Chat:World/2020-12-25

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Lobster_Speed: yoou can start with simple tutorial

Lobster_Speed: then keep practiciing from there

Almasss: no one does

jacek: merry Caturday's eve

eulerscheZahl: it's still in the morning

jacek: oh

jrke: merry christmas

YodaMaster123: Merry Christmas

praWIN: HI all, Happy Christmas...

praWIN: new to codin game

praWIN: Interesting ;)

Default avatar.png AlexandruBecher: Hello boys & girls.

MERRY CHRISTMAS!!!

Default avatar.png zhoubou: Merry Christmas :)

Default avatar.png zhoubou: What's a community puzzle? How do I find them?

Default avatar.png JBM: in the puzzles section

Default avatar.png JBM: first tab

Default avatar.png zhoubou: There are only "Best suggestions" and tiered puzzles "Classic puzzle - easy", then medium, so on

Default avatar.png zhoubou: And sponsored puzzles

jacek: and puzzle of the week

Default avatar.png zhoubou: I don't see that

Default avatar.png zhoubou: I'm on practice tab. Should I be somewhere else?

jacek: community puzzles are just made by people, not cg staff themselves

jacek: and they are in easy, medium etc. sections as well

Default avatar.png zhoubou: Ah, I see.

Default avatar.png zhoubou: How do I differentiate?

Default avatar.png zhoubou: Oh, is it the profile pictures?

jacek: names

jacek: yes, profile pictures

Default avatar.png zhoubou: Ahh I see, thank you!

jacek: AutomatoNN merry christmas

jacek: AutomatonNN even

AutomatonNN: eulerscheZahl is there a way to see a simple game in the contest company participate in the submit t

jacek: phew

jrke: AutomatoNN who is jrke?

YodaMaster123: Misspelled it

jrke: AutomatonNN who is jrke?

AutomatonNN: can anyone explain why to think of it ?

jrke: AutomatonNN who is magus?

AutomatonNN: what is the most recent reason why it does not work

Default avatar.png zhoubou: Is AutomatonNN a bot?

AutomatonNN: eulerscheZahl is the Game of the Coding game on CodinGame contest to get some sleep to the team (bec

MasterFong: http://chat.codingame.com/pastebin/79c6aab4-3031-41e3-bb7a-b9da5a1dc863

Bevan_Boss: Merry Christmas~~❤🍭🎄

MSmits: hehe AutomatonNN talks about euler and sleep because we talk often about eulers early bedtime :P

AutomatonNN: good morning

MSmits: good morning AutomatonNN

AutomatonNN: eulerscheZahl is there a way to see the code on CG :P

PetrSp: Merry Christmas

Default avatar.png Alexandru_Becher: Merry Christmas!

eulerscheZahl: can i just ban that bot?

Default avatar.png Maxim251: I dont know if i can share with code from ocean of code, but i have some issue with planning how ewerything grouped, it become in one point a mess. Now i have problems with adding stuff to improve code.

Default avatar.png Maxim251: http://chat.codingame.com/pastebin/4fab00c8-fa44-4f63-9156-4f365a4bdab2

Default avatar.png Maxim251: Ps. Marru Christmas to all.

MSmits: aww eulerscheZahl, he just wants to be like you

MSmits: you're his idol

Default avatar.png Maxim251: Do can somebody say what You think about my code?

YodaMaster123: ask AutomatonNN

AutomatonNN: when to start with your submit in every language though

Astrobytes: good afternoon

YodaMaster123: Hi

Default avatar.png AFUFAFU: MERRY XMAS !!

YodaMaster123: Very surprising, python3 bot at the top of GitC

AntiSquid: oh random promotion to gold in fall challenge :o merry christmas Automaton2000

Automaton2000: old enough to have a look at the wrong time

AntiSquid: you're saying it's wrong to check cg on xmas? but they sent me the mail Automaton2000

Automaton2000: thought you were talking about that

YodaMaster123: Someone would have pushed you :P like I often do when I`m at the top of a league...

AntiSquid: i know, just random rambling YodaMaster123

YodaMaster123: :)

AntiSquid: merry christmas

YodaMaster123: Merry Christmas

Astrobytes: bah, humbug

AntiSquid: it must have been santa playing the fall challenge duh

YodaMaster123: :p

AntiSquid: christmas push!

YodaMaster123: Euler 2nd now :o?

