Chat:World/2022-04-21

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Default avatar.png Delnordicia: 168.04.02.01.01

Default avatar.png Delnordicia: oops

Stephen10121: lol

Stephen10121: is that ipv4?

Default avatar.png Hamid2--0: yo

Default avatar.png Hamid2--0: hello everyone

NickSaidSomethingWonderful: is there any trailer for this competition?

VizGhar: nope. but you can check any movie you like :P

Bernard_Lowe: coding game day is almost here. I need a hype video.

Default avatar.png weebiss: hi

Bernard_Lowe: For anyone who needs a hype video b/c there is one. Re-watch pac-man trailer and imagine it's for tomorrow :)

derjack: :upside_down:

derjack: https://i.redd.it/e0eptfheiow51.png

Default avatar.png DJMysteriousLampshade_40e1: golem

evak: What are the different leagues in competitions? I know wood, bronze, silver, and gold, what comes after that?

Frankich: Legend

evak: Thanks

Drageas: https://www.codingame.com/home

Drageas: Coc00087

Uljahn: no spam here

Darleanow: Hello Uljahn :)

Uljahn: hi

Aa.spy: hellllllo

Darleanow: guys need help

Darleanow: http://chat.codingame.com/pastebin/b990c9d1-7470-46b5-899b-13114f6e2a29

Darleanow: trying to use recursive function

Darleanow: it returns the error :EX9.c:2:5: warning: type of 'a' defaults to 'int' [-Wimplicit-int]

int findN(a){
    ^Chat Log (talk) 05:29, 22 April 2022 (UTC)

Darleanow: when i try to compile it

DaNinja: int findN(int a)

PatrickMcGinnisII: it wants you to typecast

DaNinja: and you probably mean to return findN(a+(n-1));

PatrickMcGinnisII: and n is not a global variable...so function should always just return a, because n isn't set

DaNinja: true, n is undefined

PatrickMcGinnisII: and making n=a before the scanf does nothing

PatrickMcGinnisII: google a recursive GCD function for a better idea of what you may be trying to do

PatrickMcGinnisII: it's some kind of sum of series from 1 to a^2, i can only guess

Hanad: helo

Hanad: i am quite humble.

Hanad: n = 1

Hanad: for(int i = 0; i<int32.MaxValue

ycsvenom: i solved a clash with the wrong idea and got 100% :smiley:

ycsvenom: 5DN1L i texted someone here about something important but the important half of the conversation has been hided (or deleted), is there anyway to restore it?

5DN1L: ??? I'm not sure what you mean

5DN1L: in the forum?

5DN1L: PM?

5DN1L: oh if you mean private chat, the older history is gone

5DN1L: i don't think you can recover it

VizGhar: You can't recover messages lost in this chat i believe

VizGhar: 5DN1L will you attend this contest?

5DN1L: i will, though i won't spend a lot of time on it :)

pepper08: Hellooo wooorld!

ycsvenom: yes i mean PM's sadly 5DN1L

Westicles: new versions of python and c++ just showed up

Westicles: g++ (Debian 11.2.0-20) 11.2.0

Westicles: Python 3.9.12

ycsvenom: is it minor fixing or there is something new?

Westicles: I think they are just updating some in time for the contest

ycsvenom: you mean in this site i thought you meant globally :sweat_smile:

VizGhar: yey... email from CG :)

VizGhar: links not working yet

ycsvenom: why did you pixelate your profile picture VizGhar?

VizGhar: ycsvenom H4ck3rm4n :D

PatrickMcGinnisII: The AI in the coffee machine doxxed him

VizGhar: just a personal choice nothing fancy

ycsvenom: should i do some forensics on the image >_< VizGhar

VizGhar: go ahead ycsvenom

Default avatar.png mester_x: İ NEED EXAMPLE BOOST CODE

Default avatar.png mester_x: hello world !!

5DN1L: no all caps please

5DN1L: what programming language do you use?

Default avatar.png mester_x: python

5DN1L: print(target_x, target_y, "BOOST")

Default avatar.png mester_x: thankYou

5DN1L: no problem

cagriy: hello from turkey

BijoBintu: Hello from UAE

AstroGamingFound: .

derjack: Automaton2000 are you hyped?

Automaton2000: and i am a hacker

Astrobytes: "oh my"

derjack: ah your

Astrobytes: :bullettrain_front: - hypehypehype

Default avatar.png emreyilmaz42: where are u from in turkey cagriy

PatrickMcGinnisII: 1 hrs 43mins to juice up

derjack: and crash the server

peerdb: lets goooooo

struct: its starting earlier than usual?

[CG]Thibaud: I believe the SC2021 started at the same time. Been 2 or 3 times that we start at 2pm UTC on Thursdays

[CG]Thibaud: and hello :)

struct: ah ok, hi

struct: Will there be an introduction video like last time [CG]Thibaud ?

[CG]Thibaud: yes

struct: nice

[CG]Thibaud: https://www.codingame.com/forum/t/spring-challenge-2022-bugs-questions/195480

struct: oh even a pdf with rules

struct: nice

Astrobytes: no c++20 ! :o :P

Astrobytes: great news on the PDF

mag.py: No Rust update? :slight_frown: Do you not use rustup? Should make it very easy to do.

Astrobytes: perhaps there are breaking changes, or some other issue

[CG]Thibaud: that's the only one we might try. Looked a bit too big for just last minute, but could be ok. Focus on "might"

mag.py: Can't think of anything recent. Rust tries very hard to be 100% backwards compatible.

Astrobytes: [CG]Thibaud: so there won't be a C# update even post-contest? And hi :)

[CG]Thibaud: I don't think so. Highly depends on CG for Work needs now, not much on community's :(

Astrobytes: Oh, that's a shame :(

mag.py: @Thibaud Rust or C++? If you're updating Rust is there any chance you could add nalgebra as a library? Python has NumPy and that gives it a pretty big advantage for stuff like bots which tend to use lots of linear algebra.

[CG]Thibaud: I don't think so. Also seems there are a few conflicts involved: https://doc.rust-lang.org/edition-guide/rust-2021/prelude.html

Astrobytes: also, if you added a linear algebra lib for Rust, you'd have to do so for many other languages to keep it fair.

Astrobytes: python may have numpy but it's kinda slow performance-wise overall relative to Rust and C++ when it comes to applications of linear algebra in bot programming

Uljahn: yep, python is interpreted, so it's fair to add Numba's JIT capabilities to it :smirk:

Astrobytes: hehehe

mag.py: I agree but linear algebra libs should just be standard for a "game" programming environment though surely?

Astrobytes: well, it's not really game programming as such, just gamified platform

Astrobytes: plus the bot programming

Astrobytes: and not all the bot programming games involve use of linear algebra

Uljahn: indeed

Default avatar.png BoBot: why does the competition start on Thursday this time? :D

Default avatar.png BoBot: I am so used to Friday I had to do a double check

Astrobytes: it started on Thursday the previous one or two contests iirc

Default avatar.png BoBot: Wat? rly?

Default avatar.png BoBot: maybe I am just confused then

Astrobytes: it has been a while since the last one ;)

AlekseiIvanov: is neural network necesary for the challenge?

struct: no

Astrobytes: ofc not

AlekseiIvanov: to win?

eulerscheZahl: depends on the game and your goal

AlekseiIvanov: I mean first place

recurduck: how long time we have from the spring challange start till it ends?

eulerscheZahl: to win: possible, heavily depends on the game itself

struct: depends on the game

Astrobytes: ^

eulerscheZahl: the last contest was the first ever in CG history that was won by a NN

AlekseiIvanov: uwu

eulerscheZahl: or the 2nd to last, if you count the escape

Default avatar.png BoBot: wow, I was going to ask if a NN has ever been a top contender

struct: recurduck it ends on May 2nd at 8 am UTC

recurduck: thanks!

struct: Also the guy that won with a NN had won contests before

eulerscheZahl: recurduck, is that a reCurse in hiding mode?

struct: lol

Default avatar.png BoBot: if it looks like a duck...

Astrobytes: and won BitRunner 2048 informal contest with a NN

recurduck: actualy yes haha

recurduck: have you ever heard about duck debbuging?

eulerscheZahl: rubber duck?

Default avatar.png BoBot: sounds like something people starting to go mad would do

Astrobytes: I use a stone duck, better for the environment

Default avatar.png BoBot: (speaking to inanimate objects)

Harou: Hi, anyone knows how to run the game locally, and code with VS code?

mag.py: @Uljahn If Numba being added? If Python were to have NumPy *and* Numba then surely at that point NumPy would clearly be an unfair advantage compared to all other languages?

mag.py: is*

Default avatar.png BoBot: shouldn't someone with a name mag.py be in favor of that? :upside_down:

Astrobytes: mag.py: I think that was the point ;)

Uljahn: mag.py: numpy is good to have, but you rarely can vectorize everything without regressing to python datatypes which causes huge overheads

recurduck: so that why i call myseld recurduck we are developers debbuging all the time..like a recursion

p3d3str1an: Harou: there is a sync extension/chrome app for that, but the input is manual

TheQuestion: considering i am getting to silver with just simple if-statements, i would say no :D

Thorcode: can in mad

Thorcode: and not even silver gold is possible with simple if else

Harou: :thumbsup_tone1:

Thorcode: want some hint?

eulerscheZahl: can you give a hint already, before it even started?

Thorcode: nah i just say to some guy

Thorcode: how can you level higher than westicle with lower puzzle solved?

mag.py: @Thibaud The new Rust edition changes should only really cause conflicts if people have been manually implementing TryFrom and TryInto, which is very unlikely.

eulerscheZahl: if it's not needed for CG for work too, you need better arguments

Astrobytes: ^

eulerscheZahl: "how can you level higher than westicle with lower puzzle solved?" contest points, puzzle creation+upvote farming

Default avatar.png Danzou: Anyone knows how long it will last?

eulerscheZahl: 10-11 days

Default avatar.png Danzou: Thanks

eulerscheZahl: not a multiple of 24h

Default avatar.png Danzou: Nah I thought it will last for 48H

eulerscheZahl: ends May 2nd 10am CEST

Default avatar.png Danzou: And I am out couldn't participate and was sad

Default avatar.png Danzou: But now I am happy

Tryst: euler how do you pronounce your name?

eulerscheZahl: like in the english "oiler"

Tryst: ah okay

Tryst: thanks

eulerscheZahl: go to google translate and ask the bot to pronounce the rest

Astrobytes: think pronunciation of "deutsche"

eulerscheZahl: if you know how to pronounce that...

Astrobytes: I would hope most people should at *least* know that

eulerscheZahl: "h as in hour" "k as in knight"

eulerscheZahl: just as helpful

eulerscheZahl: "p as in psyche"

eulerscheZahl: found it hilarious when kitboga did that to read out a gift code

Astrobytes: Are people no longer taught the correct names of countries as children? (as in, in that country's language)

VizGhar: i like those silent letters... like h in hour... or ueue in queue

jrke: today after long time i will be going to try bot programming :grinning:

Astrobytes: VizGhar: :rofl: good one!

eulerscheZahl: i don't know to to say Poland in Polish for instance. probably the same for other countries

Astrobytes: jrke: same for a lot of us

Astrobytes: Polska is Polish for Poland

eulerscheZahl: today after long time i will be going to try programming :grinning:

eulerscheZahl: fixed it

eulerscheZahl: do i still have an IDE installed?

jrke: :grinning:

vvandenb: :grinning

vvandenb: :grinning:

jacek: :upside_down:

dreadylein: ide isnt strictly needed i guess :P

Astrobytes: oh, Mathis has done an intro video

Hjax: i cant say i know many countries names in their native languages

TheQuestion: yeah, i know a large amount in per language, but not in their native one

Astrobytes: tbf it's not overly useful

eulerscheZahl: i know "United States of America" in their language

Astrobytes: :smirk:

eulerscheZahl: project is set up, i'm ready to code

AndreMarasca: 20 minutes

TheQuestion: i mean, as i found out only recently, Czech Republic is Czechia now

Tryst: good luck to everyone in the contest

eulerscheZahl: wait until it becomes czechoslovakia again

Astrobytes: that will NOT happen

eulerscheZahl: wishing good luck to everyone? but we can't all win, how is that supposed to work?

VizGhar: Let's not get political :P

Tryst: I just hope that everyone improves their score from last year

TheQuestion: honestly, i always joke, it should have been 3 states :D Bohemia, Moravia + BA and the rest of Slovakia ^^

VizGhar: I'm taking luck with me

Tryst: Not necessarily hoping everyone wins

Astrobytes: lol

eulerscheZahl: it's also not possible that we all improve

Default avatar.png Topjimmies: I'm from czechoslovakia

Tryst: That's why i said **hope**

eulerscheZahl: except if we all improve by 1 and the winner decides to not play at all

IvesL: 15 mins left

JASch: on codingame everyone wins (... at least xp ;) )

jacek: get your participation medals ready

TheQuestion: i am just aiming this time to make a functioning prediction machine, instead of just static rules

jrke: i am just aiming to do something atleast

jrke: totally out of practice from bot prog

jrke: from nearly 1 year

Astrobytes: it'll come back jrke

jrke: :sweat_smile:

Kellthazar: I'll attend this one using Golang :)

Tryst: I think I'm gonna try to use C for this contest

eulerscheZahl: https://www.codingame.com/servlet/fileservlet?id=53951108611381

eulerscheZahl: never got one for last spring challenge

Astrobytes: lol

eulerscheZahl: only this https://www.codingame.com/servlet/fileservlet?id=955564061908

VizGhar: I'll get to legend and then submit in whatever language isn't present to get sweet exp :D

struct: and then get removed from the leaderboard :)

eulerscheZahl: a few years ago that was a way to win a tshirt

eulerscheZahl: back when there was top50 + first in a language

VizGhar: :D really?

eulerscheZahl: yes, long ago

VizGhar: euler. You wont need smurf account this time... you must be happy

eulerscheZahl: they changed that with the introduction of community contests - namely Mean Max

eulerscheZahl: it all has its good sides

jrke: but now there are no more community contests right?

eulerscheZahl: won't play for too long today, only a quick peek and bronze maybe. then :soccer:

eulerscheZahl: right jrke :(

jrke: :neutral_face:

eulerscheZahl: let's enjoy what we have and make the best out of it

jrke: yup

Astrobytes: Yes, indeed. I'm grateful there is any contest at all :)

Default avatar.png Joe0: what's the fastest clash of code score in fastest mode of all time?

kovi: gl except for rec...he may not need it

Astrobytes: hehehe

jrke: Astrobytes : yes atleast bot prog

Astrobytes: hello kovi

jrke: rec is really a curse

jrke: on us

eulerscheZahl: open a random leaderboard and check the green dots for online players. it really is contest time again

aCat: yeeeeah contest time :-)

eulerscheZahl: legend or delete?

