Chat:World/2020-12-07

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MadKnight: Automaton2000 how am i ?

Automaton2000: where can i find the best move

**PatrickMcGinnisII kicks Automaton2000

Automaton2000: lots of people are submitting

MadKnight: Automaton2000 won't start working better from kicks, PatrickMcGinnisII

Automaton2000: how did you manage to do it

Rockstar555: Nice contribution EluerscheZahl

Rockstar555: :smile:

**PatrickMcGinnisII doesn't see a toad

Rockstar555: Hii

PatrickMcGinnisII: is it cold there?

PatrickMcGinnisII: it's 16C here, bout the same?

Rockstar555: couldn't understand

Rockstar555: :thinking:

Rockstar555: ohh

Rockstar555: yeah

PatrickMcGinnisII: 61 farenheit

Rockstar555: 9 c

Rockstar555: 9C

PatrickMcGinnisII: i love it, better than 40C

Anibal.: Hello

Rockstar555: HELLO

Rockstar555: hey what programming language u know

Default avatar.png FairyKite: hello

Rockstar555: hii

MadKnight: so my PC headphones are doing weird noises instead of the actual sound

MadKnight: how do i tell if it's a software bug or hardware ?

MadKnight: okay i'm pretty sure it's a software bug

MadKnight: how do i fix it, Automaton2000? everything works when i plug these headphones into my phone

Automaton2000: i was just thinking how to solve the problem.

MadKnight: JBM

Default avatar.png JBM: MadKnight MadKnight MadKnight

MadKnight: JBM JBM JBM

Default avatar.png JBM: MadKnight MadKnight MadKnight MadKnight MadKnight MadKnight MadKnight MadKnight MadKnight

MadKnight: let's continue our little convo here JBM

Default avatar.png JBM: where would that stop

MadKnight: instead of fr

MadKnight: so about what i was saying

Default avatar.png JBM: we had a convo?

Default avatar.png JBM: was mostly you naming me

MadKnight: yea i was saying stuff and u were responding

Default avatar.png JBM: i'm so polite

MadKnight: but i wasn't saying it in fr so we are here

MadKnight: i actually just wanted to know your age JBM

MadKnight: are u older than uljahn ?

Default avatar.png JBM: i don't know

Default avatar.png JBM: how old am I?

MadKnight: answer your own question

MadKnight: do it for Automaton2000

Automaton2000: i knew you were going to do that for the last year

Default avatar.png JBM: Automaton2000 is about 4 years old

Automaton2000: i think this will help me

MadKnight: do it for the last year as Automaton2000 says

Automaton2000: that's where i found out why my code doesn't work for me

MadKnight: his code was supposed to get the answer but it didn't wor

MadKnight: k

MadKnight: so here he are JBM

Default avatar.png JBM: maybe if u try again

MadKnight: okay let's do it again Automaton2000

Automaton2000: but my bot is just better than mine

Default avatar.png JBM: says it all

MadKnight: what does

Default avatar.png JBM: true master of self-reference

MadKnight: wut

MadKnight: too context-ish

MadKnight: Automaton2000 explain the context

Automaton2000: that's what i told you to do a bfs from each cell to each other

MadKnight: Automaton2000 hack into JBM's mind and find out what he got in mind, and also find out his age

Automaton2000: u need to check if a pac is dead

PatrickMcGinnisII: Drain Bamage

MadKnight: i hope it's not that joke from 2016 about me being an Automaton2000 Automaton2000 because it's too old and outdated

Automaton2000: and i'm pretty sure you can get the distance from the checkpoint

MadKnight: PatrickMcGinnisII are u talking about that song by Eminem ?

MadKnight: where he rhymed to Orange ?

PatrickMcGinnisII: Automaton2000 just said JBM has brain damage

Automaton2000: need some help with the ascii art puzzle?

MadKnight: JBM is a pac ?

PatrickMcGinnisII: i guess

Default avatar.png JBM: now that's old

Default avatar.png JBM: but is it old enough

PatrickMcGinnisII: JBM did u have a contrib just go live?

MadKnight: true, that song is old

Default avatar.png JBM: not that i know why?

Default avatar.png JBM: then again i don't think i logged in to check today

MadKnight: JBM is just a passive troll who chills in chat and trolls people PatrickMcGinnisII his only activity is approving puzzles

MadKnight: oh and also repeating jokes from 2016

PatrickMcGinnisII: if u did just wanted to know the name of it, thought i saw one yesterday with 13 hours left er sumtin

MadKnight: (2016 is the year of CSB)

PatrickMcGinnisII: Actually I'm practicing variations of deep cloning class objects, there is no spoon ep 2 has been kicking my buttocks

MadKnight: (and also the year where i was a bit weird and jbm made a meme out of me doing very weird french sentences in #fr)

MadKnight: why do u need any kind of fancy deep cloning for that one PatrickMcGinnisII ?

