https://cg.spdns.eu/index.php?title=Chat:World/2020-08-18&feed=atom&action=historyChat:World/2020-08-18 - Revision history2024-03-28T15:54:43ZRevision history for this page on the wikiMediaWiki 1.34.0https://cg.spdns.eu/index.php?title=Chat:World/2020-08-18&diff=1176&oldid=prevChat Log: Created page with "File:Default_avatar.png zile151: https://en.wikipedia.org/wiki/TrueSkill <img src=/a/46954640278796> markyy: when do I lose points <img src=/a/45775905514269> Allis: Any..."2021-06-15T11:50:38Z<p>Created page with "<a href="/wiki/File:Default_avatar.png" title="File:Default avatar.png">File:Default_avatar.png</a> zile151: https://en.wikipedia.org/wiki/TrueSkill <img src=/a/46954640278796> markyy: when do I lose points <img src=/a/45775905514269> Allis: Any..."</p>
<p><b>New page</b></p><div>[[File:Default_avatar.png]] zile151: https://en.wikipedia.org/wiki/TrueSkill<br />
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<img src=/a/46954640278796> markyy: when do I lose points<br />
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<img src=/a/45775905514269> Allis: Any time you lose, I think?<br />
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<img src=/a/42397182026705> jrke: when you lose any clash you will lose points and if you win then you gain points<br />
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<img src=/a/46954640278796> markyy: does losing mean not being in the first place?<br />
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<img src=/a/45775905514269> Allis: I think it'd be better if it were the TrueSkill of whom you beat minus the TS of whom you lost to, but that doesn't seem to be the case.<br />
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[[File:Default_avatar.png]] zile151: "Unbalanced games, for example, result in either negligible updates when the favorite wins, or huge updates when the favorite loses surprisingly." <br />
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[[File:Default_avatar.png]] zile151: So it does depend on who you beat, but a loss always decreases your rating<br />
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<img src=/a/46954640278796> markyy: do I always lose points if not in the first place?<br />
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<img src=/a/42397182026705> jrke: no <br />
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<img src=/a/42397182026705> jrke: maybe if you are below total players in clash/2<br />
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<img src=/a/48373228184794> Rogogomogofl: Guys, how to enable the QUEST MAP display on the home tab?<br />
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[[File:Default_avatar.png]] zile151: "we’ve released a first version of the quest map (new home page) for all users until now. (all new users will have it or not according to a A/B test)."<br />
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[[File:Default_avatar.png]] zile151: https://www.codingame.com/forum/t/quest-map-new-home-page-feedbacks-bugs/185603<br />
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[[File:Default_avatar.png]] zile151: so maybe you got unlucky with the randomization<br />
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[[File:Default_avatar.png]] Vin_Wang_: this platform is fun<br />
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<img src=/a/48025266867423> ripcode: whats up fellas<br />
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<img src=/a/25714480415254> tutubalin: Without A/B test I can say that quest map is a great feature and really helps new users to explore vast possibilities of CG<br />
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<img src=/a/25714480415254> tutubalin: I'm not so new user, but quest map teased me to Optimization section which I have been ignoring for a long time<br />
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<img src=/a/35448723594340> jacek: and apparently quest map made clash haters do some clashes<br />
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<img src=/a/44695284080274> wlesavo: that was the most amusing part of quest map<br />
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<img src=/a/10176759624461> Gorbit99: I would love to see some stats about coc plays after the quest map was released<br />
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<img src=/a/20943796238707> [CG]Thibaud: we've just removed the A/B testing on home page FYI<br />
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<img src=/a/46567648927625> DomiKo: top3 :grin:<br />
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<img src=/a/25714480415254> tutubalin: :thumbsup:<br />
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<img src=/a/42397182026705> jrke: nice work in samegame DomiKo<br />
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<img src=/a/42397182026705> jrke: :thumbs_up:<br />
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<img src=/a/47877109179129> FinnWerner: :v:<br />
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<img src=/a/46567648927625> DomiKo: got 3639 in case12 :D<br />
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<img src=/a/35448723594340> jacek: good for you<br />
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<img src=/a/17784428403916> MSmits: nice one<br />
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<img src=/a/40823886320345> inoryy: what's the website with CG logs again? I really should bookmark it..<br />
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<img src=/a/10176759624461> Gorbit99: https://cg.spdns.eu/wiki/Main_Page<br />
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<img src=/a/40823886320345> inoryy: thanks<br />
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<img src=/a/12287237914571> Tiramon: what kind of almost blank wiki is that ... and what are the usefull informations on that page?<br />
