Chat:World/2021-03-19

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Default avatar.png someone-owo: yo wassup

Default avatar.png TAlshalby: hi

Default avatar.png someone-owo: sup?

Default avatar.png someone-owo: lol

Default avatar.png TAlshalby: shit chillin

Default avatar.png someone-owo: lolololol

Default avatar.png someone-owo: im in clash

Default avatar.png someone-owo: waitin for it to start

Default avatar.png TAlshalby: im not

Default avatar.png someone-owo: kk

Default avatar.png someone-owo: https://www.codingame.com/clashofcode/clash/1645631011899fea80bccbf09855319ecdfedb2

Default avatar.png someone-owo: now dont join this lol

Default avatar.png TAlshalby: dont?

Default avatar.png someone-owo: don't

Default avatar.png someone-owo: do not

Default avatar.png TAlshalby: why

Default avatar.png someone-owo: cuz its over

Default avatar.png someone-owo: lul

Default avatar.png Gers2017: sadsdfds

Default avatar.png someone-owo: kjkghg

Default avatar.png someone-owo: https://www.codingame.com/clashofcode/clash/16456752b6673362da3569975e02f617b895503

Default avatar.png TAlshalby: omg whats that

Default avatar.png someone-owo: link

Default avatar.png someone-owo: to join

Default avatar.png someone-owo: joinnnnnnnnnnnnnnnnnnnn

Default avatar.png someone-owo: plz

Uljahn: pls no spam here

Uljahn: use #clash channel for invites

Default avatar.png MangoBirb_99: guys for some reason my inputs dont work please help

Default avatar.png MangoBirb_99: :worried:

Default avatar.png someone-owo: ytho

Default avatar.png lets_think: a

Default avatar.png someone-owo: l

Default avatar.png someone-owo: c

Default avatar.png someone-owo: :p

InCog: can anyone help me with my code?

MSmits: Try 1234, best start in bulls and cows

Default avatar.png davilla: what language?

InCog: js

InCog: I am not sure whether rounding negative values in js has any unforseen effects

InCog: like whether it rounds off wrongly

MSmits: do you mean unforeseen negative effects?

Default avatar.png davilla: should round to nearest int by IEEE standards

InCog: guess you could say that MSmits

MSmits: it's easy to test

MSmits: do some error output in the puzzle

MSmits: for rounding -1,5 and + 1,5

MSmits: see what it does

MSmits: then you can stop worrying

Default avatar.png davilla: at exactly the halfway point, it's supposed to round to the even number

MSmits: so also test 2.5 and -2.5

MSmits: just make 4 error statements that print these numbers rounded

Default avatar.png davilla: so -1.5 and -2.5 should both go to 2

Default avatar.png davilla: =2

Default avatar.png davilla: -2 bleh

InCog: aight

derjack: good morning

derjack: ive been pushed in uttt i thought after your resubmit ill go down

derjack: oware is also interesting

derjack: somehow after retraining from scratch again i am better but i losing more to agade

YurkovAS: in oware you use bytes board int8_t boards[2][6] or uint64_t boards[2] ?

Default avatar.png ErrorRazor: Looks like 999 frames is the maximum in the sponsored contest... o.O

derjack: board[12]

derjack: well houses[12]

YurkovAS: maybe uint64_t is faster

derjack: only smits is crazy enough to use bitboard for that

derjack: but >90% time is spent on eval so i dont care that much anyway

YurkovAS: do plan to make NN for csb?

YurkovAS: top1 of 100k users :)

derjack: not in nearest future yet

derjack: i need to fix my.sim

someone-owo: mhm

jrke: an highly optimized sim + good evaluation system + bug free game engine can easily give you top 50 in lengend in CSB

magaiti: yep, just 3 extremely hard to achieve things and you are golden

AntiSquid: :D

someone-owo: :D

AntiSquid: imo UwU > OwO

derjack: :3

magaiti: ⌒ω⌒

someone-owo: oof

Default avatar.png TheRepSter: owo

Default avatar.png Gaarco: owo

aCat: what was the name of the puzzle with hidden input?

aCat: there was one, probably from sponsored contest, I don't remember well ?

InCog: the nintendo one?

