Chat:World/2020-12-05

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Default avatar.png Rockstar555: hii

Default avatar.png Rockstar555: https://www.codingame.com/start/4090322

Default avatar.png Rockstar555: whatsup

Westicles: hi

Default avatar.png Rockstar555: hi Westicles

Default avatar.png Rockstar555: https://www.codingame.com/servlet/urlinvite?u=4090322

Default avatar.png Rockstar555: solve this

NicoNeko: :o

MadKnight: Automaton2000 how do u solve an invitation link ?

Automaton2000: i mean the ones that are already there

Yatharth2007: :wave:

dbdr: tiens dbdr n'est pas en ligne :D https://i.snipboard.io/FD7m4M.jpg

dbdr: oops. dbdr is not online

jacek: happy Caturday

eulerscheZahl: because you use an external client?

eulerscheZahl: happy Caturday jacek

dbdr: no, I have the webchat

dbdr: I think it must be a race condition on the CG side

dbdr: I had just lost connection, probably the lb updated before they updated my online status

Xwtek: ,,

eulerscheZahl: ̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤̤

dbdr: eulerscheZahl: :door: :D

eulerscheZahl: :runner:

jacek: AutomatonNN :vertical_traffic_light:

jacek: :/

PatrickMcGinnisII: :tiger2:

YodaMaster123: rockstar555 is a troll?? You have trolls here?

jacek: :no_mouth:

YodaMaster123: :joy: I love messing with trolls.

eulerscheZahl: i love trolling

jacek: but youre mod :unamused:

eulerscheZahl: but Thibaud isn't online to stop me :D

eulerscheZahl: the Modfather

YodaMaster123: :D

YodaMaster123: Anyway, I have got into Coders Strike Back but feel like I`ve hit my limit. Which is another contest that is similar?

jacek: bit runner 2048?

YodaMaster123: Thanks :)

YodaMaster123: What is Smitsimax?

jrke: algorithm by MSmits

jrke: smitsimax - https://www.codingame.com/playgrounds/36476/smitsimax

YodaMaster123: Thanks

jacek: why would one name algorithm after his name?

PatrickMcGinnisII: ask Bresenham

eulerscheZahl: that's the joke... Bellman-Ford, Floyd-Warshall, Dijkstra, Prim, ...

jacek: euler method

PatrickMcGinnisII: there is no spoon 2 is such a pain in php, no room for slop

eulerscheZahl: don't go in a snowstorm wearing a tshirt and complain that it's cold outside

PatrickMcGinnisII: 'tis ok, i wear shorts in the snow

PatrickMcGinnisII: Soaked up enough florida sun for a lifetime

PatrickMcGinnisII: or just wrap yourself in cats. :P

PatrickMcGinnisII: or a crazy cat lady

Default avatar.png ChampionCoder: What?

PatrickMcGinnisII: it's caturday/// appaarently

**PatrickMcGinnisII scratches /// \\\

jacek: :cat:

dbdr: why are there so many people with negative scores in wood 2 in onitama?

dbdr: did the input format change over time?

jacek: it doesnt provide possible inputs?

dbdr: it does

dbdr: tens of people at the bottom play invalid actions on turn 1

jacek: maybe they cant get it right

jacek: i got some problems for 2p player

dbdr: ah, they play the stub I think

dbdr: which has a hardcoded move, often invalid

dbdr: "playiing the student"

**eulerscheZahl considers it a very bad practice to change input format after approval, wouldn't do that to my own games

dbdr: agreed

**dbdr agrees

MadKnight: then just come up with the best input format instantly

MadKnight: ezpz

eulerscheZahl: at least before you put it up for approval

**eulerscheZahl looks at previous contest

dbdr: # format v1 ....

  1. format v2

...

dbdr: require bots to ignore unknown formats, ezpz

eulerscheZahl: as much hate i usually have for RAIC starter codes their input is much more complete than CG input

eulerscheZahl: usually I get more than I even want

dbdr: list of actions is often more than I want

dbdr: but it's good for beginners, not complaining

dbdr: I would not require it though, a pain to generate sometimes

dbdr: idea: turn 1, bot sends its evali function as a string, and parameters

dbdr: next turns, referee send best minimax move at the required depth for the given eval ;)

dbdr: *the minimax move, rather

eulerscheZahl: :D

Default avatar.png Rockstar555: Hii eulerscheZahl :smile:

Default avatar.png Rockstar555: :D

jacek: struc for othello got away with EXPERT mode

eulerscheZahl: vindinium has that too

eulerscheZahl: long before othello

Default avatar.png Rockstar555: gold league in coder strike back

Default avatar.png Rockstar555: i am

eulerscheZahl: Yoda you are

LastRick: congrats!