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<img src=/a/12287237914571> Tiramon: most usefull part i see it the list of tools<br />
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<img src=/a/1997542876524> Agade: Someone started a wiki? Nice<br />
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<img src=/a/40823886320345> inoryy: well from my question it's kind of easy infer website's main use :P<br />
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[[File:Default_avatar.png]] ruasd: hi guys !!<br />
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<img src=/a/10176759624461> Gorbit99: hey<br />
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[[File:Default_avatar.png]] ruasd: i want to set up a website<br />
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<img src=/a/10176759624461> Gorbit99: Tiramon as far as I understand, it's a searchable chat log<br />
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[[File:Default_avatar.png]] ruasd: do anyone want to help ?<br />
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<img src=/a/12287237914571> Tiramon: don't see any logs on that page ...<br />
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<img src=/a/12287237914571> Tiramon: oh yes found the link on that page<br />
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<img src=/a/12287237914571> Tiramon: and Gorbit99 i wasn't wondering on the stuff linked on that wiki ... just about that wiki<br />
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<img src=/a/12287237914571> Tiramon: wow that really has some content of logs<br />
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[[File:Default_avatar.png]] IgnacioGb: hi, is there any way to do block comment in python?<br />
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<img src=/a/35448723594340> jacek: put in """ """<br />
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<img src=/a/35448723594340> jacek: 3x "<br />
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[[File:Default_avatar.png]] IgnacioGb: haha thanks<br />
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[[File:Default_avatar.png]] IgnacioGb: oh i just discovered it<br />
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[[File:Default_avatar.png]] IgnacioGb: ctl + #<br />
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[[File:Default_avatar.png]] IgnacioGb: or ctl + ç idk i have german keyboard<br />
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[[File:Default_avatar.png]] euneun: hi<br />
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<img src=/a/10176759624461> Gorbit99: hey<br />
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<img src=/a/12287237914571> Tiramon: ok guess that should be enough for wood 1 in coders of the realm 1v1<br />
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<img src=/a/10176759624461> Gorbit99: this dots and boxes game is fun<br />
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<img src=/a/35448723594340> jacek: using any search yet?<br />
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<img src=/a/10176759624461> Gorbit99: just a simple "if this box has 2 edges, avoid it like the plague, if it has 1, fill the remaining, otherwise, just choose at random"<br />
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<img src=/a/10176759624461> Gorbit99: but this seems effective<br />
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<img src=/a/35448723594340> jacek: so do i<br />
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<img src=/a/10176759624461> Gorbit99: only got 2 second places sofar<br />
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<img src=/a/10176759624461> Gorbit99: both from you<br />
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<img src=/a/10176759624461> Gorbit99: ok, now I got one from the boss<br />
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<img src=/a/10176759624461> Gorbit99: got a promotion too<br />
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<img src=/a/35448723594340> jacek: \o/<br />
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<img src=/a/10176759624461> Gorbit99: at 2x2, it's not really a real challenge, more like random luck<br />
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<img src=/a/10176759624461> Gorbit99: jesus, wood 1 is a big stepup<br />
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<img src=/a/35448723594340> jacek: and of course tric is 1st<br />
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<img src=/a/10176759624461> Gorbit99: ofc<br />
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<img src=/a/10176759624461> Gorbit99: let's see where this bot puts me in wood 1<br />
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<img src=/a/10176759624461> Gorbit99: seems to be in the middle<br />
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<img src=/a/10176759624461> Gorbit99: as I see it, what you really want is one of two scenarios, if it will be your turn when all the boxes have 2 edges, then you want a closed off area of 1 tile, or at least an area with less possible boxes than another one, so you can put in a line there and the enemy then needs to put one inside the larger area, making you win<br />
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<img src=/a/10176759624461> Gorbit99: but if it's your enemy's turn, you want the exact opposite, possibly just one gigantic section<br />
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[[File:Default_avatar.png]] JJJJJJtendingtoinfinite: neymar<br />
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<img src=/a/12287237914571> Tiramon: oh it's really called dots and boxes ... just wanted to ask what game you are talking about ;)<br />
didn't knwo the english name for that game<br />
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<img src=/a/42397182026705> jrke: where can i find D&B refree?<br />
