Chat:World/2021-03-08

From CG community
Revision as of 12:02, 15 June 2021 by Chat Log (talk | contribs) (Created page with "<img src=/a/6694372640439> b0ot: If you pass all the test cases but then fail one on submission, is there any way to see if you had an error or if the answer was incorrect? <...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

b0ot: If you pass all the test cases but then fail one on submission, is there any way to see if you had an error or if the answer was incorrect?

MSmits: nope, but try to make your program more general. If you hardcode a test case, your solution might not work for a case that is similar but different

b0ot: Thought that might be the case. I don't actually have anything hardcoded. Its odd... probably quicker to re-write the whole program

MSmits: well i dont mean hardcoding exactly, just something thats less general

MSmits: to deal with a case that you didnt know how else to solve

b0ot: I think I get what you're saying but the code doesn't have any special case coding

MSmits: other than that it is also possible that a puzzle is just not clear enough about the kind of cases you can expect

MSmits: which puzzle?

b0ot: Equivalent Resistance, Circuit Building

MSmits: ah sorry, thats a recent one. I havent done puzzles in a while

b0ot: Yeah, I pass 6/6 test cases before submission 5/6 after submission

MSmits: later today there should be more people online. Someone will have solved it

derjack: good morning

Default avatar.png Xotiic_312: hahaha so funny good morning at 8:43pm

derjack: pm? o.O

Default avatar.png Xotiic_312: you there

Default avatar.png Xotiic_312: bye

derjack: oh new zealand is 12 hours ahead

Atsgnad: Really enjoying the site and what it has to offer, not the usual "Hello World!" jumbo mumbo.

Imsure1200q: mj

anantaCodes: i lost my code i was working on since yesterday :(

anantaCodes: ..

darkhorse64: did you run it in the CG IDE ?

Default avatar.png Xotiic_312: hello

Default avatar.png Xotiic_312: hello

Default avatar.png Xotiic_312: hello asd

anantaCodes: I mean i made a single submission with 69% accuracy

anantaCodes: and then I made lots of changes to the code .

anantaCodes: accidentally I pressed to load the previous solution to my ide

anantaCodes: and now the old one is lost

derjack: :(

anantaCodes: i am dumb

anantaCodes: 😢😢😢😢

derjack: there are 2 types of people: those who don't do backups. and those who will

Default avatar.png Xotiic_312: and you anantaCodes are the perso who does not backup up

anantaCodes: more salt

anantaCodes: throw me in the fire

derjack: MSmits any breasts mentions in the class?

darkhorse64: no turbulence in the classroom

bigmazi: anybody else experiences (time to time) blank inouts/ouptus samples in ClashOfCode?

MadKnight: just hit Reset code

MadKnight: and if no then give us specific CoC names

derjack: dont forget to backup code

MadKnight: he said they were empty

MadKnight: there's literally nothing to backup

MadKnight: dude jack

derjack: he said input/output were empty

MadKnight: what else is there ?

MadKnight: samples are usually just a pure i/o sample

derjack: imports for example

derjack: but what can you know

Default avatar.png khraal: Hi, I've some issues in C programming with Factorial VS Exponential, my execution requires too much time and I don't know how to reduce it

Default avatar.png AcornBob: I want to contribute a clash-of-code puzzle, but is there a way to search all existing puzzles to find out if it has already been done?

derjack: khraal do you brute force your solution

Default avatar.png nnovich-OK: Funny enough, you don't need to worry about it :)

Default avatar.png nnovich-OK:

AcornBob: "Contributions must be original. (for all games but Clash of Code)"

Default avatar.png nnovich-OK: It's from guidelines in CG itself https://www.codingame.com/playgrounds/40701/contribute---help/contribution-guidelines

Default avatar.png khraal: yep, but factoriel is over double, so its a math problem rather a prog problem

Default avatar.png AcornBob: Thank you.

KiwiTae: khraal logarithm is monotonic

KiwiTae: hint hehe

Default avatar.png ChickenX: how can i debug values in codingame?

