better know the basics to practice here comfortably

1rre: use scala

1rre: scala >> python :)

1rre: exept for the delay when you're testing on cg

1rre: annoyingly

Uljahn: also except for code golf

1rre: true

1rre: but then ruby > python

1rre: also bash sometimes

1rre: but only rarely

Default avatar.png Marginaltub98: ok then

Wontonimo: hey Marginaltub98 , what do you know about coding?

Wontonimo: and what programming language are you interested in?

MSmits: hey guys

Wontonimo: :wave: MSmits

Default avatar.png Marginaltub98: I know only a little bit, and I want to learn, python, C, C++, and javascript (im starting with that)

MSmits: Does anyone know if the escape contest counts for any leaderboard ranks? Like contests? Or if you get cp?

Wontonimo: don't know

Wontonimo: do you know about loops, arrays, and functions Marginaltub98?

struct: cg did say no coding points

MSmits: ah then it will probably not affect the leaderboards.

Uljahn: "The Finish in the top X, in any contest and Finish in the top X in a language ranking, in any contest achievements can't be unlocked during this event. Also, this challenge won't count for the contest leaderboard."

MSmits: great, I am out then. Not complaining mind you. I hope people have a lot of fun doing this. But I'll stick with multis :)

Uljahn: same

MSmits: can i unregister for this?

VizGhar: :) understandable

Wontonimo: nope :D

Default avatar.png Marginaltub98: I know a little about functions, but not much. Mostly, I've been doing block coding before this.

Uljahn: delete acc :smiley:

jacek: oO

MSmits: lol ok.

Benji-the-scripter: Hello =)

Benji-the-scripter: =D

Default avatar.png LagunaElectric: Hello :D

Default avatar.png LagunaElectric: I'm trying to figure out bracket matching for the brainfuck interpreter :)

Benji-the-scripter: ?? Dont know what it is

Default avatar.png Ognjen: Any smarter more optimized way of checking for 3 in a row in UTTT? Other than literally checking rows with 1 loop, columns 1 loop, diagonals with basic if?

Wontonimo: yes, bitboard operations

Wontonimo: so, if you convert the minboard to a bitmask

darkhorse64: even better lookup tables

Wontonimo: 001 010 100 for example, then you can look it up

Wontonimo: there are only 512

Wontonimo: you only need to check if the last player who moved wins for miniboards

darkhorse64: Wontonimo: my bot is a heuristic one, 100 LOC

Default avatar.png Ognjen: so encode every state within a single int?

Wontonimo: yeah, here is something that may help you https://tech.io/snippet/LiWPxTS

Default avatar.png Ognjen: At the moment, my board contains 4 different types of values, not-played, X owns it, O owns it, not-available

Default avatar.png Ognjen: Do you reckon switching to a bitboard would be possible?

darkhorse64: I would never thought I could beat a MCTS with such a simple thing

Wontonimo: oh man darkhorse64, my mcts got beat by a heuristic ! wow

jacek: what game

Wontonimo: counting tictactoe

darkhorse64: not beaten, wrecked

Wontonimo: it is in the contribution section

Wontonimo: yeah, wrecked is right

darkhorse64: :stuck_out_tongue:

**Wontonimo tips hat

jacek: oh my

darkhorse64: maybe you have a bug or my heuristic does something that messes your pruning

Wontonimo: or maybe your heuristic is way better than mine. as mine is more like UTC with heuristic. The MC is very constrained, so it is more like an eval.

darkhorse64: You are in your own league now ?

Wontonimo: ??

Wontonimo: oh, i guess i am. i'm switching back now

TimothyAlexisVass: Any way to do this easier? (JavaScript)

TimothyAlexisVass: http://chat.codingame.com/pastebin/2b2c17fb-2d6a-4eed-8c7e-9becc7cdfe2c

TimothyAlexisVass: s is a string...

TimothyAlexisVass: a will be an object with the count for each character

ZarthaxX: i gues u can do it in 1 for instead of 2

TimothyAlexisVass: Sure, but will it be easier? :D

ZarthaxX: you just loop over string s and for each char you ask if it's already in the dictionary

ZarthaxX: if it isnt you put 0

ZarthaxX: and then you always increment

ZarthaxX: it seems easy..

ZarthaxX: your solution is not nice complexity wise

ZarthaxX: you are iterating the string twice which is unnecessary

Wontonimo: a={}; for (e of s) { a[e]= a[e]?a[e]+1:1 }

ZarthaxX: idk if he wanted to codegolf tbh

Wontonimo: it's just 1 line now

ZarthaxX: should define what easy is

ZarthaxX: but it's annoying to read :P

Wontonimo: http://chat.codingame.com/pastebin/83bc4b72-5838-4de5-8b1f-3e4956d3336d

ZarthaxX: i wanted the if without ternary :P

TimothyAlexisVass: a[e]=(a[e]|0)+1

Benji-the-scripter: Hello Wontonimo! =D Im starting tomorrow with arrays and loops!