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<img src=/a/10176759624461> Gorbit99: I assume inside the zip<br />
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<img src=/a/10176759624461> Gorbit99: where it was submitted<br />
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<img src=/a/43448306132121> dbdr: would be nicer to have a public repo<br />
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<img src=/a/42397182026705> jrke: ^Yeah<br />
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<img src=/a/35448723594340> jacek: and reveal the boss?<br />
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<img src=/a/42397182026705> jrke: Then it will easier ;)<br />
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<img src=/a/42397182026705> jrke: will be easier*<br />
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<img src=/a/10176759624461> Gorbit99: The boss is in there afaik<br />
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<img src=/a/12287237914571> Tiramon: and yes wood 2 isn't that hard even with doing stupid moves because i don't watch neighbour boxes<br />
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<img src=/a/42397182026705> jrke: i don't know why when i remove one bug i gives me bad result :(<br />
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<img src=/a/42397182026705> jrke: hey tiramon welcome in wood 1<br />
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<img src=/a/12287237914571> Tiramon: yeah ... now i'm punished for ignoring the state of neighbour boxes ...<br />
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<img src=/a/10176759624461> Gorbit99: oh right<br />
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<img src=/a/10176759624461> Gorbit99: that's my issue<br />
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<img src=/a/10176759624461> Gorbit99: thanks tiramon<br />
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<img src=/a/42397182026705> jrke: im also punished<br />
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<img src=/a/12287237914571> Tiramon: still a good score for ignoring that ;)<br />
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<img src=/a/12287237914571> Tiramon: hm that looks like a fun game to train a NN for ... but i guess the weights will be to much for CGs limit<br />
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<img src=/a/35448723594340> jacek: NNs eh<br />
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<img src=/a/44990769450746> AntiSquid: how's your machine learning journey going Tiramon ?<br />
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<img src=/a/42397182026705> jrke: can you tell me what Nueral networking do?<br />
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<img src=/a/12287237914571> Tiramon: finished my udacity course .. but got distracted by other stuff<br />
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<img src=/a/12287237914571> Tiramon: jrke .. atleast you got a positive score<br />
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<img src=/a/44990769450746> AntiSquid: jrke imagine a polynomial math function ...<br />
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<img src=/a/44990769450746> AntiSquid: you try to find a function that predicts what you want to know<br />
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<img src=/a/42397182026705> jrke: Tiramon when i entered wood 1 my first submission ended at -4.5<br />
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<img src=/a/12287237914571> Tiramon: and you form that function like you train your brain by positive and negative feedback to the algo<br />
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<img src=/a/42397182026705> jrke: so it trains our algo that what is working good or bad<br />
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<img src=/a/12287237914571> Tiramon: you try to create a polynomal function to approximate if a game state is a good or a bad state<br />
so you can really fast choose which action to take next<br />
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<img src=/a/42397182026705> jrke: ok<br />
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<img src=/a/12287237914571> Tiramon: and you got an algo to do so ... thats the NN<br />
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<img src=/a/12287237914571> Tiramon: training takes forever<br />
using a trained NN is fast as hell<br />
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<img src=/a/20415535622796> mesavitae: Anyone else finished the Flood Fill Example puzzle, and believe the rules are contrary to what is happening?<br />
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<img src=/a/23956705948685> Uljahn: how so?<br />
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<img src=/a/20415535622796> mesavitae: well i misread one part thought it said it couldn't have the same IDs, but the last puzzle did. <br />
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<img src=/a/20415535622796> mesavitae: 1. Each tower has an I.D., which is not '#', '.' or '+'.<br />
So first rule implies + is not a tower, but then later you're expected to treat it as a tower and to flood the map with it<br />
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<img src=/a/12287237914571> Tiramon: ok simple 'don't do shit in neigbours' should be done<br />
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<img src=/a/12287237914571> Tiramon: definitely better<br />
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<img src=/a/17784428403916> MSmits: ... lawn?<br />
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<img src=/a/17784428403916> MSmits: ... car?<br />
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<img src=/a/17784428403916> MSmits: what are you not :poop: ing in Tiramon?<br />