DaNinja: should say in the sample code

DaNinja: To debug: cerr << "Debug messages..." << endl;

Default avatar.png V_Brawl: can someone help me? i have a circle and a point on it (touching the circle) now i want to transfer that point 30 angles clockwise

KiwiTae: p2.x = xcos(30)+ysin(30) p2.y = -xsin(30)+ycos(30)

MadKnight: i PMed him 3 methods

MadKnight: and he was confused over something else

Default avatar.png V_Brawl: KiwiTae thank you too, for the formula

Default avatar.png UnnamedCodinGamer: is there a cleverer way to test two versions of a program locally than adjusting the methods. Something like one program is in one file, the other in another and there is a program that regulates which one of the two is executed

JLukeSkywalker: i think thats the normal way to do it

Default avatar.png UnnamedCodinGamer: which of the two?

JLukeSkywalker: the 2 files with a testbench

Default avatar.png UnnamedCodinGamer: ok

Default avatar.png UnnamedCodinGamer: how do I call the two files from a third one?

Default avatar.png V_Brawl: in python you can use subprocess

Default avatar.png UnnamedCodinGamer: I see

Default avatar.png UnnamedCodinGamer: I will look into it

Default avatar.png V_Brawl: prg = subprocess.Popen('cmd command'.split())

Default avatar.png UnnamedCodinGamer: they are c++ programs

JLukeSkywalker: are they compiled?

Default avatar.png UnnamedCodinGamer: they can be

JLukeSkywalker: i would just write a bash script to run them, can even include compile lines into it

JLukeSkywalker: what exactly do you want to test in them?

Default avatar.png UnnamedCodinGamer: the thing is that they should be able to pass inputs to each other - something like local arena

JLukeSkywalker: cant you just include the files and make functions

Default avatar.png UnnamedCodinGamer: meaning?

JLukeSkywalker: in your 2 files, make everything functions, then in the main file, include them and use the functions

Default avatar.png UnnamedCodinGamer: I can unify them in one program and call methods with different parameters

Default avatar.png UnnamedCodinGamer: yes it is similar

JLukeSkywalker: what is your goal with these 2 files

Default avatar.png UnnamedCodinGamer: they are two bots I want to see winrates

JLukeSkywalker: and how are you running the game

Default avatar.png UnnamedCodinGamer: currently on CG only

JLukeSkywalker: if you download the game, in the main file you pick which bots it uses

JLukeSkywalker: would just pick the ones you want

Default avatar.png UnnamedCodinGamer: hm

Default avatar.png UnnamedCodinGamer: I have not thought of that

JLukeSkywalker: gameRunner.addAgent(WhateverBot.class)

JLukeSkywalker: i only know how to add python and java bots, but there has to be a way to add c++

Default avatar.png UnnamedCodinGamer: I see

Default avatar.png UnnamedCodinGamer: I will look into it

Default avatar.png UnnamedCodinGamer: thanks for the suggestion

Astrobytes: UnnamedCodinGamer: brutaltester

Astrobytes: https://github.com/dreignier/cg-brutaltester

Astrobytes: Depending on the game you may need to make some adjustments to the referee to make it work.

Default avatar.png UnnamedCodinGamer: thanks

Default avatar.png UnnamedCodinGamer: it seems a bit overly complicated for my purpose

Astrobytes: Well, it plays both versions of your bot and spits out a nice table with winrates

Astrobytes: It looks far more complicated than it actually is

Default avatar.png UnnamedCodinGamer: would it work with clobber referee? it is not listed.