LastRick: Rockstar: coincidentally i made gold in CSB yesterday too. It's my highest bot. What about you?

Default avatar.png saidser: я блогер

Default avatar.png saidser: канал _ Saidser _

Default avatar.png saidser: лайк и подписка пж

struct: #ru

LegendaryStone: @pindsz Can you please share your code?

pindsz: yes

pindsz: send me the link please

dbdr: in Onitama the tooltip messages are longer than the limit, so they are cut

Revernus: why can't I leave "Pt" channel?

AntiSquid: #join pt

AntiSquid: all portugese speakers are forced to stay there for life Revernus

Revernus: what if I'm not a portuguese speaker?

Revernus: (PS: I can speak Portuguese)

eulerscheZahl: that's a scandal dbdr who made that nonsense and didn't even check? :P

dbdr: instaban

dbdr: delete accout

Revernus: I think the last time I used this site was in 2014. I was already amazing back then, but it's astonishing how much it has improved since then.

Revernus: *it was

eulerscheZahl: i'm sure you were amazing too

Revernus: lol

eulerscheZahl: but i agree CG added some nice features over the years

eulerscheZahl: (i joined in 2016 so I don't know how it looked before)

dbdr: noob

eulerscheZahl: that's not very nice of you dbdr

Uljahn: it looked somewhat scary for a noob like me back in 2014

eulerscheZahl: i would expect that from Automaton

dbdr: it is. I I said, I only call the most estimeed and experienced players noobs

dbdr: that's the only way it is funny :)

dbdr: oh, I'm the real noob: I had invalid moves because I printed twice per turn (left my old default action) :D

eulerscheZahl: warning: you are not reading all input

dbdr: indeed. the problem is we get that message too often

dbdr: even when it's not true

dbdr: so I ignored it

eulerscheZahl: me too

Revernus: back in 2014, I had no idea of most of the algorithms concepts. Today, I still don't, because I'm not a programmer lol

Revernus: Not much has changed

eulerscheZahl: http://web.archive.org/web/20140226034701/http://www.codingame.com/cg/ i totally see the difference to today's website

dbdr: I got a donation request. I thought CG had that in 2012 :D

dbdr: yay, first game without crashing!

eulerscheZahl: nope, the waybackmachine needs money :(

eulerscheZahl: i did my good deed of the year for wikipedia already

dbdr: same

dbdr: https://www.codingame.com/replay/513821633

dbdr: I have a bloody player that ignored the shrine and only counts kills :)

eulerscheZahl: and boss: can i beat anyone? do it otherwise: random move

eulerscheZahl: the boss is just to stop default codes from playing in the higher league

dbdr: oh, I thought it was full random

eulerscheZahl: a bit stronger than that but not much

eulerscheZahl: https://prnt.sc/vweyal what a perfect time to submit a new version. not even planned

dbdr: I lost one to the boss, so I must have a bug

eulerscheZahl: but i predict you'll get promoted soon

dbdr: wild guess

eulerscheZahl: and i predict a rank in top40

dbdr: maybe I need to fix that bug first

dbdr: what do you have. minimax?

dbdr: and how deep?

eulerscheZahl: depth 4 at the start

dbdr: in 50ms right?

dbdr: sounds low

eulerscheZahl: i never said that i have a strong bot

dbdr: Minimax(nodes: 66300, reached_depth: 7)

eulerscheZahl: i think i subscribed to the RAIC newsletter too often

dbdr: no bitboard

eulerscheZahl: got 2 mails to 1 account and a third to another account

eulerscheZahl: one day i should get back to onitama

eulerscheZahl: right after vindinium :D

darkhorse64: no bitboard :scream:

eulerscheZahl: ban

dbdr: and when vindinium? after what?

eulerscheZahl: after RAIC

eulerscheZahl: but i don't say after which RAIC

dbdr: :)

dbdr: depth 4 is #12, nice

dbdr: any fancy eval?