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<img src=/a/44695284080274> wlesavo: MSmits new multi, or an old one i never saw, dots and boxes<br />
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<img src=/a/17784428403916> MSmits: is that Sokoban? <br />
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<img src=/a/17784428403916> MSmits: oh <br />
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<img src=/a/17784428403916> MSmits: that one<br />
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<img src=/a/17784428403916> MSmits: kamertje verhuren<br />
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<img src=/a/17784428403916> MSmits: I know the game<br />
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<img src=/a/44695284080274> wlesavo: la pipopipette<br />
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<img src=/a/17784428403916> MSmits: that's gross wlesavo<br />
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<img src=/a/23052489191875> Astrobytes: In this instance I have to say the French sounds better than the Dutch :P<br />
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<img src=/a/17784428403916> MSmits: the Dutch name translates to renting rooms<br />
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<img src=/a/17784428403916> MSmits: I would enjoy this game, but work to do unfortunately :(<br />
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<img src=/a/17784428403916> MSmits: Have to prepare classes and such<br />
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<img src=/a/23052489191875> Astrobytes: Plenty time!<br />
Oh you're back full-time now<br />
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<img src=/a/17784428403916> MSmits: hardly full time, but yeah in the sense that all classes are physical<br />
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<img src=/a/23052489191875> Astrobytes: You have my condolences, I don't agree with the situation at all<br />
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<img src=/a/17784428403916> MSmits: thanks, we'll see what happens<br />
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<img src=/a/23052489191875> Astrobytes: Indeed.<br />
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<img src=/a/17784428403916> MSmits: I'll refer to story of 2 guys running away from a bear<br />
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<img src=/a/17784428403916> MSmits: if you know it<br />
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<img src=/a/23052489191875> Astrobytes: The old kids fable?<br />
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<img src=/a/17784428403916> MSmits: One guy says: "We'll never outrun this bear". Other guy says: I don't have to, I just have to outrun you"<br />
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<img src=/a/23052489191875> Astrobytes: Oh, different one<br />
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<img src=/a/23052489191875> Astrobytes: Quite<br />
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<img src=/a/17784428403916> MSmits: so I don't have to avoid getting infected<br />
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<img src=/a/17784428403916> MSmits: I have to avoid getting infected before others and the school closes again<br />
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<img src=/a/44695284080274> wlesavo: lol<br />
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<img src=/a/23052489191875> Astrobytes: Yes, that's the only way to play it.<br />
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[[File:Default_avatar.png]] COdeC: same here in secondary school lol<br />
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<img src=/a/17784428403916> MSmits: of course there is the hope that it goes well, but I just don't see it<br />
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<img src=/a/44695284080274> wlesavo: we will never out run the bats<br />
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<img src=/a/23052489191875> Astrobytes: I can't see it either.<br />
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<img src=/a/17784428403916> MSmits: I don't blame my school btw, they do what they can<br />
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<img src=/a/17784428403916> MSmits: i blame a combination of dumb fellow Dutch people and the governments handling of this part of the pandemic<br />
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<img src=/a/17784428403916> MSmits: they did ok before, but I think they made a mistake now<br />
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<img src=/a/23052489191875> Astrobytes: No it's government to blame<br />
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<img src=/a/23052489191875> Astrobytes: Yes, and the general public too.<br />
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<img src=/a/12972766898492> Washier: Today is the first day you can legally buy(sell) cigarettes(tobaco products) in South Africa since March 23. A lot of people were angry, even non smokers complained because loss of income. Think most governments are going to make mistakes in this whole thing. Europe not that bad a place to be me thinks<br />
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<img src=/a/12287237914571> Tiramon: covid is the cause they blocked selling cigarettes ?<br />
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<img src=/a/12972766898492> Washier: yes.<br />
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<img src=/a/43448306132121> dbdr: if people stopped smoking for 5 months, aren't they most delivered of the addiction by now?<br />
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<img src=/a/12972766898492> Washier: Our govt decided it increases your risk<br />
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<img src=/a/12972766898492> Washier: no, the illegal market flourished. prices were high tho<br />
