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Default avatar.png ivnbcr: hi all

proogrmr: yo

Default avatar.png APJames: i'm struggling with coders strike back. anyone work on this puzzle?

jacek: whats wrong


Default avatar.png UnnamedCodinGamer: how does one cut/paste in the IDE?

struct: ctrl x ctrl v?

Westicles: you can't

struct: Isnt ctrl x cut?

Default avatar.png UnnamedCodinGamer: hm

struct: I use classic, not emacs or vim

Default avatar.png UnnamedCodinGamer: ctrl x, ctrl v works

Westicles: I mean you can't with just a mouse. It is frustrating

struct: ah

Default avatar.png UnnamedCodinGamer: cut from the menu does not

struct: I never use mouse for that stuff

Westicles: Copy is on the menu but not paste

struct: Ah I see why

struct: You need to allow permission

struct: I just tried

struct: ah got popup asking me to permission for clipboard

Default avatar.png UnnamedCodinGamer: can you do that in settings?

struct: one sec i post gif

struct: sorry a bit slow encoding

struct: you use chrome UnnamedCodinGamer?

Default avatar.png UnnamedCodinGamer: currently firefox

Default avatar.png UnnamedCodinGamer: never mind, ctrl x, ctrl v is good enough

Default avatar.png UnnamedCodinGamer: thanks


struct: on chrome I need to enable that permission

struct: or doesnt allow me

Westicles: hmm, your menu options are different than mine.

Default avatar.png UnnamedCodinGamer: firefox menu in ide does not have paste

Default avatar.png UnnamedCodinGamer: in chrome it works

Westicles: ah, okay I have FF as well

struct: ah


struct: Monaco editor doesnt seem to have paste on firefox


BlaiseEbuth: ProgrammerDog : do you want something ?

Westicles: ProgrammerDog, you are in trouble now

BlaiseEbuth: No need to dm me.

Westicles: It better be really good...

BlaiseEbuth: You better be quiet Westicles.

Westicles: ?

BlaiseEbuth: ProgrammerDog : I just meant, don't post repeatedly your contribution's link. If you want advices, or anything, ask, but be explicit...

VizGhar: He just want that achievement :D

Default avatar.png Saeed9321:

VizGhar: hope he won't find out the one with friend requests

VizGhar: Saeed9321 >> #clash

VizGhar: I want filter for disabling CoC links

Default avatar.png Saeed9321: sorry

jacek: bt :scream:

Default avatar.png PEPEpoopoo: so

xDabDoub: PEPEpoopoo

Flekysek: Can maybe somebody help me with one task?

jacek: be more specific

Jaystah: deutscher?

VizGhar: Flekysek jacek helped you as much as he could

jacek: he pmed me

Flekysek: yes we have private conversation and jacek is tring to help me :) thanks

VizGhar: :grinning: just as i said

Default avatar.png ChampionCoder: Can you guys tell me what you think:

Westicles: I'm afraid to say anything

jacek: :thinking:

Default avatar.png loveCoding01: Hello

Default avatar.png Ernest326: Hi

Default avatar.png AdrianChavarria: hello

Default avatar.png AdrianChavarria: how are you?

Default avatar.png Ernest326: I am good

Default avatar.png AdrianChavarria: great!

jacek: oO

AntiSquid: yes

reCurse: Funny, everyone is on discord and I'd rather have webchat now

eulerscheZahl: yay to webchat!

reCurse: Quite upset -_-

eulerscheZahl: RIP community contests :(

reCurse: I don't know why I'm surprised

reCurse: Should have been obvious

eulerscheZahl: i try to sell my game to Neumann now but i'm not very optimistic that it's possible

reCurse: Just such a shame there's no alternative

Astrobytes: Grim afternoon as I just said to euler.

reCurse: Something unique being squandered like that

reCurse: Ugh.

Astrobytes: I like your 'member of the 5%' btw reCurse.

