Chat:World/2021-07-26

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Default avatar.png raiz_rizon: hi

Default avatar.png raizrizon: kdbssmhddhfv

Default avatar.png raiz_rizon: what

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Default avatar.png raizrizon: aaaaaaaaaaaaaaa

Default avatar.png raiz_rizon: whattttttttt:joy::joy:

Default avatar.png raizrizon: hdczsvnhvdbvhbvaaaaaafkdjthjdh

Default avatar.png raiz_rizon: lets coding

Default avatar.png raizrizon: sjbmjsbhdndbhaarbmjnbambfhsmbfamnfmnbmernhbemwrnbdb

Default avatar.png raizrizon: dbkjhbakbambjjbkjbfhdjkfhenjbfakjnjbsbdjkabhsjbhbabasmnd,.

Default avatar.png raiz_rizon: what

Default avatar.png raiz_rizon: asdfasdkhfasdjhfkjasdhfkjhsdfhasdhfjhaksjdfhasdjfkasjdfkljsdfkljasdfkljfsdlkfjlasdjfklajsdfkjsdfkljasdfkljsdfkljsadlkfjsdl;kfjsdl;kjfaskdjflkasdjflkjsdkfjasldkfjlsdkjfklasdjfkljasdfjklasdkl;fjlkasdjflkajsdflkjdas

Default avatar.png raiz_rizon: dfjksdlfjasldfjaskdjfasdjklfajsdfkjasd;fjkasdkfjasdjfkasdjfkjsdkfjsdklfjsdjflasjdfkasdjfkjsadkfjsadkfjasdfjsdkjfaksdjfkajsdfkjasdkfjkasdjfklajsdfkjadskfjaksdjfkasdjfkasdfkjasdfjasdkfjasdjfdjkfjklfjkadsjkjksdfkjasdfkjfasdksdfjlaafkdjlfdjkasdkjfjkasdfjaksdfjasdklfjklasdjfkasdjfkjfklasdjfkasdjfkasdjfaksdfjkasdjfksdajfkajsdfj

Default avatar.png raizrizon: bjdggghsmadnbsnadfvjhdbjaehdbajdbkjsdbhmdkjsdbhskjdbhkjdbhsjdbhsjdbhsmdhbmshdbmadnbdmjhbsmshbdmjhbdsjdbmshbdsnmhbsdnm,asdbsnbdsmndsnmadbmjnduhjadnsajkdnnsdandjnedend,k

Default avatar.png raiz_rizon: fjasldkfjsdfjkasdklfjkjdfljkasdfkjasdkfljasdkfjask;erfiseuriweruqiweuqweizxc,mxcvnmxcnvm,dnxcnvmnxcvkrfjasdkljfjasfkjsdkasdfja kfjsdkfjdlkjfksdjfksdfxcmvm,xcm skdfjksdjkl;dj xcnmkvn cm,vnkdsjfcxnvmvnzxcmnmxnjksvnjkndsjnvcmvnzm,xcvnmcndnvcvklcvxjkngvjnjcvcvxcnjsdkjfdjkfvjsdjsdfjaksdfjasdfjkf

Default avatar.png raizrizon: dgyusgrdjkND NJWEAKJSENSEMJWMAJDBSMANMND SDB MNXDDCM M FEJANSLOKNKLJFNKSJDFNKDJNKDJNDKLDJFNDLSKJNFS,KSJDFNDKJNFDKJFNKSDJFNKDJBG,KDNJKSHLFDSKJKLJDFGJGDFJGHDUFTRYURHTYFDJKGHKJHFGFGNGHJJKFHGVUGJKHFNKGUHVKJGN,H

Default avatar.png raizrizon: VJNB MV,NH,VJGKVJNB

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Default avatar.png raizrizon: ,VXCFM,.CVM B.CV,M VC BV.,MGXD;F V,. C .,M VB

Thyl: He did'nt be ban ?

Tiramon: hmguess he left ... don't get any automcompletion on him

Tiramon: i've baned them anyway

Tiramon: hm can't ban people that are not online :(

KamadoTanjiro: hi

derjack: good morning

Dark_Hack: hi

Vanta_Black: hehehe boyiii

Default avatar.png KovanTrober: Greetings from Czechia ;-)

struct: hi

KiwiTae: o/

martinpapa69: :/

struct: i think we had the same reaction

Illedan: :(

struct: oh well i beat the default

struct: at least i have a sim for this if i dont include spells

Default avatar.png YusufEmad04: helloooooooooo

Illedan: struct, it is 100 % FB?

struct: yes but you only have 1 spell

Illedan: of, new spell

struct: new and only

KiwiTae: u got a NN ready for this?

struct: no

struct: I just had fb sim that I never used

struct: all i did was copy paste

struct: since my sim did not have spells

struct: :D

Illedan: lol

struct: I guess this is a easy victory for pb4

struct: robo also has a bot :(

RoboStac: yeah, but it's only 46th on the fb leaderboard

struct: yeah this one is like 400th gold I think

martinpapa69: does your code compile ?

struct: I was trying to make smistimax for it

RoboStac: I had to disable spells, but no other changes

struct: but gave up on it

struct: yeah you only have to disable spells

martinpapa69: i get some exotic messages for my old code

martinpapa69: CS1024: Preprocessor directive expected

RoboStac: do you have the wrong language selected?

martinpapa69: yup :D

MSmits: happens to me all the time

struct: i probably cant write the spell without referee

MSmits: you dont have a referee?