eulerscheZahl: fairly basic

eulerscheZahl: unit count, staying in a group, getting closer to opponent base

eulerscheZahl: and my eval includes a check for winning moves, so it's depth 5 actually

dbdr: quiescence search

dbdr: oh, there are draws at 200 turns

eulerscheZahl: did you get one?

dbdr: yes

eulerscheZahl: check the endscreen. it's different depending on the winner

eulerscheZahl: the image above changes

dbdr: winner of the draw? :thinking:

dbdr: https://www.codingame.com/replay/513828565

dbdr: both deafeated :D

eulerscheZahl: and 2 exhausted old men standing next to each other

eulerscheZahl: my top40 prediction was too optimistic

eulerscheZahl: would have been true before it was puzzle of the week

dbdr: don't get the logic

dbdr: ai default is the same as wood 2 boss?

eulerscheZahl: yes

dbdr: eulerscheZahl = medium

dbdr: I finished ... #40

eulerscheZahl: :D

dbdr: oh, boss is random? that's sad

dbdr: I can't reproduce my bug

eulerscheZahl: i think it's seeded

eulerscheZahl: https://github.com/eulerscheZahl/Onitama/blob/master/config/level2/Boss.java#L15

dbdr: is the action list deterministic?

eulerscheZahl: yes

eulerscheZahl: you are random

dbdr: I set fixed depth 3, so I should not be

eulerscheZahl: share the 2 replays

VizGhar: Hey euler. I made it to legend on tron yesterday... without any complex space filling algorithm :D not optimal but in 90+% cases perfect

eulerscheZahl: tron has an easy legend, depth 1 is enough but congrats :)

dbdr: looks deterministic now. must have not used my depth initially, nvm

ParticleBeam: What evaluation function should one use for tron?

VizGhar: ParticleBeam try to read post mortems... you can easily get to gold

VizGhar: https://vks.ai/2016-09-07-ai-challenge-in-78-lines

ParticleBeam: Thanks

dbdr: found my bug

eulerscheZahl: and 17 ranks higher

dbdr: yeah, I have an overflow. rust debug mode would have caught it :D

dbdr: I *had

jrke: its not getting loaded just showing loading.... - https://media.discordapp.net/attachments/735393675567431700/784827155502202900/bu.JPG?width=879&height=427

eulerscheZahl: do you have a statement file in your config?

eulerscheZahl: statement_en.html

jrke: config-level1-statement_en.html

jrke: should i do it config-statement_en.html

eulerscheZahl: yes

eulerscheZahl: do you have multiple leagues?

jrke: oh thanks now loaded

eulerscheZahl: for multiple leagues CG has a template syntax that generates statement for each league

eulerscheZahl: you can define which part to be visible for which leagues

jrke: ok

struct: What game are you doing jrke?

jrke: just trying for first time

jrke: didn't thought any name but minimaxing game

struct: so original idea?

jrke: yes

jrke: its like coif+onitama killing + few more things

dbdr: https://www.codingame.com/replay/513856997 let's see if the shrine helps :)

eulerscheZahl: https://www.codingame.com/share-replay/513857150 fix it

dbdr: maybe I'm miss a - in my eval

dbdr: for this. ranks way lower

dbdr: ah, I submitted a depth 3 bot

dbdr: that fixes it, eulerscheZahl: https://www.codingame.com/replay/513860204

eulerscheZahl: :D

dbdr: shrine seems to help \o/

eulerscheZahl: you are getting close to me already

eulerscheZahl: do you have an idea how much time i spent on that game? and you ruin it in 1 day

dbdr: my eval is just victory + unit count

dbdr: really?

eulerscheZahl: if i count the time for creating the game too: yes :D

dbdr: creating the game or your bot?

dbdr: well sure :P

eulerscheZahl: finding and modifying the sprites alone was at least a day

eulerscheZahl: till i found a nice scroll that was free to use making the red knights blue

dbdr: I did not spend the whole day, went for a long walk when there was sun

dbdr: thought about it a bit oc, but not just :)

dbdr: damn, finished below euler, I'm a failure

struct: delete

dbdr: /delete dbdr

dbdr: /ban dbdr

dbdr: I fail even at that

jacek: no wonder, he made backdoors in that game

eulerscheZahl: hidding backdoors is way easier for optim games

dbdr: seems you found them, jacek

jacek: nice game https://www.codingame.com/share-replay/513866382

dbdr: :D

dbdr: wood 1 is big, but there are still large score differences at the top

eulerscheZahl: looks like the game isn't close to being fully solved

eulerscheZahl: except for those few starting configurations that tric trac gave me and that are removed now

dbdr: didn't someone publish about it too?