Astrobytes: You'd have to modify the referee, details are in the docs

Astrobytes: For community multis though rather than contests or previous contests I'm usually lazy, just have two bot versions included and make s small testing framwork

Astrobytes: *a small testing framework

Astrobytes: afk 5 mins

Default avatar.png UnnamedCodinGamer: yes, it is a rather small thing that I want to test

Default avatar.png UnnamedCodinGamer: for the time thinking and talking about it I would have already made it :)

Astrobytes: lol

Default avatar.png UnnamedCodinGamer: I implemented the "solver" extension of mcts as far as I understood it and want to see if it is any good

Default avatar.png hahahabro1: hi

Default avatar.png UnnamedCodinGamer: hi

Astrobytes: Ah nice UnnamedCodinGamer

Astrobytes: nice improvement darkhorse64

darkhorse64: 6x more rollouts helps a bit

Astrobytes: Ever so slightly it would appear :)

Default avatar.png UnnamedCodinGamer: 6*?

darkhorse64: from a poorly written code, no magic here

Default avatar.png UnnamedCodinGamer: 6*26K?

darkhorse64: yep

Default avatar.png UnnamedCodinGamer: impressive

darkhorse64: This is one of the greatest asset of CG: constraints

Default avatar.png UnnamedCodinGamer: even after implementing optimizations discussed here and MSmits rollout method I got to around 20K

darkhorse64: ofc, the 150K rollout second turn depends on the machine. Sometimes, it's 120K

MSmits: UnnamedCodinGamer it also matters how you do your rollout

MSmits: you can do 1 child at a time

MSmits: or all at once

MSmits: the second will give you more rollouts

MSmits: unless you still count all children as 1 rollout (I usually do)

Default avatar.png UnnamedCodinGamer: I do one at a time, full rollout until end game is reached

MSmits: I get 1600-1800 of these full rollouts in turn 2

MSmits: if you do only 1, it is very hard to compare with our method

MSmits: your method might actually be better

MSmits: 100+ sims for a single expansion is a bit much

darkhorse64: It's not just sparing time on select, it makes the expansion simpler and it fits well with a solver

MSmits: yeah but i doubt that affects efficiency a lot. It's mostly convenience

MSmits: select is the most important I think

MSmits: in uttt i still do only 1 child at a time. I honestly tried the all-children way for 5 different bots

MSmits: it was never better

MSmits: sometimes around the same, but never better, often worse

darkhorse64: ofc, this biases selection but this can be counterbalanced somewhat with the exploration factor

MSmits: maybe i should have refitted exploration when i did this

AntiSquid: hey is anyone here bitboarding hex-boards? wonder what hex-board representation is easier to bitboard, square or fake 3D cube ?

MSmits: i can answer the first question

MSmits: everyone who did yavalath

MSmits: (seriously)

darkhorse64: ^

MSmits: but i never did anything beyond just numbering left to right

darkhorse64: ^

AntiSquid: ok so do you bitboard ? and what type do you use lol

MSmits: you use pext/pdep to get the correct patterns

MSmits: type?

AntiSquid: yes, when iterate through rows / columns

derjack: huh

MSmits: i dont use those methods

MSmits: I just look at the hexboard

MSmits: and number the hex tiles left to right

MSmits: 0, 1, 2, 3

darkhorse64: doing penguins ?

MSmits: and that corresponds to the bitboard positions

AntiSquid: you have 1D array ?

MSmits: no, a bitboard

derjack: for yavalath use pdep/pext to get row-4 or row-3 patterns to see if theres win or lose

Astrobytes: no just a bitboard

Astrobytes: no arrays

MSmits: it's 1 uint64_t per player

MSmits: and hex 0 is the first bit

MSmits: hex 1 is the 2nd bit

MSmits: etc.

darkhorse64: and lots of tables

MSmits: to know whether you made 3 in a row or 4 in a row, you use lookup patterns

MSmits: pdep/pext

AntiSquid: nvm just confused because it's in hex

MSmits: to be clear our way completely removes any geometric qualities from the board representation

MSmits: you can only do lookups

MSmits: so it's not that great

MSmits: but it makes for compact bitboards

AntiSquid: darkside yes i am doing pengus now, how did you know ? lol i mean i intend to try the others too i think depends how it goes

AntiSquid: darkhorse64

Default avatar.png V_Brawl: does anyone know when the velocity vectors get unlocked in CodersStrikeBack??

