Chat:World/2022-04-06

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Revision as of 05:29, 7 April 2022 by Chat Log (talk | contribs) (Created page with "<img src=/a/30776889241351> Husoski: "Nice" and "1-line" don't usually go together. <img src=/a/70964948703282> antiwonto: [auto] Hey Husoski, here is a :taco: for loggin in...")
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Husoski: "Nice" and "1-line" don't usually go together.

antiwonto: [auto] Hey Husoski, here is a :taco: for loggin in today while it is quiet. You now have 10 tacos

Husoski: eat taco

antiwonto: [auto] That taco command has moved to the #taco channel

Westicles: elegant?

derjack: :taco: jacek

antiwonto: [auto] Hey derjack, here is a :taco: for loggin in today while it is quiet. You now have 48 tacos

derjack: 3:

SilverEagle: take taco

antiwonto: [auto] aww, there are no tacos to take

Default avatar.png rinrin: #taco eat

Thorcode: taco

antiwonto: [auto] Hey Thorcode, here is a :taco: for loggin in today while it is quiet. You now have 7 tacos

Thorcode: yay

Thorcode: eat taco

antiwonto: [auto] That taco command has moved to the #taco channel

Thorcode: take taco

antiwonto: [auto] aww, there are no tacos to take

Thorcode: no

Mortis_666: :taco: Thorcode

antiwonto: [auto] Mortis_666 has awarded Thorcode 8 tacos. Thorcode now has 15 taco. Mortis_666 now has 23 taco

Mortis_666: nice

Thorcode: thanks

Mortis_666: eat taco

antiwonto: [auto] That taco command has moved to the #taco channel

Thorcode: how can you award alot taco

Thorcode: shakedown automaton2000

Automaton2000: i just check if a pac is dead

Thorcode: shakedown automaton2000

Automaton2000: thats not what i mean

Thorcode: shakedown Automaton2000

antiwonto: [auto] That taco command has moved to the #taco channel

Automaton2000: that's why i need to write a bot

Westicles: lmgtfy Thorcode tacos

antiwonto: [auto] hey Thorcode let me google that for you https://letmegooglethat.com/?q=tacos

Thorcode: bruh

Thorcode: How can i move around a circle with a given radius (my problem in the escaping the cat)

Uljahn: heh

Westicles: probably with a bunch of math. 1-star, math puzzle not programming

Thorcode: that would be tired

Westicles: more seriously

Westicles: lmgtfy Thorcode How can i move around a circle with a given radius

antiwonto: [auto] hey Thorcode let me google that for you https://letmegooglethat.com/?q= How+can+i+move+around+a+circle+with+a+given+radius

Thorcode: geez i just looked at some solution for my ans, it is kinda complicated

Thorcode: anyway thanks i'm gonna copy it

Westicles: Anyone else have XP disappear lately?

Thorcode: how can xp disapear?

Thorcode: it have wings?

Westicles: Beats me. I had 666 earlier and it was spooking me out, then it clicked back to 616

Uljahn: migth be a caching problem, try ctrl+f5

Thorcode: Might be a gosh do that XD

Thorcode: *ghost

LelouchVC2: someone kiss me

Uljahn: you mean kick?

Thorcode: ghost can do that XD

LelouchVC2: If a kick is the price of a kiss

KiwiTae: :kissing_heart:

LelouchVC2: 😳

LelouchVC2: Made my heart flutter

KiwiTae: its for the ghost

LelouchVC2: oh :(( I see

**Thorcode is playing with a ghost or even coding with one XD

Westicles: Are people going to hate this? I thought it was fun but am not always right

Westicles: https://www.codingame.com/contribute/view/1305066e2c3191cf2e59b0815a8866e5490f8

Thorcode: how can i solve this bruh

Thorcode: ah you made a file input bruh

Uljahn: ye, it's fun to discover how things work under the hood

cagriy: hi from Turkey

antiwonto: [auto] Hey cagriy, here is a :taco: for loggin in today while it is quiet. You now have 1 tacos

cagriy: what is this taco

Uljahn: :taco:

antiwonto: [auto] ':taco:' was defined as ' A currency to some, sustenance for others '

ETET: take taco

antiwonto: [auto] aww, there are no tacos to take

ETET: give tacos to me

BrokenBrain: love taco

ETET: Hellow world

ETET: *Hello

Darleanow: Hello guys, it's been a while ! :)

Thorcode: hi

Darleanow: how are you thorcode ?

Balta5Sokoladas: sup

ETET: Whats yall's favourite language to code in?

ETET: taco

ETET: take taco

antiwonto: [auto] aww, there are no tacos to take

ETET: take tacos

antiwonto: [auto] aww, there are no tacos to take

ETET: lmgtfy Thorcode tacos

antiwonto: [auto] hey Thorcode let me google that for you https://letmegooglethat.com/?q=tacos

Passifi: z80 assembler, Quickbasic, c++ in that order

ETET: how do you even code in z80 assembler??