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<img src=/a/12287237914571> Tiramon: trumps bleach idead was worse ... but not by much ...<br />
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<img src=/a/46567648927625> DomiKo: There is bug in description in Dots and Boxes. "string playerId; // The ID of the player. 0=first player, 1=second player."<br />
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<img src=/a/46567648927625> DomiKo: but Id is A or B :(<br />
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<img src=/a/43448306132121> dbdr: I think it's true that smoking does inscrease the risk of transmission<br />
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<img src=/a/43448306132121> dbdr: the decision is still a question of course<br />
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<img src=/a/43448306132121> dbdr: some countries ban public smoking<br />
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<img src=/a/12972766898492> Washier: probably does. but our neighbours Botswana was the only other country in the world that also banned it. rest of the smoking world disagreed<br />
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<img src=/a/43448306132121> dbdr: https://www.bbc.com/news/world-europe-53763267<br />
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<img src=/a/43448306132121> dbdr: spanish region banned it too<br />
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<img src=/a/43448306132121> dbdr: probably others, was the first hit<br />
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<img src=/a/12972766898492> Washier: that's smoking in public places. also not allowed here for years. we banned cigarettes. you were not allowed to buy them. black market exploded.<br />
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<img src=/a/43448306132121> dbdr: including the street<br />
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<img src=/a/43448306132121> dbdr: but yes, different from banning in your own homes<br />
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<img src=/a/17784428403916> MSmits: if you've already wanted to quit for years but didnt manage to, a ban like that can do the trick for you<br />
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<img src=/a/12972766898492> Washier: street no, but of course that's hard to enforce here. restaurants, malls, any building, not allowed to smoke here. i smoked in an Egyptian airport once, security said it was ok.<br />
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<img src=/a/17784428403916> MSmits: people who really want to quit, are not going to go through the trouble of black markets<br />
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<img src=/a/12972766898492> Washier: MSmits, you are right. But if you've ever been addicted to the sutff you would not say that<br />
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<img src=/a/17784428403916> MSmits: many people I know have been addicted and stopped<br />
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<img src=/a/23052489191875> Astrobytes: Yeah, it's a tough one to kick.<br />
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<img src=/a/17784428403916> MSmits: all it takes is a strong enough motivation<br />
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<img src=/a/23052489191875> Astrobytes: Only vaping helped me. <br />
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<img src=/a/17784428403916> MSmits: a ban to make it illegal might increase motivation enough to quit<br />
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<img src=/a/17784428403916> MSmits: for some<br />
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<img src=/a/23052489191875> Astrobytes: No. Bans create black markets. Prohibition is rarely suitable.<br />
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<img src=/a/17784428403916> MSmits: of course they do, and they create crime too<br />
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<img src=/a/43448306132121> dbdr: I think ban in public places is a good compromise<br />
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<img src=/a/12972766898492> Washier: ok, sorry, with black market i should add, i bought mine in the parking lot at the shops. most people did. took the market about 1 month to develop, in which time I nearly quit. but alas. <br />
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<img src=/a/17784428403916> MSmits: but that doesnt mean there arent less people addicted<br />
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<img src=/a/43448306132121> dbdr: dutch guy advocating banning of a drug, he orinoy ;)<br />
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<img src=/a/17784428403916> MSmits: smoking is already on the decline<br />
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<img src=/a/12972766898492> Washier: its a stupid ban. should add alcahol was also banned. but most people agree with that.<br />
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<img src=/a/23052489191875> Astrobytes: There's been a cigarette black market like that in the UK for years. They put the prices up of real cigs and everyone buys the ones from under the counter instead<br />
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<img src=/a/43448306132121> dbdr: *the irony<br />
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<img src=/a/17784428403916> MSmits: I'm not advocating for it dbdr, i think banning is a bad idea<br />
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<img src=/a/17784428403916> MSmits: I am just discussing the consequences<br />
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<img src=/a/12972766898492> Washier: of course everyone skips the sin tax.<br />