Nerchio: Puzzles of the week are new (not seen before) every time?

eulerscheZahl: then i'll just dump the game on the contribute page where community bot can refuse it in 30 days

reCurse: Eh

reCurse: Have to blow some steam off somewhere

eulerscheZahl: POTW = promoting an old puzzle

reCurse: RIP old CG

Nerchio: ok that's what i thought

kovi: :(

BlaiseEbuth: :(

Nerchio: i was confused what G-ROM said in the discussion

kovi: what is new cg then?

eulerscheZahl: i also see that tendency to please the 95% more in the game design

reCurse: I won't answer that question

reCurse: It will not be nice at all

Astrobytes: < old CG

eulerscheZahl: incomplete input that hurts those 5% and is a pain to deal with

BlaiseEbuth: kovi : coc :grin:

reCurse: Think I'll take a walk or something

kovi: as clash of code?

Nerchio: in my opinion 2 big contests per year and 2 community contests in between breaks would be best

eulerscheZahl: i did that and just came back 10min ago

Westicles: It seems like total number of people signed up for a contest is a very important metric for them

reCurse: Yeah they went full engagement bullshit

eulerscheZahl: maybe i should turn around and take another walk

reCurse: We're just a vocal minority guys who cares

Astrobytes: Truly depressing.

eulerscheZahl: oh, you changed your status on discord

eulerscheZahl: i'll follow along

BlaiseEbuth: noisy more than vocal, from their view...

Nerchio: so what exactly do you guys want i feel like nobody really explained it

reCurse: More contests for one

reCurse: We're even willing to provide them

reCurse: But it would hurt their big numbers

Astrobytes: Yeah, I mean...

Nerchio: I think they just don't want to promote them in the same way they do the big ones

Astrobytes: On a plate right.

Astrobytes: That's fine Nerchio, but they propose that they have to be 'less competitive' or something to that effect.

Nerchio: but in my opinion clearly sticking to schedule of 2 big events, and saying to look out for a community event in the meantime would be at least a decent choice

reCurse: It's fairly obvious what they're aiming for now

reCurse: Ugh, not in a constructive mood. bbl

eulerscheZahl: summary: creating multiplayers probably isn't worth the effort. takes weeks to code and only a handful of users will ever play them

jrke: ^ agreed

Nerchio: but community contests would be provided by community? :D

Nerchio: so they don't put that much effort into it

Nerchio: how about: letting the community to run the community contest (providing the game etc.) and making sure only one of these can be run in X amount of time.

Nerchio: then you can have a place to promote these as they become multis as well "last community contest"

Nerchio: etc

reCurse: Announcing them would "cannibalize" their main events, so they'd rather not

Nerchio: well they don't need to do a giant announcement, do they? :D

reCurse: If you want people to participate

reCurse: A lot of competition only shows up then

Astrobytes: Re. cannibalising, I thought there were less players in pacman because OOC > pacman but... unpopular opinion perhaps.

Nerchio: it's probably both :D

kovi: that was too close together and long ooc

Nerchio: yeah

Nerchio: it was a scheduling mistake imo, which can be easily avoided

kovi: but 2 oficial + 2 community is still 3 month per contest

Nerchio: could put a game like this easily in the gap between 2 big events per year we have now

Astrobytes: Well, it was an impromptu 'lockdown' event

Astrobytes: (OOC)

Astrobytes: Anyway, I'm going to cook some chickpeas in a frustrated way, afk

MSmits: lol at all this "member of the 5%"

MSmits: in discord

Default avatar.png JBM: i thought i was the minority

Default avatar.png JBM: now i don't know where i stand anymore

darkhorse64: member of the 0.1%

BlaiseEbuth: Member of the me%

MSmits: mmh i think you are a minority on your own :P

eulerscheZahl: time to publish my game i guess :(

Default avatar.png JBM: yeah that must be it

jrke: i joined just 5 mins ago and session time ended lol

MSmits: yeah eulerscheZahl i'm a bit sad for you and other guys who were hoping for more contests

Default avatar.png JBM: i dunno if i can empathise

Nerchio: eulerscheZahl there has to a middle ground between giant community announcement ("cannibilizing the official contest") and publishing randomly

MSmits: personally I enjoy myself regardless, but I know how much you guys want this

Default avatar.png JBM: CCs were announced as closed for more than a year now

darkhorse64: Sorry, Discord is banned at my workplace. Could someone make a short summary of the annoucements ?