AntiSquid: codingame sponsored something lol

AntiSquid: :D

InCog: or the backtracking one

AntiSquid: check optimization section aCat

AntiSquid: it's in there

aCat: aah its optim

aCat: thanks AntiSquid

aCat: :kissing_cat:

AntiSquid: don't, no kisses no hugs, just social distancing is fine @_@ i'll wear my :mask: for once

aCat: cat's do not transfer the virus

aCat: we can hug freely :P

AntiSquid: it's not about the virus

AntiSquid: which has 99.74% recovery rate

AntiSquid: it's about being a bit too close @_@

aCat: pfff

AntiSquid: you're not the type of cat i'd keep as house pet either

AntiSquid: how's COG coming along aCat ?

aCat: you mean contest?

Default avatar.png AlexAkaJustin: yo guys

Default avatar.png AlexAkaJustin: any good guy that can teach me sum c++

Default avatar.png AlexAkaJustin: lmao

Default avatar.png UnnamedCodinGamer: try Bjarne Stroustrup

BlaiseEbuth: Uljahn ! We're back ! :imp:

darkhorse64: The right to throw innocent souls to CG hell ?

BlaiseEbuth: :smiling_imp:

darkhorse64: OK, not so innocent

derjack: oO

Default avatar.png ahthserhsluk: yo

AntiSquid: buh

Default avatar.png kaushik_ss: http://chat.codingame.com/pastebin/ca8cfbd2-4504-4632-a8c1-70d1cc5135b6

Sparow: Hi everyone, someone can suggest me an IDE for C or C++

Sparow: ?$

AntiSquid: visual studio code

Sparow: VS code doesn't work, even thought I use code runner

Sparow: And i've already check the PATH

AntiSquid: that's on you

AntiSquid: works wonders for me, either you fix your setup or you wait/look for a suggestion

AntiSquid: did you use visual studio then?

Sparow: I only use VS code to edit but I can't build

AntiSquid: there is visual studio and visual studio code

AntiSquid: try to see if the other one works

Sparow: ah ok thx

Default avatar.png origami091: umm

Default avatar.png origami091: why am i in discord?

AntiSquid: not best chat to ask about your existential issues, honestly i don't know either why you're there

derjack: lets live in harmony instead

Default avatar.png origami091: dude i came here to code not to chat

AntiSquid: then feel free to stop chatting

ProjectHadez: OOF my two liner answer isn't going to cut it

Default avatar.png origami091: But it keep bugging me

Default avatar.png origami091: about this diccord

AntiSquid: this is the webchat, not the discord chat

jacek: there is triangle at the bottom. you can hide the chat

Default avatar.png origami091: this is discord to meh

jacek: nope. its xmpp

Default avatar.png origami091: ok...


ill-be-waiting-outside: yes it will be much easier it focus

Default avatar.png origami091: what does a moderader do?


ill-be-waiting-outside: A moderator facilitates, reviews, and guides a discussion or debate and related interactions to ensure all shared content is appropriate and follows community rules. You can find moderators in a variety of industries and contexts online or at events

ill-be-waiting-outside: i think

BlaiseEbuth: No.

BlaiseEbuth: A moderator kick and ban !

ill-be-waiting-outside: oh

Default avatar.png CodeBoss322: hi

AntiSquid: "Community moderators ensure community members respect the Code of Conduct in all these places." that's it

AntiSquid: https://www.codingame.com/playgrounds/40701/contribute---help/chat-moderation

AntiSquid: no idea why it's in the contribution section though :D

jacek: so it can be rejected

AntiSquid: i would expect it in faq

BlaiseEbuth: Cause as moderators we contribute to the community...

AntiSquid: but nobody says we need to moderate contributions @_@

AntiSquid: and that bit is for chat only

AntiSquid: contribution guidelines #5:

Contributions must be original. (for all games but Clash of Code)


AntiSquid: so clash of code can be repetitive :D

AntiSquid: get clash idea => change statement => change validators => publish it

BlaiseEbuth: :zipper_mouth:

Dan4Life: Hi

Dan4Life: just here to make things lively

onizuka_341: how can i play against a friend ?