TheQuestion: let the stress testing of the server begin!

Astrobytes: haha

eulerscheZahl: that's how we should feature a community contest

eulerscheZahl: server stress test event

Astrobytes: :D

Ajaiy: yaaaaay

schachmatt: plot twist the contest actually starts tomorrow, today is just a stress test

eulerscheZahl: great, now the cat wakes up and wants petting

jacek: checkmate

Mortis_666: ☠

dbdr: did you get a week holiday eulerscheZahl? ;)

Ajaiy: go go go

eulerscheZahl: sure

IvesL: looks fancy

wlesavo: hoho

Ajaiy: Yeah

jrke: lol nice league opening time

schachmatt: love that posix timestamp

Hjax: oh i like this already

dbdr: we are all doomed!

Astrobytes: enjoy :)

Ajaiy: Looks like some kind of fight thing

Hjax: looks like a nice straight forward game

dbdr: inb4 eulerscheZahl top 3

eulerscheZahl: https://cdn.discordapp.com/attachments/903337608606789755/966700039747539015/unknown.png

dbdr: looks like a unix timestamp

Ajaiy: ikr

Astrobytes: lol

eulerscheZahl: not a grid game

Jerrasterix: hmm achievements has started to slow down

Ajaiy: Ooh I got Trimestrial Killer

DomiKo: Fog of War mmmmm

Default avatar.png BoBot: aww...why are they spiders...I like spiders

struct: time to delete

Astrobytes: fog of war

DomiKo: struct true

IvesL: why are iron mans killing spiders

Ajaiy: The only challenge for Wood is that the base is a line and not a point

Ajaiy: So calculating the euclidean distance would be difficult

Smelty: interesting contest

eulerscheZahl: camping at the own base should be enough to pass wood1

Astrobytes: codebusters-ish

KelvinAndHubbles: how do you tell which command is being issued to which hero?

struct: its in order

Astrobytes: and there's a debug overlay in the viewer if you want to track things visually

Hugesn0wduck: hii yall

Uljahn: "calculating the euclidean distance would be difficult" wow. linear algebra time :smiley:

Hugesn0wduck: just finished creating my art website

Astrobytes: Uljahn: :rofl:

TheQuestion: hmm, purple spiders dont like campers :P

Hjax: ok threw a quick base guarding bot together

Hjax: best i can manage from work, ill do something proper tonight

Default avatar.png Iugi: how does the move command work?

Hjax: MOVE X Y

struct: no collisions?

struct: :p

eulerscheZahl: is it just me or are the images in the pdf missing? https://i.imgur.com/0DZ9NOb.png

Hjax: not currently

Hjax: my heroes just stack up right now and chase the closest enemy in the base radius

eulerscheZahl: mine camp at 700,700 (or mirrored for bottom corner), enough to promote

eulerscheZahl: int delta = -700; if (baseX == 0) delta = 700; Console.WriteLine($"MOVE {baseX + delta} {baseY + delta}");

jrke: same here Hjax

jrke: nearest monster to my base

blasterpoard: I had something similar, it's random whether you promote with it or not

KalamariKing: quite a challenge

KalamariKing: intereting

Default avatar.png BoBot: you are already writing more efficient code than I...I created constants for the bottom base location...

Hjax: well, i dont even do nearest monster to my base lol, i just do a random one in that base radius

Hjax: good enough to promote

DomiKo: no referee code this time?

jrke: maybe in bronze DomiKo

struct: https://github.com/CodinGame/SpringChallenge2022

_Lupus_: About the spring challenge: The action order is: Heroes move, monsters take damage, monsters die, monsters attack. But when do the monsters move? Before or after the heroes. It's not clear from the description (or I missed it)

jrke: or just check CG github acc

DomiKo: thx

dbdr: rules for wood 1?

eulerscheZahl: Fog makes it impossible to know the positions of all monsters and rival heroes. You need to have them within 2200 units from one of your heroes or 6000 from your base.

eulerscheZahl: SPELL, followed by a spell action, as detailed in the Spells section further below.

eulerscheZahl: If a monster is pushed (with a WIND command) outside the radius of a targeted base, it will stop targeting and start moving in a randomly selected direction.

eulerscheZahl: and some mana explanation on wind

eulerscheZahl: WIND <x> <y> All entities (except your own heroes) within 1280 units are pushed 2200 units in the direction from the spellcaster to x,y.

dbdr: thanks!

schachmatt: servers are holding up surprisingly well

DomiKo: then there will be CONTROL and SHIELD spell

DomiKo: and nothing more

eulerscheZahl: looks like my base camping might get me directly into bronze

Darleanow: is there a better way to solve https://www.codingame.com/ide/puzzle/ascii-art

Default avatar.png BoBot: haha so we will start pushing monsters to opponents! :D

Darleanow: instead of making a dict

Darleanow: ?

DomiKo: euler delta 500 gets to bronze too

eulerscheZahl: did you solve it already? then you have access to other solutions to learn from

MindController: BoBot direction after push seems to be random

TheQuestion: this just went from castle defense to shaolin soccer

eulerscheZahl: 700 is my magic number

jacek: :notebook: :soccer:?

Darleanow: no i didnt solved it already, this is why i'm asking :)

DomiKo: yours is better than mine

eulerscheZahl: because i'm a toad

eulerscheZahl: everyone knows that toads eat spiders

Jerrasterix: lol

_Lupus_: Found the answer to my earlier question: Heroes move first, then monsters (before new monsters spawn)

Smelty: yes

TheQuestion: question, the yellow circles around the base are the lock-on borders for the enemies?

eulerscheZahl: yes

Smelty: no, because the enemies lock on before they reach that i think

Smelty: oh

Jerrasterix: bruhh.... I forgot to add an else statemen... very silly of me

Smelty: you can try using threatFor to determine what would be dangerous and you should attack

TheQuestion: well, camping isnt working out, have to actually try now ^^

AshKetchum: guys, the league opening time is being shown as a big integer

Smelty: just camp and attack any that get too close

Jerrasterix: I am just attacking the closest monster to the base

Jerrasterix: doing pretty well

Smelty: im just attacking the first 3 inputted threatfors

Smelty: doing pretty well

WannaBeHum1n: guys

Smelty: yes>

Dapps: Seems like a fun challenge. Have there been previous ones similar to this?

Default avatar.png BoBot: # is_controlled: Ignore for this league; Equals 1 when this entity is under a control spell


Default avatar.png BoBot: omg :D

Jerrasterix: yup, code vs zombies

eulerscheZahl: i'd say code busters, code royale

Dapps: :) okay so a few lol

eulerscheZahl: my base camping might not make it to bronze in the end :(

Default avatar.png Topjimmies: my code looks like it should work, but my guys only attack the enemies at the bottom middle of the screen

Jerrasterix: I just copy pasted my code from my CvZ

Default avatar.png Topjimmies: :thinking:

Smelty: i feel like camping and only attacking those who are locked on are a little late

Smelty: hmm im 23rd rn and 40% battles

WannaBeHum1n: Warning: your code did not read all available input before printing an instruction, your outputs will not be synchronized with the game's turns and unexpected behaviour may occur.

WannaBeHum1n: i try to print my base coordinates

WannaBeHum1n: and i get this

Smelty: that may be because you outputted multiple moves in the for loop

WannaBeHum1n: ahhhhhhhhhhh

WannaBeHum1n: ty

Smelty: check the output for loop, it should only have 1 output as it is a for loop for each of the heroes

Jerrasterix: WannaBeHum1n try printing it to debug

Dapps: i get that if i forget to output to console error

WannaBeHum1n: THNX ALL

RSBat: boss 1 is on position 95 in wood 2 right now

Smelty: xd

Jerrasterix: lol

Remus_: What python3 version is used?

Smelty: im tying against the boss rn

Smelty: nvm just won

KelvinAndHubbles: 3.9.12 python

KelvinAndHubbles: Not 3.10 yet

Remus_: Thanks!

BenjaminUrquhart: oh boy derust time

Smelty: owo

BenjaminUrquhart: I haven't touched codingame in like a year this will go well

Smelty: nice!

PatrickMcGinnisII: damn Ben

eulerscheZahl: BenjaminUrquhart where is my shrine?

Smelty: boss is on 94th place in wood league

Astrobytes: :D

WannaBeHum1n: why is hte health in a loop guys ?

WannaBeHum1n: health and mana

Astrobytes: because its variable?

KelvinAndHubbles: because there are two players

struct: yours and opponent

Smelty: you need to get the new data each turn to output it?

struct: I guess

WannaBeHum1n: ohhhhh mines and my opponents

WannaBeHum1n: thnx

struct: // Your base health

struct: this might seem confusing though

WannaBeHum1n: yeah

WannaBeHum1n: the comment

WannaBeHum1n: so mine is xhen i == 0 right ?

Smelty: hmm im 73rd but above boss

Smelty: how many wood leagues are there

Hjax: two

Astrobytes: 2

Smelty: thanks

jacek: in morning 3 :smirk:

Smelty: maybe i can make it to bronze with current code o-o

struct: jacek will win this one

Smelty: the odds are on him

nugghead: vous le faites en ql language les gars

struct: #fr

Astrobytes: #fr ;)

nugghead: ow sorry wrong chat

Smelty: fs

struct: lots of rng

SashaNukem: jo mah dues and dudets

jacek: hm?

Fanfouer: How do you link to another conv like fr? @struct @Astrobytes

SashaNukem: GL HF

jacek: Fanfouer like #taco?

Fanfouer: Yep

Smelty: #taco kool

Fanfouer: #taco

Fanfouer: Ah-

struct: or you can do /join fr

SashaNukem: what does this mean For this challenge, multiple leagues for the same game are available. ?

Fanfouer: And how to @someone?

SashaNukem: aaa

Astrobytes: just typing their name is enough

Astrobytes: Fanfouer

Fanfouer: SashaNukem => there will be multiple difficulties

Fanfouer: Writing Astrobytes is enough then, got it. Thanks!

Astrobytes: :)

TheQuestion: the boss of wood 1 is nice, he actually came over and helped me kill some stuff

Asterixk: bruh! League opening: 1650812400000

Natanalel: how can I remove rubocop? it's super annoying

zakacat: Are we allowed to ask people look at our contribution in chat? lol

Default avatar.png Topjimmies: can you switch sides for your code test?

eulerscheZahl: yes zakacat but it can backfire to harsh criticism

eulerscheZahl: yes Topjimmies. remove yourself and the opponent. than add again in reverse order

eulerscheZahl: "delete" below the profile pics

Default avatar.png Topjimmies: awesome, thank you

aCat: auch euler right - no images in pdfs ;/

VaseSimion: Noob question: to progress you just need to be ranked above the boss, and finish the battle simulations to 100%. right? even if you are rank 100+

Darleanow: yes, there's a battle system

Darleanow: it depends on the score you get

struct: here aCat

Darleanow: if u beat the other players with your score

struct: https://i.imgur.com/PorlF1b.png

VaseSimion: Yeah, but usually the bos was in top 5 and now it just feels weird

Darleanow: you gon rank up

aCat: :*

Darleanow: yes, because some people do have a better code than the bot

eulerscheZahl: it's normal that the boss is low early in the contest

eulerscheZahl: then good players promote and the boss is at the top of the league

Smelty: yes, then the good people generally get past and then the boss gets back to the top

eulerscheZahl: all depends on mow many submit at the same time

TheQuestion: it just takes a bit of time for people to bubble upwards, then the bot gets back to top5

Smelty: the battles in progress taking so long :(

Smelty: still at 60% but im probably going to promote

Astrobytes: it is a contest...

TheQuestion: server melting :D

TheQuestion: i think i will grab dinner, should hopefully finish until then :)

Thheo: does wind change the direction of a monster?

Maciulis: still dont understand why in competition mode cg needs to evaluate 100 games of standing in one spot

Thheo: nvm i read it does

TheQuestion: Thheo, if its far enough to be outside the circle, it looses the lock, otherwise it will just keep coming

schachmatt: has anyoe managed to compile the referee for brutaltester yet?

Thheo: ty

linjoehan: Ohohoh it's that time of the year again

Smelty: xd

Mindarius: is by base x,y always 0,0?

Mindarius: my*

martinkozle: no

Default avatar.png Topjimmies: no, sometimes it is on the opposite side

Mindarius: is there a good way to tell where it is?

Mindarius: nvm

martinkozle: first line of input

Maciulis: you have given param base_x base_y

Mindarius: yeah

Mindarius: I just noticed that

Mindarius: thanks

Smelty: 93% battles in progress lel

Smelty: pog finally promoted

Hjax: the start time of these contests always leaves me sitting at work daydreaming all day

Dapps: it's true

Dapps: then i'm done work and i have all these ideas... but i'm too tired to code them lol

aCat: debug visualization should have attack radius

Default avatar.png Wizard-Dude: yes , definitly, I was just wondering if we could output how many enemies were in our attack radius?

Default avatar.png Topjimmies: you can do that yourself

aCat: you can print it on stderr, etc

Default avatar.png Topjimmies: 800 units is attack range

aCat: site is not responsive ? ;]

cegprakash: Too tanky zombies lolol

WannaBeHum1n: guys how long does it usually take 4 u

WannaBeHum1n: to finish the battles

schachmatt: centuries

Hjax: oh the control spell redirects monsters forever, they keep running in the same direction you sent them in

Hjax: thats useful

Smelty: haha my wood 1 code is above the boss 2 even though it doesnt incorporate wind

Hjax: im rank 17 bronze right now and all i do is charge at the closest monster to my base

Hjax: spells are optional :P

Smelty: pro

Smelty: im 72nd in wood 2 , way above boss

Smelty: just waiting for batles to finish

Default avatar.png InstantWin: is passing wind the only spell?

WannaBeHum1n: it is been in 37 percent for 20mins

Smelty: mine is 38

WannaBeHum1n: is my internet the problem ?

Hjax: theres 3 spells in bronze

Smelty: wind isnt the only one later there's control spell

Smelty: and others

Hjax: wind, control, and shield

blasterpoard: control is probably useless tho

Hjax: i dont think it is blasterpoard

Hjax: it redirects a monsters walking direction too, the spec isnt clear on that

Hjax: simon is just sending waves of monsters at his opponents

blasterpoard: Hjax how does it interact with a spider getting triple-wind-yeeted to your base?