Nerchio: there wasn't really announcements more like discussion

MSmits: not me, i was in and out due to work

Default avatar.png JBM: (17:25:17) eulerscheZahl: summary: creating multiplayers probably isn't worth the effort. takes weeks to code and only a handful of users will ever play them

Default avatar.png JBM: I'm banned on Discord's workplace

MSmits: i dont agree with this though, looking at Onitama for example. Quite succesful imho and it will continue to grow

struct: Yeah, very disapoiting outcome

eulerscheZahl: Onitama was a short weekend project

darkhorse64: No backing at all from CG to run these community contests (leagues and such) ?

eulerscheZahl: struct knows my other game already. much more effort

struct: yeah, euler spent a lot of time on it

jrke: damn i can understand your feeling euler

jacek: good afternoon

MSmits: Oh ok. Well maybe we should promote it more when you release it eulerscheZahl

struct: MSmits it wont do much imo

jrke: promoting by us and promoting by CG is having great difference

MSmits: true

kovi: i'm really sorry about it euler and while we are at it, big kudos for you and any content-crafter

MSmits: ^

eulerscheZahl: random release here we go

struct: comunity games dont get much love

struct: from bugs, to feature requests

jrke: don't worry eulerscheZalh we all will do our best to promote it

jacek: :c

MSmits: ohh looks cool

darkhorse64: A 50 times difference at least in terms of audience

eulerscheZahl: yes

eulerscheZahl: that game i just shared even has some new features

MSmits: not at least, on average

eulerscheZahl: debug drawing commands (LINE, CIRCLE, RECT, TEXT)

MSmits: he may get between 300-500,

eulerscheZahl: which you can toggle in visibility

jacek: ohh, a path finding game

eulerscheZahl: customizable color. you can assign a fixed color to yourself so you are always red

jrke: "in Bronze league all rules will be unlocked" feeling bad for you euler

eulerscheZahl: RIP

reCurse: RIP

jacek: oO

eulerscheZahl: not gonna edit that, I don't care anymore

MSmits: just leave it for a bit, you'll come back to it later when disappointment is not so fresh

eulerscheZahl: those were my boss names:


eulerscheZahl: disappointment. that's a good tag for the game

kovi: maybe we should try to add focus to the community contests. vote and chose one per 1-2 month?

MSmits: been done, it does work somewhat, but there are problems

MSmits: mostly that some players already have a bot

MSmits: euler, do you want to talk about the game or ?

MSmits: I do have some questions

jacek: i think hes not in the mood

jrke: lot of debug info work

jrke: nice

MSmits: yeah thats what i was wondering

struct: MSmits I know most of the rules

MSmits: it looks like a great game eulerscheZahl, if you want any support from me I'll gladly give it, but I can't take away the disappointment :(

Default avatar.png JBM: was it about fog of war?

jrke: JBM you are getting every input so no fog of war i think

eulerscheZahl: published as WIP now. thanks for suggesting that tag

reCurse: 5% tag

kovi: :)

MSmits: struct i was only wondering if the x, y coordinates have any effect on the game besides forming the graph

eulerscheZahl: yes, you can add new paths

MSmits: ohh ok

eulerscheZahl: but only if dist <= 400

eulerscheZahl: the graph is sparse on purpose

MSmits: I see

eulerscheZahl: so you have to create new triangles to increase your score gain and ability for fast spawning

MSmits: this happens in higher leagues I guess?

eulerscheZahl: yes

MSmits: ah ok, so it's not my fault for reading badly

eulerscheZahl: it's your fault for not switching leagues

eulerscheZahl: btw there's a debug mode in case you missed it

MSmits: ohh

eulerscheZahl: less fancy but easier for writing bots

MSmits: I am pretty new to using contributions, didnt even know there was a league switdh