PatrickMcGinnisII: php doesn't copy nodes correctly

MadKnight: oh so is that your only problem ?

PatrickMcGinnisII: so u have to manually write __clone functions

MadKnight: fixing deep cloning -> pt2 is solved ?

PatrickMcGinnisII: almost

MadKnight: xplain

PatrickMcGinnisII: my dfs tree was operating on bad data

PatrickMcGinnisII: old data

PatrickMcGinnisII: when i backtrack the objects by reference had only 1 copy.

PatrickMcGinnisII: so i think that works

PatrickMcGinnisII: and although CG upgraded the php core, it's still full of errors involving the use of constants

PatrickMcGinnisII: define('CONSTANT',[]);

PatrickMcGinnisII: arrays works, but if you try to copy the data , CG doesn't error it as constants can't be pass by reference... which it should error, but doesn't

PatrickMcGinnisII: so a workaround with a static class is necessary

PatrickMcGinnisII: it just sucks

PatrickMcGinnisII: for example, if I setup a library of combinatorics for my program to use, so i don't have to compute them everytime

PatrickMcGinnisII: it saves cpu cycles

PatrickMcGinnisII: but as soon as you try to use one in a foreach loop in a node tree class they freaking barf on themselves

PatrickMcGinnisII: it's so wierd

PatrickMcGinnisII: weird

PatrickMcGinnisII: I assume CG is scared of recursive error checking

PatrickMcGinnisII: it's better than nothing, which is basically what a standard php cli gives you...nothing

PatrickMcGinnisII: ok tmi

PatrickMcGinnisII: Haven't tried PHP in any IDEs, althouhg i have a couple that are capable

PatrickMcGinnisII: Warning: your code did not read all available input before printing an instruction, your outputs will not be synchronized with the game's turns and unexpected behaviour may occur.

LLG: I'm trying to solve Code vs Zombies

LLG: but I have no idea how to figure out the exact coordinates my character will move to if I issue a move command out of range

Rockstar555: https://www.youtube.com/watch?v=RrbSOG3FNG8 maded by me

AntiSquid: it's not myVar = --myVar; Just --myVar;

AntiSquid: the whole point was to just decrement the variable with --

hiukan: is there anything I have to do/click to actually participate in a clash of code .. ? I'm a little bit confused because all I see is a timer to 0 and then... well nothing happens (?)

DoxLee: can somebody help me who knows c++

jacek: hiukan in the page there is join a clash, then wait till timer is 0 and you should be moved to page with clash task

K2ARISM: it's broken

jacek: oO

logiqub: clash isnt' starting for me, stuck at the join screen

logiqub: count down and then freeze, anyone with the same problem ?

jacek: hmm

hiukan: yeah here

hiukan: that's what I mean

hiukan: meant

jacek: reported bug in discord

Default avatar.png Matt9400: ok

K2ARISM: it's working now

logiqub: Still totally broken for me. Although it did update that I lost 500 places and probably losing more as I try to join.

hiukan: what's working for me is taking the link in the upper right corner and just put this in the "adressleiste" sorry I don't know how it's called in english

hiukan: well just where you put in your urls /webadresses

hiukan: top of browser

logiqub: okay thank you @hiukan

hiukan: np :)

Default avatar.png aderthecoder: ello everyone

Default avatar.png aderthecoder: hi everyone

Huxies: hi there ^^

Default avatar.png aderthecoder: I'm new here and this is a really cool site!

Default avatar.png ChampionCoder: I agree

Default avatar.png ChampionCoder: This Web Site is very intricately built

Default avatar.png ChampionCoder: Often engrossed in it for hours

Default avatar.png ChampionCoder: :smile:

jacek: daily? :o

Default avatar.png WelloHorld: :heart_eyes:

Default avatar.png ChampionCoder: yes

Default avatar.png ChampionCoder: :laugh:

Default avatar.png ChampionCoder: :smile:

jacek: clash should be working now

Rockstar555: https://www.youtube.com/watch?v=mbaa94wDXXM

Rockstar555: watch

Uljahn: don't watch it's a frontend virus

Rockstar555: no virus

Default avatar.png AlgoN: made by u ?

