Chat:World/2022-04-27

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LLG: what happens if both heroes uses WIND on a spider from the same direction?

LLG: does it get pushed 2200 or 4400?

Eltrion: Yes wind stacks

Eltrion: So it would go the sum of the vectors of all heros that used wind

pmor: 3 heroes can yeet a spider pretty far

Eltrion: Yeah I saw some cheese with three attackers

Eltrion: Pretty difficult to defend against, but they're also just leaving their base to be taken by any mobs that wander in.

Miki09: Blasterpoard attacks are so smooth

Default avatar.png Kokoz: Hello miki :)

Miki09: Hi :-)

Miki09: Why are servers so slow?

Miki09: Im computing my score for like an hour

_NikJ: 261 computing, that's honestly not THAT many people

_NikJ: should be faster

pmor: Yeah, I've been waiting for mine to finish for 1 1/2 hrs

actualCoderTrevor: I always find myself thinking codingame should scale up the servers [more] during these contests. This has been better than Spring 2021 though.

_NikJ: i was 500th in gold when I got promoted, now I accidentally submitted again and fallen to 800th with the same code xd

Miki09: lol

Miki09: I was 130 in silver and now I'm testing

Miki09: Imma implement double push today

derjack: :upside_down:

[CG]Thibaud: we're aware of the slowness. There is something wrong with the code machines

_NikJ: who is "the best" single attacker player atm? I see a ton of double attacks

pmor: couple days ago I was impressed with eric.lee's bot. It was a single attacker that was #1 for awhile

Default avatar.png bluecross: gold games count increased yet?

eulerscheZahl: seems so. 17 games, 12%

eulerscheZahl: and it's fast again

derjack: thibaud, is this java code?

_NikJ: eulerscheZahl are you running 1 attacker only instead of 2?

eulerscheZahl: i was always at 1 attacker

eulerscheZahl: except first days with 0

_NikJ: then it's time to study your moves :D

eulerscheZahl: waste of time. i don't even properly coordinate defenders. they often share the same position and target

eulerscheZahl: only casting spells separates them

_NikJ: and yet you're top 10, it's good enough for me lmao

_NikJ: I'm doing something very very wrong, but I can't find what yet

eulerscheZahl: top10 if you send a lot of other players into submit simultaneously maybe

actualCoderTrevor: Silver boss is very mean :laughing:

eulerscheZahl: then be even meaner

eulerscheZahl: https://www.codingame.com/share-replay/626074084 ate him alive

actualCoderTrevor: Nice! Thanks for sharing :) It looks like if two heros control each other on the same turn, it cancels out?

eulerscheZahl: no, they both succeed. see frame 59

_NikJ: damn, that attack was smooth

actualCoderTrevor: Okay thanks

rafaelSorel: hello guys, anyone has used brutaltester with the referee of this contest ? When I use it, I always have a result equals to zero for both player !

_NikJ: I tried, but it kept throwing some magic Java errors regarding log4j, so I just gave up

SirLoxley: that moment when you think while programming ... hmm I am not sure this is correct ... and it turns out, it is not correct :/

rafaelSorel: for the log4j, you need to set an old version, if your environment is not updated -> pom xml file set the version 2.4.1 in log4j section

Default avatar.png bigrussianmilashka: Hello my friend

cegprakash: I won't be surprised if eulerscheZahl finishes in top 3 he is doing some magic

derjack: frog wednesday eh

Uljahn: DJ Sim and MC Magic :smirk:

cegprakash: eulerscheZahl trusts in team trust over team coordination and it works

cegprakash: and he wrecks me 100% -_-

eulerscheZahl: i just failed to coordinate the team and give different targets. i'm convinced that splitting them up can be beneficial in some cases

eulerscheZahl: but it's complicated, e.g. i want them close together to SHIELD the partner when controlled

cegprakash: I split up but u wreck me 100% euele

eulerscheZahl: my bot (as most others) has 2 completely different components: attack and defense. maybe you even have a stronger defense but a worse attacking, who knows

_NikJ: how fast are the battles right now?

Default avatar.png LaurensD: still not too fast, but by the time it's normalized it'll be the next tier

eulerscheZahl: got 120 battles in 50min

eulerscheZahl: it's faster (was 30 in 1h before) but not perfect

eulerscheZahl: 229 computing

blasterpoard: I hate it that I lose rating for winning against weak opponent who get me as their 1st game

DomiKo: #flex

therealbeef: first world problems eh

eulerscheZahl: lower your overall rating, that will solve the problem

eulerscheZahl: submit ended. took an hour to the minute

blasterpoard: eulerscheZahl ok; I might submit a crashbot for most of legend to fix that

blakestone: has anyone run into a problem with a challenge where it times out/fails when simply looping through the provided list of items?

eulerscheZahl: in legend it's ok to have a strong bot again

blasterpoard: will I get +0.02 for losing then?

blasterpoard: gotta test it

eulerscheZahl: no need to hide

eulerscheZahl: don't be like Ille dan

wlesavo: euler is it still 40-50 games on submit?

eulerscheZahl: no, back to normal

wlesavo: oh nice

blasterpoard: btw this version has broken control, defender often controls monsters towards my own base and attackers don't use it often enough

blasterpoard: its eval is bugged

eulerscheZahl: eval, first world problems

eulerscheZahl: this is a heuristic contest, long live True AI

eulerscheZahl: i think i can't find the forum post anymore :(

wlesavo: i have no mechanism to control spider into my own base, the only possibility is to control to the enemy base

blasterpoard: for (double angle = 0.00; angle <= 6.28; angle += 0.01) { ... }

blasterpoard: at least that's what I do at depth 1

eulerscheZahl: mine is similar

eulerscheZahl: except that i test less angles

wlesavo: you can safely prune to 3.14 i think

eulerscheZahl: i mean less intermediate steps

wlesavo: yeah, i got that

wlesavo: btw im stealing your shield partner under control heuristic euler

eulerscheZahl: hmpf, you weren't supposed to do that

_NikJ: hmm am I completely wrong for only going aggressive when I get to 200 mana? o.O

wlesavo: i think its a good balance betwwen preemtively over shielding and no shielding at all

eulerscheZahl: i found the True AI thing, here it started https://www.codingame.com/forum/t/spring-challenge-2020-feedback-strategy/184113/31

dbdr: a piece of history!

Miki09: So I added double push now, but it seems I have bad defender that doesnt defend well.. Imma code it now. See you guys in couple hours :-)

Miki09: from #108 to #1900 just because of bad defender...

eulerscheZahl: you even dropped to a lower league by doing so?

wlesavo: hm, my alice is not willing to save bob from control, but bob is always there for alice

eulerscheZahl: evil Alice, don't trust her she probably also shares Bob's secrets with the MitM

wlesavo: oh, Alice thinks Bob is dead by design :smiley:

eulerscheZahl: because he's not added to the list of other heroes yet?

rafaelSorel: eulerscheZahl you are very persistant on mind control :joy:

Miki09: euler I didnt drop... I hope I wont...

wlesavo: euler he removed from there before alice simulation by being forcefully killed

eulerscheZahl: shield yourself if you don't like it rafaelSorel

wlesavo: if you count state = DEAD as killing

eulerscheZahl: killing heroes, that's something new

rafaelSorel: that's what I am willing to do :D

wlesavo: not only my own but even enemies!

wlesavo: in fact they always dead for now in my sim

SirLoxley: something broke? I get "Submitted code is too big" as an error

PHEARD: how many lines do you have ?

SirLoxley: ~ 2500

wlesavo: chars

eulerscheZahl: 100kB code size limit

PHEARD: hahaha

dbdr: lol, my sim tries to optimize getting a score as close to 2^31 as possible

eulerscheZahl: remove all indents (if you don't code in python)

PHEARD: dude you got to factorize a bit

SirLoxley: 101k what?

SirLoxley: how lol

PHEARD: every repeating line, you make it a function

eulerscheZahl: int overflow dbdr?

SirLoxley: time to kill the comments

eulerscheZahl: i always use doubles for scoring

PHEARD: or a method, idk in what language you are coding

dbdr: yeah, most likely :)

wlesavo: lol, both base destroyed, first time i see that https://www.codingame.com/share-replay/626123755

eulerscheZahl: not that unusual actually

wlesavo: for self games should be more likely yeah

eulerscheZahl: who's alisa?

SirLoxley: tabs to spaces ... got 16k back

wlesavo: or maybe i just didnt pay attention

SirLoxley: (other way round)

wlesavo: euler in russian Alice and Bob often written as Alisa and Bob

eulerscheZahl: nice attacking logic wlesavo. you avoid damaging the bugs there

wlesavo: euler there is some punish in eval for damaging the bugs that target enemy base, eventually some times it even works

eulerscheZahl: eval, you guys all go for a simulation approach?

PHEARD: well I don't, how do you do it ?

wlesavo: My MC is not that far from True AI

dbdr: look how well it works!

dbdr: https://www.codingame.com/replay/626128470

PHEARD: Do you guys have a simple way to test a bunch of fights in my everyday IDE instead of codingames' ?

wlesavo: what a trickster dbdr :smiley:

dbdr: they want to get out it seems!

eulerscheZahl: what i do: print stdin directly to stderr then copy-paste it into a text file. and set my IDE to use this file as stdin

eulerscheZahl: allows me to play single turns. i don't have any memory on monsters that are now out of view but were visible before. this could complicate things

eulerscheZahl: if you want to debug the whole thing and not just a single turn: https://www.codingame.com/playgrounds/53705/contest-tools-and-workflow/introduction

aCat: ouh, you dont remember moinsters euler?

aCat: yep it simplifies but I decided to add this

eulerscheZahl: no, i'm bad at memory

aCat: and this methot of debugging/testing is great, this cat supports

Madjosz: I just noticed this chat functionality for the first time. Is it only unlocked after one month of membership?

eulerscheZahl: but definitely saw a few situations where i should CONTROL the defender away but didn't just because i didn't see the monster next to it

aCat: you need some level Madjosz

eulerscheZahl: level 3+ and CG was A-B testing while considering to remove the chat entirely

eulerscheZahl: i don't know their conclusions and if A-B testing is still on-going

Madjosz: Hmm, but I've been on that level at least since 1st of April.

eulerscheZahl: some new users just don't see a chat at all

eulerscheZahl: CG wants to know if chat affects user behavior or if they can remove it completely

eulerscheZahl: i would miss the chat :(

DomiKo: me too :(

Madjosz: Actually I wished I could communicate with fellow clashers.