Illedan: This force seems instant

martinpapa69: no idea how to feed this many entities to NN... convnet with a layer for each entity type i guess ?

Illedan: should be easy

MSmits: martinpapa69 time to appeal to re curse

struct: its like apply thrust?

MSmits: I think he did a nn for this

MSmits: not sure he finished it

martinpapa69: he's not the guy who likes to share many details :D

MSmits: not many, true

MSmits: but some

struct: maybe I need to change my algo

struct: since smitsimax failed for me on fb

MSmits: it's not easy to implement there

MSmits: people use GA too

Illedan: This code is smitsimax

struct: i dont know ga though

struct: maybe ill need to learn

struct: yes Illedan

MSmits: pb 4 uses GA

dbdr: Illedan you have smitsimax in sogesti?

struct: I do dbdr

struct: since its a failed fb test

MSmits: sogeti

dbdr: doing worse than my 5 lines of python? :thinking:

Illedan: I have dbdr

Illedan: but it sucks

Illedan: I'll rewrite to SGA in a few days

Marchete: GA? welcome to 2015

MSmits: whats the S again?

dbdr: strange it fails so badly

Illedan: I think my eval is very bad

Illedan: And I think the combining of the scores for my wizards are bad

MSmits: dbdr the hard part is that in some states you can have the ball (sniffle?) and some not and it's the same node

MSmits: so different moves available, same node

MSmits: hard to deal with

Illedan: S = Simultaneous

RoboStac: mines still a ga, I thought I'd tried smitsi but theres no sign of it in my history

MSmits: in csb for example, all moves are always the same

MSmits: so if the state is a lot different, you can still use the same node

MSmits: pcr also, mostly. Works in br2k too

MSmits: you can instead keep different sets of statistics on a node for two movement sets

MSmits: but I dunno

dbdr: it's so strange, these contests with advanced bots submitted in the first minutes :D

MSmits: yeah

MSmits: I'm not even going to try going up against ex-contest bots

Illedan: I need Legend in FB anyway, so I might give it a go

MSmits: ah yeah thats a good point

MSmits: I guess it could give me some easy cp

TreborKovan: MSmits - Why? Take it as fun ;-)

MSmits: this type of game is less fun to me

Illedan: No bitboarding? :D

MSmits: still working on dots and boxes

MSmits: well... mostly that it's a physics game and hard to search

dbdr: and Snake is not out...

Illedan: I have to do Snake first.

Illedan: If someone just accepted my non visualizer :eyes:

Illedan: xD

dbdr: with JS viewer, could you display every single move?

Illedan: I think so

struct: yes

dbdr: wow

derjack: so clobber nearly tripled players during potw

derjack: and new pots isnt multiplayer :(

struct: join the contest

struct: apply your NN

Malek_BOUFAHJA: hello :)

Malek_BOUFAHJA: i'm in

MSmits: pots?

dbdr: puzzle of the semaine

KiwiTae: baguette week

KiwiTae: :grin:

Marchete: :french_bread:

MSmits: ohh ok

Default avatar.png AsteelPoro: Hi guys, did someone try the potw ?

Tiramon: why?

Default avatar.png AsteelPoro: i'm blocked and i was searching for some advices

Tiramon: hm puzzle of the week has a missing 'wrong output' it dos not mention 'starting square is empty'

AntiSquid: AsteelPoro blocked from what? i see you in chat lol

Marchete: (╯°□°)╯︵ ┻━┻

struct: what happened

Marchete: crashes crashes crashes

struct: where

Marchete: everywhere!

MSmits: yeah you crashed me to rank 2 :P

Marchete: :S

MSmits: working on that solver now

MSmits: and then i need to figure out what to do with my nim sacrifices that lose me games vs you

MSmits: this game: https://www.codingame.com/replay/572256651

MSmits: my first sacrifice is obviously a bad idea and cost me the game

MSmits: however

Marchete: add more ifs

MSmits: why did you make the sacrifice

MSmits: at frame 48

MSmits: wait no its the other way around

MSmits: *you* made the first!

MSmits: why lol

MSmits: it's not nim, but score solving is really hard at this point

MSmits: so i am wondering how your bot gets to the decision of this risky move

MSmits: do you mcts it? Play out to endgame,backprop your solved score?

Marchete: it heuristics at first

Marchete: and at some point minimax

MSmits: sure, but that box cant have come from minimax can it?

MSmits: can you really solve that early?

Marchete: T:=

Marchete: T:0

Marchete: it's heuristic

MSmits: so you heuristically give away a box?