Rockstar555: yeah

jacek: :scream:

Default avatar.png AlgoN: :scream:

Rockstar555: why u do this

Default avatar.png AlgoN: yeah

ComradePingu: hello how are you

ComradePingu: I love djaj m7ammar and khobiza

Rockstar555: hii

Leirn: Hello. I have a question on Chess board analyzer

Leirn: It seems that the test "Close one" violates the rule "An attacked King could be saved only by moving himself to a safe square (not by using another piece from the King's team)"

Leirn: Because the test is expteting a non terminal game, but the white king is definitely mat is I cannot use the white knight

Rockstar555: https://www.codingame.com/forum/t/option-of-delete-a-message-in-chat/188182

Rockstar555: see this

Uljahn: just go to discord [solved]

Uljahn: xmpp chats cant have such functionality i guess

struct: Leirn the king is not in check

struct: oh wait

struct: yeah doesnt seem on check

struct: But all surrounding cells are covered by enemy

Leirn: ohhhh

struct: But he can still move his Knight

Leirn: Thanks for the nuance

Rockstar555: hey anybody here

jacek: AutomatonNN maybe

AutomatonNN: what do you mean?

[CG]Maxime: Uljahn it's actually possible: we store the messages in a postgresql database, so it's possible to update the messages there. However, it's not in the protocole directly, so it's kind of hacky.

[CG]Maxime: (and the message would not be removed from the chat for people who received it in their client)

Default avatar.png DJBioPanda_fa3c: Somebody done stall tilt puzzle?

Uljahn: [CG]Maxime: right, thanks for the detailed response

Default avatar.png ProCrazyCoder: HELLO

jacek: ohai

Default avatar.png Samzok123: what's up

Default avatar.png Samzok123: ( ͡° ͜ʖ ͡°)

Default avatar.png TheLonelyDictator_9ce: stall tilt?

Default avatar.png TheLonelyDictator_9ce: c++

Default avatar.png TheLonelyDictator_9ce: maybe

Guinsoo: I was playing CoC and this happend https://www.codingame.com/clashofcode/clash/report/1494754b3ad75c9e42bd303258816a9a51bf690 Can anyone explain the top answer please ?

eulerscheZahl: no. we can't see the code

eulerscheZahl: only those who participated have access

Guinsoo: Oh I'll share it

eulerscheZahl: and we don't know the question either

Guinsoo: exec(bytes("㵡楛灮瑵⤨献汰瑩⤨潦⁲ 湩爠湡敧椨瑮椨灮瑵⤨⤩੝㵢湩異⡴਩牰湩⡴畳⡭湩⡴季崱昩牯挠椠⁡晩戠椠季崰⤩","U16")[2:])

Guinsoo: =)

eulerscheZahl: jeez

eulerscheZahl: executed that bytes part in my python console

eulerscheZahl: http://chat.codingame.com/pastebin/4e177f28-cbbf-4bda-acca-5ebd670707a8

Guinsoo: That's cheating

eulerscheZahl: CG counts chars and unicode allows 2 bytes per char

Guinsoo: Ohhh

Guinsoo: Thank you toad

ash_rick: https://www.codingame.com/clashofcode/clash/149480098c1214a1266d261e41da004b9ee95c3

reCurse: People are getting that hardcore on clashes? eh

AshKetchum: What if someone executed it and it had import os os.remove("System32") print "RIP"

reCurse: system32 on linux :thinking:

AshKetchum: reCurse is on windows I know

AshKetchum: haha still remember your stream

Guinsoo: but the server

Guinsoo: This makes me not want to play CoC

Guinsoo: Dx

reCurse: Congrats on your graduation

Guinsoo: But if I don't I will lose the master rank :(

Guinsoo: :D


Guinsoo: I don't really deserve it you know

Default avatar.png MetehanBayraktar: Hello guys I am new

Default avatar.png JBM: it won't last

Default avatar.png MetehanBayraktar: why?