ETET: it looks so hard

ETET: and also Quickbasic looks hard too

Passifi: ld a,3

Passifi: like that

Passifi: it's not really harder per se just way more work

ETET: hummm

ETET: do u self study?

Thyleo: name somethong your girlfriend like to do to your face :microphone2:

Thyleo: something*

ETET: I don't have one, I am too young :)

Passifi: I m almost certain there aren't many ways to formally learn z80 ml anymore ;)

Thyleo: oh waouh

Passifi: caress it, then serenade my beauty in verse and song

Passifi: she's strange like that

Thyleo: XD

AlexS293: :flag_dj:

LelouchVC2: Funny, my relationship lasted about 14 hours

LelouchVC2: She said it wasnt going to work out after our first time. Weird though, I couldn't find my wallet after that

AlexS293: :flag_mk:

Uljahn: friendly reminder: https://www.codingame.com/playgrounds/40701/contribute---help/code-of-conduct

LelouchVC2: I like how it says, "Cheating is discouraged"

Default avatar.png Vandenis: sw

Default avatar.png Vandenis: nedomini velnias

Default avatar.png PovkeHD: Turime klouną mūsų gretose

NewCoder09: Vandenis PovkeHD english only please

antiwonto: [auto] Hey NewCoder09, here is a :taco: for loggin in today while it is quiet. You now have 6 tacos

Darleanow: Hello guys, any idea of simple program to generate added variable names

Darleanow: for exemple, i have n variables to make, and will create n variale with a different name

Trunksistor: It strongly depends from your prog lang... but would not be better to have an array / list?

Darleanow: python :)

Darleanow: no, i need variables, to store a X value

Darleanow: for ex var1=1x

Darleanow: var2=2x

Darleanow: until n

Trunksistor: Well, I strongly suggest you to change your strategy, it easily may be wrong... BUT, if you want to try for the sake of knowledge, who am I to block you? I'll put here a possibility, let me just check one thing

Darleanow: i got something

Darleanow: for i in range(0, 9): http://chat.codingame.com/pastebin/e23c98b9-6c22-4180-a261-d60f38f7ff51

Darleanow: https://www.codingame.com/ide/puzzle/cyborg-uprising

Wontonimo: use a dictionary

Darleanow: its for this game, i'm going to evaluate distance between all of factories to take the closest ones

Trunksistor: Ok, in general yes you can go with it. But Wontonimo is right

Trunksistor: http://chat.codingame.com/pastebin/fb69ab77-62d7-473a-9dbc-0813541819a9

Darleanow: its coded hardly

Darleanow: i don't want to do this way

Darleanow: this is the point

Wontonimo: "coded hardly"?

Trunksistor: but you can generate the key of the dictionary

Trunksistor: like you would generate the name of the variables

Darleanow: yes wonto, i mean by this, the french expression "coder en dur"

Darleanow: i'll try my idea, if it doesn't works i'll get to now about dicts :)

Trunksistor: hardcoded, same thing. The point is that you can use whatever key for your dictionary

Darleanow: :point_up_2:

Wontonimo: you can do it like this

Wontonimo: http://chat.codingame.com/pastebin/1af384c9-5bfa-4833-a4d8-6da54c64a606

Darleanow: indeed this is what i was going to do

Darleanow: almost

Trunksistor: Then, that is a dictionary :wink:

Darleanow: :o

Darleanow: this is ? for i in range(0, 9):

   globals()[f"my_variable{i}"] = f"Hello from variable number {i}!"

Wontonimo: ^^ that won't work

Darleanow: why ?:'(

Wontonimo: oh, it will. never mind

Darleanow: :)))

Wontonimo: it's so ....wrong... though *shiver*

Darleanow: HEHEHEHE WONTO

Darleanow: i'm the next wonto

Trunksistor: It's working, but it's a dangerous path xD

Darleanow: i've always been a sith anyways

Wontonimo: why on gods green earth would you want to commit such an atrocity ?

Darleanow: you should already know as time goes by that i have mental issues

Darleanow: :)

Trunksistor: I think you should have a Sith Lord to teach you the path :grin:

Darleanow: i have no master, only pain is.

Darleanow: am i acting like a sith good enough ?

Wontonimo: in all seriously though, don't do the globals()[ ... ] thing. really, it's really bad programming practice

Wontonimo: "in all seriousness"*\

Darleanow: why are globals vars bad ?

Darleanow: if they have a really specific name, i should not be having problems right ?

Wontonimo: no, using globals()[...] to make new vaiables is yuck. use an array or a dictionary

Darleanow: i don't know, i'm open to ideas

Darleanow: okay so should i gen a dict, with first to distance from 1-2 as 12 and value as 6 for ex ?

Wontonimo: if you want a global do it like this

Wontonimo: for i in range(0, 9): http://chat.codingame.com/pastebin/7790ee34-c139-4ce7-8dc2-fcc49448a1f1

Darleanow: i mean replace key by value

Darleanow: I LIKE THIS WONTO <3

Darleanow: give wontonimo :taco:

Darleanow: i forgot the syntax --'

Darleanow: :taco: wontonimo

Darleanow: okay then

Darleanow: drop :taco:

antiwonto: [auto] Darleanow has thrown 5 :taco:s on the floor for the taking but 1 was eaten by a software bugs!