Smelty: lolol

blasterpoard: that's where this game is going

Smelty: L + wind yeeted + controlled

Hjax: that is true but control is probably handy to set up those plays

blasterpoard: no, it moves epiders less then wind does

Hjax: shielding monsters to prevent them from getting "wind yeeted" will probably also be a thing

blasterpoard: exactly

blasterpoard: get some mana, use it only on wind and shield

Hjax: it moves spiders less in one turn, but more given a handful of turns

Hjax: people will clear the spiders near their base

Default avatar.png mester_x: Warning: your code did not read all available input before printing an instruction, your outputs will not be synchronized with the game's turns and unexpected behaviour may occur. ?????????

struct: are you outputing before reading all inputs?

Default avatar.png mester_x: no

FinnKrause: hello guys

Default avatar.png mester_x: are you can see to me cod

casmith789: are you running more than 3 lines of output each turn?

jjjjjjjtgpptmjj: can anyone build local battle java project?

Default avatar.png mester_x: yes

Default avatar.png mester_x: casmith

Default avatar.png mester_x: i need help

casmith789: only run 3 lines of output, 1 for each hero and you won't get that problem

Default avatar.png mester_x: it is 3

Default avatar.png mester_x: :head_bandage:

Default avatar.png mester_x: :rage:

TheQuestion: just mentioning, cause i did the mistake myself, the example code has the return in a loop. So just check if you are not returning 3x3 results like i did :)

Default avatar.png Christbutbetter: yhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Default avatar.png Christbutbetter: ty

cythonboy: hi

Default avatar.png Topjimmies: end game strat is just shoving all the enemies into the opponent base lol

Default avatar.png Topjimmies: I love it

Smelty: xd

cythonboy: yep

Smelty: what is wild mana

TheQuestion: cant shove if you are walking away from me :D

TheQuestion: Smelty: In case of a tie, the player who gained the highest amount of mana outside the radius of their base will win. this is called wild mana.

cythonboy: o

a-Rye: Lotta cool stuff with the contest! For anyone that missed it, VizGhar was streaming some contest work earlier. He's at 30 followers, it requires 50 to become affiliate. Consider supporting him by following him at: https://www.twitch.tv/vizghar

schachmatt: has anyone managed to compiled the referee for brutaltester?

yhyoxx: classic schachmatt

schachmatt: ?

VizGhar: a-Rye I was streaming in slovak :D

PatrickMcGinnisII: 31 now, not that I will watch lol

struct: It would be nice to have wild mana given on the viewer

a-Rye: VizGhar I was watching all the same lol. It takes courage to stream coding, so I try to follow anyone gutsy enough to do it here on CodinGame

Illedan: Anyone in bronze to confirm if you can use multiple winds at the same time? ( to blow something further away)

a-Rye: and PatrickMcGinnisll that still helps a lot! Or even leaving their videos playing with the sound way low still earns them ad revenue

blasterpoard: Illedan yes, you can

Illedan: ty

Illedan: Will they overshoot the base if they are too close?

blasterpoard: afaik no, but I didn't test it specifically

struct: if its within base radius it has collision

struct: with wall I think

Default avatar.png mester_x: I couldn't do anything today. lol

a-Rye: I speak English and Spanish, but I'm watching KimiNako code in French. I'm still following the code, just have no idea what's being said

Astrobytes: "A monster can be pushed outside of the map, unless it is within a base radius, in which case it will will be moved no further than the border."

Illedan: Thx :)

Astrobytes: np

PatrickMcGinnisII: A stream in java... ok, if it was PY I wouldn't follow

Illedan: The pdf statement is images and can't be searched :(

ninjadip: you can't push me

blasterpoard: well, statement is not really that helpful anyway because of edge cases

Default avatar.png mester_x: I couldn't install darknet because of nvidia and my code didn't work:sob:

a-Rye: Yeah, I've been streaming mostly python, but I'm putting in a lot of hours with my Beginner Java Concepts playground trying to do the language justice. C++ is next, but so complicated to compile the dockers

Default avatar.png mester_x: No one is helping

PatrickMcGinnisII: mester_x prolly don't use what you r trying to use

struct: everyone is busy with the contest

NickSaidSomethingWonderful: mester_x , go to watch their streaming

Wontonimo: is this going to be somewhat like ghostbuster?

Astrobytes: there are similarities

Wontonimo: are you enjoying it?

cegprakash: health and mana I'm always player 0 or I need to find based on my base??

Wontonimo: I'm still at work, just stopping in for 5 min

Default avatar.png Wizard-Dude: for some reason, whenever I output my mana, it keeps on dropping, and I am not using a wind or any other type of spell?

Astrobytes: early days yet

Default avatar.png mester_x: I'm sorry I didn't know you were busy

WannaBeHum1n: WOOD 1 LESS GO

PatrickMcGinnisII: 100 lines of code just for data structures, not so much...yet

WannaBeHum1n: XD

Astrobytes: it's a very easy bronze at least

Wontonimo: it's a contest week, everryone will be super busy

TheQuestion: Ceg, your health and mana should always be first

cegprakash: thx TheQuestion

Astrobytes: cegprakash: you never change :D

Wontonimo: Good luck Astrobytes and struct !

Astrobytes: cegprakash: FROM THE STATEMENT: First 2 lines: two integers baseHealth and mana for the remaining health and mana for both players. Your data is always given first.

Joe0: Hey i'm doing the spring challenge and it doesn't seem to specify what order to output the moves for each hero (ex: how do I specify I want the hero with _id such and such to move?)

struct: thanks, gl Wontonimo

TheQuestion: it is in order, Joe0

Astrobytes: +1

Joe0: what order?

Joe0: in the order the entities are presented as input?

_Lupus_: In the order of hero ids

Wontonimo: order by id

Default avatar.png Topjimmies: can't use match case? :joy:

Joe0: and the id is a number?

_Lupus_: yes

Joe0: thx

Wontonimo: hey Joe0 (and others listening) you can get all this infor in the instructions on the left

Wontonimo: just scroll down

Wontonimo: it's all there in text

TheQuestion: so, bronze was very straightforward with literally just camping and a spell use :P now i can spend a couple of days making a proper bot that will be a third as efficient ^^

cegprakash: unable to blew the spiders out off the board lol

cegprakash: my strat failed

Astrobytes: think simple

Astrobytes: to get to bronze

Default avatar.png SabertheLost: what leagues are open?

Astrobytes: Only BRonze

VizGhar: wood and bronze

VizGhar: silver will open later (monday maybe?)

TheQuestion: silver+ will be only dividing players though, no new rules, right?

struct: yes

Astrobytes: silver opens at: 1650812400000 :D

VizGhar: precisely

NinjaDoggy: Ah yes at 1650812400000 :D

Astrobytes: hehehe

TheQuestion: Sunday, April 24, 2022 5:00:00 PM GMT+02:00 DST

Default avatar.png Wizard-Dude: Hello, How would I be able to find my mana, for some reason whenever I use what they have given me, I get numbers that are not equal to what is being displayed at the top of my screen?

VizGhar: your mana is second input during game turn

NinjaDoggy: That sounds like a out of sync issue? Make sure you only output 3 lines each turn I guess

TheQuestion: there could be in theory a clash, cause you first do damage (and gain mana) and then use WIND, but it is still after commands are issued

PatrickMcGinnisII: mobs with hp>18 have to be ridden like a spider in minecraft

Default avatar.png Wizard-Dude: I don't think so, This is a replay of a game and my mana is displayed on top of my hero's https://www.codingame.com/replay/621155505

struct: you are displaying opponent mana

Astrobytes: read the statement carefully

Default avatar.png Wizard-Dude: oh , Thanks!

Astrobytes: we need wonto's bot to output RTFS!!! automatically

a-Rye: I habitually forget to RTFS when clashing...

Astrobytes: that sounds... counterproductive :D

a-Rye: for clashing you can get away with it. I've guessed at some and won. But for this challenge...no I intend on reading all the instructions :grin:


schachmatt: can confirm reading the clash statement is often not required

TheQuestion: there should just be a "Ignore everything and just output Hello World" at the end of one these :D

a-Rye: Same with resistcorp, he's at 16 followers and needs that 50 to be affiliate. https://www.twitch.tv/resistcorp

CoolandonRS: I'm just starting in the challenge right now, and I'm getting a "3" as a second line of input and can't seem to find what it maps to. Any of you know?

Astrobytes: heroes per player

VizGhar: base health

CoolandonRS: Ah, thanks

CoolandonRS: Is that initilization or game loop?

Astrobytes: init

VizGhar: initialization is 2 ints baseX and baseY

CoolandonRS: Don't see that in the description, thanks for your help.

VizGhar: 3rd input is baseHealth = 3

Astrobytes: + heroes_per_player

Astrobytes: int heroes_per_player; // Always 3

VizGhar: aha

VizGhar: sry

VizGhar: you are right

Astrobytes: np :)

VizGhar: Its not mentioned in rules tho :P

jrke: i think heuristics can be good in this type of game

Astrobytes: yeah, I think it's been pointed out somewhere already

Smelty: yey im in bronze

Smelty: using my wood 1 code

NinjaDoggy: Is there a link to the GitHub for this contest somewhere?

CoolandonRS: Yeah. That messed me up since I like to recreate the input. All times hero count is mentioned its formatted as a constant of 3

Astrobytes: https://github.com/CodinGame/SpringChallenge2022

NinjaDoggy: Not much to do while waiting for promotion :(

VaseSimion: Boss 1 and Boss 2 can be beaten by the same code it seems :)

VizGhar: NinjaDoggy make yourself cofee :)

Audran227: anyone doing spring challenge 2022 ??

Wontonimo: everyone

Astrobytes: everybody?

Smelty: is first input of health/mana yours

Astrobytes: rtfs

Smelty: o-o

Djellowman: battles taking forever

Wontonimo: if forever means an hour

Djellowman: yes, that's what it means i read it somewhere

Djellowman: i just started

Smelty: how do you output the spell? do you just use "SPELL x y"?

PatrickMcGinnisII: 11 minutes since first submit @66% complete

Default avatar.png tomiesz: @Smelty it's SPELL <Spell name> <x> <y>

Smelty: thanks

PatrickMcGinnisII: like 200+ people gonna get dumped into wood1 shortly

Wontonimo: it's in the documentation on the left

Smelty: so do you do "SPELL CONTROL 13"

Smelty: as the id

Default avatar.png tomiesz: didnt get to control yet, cant help. BUt the exercise should have the details in the spell section

Djellowman: i'm one of them

Wontonimo: scroll down to the bottom Smelty

Smelty: yes still not sure about control

Smelty: but the rest is good :thumbsup:

Wontonimo: oh, i like the broken heart animation. that's a nice flair

DaNinja: real programmers never read the statement

Smelty: just trial and error

Djellowman: ninjas don't write documentation

DaNinja: code comments are overrated

Smelty: hmm

tobk: Are there any special requirements to the contest game viewer? Only gray for me. :-( (rather old laptop with bad Intel graphics, Linux)

Smelty: weird

Smelty: also im losing to default bot cuz he wind-camps me

Darleanow: Hello wonto :)

Wontonimo: hey Darle

Darleanow: ahhahaha

Darleanow: u can call me Enzo :)

PatrickMcGinnisII: baseline for you Wontonimo https://www.codingame.com/replay/621184483

Darleanow: or print("enzo"[0:2]

Darleanow: )

Default avatar.png SabertheLost: why is the new rules not marked out as they normaly are when switching ranks ?

Wontonimo: nice replay PatrickMcGinnisII !

Darleanow: https://www.codingame.com/training/easy/fax-machine

Darleanow: imma do this one :p

NickSaidSomethingWonderful: the boss is really kind~

Mindarius: how far is hero sightline on wood 1?

Mindarius: nbm

Mindarius: nvm*

Mindarius: 2200 hero, 6000 base

Wontonimo: oh, i'm 218th but ahead of the boss ?!? wild

Hjax: the wood bosses usually spend the first few hours getting demolished while the ranks stabilize

Wontonimo: that's sure is going to be a lot of promotion in the next bit

PatrickMcGinnisII: 86% waiting for promote

PatrickMcGinnisII: er me...yup 200+ gonna jump

NickSaidSomethingWonderful: the boss tries to blow some monster to my base..

Smelty: ye thats their strat

Scarfield: the wood bosses should be easy though, so it should be that way really. but the submission times will hurt from it

Smelty: wood bosses are quite easy ngl

Smelty: you don't even need to use spells

Wontonimo: really, just promote no.1 immediately if there are more than 50 above the boss, and repeat

Wontonimo: why 213?

Hjax: its fine, it will stabilize in a bit

Wontonimo: just wasted compute

Smelty: wait what is wild mana

Scarfield: sure CG could optimize it

Hjax: Smelty mana earned outside of your base, used as a tiebreaker

Scarfield: mana gained outside of you base zone i thinkg

Wontonimo: i'm babbling ... i know it isn't gonna change

Scarfield: ^

Smelty: ok

Scarfield: cant have it all ;)

Smelty: ngl i feel like strat is to have 1 guy wind-yeeting enemies at opponent's base

Scarfield: and it shouldnt last for that long, it is slightly annoying for sure though

PatrickMcGinnisII: I have gotten stuck in wood league for a bit because i didn't submit the first day in other contests, but these bosses look kinda easy so far

Hjax: if you have 3 guys wind yeeting the monster fly three times as far Smelty

Smelty: yes

Wontonimo: honestly, I'm gonna say this multi looks fun. Really looks like a reflex bot can have a good time

Smelty: ye

PatrickMcGinnisII: gonna get smelly, alot of farts

Wontonimo: ?!?

Astrobytes: wind...

PatrickMcGinnisII: from everyone passing gas (wind)

PatrickMcGinnisII: full rules in the git?

Darleanow: WONTO UR PUZZLE IS EASY :o

PatrickMcGinnisII: MOVE, WIND, SHIELD, CONTROL, IDLE; that it?

struct: yes

struct: and wait

Hjax: im really liking how straight forward this game is

Wontonimo: +1

Mindarius: same

Wontonimo: kinda borrowed from Botters it seems

Default avatar.png SabertheLost: I just move 600/600 then attack anything that get close and use wind

PatrickMcGinnisII: ahh fog of war

Scarfield: how is the fog of war implemented? still waiting for rank up

Smelty: tbf im gonna be stuck in bronze until i do a redo of my code

Smelty: its basically you can see in a radius around your base and your heroes

Scarfield: ah just ranked up :)

Wontonimo: i'm still at 70% complete for wood 1

PatrickMcGinnisII: Fog makes it impossible to know the positions of all monsters and rival heroes. You need to have them within 2200 units from one of your heroes or 6000 from your base.

matteo1123: this is an awesome challenge, first time I've ever done anything like this

PatrickMcGinnisII: http://chat.codingame.com/pastebin/444ef79f-fddd-44f6-90c4-9aaecbede9d1

surgutti: does CONTROL spell also work on enemy heroes?