MSmits: makes sense ofc

eulerscheZahl: and you can draw your own stuff, like random circles:

eulerscheZahl: there's a toggle to show/hide them

MSmits: pretty advanced stuff

eulerscheZahl: i had some "fun" with JS

reCurse: Looks really cool tbh

PolarBear4u: UwU

reCurse: I know it's not much of a consolation

eulerscheZahl: i kinda saw it coming

reCurse: Probably going to scrap my halfdone game too

eulerscheZahl: asked Thibaud in August

MSmits: well you're already, at least in my view, the top creator on CG

eulerscheZahl: when they forget about your request for a while, that's rarely a good sign

MSmits: reCurse this is not chess you're talking about I guess?

reCurse: No

MSmits: you have a different one?

eulerscheZahl: he has something else in the making

MSmits: ah

reCurse: But yeah fuck it

jrke: no cost for spawning?

eulerscheZahl: nope

eulerscheZahl: only for attacking and paths changes

eulerscheZahl: invest 3 units to get a new one :D

MSmits: btw reCurse i do believe the 5% number, I just dont think it reflects the important of this group properly

MSmits: they are far more active in many ways

MSmits: importance

eulerscheZahl: and keep the community alive even outside of those contests

MSmits: exactly

eulerscheZahl: find and report obscure bugs

Default avatar.png JBM: get ignored for it

MSmits: this is actually the 0,5% probably, the ones that stick around between contests

Nerchio: if it wasn't for you guys it would be just clash invites in this chat

MSmits: the other 4.5% reappear on the next contest

reCurse: 5% is such a terrible perspective on things

reCurse: It says a lot

reCurse: It says too much in fact

MSmits: its just hard to even calculate such a percentage. Who do you add into the total? The person that just completed two puzzles?

Gabbek: Hello once again, let me read the conversation a bit. *afk*

eulerscheZahl: there was a poll after the last contests

MSmits: oh is that where they got it

reCurse: Because that's the way to look at things

reCurse: Poll results

Default avatar.png JBM: so it was already biased in favor of competitors

eulerscheZahl: where I clicked that I didn't care about streamers or company leaderboards

MSmits: the wording matters though

reCurse: All about those visits numbers

reCurse: Who cares about quality or what people bring

reCurse: They're just a minority

reCurse: Vocal minority so safe to ignore

MSmits: mmh that a bit cynical even though there's a grain of truth to that I think

eulerscheZahl: if we could just ignore the conspiracy idiots instead

kovi: depends on what is the goal (business)

MSmits: reCurse and i had a whole argument about the degree to which quality matters. This touches that discussion i guess

MSmits: let's not repeat it though :)

Default avatar.png JBM: they settled the quality vs quantity debate when they opened the questmap

MSmits: how so

Default avatar.png JBM: 120 puzles in the queue

eulerscheZahl: ++

kovi: i see this tendency in many gamer communities (last: battleground reset in hearthstone)...

jrke: i got the rules but didn't get how to start for tryangle catch lol

MSmits: ohh i know what you mean now JBM

eulerscheZahl: thibaud is a passionate heartstone player, now i understand it

MSmits: i dont think that was an intended sideeffect though

MSmits: the huge contribution queue

eulerscheZahl: it was to be expected

MSmits: sure

Default avatar.png JBM: lazyness wins

eulerscheZahl: see hacktoberfest

Default avatar.png JBM: yeah that was kind of a trainwreck this year

Default avatar.png JBM: probably the latest years rising

eulerscheZahl: like a school class here on chat

eulerscheZahl: but lasting for a full month

kovi: but in cg community contribution/content (which also comes from 5%) is way more than building community in games

Default avatar.png JBM: the road to hell

eulerscheZahl: so the 5% have this section where they can contribution multiplayer games. and please stay there

eulerscheZahl: contribute*

jrke: i am thinking to make a website for now which can create a new contest just by filling a single form why consisit of info like duration of contest starting and ending date multi name is it original content or not etc etc...

MSmits: well it's not the exact same group of course, the 5% competitors and the creators

jrke: which instead of why*

MSmits: they have overlap

eulerscheZahl: you need an original game for a contest

MSmits: for a traditional and fair contest yes

eulerscheZahl: otherwise it's not remotely the same at least for me

jrke: no for community contests i am talking for

struct: Well from those 5% you are lucky if 25% join your game

struct: From what I understood they said 500 player for bronze

eulerscheZahl: sorry but I refuse to call events like Winter Throne a contest

MSmits: jrke I think the main problem is visibility

struct: how many comunity games have 500 players?

struct: 0?