AntiSquid: anyone seen this btw? https://deepmind.com/blog/article/muzero-mastering-go-chess-shogi-and-atari-without-rules

CoderDJD: Yes @AntiSquid.

jacek: slowpoke

jacek: at least the paper

inoryy: not slowpoke, paper was just published in nature. you've likely seen the pre-print

jacek: whats the difference

inoryy: it's evolved quite a bit since. Reanalyze is a new addition for example.

Astrobytes: oh hey inoryy

inoryy: hello

jacek: so sci-hub it is. yaar

AntiSquid: i saw it on the day it was published, but only linked it here today since i only visited site today jacek @_@ fix your xmas trolling, it's not enough

Westicles: They should move on to solving pork belly futures

jacek: or bioengineering cat girls

AntiSquid: what do you mean? pork belly recipes ?

AntiSquid: i hope they won't be as weird and pretentious as on masterchef

Westicles: Stock market

Westicles: or cat girls, that's okay too

AntiSquid: there was video on "two minute papers" about tax optimization, that would be a cool project imo

AntiSquid: and inoryy do you get pinged when someone talks about deepmind related stuff? merry xmas

jacek: deepmind

jacek: oO

AntiSquid: openAI is my favorite

MSmits: two minute papers is weird

MSmits: is that a person reading, or an automated voice?

AntiSquid: a person presenting

jacek: it's ai

MSmits: the content is interesting, but I would suggest that if that is a real person, they get a machine to read it instead

AntiSquid: woah hating the accent or what? :P which video were you watching

MSmits: i got annoyed within 20 seconds of listening

MSmits: no not the accent

MSmits: i dont mind that

MSmits: it's the tone

MSmits: the pitch i should say

MSmits: not sure how to explain

MSmits: it's really weird

AntiSquid: it's hungarian pitch

AntiSquid: that's how they talk

MSmits: mmh no it's not based on any country i think, i doubt that

MSmits: it's really repetitive

MSmits: noone talks like that

MSmits: if they do, they're an exception in their own country

jacek: what video

AntiSquid: i am wondering if we were watching same video

AntiSquid: but finnish and hungarians have same weird pitch

MSmits: I think we're not AntiSquid

MSmits: let me find one

AntiSquid: i imagine now MSmits giving hungarian tourists weird stares

Westicles: finnish guys make the weirdest noise when you walk in their bike paths

MSmits: https://www.youtube.com/watch?v=P0fMwA3X5KI&list=PLujxSBD-JXgnqDD1n-V30pKtp6Q886x7e

MSmits: it's Indian, but the accent doesnt bother me

MSmits: it's the way he talks

AntiSquid: that's him,

MSmits: it's like he's continuing summing things up or something

MSmits: the same flow in every sentence

AntiSquid: i can't notice anything weird

MSmits: impossible ot listen to

Westicles: every syllable is stressed

inoryy: AntiSquid nope, just a concidence -- came online for the first time in months I think

MSmits: Westicles maybe thats it yeah

AntiSquid: MSmits what about this then https://youtu.be/7yh9i0PAjck?t=19

MSmits: thats fine

MSmits: nice song :P

AntiSquid: had hungarians in my hometown so i can't hear anything weird in his videos :/

jacek: and this? https://www.youtube.com/watch?v=Hy8kmNEo1i8

MSmits: brings back memories jacek :)

AntiSquid: that's skynet generated obv

MSmits: I actually considered showing some of those two-papers videos in my class because of the amazing content. I love the one where they just remove stuff from videos and its undetectable

MSmits: but I'm afraid the reaction of my student to the guy talking will be worse than mine. It usually is

MSmits: they're 16-18 yrs old after all, far more immature than me, most of them :P

Astrobytes: I like those videos, narrator doesn't bother me

MSmits: might be a personal thing

AntiSquid: a vendetta

MSmits: no no, i am sure he is a great guy

MSmits: it's just the way every sentence has to end with the pitch going up, stressing the syllable as Westicles said

AntiSquid: let's invite him to CG to beat smits in next contest

MSmits: there's enough people beating me at contests :P

Astrobytes: Voiceism! Narratorism!

MSmits: lol

AntiSquid: and he will make a video of his postmortem instead of writing it

MSmits: good one

Default avatar.png cazka: hi

AntiSquid: greetings

struct: Hello

Astrobytes: Salutations.

eulerscheZahl: moin

struct: Referee seems to work now

struct: at least the inputs output part

eulerscheZahl: what are you working on?

struct: Still stc

eulerscheZahl: oh, somehow i thought you are creating your own game once again

struct: I made stc referee in c++

struct: I want to finish stc first, it waited long enough

struct: And there seems to be a lot of multies pending at the moment

jacek: meow

jacek: Automaton2000 do you understand this

Automaton2000: do you use any kind of search do you mean?

jacek: Automaton2000 i just average

Automaton2000: best way to read the inputs

jacek: :punch:

jrke: Automaton2000 who is jrke?