NinjaDoggy: also can you shield monsters?

cegprakash: where u wanna blow the enemy hero surgutti :P

AlMualem: NinjaDoggy i suppose you can shield an monster so that it cant be pushed towards your base...maybe

NinjaDoggy: nonono, you push the monster and shield it on the same turn towards ur opponent base

NinjaDoggy: then if they can't kill it fast enough they lose :)

MaxTheorum: when will silver be opened?

NinjaDoggy: at 1650812400000 :)

Astrobytes: :rofl:

yhyoxx: Sunday 24 April 2022 14:59:57.808

MaxTheorum: cheers!

AlMualem: wait...if i push and after the push the monster is still in my base radius it will still "attack" my base right?

Default avatar.png tomiesz: yep

AlMualem: on the contrary, if i push it outside the base it will get a random direction

Default avatar.png tomiesz: yes

AlMualem: this Hero3 it ultra annoying in Bronze :P

AlMualem: i am like "come on man,mind your own base!Leave me alone!"

Default avatar.png Topjimmies: this dude, going into my base and blowing my heroes into the opposite corner :fearful:

Wontonimo: haha

nightwalkerinthedark: sup world

Default avatar.png Topjimmies: just waiting for promotion

AlMualem: i am thinking how to deal with that Hero....and when Silver Opens i will make my move...until then i will let AI think it can win :P

Default avatar.png Topjimmies: 1 defense 1 mana farmer/controller, 1 offense?

Default avatar.png tomiesz: i have my guys patrol at different ranges from the base without a given role

Default avatar.png tomiesz: seems to work so far in bronze

AlMualem: i am between that and 2 defenders and 1 sabotager

Default avatar.png Topjimmies: I am going to call it the Disruptor :sunglasses:

PatrickMcGinnisII: hmm, mana farm until mob hp gets to like 18 ... then go berzerk me thinks

AlMualem: It will be our Frodo/Sam Squad

Smelty: lol

Tiramon: yay bronze at last ... took it's time =)

Astrobytes: :)

AlMualem: well done mate

Default avatar.png tomiesz: if i understand correctly there are no divisions in further leagues past wood, and silver opens in like 3 days?

Astrobytes: correct

Default avatar.png tomiesz: aight

Default avatar.png tomiesz: time to refactor all of my code then

Default avatar.png tomiesz: thanks

Astrobytes: np :)

Tiramon: wow default ai has a nasty wind push =)

Wontonimo: boss or default ai?

Astrobytes: default

Tiramon: ok atleast it was my first bot that made it to bronze

Astrobytes: in bronze

Wontonimo: oh cool

Tiramon: now i have to do some stuff in an effective way instead of let all heroes do the same

Tiramon: and have a look at the spells ;)

Wontonimo: I'm right beside MSmits in rank :grin:

Wontonimo: and PatrickMcGinnisII

PatrickMcGinnisII: I'm literally standing still, well my heros are

PatrickMcGinnisII: I'm seeing the beginnings of some pretty easy stuff to implement tho. No bronze for me w/o at least MOVE ing

Default avatar.png tomiesz: moving is generally beneficial :D

Wontonimo: https://www.codingame.com/replay/621238017

Wontonimo: yup, you are camping

Default avatar.png Topjimmies: I copied the starting positions of the AI boss :upside_down:

Wontonimo: good call

Wontonimo: now look at the top players and copy them Topjimmies

joaolindo: when promotion to bronze occurs?

Astrobytes: when all your games are finished

Tiramon: and you are still rated better than the boss

Default avatar.png tomiesz: you can click last battles to see the progress

joaolindo: Oh, thanks

joaolindo: this battle in progress percentage are my battles against all other players?

Tiramon: battles against player around your current rank

Tiramon: and when you have done 100% you are rated as a stable rank

Tiramon: and then you can be promoted

joaolindo: there is a way to downgrade a rank?

Scarfield: the percentage is how many of the battles you have you have to fight, have finished

Tiramon: no only promotion

Tiramon: you won't drop to any lower leages later on

joaolindo: :ok_hand:

mnechromancer: Y'all know when Silver opens

Topjimmies: tomorrow probably

mnechromancer: Yeah alright

PatrickMcGinnisII: sunday someone said

AlMualem: Other say Sunday :/

Topjimmies: oh

Tiramon: League opening: 1650812400000 now oyou just have to translate the timestamp because cg forgot it

Astrobytes: still amusing even after all these hours :D

Tiramon: click on the league on top of the screen and it shows it

PatrickMcGinnisII: NinjaDoggy

Scarfield: LOL xD i just thought NinjaDog was being "helpful"

Tiramon: [CG]jupoulton you recognized that the leagut opening is a timestamp and not a humanreadable date?

Tiramon: maybe it helps ;)

Astrobytes: what? you mean you don't go by timestamps in everyday life? :D

Topjimmies: find out what type of functions could have returned it and you might be able to figure it out

Tiramon: most of the time not ... today at work i did ;)

Astrobytes: :D

Tiramon: ok so next is splitting heroes

AlMualem: GMT: Sunday, 24 April 2022 3:00:00 PM

Astrobytes: oh damn, codejam round 1B on Sunday too

inoryy: not a bad multi this time

Astrobytes: wooo hello mate

Astrobytes: it's interesting so far

Wontonimo: :tada: inoryy !

Nerchio: all the legends in the chat :eyes:

Astrobytes: participating for the weekend? :D

inoryy: hello!

inoryy: yeah indeed

Scarfield: :wave:

Astrobytes: how's life?

llllllllll: :ghost: busters 2.0 ? :P

Astrobytes: sort of-ish

inoryy: all good, mostly busy with work and stuff

inoryy: how about you?

Astrobytes: nice, same old same old here

Astrobytes: not complaining :)

orangesnowfox: o7 Heyo all, been a long time since I've done anything but lurk

Scarfield: Nerchio :taco:

struct: not a board game what will I do :'(

inoryy: :wave:

Astrobytes: orangesnowfox! :tada:

Scarfield: consider it a board game, with a lot of cells

Wontonimo: orangesnowfox ! :tada: :wave: Welcome back

Astrobytes: and Nerchio :wave: hello!

orangesnowfox: A *lot* of cells Scarfield

Scarfield: just 17630 * 9000 of them :p

inoryy: just a bit off for a bitboard

Astrobytes: rookie numbers

orangesnowfox: from what I've read there are a *few* more than that :p

Wontonimo: quantize X and Y by 10 pixels each and it's just 1763 x 900

Scarfield: meh, bitboardception, have a bitboard of bitboards, no biggie :p

orangesnowfox: I mean, you *could* have a bitboard, it just wouldn't be very efficient, or useful. Since there can be overlapping entities

emh: I'm using a quantized fog of war map 40x20

PatrickMcGinnisII: it's just pacman who pass gas

orangesnowfox: I didn't actually do pacman lol

Astrobytes: nice emh

PatrickMcGinnisII: i was kidding, guys do eat alot of bugs

Nerchio: hello :wave: Astrobytes

Nerchio: :cake: Scarfield

Default avatar.png ashiknur: how do I know which hero is going to attack which monstar when commanding to move?

struct: all attack it if they are in range

PatrickMcGinnisII: Lionking: Pumbaa....nom nom nom

orangesnowfox: all heroes attack all monsters in range, (as struct said)

Default avatar.png ashiknur: okay.

Scarfield: xD Nerchio, while you have been away, Wontonimo made a chat bot, that lets you gift tacos to other users, apparently it didnt work when i tried. But thanks for the cake :)

PatrickMcGinnisII: mana gained is dmg dealt, thought it would be only after kill tho

orangesnowfox: From the statement: > After a hero's move phase, any monsters within 800 units will suffer 2 points of damage.

Astrobytes: Scarfield: disabled for contest chat purposes ;)

Wontonimo: it is disabled during the contest

Nerchio: luckily

Scarfield: ah, for the best of course

PatrickMcGinnisII: :spider:

Astrobytes: Wontonimo: if you could set it to respond "RTFS!!!" for any questions related to info in the statement that would be helpful :D

Scarfield: xD

Scarfield: *cough* ceg *cough*

Wontonimo: yeah, i saw that. don't really know how to catch most of them

PatrickMcGinnisII: or silver: "opens sunday"

Scarfield: 90% would be caught if it answers cegs messages :p

Astrobytes: :rofl:

Wontonimo: haha

Astrobytes: he was at it again earlier

Scarfield: yea i saw xD

Astrobytes: lol, classic

orangesnowfox: sometimes reading comprehension gets worse the more times you read something

Scarfield: it wouldnt be a contest without it

PatrickMcGinnisII: I think i stabilized, time to shutup

Scarfield: its even worse when not reading it at all :)

orangesnowfox: true

Nerchio: well why would I read the rules if I can have astrobytes read it for me

Scarfield: xD

Nerchio: :sunglasses:

Astrobytes: Nerchio: :rofl:

Wontonimo: i've read the rules but can't see what the strike distance is. how close does a monster and hero have to be for the hero to strike ?

Hjax: After a hero's move phase, any monsters within 800 units will suffer 2 points of damage.

Wontonimo: thanks !

orangesnowfox: lmao I just quoted that like 2 minutes ago

Wontonimo: lol

Tiramon: Wontonimo

Scarfield: "After a hero's move phase, any monsters within 800 units will suffer 2 points of damage"

Tiramon: http://chat.codingame.com/pastebin/28d46d77-4209-4fbc-a270-9d53e5a14fb3

Wontonimo: i hange my head in shame

Astrobytes: Latefield

Tiramon: hm know he will made a paste

Tiramon: that are most constants i found/use by now

PatrickMcGinnisII: how often does mob hp go up by .5?

Scarfield: *chat freeze* obviously ahem

Astrobytes: :grin:

llllllllll: 83%, please just let me through :D

orangesnowfox: plssss

Astrobytes: where you been hiding orangesnowfox, didn't see you in ages

Quidome: hm, it is very slow, went shopping got back and still not finished :(

Astrobytes: same for me earlier, almost 2 hours to get to bronze lol

Quidome: Want to have the next ruleset :P

orangesnowfox: Astrobytes, serious answer or joke answer?

Tiramon: ok i get killed by default ais wind ... sad ...

Astrobytes: orangesnowfox: serious I guess?

orangesnowfox: hospitals and a lack of motivation to do anything.

Astrobytes: orangesnowfox: cool, I feel that

Astrobytes: nice to have you back regardless

Quidome: yes! promotion to wood 1 in 26 sec, finally...

orangesnowfox: aye

Fallback: is pragma once not working for anybody else?

Astrobytes: health issues I empathise with, my problem is a *lack* of hospital :/

Astrobytes: Fallback: why are you using #pragma once?

Fallback: I have multiple files and I get them condense them into one using a VS extension codingame-merge

Astrobytes: oh right, offline, thought you meant in the CG IDE :D

Astrobytes: not sure, I don't use that, does it have any documentation? it might look for traditional include guards

Astrobytes: or a specific //COMMENT or something

Tiramon: no idea if they still use that as onsite ide-> https://github.com/ajaxorg/ace/wiki/Default-Keyboard-Shortcuts

orangesnowfox: ah, yes, Astrobytes, that would be the other side of the coin

Default avatar.png 8swaglord24: anyone know if there are rules against putting my code publicly on github?

Astrobytes: Yeah: don't

Default avatar.png 8swaglord24: okey dokey

Astrobytes: orangesnowfox: life sucks at times eh

orangesnowfox: ye

Astrobytes: we killed the chat :tada:

orangesnowfox: that's rare during compo time

Astrobytes: indeed it is

orangesnowfox: I like how my wood2 bot is good enough for bronze lmao, nothing can easily beat the magic strategy of "kill things that will hurt you" so far apparently

Astrobytes: yeah, nice easy bronze this time around

PatrickMcGinnisII: and SITSTILL mode isn't good enough... so that works

orangesnowfox: it also means there's literally no point in doing anything other than datastructures while waiting for bronze lol

Astrobytes: you could read the referee :D

orangesnowfox: ah, there's that too

orangesnowfox: I do have some data structures that need nicening, heh, probably that then ref

Astrobytes: I won't do anything serious in that regard until tomorrow

orangesnowfox: wrt ref? or?

Astrobytes: writing my real bot :)

orangesnowfox: bc of lack of silver?

Astrobytes: laziness and sore back

Astrobytes: in the meantime I can tweak some values from a comfortable position

orangesnowfox: makes sense

ganbat24: is there any spendable token i should be aware of?

Astrobytes: No.

ganbat24: like limited test runs

Astrobytes: oh yeah, ide plays are limited

ganbat24: i can just keep running my code on any of them?

ganbat24: wait really

Astrobytes: also submits

Astrobytes: there's a cooldown for each, not sure what it's at these days but it's more limited than it used to be

PatrickMcGinnisII: I thought it was like 5 in 2 minutes...I'm probably wrong tho

ganbat24: oh thats alot

orangesnowfox: huh, that's a... *lot* more limited than I thought

ganbat24: i thought it would be like 1 per hour

Astrobytes: not when you make small changes it isn't

orangesnowfox: ^ I make *tons* of changes

Astrobytes: orangesnowfox: they limited it a few contests back iirc

Astrobytes: and then kept it for regular use too (outside of competition time)

ganbat24: play my code first then test in arena correct?

orangesnowfox: yeah, I remember there being a limit put in, just didn't realize it was that harsh.

Astrobytes: It puts me off spending much time on here these days tbh

ganbat24: I am just gonna play the template code first

Hedkleaf: Guys where i can see rules about league changing?

Wontonimo: beat the boss

Hedkleaf: i beat the boss 2 hours ago

cegprakash: lmao default bot is funny

cegprakash: in bronze league

cegprakash: lmao

Hedkleaf: how i can change league?

ganbat24: you beat boss

Quidome: beat the boss in the arena that is

Hjax: you cant just beat the boss, you need to be higher ranked than the boss when your matches finish

Wontonimo: ^^

ganbat24: isnt that same as beating the boss

Hedkleaf: yes im in top 30 im wood league

orangesnowfox: ganbat24, not quite

cegprakash: Hedkleaf wait for 100% completion

ganbat24: well ill try to beat wood 2 first

Quidome: and indeed it's super duper slow

ganbat24: wood 2 then wood 1 ?

IvesL: an hour per promotion

orangesnowfox: technically, you could lose to the boss but win to every other bot and rank higher that way

Quidome: yep and then bronze

ganbat24: has anyone reached silver

Quidome: not open yet

orangesnowfox: silver isn't open yet

Astrobytes: not open yet

ganbat24: oh

ganbat24: when does it open?