MSmits: i think there could be one or two, not sure

jrke: hmm

Gabbek: 0 I think

eulerscheZahl: dots and boxes has the most I think

jrke: max is 327 for dots and boxes

eulerscheZahl: 327

eulerscheZahl: vindinium at 302. and online for almost 2 years

Default avatar.png JBM: what's winter throne?

MSmits: these are submitted bots ofc

eulerscheZahl: promoting the "Code of ice and fire" game

MSmits: for the contest numbers, are we only counting submitted bots?

eulerscheZahl: in a contest-like format with a filtered leaderboard

Default avatar.png JBM: ah, missed that, thx

eulerscheZahl: you didn't missed much imo

struct: Well CG seems to count the players that registered

jrke: winter throne was unofficial community contest by me

struct: Instead of the ones that actually played

Nerchio: come on it was fun :D

kovi: oh, so it is not the 2/year big contest they afraid? they want those minicontests to not overshadowed by other?

eulerscheZahl: i had a strong bot before. so for me there was absolutely no point in playing

MSmits: I wonder if you only count players that submitted a serious bot, say 200+ lines for a multi and compare that with those who did on a contest, if it is still a factor of 50

Nerchio: yeah obviously in terms of community contests we are talking about new contributions

eulerscheZahl: yes, not canibalize the big ones

MSmits: eulerscheZahl, some of your games I spent 20x as much time on than you did creating them. Do I then count as at least 20 participants?

eulerscheZahl: nope :P

MSmits: bah :P

eulerscheZahl: but for tryangle catch that would mean a lot of effort for you, better start coding already

jrke: the most i spended on any community game is D&B and the next which comes is othello

eulerscheZahl: sorry, I read the question wrong

eulerscheZahl: yes, that counts extra

MSmits: yeah I will do that, but not right now, that;s a difficult game, as it should be for a contest

eulerscheZahl: for a community contribution it might even be a curse

MSmits: I did a corona test today btw, I am 99% sure it is nothing

MSmits: just to be safe i had to stay home from work

jrke: have to for slep gn

jacek: you failed the test?

eulerscheZahl: keep players busy for a week. but outside of contests few are willing to tackle such a complex thing

MSmits: 24-48 hr wait jacek

MSmits: no idea if i failed

eulerscheZahl: so: mouth or nose?

eulerscheZahl: where to inject the tube in a smits?

MSmits: I have had 2 days of some fluid water/slime in my airways, not much but just enough to wonder. And some tiredness

MSmits: oh

MSmits: both

eulerscheZahl: wow

MSmits: its not a tube

eulerscheZahl: i didn't get testing. but even thinking about the nose part :scream:

MSmits: stick with soft stuff dunno what it is

MSmits: a swab, thats it

eulerscheZahl: didn't know the English word and was too lazy to look it up

eulerscheZahl: thus tube

MSmits: well it was nothing, i think i inadvertently made the test easier

MSmits: i woke up 10 mins before the test

MSmits: had to put on clothes and raced to the test-street

MSmits: i think when you cycle that fast your air ways are really open

MSmits: so the thing went in my nose easily

eulerscheZahl: lucky you

MSmits: yeah, but its not exactly fun to oversleep on your corona test :P

eulerscheZahl: you still arrived on time, didn't you?

MSmits: a few minutes late but there was a long line of cars, they didnt care really

MSmits: i think the appointment is just to limit the total number of people

SPDene: eulerscheZahl probably "cotton bud" in british english; "q-tip" in american

MSmits: ah yeah q-tip

eulerscheZahl: i still remember Trump showing it and explaining how similar it is to that ear cleaning thing

kovi: euler: you are right about heavy involvment/motivation on 1-2 week contest

MSmits: yeah just longer and thinner

Astrobytes: It's a swab test.