Whatar: you can

Madjosz: So I was excited it was suddenly possible.

aCat: you have auto open new chat for clashes

aCat: yep

eulerscheZahl: some clashers are just bots

Madjosz: Only problem is that I accidentally hit the close tab often.

therealbeef: chat is part of the appeal of CG I think

wlesavo: especialy in the time of contest

PHEARD: Personaly @therealbeef i didn't notice chat until now, and I've loved CG without it all along

PHEARD: Although I'll admit that chat is a real bonus and I appreciate it

eulerscheZahl: you only know what's missing when you got used to it before

Uljahn: Thibaud said on discord (04/21/2022): "FYI, we've stopped/paused the AB test on the chat for the challenge (meaning everyone should be able to see it). We'll see after the challenge with this AB test which was bugged again"

eulerscheZahl: ok, so a new round of AB testing later

PHEARD: Well let's enjoy it while it lasts

_NikJ: 76 victory, 72 defeat, not great xd

PHEARD: I'll take this chance to ask you guys, are you all professional developers or are there a lot of casual coders who code in their free time ?

eulerscheZahl: i code at my day-to-day job as well

DomiKo: a lot of students

eulerscheZahl: but was active here while i was still a student already

actualCoderTrevor: I'm a professional developer but I was enjoying codingame before I got a job as well.

PHEARD: I figured that top ranks are probably all students / professionals

DomiKo: mostly

Default avatar.png K363: hi

PHEARD: Okay thanks for your input

eulerscheZahl: what's the alternative to that?

eulerscheZahl: retired?

Miki09: Is double push really worth it?

PHEARD: Haha I guess, or self taught people who just love it

eulerscheZahl: we have that too. a physics teacher how switched subjects and now teachers comp sci instead

wlesavo: self taught ~ student in this sence

PHEARD: @Miki i guess if you optimize your defender well, it got me quite high in ranking without putting much optimization into it

Miki09: ok thx

eulerscheZahl: there's even a triple push in top5

eulerscheZahl: https://www.codingame.com/share-replay/626144378

kovi: 10 python in top10

PHEARD: Yeah i've seen the guy, just rushes to your base arround turn 50 and triple push spiders from miles

wlesavo: was even top2 yeasteday

kovi: i mean 4 python

Miki09: Hmm triple push... interesting...

therealbeef: i don't code much anymore at work (as architect), so these contests are my fix ;-)

kovi: same

PHEARD: Mmh I understand, I guess if i stopped developing everyday I'd miss it... And I can see how CG can fix that, it's a great alternative

PHEARD: Idk who had the idea of this site but thank god this guy exists

eulerscheZahl: the answer is Frédéric Desmoulins

PHEARD: Sounds like a cliché french name

PHEARD: But yeah all I've heard was it's french

Default avatar.png K363: bonjour mon amis

Westicles: but now is franco-american like spaghettiow

Westicles: *spaghettios

AnciukastheChip: heyyy friends

EcoLis: :muscle_tone1:

Default avatar.png Jaunuolis535: :wave:

badradsuperbrad: heeeey all

badradsuperbrad: what's up with the "Warning: your code did not read all available input before printing an instruction" thing?

Default avatar.png Caticii: your loop didn't finish before it outputted the cmds

badradsuperbrad: hmm ... it's the same input reading code i've been using the whole time

kingSelom: How to do the triple push? seems interesting :joy:

Miki09: In some time just grab all ur players

Default avatar.png Zyk0: Maybe you stacked two commands, forgot to input a \n or something, or return after printing your move

Miki09: and use wind to "shoot" spiders at his base

badradsuperbrad: gotcha ... thanks zyko!

badradsuperbrad: i'll look through it all

Default avatar.png Zyk0: Yw !

Default avatar.png Caticii: god this spring challenge is gonna kill my brain xd

daffie: did you see someone actually doing the push ?

Default avatar.png Caticii: ive seen a single push

daffie: I've been waiting for someone to try that lol

wlesavo: check twoodhouse games

daffie: NICE

kingSelom: nice so i need the 3 heroes to push at the same time

kingSelom: nice

kingSelom: I will try it out

_NikJ: 900+ in gold? is that a bit too much?

Uljahn: not that much compared to the last contest

Default avatar.png LaurensD: SOO SAD https://www.codingame.com/replay/626180976

Default avatar.png LaurensD: got to play with shields hmm

IvesL: does anyone know what is the max time for clash of codes timeout?

IvesL: for each test case

_NikJ: whew, finally top 500

Default avatar.png SabertheLost: did someone hack my, bot. Yesterday I was 200 ranked in silver. Now I´m 536 in gold?

Default avatar.png SabertheLost: is was the ai reduced in complexity?

Default avatar.png SabertheLost: or*

_NikJ: well, by the time it's all recalculated, many people moved to gold, boss got weaker because he kept losing etc etc

Default avatar.png LaurensD: Time for arena, got a good feeling about this

Default avatar.png LaurensD: :frowning2: did not start all too well

Miki09: GOLD league :grinning:

Westicles: IvesL, I think for in/out puzzles the timeout is language specific

nalka0: I don't really understand how vx and vy work? It says this is the x and y to add to actual position to know next position but I don't think that's right...

eulerscheZahl: it is right regardless of you believing in it

eulerscheZahl: except if WIND comes into play

nalka0: Nah there's no wind involved

eulerscheZahl: edge to base?

nalka0: Ah kk i got my mistake

nalka0: nvm

nalka0: So vy and vx remain unchanged till they enter a base right?

Samer: guys, a question please, can a hero cast a shield spell on itself?

nalka0: YEs

Default avatar.png LaurensD: yup

Samer: thanks! saves me time finding out by testing :)

nalka0: I didn't try but he maybe can even cast control on itself

Samer: I don't see a point in controlling itself, moves works better without spending mana.. but yeah, for the sake of satisfying curiosity, one could try

actualCoderTrevor: Sure if you want a hero that has good self-control

nalka0: It could help counter-balancing an ennemy control if you predict it

nalka0: But i think that's too deep x)

actualCoderTrevor: Probably better to shield

nalka0: Since shield takes one turn to activate it wouldn't prevent control casted on the same turn, would it?

_NikJ: Look at this control war starting at frame 77 lmao https://www.codingame.com/replay/626202848

eulerscheZahl: we just got a 4th digit in gold size

eulerscheZahl: did they increase mana font size btw?

_NikJ: you reckon top 100 to legend, eulerscheZahl?

eulerscheZahl: will be much less

eulerscheZahl: i'm on the edge of passing or not

actualCoderTrevor: Does it get harder to get into legend the longer it's been opened? Think I remember hearing that in previous contests but don't remember the details.

eulerscheZahl: the boss will remain the same the whole time

eulerscheZahl: the longer you are at top gold, the more likely you are to get pushed by some other submits

actualCoderTrevor: Ah okay, so there could be stiffer competition at the top of gold

therealbeef: but advantage is that you can test against the boss in the IDE

Alurian: (int)Math.Sqrt(Math.Pow(5109, 2) - Math.Pow(17630-11478, 2));

Alurian: can anyone explain why that results in -2147483648

Alurian: nvm

Whatar: overflow?

Tiramon: nvm means you know the reason?

Tiramon: what was it?

eulerscheZahl: i question the hypothesis but would have to execute the code

Alurian: well i take a root of a negative

Alurian: but it shouldn't be negative..

therealbeef: i'd expect an error then

eulerscheZahl: like NaN

IvesL: @Westicles then it's very difficult to test for some math problems, if the code is optimized enough

IvesL: sad

eulerscheZahl: what is (int)NaN?

Astrobytes: 42

supraaxdd: based

Alurian: for some reason it doesn't give an error, but found the bugg

eulerscheZahl: hey astro i found TrueAI again https://www.codingame.com/forum/t/spring-challenge-2020-feedback-strategy/184113/31

Astrobytes: haha well done! I was sure it wasn't so recent, appears I was wrong :D

cegprakash: https://www.codingame.com/share-replay/626277282 blasterpoard show some mercy lol

cegprakash: u are cutting me like a cake

blasterpoard: cegprakash no

cegprakash: :head_bandage:

Samer: that double wind spell seems unfair, no?

eulerscheZahl: sounds like someone wants to win the contest

eulerscheZahl: it's not unfair if everyone can do it

Samer: well, let's say illogical maybe?

Samer: wind is wind...

Stanworld: http://chat.codingame.com/pastebin/32257b6b-9623-4585-bd48-ddf6b36c0377

Tiramon: just keep his heroes atleast 2x windrange away from your base ...

Whatar: yeah but 2wind > wind

eulerscheZahl: 2 ventilators are stronger than 1, aren't they?

Stanworld: i was 121 in Bronze... looking for the code...


_NikJ: 3 guys can shoot 1 ball 3 times as far as 1 guy? same logic, diff result

eulerscheZahl: yes, we saw that message Stanworld

Stanworld: finding a big stupid bug : i was considering mana amount of the opponent instead of mine... correcting....


eulerscheZahl: almost sounds like you have more bugs. or missing features

Stanworld: play again in the arena... and now i am 118 .... getting only 3 in the ranking ?


Stanworld: maybe was not a so big stupid bug...

Stanworld: certainly more bugs AND missing features ;)

eulerscheZahl: https://www.codingame.com/share-replay/626235314 damn, killed by just 1 attacker in 44 turns

Stanworld: is there any interest in SHIELD you opponent ?

cegprakash: O M G

_NikJ: when you wanna push spiders into his base, you dont wanna push him in too

cegprakash: what a replay eulerscheZahl

_NikJ: but I wouldn't go that far Stanworld

Aramang: I would go that far if using 2 attackers

jordonez: Silver bot destroys me but i have been promoted to gold, why?

Default avatar.png Mattant: jordonez same question lol

ETET: Hello World

Aramang: it hasn't quite promoted me but i've gone 250 to 100 in the last couple of hours with no submit

Default avatar.png Raxus: Anyone knows why arena's are so slow?

Stanworld: nice, _Nikj i wouldn't go that far for now

cegprakash: do replays have an expiry time? I can't access https://www.codingame.com/share-replay/625179388

aCat: :(

aCat: they shouldn't have...

eulerscheZahl: they do

Astrobytes: that was noticed some time ago iirc

eulerscheZahl: but if you open them with the share-replay, they should be saved for posterity i think

eulerscheZahl: e.g. those are still working, as i made that API call after generating them https://eulerschezahl.herokuapp.com/codingame/leaderboards/?game=hypersonic

Miki09: default in gold seems pretty stupid

aCat: default is always the same

Tiramon: it was also default in bronze ...

Miki09: oh ok

eulerscheZahl: not always. at coders of the caribbean there was a really strong default when legend opened

Tiramon: hm can't even get to gold this time ...

sasieightynine: Why can't I cast a spell on my own hero?

Astrobytes: sometimes it's the boss from the previous league, sometimes it ain't

sasieightynine: *shield spell

aCat: sasieightynine you can cats shield

Tiramon: sasieightynine no mana, he is shielded ... depends on situation

Tiramon: out of range maybe

Astrobytes: cat shields eh aCat ;)

struct: Hi

sasieightynine: Say I have a hero with entity id 0, i have enough mana, I cast shield with it to id 0, nothing happens.