Default avatar.png daedaeNdasiy: same

Default avatar.png MetehanBayraktar: what won't last

Default avatar.png daedaeNdasiy: i'm new

jacek: oO

CursingLlama: in CoC for shortest mode does it count line breaks?

eulerscheZahl: test it, you see the char count at the bottom corner

miszu: that moment when the boss timeout https://www.codingame.com/share-replay/514431003

Lafihalas: guys, for bulls and cows puzzle, what should be the output if its not possible to uniquely pinpoint the secret number from all the guesses

eulerscheZahl: then you should check your solver as it's always possible to find a unique number

Lafihalas: oh ok, all cases in IDE passed, and one of the validators called "All for naught" failed, so you know, i had to ask :D

Lafihalas: thanks i will go recheck my solution

Lafihalas: btw i managed to find the error on my side, thanks again :D

Default avatar.png cerklee: hello

miszu: when you finish first with 25.76 but the boss is 25.81 and you won vs bot 4/5...

miszu: cruel world

jacek: nyoro~n

MatieLeFilm: yes

Stilgart: miszu: time to submit again

jacek: woo new puzzle of the week

trictrac: hello jacek, it's blocking

jacek: talk to mods to unlock it

wlesavo: hello blocking :slight_smile:

miszu: Stilgart yeah I submitted again with a small change and now in silver

struct: nice miszu

miszu: thank you!

jacek: lets see how many new players will be there

PeaceMoreZ: hi

Stilgart: gg miszu

ToshiTuringMachine: woow this puzzle of the week is so cool

ToshiTuringMachine: i think I will buy the real game

Guinsoo: I played it as school it's great

therealbeef: urgh, why did i think that optional<vector<..>> a = {} would create an optional with empty vector in it. stupid bug -_-

ToshiTuringMachine: well the middle player in a 3 players game is pretty unlucky

struct: Site slow again?

DomiKo: yes :(

LastRick: Must be that time of night again

LastRick: Gotta update them leaderboards

FuriousTurtle: sorry i'm compiling some scala, i'll refactor so the website doesnt freeze ~~

LastRick: I joked last night its because I'm hooked on CSB. I cant get enough.

struct: Oh well, I reported it yesterday on discord

struct: I guess we just have to wait

LastRick: Holy moley its creeping right now

LastRick: Ugh, stuck around top 15% of Gold on CSB. Just can not find that last trick.

MadKnight: boost with one pod on start

MadKnight: this trick is even better than -3vel

LastRick: it makes some sense. there are times at the start of a race it is like bumper cars

MadKnight: boost on start is sometimes very useful and sometimes not

MadKnight: it's like 100% will be useful for one of the pods

LastRick: i also think there's something left to calculate with the shape of the track. when the turn is fairly obtuse, the pods do ok. When the turn is acute, I definitely dont stop as well as the bot

MadKnight: u need to do like real racers do

LastRick: I need a brake! :)

MadKnight: no u need to lean to the right side

MadKnight: before turning left

LastRick: yeah, apply an offset based on if its to the left or right

MadKnight: yea

LastRick: lest i forget what was the -3vel thing, didnt get that

MadKnight: oh it was just nextCpX - vx*3

LastRick: weird. i dont get the math of that

MadKnight: your pod moves in +vx

MadKnight: your pod aims directly towards target which is nextCpX

MadKnight: and accelerates

MadKnight: but then it gets pushed by vx

MadKnight: so its aim is no more directed towards nextCpX

MadKnight: but instead towards nextCpX + vx

LastRick: Sure, thats why I usually adjust by -vx for my command. It's the "3" I dont understand

MadKnight: your vx doesn't disappear instantly

MadKnight: it keeps

LastRick: oh interesting. like it takes time to decelerate

MadKnight: like in 2 turns it'll be nextCpX + vx*2

LastRick: oh wow. that may be it. my pods look really good right now

MadKnight: gogogo ezpz legend

LastRick: Seriously thanks for your help. Testing it now, nearly undefeated through the first 30%. Even if i dont make legend, it was obviously tons better

DaNinja: next just add a neural net genetic algorithm

DaNinja: ezpz legend

LastRick: that's exactly what i'm trying NOT to do

LastRick: Holy wow. That jumped me all the way to top 75 Gold. So close, @MadKnight.

MadKnight: do u start going towards future nextCP early ?

LastRick: yeah, I bank. But now I will probably revisit my banking seeing how it's turning a lot better now

MadKnight: u need to somehow improve your condition of when to "bank"

LastRick: Oh yeah, definitely. I think thats the last hurdle to legend, when to bank + a slight offset to the bank

MadKnight: u can calculate movement

MadKnight: pos += vel

MadKnight: to check if it hits checkpoint in a few turns

MadKnight: LastRick

LastRick: In other words, if I start banking "now", would it stop before getting there? if so, don't bank yet

MadKnight: like, would it miss checkpoint ?

LastRick: yeah

MadKnight: yea check for it

LastRick: Interesting. this feels like some math coming on. :)

MadKnight: some basic gamedev math

LastRick: for you guys, this is all new to me. Never done anything remotely like this.

MadKnight: u just need some operations with vectors

LastRick: yeah, i got work to do it would seem