MSmits: ballsy

struct: if turn == 48 giveaway

MSmits: his is actually at 43

MSmits: so even worse

MSmits: mine is at 48 and based on nim

jrke: MS do in mid game or say before endgame do you make the board easy

jrke: i mean like less chains and all

MSmits: my current submit doesnt make the board easy, it tries to do the opposity

MSmits: but i do it from turn 1

MSmits: until turn 33

MSmits: then switch to nim solving, because i need nim solving to beat everyone

MSmits: apparently it only takes 1 player to make the board easy/loopy

MSmits: even if the other player tries to stop it

MSmits: i cant stop martinpapa69

MSmits: err

MSmits: Marchete

jrke: i think before 3-4 turns of endgame you can do minimax and using solver value as evaluation

dbdr: m<tab>

Marchete: I try to do loops

MSmits: yes and i try to stop it, but i fail

Marchete: but before searchs or even nim

Marchete: I try to count graph info

derjack: man addicted to brake fluids claims he can stop anytime

Marchete: and meanwhile I crash a loooot

MSmits: jrke i was working on that

MSmits: but even then, my nim solver causes me to sacrifice boxes, early solving might not save me

jrke: i am not sure what is nim solving

MSmits: it's solving but for control, not for score

MSmits: so i try to be the one that plays the last safe move

MSmits: so that the other guy needs to open a long chain or something

MSmits: nim solving is wayyy faster

MSmits: unfortunately, you oftne need to give away a box when you do it

MSmits: and that puts you 1 behind on score

MSmits: then when the endgame starts, Marchete kicks your ass

jrke: Marchete did you made your solver?

MSmits: i could switch to nimsolving without giving away boxes, but thats not true nim. I would lose more vs mikla

MSmits: Marchete beating mikla with the same stick

MSmits: changing the meta

Marchete: I do fair against mikla too

MSmits: yeah

MSmits: I like it

Marchete: but I don't have 100% winrate vs lower ppl

MSmits: I loved my score solver, but it was so useless before

MSmits: now it's not

MSmits: just gotta combine everything properly

Marchete: because of me?

MSmits: I'm sure you noticed you're helping jrke, as well Marchete

MSmits: yes

MSmits: jrke has a good score solver

MSmits: so making everything about score, helps him too

Marchete: ahh, didn't know

Marchete: what I knew is that he is deterministic

MSmits: remi sucls at score, he's a nim guy

MSmits: sucks

Marchete: because I testbench some stuff

MSmits: oh

MSmits: i didnt check, but yeah some players are deterministic

MSmits: remi is also. I had a cheesy way to beat him before i had a nim solver

MSmits: I used seeded random and just tried different seeds until i always won :P

dbdr: :D

MSmits: it's like a counterbook except it's 1 integer

dbdr: strange that remi is deterministic. then it's not MCTS, or fixed number of sims?

derjack: you could use that rng to initialize random nn and find which one is best

dbdr: ^ genius

derjack: remi uses... math

derjack: maybe he thinks mcts is for noobs

MSmits: yeah, good point dbdr, i also thought he had some kind of nim-mcts so math + mcts, but yeah that seems hard to combine with determinism

MSmits: most players just random the early game

MSmits: the only thing i found you can do is affect the general shape of the structures that come out, but not decide the game in your favor that way

MSmits: using mcts i mean

MSmits: aka, force the loopy board

jrke: is there any way we can use heuristic to solve non-loony games

jrke: like in which joints are there

jrke: like chain running into a loop

MSmits: chain running into loop is easily done heuristically

MSmits: always remove the chain first

MSmits: before the loop that is

MSmits: not necessarily before other chains

MSmits: no easy heuristics for that decision unfortunately

MSmits: for example, sometimes it's good to play a loop before a chain

MSmits: but to get to this connected loop, you need to play the attached chain first

MSmits: so then you'll do the attached chain before other chains

MSmits: but if the attached chain is very long, it's a bad idea

Marchete: 14 matches without a crash! a new record....

MSmits: gj :)

Marchete: :unamused:

Marchete: 15th was a crash

MSmits: thats how that goe

MSmits: s

MSmits: did you not find the cause of crashes?

Marchete: I find some

MSmits: so you coded too much at once?

Marchete: and that's why it crashes less

MSmits: I thought i was the only one making the mistake of coding 500 lines and then doing the first test :P

Marchete: yeah, I even do more

Marchete: CGZero was like 2000+ lines without testing

Marchete: or more

jrke: i thought the same but not that 500 mine was 300-400

Marchete: 4 loses, 3 crashes

Marchete: I mean

Marchete: 3 out of 4 losses are crashes

MSmits: i wonder if these losses are would-be wins or not

MSmits: when i beat you on the lb it's not a crash

MSmits: oh right, those are heuristic

MSmits: again with the sacrifice losses :P

Marchete: I see

Marchete: I'm heuristic

Marchete: you can get the bot ID

MSmits: good heuristics

Marchete: and retry as much as you want

MSmits: do you mean deterministic?