Astrobytes: hey there struct

Tiramon: give a replay and we can tell you in detail sasieightynine

Miki09: :wave:

eulerscheZahl: heuristics is all you need Tiramon. not to win probably but you can get pretty high

struct: euler the vx and vy have been fixed

eulerscheZahl: i know, Thibaud wrote it on the forum

Tiramon: yes my heuristic has a pretty stable defense ... but i'm lacking attack and there are besser farmers than mine

eulerscheZahl: but thanks for the info

struct: np

Tiramon: *better

sasieightynine: https://www.codingame.com/share-replay/626295892

sasieightynine: turn 118 - 119

eulerscheZahl: then you need a besserer Angreifer

Tiramon: :P

Tiramon: so you say no gold without attacker?

eulerscheZahl: there are some pacifist bots in gold too

eulerscheZahl: but i think 2 defenders + 1 attacker makes it easier

Miki09: Im at 2+1 now but I think imma go to 0+3 :-D

eulerscheZahl: so you try to win on mana but still mostly defend in your own base Tiramon?

eulerscheZahl: that sounds wrong. you don't need a farmer without attackers

Tiramon: my main target was to get a 100% defense

Tiramon: gets me to ~960 in silver

Hackker: why do sometime i got bad command

Hackker: Standard Output Stream: http://chat.codingame.com/pastebin/7896d81e-aeca-4100-b787-0b1688925acf

Aramang: are they getting any through or only losing on wild mana?

eulerscheZahl: you just have to make your opponent die before you

Tiramon: because WAIT is not a command?

IvesL: @Hackker you dont provide enough outputs

Hackker: oh

Hackker: i know why

Hackker: cuz i print wait not WAIT

eulerscheZahl: can you share a replay?

Hackker: dumb code

Default avatar.png LaurensD: uppercase WAIT

Default avatar.png LaurensD: not sure if that matters

Hackker: that's matter bruh

eulerscheZahl: oh, it's case sensitive? that's unusual

Tiramon: in spring challenge afaik WAIT is no valit command uppercase or not

Tiramon: *valid

eulerscheZahl: WAIT: the hero does nothing.

Hackker: but it need to be uppercase bruh

Tiramon: oh there it is ... ok

Tiramon: so yes uppercase should be the solution

Hackker: yep i just realize that

eulerscheZahl: or just move to your current location

IvesL: @Tiramon are we allowed to discussed specific clash of code problem here?

eulerscheZahl: yes IvesL

IvesL: https://www.codingame.com/contribute/view/1812268d710e130ba13978a5abf59d453820

IvesL: im stuck with this one

IvesL: cant pass test 7 and 16

eulerscheZahl: and your code that solves some of it?

IvesL: all others but 7 and 16

Tiramon: oh damn i guess this could help .. replace a min with a max ... let's see

eulerscheZahl: paste your code

eulerscheZahl: if it doesn't, try average?

IvesL: how to use the pastebin

Tiramon: could actually also be a solution ;)

eulerscheZahl: just paste it and wait for the magic

IvesL: http://chat.codingame.com/pastebin/926fa72a-df73-41dd-a724-080b7639467a

IvesL: alright

Tiramon: more than 4 lines gets a auto pastebin

Tiramon: there was also a char limit but i forgot it

IvesL: i dont think im doing it correctly actually

_NikJ: hm, to move to monster.coords or to monster.coords+monster.vectors :thinking:

Tiramon: i use m.coords + mvector * timeToIntercept

_NikJ: where timetointercept is in steps I assume? dist / 400

_NikJ: interesting, I like it

Tiramon: you can't reach it earlier so moving to just x+vx will waste some time

Aramang: i use timeToIntercept + 1 even tried + 2 for a while

eulerscheZahl: this one is passing IvesL

eulerscheZahl: http://chat.codingame.com/pastebin/8e559c98-cb22-4e52-8785-4e75d4cc0d12

Aramang: i also used dist/300 to calulate time for WAY too long but we don't talk about that

WannaBeHum1n: wait it is not dist/300

WannaBeHum1n: xD ?

WannaBeHum1n: why

Aramang: because monsters more at 400/turn

Aramang: move*

struct: 300 is their attack range

WannaBeHum1n: oh no

IvesL: @eulerscheZahl right thanks, so i have done sth extra to it

Tiramon: hm ok spaming less spells is also a solution ... then i got mana when i need it ;)

cagriy: HELLO FROM ISTANBUL <3

isimkullanmiyorum: hi

eulerscheZahl: hello from Germany. we don't have caps lock here

tkankan: Hello from 42Kocaeli!

cagriy: i am sorry :(

_NikJ: Tiramon I personally had coolowns on my spells, but ranked much worse than when I let the bot just spam them

_NikJ: With attacker I had just spam control like a maniac, spiders in, heroes out

JulienKerlero: Is there by chance someone who knows Haskell here ?

Astrobytes: #fr probably has a higher number ;)

JulienKerlero: :(

JulienKerlero: nobody there

tkankan: hey

JulienKerlero: np I'll find a way

ZarthaxX: what do you need JulienKerlero?

Astrobytes: there'll be more peeps in #fr later

Tiramon: _Nikj just found out that controling a enemy away while there was nothing to do for him nearby costed me some matches ...

Astrobytes: zarthaskell

JulienKerlero: I'd like to understand how this works and how can I put them all in one line. I'd like to scan the IO inputs :

   input_line <- getLine
   [w, h] <- return $ map (\s -> read s :: Int) (words input_line)

JulienKerlero: I'm not sure about what I wrote, mainly the return

Astrobytes: golfing? (putting them all on one line)

ZarthaxX: Astrobytes :rofl:

JulienKerlero: And I don't get why I can't just put getLine instead of affecting the getLine value to a variable (Im not even sure its what Im doing here lol)

_NikJ: Tiramon, I cntrol them out only when there's monsters around him and he's close to base

ZarthaxX: JulienKerlero mmm yeah i think that getLine thing is unnecessary

ZarthaxX: you can just replace there input_line in the second expression

JulienKerlero: it doest work

ZarthaxX: wat

JulienKerlero: let me show you the error message

JulienKerlero: http://chat.codingame.com/pastebin/d5c001ca-c757-4217-a264-edbd239e5432

JulienKerlero: I feel like I need a return somewhere

ZarthaxX: does that work if you dont replace it?

ZarthaxX: because it says it's not matching types

JulienKerlero: yup it does

JulienKerlero: http://chat.codingame.com/pastebin/db73850f-c3c0-4fd6-b866-a8cecbd093e4

Tiramon: _NikJ the monster around stuff was the spam protection i just added ... was a waste of mana to control him away without anything nearby

ZarthaxX: okey

nightwalkerinthedark: lol

struct: (╯°□°)╯︵ ┻━┻

ZarthaxX: maybe you want an fmap JulienKerlero https://stackoverflow.com/questions/14226577/operation-on-user-getline-result-before-storing-in-variable-haskell

Tiramon: _NikJ but i also control him away if outside of base ... to prevent the double wind stuff

ZarthaxX: the problem here is that the getLine is an IO action, not a normal function apparently

JulienKerlero: yup it seems

JulienKerlero: should I "read" it ?

Westicles: needs more gibberish and weird looking punctuation

Default avatar.png HenroLST: WOOHOO

ZarthaxX: check that link, it uses fmap, maybe that solves it and you dont have to store it in a variable

JulienKerlero: Oh

JulienKerlero: maybe I should've use fmap or mapH instead

Tiramon: hm great seams like i can't reconstruct a bug in my bot because only game i found is non deterministic ...

Westicles: JulienKerlero which puzzle are you trying?

JulienKerlero: Dungeons and Maps

JulienKerlero: I'm trying to get used to the IO system

JulienKerlero: and some basic Haskell tricks

JulienKerlero: I want to do next spring challenge in Haskell

JulienKerlero: cuz Python is too slow and I don't want to learn C, C++ or anything

JulienKerlero: And funcitonnal programming looks great

Westicles: well, all 7 published solutions do it in a totally different way

Westicles: from each other...

Westicles: (w : h :_ ) <- fmap (map (\w -> read w::Int) . words) getLine

JulienKerlero: I was close

JulienKerlero: x)

JulienKerlero: I love Haskell

Westicles: [w,h] <- map read . words <$> getLine

Westicles: that looks more sensible

JulienKerlero: isn't <$> just infix fmap ?

Westicles: lol, who knows

JulienKerlero: looks like it isn in your example

JulienKerlero: I'll look more into it

aCat: euler #5 :-)

aCat: bu, 6

eulerscheZahl: i still have no clue what i'm doing

struct: -_-

aCat: that is the whole point of heuristic bist :joy_cat:

eulerscheZahl: usually i have a bigger plan when i reach top10 at this point of the contest. but i'm just trowing in random conditions

aCat: *bots

eulerscheZahl: i'm growing optimism about legend. keeping up with the tradition

aCat: :+1:

eulerscheZahl: boss selection is now automated btw

aCat: reall?

struct: if you are 5th now you probably already made it

aCat: what conditions - nth leaderboard?

eulerscheZahl: they plan bot games as community events. with higher leagues for games such as connect4 and vindinium

struct: I would say like 50 at worse

aCat: they used to changed some bot behaviors / make it deterministic, etc

eulerscheZahl: so they need a boss picker not to do it manually

aCat: yeah, ok, but for contests

struct: My c4 bot can be the boss I dont mind

struct: As long as its not public

aCat: like noone checks what AI chose? ;p

eulerscheZahl: still a human looking over it for the contest (check fr chat)

aCat: ok

eulerscheZahl: http://chat.codingame.com/pastebin/a809e009-7c74-4a17-abd5-f67df9a769d5

struct: Just add a killswitch during the contest

struct: in case it gets chosen as the boss

eulerscheZahl: i had that for botg to see how stable recalc is

eulerscheZahl: only activated it after my submit to see how far it climbs

eulerscheZahl: ended below my true potential. but probably a bad game to test this

rcrl: Hello, does someone already encountered such an issue ? https://www.codingame.com/replay/626300452

rcrl: Frame 89 to 93, spider 55 get off the map in negative coordinates (y) and then come back 2 frames after

blasterpoard: feature, not a bug

rcrl: May you explain please ? We're lost :(

Default avatar.png LaurensD: random respawn I assume?

rcrl: Nope, it still have the same ID and same health

blasterpoard: https://github.com/CodinGame/SpringChallenge2022/blob/9c319c4a37d98c4153aa1049bcbcc918cd85c290/src/main/java/com/codingame/game/Referee.java#L498

Default avatar.png LaurensD: oh

Default avatar.png LaurensD: indeed it's bordered stuck there

blasterpoard: if you look at insideMap() function, it removes only spiders that are 800 units away from the border

rcrl: Oh god damn THANKS

Default avatar.png Kokoz: quick question guys, if I beat the boss I move to gold or I have to beat all other players? Because I beat the boss but I am still silver

Default avatar.png LaurensD: always nice, that the bases are random. I always forget to test it for those two bases lol

Default avatar.png LaurensD: Think it's random in 'test in arena' battle, not sure though Play my code I did beat the boss multiple times

Default avatar.png Kokoz: 95% of the time I beat the boss 3-0, and the other 5% I beat him 3-1

Yozamu: Hi, is there a way to know what is tested when you submit ? Like just to know the inputs in some way, so we can detect errors

Default avatar.png Kokoz: But I guess I need to beat other players first, because I am 590 silver rank now

Quidome: It is not about beating the boss but ranking higher

Miki09: yeah

Default avatar.png Kokoz: I thought that too, but wanted to make sure. Thanks

Default avatar.png LaurensD: Got a new profile picture, what do you guys think? explains me correctly.