Astrobytes: at 1650812400000

orangesnowfox: people are really tempting me to write a FAQ for this compo, so that I can just paste it all the time

Quidome: :joy:

Quidome: sunday

IrakliButu: lmao wtf is this map

IrakliButu: chat*

Hedkleaf: last question leagues changed automaticaly or i need find some secret button? :D

PatrickMcGinnisII: seems like referee posted only shows wood1 enabling wind and fog, but weatching leaderboard games, looks like bronze opens them all up

Th1nhNg0: wow, Im passing wood 1 without doing anything @@

orangesnowfox: Hedkleaf, automatically

Th1nhNg0: maybe the bot is too weak?

Astrobytes: wood league bosses are supposed to be weak

Th1nhNg0: I didn't use any spell and can beat bronze bot

orangesnowfox: *shrug* I won't complain about being able to have time to clean up my messes lol

ganbat24: nobody can see my code right?

Astrobytes: correct

IvesL: i guess admin could?

orangesnowfox: theoretically admin can, yeah.

FrankR: wrong.. you can see it.. or at least I guess so 🙈

Astrobytes: checked for duplicates at contest end yes

Astrobytes: if users have the same code then one or more are removed from the lb

orangesnowfox: lmao, my bot is 99% going to be unique just for being in Rust.

Astrobytes: nah, at the very least d bdr writes in Rust

PatrickMcGinnisII: watched rust stream on twitch earlier...hmm 48 so far

PatrickMcGinnisII: VB and F# are rare

orangesnowfox: lmao so you're telling me to resubmit my bot in VB right before compo ends ok

PatrickMcGinnisII: what for achievment in a language

Astrobytes: VB is disgusting and F# is very niche

Astrobytes: here at least

orangesnowfox: nah, that tracks with global sentiment

Astrobytes: :D Most of the functional peeps go for Haskell here

PatrickMcGinnisII: better off with CP for ranking

ganbat24: what are theses half red circles?

Astrobytes: submission completion?

PatrickMcGinnisII: :nerd: your eyes?

Astrobytes: Either that or you're hallucinating

Astrobytes: if you hover over the circles you should see a percentage

VaseSimion: Does anyone know if the boss will be harder than the AI in bronze now?

Topjimmies: 100th down to 500th after I started using spells :joy:

Astrobytes: VaseSimion: the boss will be chosen from the users in Bronze before silver opens

llllllllll: it is always harder

IvesL: that means you are born to be a warrior rather than mages

VaseSimion: thanks :)

Astrobytes: np

GingerFan301: https://www.codingame.com/share-replay/621313946 Could someone explain how I lost this? I felt like my units spend more time outside the base than the opponent

Wontonimo: oh, orangesnowfox you are killing wood 1

orangesnowfox: nothing beats the magic strat of "kill things that want to kill me" at this stage lol

Wontonimo: lol ! what a simple strat !

8swaglord24: hey that's my strat too!

Nerchio: how do i make new units

orangesnowfox: you don't

orangesnowfox: afaik

Astrobytes: this aint SC Nerchio :P

Nerchio: lame

Miroslav27: your football team has only 3 players, one in field, one in defense, and one is trying to make some score

Nerchio: wrong they all follow the closest bug

PatrickMcGinnisII: GingerFan301 tiebreaker went to mana I think

Miroslav27: try to push it in direction of opponents base

Default avatar.png einaj: What does the number next to the battle progress circle mean?

Astrobytes: that's your score

Astrobytes: calculated via a trueskill-like algo

GingerFan301: @PatrickMcGinnisll Yes that seems to be the case, my question is how did I lose by around 200 mana?

struct: anyone else not getting end game screens?

mnechromancer: yoooo shield and control spells are nuts

Astrobytes: yes struct

Default avatar.png einaj: oh, I was confused because some people with a lot higher rank had lower scores

8swaglord24: "Wild mana" is considered mana that you earned outside your base

Astrobytes: Are there supposed to be any?

struct: yes

PatrickMcGinnisII: " won the game because their heroes gained more mana outside of their base:" GingerFan301

Astrobytes: well I haven't seen a single one yet

Don_Nicolas: chavules

Don_Nicolas: que taaal

PatrickMcGinnisII: apparently it doesn't matter how much you spent

Don_Nicolas: wasup

Killearnith: http://chat.codingame.com/pastebin/1a314fa9-cc6d-43ee-9c49-0c3fa68a5c93

Slidax: im the best programmer

orangesnowfox: ayy, bronze promo in 10s

MaestroDePiton: slidax la xupa

Astrobytes: :tada:

juice0: one more time for when the silver league starts please

Don_Nicolas: no biaches?

Astrobytes: MODS

struct: Stop spamming chat

MaestroDePiton: wakanda foreva

mnechromancer: have fun with shield and control spells

ganbat24: aight first naive approach implemented

ganbat24: aand it does not work

struct: battles are stuck?

Astrobytes: don't think so

Astrobytes: just hideously slow

struct: yeah you are right

struct: good thing I havent started yet :p

Wontonimo: it's amazing how much better my bot does when it is using the correct variables

Astrobytes: yes you have :D

Astrobytes: lol Wontonimo

struct: At least I will learn math for this one

Nerchio: my bot does better when it doesn't play any games

Wontonimo: no PID controller needed in this one

struct: math is still needed though

orangesnowfox: ... my bot is better than it has any right to be wtheck

struct: To check if the line the units are heading will hit my base radius

SashaNukem: is there a vim plugin for this editor?

ganbat24: i have a function called isThreat that just returns true but its actually detecting?

Astrobytes: settings on the left, choose vim mode

Astrobytes: @SashaNukem

Scarfield: @strobytes

SashaNukem: Thank you :)

Astrobytes: np

Astrobytes: Sc@rfield

Scarfield: finally figured out a few bugs, coome oon submit :p

Scarfield: mana use doesnt affect wild mana collected right=

struct: yeah

Nerchio: struct I think you get input if the monsters are in trajectory to your base or not

Scarfield: only if they are inside the base, and will target it

orangesnowfox: (you do, and the way the ref does it is really cute, it just sims movement for 8k turns lol)

struct: lol

Nerchio: are you sure Scarfield?

struct: no

struct: if its heading towards the radius

struct: the referee gives it

orangesnowfox: Scarfield is wrong, sorry bud.

orangesnowfox: ye

struct: threatFor

Scarfield: the needed percentage for a submit to keep going even if going offline is 10% right?

Nerchio: "threatFor"

Nerchio: yeah

Scarfield: nooo

Nerchio: so don't really need intersection maths at the start at least

orangesnowfox: That's how I chose which enemy to kill

Nerchio: maybe for more advanced stuff

Scarfield: just read the rules :'(

orangesnowfox: is that present or past tense? :p

madninjaskillz: is it correct i cant read my own mana? I can read the enemies but i always get zero for my own?

IvesL: quite similar to fantastic bits isnt it

Scarfield: :p

IvesL: in another way round

Wontonimo: you've got a bug madninjaskillz

Scarfield: madninjaskillz you read them in a loop, and probably overwrite your own mana with opponent mana

madninjaskillz: ive tried directly writing out what i get on the console.readline - the first one always ends with a zero.

Wontonimo: try using the default code first

struct: are you sure you are not printing it before reading it?

madninjaskillz: yup :( im about to try using a different language to see if it behaves differently

Nerchio: i mean ok wood2 and 1 are a joke its literally 1 liner

Wontonimo: thanks for making me feel bad

Wontonimo: :P

Nerchio: i remember how difficult ocean of code wood was lol

orangesnowfox: @nerchio 12 liner for logic because I'm special and use rust

PatrickMcGinnisII: everyone run from bugs, I need a boost

orangesnowfox: tell you what, I'll push bugs closer to you :p

orangesnowfox: that should help you out right /j

PatrickMcGinnisII: 150 lines for data and structures...and all i still do is move 700 700. My time will come

struct: :D

8swaglord24: anyone know what version Python 3 is?

Wontonimo: 3

Default avatar.png ManelBC: print(sys.version)

Astrobytes: 3.9.12

surgutti: lol, i've submited some greedy heuristic an hour ago and got 8th place

Astrobytes: See: Languages update in the forum

Nerchio: my data structures are git clone starter kit

Nerchio: cause i am lazy

Astrobytes: surgutti :tada:

struct: starter kit?

orangesnowfox: I wish I had made them that generic

PatrickMcGinnisII: i think there are kits for javaa and c++

struct: oh I see them now

PatrickMcGinnisII: not php of course

struct: Usually they are made by the testers

PatrickMcGinnisII: oops PY not C++

PatrickMcGinnisII: oh there is CS

struct: They asked last time, but I could not code the hex grid with c++

struct: too much work

Nerchio: I mean not much is there but still :joy:

struct: and I would not make a starter using bitboards

PatrickMcGinnisII: 11 data points for each entity, smh

surgutti: has anyone tried making a broom from heroes and melting bugs in the middle of the board?

PatrickMcGinnisII: I need a compass

Nerchio: PatrickMcGinnisII premature optimization... you know how it goes

PatrickMcGinnisII: hard to sim enemy with fog

PatrickMcGinnisII: hmm, they took some AI routes out of the mix

PatrickMcGinnisII: poor struct

ganbat24: hahaha my bot lost half of the time because i thought i am always on the top left side

orangesnowfox: ganbot: the map is mirrored, soooo, you can just reverse everything and continue pretending you're on the top left lol

ganbat24: yeah i am gonna do that x:=17630-x

Dr-D: Aaaand I forgot to un-mirror the coordinates for the output =D

orangesnowfox: ganbat24: don't forget Y

Nerchio: hmm thats true you can mirror in the fog of war

ganbat24: hmmm still lost 4

Default avatar.png SabertheLost: woot I´m rank 25 bronze, how is it possible

8swaglord24: wow gratz!

PatrickMcGinnisII: drop replay

Default avatar.png SabertheLost: https://www.codingame.com/replay/621291977

Default avatar.png SabertheLost: what is wild mana? :)

Topjimmies: earning mana outside of your base

ganbat24: finally found the bug

ganbat24: bruh im rank 412 / 415

ganbat24: oh no nvm

Default avatar.png Thibauld: Managed to get a tie on the the exact same turn as the boss.. who wins then?

Nerchio: i think the one who gathered more wild mana but i didnt read the rules

Default avatar.png Thibauld: http://chat.codingame.com/pastebin/d4df67fa-5ac3-4601-9d2e-ec17fdec753b

Nerchio: Scarfield you will soon be in bronze grat

Nerchio: z

Nerchio: :tropical_drink:

Waffle3z: would be interesting to be able to tell where 1st place bots in the past would place in the present if they were submitted again, just to find out how good current bots already are in hindsight

PatrickMcGinnisII: BOSS 2 failed a WIND: Not enough mana ... :egg::taco::custard:

Default avatar.png Iugi: does the baseX variable work for you?

Default avatar.png Iugi: mine doesnt work somehow

struct: yes

Default avatar.png Iugi: ok

yhyoxx: works for me it's either 0 or 17630

Default avatar.png Iugi: the thing is if I try to use it it always says baseX cannot be resolved to a variable

Default avatar.png Iugi: do you know why?

orangesnowfox: Just to be clear what I'm reading from ref code: controlling a mob in a direction means it will keep moving that way (if it isn't in range of a base)?

Astrobytes: afaik yers

Astrobytes: or yes

struct: which language lugi?

Default avatar.png Iugi: java

MichExpatMatt: Is it possible to re-copy your own current code from the arena to the IDE, if you decide you don't like changes you made after submitting code to the arena?

yhyoxx: make sure the u didnt overwrite the part of the script where the variable is initialized

ganbat24: how do i promote i got rank 31 in wood 2

struct: you can check your submit history MichExpatMatt

yhyoxx: yes it is possible to get the code you published

struct: on the left

Dr-D: @MichExpatMatt there is a History Button on the left ;)

struct: ganbat24 you must be above the boss after you get all the battles done

Astrobytes: ganbat24: are you above the boss?

ganbat24: where is the boss

Wontonimo: behind you !

Dr-D: in wood 1: around place 200

Wontonimo: or infront

Wontonimo: yeah, that's about right

orangesnowfox: https://github.com/CodinGame/SpringChallenge2022/blob/3297c5714be55f900028750e8ecb8b51d6aa4551/src/main/java/com/codingame/game/Referee.java#L501-L516 it looks like it will keep going in the same direction ("if new speed != 0 setSpeed")

Astrobytes: click on leaderboard and scroll til you see it

raxkin: Hey, all rules are in bronze? or in silver there are more rules?

Wontonimo: in the 'last battles' it is either above you (you are not good enough) or below you (you are great)

struct: its not possible to know where the new units will spawn is it?

orangesnowfox: raxkin: all rules are in bronze ye

ganbat24: yes it is below me

PatrickMcGinnisII: kindaa struct

Wontonimo: then you just need to wait for all your battles to complete and you will get permoted ganbat24

orangesnowfox: struct: they spawn symmetrically, so if you know where one spawned you know where the other spawned, plus Java rng is easily crackable lol

ganbat24: what if i have a better solution do i have to wait for all of em to finish?

Wontonimo: go ahead an resubmit ... but you'll have to wait again :O

Wontonimo: if your current bot will get promoted, I wouldn't resubmit. the wait could be a long time

ganbat24: damn its only halfway there

orangesnowfox: plus you know what turns have a spawn

Wontonimo: yeah, promoted. I've been bronzed

ganbat24: les goo im wood 2 rank 18

Wontonimo: nice !

ganbat24: does it just keeps going up until i promote?

ganbat24: the rank

Astrobytes: if you are winning yes

ganbat24: how long did yall wait?

orangesnowfox: ~2h from wood 2 to bronze

Astrobytes: 2 hours to bronze

struct: orangesnowfox but the number of posssible seeds is too high

dreadylein: mhh doubt :D

struct: it used to be 32 bits

struct: but now its 64 bits

dreadylein: its 48bits

dreadylein: or did they change this ?

struct: I mean the seed they give to the referee

dreadylein: yeah but java prng only uses 48 of it

dreadylein: :)

struct: ah ok

struct: still would be too much to reverse :p

dreadylein: but thats not soomuch the point, the data you get about the spawns slowly leaks the internal state

Astrobytes: ^ plays too many CTFs :D

struct: yeah you can reverse it but I dont think its feasible with the time you get

dreadylein: mh should be, but i dont see enough benefit

dreadylein: you see a lot of prng calls, slowly leaking the state, the more you get the less work is needed

Default avatar.png Iugi: anyone know why baseX in java doesnt work?

dreadylein: @lugi what you mean with doesnt work ?