MSmits: darkhorse64 seems quite random which of us is nr1 clobber :)

darkhorse64: I guess that from your questions. Rn, I do not have a search

Default avatar.png V_Brawl: or a way to calculate the velocity vectors

darkhorse64: Fitting parameters

MSmits: guess we basically have the same bot

darkhorse64: You can compute velocity from previous,current positions

MSmits: I'm not going to work on clobber until i can put the math stuff in and that will be a month or two at least

AntiSquid: MSmits alright, was thinking to use one int for each row, but without bitboarding you have a fake 3D square alternative (3d array, but only use 3 connected surfaces of it) so was wondering if i should try to represent that as ints somehow

MSmits: well it depends on your search

MSmits: if you do mcts it might be worth it to have a compact representation to, for example, put on the nodes

MSmits: minimax only has one state you are modifying

MSmits: so in that case its just do/undo

MSmits: maybe make a good bot first and then optimize? Or do you already have one?

AntiSquid: i might use mcts but i am not sure yet

MSmits: i am not great at these games with more than 2 players

JLukeSkywalker: V_Brawl: it gives them in gold, unfortunately have to just calculate them in silver or lower

AntiSquid: yes but no clue what representation i want to use yet :D

JLukeSkywalker: for calculating, just using last position is usually good enough

MSmits: havent done the penguin game yet, so cant help you any more than this AntiSquid

Default avatar.png V_Brawl: yeah but i don't know how

AntiSquid: knightmoves wrote on his blog he uses mcts and how he had to optimize to cover 3player and 4players too , that's where his blog post ends

Default avatar.png V_Brawl: i have to store the last x and y

Default avatar.png V_Brawl: then what with the updated?

Default avatar.png V_Brawl: substraction?

MSmits: AntiSquid typical, i dont think many players actually find a good solution for 3-4 p model. It's always messy

darkhorse64: Link please ?

AntiSquid: 2 points lead, think he has one, didn't share it

MSmits: anyway, gotta go home

MSmits: catch the train

MSmits: ttyl :)

AntiSquid: https://coganblogs.blogspot.com/2020/12/codingame-building-ai-to-play-and-win.html

darkhorse64: :relaxed:

JLukeSkywalker: V_Brawl: yes. its not perfect, but its accurate enough to get out of silver

AntiSquid: some heuristic scoring for 3 / 4 pl

MSmits: ohh

MSmits: i got sucked in by that blog post

AntiSquid: aren't you on the train yet ?

MSmits: finally someone articulated that tempo bonus i jhave been using for many games

MSmits: i wanted to...

MSmits: but then this blog

derjack: tempo bonus?

MSmits: that tempo bonus is actually important for oware as well

MSmits: read the blog

MSmits: i am not sure the tempo is the correct name here

MSmits: it's more like a correction for horizon effect in mcts

MSmits: its very strong in mcts with eval

MSmits: so you need to give bonuses or penalties depending on which player who is next to move

MSmits: minimax doesnt need that because all nodes being compared are at the same depth

derjack: thats why my NNs has different inputs for player to move

MSmits: yes

MSmits: exactly

derjack: blitzkireg and stuff

MSmits: i always evaluate this

derjack: zugzwang*

MSmits: in oware the number in eval is quite high

MSmits: the param

MSmits: in fact, in oware your eval drops when you move

MSmits: because when you move, you make an empty pit

MSmits: and empty pits are penalized

MSmits: so you correct this with the "tempo" bonus

AntiSquid: :thinking: this is how you delay MSmits from arriving home, now need to find out how to use it to my advantage

MSmits: it's easy, just this:

MSmits: += player? TEMPO : -TEMPO

MSmits: fit TEMPO param

MSmits: I kept this to myself a long time because when i found it, my bot got a lot stronger, in oware anyway

MSmits: but there you go, enjoy :)

derjack: and then youre in zugzwang and BAH!

MSmits: TEMPO could be positive or negative

MSmits: sure, it might not be right for every state, but having it and fitting it to 1 value is better than not having it

Default avatar.png OmarZaweayhAlyamaa: could any one give me some tips

MSmits: https://letmegooglethat.com/?q=tips

Default avatar.png OmarZaweayhAlyamaa: thanks

MSmits: any time :)

Default avatar.png OmarZaweayhAlyamaa: :p

reCurse: What service did you perform?