Default avatar.png LaurensD: Got a new profile picture, what do you guys think? it explains me correctly.

Default avatar.png LaurensD: seems like there is no edit feature, my bad

LaurensD: @kokoz when you look at the leaderbord, the boss 4 is between 19 and 20 I think you will have to pass that rank

trictrac: #thales

Default avatar.png Wizard-Dude: Quick question, how would I find the information of my third hero? Like the x, y shieldLife and so on?

LaurensD: the heroes are included when you read the entities

Default avatar.png Wizard-Dude: for me whenever I error out whenever I hit an entity with type = 0 nothing happens?

LaurensD: Type you can select what you need,your heroes, enemy herioes, monsters etc

Default avatar.png Wizard-Dude: I mean type = 1

LaurensD: perhaps you are missing something?

LaurensD: oh

LaurensD: that's odd, what error are you getting?

Default avatar.png Wizard-Dude: not an error, I am trying to error out whenever I get an entity with type = 1 so I can see igf I can even find one.

Default avatar.png Wizard-Dude: oh, found the problem I was reading the input before the scan

LaurensD: :clap:

actualCoderTrevor: Earlier I saw someone mentioning log4j2 errors with brutaltester and how to fix them. Does anyone know the fix?

actualCoderTrevor: (Is there any way to see chat history further back than what I have on my browser?)

_NikJ: I was mentioning it, I didn't manage to fix it, though I didn't even try really

_NikJ: Someone said you needed to revert to some other versiion

_NikJ: I believe 2.4.1 something like

actualCoderTrevor: Oh okay thanks. I'll let you know if I figure it out.

ebkeefe5: Boss 4 is using binary search trees to optimize bro that's why he's so good

eulerscheZahl: [citation needed]

Astrobytes: lol, some theory right there

Astrobytes: ah, guess I fixed my bug

actualCoderTrevor: _NikJ I fixed my issue with the referee by copying log4j2.properties from src/test/resources to src/main/resources. Then I ran "mvn clean" & "mvn package" and it worked. YMMV of course.

actualCoderTrevor: For reference the issue I was seeing was a lot of console spam like "ERROR StatusLogger No log4j2 configuration file found. Using default configuration..."

_NikJ: I kept seeing smth like some java class not found inside log4j

actualCoderTrevor: Might not be the same issue you were having.

_NikJ: But I believe it was in brutaltester, not referee

actualCoderTrevor: Oh okay nvm then :(

Default avatar.png karirafn: Can somebody explain this to me:

I calculate the x coordinate of the center of the map as 8815, I send one of my heroes there and he is in the center but his x coordinate is constantly changing even though he just sits in the center and it is always less than the canter and his MOVE command is telling him to go to the center the whole game...

Default avatar.png karirafn: MOVE 8815 4500 M1

BJD: can you show a replay?

Default avatar.png karirafn: https://www.codingame.com/replay/626424356

Default avatar.png karirafn: the condition for the move command is:

if (Game.MapCenter.X - 1000 > hero.Position.X)

Aramang: he looks to be standing still, are you reading position from the right hero?

Default avatar.png karirafn: says id is 1

Aramang: id should be 2 fro that guy

Aramang: its the third line in your output

Default avatar.png karirafn: you're right

Default avatar.png karirafn: but I parse the id from the input

Default avatar.png karirafn: are those not in the same order?

Default avatar.png karirafn: ah I think I know what's wrong, the array is probably not ordered

Default avatar.png karirafn: :D

Default avatar.png karirafn: No I was calling them in the wrong order

Joe0: is it against the rules in CoC to search stuff via google/stack-overflow/"the documentations"/etc. to find out how to do something necessary to solve the challenge?

Default avatar.png karirafn: thanks :D

5DN1L: Joe0 No, it's not against the rules

Joe0: 5DN1L Thanks!

5DN1L: :)

Joe0: if i copy and paste code from stack-overflow will it violate either codingame's license on my code or stack-overflows?

Astrobytes: no

Joe0: ok

eulerscheZahl: about violating stackoverflow license: that's a tricky question actually (not that anyone would ever find out)

eulerscheZahl: but any code can be on stackoverflow, it doesn't even have to be the original source of it

Astrobytes: yeah I guess the technicalities lie on their side, regarding if what people put on there is under some specific license or not

Astrobytes: *is from code that is under said license

eulerscheZahl: for my regular job i'm highly discouraged from taking stackoverflow code. in the score of CG i don't see it that critical

Astrobytes: Yeah, for any commercial use I would not risk that whatsoever. For a clash, I think otherwise.

eulerscheZahl: 99.9% of the code there are just fine. but big companies (understandably) have some paranoia

Scarfield: clash action law suit

Astrobytes: :rofl:

Astrobytes: Very well played Scarfield!

Scarfield: :)

eulerscheZahl: hm, a clash suit or a slap suit? :thinking:

eulerscheZahl: did you see john oliver's musical about it?

Astrobytes: I did not

_NikJ: Big big companies also have their own platforms, libs etc, so you can rarely find anything useless on SO at that point :D

eulerscheZahl: https://www.youtube.com/watch?v=UN8bJb8biZU&ab_channel=LastWeekTonight start at 20:40 or watch the whole thing if you have time

Astrobytes: I'll save it for relaxing time later and watch the whole thing, can't go wrong with John Oliver thanks :)

eulerscheZahl: it's an entire musical about insulting one guy

Astrobytes: lol, sounds good to me

Astrobytes: man these submits are annoyingly slow

sidproo: man

sidproo: hey yall

sidproo: wait

eulerscheZahl: only 2h. was much worse when i was new to CG

sidproo: chat is there??

sidproo: man codin game is updated

Astrobytes: true, it's just annoying is all

eulerscheZahl: it always was, you just unlocked the chat

eulerscheZahl: by reaching level3

sidproo: imma go clash of code

Astrobytes: to celebrate?

BrunoFelthes: if my hero use a control or a shield, at a unit, he do the damage too?

Q12: Is it just me or the site is slow?

Astrobytes: Contest time. It's slow

Q12: Not as usual, even in the contest

Astrobytes: it'll pass

Q12: I hope, I barely manage to PLAY MY CODE

Westicles: this contest is more peasant friendly than normal

Astrobytes: "peasant friendly" :D

_NikJ: I like it, but that's because I'm a peasant

therealbeef: this contest is so cheesable. every league reached with more disgusting lolcode cheese

Astrobytes: always the same in games favouring if-else-spaghetti

Astrobytes: gotta out-cheese the cheese

struct: I dont know why but I struggle a lot in this game

struct: Maybe because usually I rely on sim and speed

Astrobytes: yeah, you barely use eval functions

struct: that ands ifs

Astrobytes: or struggle with finding good ones rather

Astrobytes: amounts to the same thing heuristically speaking

blasterpoard: I now have 2 copycats in top10, but if I optimize against them, people will see how to correctly play against me as well... guess it's finally hiding time from now on

struct: Just wait until those that havent submited yet show up

Astrobytes: yeah, I feel there may be a few

blasterpoard: oh wait, there's actually 3 already

_NikJ: I've seen 3-4 going up high and then dropping to bottom immediately, hiding for sure

TobiasA: i'm actually curious to see their strategy

kovi: blaster - nice trick to hide that you will player 3def in the end...

blasterpoard: kovi how about 3attack instead?

k4ng0u: blasterpoard I guess you are now the meta xD

blasterpoard: objective achieved

BrunoFelthes: 3 attack from the middle of the arena

blasterpoard: BrunoFelthes someone has to do it, with 4x wind

kovi: too bad there is no control-wind

k4ng0u: what makes it impressive is to manage to recover when you don't manage to one shot the opponent. Here for instance gaha uses 3 attackers and become out of mana in an almost winning position: https://www.codingame.com/replay/626415795

blasterpoard: well, that is a very 1-dimensional bot

MindController: Same as yours, no?

blasterpoard: and it's only 3wind, not 4wind

struct: all you need is 6 winds

struct: https://www.codingame.com/replay/624292360

_NikJ: I have that replay in my bookmarks

blasterpoard: MindController I sometimes recover even after running out of mana... it's a bit less hardcoded

MindController: blasterpoard all I see is that double wind tech

Waffle3z: why am I in 160th now, my rank stabilized in like 350th when I submitted

Astrobytes: in case you didn't notice, the leaderboards are not currently stable :D

k4ng0u: MindController not really blasterpoard has some mechanics that enables him to still sustain the battle even when the opponent is very annoying https://www.codingame.com/share-replay/626385949 it's not just about gather mobs and double wind

MindController: k4ng0u Man, Im joking

blasterpoard: well, control is bugged in this version, offensive shield is just bad and defender is copied from my #1000 bot, so... not much to see

blasterpoard: well, I've been thinking about shielding enemy heroes, because I yeet them to the base together with the spiders and then I don't win

blasterpoard: so that will probably happen, together with defender rewrite, and some adapting to opponent's strategy

Westicles: hmmm, well that guy who hacked the rng is gonna beat you all

kovi: is it already hacked?

Westicles: dunno, just some guy was talking about it alot

struct: I doubt it will happen

struct: But what do I know

Scarfield: still fog, while it would be helpful, its not gonna win in and of itself

struct: There wouldnt be fog for spiders Scarfield and a lot more stuff

Scarfield: control

Scarfield: so there still is a certainty level of spider position

Scarfield: *uncertainty

kovi: it is for spawn only

therealbeef: i think he was nonsensing

kovi: but it would definitely be huge advantage

kovi: and untolerable :)

struct: how can you even hack the rng when spawns are generated as doubles but given as ints

Scarfield: you can say a lot on the internet :p

struct: Sure it might be possible

Scarfield: "im smart"

HiImEnvy: Guys, I'm confused about the control, if 2 heroes control the same entity, which will be prioritized ?