Wontonimo: nice

TimothyAlexisVass: easy to type fast in clashes ;)

Wontonimo: welcome to the wonder world of coding

Wontonimo: nice TimothyAlexisVass

Benji-the-scripter: Im going for a shower, Bye for now! =D

TimothyAlexisVass: Well, I'll probably do it the same way if it's not shortest.

TimothyAlexisVass: Thank you Wontonimo

TimothyAlexisVass: I wish you all a good evening!

ZarthaxX: so you actually wanted a codegolfed solution

ZarthaxX: :rolling_eyes:

jacek: hmm

jacek: in counting tic tac toe O is first?

jacek: and when O is blue, first player is yellow o.O?

jacek: oh, color is right

jacek: confusing

MSmits: yeah, right is not a color

jacek: oO

Kitis: hi

Wontonimo: why do people put their age in their profile?

Kitis: idk

Astrobytes: trolls and weirdos

Kitis: why not

Kitis: its for cool people

Kitis: ;)

Kitis: Im in school

Default avatar.png LagunaElectric: Why am I so lost just trying to handle looping in brainfuck ;-;

Wontonimo: hmm, it's such an easy language so that couldn't be it.

Default avatar.png LagunaElectric: I'm doing the interpreter activity :)

Default avatar.png LagunaElectric: Maybe I'm going about it wrong

Kitis: Cheese

Kitis: :cheese:

Default avatar.png LagunaElectric: I love that meme, tho

Default avatar.png LagunaElectric: Gotta put the cheese first for full effect

Default avatar.png LagunaElectric: 🧀

Default avatar.png LagunaElectric: Cheese

Kitis: You made my day :)

Astrobytes: How is that in any way amusind and/or entertaining?

Astrobytes: *amusing

Default avatar.png LagunaElectric: You don't know the meme?

Default avatar.png LagunaElectric: Cheese guy. He's got cheese :)

Astrobytes: No. I'm 39, I left behind such bollocks a long time ago.

Default avatar.png LagunaElectric: I'm 27, and you're never to old for a good chuckle :D

Astrobytes: But it's not funny.

Student.idontknowwhattoput: sure it is

Default avatar.png LagunaElectric: In this context, no, and surely not to you

Default avatar.png LagunaElectric: But we are attributing it to another piece of media which holds the actual source of humor for us

Student.idontknowwhattoput: ok

Student.idontknowwhattoput: i just found this tab lol

Astrobytes: Well, meme away I guess

Kitis: :cheese:

Default avatar.png LagunaElectric: Plus, it's kinda hard to pull off full Fry and Laurie skits in a chat lol

Default avatar.png LagunaElectric: There's a beautiful simplicity in being able to chuckle at

Default avatar.png LagunaElectric: 🧀

Default avatar.png LagunaElectric: Cheese

Westicles: so now to be funny you just have to say cheese or kek?

Default avatar.png LagunaElectric: No no, I think we're getting carried away lol

Westicles: this is the lamest generation ever

Default avatar.png LagunaElectric: Let's not start bashing generations over differences in humor

Default avatar.png LagunaElectric: We share a lot of similarities as well!

Westicles: maybe second lamest to those powdered wig guys...

Default avatar.png LagunaElectric: lmao

Default avatar.png LagunaElectric: First there were one liners, now we have one word-ers. Haters gonna hate :P

Default avatar.png LagunaElectric: I never understood the wigs though

Wontonimo: soon it will be 1 letterers

Wontonimo: U

Wontonimo: hahahah

Default avatar.png LagunaElectric: Nope, already got that too

Default avatar.png LagunaElectric: E

Astrobytes: F

Default avatar.png LagunaElectric: F

Astrobytes: never got the e one

Default avatar.png LagunaElectric: Me e-ither ;)

Xlos:


Default avatar.png LagunaElectric:

Default avatar.png LagunaElectric: What

Xlos: Evolved humor

Default avatar.png LagunaElectric: Why does it allow to send whitespace messages?

Xlos: It's not whitespace, it's a newline

Default avatar.png LagunaElectric: I mean i get the humor progression,

Default avatar.png LagunaElectric: wtf

Xlos: wait that is whitespace

Default avatar.png LagunaElectric: yea lmao

Xlos: chat has dark bg so it's darkspace

Astrobytes: dark chatter

Westicles: are bulls and cows 2 validators random?