Default avatar.png OmarZaweayhAlyamaa: AI

Default avatar.png OmarZaweayhAlyamaa: I am fighting the 4th boss

Default avatar.png OmarZaweayhAlyamaa: I am stuck on it for like 2 hours ;(

orangesnowfox: Hello anyone who remembers me (I've changed my username since the last time I've talked)

MSmits: anyway, catching my train for real now. Cya

MSmits: are you Astrobytes?

orangesnowfox: No lol, I'm izik1

Default avatar.png OmarZaweayhAlyamaa: no

MSmits: oh

MSmits: thought you were his weird training alt :P

MSmits: anyway ttyl

derjack: any good resources on multiplayer mcts?

derjack: OmarZaweayhAlyamaa what game

Default avatar.png OmarZaweayhAlyamaa: car racing

Default avatar.png OmarZaweayhAlyamaa: with check point

AntiSquid: those aren't cars !

Default avatar.png OmarZaweayhAlyamaa: Oops

derjack: bitrunner?

Default avatar.png OmarZaweayhAlyamaa: strick back

Default avatar.png OmarZaweayhAlyamaa: strike """

AntiSquid: is that a jojo reference?

HunterEhrenfeld: dog in space

Astrobytes: who's alt are you calling weird MSmits!

HunterEhrenfeld: #RemoveShortestMode

darkhorse64: You're kidding. It's the mode where I suck the least

HunterEhrenfeld: its the mode i suck the most! lol

AntiSquid: it's the only mode that redeems clash by about 1%

HunterEhrenfeld: i mean, im admittedly trash at code golf lol

AntiSquid: i mean the 5-10s submits are bs

struct: Depends on the clash

struct: 10 sec on a few clashes is not impossible

AntiSquid: even harder ones get submitted in 5s seconds

HunterEhrenfeld: i mean, this one is a binary XOR and someone got 73 characters

HunterEhrenfeld: idk how lmao

struct: Yeah, that is cheating AntiSquid

AntiSquid: you can save your previous solution

JLukeSkywalker: python an xor is legit just ^ after you convert them to ints

struct: inst xor just a ^ b?

HunterEhrenfeld: thats cheating! lol

Default avatar.png Tiouz: print(int(input())^int(input()))

darkhorse64: golf is weird at first sight but can be quite funny with python, bash, ruby, php, js

JLukeSkywalker: maybe needs a bin()

JLukeSkywalker: but yeah

darkhorse64: I=input ?

JLukeSkywalker: ^^ most important python line

JLukeSkywalker: if inputs + non-looped prints > 2

baguettes: Is there a reason for the ocaml syntax highlighting to be different than all the others?

JLukeSkywalker: maybe its trying to get you to use a different language

baguettes: Maybe :thinking:

Default avatar.png samaris: hello gusys

Default avatar.png agtxdy: shortest mode shouldn't reveal # of characters for other people until final submit

lopidav: agtxdy you should suggest it on the forums

pindsz: agtxdy, why not?

Default avatar.png Mr-DillinG: Hey

Default avatar.png kostis14: hey guys any way to find a clash of code i just played and redo it?

Default avatar.png SinanZ.Ibrahim: hi

Default avatar.png SinanZ.Ibrahim: no

Default avatar.png SinanZ.Ibrahim: i guess not

Default avatar.png artgag06: sup

Default avatar.png artgag06: why do u need it

BlaiseEbuth: Try here kostis14 https://eulerschezahl.herokuapp.com/codingame/puzzles/

Default avatar.png kostis14: Thank you!

Default avatar.png NicknameAlreadyTakenHelp: egg

BlaiseEbuth: :egg:

nima_sedaghat_nia: rgg

nima_sedaghat_nia: egg

nima_sedaghat_nia: django

nima_sedaghat_nia: flutter is best

nima_sedaghat_nia: not?

AntiSquid: idk]

AntiSquid: what are the arguments in favor of it

MadKnight: AntiSquid discord

jacek: lunacord is better ship

AntiSquid: no info there, might as well write "can i ask a question"

AntiSquid: and you can see i am online @_@

Default avatar.png NicknameAlreadyTakenHelp: my pc cannot run this website

Astrobytes: Let the website run your PC.