Dan4Life: private clash

Default avatar.png sonic1991: hello

Default avatar.png sonic1991: anyone knows how to print message withou affecting the resuts of the task

jacek: print to stderr

BlaiseEbuth: Oo

Default avatar.png sonic1991: thanks

Default avatar.png Enwynn: Does anyone know what to work on if you want to solve the problems more effienctly if you are using Java :)?

BlaiseEbuth: Learn c++

darkhorse64: faster ? better algorithms ?

Default avatar.png Enwynn: Maybe like streams or other tools im missing out on are important in these problems. Im just using things I learnt at college.

Default avatar.png Enwynn: I know C++ should I use that language instead? Im completely new to this.

AntiSquid: yes use what's best for you

AntiSquid: don't play clash, there are better ways to spend time

Default avatar.png sonic1991: I think C++ is the most efficient for most time, but thats not the only argument to be led by

Default avatar.png sonic1991: pyhton is less efficient but it less code

AntiSquid: you only need less code in clash

Default avatar.png sonic1991: Sometimes its about time

Default avatar.png sonic1991: but yeah mostly less code

AntiSquid: you can prototype in python

Default avatar.png sonic1991: I lose with pythons always

BleedingTime: Take that back, Python is my baby

Default avatar.png Enwynn: :thumbsup:

BlaiseEbuth: Your baby is ugly.

AntiSquid: you don't look anything like Guido, BleedingTime

AntiSquid: /kick BlaiseEbuth

Default avatar.png sonic1991: I don't know python but looks mysterious sometimes but its mystery that can be solved

Default avatar.png sonic1991: when I look at some C++ code

BleedingTime: I have nurtured it with my attention and love

Default avatar.png sonic1991: this mystery is unsolvable for me xD

AntiSquid: python is one of the easiest languages to learn, just look up a tutorial if you need it

BlaiseEbuth: Throw him with the bath water !

Default avatar.png moyindavid: ugiryhlheriglhe

Default avatar.png sonic1991: I ment c++ is hard at some point

Default avatar.png moyindavid: rgjhfdiuhgikte]

Default avatar.png moyindavid: figehrikghfdsikohgj

Default avatar.png moyindavid: reksjhnkg;fdljgv

Default avatar.png moyindavid: grfldsj;lfskgh

Default avatar.png sonic1991: not python

AntiSquid: moyindavid don't .

BlaiseEbuth: Naaaaa! squid was faster

Dan4Life: lol

Dan4Life: someone went to his keyboard and did that

Default avatar.png Ahmanny: 90u4wgtustifgjfihgury8g

Dan4Life: thats my friend

Dan4Life: kick them

AntiSquid: starting to ban next, stop .

Default avatar.png sonic1991: anyone trying blockchain ?

BlaiseEbuth: naaaaaaaa toad was faster

Default avatar.png Enwynn: Maybe try decode the message.

eulerscheZahl: hi

BlaiseEbuth: o/

AntiSquid: it's gibberish

eulerscheZahl: what a great time to open the chat

Default avatar.png Enwynn: Who knows...

Default avatar.png sonic1991: blockchain ?

AntiSquid: it's like trying to decode static noise

BlaiseEbuth: blockain is something in minecraft

BlaiseEbuth: *blockchain

Default avatar.png sonic1991: hehe nice try

struct: you can learn abot blockchains here

struct: https://www.codingame.com/multiplayer/bot-programming/smash-the-code

Default avatar.png sonic1991: thanks

BlaiseEbuth: ... ?

Default avatar.png sonic1991: Blaise

BlaiseEbuth: sonic

AntiSquid: https://www.guru99.com/blockchain-tutorial.html here's a real tutorial on blockchain (no trolling this time)

Default avatar.png sonic1991: thanks

AntiSquid: it's very useful knowledge

Default avatar.png sonic1991: Did you build something in blockchain ?

Default avatar.png sonic1991: was it hard to grasp for you ?

AntiSquid: that info is classified

Default avatar.png ErrorRazor: Well that's a yes

Default avatar.png sonic1991: yes for Antio

Default avatar.png sonic1991: or yes for you

Default avatar.png sonic1991: *Anti

eulerscheZahl: try anti[tab]

Default avatar.png sonic1991: ;]

Default avatar.png sonic1991: bots

kovi: try angle...