dbdr: not formally, but on a forum

eulerscheZahl: yes, on boardgamegeeks forum

eulerscheZahl: tric trac numbers match with the forum post

eulerscheZahl: and that forum post also says that there are no solved states when you further increase the depth by 2

jacek: yeah i tried that

eulerscheZahl: wow, that's dedication

jacek: dedication would be if i tried depth+3 or 4

dbdr: this speaks about thousands of solved combinations, do you remove all of them?

dbdr: I suppose they have parts in common

eulerscheZahl: there are different sets of cards

dbdr: distance to shrine does not seem to help much, or I did it wrong

eulerscheZahl: the one on CG seems to be the one with the fewest easy solved

dbdr: US version?

eulerscheZahl: https://github.com/eulerscheZahl/Onitama/blob/master/src/main/java/Onitama/Board.java#L200

eulerscheZahl: i forgot which version

dbdr: http://chat.codingame.com/pastebin/a6b9f12a-7215-4f5f-a4d7-adb0d5bdfab2

dbdr: I'm a genius :(

jacek: % 8?

eulerscheZahl: who cares about q anyways?

dbdr: that's not the bug

dbdr: right

jacek: oh. but still, 8?

dbdr: compiles faster

dbdr: power of 2

jacek: 5 is power of 2 if youre brave enough

dbdr: not that my bot is optimized overall, but this is easy

dbdr: 2^2.3219280948873623478703194294893901758648313930245806120547563958

struct: 5?

dbdr: close at least ;)

jacek: so optimized *.*

jacek: my earlier bot had special eval for center 3x3

dbdr: above the boss^H^H^H^Heuler \o/

dbdr: my job is done here

Default avatar.png AbodQwasmi: .

dbdr: jacek, for all combinations?

jacek: no

jacek: but simple eval like material difference overall and separated in 3x3

dbdr: ah, more importance to controlling the center?

jacek: yes

dbdr: sounds like that shifting one

eulerscheZahl: (╯°□°)╯︵ ┻━┻

dbdr: bandas

jacek: phew im above dbd in bandas

dbdr: better not ping dbdr

jacek: right, AutomatonNN

AutomatonNN: why?

dbdr: barely jacek

dbdr: i'm getting wrecked by the top 7

eulerscheZahl: they are that high for a reason

dbdr: what's your eval jacek?

eulerscheZahl: there's a new #1 at penguins

jacek: N-tuple

dbdr: LinusTorvalds?

dbdr: wow, nice

jacek: each square can have 80 states, times 25 = 2000 weights to tune

jacek: knightmovez? whos this guy

eulerscheZahl: someone with exactly 1 skill according to the profile: MCTS

eulerscheZahl: that's more than me, I have 0 skills

dbdr: 0 | w | b | W | B = 5

dbdr: why 80?

eulerscheZahl: because you multiply the 5 by 16

jacek: mobility. wether this square is attacked, protected, who's turn now, and if i recall, mobility from the center card as well

jacek: so yeah, 4 additional bits

dbdr: mobility from the center card to the shrine?

dbdr: would make sense if you have the master there

jacek: no. rather if the square is attacked/protected if player to move (or not to move?) could use center card

dbdr: ah ok

Zenoscave: Is this raic y'all are discussing?

Zenoscave: hi pewpew

dbdr: onitama above

Zenoscave: Ah

dbdr: #Raic2020

Guinsoo: toad is top1 :o

eulerscheZahl: toad1 even take that R4N4R4M4 :P

Revernus: hey, are you guys professional programmers?

eulerscheZahl: some of us are

Default avatar.png Frosty2416: Some yeah

Default avatar.png Frosty2416: some are interns, here for fun, etc

eulerscheZahl: professional programmers can be here for fun too

Default avatar.png NikBomb89: Indeed!

Default avatar.png Frosty2416: yes, sorry my main langage not english, wasn't trying to say were not having fun beeing professionals

trictrac: eulerscheZahl, dbdr & jacek : no remark on Fireworks : good idea or not ?