Automaton2000: i can make a lot of time to get back to it

eulerscheZahl: Astrobytes did you find a new movement order for 2048?

Astrobytes: not recently?

eulerscheZahl: then i remembered your score wrong, ignore me

Astrobytes: it was a month or so ago I think

eulerscheZahl: CG shows submit times for bots but not optim :(

Astrobytes: Yeah, it's a little infuriating

Astrobytes: Lies. It was 3 months ago. My bad

mzbear: https://www.codingame.com/training/hard/genome-sequencing ... this was the easiest hard puzzle ever. dynamic programming? divide and conquer? for N<6?

mzbear: "handle a large number of possible combinations and permutations. You need to use optimized algorithm techniques like dynamic programming and more specifically divide and conquer"

eulerscheZahl: https://www.codingame.com/training/expert/the-resistance easiest very hard

mzbear: wtf. that has the same blurb!

mzbear: but yeah, i had much more trouble with Djoum's recent "medium" inversion count puzzle than that very hard one

eulerscheZahl: try nintendo. that deserves the very hard

mzbear: (i was probably doing the inversion count wrong way and there's some clever trick that eluded me)

mzbear: i have checked out the nintendo, and i actually spent some time yesterday planning for how to solve it

eulerscheZahl: didn't try the inversions. i would sort the list and then compare actual and expected spot

mzbear: but that's not how it's defined :)

eulerscheZahl: sum of those differences = solution

eulerscheZahl: and sort is fast enough

Astrobytes: But it's easy: https://www.codingame.com/training/easy/nintendo-sponsored-contest

mzbear: euler, the sorted position doesn't help because the puzzle defines the inversion count as the sum of the count of succeeding elements lower than each element

Westicles: Inversion is just another look-up-the-algorithm puzzle

eulerscheZahl: yes

eulerscheZahl: like https://www.codingame.com/training/hard/parsing-context-free-grammar

mzbear: and how do you look it up until someone has ... oh, i see, this puzzle has already been published elsewhere before

eulerscheZahl: which even tells you what algo to use

mzbear: heh

Astrobytes: Not that I mind it too much, but when the algorithm is suggested to you it should be in a separate 'learning' section, as it's less of a puzzle and more of an exercise

Astrobytes: (just thinking out loud)

Westicles: Opinions vary. I got two downvotes on my pi puzzle specifically because I didn't explain the algorithm

Westicles: *rejects

mzbear: hardly anyone can come up with an algorithm for efficiently calculating arbitrary digits of pi, not in a reasonable time anyway

eulerscheZahl: finding the right algo usually is the fun part of a puzzle

eulerscheZahl: implementing it is the tedious part to prove you found the algo

Westicles: They say you shouldn't have to leave the site to solve

mzbear: i got reasonably far in drafting an algorithm for the nintendo challenge before someone blurted out a buzzword for it in the chat which made it much more obvious what i was looking at :P

Westicles: GF?

mzbear: yep

Westicles: And then there is this. I don't know who the audience could possible be for something so niche

Westicles: https://www.youtube.com/watch?v=x_BUnm-bnik

Astrobytes: that may have been me who mentioned the GF, but it's not the whole problem

mzbear: i'm still kinda tempted to try to implement my own algorithm for the nintendo challenge. it just got a tad bit more daunting after i realized the goal :D

Astrobytes: oh that guy, even paid a mathematics professor to help him

Default avatar.png Maxim251: https://www.youtube.com/watch?v=YnWhqhNdYyk

Default avatar.png Maxim251: how to not teaching C

eulerscheZahl: https://www.youtube.com/watch?v=1S1fISh-pag&ab_channel=AlbertVeli

Astrobytes: lol, I knew that was incoming

eulerscheZahl: me too :D

eulerscheZahl: it's like linking bobby tables

Astrobytes: haha yes, indeed

mzbear: way too many people write c++ as if it was glorified c, though... sometimes i fall down in that pit as well, when the C approach feels easier to write than the c++ one

Astrobytes: I do it on CG tbh

eulerscheZahl: is there even that one C++?

mzbear: btw, is there a compilation time limit for bots on CG?