Counterbalance: neither

LaurensD: median I think

Counterbalance: both apply, then the average outcome is taken

Scarfield: "If an entity is being moved via a CONTROL from multiple sources at once, it will move to the average of all computed destinations. "

struct: and this average is based not on output I tried to output large values to see if it was maxed or not

therealbeef: it's truncated per vector before averaging

SmartTrash: hello world

Default avatar.png kiruax: Hello do you have a site like that for VHDL or Verilog plz ?

geppoz: "the average of all computed destinations" means that first truncate the indicated destinations to speed radius, then the average is calculated, correct?

geppoz: so no difference if one indicates a near or far control point in same direction, the effect should be the same

geppoz: right?

therealbeef: if it's too near, it doesn't get extended to max move distance

therealbeef: you can stop a spider with control

therealbeef: although if the vector is zero, it doesn't overwrite the existing velocity

geppoz: example: spider at (x,y), one controls at (x+400,y), the other controls at (x,y+8000), the spider will move at 45°

therealbeef: yes

therealbeef: but if the first is at (x+200,y), it won't be 45 degrees

geppoz: right. first all commands truncated, then averaged

geppoz: question: if you receive a flag "controlled" on your hero, in that turn there is no difference in whatever you output for that hero

geppoz: anything will be ignored, right?

Gnarco: right

Tiramon: hm after reprioritizing some actions i win against the boss with 200 mana more instead of 100 mana less could be my solution ;)

surgutti: when legend league will open?

Waffle3z: already over 1000 in gold

Default avatar.png [ProPTIT]_samachienhoa: abc

LaurensD: 22 hours from now likely

pmor: Did the gold boss change? I went to bed in silver with no hope in beating it and I wake up in gold today

actualCoderTrevor: Are hero id's consistent? Blue will always be 0,1,2 and red will always be 3, 4, 5?

andrefpoliveira: Same @pmor

Nerchio: actualCoderTrevor yeah

actualCoderTrevor: Thanks Nerchio

HarryYo: anybody here who can help me understand a question?

badradsuperbrad: a question: an interrogative statement intended to derive information or a solution

HarryYo: it's from my college but can't understand what it asks me to do

badradsuperbrad: ;p

HarryYo: loll

Scarfield: just ask your question, maybe you will get help. dont ask to ask :)

HarryYo: ok cool

HarryYo: http://chat.codingame.com/pastebin/2deb50ce-8fcb-45d8-8783-208a63bd28a3

Default avatar.png andyyyyy: How did i get promoted while i was away?

HarryYo: Cz you're a good boy

struct: so its just to implement it?

5DN1L: HarryYo I think it's asking what variables you need and what types those variables should be

badradsuperbrad: Both the boss and your bot continue to play in the arena, iiuc. tributes, so to speak. ;)

HarryYo: Ahh i see

Default avatar.png CherryFalcon: guys what do i do what i cant initialize min and max to the first item in an array

Default avatar.png CherryFalcon: i dont have limits

badradsuperbrad: so both the boss and your bot can move up/down depending on how things go, andyyyy.

Default avatar.png andyyyyy: my super advanced algorithm was simply chasing the monsters that are closest to my base

Joe0: was that intended?

Default avatar.png andyyyyy: It worked for a while until the wind got added

Joe0: or was it a side-effect of the 'advanced'ness

Default avatar.png andyyyyy: I just had all 3 of my dudes run around and attack the monsters closest to my base

Nerchio: the lag on this site is unreal

Default avatar.png andyyyyy: because there's a billion resources to look good

Default avatar.png andyyyyy: better than a static site where you have to download your own testcases

struct: its fine for me Nerchio

struct: even with chat open as a mod

Default avatar.png andyyyyy: the site looks amazing tbh, I only found it the other day

Nerchio: well can't disagree with that andyyyyy

nalka0: I think around turn 50 is a good definition of being stubborn : https://www.codingame.com/replay/626534671

dbf: anyone submitted recently, is it really ~2 hours are required for full submit?

Murat_Eroglu: yes unfortunately

Maldo: In Silver it lasts long

Q12: if I shield monster in the same turn that the opponent wind her will the shield block the wind?

Maldo: I thought it might be leeague dependent, because that is when it started

Q12: It seems it will from the instructions

Maldo: SHIELD spells are applied to the targets and will only be effective on the next turn, after the next batch of commands. Does not protect from a spell from this same turn.

Q12: thanks

Maldo: RTFM :)

Default avatar.png andyyyyy: Has anyone done the mars lander problem? How am I suppose to tell what the flat land is

Default avatar.png Vancothis: Any idea of how are calculated the move for the heroes ? like, if destination is further than 800 away

Astrobytes: dbf: almost 4 hours from silver submit to gold and I'm at 4% in gold

Astrobytes: *48%

Default avatar.png andyyyyy: oh never mind I think I got it

struct: This contest shows me I dont know math

yhyoxx: did they change silver boss to an easier one, cuz i couldnt beat it yesterday and i find myself in gold now

Astrobytes: no you were pushed

yhyoxx: pity ?

yhyoxx: i see

Astrobytes: as in pushed above the boss points-wise by battles with others

yhyoxx: interesting

yhyoxx: thanks

Astrobytes: np

jacek: you can be weaker than boss but better than players below him

jacek: or above

Default avatar.png Tuo: also ppl proply develop vs the boss and accidentally end up optimizing against it

eulerscheZahl: and that's why you never want your bot to be chosen as boss

aCat: meaning downgrade your bot, and resubmit whenboss appear ;p

aCat: (or sometime before)

eulerscheZahl: if everyone does that, we even get a weaker boss

_NikJ: server still dedek?

raxkin: Mmm, anyone can check this replay, frame 15 and 16. why monster 13 does not get attacked? https://www.codingame.com/replay/626577418

raxkin: 15

raxkin: At frame 15 it get hit, and at frame 16, even if the ire is more close, it does not get hit????

struct: you move and then check radius

struct: then spiders move

struct: You are problaly trying to attack after spiders move

struct: but you should do it before

raxkin: Ohh, i see. I was tring to optimize the pathing by figuring next moves of spiders

raxkin: Make sense thanks

Default avatar.png blackhat_90: andyyyy: You can create a vector of the land_y and land_x values, then iterate over the values and find two same-consecutive values for land_y.

S3v3vn: hi, to passe to new league should i finish the first one in the league or just more than tne boss

_NikJ: resubmitted the exact same code by accident and I'm losing every single game now, wth

Default avatar.png andyyyyy: @blackhat_90 thanks I figured it out right after I asked the question lol

Default avatar.png blackhat_90: yw, Im doing the same MarsLander ep2 myself

jacek: andyyyyy :duck:

MichExpatMatt: I haven't edited my code in at least 2 days, but in silver I've gone up 700 in rank in as much time, meanwhile my leaderboard score is kinda fluctuating but currently up by .81 in as much time

Counterbalance: you probably dropped 500 as 1200+ made it to gold

MichExpatMatt: Yeah I figure that's probably close to the mark

MichExpatMatt: I know of two big weaknesses on my bot from watching replays, just haven't been tweaking it or adding complexity

wlesavo: damn i failed my ultimate goal, which was not to track anything in the fog

eulerscheZahl: i just realized how powerful the multi-wind is. i don't even get the bug in input for a final turn to defend it

eulerscheZahl: instantly from outside of my base to health loss

eulerscheZahl: somehow i thought i could place a goalkeeper and push it back

Dapps: yeah i still haven't found a good defense for it

eulerscheZahl: also: i'm still within your goal wlesavo

eulerscheZahl: no fog tracker

eulerscheZahl: bullshit factor is strong with this one. way easier to code than to defend

blasterpoard: you can scout further away from the base, you can attack before the timing push, you can doublewind the attackers, ...

wlesavo: I even have a big bonus in eval for insta wind goal, but with one pusher it is not very effective

blasterpoard: just delay it and you win

eulerscheZahl: i know that i can. it just annoys me

blasterpoard: because when a bot is setting up the push, it doesn't farm mana

eulerscheZahl: pointless extra effort

wotroe: :monkey: :monkey: :monkey: :monkey: :monkey: :monkey: :monkey: :monkey: :monkey: :monkey:

struct: dont spam

Tiramon: oh nice submit start 9/10 won ;)

wlesavo: i think i have to track hunters if i want to adjust strategy based on the opponent strategy, i struggle very hard against 3 defence

_NikJ: Tiramon, meanwhile I accidentally submitted the exact same code that landed me 300th in gold and now I'm at 1000th losing 9/10 battles, how does that happen lol

wlesavo: this will be a heuristic which decide how to combine my MCs together, trully heuristically guided search :smiley:

eulerscheZahl: same, i just wait for legend and hope that 3 defenders won't be a thing

struct: Im about to do heuristics smitsimax

wlesavo: im afraid there wont be a legend for me if ill not find what to do about it

eulerscheZahl: any opponent you struggle against? curious if my attacker succeeds

blasterpoard: https://www.codingame.com/replay/626601461 eulerscheZahl this is the most annoying turtlebot right now

blasterpoard: as far as I know

wlesavo: anyway i also want to sim an opp to some extent, without tracking this sim breaks my defence

struct: So are you going to sim opponent attacker only?

eulerscheZahl: that's some nasty defense

wlesavo: im only simming opp defence for now, thats works ok even without tracking

eulerscheZahl: even with 2 attackers it won't be easy

Whiskee: why does "send parameters to ide" give me a completely different match with the same code? Doesn't always happen, but often enough

Whiskee: I appreciate that some bots use random, but what's the point if the seed gets lost?

Astrobytes: switch from AUTO to MANUAL

struct: maybe you or your opponent are not deterministic

blasterpoard: it's good that these people can't climb

eulerscheZahl: left: settings => expert mode

struct: you will rarely be able to reproduce matches if opponent has random

wlesavo: yeah, i struggle against even worse than the one blaster sugested

eulerscheZahl: https://eulerschezahl.herokuapp.com/codingame/replays/reproduce/ if you want to hardcode your opponent

Whiskee: "random" always involves a seed somewhere though

struct: well too bad opponent seed can be random too

Whiskee: pretty pointless if I can't debug what was happening from the console

struct: I see your point, instead of getting the game another game is played

eulerscheZahl: in the past i sometimes made my bot a little random on purpose to make it harder for others to debug vs me

struct: The best way is to make them bench against old ais, just make it select any of them randomly

Tiramon: hm ok after 19 games around 530 ... thats much better than the previous 800-900 ... i hope i make it to gold that way

Wontonimo: big brain, my bot is bad on purpose to make it harder for others to debug vs me

Whiskee: well that's a strat

Wontonimo: 4.5 days left of this eh? Don't know if I'm going to be able to find the time to place well

Astrobytes: 4.5 days should be enough time for your submit to finish at least

Wontonimo: lol

Tiramon: atleast with a bit of luck ...

Astrobytes: I'm almost at 5 hours now

jacek: :sleeping:

Tiramon: hey 23 games in 17 minutes ... not that bad ...