Default avatar.png Iugi: i cant use it

Nerchio: works for me

Nerchio: maybe you changed the way you read input

Default avatar.png Iugi: it says baseX cannot be resolved to a variable

orangesnowfox: there's still the whole symmetry thing too, you only need to recognize one spawn to find the other one

Nerchio: lugi you need to declare it I guess?

Default avatar.png Iugi: it is declared by the perwritten program

Default avatar.png ManelBC: prob using it out of scope

Astrobytes: ^

dreadylein: good call yeah

Default avatar.png Iugi: out of scope?

Default avatar.png ManelBC: does this help https://stackoverflow.com/questions/21147813/java-variable-scope

Default avatar.png MeWhenI: puts "MOVE " + move_coords + (my_health > op_health ? "git gud" : "")

Default avatar.png MeWhenI: psychological warfare strategy

Default avatar.png NicoI6: guys i am frustrated i try to code but i cant. i wanted to learn python3, but i understand nothing, apart from some definiton functions

Default avatar.png Iugi: try to do the easy practice levels on this website

Default avatar.png Iugi: like the descendant

Astrobytes: *descent

Default avatar.png Iugi: oops

Astrobytes: ;)

Zirgons: Where can you read on wild mana?

struct: cant

Default avatar.png NicoI6: On activities > practice?

orangesnowfox: wild mana is mana collected while not in range of your base

Default avatar.png NicoI6: or learn?

orangesnowfox: >

In case of a tie, the player who gained the highest amount of mana outside the radius of their base will win. this is called wild mana.


Zirgons: Ooo, okki dokiii, thanks Orange :D

Astrobytes: Nicol6: Activities->Practice yes

Default avatar.png NicoI6: ok well i try my best

Astrobytes: it's not the best place to learn absolute basics unless you're very determined tbh

ZarthaxX: prepare too get frustrated

ZarthaxX: to*

Astrobytes: ZarthaxXastrator!

ZarthaxX: ASTROBAYTOLOCTO

ZarthaxX: howdy dude

struct: hi zarthax

Astrobytes: how are you my dude

ZarthaxX: structooo

ZarthaxX: just passing by

Default avatar.png NicoI6: ik but i am lazy and i want to learn it. Its hard

ZarthaxX: having hard days, really exhausted

ZarthaxX: just checking out the replays of this game

ZarthaxX: how are you guys doing? :)

Astrobytes: I feel ya. It's kinda fun

Astrobytes: Same old crap here

ZarthaxX: is it? i felt like it was too much with all the fog and amount of spiders going around spwaning randomnly

PatrickMcGinnisII: ZarthaxX you southern _____, good to c ya

ZarthaxX: mah man same old crap haha

ZarthaxX: patrickkk

ZarthaxX: hello my guy

ZarthaxX: hopefully i will be back in a couple months when uni finally almost dies

Default avatar.png InstantWin: butcher2013 good plays fuiyoh

Astrobytes: fog isn't the worst atm, may get worse later on, too early for a real opinion

Default avatar.png Iugi: how do i declare baseX to a bigger scope?

Astrobytes: worse = more significant

ZarthaxX: mmm

Astrobytes: ZarthaxX: just keep your head down and push through man

ZarthaxX: yeah im curious about what strategies people will come up with

ZarthaxX: yeah trying, but this next week is hell

Default avatar.png Iugi: how do I save my code?

yhyoxx: saved automatically

Default avatar.png Iugi: thx

Default avatar.png Iugi: gn

PatrickMcGinnisII: struct I think spawn locations are X in range 8815+/-5000. if that makes sense

ZarthaxX: next week final exam on tuesday and exam on friday feels bad Astrobytes

ZarthaxX: trying to not burn out

LamaM: what rank is the boss in bronze?

Astrobytes: ZarthaxX: That's harsh I admit, but I believe in you dude

Astrobytes: Focus

ZarthaxX: trying

ZarthaxX: ty :)

Astrobytes: When you get a bit overwhelmed, focus on the problematic areas if there are any

ZarthaxX: are you going to try contest for the 10 days ?

Default avatar.png Xionfri: yo why you bitches hiding your code

Astrobytes: Probably

ZarthaxX: yeah but i also need to take a break because my head is overwhelmed with info

ZarthaxX: i will be watching then hehe :)

Astrobytes: Oh yeah, for sure, you gotta take some time out mate

Astrobytes: Otherwise you just get overload

Topjimmies: this seems buggy, no matter what I do I can't get my guy to cast control

Astrobytes: That's why you gotta focus on THE most important parts. In short bursts of study remember

Astrobytes: go hard -> break -> go not so hard -> break -> etc

Astrobytes: it worked for me at least, you know yourself ;)

Wontonimo: wow, my bot is really bad in bronze league. obviously bronze league has a lot more competition than wood2

struct: do you use spells Wontonimo?

Wontonimo: it's my wood1 bot. just uses wind

struct: also dont forget you probably will need wild mana to avoid draws

struct: ah

Wontonimo: gotta go. See ya later

Astrobytes: later dude

struct: cya

ZarthaxX: Astrobytes yeah i missed doing the breaks part today and i went all in

ZarthaxX: bad plan, i should stop trying doing it hehe

ZarthaxX: wonto D:

Astrobytes: exactly ZarthaxX, your poor brain needs a lil time to recover!

Astrobytes: cramming works to an extent but it's no use in the longer term

Nerchio: damn already 1200 ppl in bronze

Topjimmies: ok, something is fucked up, I took out WIND entirely from my code, and it is still casting it :thinking:

Astrobytes: pebcac

Topjimmies: When you press play my code, it is supposed to use the code that is currently in the editor right?

Astrobytes: yep

Astrobytes: as long as you have your ide code selected in the player slots that is

Topjimmies: well, I commented out my print("SPELL WIND") and it still uses it

salamender: Hello, how to print a message above a hero in the spring challenge please ?

Lysk: add something at the end of your order "MOVE 10 10 say hello"

salamender: Thanks :)

Default avatar.png Nico_404: Can someone help by idk how to start the code: i have to destroy the mountains before my starship collides with one of them

Topjimmies: Ah, I didn't know that was an option, thanks. had my arena code selected

Astrobytes: np :)

Astrobytes: easy to mix up at times

Topjimmies: been spending the past hour tweaking settings for no reason

Astrobytes: lol, time for a screen break imo :D

dreadylein: weakness ! :P

PatrickMcGinnisII: me too

Astrobytes: lol

dreadylein: just kidding ;) its a good call ^^

AlMualem: this the moment that i cant think anything more for today and i am just replaying my code to just seek for weaknesses

orangesnowfox: weakness leaving the bot is weakness leaving the bot.

Astrobytes: AlMualem: also watch replays of other games that aren't yours

AlMualem: the butcher has 1M views just from me :P

Astrobytes: :rofl:

yhyoxx: where can i watch the butcher ?

AlMualem: but i am too tired at the moment to implement anything :P i am here since the start ahhaah

orangesnowfox: replays that aren't yours are basically the best way to ~~steal~~ obtain ideas

AlMualem: go to leaderboard and you can see the top 10

AlMualem: below from each one there is an option "View last battles" ...click that

Astrobytes: (click on Ful Leaderboard at the top first)

Astrobytes: *Full

Astrobytes: Leaderboard->Full Leaderboard->View Last Battles

burnpanck: Hey guys, from reading the source code of the challenge, I conclude that the bottom-right pixel is in fact one less than the value given in the description - can anyone confirm that?

AlMualem: oh god how much i love dev communities....you wont see this atmosphere anywhere else

Astrobytes: AlMualem :D

ganbat24: rank 6 les goo only 5 till promotion

AlMualem: burnpanck i think that it can be confirm just by hovering in the map at the game...top left isnt 0,0

AlMualem: confirmed*

burnpanck: AlMualem not sure I trust the view on this; my source are the `baseWallIntersection` and `snapToGameZone` functions in Referee.java, which do in fact treat 0 as the minimum acceptable coordinate, but WIDTH-1/HEIGHT-1 as the maximum acceptable coordinate

Astrobytes: yes, 0 to width - 1 sounds about right...

a-Rye: Nicol6 for that one, you want to pay attention to the index, based on the height value.

AlMualem: hm...interesting

ganbat24: i guesss i dont need to update my code for wood 1?

struct: yes bottom right is width - 1

struct: same for height

struct: https://i.imgur.com/qrbEaIO.png

Astrobytes: it's what you get when you count from 0...

struct: yeah but the statement might confuse some

burnpanck: it is - except for that the description explicitly states that (0/0) is an actual map pixel, as is (17630/9000)

Astrobytes: ah fair point

struct: ah now I know why end game didnt show

struct: it doesnt show if debug is active

Astrobytes: ohhh

Astrobytes: yes, good spot

Astrobytes: it should imo

struct: yeah

struct: it does for other games

Astrobytes: please pass that on if you can

struct: I posted on forum

struct: that it only shows if debug is off

Astrobytes: oh nice one

Astrobytes: thanks :)

dbdr: hm, are you guys sure? I see:

   Vector[] corners = new Vector[] { new Vector(0, 0), new Vector(Configuration.MAP_WIDTH, Configuration.MAP_HEIGHT) };

Default avatar.png Loulou6: can someone kindly remind me how to output debug message in c++ in coding game ?

struct: well I tried to move a unit there and didnt work

dbdr: can you go to 0,0?

struct: yes

burnpanck: dbdr: indeed - however, `corners` seems to only be used during the initialisation of the heros, but `snapToGameZone` limits to one less. seems like the hero initialisation is not 100 % fair

Astrobytes: dbdr: yeah but in the other snapToGameZone method it corrects it to this

Astrobytes: what burnpanck said :+1:

struct: snapToGameZone

struct: oh

dbdr: so, it's not symmetrical

Astrobytes: I think that's the consensus

dbdr: there are three corners :D

Astrobytes: :rofl:

ganbat24: daaaamn butcher2013 is good

ganbat24: what is the score ?

Default avatar.png aldo._.15: how i make when he takes a curve to slow speed?

ganbat24: my code is not working on the 2nd boss?

ganbat24: the inputs are messed up?

struct: should not happen

struct: inputs remain the same

Astrobytes: pebcac

ganbat24: oh nvm

actualCoderTrevor: Wood 1 babieeeeeeee! :muscle_tone2:

Default avatar.png aldo._.15: i won but nothing happens

Default avatar.png aldo._.15: i won t get to next stage

Default avatar.png aldo._.15: nice learning site

Default avatar.png aldo._.15: my robot made the 1s

Default avatar.png aldo._.15: t

Default avatar.png aldo._.15: and nobody is helping me

elderlybeginner: was boss on wood1 changed a moment ago? It seems to play with different strategy

actualCoderTrevor: Aldo, what do you mean "You won?" Did you click "Test in Arena"?

Default avatar.png Tuo: So if i control a creature it will continue going in that direction even after the spell is over?

orangesnowfox: huh, random thing I just thought of: technically intersection code to tell if a mob will attack your base is incorrect because it could skip over the base, with how to ref is written

ganbat24: what do u mean skip over the base

orangesnowfox: like if the mob goes out of bounds on the same turn it ends up in the base radius, it won't turn around from out of bounds to attack the base, it'll just... despawn

orangesnowfox: even if it goes through the inside of the base detection

ganbat24: i see

Astrobytes: is damage still applied?

ganbat24: i just got to btonze without wind lol

Astrobytes: a lot of us did

orangesnowfox: Astrobytes, I'm talking specifically about detection range

Astrobytes: ah ok

ganbat24: where is ai on leaderboard

orangesnowfox: like, from, say, x=5003,y=200 to x=4950, y=-10 (or smth) even though that line goes *through* the base detection range the mob won't detect the base

orangesnowfox: *if that line doesn't go through the range, please imagine a different line

Astrobytes: I get you

Astrobytes: anyway, literally can't sit up much more today, cya'll tomorrow

PatrickMcGinnisII: 2nd submit of the day...and I'm out too

CoolandonRS: How much can the spiders move in a turn in the spring challange?

PatrickMcGinnisII: MOB_MOVE_SPEED = 400

CoolandonRS: is that constant?

PatrickMcGinnisII: it's static, but it doesn't change as far as i know

CoolandonRS: alright, thanks.

DollarAkshay: Every turn do the monsters move first or the heroes ?

CoolandonRS: heros

PatrickMcGinnisII: looks like imma promote

SandmanSW96: what was the name of the last event puzzle ?

SandmanSW96: before the clash even and this one

SandmanSW96: event*

struct: escape?

SandmanSW96: the cat yeah

TheRamenMan: cat

SandmanSW96: thx

TheRamenMan: cat

Default avatar.png kreska: PatrickMcGinnisll in wood I best players have strong bots i promoted like 30 minutes ago and im top 121 with the same bot from wood 1 and i was like top 8 in wood1

PatrickMcGinnisII: battle progress is slower now than ever

PatrickMcGinnisII: I just had to move around a bit to pass boss on wood1

Default avatar.png msumera: well, it's enough to write 5 lines of code and attack the closest monster to the base to get out of wood :) now with spells the real challenge begins

iTsluku: how to rankup again? im rank15 in wood2 rn xd

PatrickMcGinnisII: be better than the boss

Default avatar.png Tuo: + it takes some time

Default avatar.png kreska: msumera i couldn't get out of wood without wind spell

iTsluku: ah i just ranked up, guess time was the issue

Default avatar.png msumera: the battles take quite a lot of time

Default avatar.png msumera: maybe i was just lucky then, my bot was quite simple and got out of wood after ~3 hours of battles

Default avatar.png kreska: msumera oh i understand now i did not wait that much long without trying to chenge strategy

Default avatar.png kreska: but i was surprised that the top 10 bots in wood I were strong in my opinion and still werent promoted that fast

struct: well they need to complete all the battles to get promoted

struct: there are 411 submits atm

Default avatar.png kreska: i have no idea is this big number or not :D intuition tells me its pretty big compring to 2388 competing right now

Tanvir: What is default AI?

DollarAkshay: " even from monsters with no health left." What does this mean ?

Asterixk: if 2 of your heroes hit a 1 hp spider, you still get 4 mana

DollarAkshay: ahh okay

PatrickMcGinnisII: ok, bronze, gheesh

Nmurphy: I am looking at some of the games. in lost and almost all of them regardless of if i am winning it just stops and says the other person won. I am pretty new to the website

PatrickMcGinnisII: bad output will kill u too

CoolandonRS: does wind not effect people behind you?