Marchete: that

MSmits: I kinda want a general solution, not a anti-marchete solution :)

MSmits: but gj man

MSmits: with a crashy bot now clear 3rd

jrke: i am not sure how remi's bot is below me

MSmits: because of Marchete

MSmits: Marchete makes everything about score solving and remi cant do that very well

MSmits: because he sacrifices a ton of boxes

jrke: so its like record- `whenever MS steals 1st rank in D&B another person comes to steal that`

MSmits: I still don't understand how you determine when to sacrifice a box heuristically Marchete

MSmits: are you keeping this a secret?

MSmits: because maybe it works well

MSmits: jrke yes :)

MSmits: oh lol. We play the same game over and over Marchete

Marchete: I'm removing the fixed rng

Marchete: jrk_e keeps winning me now no matter the rng :S

MSmits: as i said, good score solver :)

Marchete: (╯°□°)╯︵ ┻━┻

Marchete: but I was able to win him before

Marchete: I think he counters my counts

MSmits: what counts?

MSmits: you mean loopyness?

Marchete: yes

MSmits: well it should not matter

MSmits: he doesnt use nim

MSmits: so loopyness doesnt hurt him

MSmits: he just solves score like you

MSmits: I'm thinking of making a clean bot, take all the nim stuff out, force loopy and just solve asap

Marchete: http://cgstats.magusgeek.com/app/multi-dots-and-boxes/Marchete

Marchete: :D

MSmits: yeah

Marchete: nim peasants

MSmits: it's funny that nim turns out to be useless

Astrobytes: "nim peasants" :D

Marchete: well, not against the 99.99% of other players

Marchete: I mean you did 100% vs everyone else

MSmits: they dont sacrifice boxes

MSmits: thats all

MSmits: it's an extreme form of RPS

Marchete: sacrifices backfire

Marchete: and you know it

Marchete: so it's a hard balance

MSmits: sacrifice + nim > simple score solver bot

Marchete: it seems I got destroyed by jrk_e right now

MSmits: sacrifice + nim < score solver bot + loopy

Marchete: no crashing but all losses

MSmits: you could push him to `1

MSmits: that'd be cool

MSmits: do it, make a screenshot and imgur it for him

Marchete: it's an idea

Marchete: a bad one, but an idea

MSmits: I like it :P

Astrobytes: So cruel

Marchete: gotta go

MSmits: ttyl, i'll try to make that other bot in the mean time

Astrobytes: Stupid IDE play limit :rage:

KiwiTae: ><

Illedan: :fire:

derjack: what do you play so frequently

Astrobytes: It varies

Astrobytes: Today, the Soggy Challenge

derjack: hm?

Astrobytes: The Sogeti contest

derjack: the FB one?

Astrobytes: aye

eulerscheZahl: any changes to fantastic bits?

Marchete: how's the sogeti contest?

RoboStac: only one spell and it's slightly modified

eulerscheZahl: what is the spell? (i didn't register so i can't see the statement)

eulerscheZahl: i guess i could watch replays

Astrobytes: http://chat.codingame.com/pastebin/b1704d58-af40-4a42-924c-fa22d71f0707

KiwiTae: wingardium they called it

Default avatar.png phKvothe: WINGARDIUM id x y magic

derjack: wingardium

RoboStac: probably aren't a lot of replays with it in yet, I think most people have just submitted fb bots with magic disabled

KiwiTae: top players use it already

Marchete: is recurs_e playing?

eulerscheZahl: astro is using it

KiwiTae: only 20 people in the leaderboard so fae

eulerscheZahl: reCurs e can't win according to the rules

Marchete: or pb_4

Marchete: to not even trying

eulerscheZahl: https://www.codingame.com/hackathon/sogeti-codefest-2021/leaderboard/global

eulerscheZahl: i think i'll pass on this one

eulerscheZahl: most of the very few contestants so far are CG regulars. probably not what organizers were hoping fro

eulerscheZahl: for*

Astrobytes: Maybe this will finally encourage me to write a sim for FB

derjack: or sim for twitter

eulerscheZahl: the private referee discouraged me

struct: i probably wont join

Marchete: private referee?

eulerscheZahl: now we have the Magu s contest bot (minus the eval part) would that be considered cheating? :thinking:

struct: Im gonna try to improve breakthrough

MSmits: it's a bit silly, because the people from outside dont know they can just take the FB referee

RoboStac: there isn't a public fb referee

Astrobytes: magus bot?

eulerscheZahl: GitC was the first contest where CG published referees

struct: Marchete https://github.com/SpiritusSancti5/codinGame/blob/master/Referees/Fantastic%20Bits/Referee.java

MSmits: there ya go

eulerscheZahl: struct was faster

eulerscheZahl: https://github.com/dreignier/fantastic-bits/blob/master/fantastic-bits.cpp

MSmits: so that's unfair

Marchete: anyways my bot was an evolved magu_s

MSmits: to people outside, apart from the fact that there are some strong bots premade already