InCog: anyone can help me with a puzzle

InCog: in js

InCog: I can send my code and the puzzle if you have time to help

BlaiseEbuth: In gcc language, "free(): invalid pointer" mean "You gonna throw up blood"...

BlaiseEbuth: InCog: https://how-to-properly-ask-a-question.surge.sh/

InCog: aight thanks

InCog: https://www.codingame.com/ide/puzzle/dolbears-law

InCog: my code fills almost all the criterias

InCog: but fails at 1 point which is for the winter is coming test in the validator

InCog: http://chat.codingame.com/pastebin/f9661c81-9948-4f7d-b74e-831afa390d82

InCog: thats the code

InCog: Idk why cause it completes all the test in the actual puzzle

InCog: like for the testing part

Default avatar.png heloche: howdy

BlaiseEbuth: o/

Default avatar.png heloche: \o/

Default avatar.png heloche: I get a job today

Default avatar.png heloche: thanks to this website

AntiSquid: really?

Wontonimo: I'll be happy to take a 2% cut for my efforts

AntiSquid: wow

AntiSquid: congratulations heloche

BlaiseEbuth: gg

Default avatar.png Enwynn: :birthday:

Wontonimo: \o\ \o\ |o| |o| /o/ /o/ \o\

Wontonimo: here's a wave for you

AntiSquid: but tell us more about how that happened

AntiSquid: or share your blog article about it

Default avatar.png Gooty_GAMES: what blog

BlaiseEbuth: ZE blog

Default avatar.png heloche: don't have a blog....

AntiSquid: it's ok you have a job

Scarfield: https://www.codingame.com/blog/

jacek: how CG helped getting a job? you codegolfed code and it passed code review?

AntiSquid: ya that's why i asked too, is it through the website itself or did another company refer you to the website to pass a test?

Default avatar.png heloche: I did pass a test

Default avatar.png heloche: because I am junior

Default avatar.png ozzy120937: Hello i'am an intermediate level programmer but im having a hard time understading what some of these games want me to do any tips on this?

InCog: what gaem

InCog: games

InCog: Like which games are hard to understand

Default avatar.png ozzy120937: The relatively "easy" ones like Power of thor

InCog: just asking which direction is the light

InCog: from thor

InCog: N E S W

InCog: And likewise NE SE SW NW

Default avatar.png ozzy120937: Ah, i see (english is not my native language so bit of trouble there) thanks for the tip

jacek: oh my

Default avatar.png sonic1991: Python

jacek: :horse2:

ill-be-waiting-outside: cool

Default avatar.png popomafu: cool

Default avatar.png popomafu: hey guys

jacek: http://chat.codingame.com/pastebin/54717091-b342-4e3a-b19f-33dde76e9165

jacek: doh

Default avatar.png sonic1991: chinesse wall ?!

jacek: yes, chinese wall

Default avatar.png sonic1991: impresive :)

**jacek phews

Scarfield: leaked

jacek: where would you use it, clobberfield

Scarfield: 櫩 should have been a 旖 though

BlaiseEbuth: "The old travel and the tactics to cut off the sorrow, the sorrow, the joy, the climbing, the lifting, the old, the, the, the, the, the, the, threshold, the" :thinking:

BlaiseEbuth: AutomatonNN ?

AutomatonNN: why do you need to be more or less than the programming language in which case?

CoudsiManiac: Hi everyone, I

jacek: you?

BlaiseEbuth: " if you are not in the morning, it is not a good thing." :o

CoudsiManiac: http://chat.codingame.com/pastebin/1d8ffdc6-9d5c-4b5e-adad-94b87fe24a9c

BlaiseEbuth: You can not go back in a previous league.