Astrobytes: Nasopharyngeal to be precise

MSmits: nice to see you're learning new things from Trump euler :P

Default avatar.png JBM: taking health tips

eulerscheZahl: it rarely happens. I learn more here on chat

eulerscheZahl: but i like the beginner level of English, easy to follow :imp:

Astrobytes: :D

Default avatar.png JBM: much word repetition

eulerscheZahl: great job

Default avatar.png JBM: in case you failed to parse the first utterance

MSmits: thats actually a super rare video by Trump thats quite good

eulerscheZahl: listen and repeat

MSmits: i guess there's the off chance a total madman might say something useful every once in a while :P

eulerscheZahl: infinite monkey theorem

MSmits: that yeah

Astrobytes: I feel infinite Donalds would still fail.

MSmits: lol

Astrobytes: Also, euler: "Queen Elisaboss II" - stroke of genius right there.

eulerscheZahl: maybe if we don't expect a whole Shakespeare novel but limit it to the length of a twitter message?

eulerscheZahl: yeah, I got creative on the boss names :D

Astrobytes: The tags... "Disappointment, 5%"

reCurse: Gotta keep the memes up

jacek: 5%?

Gabbek: Gotta love the "Member of the 5%", good job :p

reCurse: :)

reCurse: jacek: Competitive aspect is only 5% of people so there's zero priority into it

eulerscheZahl: when this is an acceptable tag: 💦💦💦🔥🔥🔥

eulerscheZahl: then I don't see any reason against mine

reCurse: Has to promote learning and social and things that make numbers look bigger

jacek: but im antisocial :/

reCurse: Who cares about those hardcore guys anyway, there's so few of them

Default avatar.png JBM: who cares about the niche language ppl not getting any solution upvotes, there's so few of them

reCurse: Different topic but ok

Default avatar.png JBM: hey i got minority complaints of my own ok

reCurse: Sure

TBali: for this 5% stuff. What is 100%? The 2million CG signups they have?

VizGhar: I'm not finished with official puzzles yet, so I agree with not pushing competitions... but in 6-7 months I'll be striving for more competitions :P

reCurse: It's just different as in we know that something works but won't because it's not focused

Default avatar.png JBM: the xp loot part did get a laugh out of me

TBali: half of this 2million does not even pass onboarding

eulerscheZahl: i think 100% = all contest participants

reCurse: As opposed to something that doesn't work as well because there's no people to begin wtih

BlaiseEbuth: There's 50% smurfs in the 100%

TBali: contest participants - that is 10k people

reCurse: Look at these numbers, look at them

Astrobytes: I'm not gonna say anything for now, my mouth gets me in trouble a lot.

reCurse: I'm way past that

reCurse: Current plan is to win the lottery and create a platform, more likely to succeed

eulerscheZahl: :D

jacek: with blackjack and hookers

Gabbek: Guess I'll try not to give up and atleast finish my CotR project so you can play few games against your bot euler :) regarding 5%... that's the sad reality of how stuff operates :(

eulerscheZahl: and then use another framework than pixi

Default avatar.png JBM: pixi sucking seems to be a purely cg problem though

eulerscheZahl: i had some problems with it too

eulerscheZahl: i wrote that static website to play Number Shifting on

Default avatar.png JBM: i've seen it used in quite a few places now i've got my eyes opened, and my CPU doesn't go near CG levels

Astrobytes: you did NS with that right

reCurse: At least free up more resources to pixi by nuking angular

eulerscheZahl: pretty straight forward, no bells ans whistles

Astrobytes: And it hogs memory after a wee while

eulerscheZahl: massive GPU hit even when you have a static content and no animations

Astrobytes: Yeah.

eulerscheZahl: i think i'll move my game from WIP to ready tomorrow

eulerscheZahl: then it can get garbage collected on Valentine's day

eulerscheZahl: (30 day autoremove)

reCurse: Not sure I understand

Default avatar.png JBM: never holding that long

TBali: it will get approved in to time with no comment quest approvers

reCurse: It will get approved

eulerscheZahl: blockout is in the 2nd run already

TBali: shall I reject just to keep the balance? :-)

Astrobytes: lol, not wrong TBali

Default avatar.png JBM: at least coordinate with your betatesters to get them to approve