MSmits: like a magus-mutant

Astrobytes: oh, never spotted that before

MSmits: x-magus

MSmits: oops pinged :P

Astrobytes: I did too :(

MSmits: I did two

eulerscheZahl: an original game costs time => money to make. I suppose sogeti didn't want to pay for that

MSmits: yeah i wonder if they had the option to

eulerscheZahl: and it's still good enough as it is to find potential applicants - that's probably the main objective

MSmits: ye

eulerscheZahl: not to find the most skilled coder and give them a laptop

Marchete: everybody has a price

Marchete: I code for food, with extra steps

struct: should have been breakthrough

struct: :(

struct: at least my bot is a bit better

Marchete: I was 3rd at FB

Marchete: well FB multi ofc

Astrobytes: struct you were 5th in breakthrough right? I thought you were "done" :smirk:

struct: submit the bot without spells Marchete

struct: Im done with eval

struct: Im gonna try other stuff

struct: I wont submit for a while probably

MSmits: what happened to 2 more days

struct: I dont know what else to play

MSmits: plenty of choice :)

struct: i could finish the nn book

struct: yeah but Im still missing one thing on breakthrough

struct: That I want to do

eulerscheZahl: "should have been breakthrough" thibaud once mentioned something like CG not wanting to make money out of community contributions

eulerscheZahl: there was a mean max variation has a contest once. but apart from that i think all their semi-private contests are based on official CG games (or completely unique)

struct: I see

eulerscheZahl: the mean max contest btw: https://www.codingame.com/leaderboards/contests/onepoint/global

struct: these contests feel empty imo

struct: The previous one was not bad though

eulerscheZahl: codebusters?

struct: the single pod csb

eulerscheZahl: ah right

struct: with no rotation restrictions

eulerscheZahl: fan francisco 2442

eulerscheZahl: san*

Default avatar.png Jeddrick: Hi im new to coding coding is kinda difficult i thought it would be easy but yeah!

derjack: hm?

AsteelPoro: Hey, does someone have a link to learn theory behind the potw

AsteelPoro: ?

eulerscheZahl: what's the current puzzle of the week?

eulerscheZahl: found it, https://www.codingame.com/training/hard/map-colorations

JFB: https://www.codingame.com/multiplayer/bot-programming/clobber?

eulerscheZahl: that's so last-week JFB

Astrobytes: :D

JFB: ops

eulerscheZahl: i haven't done it. but i think i would bruteforce it (possibly combined with dynamic programming)

eulerscheZahl: also assign colors in a certain order (e.g. first region is always color 0)

eulerscheZahl: then count permutations of colors with math

MSmits: sounds like the samegame trick

MSmits: to hardcode the recoloured problems

eulerscheZahl: do you think that comment will help AsteelPoro? ;)

AsteelPoro: Yeah, i'll search some example of algorithm to learn how to make it optimized enoug

AsteelPoro: thanks for the answer

AsteelPoro: First, I was thinking about using deletion-contraction but i'm not really sure about this

eulerscheZahl: there is 1 value in the constraints that i'm missing: how many different regions can there me?

eulerscheZahl: be*

AsteelPoro: Max is less than 15

AsteelPoro: but it can be asked to use 1000 colors

eulerscheZahl: say you have 3 regions A,B,C

eulerscheZahl: B is connected to both A and C

eulerscheZahl: while A and C are not connected

eulerscheZahl: A=>0 B=>1 c=>[0,2]

eulerscheZahl: these are your color assignments

eulerscheZahl: so you have {0,1,0} and {0,1,2} as "base assignments"

eulerscheZahl: when you want to extend it to 10 colors, you go through those base assignments

eulerscheZahl: and substitute the colors

eulerscheZahl: 0 can actually be {0,1,2,3,4,5,6,7,8,9}

eulerscheZahl: 1 can be anything but your substitute for 0

eulerscheZahl: that's where combinatorics comes into play. you can count them with some multiplications, you don't have to enumerate all of them

eulerscheZahl: look up "factorial" if you don't know it already

AsteelPoro: i know about this

eulerscheZahl: great

eulerscheZahl: so with some early pruning of invalid base assignments this should be fairly easy

AsteelPoro: thanks for the explanation, the point blocking me is when for example i have two values that can be the same but with your explanation i start to understand

AsteelPoro: in your example, A should also be [0,2] right ?

eulerscheZahl: no

eulerscheZahl: if you make A=2,B=1,C=0, it's a re-coloring of A=0,B=1,C=2

AsteelPoro: yeah i thought about this after saying it

jacek: :duck:

MSmits: I use this channel for rubber ducking a lot. People don't even need to reply. I just ramble on until I see the solution

MSmits: I could just open a irc channel and have a second account called rubber_duck and do it there

Marchete: irc channel?

MSmits: yeah for nostalgia reason

ShakeDatBunda: hey guys

ShakeDatBunda: I have a question

ShakeDatBunda: how do i get 'Coding Speed' - Legend

ShakeDatBunda: in clash of code

ShakeDatBunda: like do i have to win a certain number of fastest modes?