Default avatar.png NicknameAlreadyTakenHelp: great idea

Passifi: My rapsberry pi can run this website maybe you should consider updating your VIC 20, mate

Astrobytes: lmao

SwagColoredKitteh: i may or may not exist

SwagColoredKitteh: not sure yet

Astrobytes: Existential crisis? :P

SwagColoredKitteh: existential types!

SwagColoredKitteh: but yes

SwagColoredKitteh: hoi Astrobytes

Astrobytes: hehehe Hey SwagColoredKitteh

SwagColoredKitteh: hehehehe types

SwagColoredKitteh: how've you been?

Astrobytes: Are you Haskell'ing

SwagColoredKitteh: unfortunately i've been cursing at dart

SwagColoredKitteh: usually i'm rusting

Astrobytes: Yeah, not great, not terrible. And yourself?

Astrobytes: Aha I see.

SwagColoredKitteh: not great, health issues such as constant dizziness (woo!)

jacek: :wine_glass: ?

SwagColoredKitteh: nah no alc :p

SwagColoredKitteh: i guess in part it's not really dart i'm cursing at, more that mobile OS' are so crippled

Astrobytes: Lovely! Nothing quite like a debilitating condition to keep you happy in these oh so amazing times eh

SwagColoredKitteh: yes very much lovely!

SwagColoredKitteh: oh and google being like "hey your phone should just go through us to wake your apps up"

no thanks i'll just use a foreground service

Astrobytes: Just be sure it's not Dart and/or mobile OS's that's making you dizzy :P

SwagColoredKitteh: haha :P

PatrickMcGinnisII: vic20 lol

PatrickMcGinnisII: Kotlin on an 8-bit ... existential crisis in the making

Astrobytes: trictrac: Boss is not easy eh

jacek: which

Astrobytes: ClobberSan

jacek: huh? he cant beat boss?

Astrobytes: It's a trickier boss for alphabeta bots. I'm coming to the conclusion that I may have to switch to mcts

AntiSquid: how's life SwagColoredKitteh :o

AntiSquid: is that the actual name of the boss Astrobytes ? clobbersan ?

SwagColoredKitteh: not great, how are you?

AntiSquid: i am alright

Astrobytes: AntiSquid: No, unofficial title since we can't have named bosses in community multis

AntiSquid: how's your coding life then ? is that great?

SwagColoredKitteh: has its ups and downs, currently fighting with dart and flutter

SwagColoredKitteh: well, with currently i mean yesterday

SwagColoredKitteh: i mean flutter works great but dart is not a very nice language imo, and then there's the usual things about mobile app development (yuck)

AntiSquid: you can't use any other language for it?

AntiSquid: i think i looked at flutter long ago, think there was some payment attached and then i skipped it

AntiSquid: or maybe i am thinking of something else

AntiSquid: just googled: TypeScript, Go, JavaScript, Kotlin, and Java are the most popular alternatives and competitors to Dart.

So you have JS and Kotlin! Or is Dart simply best for some reason?

Astrobytes: Go isn't too bad

Astrobytes: I mean I haven't used it for anything big but it's less infuriating than Java at least

Astrobytes: And JS

Astrobytes: (imo, ymmv)

jacek: what would be the eval for clobber? mobility is the same for both players

Astrobytes: Well I'm not going to give it away in chat...

Astrobytes: There are numerous heuristics to use

jacek: its ok youre last :v

Astrobytes: Yeah yeah :P

Astrobytes: It's good to consider your neighbours. There.

Tarkro: Hey guys, how's everyone doing? I've got a couple of questions about the CodinGame Sync app settings. Just curious about what each one does tbh.

Tarkro: What does...

Tarkro: Auto Background do exactly?

ridafkih: When I hit submit it sends me to the lobby screen with the timer at 0

Tarkro: Prompt for backup on submit (multiplayer only) do exactly?