Default avatar.png JBM: once the first notification shoots it's very fast

eulerscheZahl: then i'll keep it WIP for a bit longer. no need to rush. there hasn't been that much of review yet (mostly statement, visuals, no gameplay)

eulerscheZahl: i wrote some unit tests to cover corner cases

reCurse: Anyway meetings over, I'm overdue for a walk, bbl

Astrobytes: laters

eulerscheZahl: i'm hungry, see you

Default avatar.png JBM: lucky you who're still allowed that

reCurse: Before 8pm still can :D

Gabbek: have a good one

Default avatar.png eyev: hi kyle :)

Default avatar.png JBM: hi brad

VizGhar: those tags

Default avatar.png JJplayz: guys im doing coders strike back but i get an error at else on line 17

Default avatar.png JJplayz:

jacek: what error

jacek: what language is that? o.O

Salted: I was thinking it was javascript till I say the then after if

Salted: saw*

Default avatar.png KMC: hi @eyev

Default avatar.png KMC: hi jdawg

Default avatar.png KMC: hi jdawg

Default avatar.png KMC: hi jdawg

Default avatar.png KMC: hi jdawg

Default avatar.png KMC: hi jdawg

TBali: sticky keys, eh?

eulerscheZahl: it has already been dealt with ;)

TBali: So CG has aid for disabilies? Very thoughtful

TBali: :)

eulerscheZahl: no, we make sure they are left alone and can't call for help anymore

Astrobytes: Ooof :D

BlaiseEbuth: Yeah ! Darwinism on #world !

Default avatar.png zhoubou: Why is this code outputting wrong coordinates?

Default avatar.png zhoubou: def distance_sq(x1, y1, x2, y2):

BlaiseEbuth: If you know that the result should be (0, 50), mutliply your function result by 2.

BlaiseEbuth: #beSmart

Default avatar.png zhoubou: But if I do print(translate(0, 0, 0, 200, 50**2)) then I get (0, 12)

Default avatar.png zhoubou: Then, multiplying by 2 wouldn't work :)

BlaiseEbuth: But I confirm your first degree works perfectly. :smirk:

Default avatar.png zhoubou: My first degree?

BlaiseEbuth: Hmm... Not sure of the expression in english...

BlaiseEbuth: NVM. That was a joke.

BlaiseEbuth: the *2

Default avatar.png zhoubou: Oh. I fell for it didn't I

Default avatar.png AnalPainGiver: lol

Default avatar.png zhoubou: Yes! I got over 40k on Code vs Zombies. Finally!

Default avatar.png AnalPainGiver: lol

Default avatar.png AnalPainGiver: that's nice, zh

Default avatar.png zhoubou: :)

Default avatar.png VicitXx: :pizza:

Default avatar.png VicitXx: :grinning::vulcan:

Salted: That's up there

Default avatar.png Edi007: Hey

Default avatar.png Edi007: How are you guys

Default avatar.png JBM: by birth

Default avatar.png Edi007: Dude, can you what is the best approach to solve this puzzles, I am struggling so much

Default avatar.png Edi007: There is so much information at once, it is so overwehlming for begginers

Default avatar.png JBM: yeah probably

Default avatar.png JBM: start simple

Default avatar.png Edi007: Yes, but the simplest is still difficult

Default avatar.png Edi007: They do note provide explanations or better ways

Default avatar.png Edi007: It is like an easy task category with a lot of description and information, that is just too overwehlming, instead of doing really simple stuff just to get the hang of it

Default avatar.png Edi007: Anyone any ideas

Heiwu: Hi, also a noob here.

Default avatar.png Edi007: Hey man, do you have the same problem, feeling overwhelmed and not understanding the assignments, like too much info at once

Default avatar.png AI_says_hi: Edi what puzzle are you trying?

Default avatar.png Edi007: Well, the easiest one, easy for them apparently

Heiwu: what took me some time to figure out: The puzzles follow always the same scheme: You get your inputs, you have to compute whatever that particular puzzle wants from you, then to must print (not return) your result(s).

Default avatar.png Edi007: There are too much blocks all around, too much explanations and you get lost so quick

Default avatar.png AI_says_hi: Which one exactly? Maybe I can help clear it up... :)

Default avatar.png jananski:

Heiwu: example code shows how to get your input but normally doesn't store it for later calculations , so normally that's your first task.