Whiskee: I'm actually surprised that the load is this high. Last year was MUCH more computationally intensive with all the sims

Tiramon: in 1-2h i should reach 100%

Whiskee: most bots now are just winging it with heuristics

Astrobytes: Tiramon: my 5 hours was silver to gold

struct: Just do 1 submit to legend

struct: it works

Astrobytes: so if you hit gold it'll be a while again, though gold is a lil faster than silver was earlier that's for sure

struct: :)

Astrobytes: lol, is that your plan again struct

struct: no

Tiramon: my primary goal is still to reach gold ... everything above that is just nice to have

struct: I just cant code

struct: dont know why

yhyoxx: same

Astrobytes: It took me a monumental effort to force myself to fix my code

struct: I never coded heuristic bots

struct: only fantastic bits and that was a long time ago

wlesavo: so you are noot a true AI programmer

IvesL: i like fantastic bits

_NikJ: by far my favourite of all :D

Astrobytes: lol wlesavo

IvesL: really enjoy it

jacek: whats the new name of it

IvesL: what flyer

Astrobytes: er.. broomstick flyers...

struct: broomstick flyers

jacek: why would they change it oO

IvesL: they said copyrights

Astrobytes: Especially to such a shamefully bad name

struct: fantastic beasts

jacek: is fantastic copyrighted?

jacek: i would have never guessed

_NikJ: but it's bits

struct: Neither would I

_NikJ: doesn't explain why many other got renamed too

wlesavo: struct oh, i didnt even get that reference

_NikJ: BUT

_NikJ: my theory is that they changed all old names so that people can't so easily "google" the solutions and just copy paste them too boost their profiles?

IvesL: lmao

Tiramon: 22% and 290 ... i'm hopefull it might be enough

IvesL: all those were from movies

IvesL: but i do prefer to old names

Astrobytes: _Nikj: no it was to prevent any corporate lawsuits due to the takeover by CoderPad, a US firm

IvesL: new names lack creativity

struct: at least comunity contributions fall under a different license

Astrobytes: Yeah

_NikJ: Oh, the typical butthurt US

Astrobytes: :rofl:

jacek: 5%ware?

Astrobytes: afk a bit

_NikJ: I wouldn't be surprised if I saw a lawsuit, parent suing their child for "stealing" their last name - COPYRIGHT B**

Westicles: my balls clashes are gonna be the centerpiece when they do the IPO

IvesL: anyone played the code certification thing?

struct: yes

_NikJ: I just saw my bot use control on 5 mobs, pushed them all to enemy spawn, then turns around, uses wind on enemy and pushes all of those monsters away too xd

IvesL: is it always >99%?

_NikJ: IvesL it's ridiculously easy, pretty much like any clash

struct: well mine was

_NikJ: IvesL no, you have to "ace" it, you need 100% on all 3-5 tasks

struct: I got max score and only 99%

IvesL: i dont have max, i lose few points

_NikJ: but if you mean does it every say 100%, no, it's always > 99%

IvesL: but 99

IvesL: so i wonder what would be lower than that

struct: if they want to save db calls they can just >= 0% then

jacek: welp https://i.imgur.com/JctQL4H.png

eulerscheZahl: you can score less than 99%?

struct: Jacek can

IvesL: whats your score report

UndercoverToad: i can beat that https://www.codingame.com/profile/2606412cefc02cbda447c2ff8b7ec40d2316234

dbf: eulerscheZahl you still don't like the game after being in top-10? :)

eulerscheZahl: i have some objections

IvesL: <1% or 0% is obviously quitting

44AA44: https://playfreeminecraft.farted.net

_NikJ: actually, it's possible to "fail". It happened to me that all proposed test cases were a success, but then 1 validator failed. The REASON it failed was because I used int instead of long long. Which is kinda dumb, because it passed the testcase, but oh well :D

IvesL: just curious how things work behind

struct: _NikJ but thats actually fair

struct: you must read the statement

struct: and check constraints

Westicles: only one more approval needed for start-up multi

eulerscheZahl: i did the same mistake a few years ago at codejam. int overflow...

eulerscheZahl: link Westicles?

_NikJ: ever since then, #define ll long long

Westicles: https://www.codingame.com/contribute/view/998231d7345f64f703ab701a8b75235ea6ff

struct: What is this original stuff?

struct: Am I allowed to make contributions of non existing stuff?

jacek: why there are some many french in the lb oO

eulerscheZahl: UI of that game could take some love

eulerscheZahl: won't read the task now, cat is yelling

IvesL: definitely

eulerscheZahl: https://www.codingame.com/replay/626631196 it's enough to stop one to stop them all

fcil: hi

fcil: can i see school members ?

avdg: if they add themselves to the same group, yes

fcil: yes, they added it, but I can only see online ones. :/

_NikJ: how do I keep an enemy away from my spawn with wind without wasting 300 mana in 0.1s :thinking:

Default avatar.png SonByrne: Anybody keep getting this message:

"Warning: your code did not read all available input before printing an instruction, your outputs will not be synchronized with the game's turns and unexpected behaviour may occur."

struct: happens if you output before reading all inputs

struct: or if you output more than 3 times per turn

Default avatar.png SonByrne: Okay, it's probably the latter.

Default avatar.png patito107: hola

Default avatar.png tomatelate: holaaa

Default avatar.png SonByrne: I figured that the first one was what it was complaining about but I never changed the code to execute a command before an input.

Default avatar.png corentin: Hey guys, quick question: can a hero send a shield spell on itself?

JohnyDaison: yes

Default avatar.png corentin: I suppose a hero cannot shield hitself while is_controlled is 1 right?

Default avatar.png corentin: *itself

Nerchio: An error occurred (#314): "Submitted code is too big".

Nerchio: they lowered the allowed amount? i have 1900 lines

SirLoxley: had the same. it's usually true :-) check if your code exceeds 100k ... if yes, time to trim comments, spaces ...

Nerchio: 72k chars

SirLoxley: just submitted 92k

Nerchio: I mean i could probably trim like 600 lines but too lazy

struct: it used to be 100k

Astrobytes: golf time

Nerchio: ok i reached 100k

Nerchio: looked at wrong file

Nerchio: oh well

SirLoxley: it's crazy how big these codebases get so quickly.

Nerchio: i was coding while tired so i did a lot of copying lol

Counterbalance: after 5 hours my submit is almost done...

struct: that bad?

Counterbalance: aye

PatrickMcGinnisII: hpw did gold get so big?

Astrobytes: yes I had the same earlier Counterbalance

TobiasA: lol my rank is the same as the number of lines in my code:joy:

VizGhar: PatrickMcGinnisII because whole silver is way too random

struct: They probably didnt add more servers this time

TobiasA: maybe I use a one liner bot i'll get to 1st place

PatrickMcGinnisII: I went to sleep for like 15 hours, and dropped 700 places

VizGhar: Never EVER go to sleep again

Astrobytes: ^

Astrobytes: until legend at least

VizGhar: Astro... my student is better in ranking than me... what should I do? :D

Astrobytes: encourage him/her :D

SirLoxley: grading time or not/

Astrobytes: cause that's awesome :D

SirLoxley: But yeah, it's awesome

VizGhar: Yeah well... I somehow told them, that if somebody win against me I'll buy him laptop :D

Astrobytes: hahaha, that's even more awesome!

jacek: report him and ban

VizGhar: with such huge leauges he will get to legend

Astrobytes: hehehe, careful what you promise them in future :rofl:

VizGhar: I dont have nerves to infinitely polish heuristic bot

VizGhar: hate it actually...

Astrobytes: it's tiresome, very true

jacek: infinitely polish eh

SirLoxley: still a couple of days left. But maybe start discussing laptop models :-)

actualCoderTrevor: VizGhar I found one you can buy him https://www.walmart.com/ip/Acer-Chromebook-C720-2103-11-6-Intel-Celeron-2955U-1-4GHz-2GB-16GB-SSD-Gray-Refurbished-Scratches/894594605?athcpid=894594605&athpgid=AthenaItempage&athcgid=null&athznid=siext&athieid=v0&athstid=CS055&athguid=5rA7LAN7P9U8Pk9TuHBu0AVajOJE_6iFoQlw&athancid=null&athposb=0&athena=true :laughing:

actualCoderTrevor: Apologies for the long URL

VizGhar: LOL tnx :D

**PatrickMcGinnisII pukes

LaurensD: laptop* no one said it had to be a functional one

VizGhar: He won't compete ever again

SirLoxley: Still awesome, you managed to instill desire in your students. Pay up and be proud

LaurensD: can be a sticker of a laptop

PatrickMcGinnisII: bragging rights worth more than laptop

PatrickMcGinnisII: mimic blasterpoards bot, worst case scenario, lol

Tiramon: 78% and rank 26 looks good, even if it won't be enough today i guess i get pushed up by tomorrow

Westicles: go to twitch and break out the OCR

jacek: huh

PatrickMcGinnisII: i guess a streamer is working on a sim in PY in french

struct: Why?

Westicles: xurei is gold c++

PatrickMcGinnisII: er maybe it's no PY

Snitchblasta_s: Привет, американцы, я вижу, все здесь пытаются программировать.

Astrobytes: who are you calling american

VizGhar: everybody not russian apparently

cegprakash: Why Illedan is hiding his bot

PatrickMcGinnisII: nah, we Americans just need a break from strip clubs, gun ranges, and tattoo parlors

Astrobytes: he isn't, he's away for a few days

Astrobytes: @ceg

**PatrickMcGinnisII "Here hold my beer"

struct: English in chat please

jacek: omelette du fromage

Snitchblasta_s: Хорошо

avdg: hmm me totally confused about subtracting squared values... fun parts of math...

Astrobytes: math... not even once! :P

avdg: well, I solved it, now I should enjoy my bot that plays in the arena I guess

avdg: it has a bit more attacking ability

avdg: hmm I guess I suddenly understand it again when I don't need it anymore...

Snitchblasta_s: http://chat.codingame.com/pastebin/460122d5-97bc-4635-b901-08baaba402b6

Astrobytes: struct

struct: done

jacek: so classy

Astrobytes: thanks :)

wlesavo: and so fast =)

PatrickMcGinnisII: My Motherland is itching

wlesavo: nothing from my recent additions works, 3 or 4 ideas make it straight worse. the best addition is the heuristic i stole from euler

Astrobytes: PatrickMcGinnisII: I think there's an ointment for that

PatrickMcGinnisII: Dr. struct's Gold Bond

Chief117: Hola, como estan?

struct: Chief117, english in this chat please

Chief117: ok, my friend

VizGhar: you are making friends with ease struct :)

Darleanow: hello every1

Darleanow: where id 5dn1l

Default avatar.png Abdi-29: hello

VizGhar: he's in bed, sick you all :D

Kasparas: I love Kos-Boss defensive strategy :D

Kasparas: if anyone needs to test their attacks, Kos-Boss bot is the best!