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<img src=/a/17784428403916> MSmits: and I think one of them is reduced number of smokers<br />
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<img src=/a/12972766898492> Washier: so govt loses billions<br />
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<img src=/a/43448306132121> dbdr: right, just teasing<br />
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<img src=/a/17784428403916> MSmits: kk :)<br />
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<img src=/a/12972766898492> Washier: original thread was govts handling it baad. i wanted to assure people my govt is way up there :)<br />
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<img src=/a/23052489191875> Astrobytes: :grin:<br />
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<img src=/a/17784428403916> MSmits: my government is actually handling it quite well mostly<br />
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<img src=/a/17784428403916> MSmits: listening to science<br />
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<img src=/a/12972766898492> Washier: very<br />
<br />
<img src=/a/12972766898492> Washier: yes.<br />
<br />
<img src=/a/23052489191875> Astrobytes: Oh Washier, will send you some metal with great drums later btw ;)<br />
<br />
<img src=/a/12972766898492> Washier: our govt cited non peered reviewed studies to support smoke ban<br />
<br />
<img src=/a/12972766898492> Washier: will do 'stro<br />
<br />
<img src=/a/17784428403916> MSmits: remember when smoking companies would do the opposite?<br />
<br />
<img src=/a/23052489191875> Astrobytes: Indeed<br />
<br />
<img src=/a/17784428403916> MSmits: citing non peer reviewed studies to support that smoking is healthy, studies done by scientists on their payroll<br />
<br />
<img src=/a/17784428403916> MSmits: payback is a ...<br />
<br />
<img src=/a/43448306132121> dbdr: pretty sure paid scientists also reviewed...<br />
<br />
<img src=/a/23052489191875> Astrobytes: Still happens with big pharma drug trials<br />
<br />
<img src=/a/17784428403916> MSmits: lol, well thats worse dbdr<br />
<br />
<img src=/a/43448306132121> dbdr: then that business inspired and moved to keeping some doubt over climate change<br />
<br />
<img src=/a/23052489191875> Astrobytes: ^<br />
<br />
<img src=/a/12972766898492> Washier: <brain explodes><br />
<br />
<img src=/a/17784428403916> MSmits: seems to me that branch is now redundant<br />
<br />
<img src=/a/17784428403916> MSmits: politicians dont need proof of anything anymore<br />
<br />
<img src=/a/12972766898492> Washier: very true<br />
<br />
<img src=/a/23052489191875> Astrobytes: I think they moved on to 'causes of climate change'<br />
<br />
<img src=/a/43448306132121> dbdr: this is a good read if you have the time: https://www.nytimes.com/interactive/2018/08/01/magazine/climate-change-losing-earth.html<br />
also beautiful presentation<br />
<br />
<img src=/a/23052489191875> Astrobytes: saved for later<br />
<br />
<img src=/a/17784428403916> MSmits: same<br />
<br />
<img src=/a/43448306132121> dbdr: :+1:<br />
<br />
<img src=/a/23052489191875> Astrobytes: Currently prepping for an MHRA inspection<br />
<br />
<img src=/a/12972766898492> Washier: good luck<br />
<br />
<img src=/a/23052489191875> Astrobytes: Should be fine. Only GDP and the client is in good shape. Just gotta make sure all the i's and t's are dotted and crossed so to speak.<br />
<br />
<img src=/a/10176759624461> Gorbit99: damn, this bf pow is very limiting, no wrapping and modulo 256?<br />
<br />
[[File:Default_avatar.png]] JBM: not even modulo<br />
<br />
[[File:Default_avatar.png]] JBM: then again you're only asked to implement, not to code with it<br />
<br />
<img src=/a/10176759624461> Gorbit99: thankfully<br />
<br />
[[File:Default_avatar.png]] JBM: so it's not as much of hindrance as it appears at first sight<br />
<br />
<img src=/a/10176759624461> Gorbit99: well, right here it's just a check<br />
<br />
<img src=/a/10176759624461> Gorbit99: welp, got it<br />
<br />
<img src=/a/48630604759135> KyawMyotun: how to find racetrack<br />
<br />
<img src=/a/48630604759135> KyawMyotun: wrong chat<br />
<br />
[[File:Default_avatar.png]] Memo12334: does anyone know the challenge shadows of the knight<br />
<br />
[[File:Default_avatar.png]] Memo12334: nvm<br />
<br />
<img src=/a/35448723594340> jacek: when this will be on CG https://store.steampowered.com/app/1349230/5D_Chess_With_Multiverse_Time_Travel/<br />
<br />
<img src=/a/41934483411733> sparky: :fearful:<br />
<br />
<img src=/a/10176759624461> Gorbit99: when you code it<br />
<br />
<img src=/a/41934483411733> sparky: you just have to take the king in the past, or in a parallel universe, or something..<br />
<br />
<img src=/a/10176759624461> Gorbit99: I mean, codewise, I doubt it's that different, because it's literally just 2 more dimensions<br />
<br />
<img src=/a/29364943044767> reCurse: Would be more interesting to add a 960 + bughouse variation instead IMO. Beats opening book and reusing existing engines/evals (probably)<br />
<br />
<img src=/a/29364943044767> reCurse: Oops I meant crazyhouse<br />
<br />
<img src=/a/41934483411733> sparky: yeah, also suicide chess<br />
<br />
<img src=/a/29364943044767> reCurse: I find it boring :p<br />
<br />
<img src=/a/35448723594340> jacek: so... shogi?<br />
<br />
<img src=/a/29364943044767> reCurse: Slightly inspired yes but still more related to chess.<br />
<br />
<img src=/a/29364943044767> reCurse: Still familiar but with very different execution<br />
<br />
<img src=/a/29364943044767> reCurse: And gives a whole new meaning to trades<br />
<br />
<img src=/a/29364943044767> reCurse: More complexification than simplification :)<br />
<br />
<img src=/a/35448723594340> jacek: how long typical game lasts though<br />
<br />
<img src=/a/29364943044767> reCurse: Likely under 200 turns per player<br />
<br />