AntiSquid: now clobber also appears just in progress

AntiSquid: despite me starting it

AntiSquid: submitted a bot

darkhorse64: Yep, no battles for you

jacek: codingame sync?

Tarkro: https://www.codingame.com/forum/t/codingame-sync-beta/614

Tarkro: Also, info at the bottom of the FAQ page

Tarkro: https://www.codingame.com/faq

AntiSquid: resubbed, now it's just clobber

AntiSquid: what does that have to do with anything tarkro lol

AntiSquid: did you run code before trying to leave page Tarkro ?

darkhorse64: trictrac got angry and wrecked Clobbersan

trictrac: Thanks to Astrobytes who gives me some tips

Astrobytes: You're most welcome trictrac.

AntiSquid: using san at the end is cultural appropriation

AntiSquid: Automaton2000 do something

Astrobytes: It was inspired by you AntiSQuid

Automaton2000: or do you have ?

AntiSquid: when i use it it's cultural appreciation

**AntiSquid waves double standards flag

Astrobytes: We were pretending to be weebs at the time, there. Appreciation :P

AntiSquid: seriously, why is it not made possible for us to give boss names

Astrobytes: Yeah, somewhat annoying. Very minor issue though. Won't be fixed :P

AntiSquid: maybe i should do a multi with levels like some of the opti games, each level has a boss, so then it makes sense at least to have boss #

AntiSquid: 300 bosses, 300 levels, 300x25 xp :o

Astrobytes: I think (don't quote me on it) that there is a limit.

AntiSquid: it's not 6 i bet

AntiSquid: for WIP or draft contribs every wood league would get a square at the top so you can click through them and test them, but then just because they are not all displayed it doesn't mean it stops there, we have to test this and approve a game with 100+ levels :D

struct: should be simple to test

AntiSquid: without approving ?

struct: with approving it might change

struct: right

AntiSquid: ok connect 4 is not in progress anymore for me

AntiSquid: maybe they changed something and submitting a broken bot initially doesn't count

AntiSquid: now i made it random

jacek: connect4 has steal option

Astrobytes: trictrac: See, I told you so! Now give me all your alpha-beta secrets :)

AntiSquid: don't think that matters for a basic submit

darkhorse64: A good Clobber heuristic may make it for EPT

Astrobytes: This was my thinking darkhorse64 but I want to exhaust a/b approach first.

darkhorse64: A valid heuristic is an asset whatever is the search algo

AntiSquid: shit . only now remembered i could use: - 'A' to get hand position based on hand letter in fireworks T_T

AntiSquid: card letter *

darkhorse64: - '1' for the value

AntiSquid: 'A' - 'A'

Default avatar.png Midorin: hey

struct: "Multiplayer games should have no more than 20 leagues"

struct: oh well

Default avatar.png Wilster: -=W=-

struct: https://i.imgur.com/3xJgE8y.png

Astrobytes: 20!

Astrobytes: Well, twenty!

Astrobytes: Interesting.

Default avatar.png Toni.P: what is utiity of map()

Default avatar.png Toni.P: in py ?

jacek: :?

Default avatar.png Maexel: map is applying a function on each element of an iterable

AntiSquid: 20 ? haha can think of something funny right now

Astrobytes: It's a web thing. I just know it.

Astrobytes: *weeb dammit

AntiSquid: if you knew what i thought of, you wish it were

AntiSquid: https://edition.cnn.com/travel/article/voyager-station-space-hotel-scn/index.html someone shared with me, do we need masks for this shit too? not that i can afford the trip currently :P

ZarthaxX: wtf!

AntiSquid: tryangle is puzzle of the week, ironaically :D

JLukeSkywalker: its such a cool puzzle, but im so lazy

Nachosauce: Yeah I looked at it and decided 'nope, not today'. Just too much going on for my tired brain haha. Very cool puzzle though

Nachosauce: I deeply dislike that they include newlines and tabs in the code size of code golf.

JLukeSkywalker: its part of the challenge, working on unreadable code

Nachosauce: but everything I write is already unreadable code

Default avatar.png _ItzMax_: lmao