Default avatar.png Kos-Boss: :grinning:

Default avatar.png Kos-Boss: Glad you like it

Kasparas: I am tuning my also against yours but still can't find a way to beat you consistently, that defence is solid!

Kasparas: my algo*

Default avatar.png Kos-Boss: I'm working on some attacking strategies, but I'll not submit it to let you train a bit longer :upside_down:

Kasparas: sounds like a plan! :sunglasses: See you in Gold league!

Default avatar.png Kos-Boss: yeah! Good luck!

Kasparas: :raised_hands_tone1:

LaurensD: rank 81 and at 40%, looks promising!

Nerchio: sick

actualCoderTrevor: Awesome, my NN bot "works" https://www.codingame.com/replay/626739984 That's just with random weights though :blush:

TobiasA: that's so cool I hope it works out. I like watching complicated things "work"

Whatar: Congratulation :thumbsup:

VizGhar: now to train it

jacek: :tada:

actualCoderTrevor: Thanks! Yeah the training will be tricky :thinking:

Murat_Eroglu: nice

jacek: neuroevolution ftw

avdg: neurolution

VizGhar: actualCoderTrevor hope you will squeeze weights enough

VizGhar: the characer limit is... limiting

actualCoderTrevor: Yeah that's a good point VizGhar. I figured there was no way to know except to try.

msumera: is it possible here to make it learn by playing against other players?

actualCoderTrevor: Not that I can figure out :upside_down:

elderlybeginner: boss4 seems to be weaker then yesterdays

actualCoderTrevor: But I can test it offline with brutalteseter

VizGhar: nah... you have to let self train it... alpha zero style

actualCoderTrevor: I will surpass alpha zero with an implementation I'm calling "alpha less than one™"

actualCoderTrevor: Methodology TBD

Kukiss: https://www.codingame.com/replay/626751859 wlesavo, cool play there at frame 58, avoiding my wind, pulling back and taking a spider with you to my base

Whatar: how did he know that you were about to wind?

Kukiss: I don't know :grimacing:

struct: very nice

ClockSort: I get "Bad Command" after I use this: MOVE 8052 4650 MOVE 7124 5449 SPELL WIND 17629 8999

ClockSort: is there something wrong with my wind command? Are you not allowed to wind far away?

struct: No

Whatar: seems ok to me

VizGhar: ClockSort no mana?

Whatar: no mana doesn't mean bad command

ClockSort: "Game Summary: Bad command"

ClockSort: https://www.codingame.com/replay/626762150

Whatar: weird

Whatar: wait are you in wood?

ClockSort: my output on the final turn is: MOVE 6903 5654 MOVE 7040 5230 SPELL WIND 17629 8999

Whatar: there are no spells in wood

ClockSort: oh lol

ClockSort: yeah i'm in wood

WannaBeHum1n: guys

WannaBeHum1n: i got gold

ClockSort: thanks Whatar

WannaBeHum1n: out of nowhere

ClockSort: congrats WannaBeHum1n!

WannaBeHum1n: i was rank 50

WannaBeHum1n: or smth

Whatar: good job

WannaBeHum1n: did something change ?

Whatar: maybe the bot got beaten a bunch of times

WannaBeHum1n: ty ClockSort

WannaBeHum1n: no

WannaBeHum1n: i was 50 in SILVER

WannaBeHum1n: under the boss

yhyoxx: just cg boosting morale for hardstuck silvers

WannaBeHum1n: now i get mail i am in gold

Astrobytes: you were pushed above the boss

yhyoxx: 50 is good enough iwas 500 and got promoted

WannaBeHum1n: thnx cg gods

cegprakash: https://www.codingame.com/share-replay/626765679 it's indeed hard to kill Kos-Boss

WannaBeHum1n: but now i am tortured in gold xD

Kasparas: thanks for the replay cegprakash, that was awesome to watch :D

avdg: hmm wonder how much worse my bot is

WannaBeHum1n: cegprakash

WannaBeHum1n: can i suggest smth ?

HoriMiyamura: Hello guys

HoriMiyamura: do you guys know when will legend league open?

struct: tomorrow?

HoriMiyamura: where is the schedule?

avdg: https://clist.by/standings/spring-challenge-2022-34341526/

avdg: a bit more than half a day

Astrobytes: Official schedule is missing, since it was simply a unix timestamp

HoriMiyamura: thank you

sasieightynine: wow, TIE https://www.codingame.com/share-replay/626773989

avdg: how much wild mana each?

Astrobytes: 816

avdg: intense

WannaBeHum1n: me barely squeezes in gold

Default avatar.png Tuo: i also had one Tie https://www.codingame.com/replay/625823635 with nice scores :)

WannaBeHum1n: lets 1vs1 top 1 player in gold

WannaBeHum1n: xD

WannaBeHum1n: GUYS

WannaBeHum1n: ERGENT QUESTION

WannaBeHum1n: URGENT*

WannaBeHum1n: does wind stack up

WannaBeHum1n: ?

WannaBeHum1n: like if apply 2 winds same turn

Astrobytes: Yes.

WannaBeHum1n: do i get double range

Astrobytes: Yes.

Astrobytes: Have you missed the past couple of days?

WannaBeHum1n: i am mid exams

Astrobytes: Aha

WannaBeHum1n: so i kinda think of ideas

WannaBeHum1n: in class

Astrobytes: Much more important

WannaBeHum1n: code them

WannaBeHum1n: put test in areana

WannaBeHum1n: sleep

WannaBeHum1n: check rank tomorow

Astrobytes: makes sense

WannaBeHum1n: any op stuff i should know

WannaBeHum1n: is 2 attackers the way

WannaBeHum1n: ,

WannaBeHum1n: cuz i just got missiles lauched

Astrobytes: Watch some replays is what I'd advise

WannaBeHum1n: to my base

WannaBeHum1n: ok sir

WannaBeHum1n: ty Astrobytes

Astrobytes: np

Rysiu22: would I have a chance to get gold without Neural Network?

Astrobytes: yes

Noyotens: i got it with if statments

Astrobytes: likewise

WannaBeHum1n: i am in gold

WannaBeHum1n: bunch of ifs

WannaBeHum1n: and loops inside them

PatrickMcGinnisII: when you control, does it take the current vector and adjust it by the new vector... like my math is wrong

PatrickMcGinnisII: trying to predict where they are when they go invisible is kicking my buttocks

Rysiu22: aktualizuję kod, ale mam więcej strat. ok dzięki, spróbuję więcej

struct: English here please

Rysiu22: i update my code but i got more lose. ok thanks i will try more

Rysiu22: not this paste

Kasparas: git gud

PatrickMcGinnisII: ok answering my own question, but it appers because of the way it concats the vectors, the first turn it is controlled it combines the result...am i wrong?

struct: When you cast control

struct: This turn will be normal

struct: but on the next it will update vx and vy

struct: and start moving to that position you sent it to

PatrickMcGinnisII: ahh, my x,y are off by the old vector...i c

HoriMiyamura: do you guys know how can I save my opponent in my browser?

HoriMiyamura: it reset to boss after I turn off the browser.

Nerchio: u cant save i think

struct: maybe some js guy has a script for this

Astrobytes: correct

Astrobytes: hm, good point struct

HoriMiyamura: some guy...

Nerchio: the long side is broken in this game

Nerchio: just have to accept this i guess

struct: I have a script to remove Jacek from board games

HoriMiyamura: thanks, the current is still ok

struct: to feel better

HoriMiyamura: :D

Astrobytes: :rofl:

Noyotens: https://www.codingame.com/replay/626786627

Noyotens: where is the problem

Noyotens: ?

Default avatar.png Tuo: maybe conserve/ farm more mana in the start, early winds dont really do anything

Default avatar.png Tuo: then blast away later :)

Default avatar.png bluecross: ^ unless u are Zylo who can in 44 turns

Default avatar.png bluecross: *who can kill all 3 lives in 44 turns

Noyotens: @Tuo, id think so bc i always have enough mana

Noyotens: any advice to defence

Noyotens: better

Default avatar.png Tuo: ah then im thinking too far ahead, just looking at mana always < 50. Later leagues a single proper attack or defense can cost well over 100 mana each

struct: Noyotens try to move to where you can intercept the spider

struct: instead of the coordinates its at

Noyotens: struct, OK

struct: Im not sure how much or if it will help at all

struct: but its worth a try

Samer: Noyotens I do what struct suggested, it works very well for defense

Samer: but mostly, you need to guard your base perimeter and use wind to cast spiders outside your base when needed

Samer: like in here: https://www.codingame.com/replay/626674841

struct: What rank are you Samer with that strategy?

Samer: still in silver rank 271, I've only implemented defense for now

Samer: defense only gets you this far

Default avatar.png Zyk0: i'm defense only too 785 gold

Rikus: I got to gold with _just_ defense

Rikus: but it was pretty aggro on getting wild mana

Default avatar.png Zyk0: Yeah same, I'm just a wild mana farmer + defender rn

Samer: then i'll be sure to check out your games guys

44AA44: Guys check this out lmao: https://playfreeminecraft.farted.net

Default avatar.png Zyk0: not clicking

Astrobytes: No.

44AA44: Bruh

44AA44: do it

Astrobytes: struct

44AA44: ?

Default avatar.png Zyk0: > do it I'm getting convinced

struct: please coding related stuff

44AA44: I coded this website with HTML & JS

Astrobytes: go tell some web devs

struct: ok but dont link it here

44AA44: ;;(

ASM_MOV_INT: rofl

44AA44: Yay :)

44AA44: Thanks ASM

Default avatar.png Tuo: "Ah, the exact center of the Atlantic Ocean. This seems like a logical place for spiders to congregate."

ASM_MOV_INT: I didn't click it, I was laughing at the treatment you got....!