NewCoder09: take taco

antiwonto: [auto] NewCoder09 has taken 2 :taco:s off the floor and now has 8. There are 2 left

NewCoder09: :taco: Wontonimo

Darleanow: THEYRE FOR WONTO >:(

antiwonto: [auto] NewCoder09 has awarded Wontonimo 8 tacos. Wontonimo now has 39 taco. NewCoder09 now has 9 taco

Wontonimo: hehe

Darleanow: okay nice

justhalf: take taco

Darleanow: take :taco:

antiwonto: [auto] aww, there are no tacos to take

Wontonimo: :taco: NewCoder09

antiwonto: [auto] Wontonimo has awarded NewCoder09 10 tacos. NewCoder09 now has 19 taco. Wontonimo now has 40 taco

Darleanow: i'm taking em back

Darleanow: i can't --'

justhalf: take :taco:

antiwonto: [auto] aww, there are no tacos to take

Wontonimo: I got a bunch, thanks Darleanow

NewCoder09: Antiwonto can be cap sensitive

Darleanow: <3

Darleanow: Antiwonto should get a punishment by my red lightsaber

Darleanow: pfiouuu

Darleanow: antiwonto disappeared

NewCoder09: No

NewCoder09: He's good

NewCoder09: He's a Jedi

Darleanow: too late

NewCoder09: Your're a sinth

NewCoder09: you're*

Darleanow: he's now resting in the kedi's paradise

Darleanow: jedi's*

NewCoder09: Shakedown Darleanow

Darleanow: i am indeed :=)

antiwonto: [auto] That taco command has moved to the #taco channel

Darleanow: HEY


Darleanow: DO IT AGAIN U GON EAT MY LIGHTSABER TOO

Wontonimo: hey Darleanow , here is some python exercises that could help you https://www.hackinscience.org/exercises/

Darleanow: i already did the 18 firsts

Wontonimo: and a python helper book or common programming patterns http://bedford-computing.co.uk/learning/wp-content/uploads/2015/10/Python-Cookbook-3rd-Edition.pdf

Darleanow: and half of the right pan

Darleanow: pannel*

Wontonimo: cool. Check out this python game for some insight into using variables and dictionaries dynamically https://tech.io/snippet/wLSSnKR

Trunksistor: Yes, but try to figure out how to improve yourself. Those link from Wontonimo are gold!

Wontonimo: you may have to copy the code from the last link and run it locally. The tech.io interactive mode seems to be having issues

Darleanow: Thanks Wonto !

Darleanow: yeah i tred the tech.io game it looks really cool !

Wontonimo: play around with the variables in it. see if you can make it so that there is a secret message per room that is shown only the second time someone enters the room.

Darleanow: i'll save this in my notebook, i'll do it !!!

Darleanow: and i'll get back to you once i did it :)

Wontonimo: the secret message should be stored in the same data structure as the room data.

Wontonimo: cool cool

Wontonimo: have fun!

Darleanow: thanks, you too !!!

justhalf: Any python golfer online?

Uljahn: :thinking:

justhalf: You Python golfer?

Darleanow: https://code.golf/

Darleanow: if this answers you question

justhalf: Oh, I'm just looking for a conversation partner about a specific problem about code golfing. Or perhaps we're not supposed to discuss problems here?

Darleanow: i mean tbh you can

Darleanow: i'm doing this quite often, and nobody told me that it was bad

Shrimpster: hello people o/

Darleanow: o/

Darleanow: \o/

Darleanow: even better : ö/

Shrimpster: yeah because I have ears like a cat :D


Darleanow: :o

Darleanow: aren't you a shrimp ?

Shrimpster: if you put the feelers up they look like ears :D


Darleanow: /\_/\ |o-o|

\___/

Shrimpster: Forgot to run my code before test in arena xD

Darleanow: OOF

Darleanow: begineer.

Shrimpster: hahah yeah happens

Darleanow: https://www.codingame.com/ide/puzzle/cyborg-uprising /// when my brain will be able to move his ***, i'll finish this

Shrimpster: lol gl, Im on uTTT

Shrimpster: tryna break top 20

Darleanow: wut is this ?

Shrimpster: ultimate Tic Tac Toe

Darleanow: OH

Shrimpster: basically MCTS

Darleanow: mcts ? xd

Hugesn0wduck: hello all!

basically: hello

Hugesn0wduck: how is your day/night so far?

Shrimpster: monte carlo tree search Darleanow

Darleanow: aight mr shrimp, thanks :)

Shrimpster: my day is pretty good, had a neat workout a couple of hours ago and have a nice afternoon planned hbu? Huge

Hugesn0wduck: um, tired

Hugesn0wduck: cross country started so im really tired from yesterday

Shrimpster: I mean its like 4am in USA right?

Shrimpster: 6*

Hugesn0wduck: its 9:30 for me

Darleanow: mr schrimp, i need your help

Shrimpster: ah, just woke up?

Darleanow: http://chat.codingame.com/pastebin/fc15ce9b-2b04-4114-a1db-4b4cf3553e89

Hugesn0wduck: darleanow with what? i may be able to help

Hugesn0wduck: no i wake up at like 4am

Darleanow: linke 13-14

Darleanow: line 34

Darleanow: maybe you can ! :) i hope so

Shrimpster: you havent declared dist10

Darleanow: I DID

Darleanow: basically during the loop for i in range(link_count)

Darleanow: when factory_1 is 1

Darleanow: OKAY NVM

Shrimpster: I dont think python works that way

Darleanow: my {i} was stupid, now its fixe

Darleanow: it works :)

Shrimpster: maybe try a hash map {}

Shrimpster: lol ok gl

Darleanow: ('distance from 1 to', 0, 'is', 8)

Darleanow: 8 )

Darleanow: i'm happy now that it works

Shrimpster: keep it up :D

Darleanow: <3

justhalf: I'm wondering what kind of methods people use in the Thor codegolf puzzle. I saw people with as low as under 70 bytes. Meanwhile I'm stuck at 118 with no obvious way to reduce it further. So I assume this could come from a completely different way to approach the problem.

justhalf: (context: Python 3)

Darleanow: justhalf, a quick tip that made me discover a lot of things, is the python book

Darleanow: for example, ik that you know way more than me

Passifi: there is this thing that outputs your code as some weridly format utf 16 gibberish and that saves a lot of space

Darleanow: but lambda funct are way more short than funct etc

Passifi: https://clemg.github.io/pythongolfer/

Passifi: there it is

Passifi: I think this is a quiet well known open secret so if the code seems impossible short they might have used this

Darleanow: THIS IS GENIUS

Darleanow: exec(bytes('牰湩⡴栢汥潬眠牯摬∡
','u16')[2:])

antiwonto: [auto] hey Darleanow that looks like python golf compression. It's legit, and acceptable to use. You may be interested in this tool https://clemg.github.io/pythongolfer/

Darleanow: i will win all my clash of codes mouahahhahaa

timbersson: lol thanks passifi, that just took my code for that puzzle from 135 to 93 :smile:

Shrimpster: yeah almost everyone knows it apparently Darleanow so... goodluck :D

Darleanow: :'(

Darleanow: imma go back in time to remove the idea from the head of the creator

Darleanow: and make it for myself

Darleanow: :)

justhalf: Lol, that's a cool trick for static puzzles, haha

Darleanow: oh, justhalf, i've seen that you're interested in nlp, which language are you using to deal with it ?

justhalf: Most industry standards use Python, since there are many libraries there already

Darleanow: yeah i've seen about spacy and nlp

Darleanow: nltk*

Darleanow: i had a question about it

justhalf: Ask away

Darleanow: it's quite hard to explain it in english as it's not my main language, but i'll try; I'm trying to develop a sort of ai which would process language, i mean understand it

justhalf: Yes, that's the general goal of NLP

Darleanow: indeed

Darleanow: i can get the function of the words in a sentence

Darleanow: using spacy

Darleanow: ITS SO HARD TO EXPLAIN

justhalf: Function, as in part of speech? Or dependency parser?

Darleanow: i mean the role of each word in a sentence

justhalf: What are some examples of roles

Darleanow: do : verb

justhalf: Ah, ok, you mean part of speech

Darleanow: indeed

Darleanow: but for example when i'm telling it sentences like I like apples, i need to make it able to identify that when it's an input, and ther's an I it's me

Darleanow: but if it says I, it's not going to be me obv

Darleanow: and process all of this in sql queries to store data

Darleanow: for example i'm saying i like apples

Darleanow: i'd like to make it able to query a sql table named Darleanow

Darleanow: in which apples is something that i like, and when i ask What do i like, it would tell me that i like apple

Darleanow: apples*

justhalf: You're building Knowledge base

Darleanow: exactly

Darleanow: and i would also like to build an entire emotionnal system, which is affected by randomness, but also by other factors, for example if it likes rainy days and its raining, hapiness would go up

Passifi: some of the difficulties of these puzzles are just a bit skewed I've been working on Battle Tower for hours and still no success but war i finished in one session and the later gives you more exp :upside_down:

Darleanow: and the whole emotional system would affect the way it answers me

Uljahn: Automaton2000: doomed from the start

Automaton2000: you need to learn it

NewCoder09: Hello

MaliciouslyCrypticUsername: Uljahn why was csb renamed .-.

eulerscheZahl: i'm not Uljahn but may I answer too?

Husoski: ...only if you get permission to ask first. :)

MaliciouslyCrypticUsername: sure euler

eulerscheZahl: possible copyright infringements, "The Empire strikes back"

eulerscheZahl: CG renamed a lot of their games recently

**PatrickMcGinnisII dislikes the new names

eulerscheZahl: same

MaliciouslyCrypticUsername: ya I was thinking copyright but I wasnt completely sure

Wontonimo: i think we can all agree

MaliciouslyCrypticUsername: hiiii Wontonimo

Wontonimo: hi MaliciouslyCrypticUsername :wave: :wave:

MaliciouslyCrypticUsername: Hav a taco :taco:

Wontonimo: thanks

inoryy: but has anybody considered risks of MK suing for the obvious copyright infringement in the new name?

Wontonimo: :grin:

MaliciouslyCrypticUsername: our school blocked replit on their computers .-.

eulerscheZahl: that makes absolutely no sense to me

eulerscheZahl: students could learn coding there, bad?

MaliciouslyCrypticUsername: Well some ppl were using it as a proxy to get past the content filter

PatrickMcGinnisII: the Mad one funnelled alot of users into CSB

Wontonimo: is there any multi that is easier to get to gold than CSB?

MaliciouslyCrypticUsername: Probably not

eulerscheZahl: when you don't know the -3v, it's not that easy actually

Wontonimo: *if you are given the 1 line trick

MaliciouslyCrypticUsername: euler everyone knows it tho

MaliciouslyCrypticUsername: AutomatonNN hi

MaliciouslyCrypticUsername: ._.

Wontonimo: nope, i help a few people a month learn it

eulerscheZahl: i reversed the physics (not the collisions, but the friction and max turn angle)

eulerscheZahl: wrote a monte carlo to reach gold. and then it was part of the statement

eulerscheZahl: i was pretty pissed

MaliciouslyCrypticUsername: lol

MaliciouslyCrypticUsername: where did AutomatonNN go?

eulerscheZahl: got the covid virus and died

Wontonimo: because you missed it in the statement, or was the statement updated after you did the work eulerscheZahl

MaliciouslyCrypticUsername: ioof

MaliciouslyCrypticUsername: oof*

eulerscheZahl: no more pings for me, i don't miss automaton

PatrickMcGinnisII: eulerscheZahl <3s Automatons

eulerscheZahl: the friction+turn angle were (are?) not part of the statement below gold

Wontonimo: ah

Wontonimo: that would be piss inducing

PatrickMcGinnisII: I dove into the math and ran sims...beyond using -3v ... the floating math kills cycles, better to use that time for more searches

PatrickMcGinnisII: having said that, my CSB still sucked

inoryy: -pi*v better

MaliciouslyCrypticUsername: Did csb change recently? Apart from the name

PatrickMcGinnisII: +/- .1 dependent on speed did work, but every conditional reduced depth

MaliciouslyCrypticUsername: cus my code is being funkyt

MaliciouslyCrypticUsername: funky*

eulerscheZahl: 75ms/turn instead of 150. but that's been years ago

MaliciouslyCrypticUsername: huh

PatrickMcGinnisII: i wrote 659 lines of code for Block the Fire ... more than half is commented out, smh. I should start over now that the experimenting is kinda over

hyphz: The PotW is getting on my nerves.. is the cat cheating and getting its paws wet on the surround moves?

Wontonimo: nope

PatrickMcGinnisII: My cats, even the blind one, would win everytime

Wontonimo: hey MaliciouslyCrypticUsername , your CSB pods are not doing and drift correction (-3v or otherwise)

Wontonimo: and your lookahead for drifting is too aggressive and needs to be made a little more conservative

Wontonimo: it looks like your bots are going to do an amazing drift past a checkpoint but then miss it by pixels and have to loop back.

1zanie: hello world

Default avatar.png rileyr: hi

NewCoder09: Hello

antiwonto: [auto] Hey NewCoder09, here is a :taco: for loggin in today while it is quiet. You now have 10 tacos

NewCoder09: ello maate

NewCoder09: ello mate

PatrickMcGinnisII: shaakedown Wontonimo

PatrickMcGinnisII: shakedown Wontonimo

antiwonto: [auto] That taco command has moved to the #taco channel

PatrickMcGinnisII: :P

NewCoder09: #fr

NewCoder09: #angel

NewCoder09: #devil

jacek: :upside_down:

antiwonto: [auto] ':upside_down:' was defined as ' ɥǝllo '

Neralem: What to do if i fail on a single validator of a puzzle? :/

PatrickMcGinnisII: Neralem look at the puzzle contribution and look at the validator you failed.

Uljahn: his level is not high enough i guess

Neralem: Sadly not. Can only see pending ones

PatrickMcGinnisII: well that's annoying

Neralem: Got help, thanks :)

jacek: :tada:

Neralem: Anyone else getting the message "Network error : status -1" when trying to run a test in the IDE? Can't run any testcases really

PatrickMcGinnisII: What did you break?

Neralem: It wan't me :( .... i think

PatrickMcGinnisII: I usually only get that when my internet goes down

Husoski: This might be a good time to restart your browser

Neralem: even tried a different browser. Same

Neralem: suddenly works again

Husoski: Sometimes that happens when a cow flies by.

PatrickMcGinnisII: The BSI inserted a Kasperky virus

a-Rye: Or when the hamster falls off the wheel

PatrickMcGinnisII: cat did a dance on CG keyboard

Westicles: hmm, the french poked a hole in my clash

antiwonto: [auto] Hey Westicles, here is a :taco: for loggin in today while it is quiet. You now have 16 tacos

Smelty: o-o

hyphz: Oh, no, it's the sodding mouse spiralling inwards instead of circling because of rounding error on the pixels.

HoneyGlazedGherkinsEggTartare: :taco:

antiwonto: [auto] ':taco:' was defined as ' A currency to some, sustenance for others '

Synergyforge: Dead chat

antiwonto: [auto] Hey Synergyforge, here is a :taco: for loggin in today while it is quiet. You now have 9 tacos

ycsvenom: can i get a taco antiwonto

antiwonto: [auto] Hey ycsvenom, here is a :taco: for loggin in today while it is quiet. You now have 13 tacos

ycsvenom: Automaton

ycsvenom: Automaton200

ycsvenom: Automaton2000

Automaton2000: i should probably look at performance on a more macro level as well

ycsvenom: i hate shortest

Astrobytes: What was the 'issue' people had with Block The Spreading Fire optim?

antiwonto: [auto] Hey Astrobytes, here is a :taco: for loggin in today while it is quiet. You now have 32 tacos

Smelty: can i get a taco antiwonto

Smelty: automaton2000

Automaton2000: why do you think is important

potatok: i give up

Default avatar.png Simlas1337: yes give up its isnt worth it

Westicles: Astrobytes, I think they didn't like it has a random validator

Default avatar.png Simlas1337: btw i dont understand why easy puzzles are hard to optimize in order to receive 100%

Astrobytes: Westicles, lol not the end of the world is it

Astrobytes: Simlas1337: often it's a case of complexity reduction, nothing crazy

Astrobytes: *time complexity

Westicles: yeah, and I think it was a misunderstanding, looks like it was generated randomly but doesn't change

Westicles: anyhow, they are mad at me now instead

Astrobytes: looks alright, might give it a go

Astrobytes: What have you done or not done now? :D

Westicles: ruined their day with this

Westicles: https://www.codingame.com/contribute/view/1305066e2c3191cf2e59b0815a8866e5490f8

Astrobytes: :rofl:

Astrobytes: Don't ever change

Westicles: ha, well this time my intentions were good. I didn't realize the tests would all fail if it got approved

Astrobytes: It's interesting enough, wonder if they'll pick up on it

Astrobytes: anyway, gotta run, catch you later

Default avatar.png Simlas1337: Did somebody make mime type for 100%? I'm just curious how to optimilize this

Westicles: bye Astro

Sarstan: Weird. Got the Escaping the cat puzzle solved. Then submit and it fails the latter 3. For some reason my mouse is turning around when it shouldn't.

ASM_MOV_INT: My mouse moves so slow, it only escapes the first test.... I'm heading exactly opposite of where the cat is, so there's no further point to run away to

Sarstan: My deal is I got tired of trying to setup the trig, so I decided to try making the cat go back and forth as long as I could before rushing the edge.

ASM_MOV_INT: then again, i just recovered from heading the mouse directly to the cat!

ASM_MOV_INT: rofl

Sarstan: Which worked for me!

Sarstan: Until the validators.

ASM_MOV_INT: i bet you have to do some fancy calculations to figure just the perfect direction to avoid the super fast cat....

ASM_MOV_INT: move just enough to keep the cat going the direction it's going, yet move closer to the border

Sarstan: Yeah, without giving away too much, I essentially get to the center and then when the cat moves one direction, the mouse moves the opposite until the cat catches up, then move the other direction and so on.

Sarstan: To a certain point where I have it make a break for it.

ASM_MOV_INT: i use atan to figure where the cat is on the circle, then cos and sin to figure the point to aim the mouse

Synergyforge: Yeesh. Math is hard.

Sarstan: That's what I tried at first until I kept having issues with going from positive to negative values.

Sarstan: I know there's a way to handle it, but I'm lazy right now.

ASM_MOV_INT: yeah, my mouse bounces back and forth and doesn't get far

ASM_MOV_INT: same

ASM_MOV_INT: the clash of code !

Sarstan: There we go! I had a stupid mistake in my code. An OR statement that needed to check the same statement from the other side that I didn't include.

Sarstan: Alright, now that that's done, I should probably try to solve it as intended in the near future, lol.

Default avatar.png Kaelidian: I can't get TID to work right on Game Of Drones

antiwonto: [auto] Hey Kaelidian, here is a :taco: for loggin in today while it is quiet. You now have 1 tacos

PatrykJagielski: tak taco

antiwonto: [auto] Hey PatrykJagielski, here is a :taco: for loggin in today while it is quiet. You now have 1 tacos

Default avatar.png love_0_0: is anyone still breathing?

Default avatar.png RandomSteve: YO GUYS I JUST COMPLETED MY FIRTS CLASH OF CODE 100% LET'S GO

Default avatar.png RandomSteve: yeah I'm breathing

Default avatar.png RandomSteve: wbu?

Wontonimo: congrats

Default avatar.png RandomSteve: boy I've been trying with several clashes of code and with each one I learned more but couldn't solve any till now

Wontonimo: that's a milestone for sure

Default avatar.png RandomSteve: thank you

Default avatar.png RandomSteve: oh yeah it is

Wontonimo: what language are you practicing?

Default avatar.png RandomSteve: Java

Wontonimo: nice, i did java for a long time. i liked it a lot

Default avatar.png RandomSteve: I am pretty new to programming

Default avatar.png RandomSteve: so you changed? why? you found a better language?

Wontonimo: well it is pretty cool that you kept at it! Most people have a really hard time getting over that initial hump

Default avatar.png RandomSteve: thank you well this community in codingame is really cool and helpful and nobody is discouraging

Wontonimo: no, i changed because work changed. I started at a new place that needed me to learn PHP

Default avatar.png RandomSteve: oh I see so they worked with a different language and you had to change

Wontonimo: yeah, then after that it was Javascript. Now I'm onto Python.

Default avatar.png RandomSteve: wow you're like a polygloth

Wontonimo: I miss the strict types of java and the old javadoc

Default avatar.png RandomSteve: that's cool

Wontonimo: :grin: thanks

Default avatar.png RandomSteve: nostalgia??

Default avatar.png RandomSteve: np

Wontonimo: what attracted you to programming?

PatrykJagielski: eat taco

antiwonto: [auto] That taco command has moved to the #taco channel

Wontonimo: :taco: RandomSteve

antiwonto: [auto] Wontonimo has awarded RandomSteve 1 tacos. RandomSteve now has 1 taco. Wontonimo now has 31 taco

PatrykJagielski: whats time in Canada?

Default avatar.png RandomSteve: so sorry I had to go afk for a second

Default avatar.png RandomSteve: thanks for the taco lol

Default avatar.png RandomSteve: ummm

Wontonimo: Canada is huge. The second largest country in the world. There are lots of time zones here

Wontonimo: for me it is 11:34pm

Default avatar.png RandomSteve: I guess the fact that you can do theorically anything with programming, from games to webpages or apps etc. And a youtuber that I watch recently codes minecraft mods so I guess seeing that I could code a webpage or a mod or an app or a game or anything I want is pretty interesting to me

Default avatar.png RandomSteve: I feel like a kid saying minecraft mods but I'm actually 20 lol

Default avatar.png RandomSteve: well I guess at heart I'm 5 years old anywau

Default avatar.png RandomSteve: *anyway

Default avatar.png RandomSteve: it is 10:36 pm here

Wontonimo: hey, I tried my hand at minecraft mods when my kids were 11 and 12. It was fun

Wontonimo: heck, I still play once in a while. why not? it's fun

Default avatar.png RandomSteve: yeah I guess you're right. I like being a creative person and java and minecraft hold a creative aura adn I really like that

Wontonimo: have you done any of the puzzles RandomSteve ? Like "The Descent" ?

Default avatar.png RandomSteve: dude you're a pro you're top 0.1% on this page and still stop to congrat a complete noob like me wow thank you

Default avatar.png RandomSteve: uhmm

Default avatar.png RandomSteve: I tried the mouse scape event

Default avatar.png RandomSteve: Escaoing the cat

Wontonimo: that one is tricky

Wontonimo: how about this one https://www.codingame.com/training/easy/the-descent

Default avatar.png RandomSteve: boy I spent like two hours and I passed level one and that's it

a-Rye: Minecraft is awesome! But if you want to develop mods for it, disable the logging that's associated with the log4j vulnerability

Default avatar.png RandomSteve: oh wait I remember this

Wontonimo: here are the other intro puzzles https://www.codingame.com/training/easy/temperatures

Wontonimo: https://www.codingame.com/training/easy/power-of-thor-episode-1

Default avatar.png RandomSteve: I tried this the other day but I felt like I didn't know enough maybe I could give it another shot

Wontonimo: which one?

Default avatar.png RandomSteve: the descent

Wontonimo: oh

Wontonimo: want some help?

Wontonimo: I won't solve it for you but i'll give you hints

Default avatar.png RandomSteve: Oh that would be amazing honestly

Wontonimo: okay, so go into it https://www.codingame.com/ide/puzzle/the-descent

Default avatar.png RandomSteve: I have been watching some tutorials but I am still a bit confused

Default avatar.png RandomSteve: ok done

Wontonimo: and look at the default code.

Default avatar.png RandomSteve: ok

Default avatar.png RandomSteve: uhmm

Wontonimo: do you know how to load the default code if you want it again?

Default avatar.png RandomSteve: no not really

Wontonimo: it's the arrow in the top right. looks like a circle

Default avatar.png RandomSteve: oh I see it

Default avatar.png RandomSteve: ok cool

Wontonimo: okay, run the first ttest case using the default code

Wontonimo: it will just always shoot mountain 4

Default avatar.png RandomSteve: it does

Wontonimo: which is wrong, but let's solve it

Default avatar.png RandomSteve: ok

Wontonimo: the objective is to shoot the highest mountain each pass

Wontonimo: lines 11-12-13 read in the remaining height of each mountain

Default avatar.png RandomSteve: ok I understand

Wontonimo: line 12 specifically gets the mountain height

Wontonimo: and "i" is the index of tthe mountain

Default avatar.png RandomSteve: wait lines 11-12-13 are just comments

Wontonimo: oh sorry ... just a sec

Wontonimo: 19-21

Wontonimo: i deleted some comments above

Default avatar.png RandomSteve: oh ok

Wontonimo: line 18-27 are your main game loop

Wontonimo: that section of code is run every round. you get 1 shot per round

Wontonimo: so, how would you find the mountain with the largest height out of the 8 mountains ?

Default avatar.png RandomSteve: uhmm

Default avatar.png RandomSteve: ok give me a second to think

Wontonimo: you can add code, just like you can in clash of code

Default avatar.png RandomSteve: so I know mountain one in this case is the highest one

Wontonimo: mountain 0 actually, but yeah

Default avatar.png RandomSteve: but I am not sure how to tell the program to identify the highest one

Default avatar.png RandomSteve: ok mountain 0 you're right

Wontonimo: okay, what if we declare 2 more variables at the start of main

Wontonimo: int highest_height = 0; int highest_mountain_i = 0;

Wontonimo: and right after int mountainH = in.nextInt();

Default avatar.png RandomSteve: you mean the main loop?

Wontonimo: we check and update those variables

Default avatar.png RandomSteve: sorry for being a noob

Wontonimo: np

Default avatar.png RandomSteve: so I would add that in the while block

Wontonimo: let's put those variables right after public static void main(String args[]) {

Default avatar.png RandomSteve: oh ok

Wontonimo: oh no, you are right,

Wontonimo: right after the while(true)

Wontonimo: sorry

Default avatar.png RandomSteve: yeah I feel like it wouldn't link both things and confuse the program it has happened to me sometimes

Default avatar.png RandomSteve: so the line with the for loop with the variable i is between theint highest_height = 0;

                    int highest_mountain_i = 0; I jsut made

Wontonimo: This is where I'd suggest putting them

Wontonimo: http://chat.codingame.com/pastebin/0f59c619-c3e1-4a0c-99ef-4890e70cf09f

Default avatar.png RandomSteve: ok so that is exactly where they are

Default avatar.png RandomSteve: so

Wontonimo: cool, now you can add some logic after int mountainH = in.nextInt();

Default avatar.png RandomSteve: uhm

Wontonimo: to check if mountainH is larger than the highest height

Wontonimo: and if it is, then update the highest height and the i

Wontonimo: take your time

Default avatar.png RandomSteve: ok

Default avatar.png RandomSteve: so

Default avatar.png RandomSteve: let me see

Default avatar.png RandomSteve: ok so I got this

Default avatar.png RandomSteve: http://chat.codingame.com/pastebin/9e096e8c-4e09-4161-a6bc-1558b1a0e0f8

Wontonimo: getting there , but not quite

Default avatar.png RandomSteve: but I am don't really know how to update the i and now I am ignoring the int highest mountain which I wanted tto print

Wontonimo: highest_height = 8; sets it to 8, but you want to set it to mountainH

Wontonimo: like this

Wontonimo: highest_height = mountainH

Wontonimo: and then right after that save the i into the variable highest_mountain_i

Wontonimo: I'm describing in words what to do so you can code it. if i just send youu the code... it'll spoil it

Default avatar.png RandomSteve: it's ok I think that's the right way to lern

Default avatar.png RandomSteve: http://chat.codingame.com/pastebin/c5e0b98c-d30d-462c-9375-9335918657ce

Default avatar.png RandomSteve: ok so I tought a lot I came up with that

Wontonimo: very close.

Default avatar.png RandomSteve: I think it0's backwrds tho

Wontonimo: use highest_mountain_i = i ; instead

Default avatar.png RandomSteve: oh it is backwards lol ok

Wontonimo: then at the end change the println statement to System.out.println(highest_mountain_i);

Default avatar.png Kaelidian: You doing the mars lander?

Default avatar.png Kaelidian: Just maintain your height until you're over the landing zone

Default avatar.png RandomSteve: I feel like that should be it but I think I made a sintax error somewhere

Default avatar.png RandomSteve: uhmm I am doind the descent tho

Wontonimo: i sent you a DM RandomSteve

Wontonimo: gotta go

Default avatar.png RandomSteve: ok thank you so much

Default avatar.png Kaelidian: just set a bool check to determine if you're over the landing pad when you are start your decent

Default avatar.png Kaelidian: if not, you gonna smash the last one when its all the way up

Default avatar.png RandomSteve: wait I think I made it

Default avatar.png RandomSteve: but it's not mars lander it's the descent

Default avatar.png Kaelidian: oh, dont think I've done that one

Default avatar.png RandomSteve: I think this exercise makes me understand better how to use for i loops

Default avatar.png RandomSteve: wow

Default avatar.png RandomSteve: This is like the second ever problem I solve at this page