<img src=/a/29364943044767> reCurse: Or whatever the limitation is, I forgot<br />
<br />
<img src=/a/29364943044767> reCurse: Looking at games of top players on chess.com games, duration seems similar to regular games, maybe even shorter<br />
<br />
<img src=/a/23052489191875> Astrobytes: struct was gonna do 960 at one point but promptly disappeared instead<br />
<br />
<img src=/a/29364943044767> reCurse: I think 960 doesn't solve reusing the existing theory/evaluation<br />
<br />
<img src=/a/29364943044767> reCurse: Crazyhouse however I think remains underexplored in comparison<br />
<br />
<img src=/a/29364943044767> reCurse: So combining both? Yes please<br />
<br />
<img src=/a/23052489191875> Astrobytes: Sounds interesting for sure<br />
<br />
<img src=/a/43135502422075> eulerscheZahl: where is my struct? :sob:<br />
<br />
<img src=/a/16222515698472> Illedan: Deleted again?<br />
<br />
<img src=/a/35448723594340> jacek: not in java, thats for sure<br />
<br />
<img src=/a/43135502422075> eulerscheZahl: no, just ghosting<br />
<br />
<img src=/a/44990769450746> AntiSquid: just tried bughouse, i hate it .<br />
<br />
<img src=/a/44990769450746> AntiSquid: pawn dropped out of nowhere onto the board <br />
<br />
<img src=/a/44990769450746> AntiSquid: check the king and once i move king i lose knight ... wow<br />
<br />
<img src=/a/35448723594340> jacek: you should anticipate deeper<br />
<br />
<img src=/a/44990769450746> AntiSquid: kind of lame, you can just drop anywhere a piece, any time<br />
<br />
<img src=/a/46641547586781> Andriamanitra: well no<br />
<br />
<img src=/a/46641547586781> Andriamanitra: there's strategy behind it, you don't want to give your opponent pieces to drop<br />
<br />
<img src=/a/44990769450746> AntiSquid: lost 1, won 1, still lame :/<br />
<br />
<img src=/a/44990769450746> AntiSquid: maybe it's ok for bot games<br />
<br />
<img src=/a/35448723594340> jacek: so you wouldnt like shogi would you<br />
<br />
<img src=/a/44990769450746> AntiSquid: the 2v2 makes it kind of random imo<br />
<br />
<img src=/a/45304221425497> Laminator: dollars, quarters, dimes, nickels, pennies. Screw that reverse <br />
<br />
<img src=/a/10176759624461> Gorbit99: AntiSquid it quickly changes, if it makes it better?<br />
<br />
<img src=/a/10176759624461> Gorbit99: -?<br />
<br />
<img src=/a/10176759624461> Gorbit99: oh, that was an hour ago<br />
<br />
<img src=/a/38070002987460> Zm4j: hello, I am not experienced with this site, can someone tell what does this message mean.<br />
Warning: your code did not read all available input before printing an instruction, your outputs will not be synchronized with the game's turns and unexpected behaviour may occur.<br />
<br />
<img src=/a/10176759624461> Gorbit99: every game turn you get input<br />
<br />
<img src=/a/10176759624461> Gorbit99: this means you haven't read it all<br />
<br />
<img src=/a/38070002987460> Zm4j: in the game i am solving now, in game loop there is just one input and that is in the first 2 lines, why does it not read it all?<br />
<br />
<img src=/a/10176759624461> Gorbit99: which game?<br />
<br />
<img src=/a/38070002987460> Zm4j: skynet revolution e1<br />
<br />
<img src=/a/10176759624461> Gorbit99: have you read everything before that too?<br />
<br />
<img src=/a/38070002987460> Zm4j: i did, I saved it all in an array and then worked with it<br />
<br />
<img src=/a/38070002987460> Zm4j: test 1 works fine<br />
<br />
<img src=/a/38070002987460> Zm4j: second one passes but i get this message<br />
<br />
<img src=/a/10176759624461> Gorbit99: make sure you don't accidentally print more than 1 thing at once<br />
<br />
<img src=/a/10176759624461> Gorbit99: and that you haven't deleted the STDIN syncing line, if there was one<br />
<br />
<img src=/a/38070002987460> Zm4j: thanks, ill try to fix it<br />
<br />
<img src=/a/38070002987460> Zm4j: i solved it, thanks mate<br />
<br />
[[File:Default_avatar.png]] AlexZotz: i dont understand how to debug in this editor<br />
<br />
<img src=/a/26367790351026> Counterbalance: All that's available there is printing to STDERR.. for real debugging you have to use an offline IDE<br />
<br />
[[File:Default_avatar.png]] AlexZotz: i mean the codinggame editor tells me to write a debug message in the console like this " // To debug: Console.Error.WriteLine("Debug messages...");"<br />
<br />
[[File:Default_avatar.png]] AlexZotz: but if i do exactly this: Console.Error.WriteLine($"Enemy HP is: {Enemy.HP}")<br />
<br />
[[File:Default_avatar.png]] AlexZotz: i get nothing<br />
<br />
<img src=/a/26367790351026> Counterbalance: In the 'Console output' on the left-bottom of your screen, there's a pulldown<br />
<br />
<img src=/a/26367790351026> Counterbalance: it says 'Game information, ..' or something. Make sure "Debug (errors stream)" is also enabled.<br />
<br />
[[File:Default_avatar.png]] AlexZotz: it works not in loops<br />
<br />
<img src=/a/22238461634817> Scarfield: maybe you have a bug before the error print<br />
<br />
<img src=/a/26367790351026> Counterbalance: try to put Console.Error.WriteLine("Hello!");<br />
right before you print the command for the turn - does that show up?<br />
<br />
[[File:Default_avatar.png]] AlexZotz: There is not error<br />
<br />
[[File:Default_avatar.png]] AlexZotz: http://chat.codingame.com/pastebin/3df0faaa-1b50-4761-a827-4888c356b353<br />
<br />
[[File:Default_avatar.png]] AlexZotz: just a simple foreach<br />
<br />
<img src=/a/45756640523154> Hankdane: If you are running a puzzle or game with multiple turns, make sure to select the turn where you print the message.<br />
<br />
<img src=/a/26367790351026> Counterbalance: you're doing Console.WriteLine("test") instead of Console.Error.WriteLine("test").<br />
The referee uses "test" as a command, which is probably wrong and terminates your program.<br />
<br />