Default avatar.png Tuo: but it wasnt

44AA44: Oh ;;;;;(

44AA44: It would be funny if you clicked it

44AA44: Do it in incognito/vm if ur that scared

44AA44: I promise its funny

Astrobytes: sigh

Default avatar.png Tuo: obv they spawn from sides so should farm there

ASM_MOV_INT: searching for a spare device I can risk....! rofl

ASM_MOV_INT: i'm at work

Ayza: doubt anyone would click a site called playfreeminecraft.farted sorry man

Astrobytes: Next tutorial: choosing a domain name

44AA44: agitated-tereshkova-37cec4.netlify.app

44AA44: Its literally just hosted on netlify

ASM_MOV_INT: put it on itch.io

Astrobytes: tell reddit or something

ASM_MOV_INT: loaded it on a spare tablet, but it doesn't do anything but show a minecraft load screen

Westicles: somebody help struct with his strategy

struct: ^

44AA44: ASM click the buttons

44AA44: https://playfreeminecraft.itch.io/playfreeminecraft

44AA44: there its on itch.io

struct: next one is a ban

Default avatar.png Zyk0: Okay I checked your games struct, maybe after having gathered 75 mana like you did, you should ban 44AA44

Astrobytes: lol

44AA44: struct is a poo poo head

Astrobytes: Wowzers.

struct: :/

Astrobytes: Folks: it's the mildest troll on the internet

Default avatar.png Zyk0: what is your strategy struct

cegprakash: i don't know if I can judge my bot as bad as it loses against my own buggy previous bot

struct: Zyk0 no strategy yet

struct: I think im going to try 3 defenders

struct: and farm outisde with them

Default avatar.png Zyk0: Yeah that's a good start I did that too at first, then realized I had a spare hero not required to defend, so I threw it farming but around enemy base

Default avatar.png Zyk0: Hoping sharing spiders hp with enemy would make him farm less mana than me

struct: I see

Default avatar.png Zyk0: You do not wind yet, right ?

struct: I do but its very weak

struct: my submission is like 2 ifs

Default avatar.png Zyk0: Oh okay you do it only when it's hitting your base next turn, I was doing that at first

daffie: heroes do one point of damage to enemy base too?

struct: no

struct: heroes only hit spiders

daffie: has anyone tried?

struct: well yes

Default avatar.png Tuo: that would make the game a sprint to enemy base :)

Default avatar.png Zyk0: One issue, is that it makes your heroes walk back too far in base, so you lose vision around your base + you have to walk back outside + the mana you get from that spider isn't wild, so won't benefit end score

struct: My current goal is to not even let spiders inside the base radius

Default avatar.png Zyk0: Yeah this is better already

Default avatar.png Zyk0: You might want to let them in also, by one step So that when pushing them out, they change direction randomly

Default avatar.png Zyk0: I think it's the behavior right ?

struct: yes

Default avatar.png Zyk0: I'm not too far from the things I just said btw, in my recent submission

Default avatar.png Zyk0: I mean last Still no attack

struct: you on gold?

Default avatar.png Zyk0: Yeah, when it opened I got pushed straight to gold

Default avatar.png Zyk0: I need to go, good luck!

struct: thanks

struct: and thanks for the tips

Default avatar.png Zyk0: you're welcome!

Astrobytes: wow, JS almost #1

Astrobytes: don't see that too often

cegprakash: An error occurred (#407): "You reached the limit of plays for a period of time.".


Kasparas: nice

cegprakash: RIP testing

Astrobytes: cegprakash: take a rest for a bit, do some refactoring or whatever, it's really annoying but nothing we can do

cegprakash: games are too random with different seeds

cegprakash: can't find which bot is better

cegprakash: unable to judge lol

cegprakash: I'm using CG play button like brutal tester

Astrobytes: careful you don't get locked out for hours

struct: perks of being a mod

struct: you wont hit the limit

Astrobytes: yeah right :P

cegprakash: make me mod

cegprakash: till contest ends

cegprakash: I can pay

Astrobytes: :rofl:

cegprakash: how much for mod

Rikus: 14 mana

struct: I only have 2 commands cegprakash

struct: I can show them to you if you want :)

cegprakash: I know one of them

cegprakash: muting from chat..

cegprakash: coz I've been muted

struct: really?

struct: I dont know that one

Astrobytes: there used to be a js addon script that added a mute button

Astrobytes: used to use it when cyber punk was spamming

struct: I like my method better

Astrobytes: which is?

struct: ban

Astrobytes: oh lol, not a mod script, was just a user script a few years back

struct: I still use azkelas script

struct: despite it being a bit buggy now

struct: So that console output is bigger

Astrobytes: ah yeah, I liked that script

Astrobytes: my browser didn't

Astrobytes: alright, submission finished at 497th, that'll have t o do for tonight

struct: you are on gold too

struct: nice

Astrobytes: yeah submitted in silver about 3:30pm and finished about 5 hours later in gold

Astrobytes: get testing now while it's quiet

Astrobytes: anyway, gonna get some rest, gn

struct: gn

EvModder: is there a way to copy code from arena back into IDE?

EvModder: i messed something up and i can't figure out what lol

Samer: click on History

EvModder: thanks

Samer: you should see all the submissions to arena, and send to IDE

Psyho: history has all of your submissions

Psyho: (slow scrolling)

Samer: Psyho aren't you missing a C?

Psyho: 😓

Default avatar.png connord234: hello

Samer: hello

struct: hi

connord234: im very new to coding can someone recommend a language thats easy to learn

Default avatar.png Floofyboy: maybe python

struct: I would say python

Default avatar.png Floofyboy: i'm not new but currently learning python, its not too complex

struct: But I dont know python, I just recommend what I see the most

connord234: ok thank you

struct: Some say its like typing in english

connord234: wait python3 or python?

struct: python 3

struct: its not magic though

struct: it will take time to learn

Default avatar.png Dcoder789: what do want make with code choses the language in most cases

Default avatar.png Floofyboy: some code is easier with some language for sure, but in a work environnement u don't always have the choice tho.

pychainman: Has any AI or reinforcement techniques worked for this contest, my initial assumption is it may be to slow to simulate or do anything.

pychainman: Guess can train a model offline in games maybe.

struct: Im not sure if anyone tried

struct: I know some people did for other games

struct: last contest winner was NN

Samer: I think it's a bit hard because of the fog of war maybe?

struct: no idea, I never tried to do a NN

pychainman: yeah, I don't even know how to get started with NN, also don't have time at the moment to try to figure it out.

therealbeef: might have a stab at NN for state evaluation if I can find enough time

therealbeef: but 50ms is tight

Westicles: him, I wonder who kouin is really

struct: What rank is he at Westicles?

struct: Cant find him

struct: ah I see

struct: broken bot

Westicles: was 2nd now hiding

struct: ok I see

struct: Should be obvious who it is

struct: Only 2 persons possible

struct: 2 due to the avatar name

issamelimrany: Hello Automaton2000

Automaton2000: it's a great way to learn

kouin: wdym who i am :thinking:

struct: thinking emoji

struct: now its reduced to 1 person

kouin: kouin mean "ok yeah" in french

struct: hm so you know french

Westicles: I think it is Mrs.GloriaZindlebocker

struct: didnt know she was a heuristics master

Tracy_Yi: Anyone could tell me how to change the language setting from Python to c++ ?

Wontonimo: top center

Wontonimo: drop down that has the word "Python 3"

Wontonimo: click it, and choose c++

Tracy_Yi: "Discover" dialog?

Wontonimo: ?? no. go into a competition

Wontonimo: or a coding challenge

Wontonimo: where the code is presented to you

Tracy_Yi: Oh, I see. Thanks so much!

Wontonimo: np :grin: Good luck and enjoy

Default avatar.png andyyyyy: Is c++ good? it seems overly complex.

Wontonimo: wdym good?

Wontonimo: it doesn't give to charity nor is it a RLM

Default avatar.png andyyyyy: What is the point of it when there are better options? I recall Bjarne Stroustrup himself only rated his knowledge of C++ as "7/10" in a presentation.

Default avatar.png andyyyyy: therefore that makes me think it is very complex

Wontonimo: no, the core of c++ is simple

Wontonimo: *simplish

Default avatar.png andyyyyy: How can it be simple if the C++ coding standard is like 1000 pages long and it has ten bazillion keywords

Wontonimo: it is all the libraries to do extra stuff that is tha hard part

Default avatar.png andyyyyy: the coding standard alone is extremely long.

Wontonimo: i'm not sure where you are going with this. seems like you are trolling or looking for an argument

Ayza: no one learns all these keywords though

Wontonimo: if you want power and the ability to tell the computer exactly what you want, C++ is great. if you want easy of coding but lack of control or power then Python

Ayza: you probably care about a few of these bazillion keywords you're talking about

Wontonimo: ^^ spitting facts

Default avatar.png andyyyyy: I was just thinking C can be useful to learn even if not practical, but otherwise people came up with Golang or Rust for a reason (reasoning seeming to be flaws of C++)

Default avatar.png andyyyyy: therefore that led to me questioning the value of C++ :thinking:

Default avatar.png rwilson: best reason to know C++ ...

is your job requires it

Default avatar.png rwilson: #1 reason C++ exists ( to be a better C , that people could start using cause their job required C at the time )

Default avatar.png andyyyyy: But has it perhaps become antiquated at all?

Wontonimo: why are you asking?

Default avatar.png andyyyyy: Literally just curious lol

Ayza: true, google's the best

Wontonimo: google it. use google trends to see the adoption and market share

Default avatar.png rwilson: maybe ... but how many millions of lines of code out there ... companies still use it , regardless of your individual taste

Default avatar.png andyyyyy: Google naturally has a conflict of interest to push Golang and the cute gopher onto me

Wontonimo: have you used google trends?

Wontonimo: you really think some random person here has better info than what you can find on google?

Default avatar.png andyyyyy: As for adoption and marketshare, that led to me getting even more confused. Because the big Stackoverflow survey showed very weird technologies commanding the highest salaries

Default avatar.png rwilson: :) I'm sure there's a good spot on the Codingame discord for the discussion ... but @andyyyyy , i get the impression that most peeps here would PREFER to chat about things more directly relevant to the current competition ....

Wontonimo: yes, thank you rwilson. well said

Default avatar.png andyyyyy: Okay fair enough!

PatrickMcGinnisII: impractical and antiquated are basically fighting words, lol. and I use a lazy lang. mostly. smh.

PatrickMcGinnisII: looks like the ref has changed, has it?

PatrickMcGinnisII: I'm not seeing the same shield control simultaneous rsult as yesterday

PatrickMcGinnisII: rsult= result

Default avatar.png rwilson: Latest commit fbb4d12 22 days ago for referree ( if it's changed, they've not pushed it up yet )

Default avatar.png rwilson: @PatrickMcGinnisII curious, so you're not seeing control target &shield on the same turn working?

PatrickMcGinnisII: yesterday if you control and enemy shield... both would happen, today i'm seeing the control taking precedence...i could be wrong tho

Wontonimo: here is a recent change https://github.com/CodinGame/SpringChallenge2022/commit/ad00f9ff28124bf78438b692441d3b5968694cff

Wontonimo: and here is the commit log https://github.com/CodinGame/SpringChallenge2022/commits/main

Default avatar.png rwilson: TY @Wontonimo , :face_palm_tone3: looks like I was stuck looking at an older branch

PatrickMcGinnisII: hmm, maybe it's the precedence of adding mobcontrols... so maybe it makes a difference

Default avatar.png rwilson: @PatrickMcGinnisII , the controls should all get resolved in a big pile, then later shields get applied

PatrickMcGinnisII: i get it, ok, it clears the active controls for heros later in the list. So it wasn't mob controls, it was me trying to cast a shield on same hero that was being controlled

PatrickMcGinnisII: and messages are cleared as well