ShakeDatBunda: or do I have to reduce my average time in all game modes or whaat>

BlaiseEbuth: You have to complete the clash branch of the quest map

ShakeDatBunda: ohhhh

ShakeDatBunda: thx

BlaiseEbuth: Each 'certification' correspond to one of the questmap branch

Default avatar.png RainbowBanana: hi

TobiasA: hoi

Default avatar.png oshock: Are you limited to a single file for the competition?

ThomC99: yes

Default avatar.png oshock: ugh

ThomC99: don't worry

ThomC99: you can use multiple file on your computer and use tools to merge them

ThomC99: and sync with CG extension

Default avatar.png oshock: I think I will just make my classes without public, private, or protected and they should be able to fit in one file (I am using java right now). The file is just going to be ugly lol.

valentino.sm: puzzle of week is breaking my head

MiyamuraIzumi: Hi all

FalINTOblivion0112: wait are you guys talking about fall challenge 2021

Astrobytes: No.

Astrobytes: https://www.codingame.com/hackathon/sogeti-codefest-2021

AllYourTrees: oh wait thats now?

Astrobytes: yeah

Astrobytes: FB with 1 spell (a new spell)

MSmits: it's a company sponsored contest so they don't separately advertise fo rit

MSmits: the advertising is done by the company

FalINTOblivion0112: ohhh i see

jrke: how you discover those contest astro?

AllYourTrees: ahh i had no idea about that wow

Astrobytes: I didn't, can't remember who did

AllYourTrees: what is FB?

Astrobytes: Fantastic Bits

AllYourTrees: :scream:

AllYourTrees: is FB fun?

AllYourTrees: i know its probably subjective, just want to hear thoughts

Astrobytes: Yeah, really good game imo

FalINTOblivion0112: i cant join because im in canada

FalINTOblivion0112: f in the chat

Astrobytes: F

AllYourTrees: F

Astrobytes: Change your location ;)

FalINTOblivion0112: oh okay i can do that

FalINTOblivion0112: is it hard?

Astrobytes: That's subjective.

FalINTOblivion0112: im ai gold level

Astrobytes: It's a physics game

FalINTOblivion0112: oh

FalINTOblivion0112: wow thats gonna be fun

FalINTOblivion0112: physics is my favorite

Astrobytes: Go for it :)

AllYourTrees: :scream:

jrke: oh so my FB heuristic without any magic is running 11th

Astrobytes: that's a legend bot though isn't it?

jrke: yeah

FalINTOblivion0112: ahhh its a quiddich game

MiyamuraIzumi: I can't selece my country when register on sogeti2021

FalINTOblivion0112: thats funzo

jrke: but simple if else with few maths

MiyamuraIzumi: does this mean I can't play in sogeti contest?

Astrobytes: Yeah I only have if-else and some vector maths

struct: meanwhile i have 2k lines :(

TobiasA: what is sogeti

TobiasA: i can't find it

jrke: struct thats why you have better rank also

MiyamuraIzumi: https://www.codingame.com/hackathon/sogeti-codefest-2021

struct: maybe if I change to random search it will do better

Astrobytes: what is it?

Astrobytes: currently I mean

struct: mine is smitsimax failed implementation

struct: That i tried on fb

Astrobytes: ah ok

struct: it got around bottom gold

struct: But didnt use spells

jrke: make it smitsimax success implementation

FalINTOblivion0112: i cant code anything lol

struct: My sim is terrible

struct: I cant use this

FalINTOblivion0112: i barely know how to make a moving bot lol

FalINTOblivion0112: sometimes i get lucky and do things good like ultimate tic tac toe

jrke: oh so WINGARDIUM is both accio and flipendo

jrke: https://www.codingame.com/replay/572322356

jrke: lol

jrke: last snaffle

jrke: a random win

struct: still not sure if ill play the game

struct: If portugal was allowed i would try

BlaiseEbuth: I'm just starting...

IlyasDirham: who ever sees this add me as a friend il add back

BlaiseEbuth: :see_no_evil:

IlyasDirham: :eyes:

Wontonimo: :door: :runner:

reCurse: No

BlaiseEbuth: .

jacek: :upside_down:

BlaiseEbuth: (╯°□°)╯︵ :)

Illedan: reCurse, how much for that FB bot you have? :D

dbdr: 1 laptop

struct: his bot was like top 5 wtihout spells

struct: in fb

Illedan: dbdr, snake postponed 1 week. Gotta do this Contest thingy first. Unless someone else wanna fix UI :P

dbdr: ok

reCurse: Surprise me

Illedan: I'll give you my Onboarding code

reCurse: Was hoping for a positive surprise

Illedan: Mean Max code? :P

Illedan: Is that code NN?

reCurse: NNo

Marchete: pawn stars

Illedan: Hmm, so it is beatable

Marchete: the best I can do is tree fiddy

struct: beatable with a NN

reCurse: Hmpf

struct: vs 2022 going to have native wsl 2 toolset for c++ :D

reCurse: Yeah 2022 is pretty good atm

reCurse: Using it

reCurse: Time bank management is puzzling me

struct: for chess right?

reCurse: Yeah though it's an open question in general

struct: yeah, i have no idea how engines handle it tbh

struct: have you checked how sf does it?

reCurse: I'm not sure how helpful a minimax time management would be

jacek: you do this for yourself or cg

reCurse: For myself

reCurse: Well maybe I'll post the engine on CCRL at some point if it's good enough

reCurse: Right now I run a local arena with the few chess engines that still exist for download and seem to behave properly with 1sec/move

reCurse: But eventually time control will become something to address

jacek: afair a0 (or its clones?) used simple 5% of remaining time for turn

reCurse: That offends me

jacek: hm?

reCurse: Disgusting :P

reCurse: Guess I'll need a mcts-vis after all

jacek: few years ago you wouldnt dare to use mcts for chess ~

reCurse: Probably why it blundered mate in 5 in a totally winning position eh

Illedan: Anyone did NN for FB? I wonder how you would handle 5 vs 7 snaffles :thinking: Like one hot encoding, just with floating positions?

reCurse: The same way you'd handle a scored snaffle

reCurse: Also I have good reasons to believe FB is a poor fit for NN

reCurse: But take that as you will

Illedan: Yeah, but in 5 snaffle games you only need to control 3 snaffles to win, instead of 4

reCurse: Take into consideration current score and snaffles left and it's the exact same problem

reCurse: Or if you prefer this wording, a 5 snaffle game is identical to a 7 snaffle game with 1-1 score

Illedan: Oh, true. Thx!

Illedan: :)

reCurse: I need more cores...

Illedan: Why do you think it is bad for FB btw?

reCurse: Spells create a *LOT* of instability

Illedan: This contest is far simpler

reCurse: No idea didn't check

Illedan: Only 1 spell

reCurse: You only need 2 spells for instability

reCurse: Or either one of them is already too much actually

struct: spells are instant though

reCurse: ?

struct: not sure if that changes anything

struct: The spell doesnt have travel time like flipendo/accio

struct: or just flipendo had I think

Illedan: Yeah, the one spell is instant force towards a given target. Nothing else

Illedan: Makes it far simpler

reCurse: Ok maybe

Illedan: But Jeff is without spells and 1st. So I'll try without spells

reCurse: Anyway I didn't say bad it's just a poor fit in the sense you'll need even more work than usual to make it work IMO

martinpapa69: Ill give a try to make an NN FB bot. not sure if i can make it in time

Marchete: it seems complicated

Marchete: and in that timeframe...

reCurse: If you don't already have a base for that kind of game I'd say forget it unless you don't mind not finishing in time

reCurse: Even with my current base I wouldn't attempt it

Illedan: I have some ideas, which I can use for FB afterwards. So time is not to much of a problem

martinpapa69: idc honestly. I do it for fun, maybe ill make a CSB bot instead, much simpler

reCurse: SR is simplest for physics

martinpapa69: sr?

struct: search racer

Illedan: https://www.codingame.com/multiplayer/optimization/search-race

struct: I see that DomiKo got rank 27 on csb with his NN

reCurse: CSB blocker a massive difficulty wall

jacek: you could say its NN blocker eh

AllYourTrees: N E U R A L N E T W O R T H

AllYourTrees: so i was looking into buying a new personal laptop, just for some programming stuff, nothing fancy. but the ship date said end of september. think i should order it and just wait for 3 months, or just hold off?

martinpapa69: SR is single player. I already have single player NN for CSB(double runner). I want to try a multiplayer now. but ye blocker is a problem

struct: AllYourTrees there is always new stuff coming out

struct: next intel cpus release on december iirc

struct: not sure if you want to wait 6 months

AllYourTrees: nah, its so i don't have to use my work laptop to program in my free time. trying to improve work/life split

jacek: if i waited for the new stuff, id still be using 6 years old pc now

AllYourTrees: i also don't need the fanciest fastest stuff

reCurse: Just win the contest

Mr.WhiskeyPerson: Is it important in FB to try movements with less than 150 thrust?

martinpapa69: you'll be fine with constant 150 thrust

reCurse: Casual queen sac :o

Illedan: And won?

reCurse: Yeah not even close

reCurse: I was surprised

reCurse: Confident the whole way

Illedan: Got some gifs to show it play?

Illedan: :D

jacek: queen got in the way anyway

Astrobytes: was just gonna ask for that

jacek: slowpoke

reCurse: No idea how to gif a chess game

Illedan: You have no visualizer?

reCurse: Sure I use cute chess

jacek: no pgn?

struct: https://www.chess.com/gifs

reCurse: Yeah I need to find the pgn

struct: not sure if it works I never used it

Astrobytes: didn't know that existed struct

reCurse: Hmm lc0 seems to think the queen sac was a bad idea

struct: neither did I

struct: there seems to be quite some sites that do this

reCurse: I only have a partial PGN I copied to clipboard before game end because I forgot to run this tournament without auto-pgn >:(

reCurse: Anyway

jacek: for chess you can at least consult it with best engines

reCurse: Yeah it's a plus but it's not great

reCurse: Because they tend to view the slightest mistake as a catastrophe

Astrobytes: trying to play more human-like?