<img src=/a/45756640523154> Hankdane: C#? Console.WriteLine writes to stdout, not stderr.<br />
<br />
<img src=/a/45756640523154> Hankdane: Ah, Counterbalance beat me to it. :)<br />
<br />
[[File:Default_avatar.png]] AlexZotz: its also dont work with Console.Error.WriteLine("test").<br />
<br />
[[File:Default_avatar.png]] AlexZotz: nvm i make a break here, i think this i not my art to learn programming<br />
<br />
[[File:Default_avatar.png]] AlexZotz: thx for your effort, have a ncie evening<br />
<br />
<img src=/a/26367790351026> Counterbalance: It takes a while.. try again later after your break!<br />
<br />
<img src=/a/10176759624461> Gorbit99: I fixed my freaking altgr problem with monaco vim<br />
<br />
<img src=/a/10176759624461> Gorbit99: now I just have to get the cg devs to use my version of monaco-vim instead of the original<br />
<br />
[[File:Default_avatar.png]] zio47: i print <br />
<br />
[[File:Default_avatar.png]] fabulus: ?<br />
<br />
[[File:Default_avatar.png]] fabulus: show your code<br />
<br />
<img src=/a/48188548284698> Schwase: i finally did the stupid bfs puzzle jeez im so lazy<br />
<br />
<img src=/a/48188548284698> Schwase: 100% on easy puzzles tho<br />
<br />
<img src=/a/39766747916926> Rugged: just doing this while in class<br />
<br />
<img src=/a/39766747916926> Rugged: lo<br />
<br />
<img src=/a/39766747916926> Rugged: l<br />
<br />
<img src=/a/48777088298483> awoogaawooga: bruh<br />
<br />
<img src=/a/48777088298483> awoogaawooga: this mf used 2 for loops <br />
<br />
<img src=/a/48777088298483> awoogaawooga: and beat me<br />
<br />
<img src=/a/48777088298483> awoogaawooga: doing this before i jack off<br />
<br />
<img src=/a/48777088298483> awoogaawooga: .<br />
<br />
<img src=/a/48777088298483> awoogaawooga: .<br />
<br />
<img src=/a/48777088298483> awoogaawooga: .<br />
<br />
<img src=/a/13660510234542> IfIHadATail: O.o<br />
<br />
<img src=/a/48777263592114> ayomusky: http://chat.codingame.com/pastebin/d61dee48-da28-4a47-a5e3-d6ff760d1839<br />
<br />
<img src=/a/48777263592114> ayomusky: wtf<br />
<br />
<img src=/a/48777263592114> ayomusky: .<br />
.<br />
.<br />
<br />
<img src=/a/48777263592114> ayomusky: .<br />
<br />
<img src=/a/48777263592114> ayomusky: .<br />
<br />
[[File:Default_avatar.png]] DarkLlama_cdac: Hm?<br />
<br />
[[File:Default_avatar.png]] DarkLlama_cdac: I'm having some issues trying to solve the Fastest puzzle in C++. Could anyone give me any tips?<br />
<br />
<img src=/a/38070002987460> Zm4j: ill look at it now<br />
<br />
<img src=/a/38070002987460> Zm4j: try transforming every time into seconds, then find min value and then turn it back and print it into original form<br />
<br />
[[File:Default_avatar.png]] DarkLlama_cdac: Thank you!<br />
<br />
<img src=/a/35022107863170> DaNinja: or just sort the strings<br />
<br />
<img src=/a/48610042364312> zedd3v: yo<br />
<br />
<img src=/a/48610042364312> zedd3v: why tf do i pass all the tests<br />
<br />
<img src=/a/48610042364312> zedd3v: and then i submit my code and get 75%<br />
<br />
<img src=/a/12323424608735> PatrickMcGinnisII: zedd3v your logic is flawed somehow, some condition isn't met<br />
<br />
<img src=/a/12323424608735> PatrickMcGinnisII: DarkLlama_cdac so, tired of tiktok<br />
?<br />
<br />
<img src=/a/48610042364312> zedd3v: i got that ostrich clash<br />
<br />
<img src=/a/48610042364312> zedd3v: idk if you ever had it <br />
<br />
<img src=/a/48610042364312> zedd3v: but im sure my logic isnt flawed<br />
<br />
<img src=/a/48610042364312> zedd3v: and i didnt hardcode anything<br />
<br />
<img src=/a/12323424608735> PatrickMcGinnisII: ostrich weight?<br />
<br />
<img src=/a/48610042364312> zedd3v: yea<br />
<br />
<img src=/a/48610042364312> zedd3v: r=readline<br />
g=r()<br />
print(g=="F"?~~(r()*1.2):g=="M"?r()/1.2:"UNKNOWN")<br />
<br />
<img src=/a/12323424608735> PatrickMcGinnisII: did you truncate or round?<br />
<br />
<img src=/a/48610042364312> zedd3v: yea<br />
<br />
<img src=/a/48610042364312> zedd3v: and it passed all of the tests<br />
<br />
<img src=/a/12323424608735> PatrickMcGinnisII: It's probably in the trucation...hmm typecast to (int) prolly easiest<br />
<br />
<img src=/a/48610042364312> zedd3v: idk <br />
<br />
<img src=/a/48610042364312> zedd3v: scuffed website<br />
<br />
<img src=/a/12323424608735> PatrickMcGinnisII: (int)r*1.2<br />
<br />
<img src=/a/12323424608735> PatrickMcGinnisII: test it https://www.codingame.com/contribute/view/669cfb6b608d41b0607d16630b9423de355<br />
<br />
<img src=/a/48610042364312> zedd3v: yea i had to round the second equation aswell<br />
<br />
<img src=/a/48610042364312> zedd3v: but that test didnt show up <br />
<br />
<img src=/a/48610042364312> zedd3v: idk<br />
<br />
<img src=/a/48610042364312> zedd3v: weird<br />
<br />
<img src=/a/12323424608735> PatrickMcGinnisII: validators and test cases are different... sometimes designed to find common flaws<br />
<br />
<img src=/a/12323424608735> PatrickMcGinnisII: some are evil, but not so much in clashes<br />
<br />
<img src=/a/48610042364312> zedd3v: yea but dumb to approve solution lmfao<br />
<br />
<img src=/a/48610042364312> zedd3v: and then give you 75% when you submit<br />
<br />
<img src=/a/12323424608735> PatrickMcGinnisII: play SameGame, 45 lines of code and you can be in top 30<br />
<br />
<img src=/a/12323424608735> PatrickMcGinnisII: 'nite ya'll<br />
<br />
<img src=/a/12323424608735> PatrickMcGinnisII: don't forget to blink, pc screens are mfers<br />
<br />
[[File:Default_avatar.png]] TheRedMakerMan: hey, is anyone out there to help me with Scrabble<br />
<br />
[[File:Default_avatar.png]] TheRedMakerMan: nevermind, im going to bed, maybe i can get something solved tomorrow<br />
<br />
<img src=/a/35448723594340> jacek: good morning<br />
<br />
<img src=/a/48780928620433> VoHung: good morning<br />
<br />
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