Default avatar.png kreska: i think wid affect all monsters and opoonent heros inside the range no matter if they behind

Default avatar.png kreska: wind

CoolandonRS: Yeah I thought that too but it doesn't look like the case, so wanted to double check

Default avatar.png Thibauld: Can a hero move and cast a spell on the same turn, or does it have to choose one?

CoolandonRS: one action per hero

MaroIsLife: Im getting black screen on the spring challenge

MaroIsLife: Any idea how to fix that?

elderlybeginner: MaroIsLife : First - I would check it in another web browser

MaroIsLife: Already tried that didn't work

elderlybeginner: When silver league opens?

mybk: I think: GMT: Sunday 24 April 2022 15:00:00


DollarAkshay: will silver league have new rules ?

mybk: no

elderlybeginner: Bronze pop-up: "You have unlocked the full game!"

ZarthaxX: DollarAkshay nope, in general bronze is the end

Westicles: rank 1604/1651. dang, must have barely made it

Waffle3z: wondering how high you can get in bronze using no spells

orangesnowfox: ~750 right now

orangesnowfox: I was up at just under 500 earlier

orangesnowfox: uhh, generally "halfway up bronze"

orangesnowfox: ... until more people start using spells :p

Default avatar.png msumera: 533 right now without spells

orangesnowfox: your bot is clearly better than mine :p

orangesnowfox: tbf I'm still using my wood2 submit

Default avatar.png msumera: i just prepared a bot using spells, i'm about to submit it it's pretty dumb, but let's see how it does :)

Default avatar.png kreska: im 39 :D

Default avatar.png msumera: nice, my spell bot got 20 wins out of 24 battles and now 260th

Default avatar.png kreska: wow that is nice

therealbeef: hmm, there's no way to know the opponent's wild mana, right?

orangesnowfox: you can... Guess? You can know a lower and upper bound

struct: You kinda can

struct: but not perfect

therealbeef: it's quite unusual though to have a game where you don't know if you're going to win or lose even in the last turn

therealbeef: interesting

struct: the units that would be within your base radius would also be in the opponent if they have not been killed yet

therealbeef: by the way, when they say wild mana 'gained', do they mean the total gained, or minus the amount spent?

struct: ofc this is easy more said than done

orangesnowfox: total

therealbeef: thanks

Default avatar.png Thibauld: Initially there was only one scan for the base health and mana, only for your own base. Did the second league add a scan for your enemy's mana? I put myself in the bottom right corner and I'm getting the mana values for my opponent's base.. :/

orangesnowfox: > the units that would be within your base radius would also be in the opponent if they have not been killed yet Not quite true, I control mobs that would go... off the map before getting to a base. Those mobs would go to the opponent base but not mine :p

8swaglord24: @thibauld just noticed this too! really annoying bug

Default avatar.png TheBriar: had the same, added a second scan and now its fine

struct: ofc orangesnowfox

struct: I dont do this at all

Default avatar.png Camboui: ooooooooooooooowwwwwww that exlains why I'm tryharding for nothing :D

struct: I havent started coding yet

orangesnowfox: ye

Default avatar.png Thibauld: Ah, it was always scanning for both bases, I just never noticed and was always using the wrong values lmao

struct: Time to start coding :)

orangesnowfox: ... okay, spamming ctrl should *not* be as effective as it is, I sincerely hope I get hard countered by tomorrow morning lmao

struct: What are you using ctrl for?

struct: to send units to opponent base?

orangesnowfox: yep, I'm just spamming the heck out of it with basically every neutral mob (every mob that will just go off the side of the map) I'm at 522 bronze currently (still submitting), my bot's main problem is not being able to handle defense lol

struct: I think early game is not worth to send them

struct: but I might be wrong

orangesnowfox: probably not, but... tbh I never run out of mana anyway

struct: you can try this to defend

struct: https://www.codingame.com/replay/621137531

struct: what red player does

orangesnowfox: huh, that's a strat.

orangesnowfox: and then red wins on wildmana

orangesnowfox: ... Reds strat might be somewhat improvable by using the mobs for massive mana gain to send waves at the opponent. Also, red is counterable via shield

Wontonimo: hi

struct: hi Wontonimo

orangesnowfox: hi

struct: and also counterable if the opponent pushes and uses wind

Wontonimo: or shield

struct: shield seems op

struct: 12 rounds

orangesnowfox: Wontonimo shield is what I said at first :p

Wontonimo: that's pretty funny though. I'll call him the Air Bender

Wontonimo: I caught up ! yeah me! (oh, sorry orangesnowfox)

orangesnowfox: that's fine :p

orangesnowfox: ... Yeah, my strat should not be doing nearly as well as it does lmao, 388 rn

Wontonimo: Square1001 is 80th. That's the airbender

orangesnowfox: I'm only half through submitting and my rank keeps climbing for no good reason

pmor: there are a lot of strats no one is using yet

orangesnowfox: like barrycenters

pmor: heya Wontonimo

struct: Can't wait for Daporan to submit on last second with some cheesy strat

Wontonimo: hey pmor ! :beer:

Wontonimo: I like you strat orangesnowfox ! Send them away

pmor: been awhile. haven't had any time to do any challenges.

struct: the isControlled doesnt change right?

Default avatar.png MeWhenI: MOVE 621 173 WIND 8815 4500 MOVE 5337 2658

Default avatar.png MeWhenI: could anyone tell me why this output makes me fail?

struct: after someone casts control it will remain 1?

pmor: This challenge was done by my company a couple years ago. Winner did a cheese strat right at the end :P

Default avatar.png Thibauld: SPELL WIND X Y

orangesnowfox: struct no, it'll go back down to zero after a turn

Default avatar.png MeWhenI: aha, thank you

struct: oh thanks

struct: pmor this exact challenge?

struct: or something similar?

pmor: exact

struct: thanks orangesnowfox

Default avatar.png MeWhenI: pmor was it hosted on this site?

pmor: yeah

Default avatar.png MeWhenI: oh huh

Default avatar.png MeWhenI: i didnt know they reused these

struct: neither did I

pmor: I guess we were the guinea pigs

Default avatar.png MeWhenI: wonder if anyone at ur company saved their sol

pmor: its a fun challenge. The best bots were heuristics

struct: also might be easier to implement cheesy strats

pmor: fun to do some bastard strats to the enemy players

struct: with lower ammount of players

mybk: genetic algorithm is a bad idea for this challenge ?

pmor: That's what I tried, I didn't do very well

pmor: The imperfect information hurts it

mybk: emm how many episodes you simulate

pmor: Don't remember. It was a couple years ago

Default avatar.png Thibauld: In order to get wild mana, does the hero or the spider need to be in the green zone?

Wontonimo: hero at least 5000 from base

pmor: They need to be outside of your base perimeter

struct: The hero or the spider?

orangesnowfox: just the hero, thanks for making me look that up lmao

struct: are you 100% sure?

orangesnowfox: https://github.com/CodinGame/SpringChallenge2022/blob/3297c5714be55f900028750e8ecb8b51d6aa4551/src/main/java/com/codingame/game/Referee.java#L563

struct: thanks

Default avatar.png Thibauld: Thanks!

orangesnowfox: Wontonimo got it right before I even knew there was something to get right

Wontonimo: yeah, i broke into the top 300

struct: grats

pmor: grats

orangesnowfox: grats!

Wontonimo: I did end up using a bit of PID :grin:

orangesnowfox: https://www.codingame.com/replay/621585386 apparently there are multiple ways of doing the airbender strat

Wontonimo: instead of targeting the bugs x,y , I take into account 1 round of vx,vy

orangesnowfox: I tried that and it made my bot worse lmao

orangesnowfox: maybe it would be better on a submit, buuut, I'm not comfy making an entire submit for that yet, not until I'm sure I do it right.

Wontonimo: anyone benching locally?

orangesnowfox: I don't have the patience to get everything working on my super cranky linux distro lol

Lysk: can't get the jar to behave :(

struct: nope

orangesnowfox: Also like no point in benching against myself currently, I have like, 4 bots

struct: and too early for that I think

SashaNukem: is there a way to add colors to std:cerr << "test[OK]" << endl;

struct: no

struct: only locally

struct: on ide its not possible

SashaNukem: @struct thank you :)

orangesnowfox: @struct yee, basically my point

orangesnowfox: ... adding in defensive controls helps things

orangesnowfox: I *still* haven't touched wind or shield lol

Wontonimo: my rank improved quite a bit once I adjusted my default guard positions to be just outside my base. Collecting wild mana sure made a difference. Gotta give a +1 for adding that game mechanic

Wontonimo: it game incentive to get units out onto the field and not just camp

Wontonimo: *gave

yhyoxx: hello, if i use brutaltester for testing, what is my bot playing against ?

Wontonimo: you need to feed it 2 bots

orangesnowfox: other versions of your bot, bots you find on the internet, etc

orangesnowfox: (ps: don't share bots)

Wontonimo: if you have some hyperparameters you want to tune, it could help

yhyoxx: okay got it thanks

yhyoxx: what do you mean hyperparameters

yhyoxx: u mean something like a const coordinate

yhyoxx: and ill test against myself with all possible coordinates until i find the optimal one ?

therealbeef: control seems persistent, but that's not what the spell description implies though

struct: I thought it was only 1 turn at first

therealbeef: me too

orangesnowfox: control affects mobs permanently unless they're in range of a base, but technically they're only controlled for 1 turn

orangesnowfox: control only affects heroes for a turn, certainly

Wontonimo: hyperparameters are constants in your code that you've just found through experimentation. Like what distance to camp from your base

orangesnowfox: or like the minimum health you'll "let" be used to control a mob into the opponents base

struct: to calculate wild mana I can just check current_mana - previous_mana - (2 * heroes_inside);

struct: right?

struct: Just need to be carefull of spells

orangesnowfox: no... heroes will attack all mobs in range

Wontonimo: you can just keep track of your spells

struct: orange but doesnt matter if the mob is inside

struct: it still gives wild mana

struct: it only matters if the here is outside or not

struct: hero*

orangesnowfox: right, but you could attack two mobs lol

struct: ah

orangesnowfox: Also, spells don't matter for damage

orangesnowfox: wind happens after hero movement and attacking

orangesnowfox: no other spell takes affect in the same turn

orangesnowfox: even mob moving happens after...

orangesnowfox: The way I'd calculate it tbh is "mobs in prev turn compared to heroes as of this turn"

orangesnowfox: which... *still* isn't perfectly accurate

struct: I love games without perfect information

orangesnowfox: right?

struct: totally

ClockSort: there sure isn't perfect information in the PDF :P

orangesnowfox: ocean of code *was* a lot of fun tho

Wontonimo: new submit, new ideas

ClockSort: how can I learn more about brutaltester?

orangesnowfox: ~~new submit more hyperparameters~~

pmor: battle progression going slow for anyone else?

Wontonimo: https://github.com/dreignier/cg-brutaltester

orangesnowfox: pmor its always like that in compos

ClockSort: thanks wonton in your opinion

pmor: :(

Wontonimo: yeah, kinda slow

orangesnowfox: especially - on the first day - whenever a new league opens - on the last day

Wontonimo: hey ClockSort, use this command

java -jar bin/brutal.jar -r "java -jar -Dleague.level=3 bin/spring2022.jar" -p1 "node bot1.js" -p2 "python bot2.py" -t 2 -n $3 -s -l "./logs/"


Wontonimo: the strings after -p1 and -p2 are commands to run your bot in your language

Wontonimo: in the above example you have 2 bots, one in node and one in python

ClockSort: can you see "wild mana" onscreen during a simulation?

Wontonimo: no

ClockSort: do you think wild mana matters in a game between skilled bots?

struct: This feature should be added

orangesnowfox: oh data you cheeky little https://www.codingame.com/replay/621593821

Wontonimo: It does for me. Makes a huge difference

orangesnowfox: strat in a nutshell "yeet the mob into opponent base"

ClockSort: if you spend wild mana, does it still count toward your tiebreak total?

struct: yes

struct: you cant spend it

orangesnowfox: it's more a... score

Lysk: how did you get spring2022.jar Wontonimo?

orangesnowfox: "compile it from the ref"

Wontonimo: the code is published. The link is on the left hand side. you have to compile it yoruself

Lysk: you have no issues with GameRunner?

Wontonimo: I'm on your orange tail snowfox !

Wontonimo: oh :sad: I got bumped down

orangesnowfox: did you lose to DataWasTaken?

Wontonimo: nope

Wontonimo: lost to strykrj https://www.codingame.com/replay/621594956

Wontonimo: only 3 lost games out of 21 so far

orangesnowfox: same lol

orangesnowfox: first loss was to rtimbull

Wontonimo: all three are from wild mana

orangesnowfox: not same lol

orangesnowfox: cuz my defense is worse than yours

Wontonimo: https://www.codingame.com/replay/621596435

orangesnowfox: lmao I just saw you in my feed %-%

Wontonimo: you got me !

orangesnowfox: yee

orangesnowfox: same result as a random IDE play I did btw lol

Wontonimo: My wild mana game needs improvement

orangesnowfox: I beat astrobytes too apparently

orangesnowfox: (wildmana)

Wontonimo: my previous run got to 192nd but with slightly different code

KelvinAndHubbles: How do yall eval whether a bot is ready for arena? I usually do a bo5 between my current and my new one, but that seems wack sometimes

orangesnowfox: Kelvin I submit and if its worse I revert in an hour lol

struct: i test it locally

struct: vs multiple versions

struct: and 100+ games

orangesnowfox: Too much work lolol

Wontonimo: oh, you got the bench going struct ! nice

struct: nah

struct: this is what I do on other multis

orangesnowfox: Too early for bench, too much room for improvement in major ways that aren't useful to do involve hyperparameter tuning

Wontonimo: unless the hyper parameters are 14,000 NN weights :smirk:

orangesnowfox: true

orangesnowfox: I have a rockpaperscissors going on, I lose to super agro (throw an agent in your base) strats, and I win against defensive (to wildmana) and I have a have a tossup against moderate strats

pmor: think some NN bots are going to show up?