CoudsiManiac: Oh ok @BlaiseEbuth, thanks. It's a bit annoying since now many more things are happening at the same time ^^

Default avatar.png heloche: howdy o/

Default avatar.png heloche: bet I can beat you on 1-1 challenge

JohnathanBarbee: okay

jacek: AutomatonNN where do frogs come from

AutomatonNN: you can do it

Wontonimo: looks like AutomatonNN is tired of doing your google homework for you

AutomatonNN: eulerscheZahl is there a way to see a way to see it and start the top players to do the best place t

jacek: :F https://www.phoronix.com/scan.php?page=news_item&px=Rust-Hits-Linux-Next

Default avatar.png Schyte: x ve y yi degiştiremiyot

Default avatar.png Schyte: rum

AntiSquid: english or nobody will understand you

eulerscheZahl: "rum" is English, isn't it?

eulerscheZahl: also: i hate that Automaton bot, one day i'll just ban it

orangesnowfox: lol, euler

AntiSquid: the line before that @_@

jacek: about rust? :f

AntiSquid: also rum is same word in many languages i am sure

AntiSquid: even AutomatonNN has better reading comprehension than you folks

AutomatonNN: hey hi all :D

AntiSquid: see?

jacek: meow

orangesnowfox: Okay, so clearly dfs isn't the best way to go about 2048... (only reaching depth 8 :v)

eulerscheZahl: read the tags, they might contain a hint

orangesnowfox: beam search, yeah, just never used it before

eulerscheZahl: 2048 is a great place to start

orangesnowfox: good to note, really weird that my dfs with depth 8 and "using up the extra moves" is enough to get rank 80 or so though

jacek: dfs? like minimax here?

orangesnowfox: ... Minus the mini part?

jacek: oh right

jacek: welp the main issue here was number of moves vs quality per turn

jacek: you get only 50ms (or less, due to buggy optim timeouts)

jacek: so is it better to have 30 moves with 1ms search, or 10 moves with 3ms search

orangesnowfox: Yeah, `-LRURDURURUUURUUUUUUUULULULLDLRRDLULDUDDLUUURRURLURDDURRRLDLLL` I have moves in spades though (that was the last turn)

orangesnowfox: The answer is probably "try to exactly use up all your moves"

jacek: and rust is 1st :unamused:

orangesnowfox: Hey, jacek

orangesnowfox: Want to get more upset?

orangesnowfox: Look at rank 82 :p

jacek: :scream:

AntiSquid: why? rank 81 is also rust and better

orangesnowfox: lol

orangesnowfox: AntiSquid, I'll beat rank 81 in less than 24h I promise :p

AntiSquid: look there is a D on 57

orangesnowfox: Look there's a python on 31

jacek: and php at 45. probably hardcoded

AntiSquid: you can hardcode in 2048 ??

orangesnowfox: jacek: doubt, one of the validators is random, and there's like 30

orangesnowfox: Huh... AntiSquid: Actually yes. Didn't think about that

orangesnowfox: Only one of the validators *is* random

AntiSquid: you don't have the validators

jacek: you know the seed and rng

jacek: validators are named after seed

AntiSquid: oh ok

jacek: unles euler is a troll

orangesnowfox: eulerscheZahl: are you a troll?

jacek: so its deterministic

orangesnowfox: yeah

AntiSquid: you can make the script fail on specific seed so easy to verify

orangesnowfox: AntiSquid: yeah, but who is going to submit for *every* validator to check that? lol

eulerscheZahl: orangesnowfox 08:11PM eulerscheZahl: are you a troll?

my cover is blown

AntiSquid: well if you hardcode you will do it 1 by 1 so ...

orangesnowfox: AntiSquid: if you hardcode you're going to do all of them offline by writing a program that exhaustive searches up to some insane depth picking each move as you go through that

eulerscheZahl: testcases are the same as the validators btw

orangesnowfox: ye, figured

eulerscheZahl: minus the random one

orangesnowfox: well, it's the same, just... Random

eulerscheZahl: CG shows the wrong titles on submit

AntiSquid: so ? orangesnowfox that doesn't change what i said you have to check seed to make sure you give correct hardcoded output

orangesnowfox: AntiSquid: true, I suppose

AntiSquid: lol

orangesnowfox: Except euler already confirmed the seeds are the same (which means as long as your generation program isn't buggy it works, so you don't have to test them individually)

jacek: do you believe that troll

orangesnowfox: ... lol

AntiSquid: wtf is this thing? https://www.codingame.com/servlet/fileservlet?id=58154388049573&format=profile_avatar

eulerscheZahl: your profile pic looks familiar orangesnowfox. did you change your nick? was it something with an i at the beginning?