Default avatar.png Edi007: Well he proposed me the descent excersise

Default avatar.png Edi007: Like you should something in the middle of the code

Default avatar.png Edi007: They do not see the problem from a beginers perspective

Default avatar.png jananski: try to edit your code according to test case by test case. like this you can break the bi problem into smaller problems

Default avatar.png jananski: big*

Heiwu: the descent is really easy once you understand what they want from you.

Heiwu: which lang do u code?

Default avatar.png Edi007: C#

Default avatar.png Edi007: I know that these can't hard, but their explanation is complicated

Default avatar.png jananski: i had the same problem with the explication of this puzzle

Default avatar.png Edi007: for example in you have an excellent explanation, is you easy know what they want from you

Heiwu: yeah, i know. it took me some time to realize how the questions are meant.

Default avatar.png Edi007: Yeah, I also searched for some youtube videos to explain that but not successfull

Default avatar.png Edi007: Yeah, that's what I mean

Default avatar.png Edi007: Maybe I need some time too?

Default avatar.png jananski: don't worry, you'll get used to their style of explaining their tasks

Default avatar.png Edi007: I hope so, but they should've started with something really easy, like hello world, then string concatination and so on, until we know how their method works, and then you can go to more harder problems

Default avatar.png jananski: and if you get stuck: on the left side you can click on "hints"

Heiwu: what helped me is looking (trying to solve) other puzzles.

Default avatar.png Edi007: Yes I saw that, but they didn't provide any examples, they just explain in theory, but do not provide an example to get the hack of it

Default avatar.png AI_says_hi: Edi the descent puzzle has Community success rate: 54%. This means it is not _that_ easy. Maybe try a puzzle that has a higher success rate

Heiwu: i even began doing "coders strike back".

Default avatar.png Edi007: Aha, why have they sorted on as easy task then

Default avatar.png jananski: because the principle is easy

Default avatar.png AI_says_hi: It is in the category easy, but there is still differences :)

Default avatar.png Edi007: Yeah, they should've made another category very easy, just like they made very hard

Default avatar.png Edi007: Where it is for real beginners

Heiwu: gimme 1 min, i'll add comments and paste my (python) code...

Default avatar.png jananski: did you already train yourself a bit on the syntax of your used language?

Default avatar.png Edi007: yeah, I do some challenges on I love it

Default avatar.png Edi007: It is so powerful and yet their explanation is great

Default avatar.png Edi007: And if you can't solve a hard problem, then it is really that you still can't solve it, but you understand what they need from you

Default avatar.png Edi007: But the problem here is that you don't understand quite the problem, and are jumped in the middle of the console to give a solution

Default avatar.png jananski: i mean, if you understand what's happening in the template, you also have the learning-level to resolve the puzzle

Default avatar.png Edi007: I just need maybe some time to get used to

Default avatar.png jananski: i think so. and try another puzzle, the explanation is really a bit weird for this one :)

Default avatar.png Edi007: Yeah, glad that I'm not the only one that has this problem

Default avatar.png Edi007: Maybe the developers of codingame should think twice for this issue

Default avatar.png Edi007: and come up with something simpler for beginners

Heiwu: this is my python code for the descent. surely not the best but works:

Default avatar.png AI_says_hi: Last but not least in all programming you need perseverance and stubbornness to succees ;-)

Default avatar.png AI_says_hi: succeed*

Default avatar.png Edi007: That's correct

Heiwu: yeah. you can only fail if you give up ;)

Default avatar.png jananski: the problem is really not in the puzzle itsel but in the task explanation. please try other puzzles before you form your opinion :)

Default avatar.png Edi007: Ok man I'll try

Default avatar.png jananski: good luck!

Default avatar.png Edi007: Thanks

Default avatar.png McOscar: war

Default avatar.png cengturkey: who want to play clash of code ?

Default avatar.png fishforfeet: anyone do the birds on a wire CoC

Default avatar.png fishforfeet: need some help on how people are arriving at the formula

Default avatar.png fishforfeet: i got the correct output but i used string based solution