Wontonimo: without a doubt

thomasgonda3: hey is there a way to fight against a specific other player with your bot

Wontonimo: yes

Wontonimo: bottom center, delete the boss

thomasgonda3: oh tight thanks

Wontonimo: then click the empty space where the boss was

orangesnowfox: well, now, that's a strat https://www.codingame.com/replay/621598587

Wontonimo: has to be the same league or lower league with the same rules

pmor: ha! that's the first of the yeet other player strat. That was a common strat in my company comp

Wontonimo: you got blown away orangesnowfox

orangesnowfox: I think if I see an opponent hero I'm going to just control them towards a non-base corner until I can't see them anymore

orangesnowfox: I basically never see opponent heroes unless they're trying to pull agro stuff... Actually, here's a wild idea, what if I just kept controlling their bot forever in my base, they do get mana... But they don't get wildmana, and they basically lose a hero forever (I can technically use a different hero every time)

orangesnowfox: plus that hero has to help defend *my* base lol

dmolitor: how do I add Debug to the screen? for example display Debug Messages above heros in the Debug Overlay?

pmor: works until they bubble themselves

orangesnowfox: bubble?

pmor: shield

orangesnowfox: ah, right...

orangesnowfox: Wait, duh, that's the obvious answer, just shield myself.

orangesnowfox: that's... Probably a lot easier

orangesnowfox: my bot is apparently ~rank200 good

Default avatar.png Thibauld: omg that's genius, just kidnap an enemy hero.. *starts coding*

ClockSort: but control takes 10 mana and lasts only one turn , how would you keep the control orangesnowfox?

struct: it doesnt last 1 turn

struct: it keeps going to the target

struct: just worded poorly

JulienKerlero: LMAO the Bronze Boss just camps my base and winds monsters into my base lol

ClockSort: even when controlling enemy hero?

struct: ah for enemy hero might be only 1 turn

struct: Im not even sure if it works or not

KelvinAndHubbles: feel like wind is just more effective at that point, further distance is it not?

KelvinAndHubbles: 2200 units vs 800

Wontonimo: you look a little rusty there orangesnowfox

Wontonimo: when did you learn rust, and do you have any suggestions of starting places?

Default avatar.png YiCao-EnfuNiu-LingSong: how to kidnap an enemy hero?

orangesnowfox: Uhh, 2017-2018, and.... I have no clue, everything is so different now.

Westicles: nice, I'm first both for my school, company, and country

Default avatar.png MeWhenI: is there any reason to use wind rather than control as a defense spell? it seems strictly better to send the monster to your enemy

orangesnowfox: cuz you can wind 15 mobs at once

Default avatar.png MeWhenI: oh yeah aoe

Annona: hoang sa truong sa la cua Viet Nam

Annona: thay Huan mai chat

KelvinAndHubbles: plus problem with control the spider significantly before it can get away from you, almost better to just take the mana and not just give enemy free mana at that point

Ariyogi: Hello

KelvinAndHubbles: the spider is significantly damaged*

Eltrion: Wind just seems strictly better than control in 95% of situations

KelvinAndHubbles: eh, control basically can turn it towards enemy base permanantly

orangesnowfox: Kelvin... Huh? I... typically don't damage the mob before controlling it

orangesnowfox: and that too

orangesnowfox: I'm at 220 and I don't use wind at all lol

Eltrion: And then he blows out his base with wind, groups up the mobs, and his jungler farms them all for wild mana

Eltrion: Im at 100 and use nothing but wind

orangesnowfox: true, but consider, I can defeat ur wind with control :p

Eltrion: How?

orangesnowfox: Uhh, control your hero

Eltrion: Wind pushes farther and more at once.

KelvinAndHubbles: didn't realize control has a way bigger radius you can cast it from

orangesnowfox: ye, but control has a further effect radius

orangesnowfox: like, I can out range your wind with control

Eltrion: Ehh, maybe, but i'd have to be a conjunction strat, and only like the top 20 guys are doing that yet.

orangesnowfox: conjunction meaning?

Eltrion: All the control strats I've fought basicallty end like I said with my jungler harvesting all the mobs sent to me for wild mana.

orangesnowfox: ye, and I mean, that's a good strat, not gonna lie, you beat my current bot

Eltrion: Complex spell casting decisions using both wind and control

orangesnowfox: ah

Default avatar.png MeWhenI: ripp every win im getting is to a wild mana tiebreaker

Eltrion: Wind is just way easier to use effectively and make decisions about.

Default avatar.png MeWhenI: not sure how to farm it while keeping up a good defense

Eltrion: Also You can Stack wind.

orangesnowfox: yeah, for sure wind is good, I'm just saying these strats do have counters :p

Eltrion: Give one of your guys jungler code, the other two should spread out take the left and right so your defensive position is further out from your base.

ClockSort: in move 43 here, does the wind only hit the opponent's hero because other entities are too far away? https://www.codingame.com/replay/621600146

orangesnowfox: nah, it's because the hero is within range

pmor: looks like hero is in range, bug is not.

Waffle3z: does the distance from a monster to the base have to be <5000 or <=5000 for it to turn?

Waffle3z: "within" probably means inclusive

Default avatar.png rwilson: @Waffle3z , it's using <= see here: https://github.com/CodinGame/SpringChallenge2022/blob/fbb4d12a07aa632b632d748d6c9a78a2b25e50ea/src/main/java/com/codingame/game/Vector.java#L75

orangesnowfox: ye https://github.com/CodinGame/SpringChallenge2022/blob/3297c5714be55f900028750e8ecb8b51d6aa4551/src/main/java/com/codingame/game/Referee.java#L533 leads to that after a couple clicks

pmor: Huh, my wood2 bot made it to bronze

Wontonimo: yeah!

pmor: was implementing wind when I got pinged for promotion :D

Wontonimo: congrats. i spent way too long in wood 2

orangesnowfox: pmor my first bot made it to bronze, which was basically "attack whatever wants to hurt my base"

orangesnowfox: KISS is amazing sometimes

pmor: Yeah, that's basically what I did. Created another list of monsters where threatFor is 1 and sorted it on distance to base

pmor: then just had my heros go to town

orangesnowfox: yep, literally that, just... instead of creating another list, I did it in an iterator

orangesnowfox: and then did `minBy` (well, `min_by_key`) the distance to the base ^2 because there's no need to do a sqrt

Eltrion: Yeah, wood 1 boss wasn't much harder than wood 2

Westicles: I wonder if in the end people will be in legend without a sim?

Eltrion: My first bot made it all the way through, basically the same. Find what's closest to the base, send all three guys there to hit it

Waffle3z: how rare is that?

struct: what Waffle3z?

Waffle3z: reaching legend without a sim

ZarthaxX: depends on contest

ZarthaxX: i remember meanmax oh boi, just 1 guy without sim right?

struct: also depends on what sim is

struct: I doubt many will have full sim

ZarthaxX: with fog of war its kind of weird, isnt it?

struct: yeah

ZarthaxX: unpredictable spwans too

orangesnowfox: some hidden information games let you do a sim

ZarthaxX: :(

ZarthaxX: up to certain point yes

orangesnowfox: this one... Does not really

ZarthaxX: this one feels like codebusters

JohnCM: i think i'm going to go an offensive strategy that involves mind controlling all units to the opponent's base, and shielding them

ZarthaxX: mah man john

orangesnowfox: ZarthaxX I was thinking OoC

JohnCM: i wish we could stun heroes, it would be much easier

JohnCM: stun, slow, kill

ZarthaxX: orangesnowfox that one had an interesting submarine tracking

orangesnowfox: yeah

orangesnowfox: JohnCM what if I told you... You could

JohnCM: how to stun heroes?

orangesnowfox: Control ;)

JohnCM: you can control heroes?

orangesnowfox: yep!

struct: you can use any spell on them

JohnCM: that's interesting... i can control them away from their base

actualCoderTrevor: For like two seconds

struct: 1 turn

JohnCM: oh can you push heroes too with wind

ClockSort: hi JohnCM, good to see you again :)

orangesnowfox: struct, you can stunlock them if you sacrifice one of your heroes to control them every turn

Basilisk1: 1337

JohnCM: hello clocksort

ClockSort: so Control changes the direction of mobs, but only affects enemy heroes for one turn.

pmor: JohnCM - https://www.codingame.com/replay/621598587

struct: cant they shield themsef?

struct: self*

JohnCM: i just finished streaming my spring challenge.. haha now bronze league

JohnCM: i will stream again in 2 days or so when silver appears

orangesnowfox: struct I don't think so? If you're controlled I don't think you can do anything but move, lemme double check

JulienKerlero: Silver league isnt up yet ?

orangesnowfox: Not until Sunday

JulienKerlero: Who's first atm ?

struct: well you are controlled but next turn you might be able to shield before they control

struct: but control seems to come before shield

struct: So I dont know

orangesnowfox: ah, if you shield on the same turn they control for the first time ye

JohnCM: haha looks like meta will be shielding all 3 heroes

orangesnowfox: JohnCM tbh I've been thinking about it

orangesnowfox: But here's a fun one

JohnCM: wow i can literally wind all heroes away from their base

KelvinAndHubbles: Weird there's only two corners being used and lot of spiders go off map, higher leagues 4 player maybe?

orangesnowfox: You have to have a 1 turn gap between shields

JohnCM: i'm an avenger, not a defender

struct: no KelvinAndHubbles

struct: these are final rules

JohnCM: i will whack the opponents before they have time to say 'what'

orangesnowfox: JohnCM sorry to say that I'm already aware of this strat https://www.codingame.com/replay/621598587

JohnCM: haha ok that's fun

JulienKerlero: If Im let's say 1000th in Bronze League, am I 1000th of all players ?

JohnCM: time to do some massive creature spam hero wind damage

orangesnowfox: JulienKerlero yep

JulienKerlero: Alright that's nice then

ItsNotABug: That replay stressed me out

orangesnowfox: http://chat.codingame.com/pastebin/dc533041-cf8f-47d8-9867-0556a8054ce5

orangesnowfox: ... whyyyy

orangesnowfox: https://github.com/CodinGame/SpringChallenge2022/blob/3297c5714be55f900028750e8ecb8b51d6aa4551/src/main/java/com/codingame/game/Referee.java#L705 Control makes you act like you chose to move

orangesnowfox: turn0: you get controlled, you do something, say, `wind`, it goes through turn1: you get controlled *again*, you're forced to `move turn2+ same until either you stop getting juggled or another one of your heroes helps out

struct: So my only chance is to shield when you control the first time

struct: right?

JulienKerlero: Will we have more spell in silver, gold etc ?

orangesnowfox: JulienKerlero no, bronze is the max everything

orangesnowfox: struct: unless you use another hero to bail the first hero out, yep

JulienKerlero: alright

orangesnowfox: JohnCM here's another fun one: https://www.codingame.com/replay/621593821

ClockSort: if you're crontrolled on turn 0, you don't know about it until turn 1, during which time your hero can do nothing, right?

struct: yeah

ClockSort: so if you get controlled again, there is no escape unless another hero helps or enemy runs out of mana

orangesnowfox: yep. But if you cast shield on or before turn 0 you're fine

orangesnowfox: ... until the shield runs out

struct: you can even use the opponent to defend your base

struct: :D

ClockSort: turn 0 shield. then turn 1 you still take the forced action?

Default avatar.png rwilson: on the plus side for the defender - the enemy isn't getting to move while doing that control lock.

Default avatar.png rwilson: ;) controlling enemy to go to your base is less effective than it sounds ;)

struct: yeah because he will still get points

struct: :/

orangesnowfox: ClockSort, yep, but only one

Default avatar.png rwilson: pretty easy to control lock enemy in their base - but hard to pull them to yours -- eats up so much mana cause they like to run away

struct: yeah better use on them

struct: on their*

Default avatar.png rwilson: :( but then your hero is in their base helping them defend :(

struct: but you get wild mana

orangesnowfox: yeah, but you get score

orangesnowfox: honestly, it's more useful to use it to break a wind chain

Default avatar.png rwilson: @struct - oh good piont... gotta try that ... adjust to EDGE of base, not IN base ;)

orangesnowfox: like, as a counter to https://www.codingame.com/replay/621137531

struct: you dont need to be in the edge of the base

struct: because its the opponent one

orangesnowfox: or to prevent https://www.codingame.com/replay/621598587

orangesnowfox: I don't really think controlling opponent heroes is a viable longer term thing atm

orangesnowfox: it's more something you do to mess with their plans

Default avatar.png rwilson: ahh , yeah i see you're point struct ... still might try edge.... just targeting their base corner ended up being real bad tradeoff ... started losing all my easy wins ...

Enknable: is there a non-heuristic approach?

VizGhar: Enknable yes there for sure is :)

Default avatar.png MeWhenI: advanced strategy: teach your heroes the Ancient Language of the Gods

Default avatar.png MeWhenI: https://www.codingame.com/replay/621613284

VizGhar: you can always create decision tree. Where is a tree there is search algo

Enknable: true. decision trees are not great for those close monsters coming out of nowhere

orangesnowfox: MeWhenI: assert skill by flexing with ancient language

Enknable: so you could predict long term middle action

Ariyogi: Hello i am Predator from heaven

JulienKerlero: What's the score next to the rank ?

JulienKerlero: like 34.18 or 21.69

Default avatar.png rwilson: isn't that essentially just your win-percentage ?

orangesnowfox: nah, it's closer to ELO (I forget what the exact algorith, is)

ZarthaxX: true skill

orangesnowfox: that

orangesnowfox: anyway, the answer is "whatever the boss has + 0.01"

ZarthaxX: hehe

orangesnowfox: and there's no boss currently, because silver doesn't start until Sunday

JulienKerlero: Yeay I made it to top200 !

Default avatar.png rwilson: nice @JulienKerlero, congrats.

Default avatar.png rwilson: anyone bothering with Voronoi partitions at all? or just calculating times to intercept & sorting?

orangesnowfox: I'm not sure Voronoi gets anything useful here

Default avatar.png MeWhenI: just targetting closest to the base and it seems to be working

Default avatar.png MeWhenI: decently

Default avatar.png rwilson: thinking of it because of 2 hereos target same creep - but 1st can intercept & kill prior to 2nd getting there...

orangesnowfox: for wood to get into bronze ye

orangesnowfox: ah

orangesnowfox: I don't do anything related to that yet lol

Default avatar.png MeWhenI: big brain stuff

Default avatar.png rwilson: i feel like the simpler version is working good enough for others -- look like they just assign attackers ( i.e. only 1 hero allowed to target a given creep )

orangesnowfox: two heroes targetting the same creep can mean killing it faster in a lot of cases (but I can think of some where like, only one hero attacking would be better)

orangesnowfox: ayy Wontonimo you beat me https://www.codingame.com/replay/621615403

Default avatar.png rwilson: ;) @orangesnowfox - it's coming up for me a lot in the tiebreak cases ... i'd be able to harvest more creeps if some hereos spent less time walking towards creeps that will easily die without their help.

pmor: you were hardly using any spells

orangesnowfox: who?

pmor: you, in that replay

pmor: you had a ton of mana and lost where you could have diverted and pushed the bugs out of your base

orangesnowfox: well consider, I don't have wind implemented lol

pmor: lol, that would it

JulienKerlero: lmao i fought your IA orangesnowfox and you mind controlled every unit into my base

orangesnowfox: yep!