orangesnowfox: izik1 it used to be

WKDE: Hi folks, have a somewhat strange issue. I started doing Bender Episode 1 (to get to the next level) and succeeding all 12 test cases in IDE. When submitting i reach only 91% since only the 1st (and easiest) TC fails. Any idea how to understand what's going on? Thx

orangesnowfox: eulerscheZahl: it fits the rest of the names changing ;p

eulerscheZahl: other changes= did you get married?

orangesnowfox: ... No, I uhh, changed my first middle and last name. I'd rather not go into more detail than that

eulerscheZahl: you started that topic ;)

orangesnowfox: mm, yes, suffice it to say, the name I was given 19 years ago isn't a name I like now

jacek: WKDE validators are different than testcases

jacek: it means your solution isnt general enough or fails on some edge cases

eulerscheZahl: I hope witness protection allowed you to go back to CG

orangesnowfox: ... hahaha, not witness protection, although maybe I should let people believe that

WKDE: sure, it's just odd that the simplest validator fails whereas all others are fine :-/

eulerscheZahl: hard to tell without code

eulerscheZahl: you could try https://www.codingame.com/multiplayer/optimization/bender---episode-4 at least you get visual feedback there :P

WKDE: hehe

orangesnowfox: hahaha, euler... at some point I'm going to do that

eulerscheZahl: when did squiddy beat me at bender?

eulerscheZahl: (╯°□°)╯︵ ┻━┻

BlaiseEbuth: Tentacles...

orangesnowfox: maybe when I beat you at CFunge?

eulerscheZahl: ┻━┻ ︵ ¯\_(ᴼل͜ᴼ)_/¯ ︵ ┻━┻

kovi: last week i think, i have noticed postion change after talking with msmits

WKDE: i think i found a hint in the forum , ( #@$# case )

AntiSquid: hey euler, about that, was intended to ask you if you intentionally added specific patterns, my solution isn't great btw

AntiSquid: intending *

eulerscheZahl: all validators are generated

eulerscheZahl: build random maze randomly place fields and switches

AntiSquid: so everything is a coincidence?

AntiSquid: ok

eulerscheZahl: then remove a few walls, place some garbage balls

eulerscheZahl: run BFS solver to check if there is a solution but > 100 steps

AntiSquid: ah i found a stupid simple approach lol ... garbage balls are bonus added on top and my shortener for output isn't best approach, dbdr can go lower i think

eulerscheZahl: i have a pattern in that? interesting, wasn't aware. it might be that some switches are useless if that's what you mean.

AntiSquid: a general pattern in all maps

AntiSquid: i mean it's same kinda detail

eulerscheZahl: hm, and i let the generator run for almost an hour to find these maps :(

AntiSquid: so there's the pattern detail + one other trick i noticed for pathfinding

AntiSquid: and then for shortening i have a somewhat cheap approach

Wontonimo: ah, just tuned my 2048 heuristic and moved from 59 to 44th place. Nice bump for a little work. No hardcoded anything.

eulerscheZahl: i have no idea what you are talking about

eulerscheZahl: congrats Wontonimo

AntiSquid: have no idea what i talk about?

eulerscheZahl: yes AntiSquid

AntiSquid: or wonto ?

AntiSquid: ah ok

eulerscheZahl: race condition

AntiSquid: regarding the pathfinding trick ?

eulerscheZahl: yes

Wontonimo: sorry for the totally off topic comment ... looks like my chat window was frozen on previous 2048 talk ...