Revernus: do you guys have an idea of how many of the users are professional programmers or people in this path?

LastRick: end of year survey results would be a good place to start, i think

LastRick: https://www.codingame.com/work/codingame-developer-survey-2020/#page1

eulerscheZahl: sorry trictrac i saw it but didn't look into it :(

eulerscheZahl: CG contest, then I wanted to finish BLockout, now RAIC

eulerscheZahl: also wanted to have a closer look at JBM's Freecell. I starter writing a solver but didn't finish it

trictrac: No problem, I will put one more month for comments

LastRick: I came back to the Contribution page after the contest and its overwhelming. I want to approve/deny/work as many of these as I can but boy howdy, there's a lot to go through.

eulerscheZahl: i always feel bad for ignoring a seemingly interesting contribution. for those boring clashes I don't care :D

LastRick: ^

eulerscheZahl: and I know it from the other side. Space Maze was pending for maybe 4 months

eulerscheZahl: then one user with 3 accounts approved it

Default avatar.png JBM: eulerscheZahl: to think I even solved the C# compile issues for you…

eulerscheZahl: the broken stub?

Default avatar.png JBM: yup

eulerscheZahl: my solver should even be able to solve the easy testcase

eulerscheZahl: but autoplay...

Dagavin: anyone knows if in "chuck norris" puzzle the message I receive as input is already in binary, or I need to tranform it to binary?

Default avatar.png JBM: what about it?

Default avatar.png JBM: you need it off?

Default avatar.png JBM: that's one of the things i intended to have as an option

eulerscheZahl: off would be more convenient for me

eulerscheZahl: as i don't have to sync my solution with autoplay

eulerscheZahl: westicles shares that opinion about autoplay an option sounds fine or disable if the user writes multiple commands at once (or only apply after last action of a given list)

Default avatar.png JBM: off makes total sense for computer solvers

Default avatar.png JBM: the MS alg isn't even optimal

Default avatar.png JBM: I intended to have both MS and optimal

Default avatar.png JBM: but having an 3rd "NONE" option is peanuts

Default avatar.png Frosty2416: Dagavin you need to transform it

Default avatar.png JBM: adding to list

Default avatar.png Frosty2416: Input will be like "CC"

Dagavin: ok thank you :D

eulerscheZahl: when playing freecell on windows many years ago, i noticed that moving between piles isn't always right

eulerscheZahl: you have a max size of how many cards you can move at once

eulerscheZahl: based on free cascades and single cells

eulerscheZahl: and the MS formula is more conservative than it has to be

Default avatar.png JBM: yup, that's the whole point

Default avatar.png JBM: it's got special cases for A and 2

Default avatar.png JBM: and isn't optimal

Default avatar.png JBM: then again, for computer solving, disabling is just as fine

ParticleBeam: Huh. Fixing a major bug gains 600 ranks

MatieLeFilm: yes

jacek: mhm

jacek: trictrac: idea is good but i havent tested it thoroughly yet

trictrac: ok yacek, thanks, i will put more time for remarks

Default avatar.png synchoz: .

twitlydoof: :kiss:

NicoNeko: :o

NicoNeko: how do people code in java here

NicoNeko: in one huge class?

struct: you can have classes outside of player class right?

LegendaryStone: @goldengeek do you mind sharing your code? I'm intrigued

Default avatar.png goldengeek: @LegendaryStone you mean 14926635b5d3425b35f7956219735600f01164f ?

MadKnight: whose id is that

Default avatar.png goldengeek: https://www.codingame.com/clashofcode/clash/report/14926635b5d3425b35f7956219735600f01164f

Default avatar.png goldengeek: (id of the clash)

MadKnight: oh no it's a trap!

MadKnight: Automaton2000 hide!

Automaton2000: that's why you have to use a genetic algorithm

MadKnight: no Automaton2000 don't use a GA to hide

Automaton2000: well if you use c#

MadKnight: oh okay but only if in c#

smeagol: Salut

smeagol: Mad: tu parle avec automaton

smeagol: je suis entraine d'installer l'environement pour RAIC

MadKnight: oh nice

dued1: hi

dued1: get noob

ElJona174: Hi guys

NicoNeko: :O

aboqasem: GOOOD MORNING