reCurse: No that's another project for later

reCurse: http://chat.codingame.com/pastebin/bb3035d5-cdbf-47c4-995d-f6bfb9e6a7f9

reCurse: Mine is black

Astrobytes: That's a real deep rabbithole I think :)

reCurse: I needed something to fill the void left by CG

jacek: and white is?

reCurse: Some random engine it's currently around 50% winrate against

blasterpoard: can you post the bit of pgn that you have? lichess study would be a better way to share the game

reCurse: Sure

reCurse: http://chat.codingame.com/pastebin/4547c4fa-4d20-4d12-aaf7-8ec31cfea88f

reCurse: This project is a lot of fun, been watching 1 sec chess for hours now

blasterpoard: https://lichess.org/study/C8xBpoXM/ajJHmr1E view the game here

reCurse: Thanks

jacek: :tada: https://www.codingame.com/share-replay/572361216

jacek: not chess but close

Astrobytes: lol that was a mad game

blasterpoard: reCurse if you want me to delete it after some time, let me know

reCurse: Yeah please

blasterpoard: k, I'll delete it in an hour in case anyone is still viewing it

Astrobytes: White really tried to hang in there huh

Astrobytes: Nice job man

Illedan: Nice game yeah

struct: oh no jacek

struct: please dont submit

struct: i just got rank 5 yesterday :(

struct: too late

jacek: welp, be faster

struct: how much stronger was this version jacek?

jacek: 56% winrate against old

jacek: the same nn size and hyperparameters but trained differently

jacek: but i think there is more room to improve for this capacity

Default avatar.png MoosDruide13: Ducks are cool animals : )

Default avatar.png zacdave: lol

Plantchant: Foxes are pretty cool too

NicolasAlmerge: Hello

Astrobytes: Is it me you're looking for?

xxd: i can see it in your eyes

xxd: i'm not doing so hot in CoC today :|

Astrobytes: I can see it in your smile :P

xxd: are you somewhere feeling lonely

xxd: wait i messed that up

Astrobytes: Yup

xxd: sorry ;-;

Astrobytes: See, failing clashes and failing chat songs

Astrobytes: It's a sign

xxd: such is my life

Astrobytes: hehehe

Astrobytes: screen break time

xxd: you know what, you're completely right

xxd: after this clash :P

Astrobytes: lol

**BlaiseEbuth explode Astrobytes screen with a war hammer.

xxd: woah is this chat IRC

**Astrobytes smacks BeelzEbuth with a wet salmon

BlaiseEbuth: :kissing_closed_eyes:

Astrobytes: xxd: Close, XMPP

Hydrazer: h

benubbles: Hello World!

Prince_SP: hi

Prince_SP: im beginner cdgame

Prince_SP: im rank 1 in bronze league

Prince_SP: how to promote from bronze to silver?

FalINTOblivion0112: good question\

FalINTOblivion0112: even people like me don't know

Prince_SP: Coders of the Caribbean Bronze League , sort of compete

Gameonn: https://medium.com/@jindal.ankit89/just-9-tasks-per-day-can-change-your-life-forever-1bbceb220d91

xxd: bruh

Hydrazer: wow!

Default avatar.png AJamal31: Hi folks, first day on this site

Default avatar.png AJamal31: Just unlocked this chat

Default avatar.png AJamal31: How do I see my rank?

Hydrazer: in what

Default avatar.png AJamal31: My overall rank

xxd: profile i think

Default avatar.png AJamal31: There's nothing there

Default avatar.png AJamal31: It's my first day, maybe it takes a while to update?

xxd: odd

xxd: yeah possibly

Default avatar.png AJamal31: How long have you been on this site?

Default avatar.png Maxim251: Hello, Do someone was playing Custom Game of Life? in codingame? Because I dont understand some rules.

Default avatar.png Maxim251: Second line: 9 not space separated binary integers, the condition of surviving of a living cell (0: dies, 1: stays alive). Third line: 9 not space separated binary integers, the condition of birth of a dead cell (0: stays dead, 1: birth).

Default avatar.png Maxim251: 000100000 001100000

Default avatar.png Maxim251: and how de heck I can interprate that binary rooles?

Default avatar.png Maxim251: 9 bits means 9 turns? or what?

Enknable: Fantastic Bits 2.0?

Default avatar.png Maxim251: no

Default avatar.png Maxim251: Custom Game of Life

Default avatar.png Maxim251: Fantastic Bits 2.0 oww, nice game, later I will tray play with this one.

Default avatar.png Maxim251: anybody knows how to interpret that rules

Default avatar.png JudgeAL: should I raid BotezLive with 1 viewer?

Default avatar.png JudgeAL: oh rip nvm I have 0 viewers now :(

Default avatar.png JudgeAL: will anyone join my stream to raid

Default avatar.png AJamal31: what's the difference between the leaderboard and ranking?

BlaiseEbuth: In which context?