AntiSquid: i realized how to quickly find a path without all the complicated details i discussed with mcsmitz

eulerscheZahl: intended solution is a BFS with 3 dimensions (x,y,switch state)

Wontonimo: let's see what we are talking about now

AntiSquid: for bender 4 you inded a solution with 3 dimensions? you can do it with 2

AntiSquid: intended *

AntiSquid: but maybe one can find better paths with 3D i guess ?

eulerscheZahl: no other tricks like nested BFS or combining x+y to 1 dimension?

eulerscheZahl: then i'm clueless

eulerscheZahl: i can prove that mine is the shortest path (ignoring compression and garbage balls)

eulerscheZahl: 4886 steps on submit

Default avatar.png stingalleman: hi

AntiSquid: i don't completely ignore garbage balls

eulerscheZahl: i only move at most 1 to reduce branching

AntiSquid: euler i am not sure what you mean by nested bfs

eulerscheZahl: the mess that smits described

AntiSquid: ah lol

eulerscheZahl: totally over-engineered :D

Astrobytes: A 'nested bfs'?

eulerscheZahl: marco BFS how to go from 1 switch to another

eulerscheZahl: and BFS for switch order within the single steps in between

Astrobytes: Intriguing

AntiSquid: is a bfs for each state over-engineering too ?

orangesnowfox: is my obsession with bitvecs for boolean arrays over-engineering?

AntiSquid: btw you can run bfs once . and yes use x and y as one dimension each . then the magic sauce

eulerscheZahl: no idea, i'm way too tired tbh

Astrobytes: Bitwise is life orangesnowfox

orangesnowfox: lol

Astrobytes: hi everyone btw

AntiSquid: what bitvecs are you using orange ?

eulerscheZahl: btw: don't forget about hashcode next weekend

kovi: ?

eulerscheZahl: hi Astrobytes

orangesnowfox: AntiSquid: 2048, `merged` bitvec

eulerscheZahl: i'm still not used to your new avatar

therealbeef: Uhh: Best score

44163.030000000006

Astrobytes: It's almost identical! Switched a ducky to a musical keyboard lol

AntiSquid: do you mean bitset orangesnowfox

orangesnowfox: yes, sorry orz

eulerscheZahl: somehow the color brightness just doesn't match

kovi: i hardly recognize my bender code

orangesnowfox: I also use them in the fall 2020 challenge for recipe exhaustiveness, ocean of code for maps, etc etc

Astrobytes: Blame Scarfield

AntiSquid: ok i use bitsets too for convinience, some people keep saying uint is faster for use, but then others say compilers these days are very smart so it doesn't matter, so i stick to bitset

kovi: but it looks similar to msmits ideas

kovi: i was afraid from the dimensions of one single bfs

orangesnowfox: AntiSquid: sometimes I'm using the bitsets for memory usage and cache efficency tbh

Astrobytes: Never compared performance of the two tbh AntiSquid

AntiSquid: how many bfs do you run kovi

AntiSquid: for bender

AntiSquid: and is it 3D ??

AntiSquid: just curious

AntiSquid: didn't think of 3D approach lol

kovi: seems messy. i calc a few dfs

kovi: bfs

Astrobytes: I think I would condense that to 2D (1D indices)

kovi: and than try to chain them together

kovi: with some dependency...and again bfs

kovi: it can also handles pushes

Default avatar.png Ahmanny: hello

AntiSquid: https://www.codingame.com/multiplayer/bot-programming/penguins Ahmet_Sahin make a submit here! fun bot programming

dirty_code: hello, what is your favorite bot programming game in compete section?

AntiSquid: hi dirty_code, it's this one : https://www.codingame.com/multiplayer/bot-programming/botters-of-the-galaxy

Default avatar.png ErrorRazor: Shameless.

jacek: :notebook: :soccer:

AntiSquid: how so ErrorRazor ?

orangesnowfox: AntiSquid, I like it too, it's the only one I wrote a postmortem for

AntiSquid: thx

orangesnowfox: But my bot sucks xd

Default avatar.png ErrorRazor: AntiSquid you made it?

Astrobytes: A bot that sucks is better than no bot at all.

Default avatar.png ErrorRazor: Or part of it

jacek: no

jacek: who advertises their game anyway

Astrobytes: Not you jacek. Definitely not you.

AntiSquid: i asked a question first ErrorRazor

Default avatar.png ErrorRazor: Indeed

jacek: eeyup*

AntiSquid: so you should have the decency to at least first submit a bot there before continuing this conversation

AntiSquid: submitting *

AntiSquid: nvm that sentence is still messed up, just like my code

AntiSquid: but submit a bot anyway

Default avatar.png ErrorRazor: Fine

Astrobytes: Chill Winstons