Uljahn: partly

Benji-the-scripter: Is it night at your countries, for me it is so good ningt

Benji-the-scripter: night*

Schwase: "random"

Uljahn: as far as i know for your first attempt you'll get the same result of B&C for specific validator, then the final number will be generated

Westicles: oh, okay thanks that sounds kind of familiar

Kitis: :cheese:

jacek: maybe this counting tic tac toe is onto something. maybe finally ill try RAVE and its gonna work :v

miszu: for beam search, what datastructure you use for the memory pool? Because you need to keep track of the lowest cost and the best score at same time

darkhorse64: the score is a member of the node for me

miszu: yeah but how you access in constant time which node is the worst?

darkhorse64: you need to keep the best n nodes for beam search. In c++, std::nth_element does the job.

darkhorse64: Why would you need the worst node ?

miszu: in beam search if the beam is full, you need to remove the worst node to put the new nodes

darkhorse64: I don't do it like that. I expand the each kept node with each possible action and I keep the best ones

darkhorse64: My pool is so big that I do not need to erase/replace nodes

Astrobytes: oooOOOOooo :P

musical_score: my pool is much bigger than yours, my pool can walk right through the door :musical_score:

jacek: pool boy

darkhorse64: :musical_score: the pool on the hill

Astrobytes: beatles?

darkhorse64: yep

Kitis: Hi

Kitis: :cheese:

Kitis: :sunglasses:

Kitis: COOL

Astrobytes: Oh quit it will you

darkhorse64: I tell ya. Don't mess with mods today

MSmits: they make you sleep with the fishes

MSmits: (in the pool)

Astrobytes: :innocent:

Kitis: Hi mod

Astrobytes: You are already on thin ice. And don't expect a follow back

Uljahn: you're still lvl3, is it your final form?

darkhorse64: they drown ya in the pool

Kitis: Srry

Kitis: :grimacing:

Astrobytes: concrete :mans_shoe: :mans_shoe:

Kitis: I'm in school srry. 7th period

Kitis: almost done

Astrobytes: At least waste your time doing puzzles not annoying us in here

Kitis: I'm sorry king Astrobytes

Astrobytes: Aw do one will ya

Kitis: ?

Disrrupted: hi

Kitis: hi

Kitis: mods are on

Kitis: Ill be right back ing like 30-40 min

Astrobytes: Because that's the time that mods go off?

Astrobytes: wtf

Astrobytes: this chat is beyond comment sometimes

miszu: for the 2048 optimization problem, is your score as heuristic enough to reach far?

Astrobytes: Try it and see. Most are using some kind of search though

Astrobytes: (often using the heuristics)

miszu: was thinking of beam search but never did it before. In the vanilla beam search you keep searching until you find the end node. But not when there is time constraint for example

Astrobytes: You can do this one offline I think (confirmation anyone?)

Default avatar.png EvanBoi: hi

DomiKo: you can do it offline, but results won't be "top tier"

Uljahn: ye, i mostly did it offline, compressed first parts (until 32k tile) of solutions like they do with NN weights, and then solve the remaining part online with some simple beamsearch

Astrobytes: that makes sense

Astrobytes: I've yet to write anything for it tbh

Kitis: srry im back but I have to do my homework

Astrobytes: Then DO YOUR HOMEWORK

Kitis: ok sir astrobytes

Sha_winter: Hi how are ya'll?

Sha_winter: Can I just say how smelly mods socks are?

Sha_winter: They smell like your mom.

Kitis: Srry thats my brother

Sha_winter: Sorry king Astrobytes.:pray:

Default avatar.png Darkkii: hello everyone

Default avatar.png Darkkii: :D

Thorcode: bruh

Thorcode: Don't do homework

Thorcode: homework is ez

Default avatar.png C0DE_M0NK3Y: i

Default avatar.png C0DE_M0NK3Y: i

Thorcode: how to rank up fast in coc?

Default avatar.png moronidan: hi

Kitis: My brother got banned from this chat lol!

Kitis: SOMEONE UNBAN HIM PLEASE!! HE's the only on I talk to.

Kitis: lol that was him

Kitis: don't ban me tho

Kitis: He autistic be nice

Kitis: :slight_smile:

Westicles: there is no unban

Kitis: oh how odes he get unbaned

Westicles: I don't think mods are capable of unban.

miszu: solve the sandman problem in polynomial time then he will get unbanned

Kitis: wats that

Thorcode: are you sure?

Kitis: How can I become mod

Kitis: ?

Thorcode: https://www.codingame.com/playgrounds/40701/help-center/moderation here

Kitis: where is the form

Kitis: if its on discord my computer blocked it.

Thorcode: how to become guru?

Wontonimo: to be guru, you must climb mountain in loincloth, grow long beard, and hold a walking stick that you don't need

miszu: is there a way to put breaking point in the IDE?

miszu: for debugging

Thorcode: to be honest CG is cool but hard

struct: I feel like there are some harder sites though

Thorcode: yeah like codewar

Thorcode: I feel like I'm a noob in code

miszu: 143rd in the 2048 game

Justin-Truong: nice

miszu: forgot my pragmas

miszu: brb

Justin-Truong: bruh

Thorcode: what is pragmas

Justin-Truong: I gotta go

miszu: Thorcode it is a cheat code you use in C++ to make your code runs faster

Thorcode: nice

miszu: if you feel adventurous you can read about it but it's very technical

Thorcode: I wish I learn c++

miszu: start today!

Thorcode: but I learn python

Thorcode: so it is much slower

Thorcode: ok

Thorcode: I will learn almost everything to beat that cat

Thorcode: wish me luck :grin: