Chat:World/2021-08-23

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michaellan: stfu

Default avatar.png Retroblaze: sapanika

Default avatar.png Retroblaze: dream

AspectCodin: DRAEM

Default avatar.png Retroblaze: brajin kek saathay

Default avatar.png Retroblaze: yakun habibin

AspectCodin: Yenaka nariana vaynu vaynu

Nickname_Already_taken_already_t: i'm batman

hinammmm: i'm batman's dad

cheesecake_assassin: Hi dad

peppers: batman has no dad。


DaBebeWHair: wishing I was batmans dad rn fr

mikhiyoe: me as

mikhiyoe: his bestfriend

AliRazzaghi: im mommy

AliRazzaghi: who want to fuc

AlanSpacer: me

Default avatar.png client: incredible

Default avatar.png mranddder: batman

GroutchKeu: na*8 batman

Default avatar.png IgnacioGb: Hi, dear community, could anyone tell me which are the fastest ways of getting points in this platform?

Uljahn: what for?

ProCoder03: you will never learn much, if you pursue for just points basically

Uljahn: ye, points here are just means of gamification to slightly motivate you to practice

Default avatar.png Etiennegames: hey

Default avatar.png sad_nigglet: ok

Default avatar.png MrBest: guys please give me sample code of using boost

Default avatar.png MrBest: I cant change value of boost...

Default avatar.png MrBest: Just can change the thrust

Default avatar.png MrBest: cout<<nextCheckpointX<<" "<<nextCheckpointY<<" 100"<<endl;

Default avatar.png MrBest: its for thrust

Default avatar.png MrBest: what is for boost?!

RoboStac: change the " 100" to " BOOST"

Default avatar.png MrBest: thanks (☞゚ヮ゚)☞

Default avatar.png GDEV_09: Anybody knows a way to change the contribute mode (i.e. from classic puzzle to clash) without rewriting the problem?

eulerscheZahl: you can't. delete it and make it new :(

eulerscheZahl: been there myself (puzzle => optim)

Wontonimo: well that unfun

Default avatar.png Kamx: my brain hurts rn

KiwiTae: Kamx drink more water

BlaiseEbuth: Good new! -> That proves you've one!

Default avatar.png Kamx: do you get the feeling that you are not good at developping when you are stuck at an easy puzzle ?

Default avatar.png Kamx: or its just because im still a student

BlaiseEbuth: I don't stuck on easy puzzles, so no... :smirk:

Default avatar.png IndecisionTree: i'd say most knowledge workers in any field get that feeling of "am i actually good enough?" when they get stuck. CS or SWE is no different.

darkhorse64: Close the IDE, take a break, sip coffee.

Default avatar.png Kamx: i would understand that , but i think for my case i didnt study/work enough of algorithmics

BlaiseEbuth: No blocking -> No bad feelings -> No life interrogation. Conclusion: Don't get stuck.

Wontonimo: "easy" here doesn't mean "trivial". It instead means that it is easier than the next category and harder than clash of code

KiwiTae: some easy puzzles are not that easy yea..

BlaiseEbuth: Fix your self-confidence: Solve a medium puzzle. This one is easier than most of the Easy-rated ones: https://www.codingame.com/ide/puzzle/rubik%C2%AE

darkhorse64: Part of my language achievements farming list

BlaiseEbuth: Same.

Westicles: Me too.

darkhorse64: with the hard n-queens

BlaiseEbuth: temperature and thor too. Each count for 2.

darkhorse64: A*C, NS, 2048, CG sponsored

BlaiseEbuth: Oo

darkhorse64: ML1

Default avatar.png Kamx: rubik done

Default avatar.png Kamx: a little bit of math xd

Default avatar.png Stella_Artois: does anyone know how to optimize the many horses?

BlaiseEbuth: gg Kamx. Feel better?

Wontonimo: Kamx , this one has a very high community success rate https://www.codingame.com/training/easy/fax-machine

Default avatar.png Kamx: a bit

Wontonimo: warning ** self-promotion

Default avatar.png Kamx: ok i'm gonna try

BlaiseEbuth: -_-

darkhorse64: Stella_Artois: read the hint

Westicles: And a favorite on fr! "jamais une merde aura ete valide aussi vite ... pffff ... "

BlaiseEbuth: Westicles store compromising data in real time to have mean of pressure anytime against anyone. :D

Westicles: heh heh

darkhorse64: No need for real time. There is an official archive

BlaiseEbuth: I know. But you've to find back what you want. Not sure you can find this specific quote just searching "fax". But perhaps I'm wrong :thhinking:

BlaiseEbuth: (╯°□°)╯︵ ┻━┻

darkhorse64: looking for "merde" is likely more productive

BlaiseEbuth: You'll probably have a lot of results...

darkhorse64: ja_fica: is your C4 bot a NN ?

Wontonimo: why would you want to find swearing by searching for 'fax' BlaiseEbuth?

ja_fica: no

BlaiseEbuth: Wontonimo ?

ja_fica: Its a intelligent opening book

Wontonimo: you said : Not sure you can find this specific quote just searching "fax"

Wontonimo: and the quote had a swear in it

darkhorse64: you are competing with MSmits, then

BlaiseEbuth: Westicle said this quote was about your puzzle.

ja_fica: My AI beats his but its not necessarly better

ja_fica: I dont use meta MCTS

ja_fica: I kind made up my way of doing my own

ja_fica: using some sort of cutted trees

darkhorse64: lots of RPS, you're running me, jacek is doing better and I beat him. So ranking fluctuates

ja_fica: Yes im sorry, im realy ruining the fair ranking for every one :(

darkhorse64: don't be sorry

ja_fica: its because Im finding improvments to my generation algorithm and even testing I'm my computer, I like to really see the results against players

ja_fica: The problem that I dont like about my AI is that is seems that the opening book contains weakness against jacek, mealc, royale and allyourtrees

ja_fica: its unbalancing the ranking...

ja_fica: I'm trying to transition to a NN but I'm having problems in automated data transitions from c++ to python

BlaiseEbuth: "We found how to create a nuclear bomb in our labs, but we wanted to see the results against people"

ja_fica: YES ahahah

BlaiseEbuth: Are you Ok Wontonimo?

darkhorse64: Don't be upset about harsh comments

Wontonimo: thank

Wontonimo: both

ja_fica: RobotStac, does your NN have 10 outputs?

darkhorse64: Yes

darkhorse64: 9+1

ja_fica: 1 for value + 9 for transition probabilities

darkhorse64: That's what he said a few days. He even gave his layers

darkhorse64: I mean the sizes

darkhorse64: *a few days ago*

_Royale: I suppose we can repeat what he said :)

ja_fica: Whats was the size of the input?

_Royale: "2021-08-19 18:03:06 RoboStac nn is Dense layers, 189->128->128->128->9+1"

darkhorse64: 3x63

ja_fica: what do you use royale?

sad_nigglet: idk

ja_fica: 3x63? p0 + p1 + winning position?

_Royale: ja_fica: NN but different layout

darkhorse64: empty, X, O

ja_fica: thats your bot is so strong..

_Royale: ja_fica: I do 126->264->(64+64)->(1+9)

darkhorse64: Both seems equally effective. Cough ...

BlaiseEbuth: Wontonimo: Whatever what you do there'll always be critics, including mean ones. Ignore them, keep the rest. Furthermore, Frenchs love complain about anything. :p

darkhorse64: 264 ? Not 256 ?

_Royale: darkhorse64: I put as much as I could :p

darkhorse64: Power of 2 for computing efficiency

martinpapa69: _Royale you only only dense layers in your c4 bot ? :O

Wontonimo: Thanks BlaiseEbuth. I'm totally overreacting. but there are lessons here for me, like use WIP for a while and consider different programming languages more. Thanks again

ja_fica: it does not make a diference in C4

martinpapa69: use*

BlaiseEbuth: :thumbsup:

ja_fica: power of 2 its just convinient to select but its not optimial

ja_fica: *optimal

ja_fica: I do have implemented an AVX trick that grouped with a NN would be so worth to see

Default avatar.png oddly: how do you finish the first ai quest?


_Royale: martinpapa69: yes only Dense with relu, and tanh/softmax for the outputs

Default avatar.png oddly: mhm

martinpapa69: wow, thats surprising. I thought it could only work well with few conv layers

ja_fica: i think sigmoid for the 9 layers also work

BlaiseEbuth: oddly what's the first quest ?

Default avatar.png oddly: the cords and spped

ja_fica: well conv are expensive in time, good for memory... shared weights can be a good mid term

_Royale: martinpapa69: I don't know how to code do the conv layers yet

Default avatar.png oddly: i have to fux them

Default avatar.png oddly: fix

ja_fica: share the weigths in patchs of neighbor pixels

martinpapa69: I already have a convnet for c4, but it doesnt work at all. rank40...

_Royale: I also tried to put the holes as inputs (189 like robo) but it did not seem to improve for me

ja_fica: I would'nt do it either

ja_fica: im think using only 63+8*7 as input

_Royale: ja_fica: and I don't do AVX, but I tried to have good autovectorization

Default avatar.png oddly: so ya the first ai quest is a mission for me, i have to fix the cords and adjust the speed

ja_fica: without my AVX my roullouts fo from 65 to 31

ja_fica: *go from

ja_fica: 65k to 31k

ja_fica: 63+8*7 is enough for the neural network, current player + one-hot-encoded next possible play

ja_fica: 119 inputs that can contain more area related info for the transition probabilities

TobiasA: does "int* x" do the same thing as "int *x"?

martinpapa69: :thumbsup:

TobiasA: thanks

BlaiseEbuth: int *x-> Ugly int * x-> Weird int* x-> Perfect Though they all do the same. ^^

sad_nigglet: ok

TobiasA: nothing worst done "synonyms" in programming

TobiasA: *than

BlaiseEbuth: Not really synonyms. It's more conventions. Like: http://chat.codingame.com/pastebin/a1c2a33a-859a-4e06-a5cf-b32dda0fa619

BlaiseEbuth: You can write "int*x", that's correct. Just a space story

martinpapa69: I've heard that in some software companies you get instantly get thrown out of the window for that

BlaiseEbuth: I totally approve.

TobiasA: yea that looks disgusting

Westicles: defintestrate?

TobiasA: google doesn't seem to know what that word is

TobiasA: neither do i:sweat_smile:

Westicles: just a pun on defenestrate

TobiasA: oh eye see

TobiasA: you see what eye did there:joy:

martinpapa69: icy

TobiasA: ice sea

jacek: oO

BlaiseEbuth: (╯°□°)╯︵ Oo

oxydowe: icy

oxydowe: martinpapa69 i didnt cy your previous message

TobiasA: you mean eye didn't see:joy:

oxydowe: yes, Heidy dnt sea

ArmanTaheri: hi

Default avatar.png prateek2112: hello

ArmanTaheri: i'm new

Default avatar.png prateek2112: i am also new

BlaiseEbuth: Hello new

Default avatar.png prateek2112: fuck you

ArmanTaheri: can we be friends i think

BlaiseEbuth: Moderator!

ArmanTaheri: oh kind of rude

jacek: Diverator!

BlaiseEbuth: Astrobytes!

BlaiseEbuth: Help!

ArmanTaheri: be friendly lads

TobiasA: spawn_moderator()

TobiasA: that's how to do it

Astrobytes: he's gone. Chill.

ArmanTaheri: can any one know how to do some basic challenges ?

ArmanTaheri: i just see some advance on

BlaiseEbuth: :relieved:

ArmanTaheri: ok i think you dont care

ArmanTaheri: have a good time

AllYourTrees: :scream:

oxydowe: has anyone experienced strange behaviour with notification? like: click to close one and all of them are gone?

Default avatar.png Mahin1729: Yes

charqwer: yes

Default avatar.png Mahin1729: Nice

Default avatar.png Mahin1729: I clicked to close one, and all of my chrome tabs were gone

Default avatar.png Pro-grammer: nice

charqwer: nice

oxydowe: bug report? how?

Scarfield: on the discord server, there is a bug report channel

oxydowe: ty

jacek: discofield

Scarfield: ElysiumCek

RoboStac: (I know this is responding to an old message) - the empty squares are in my input because otherwise the conv layers struggle at the edges of the board and I never changed it when I dropped all the conv layers

RoboStac: they probably don't do much at all on the current version

jacek: using onehots in c4?

Default avatar.png Niteblock: yoo

martinpapa69: cout << ( 2 + 3 & 1);

martinpapa69: 1

martinpapa69: :scream::scream:

jacek: is it wrong?

martinpapa69: my whole life's been a lie. i thought bit operations have the strongest precedence

AlanSpacer: And I thought my parents loved me

JimmyJams: and I thought my gf was a woman

ja_fica: jesus

ja_fica: I still suck implementing NN in c++, but I wont give up until I do, then I guess it will be copy paste to UTTT...

jacek: NN in UTTT? :scream:

ja_fica: why not?

jacek: sure, the more the merrier

AllYourTrees: do ya'll hvave your NNs output value in [-1, 1] or [0, 1]?

jacek: [-1, 1]

jacek: what abomination is [0,1]

AllYourTrees: :shrug:

RoboStac: [0,1], who wants to deal with negativity

martinpapa69: -π , +έ

TobiasA: style points

AllYourTrees: anyone compared [-1, 1] to [0, 1]? does it impact anything?

RoboStac: it doesn't really matter other than adjusting exploration rates, but I use negatives as solved values

jacek: youll have to change your hyper parameters all over again eh

Wontonimo: i use [0,1] for uttt and c4

kakben: anyone used monte carlo tree search to solve mars lander?

kakben: if so, what did you use for your scoring of the end states from rollouts?

Wontonimo: which mars lander episode?

kakben: episode 2. i realized now something might be wrong with my physics sim. how does the game handle integer rounding each round?

darkhorse64: Internally, the game keeps floating point values

kakben: ok so the display in integers is a simplification of reality then

kakben: thanks

darkhorse64: Yes

Stilgart: would be nice to have access to the referee for mars lander

Default avatar.png borrel: i have heard that the first round vectors are all rounded

kakben: no rounding, i solved it now. my problem was not adding half of the acceleration to the position update

Astrobytes: that helps ;)

ja_fica: I tried [0,1] in UTTT

ja_fica: I had to lower the exloration adjust the constant

ja_fica: *lower the exploration process

ja_fica: *constant

kakben: mine is fine at around 2, but i have trouble getting my lander to select the correct angle for its final move. no idea why yet

Wontonimo: the final angle and speed have to be part of the scoring

Wontonimo: alternatively you could instead target just above the landing pad with your MCTS solver, and then switch to an if/else bot for the final 50 units of height

ja_fica: I'm proud of my last submition..

ja_fica: in C4, bet almost 2th

AntiCheap: hay any tips for the resistance puzzle? I'm using a tree but it's not efficient enough both js and rust.

AntiCheap: I also tried removing some words of the dictionary filtering ones present in the morse code input.

ja_fica: its probably a complexity issue

ja_fica: make sure you are not revisiting states

Default avatar.png viper5466: this stuff is too hard for a beginner :o

Default avatar.png pikl_man: yes

Wontonimo: yes, this isn't a beginner site

Husoski: Does anyone know what makes "View Contribution" appear in the classic puzzles? I've only noticed it recently, so either I crossed some magic line or there's been some change to the software. (..or both, I guess.)

Wontonimo: i have no such thing. where do you see this ?

Husoski: Open up a puzzle to see the description, click Solve to get to the IDE for that puzzle and I see it on the right side of the banner at the top of the problem statement (yellow, all caps)

Husoski: Wontonimo, maybe it's a level 31 thing? I just got there about a week ago...

Husoski: Hmm. Not seeing it on the game-loop puzzles like Mars Lander, though.

ProCoder03: probably, Its only for community puzzles !?!

sad_nigglet: mm true

JimmyJams: you ever just write 10 lines of code and it just works the first time somehow and you're like "wtf there must be something wrong here" and you spend 20 minutes looking for a flaw that isn't therE????????

martinpapa69: no

AlanSpacer: cant say that i have

JimmyJams: me neither

JimmyJams: I feel bad for the losers that do that

Default avatar.png asdf______z: feeling lost