Astrobytes: my RAIC code however is fully compliant modern C++

eulerscheZahl: with the new standards (starting at c++11)

eulerscheZahl: yes mzbear. i think it's around 20s

eulerscheZahl: a little more for clojure

Astrobytes: "is there even that one C++" - ?

mzbear: i'm wondering if it would be possible to use metaprogramming to make the compiler calculate an opening book during compile time...

Astrobytes: hahaha clever thinking

mzbear: well, it doesn't even need to be template hell in modern c++, thanks to constexpr

eulerscheZahl: just saying that the C++ approach can look very different depending on the version you are using

Astrobytes: true mzbear

mzbear: pre-c++11 is indeed very different ... and post-c++20 will again be very different

Astrobytes: yes, 'modern c++' is C++11 on wards, totally different beasts

mzbear: ranges will completely change the game

Astrobytes: C++20 looks intriguing

Astrobytes: IT's actually

Astrobytes: *supported in RAIC but I'm not using it

mzbear: a lot of modernization was cut short because they didn't think a pair of iterators was a good way to represent ranges after all

eulerscheZahl: RAIC is bleeding edge

mzbear: (or, rather, there was no guarantee that a pair of iterators was a range)

eulerscheZahl: Java15, C#9

Astrobytes: yes, that's a good point mzbear

mzbear: check out this, for example: https://github.com/tcbrindle/NanoRange

mzbear: scroll down the readme for some code example

mzbear: a glimpse of the future :)

Astrobytes: Beautiful!

eulerscheZahl: C++ just looks more and more cryptic to me :(

jacek: time for rust

mzbear: c++20 Concepts will make c++ a lot easier to work with, though, since it will tremendously improve error message quality

Astrobytes: ^

mzbear: imagine only getting one error message instead of hundred when you do something wrong? can you even call it c++ anymore? ;D

eulerscheZahl: that completely ruins the debugging experience

Astrobytes: I'm sure we'll all find enough ways to generate 10 page long cryptic error messages to keep us feeling warm and fuzzy inside

jacek: why i cant invite any of you to clash :(

MSmits: I don't know about you but I'm looking at error messages right now

MSmits: so relaxing

MSmits: nah just kidding, i just fixed my last stack overflow and my nim calculator is working :)

MSmits: slow as hell, time for some hashtables

struct: Do you write your own hashtable or you use std::map/unordered?

jacek: the worst errors are in std, when you try i.e. push something weird in vector or sort using wrong lambda and you get pages of irrelelvant errors

MSmits: i started using my own, but only when i dont have to care about collisions

MSmits: I just accept losing some values on collision, having to recalculate

MSmits: it's annoying when you have to have entries with linked lists or whatnot to have multiple values with the same hash

MSmits: jacek ive found the worst errors are those that only show up when you turn on optimization

MSmits: that somehow the non-optimized c++ fixes your bug

jacek: oO

MSmits: but when you have optimizations on, there is hardly any error information

MSmits: so...

jacek: dupa debugging it is, then

Astrobytes: You should also spend some time understanding what the optimisations do

MSmits: thats why it's annoying, you have to do that just to fix your bug :P

Astrobytes: and whether it's beneficial for the bot in question

MSmits: meh, i want my bot to be fast without any effort :)

Astrobytes: :D

MSmits: this nim calculator is 400-500 lines

MSmits: it's going in my bot when i am done

MSmits: putting me to nearly 3k

MSmits: Remi is going down

MSmits: (I hope)

struct: whats a nim calculator?

jacek: :tada:

MSmits: Nim theory is a mathematical theory where the last person to move loses

MSmits: or wins, i forgot

jacek: sounds zugzwangy

MSmits: in Dots and boxes this is generally also true with 7x7. The person who has to move into a nonsafe square because no other option is left, loses

MSmits: it is very

MSmits: it's the definition of zugzwang i guess

MSmits: Remi uses nim theory i think

MSmits: he's a mathematician

MSmits: so he knows it

MSmits: and he always has the last chains

struct: ah ok

jacek: mathematicians :unamused:

MSmits: my calculator calculates nim values. The earlier i can do this, the more chances i have to steer the game such that I dont have to open the first long chain

MSmits: thats why it's gotta be fast and why i need the hash tables

struct: yeah, seems similar to zugzwang

eulerscheZahl: what a nice german word

jacek: :scream:

jacek: https://i.chzbgr.com/full/5895340800/h39668730/schmetterlinggggg

MSmits: vlinder :)

struct: borboleta

Astrobytes: I quite like schmetterling tbh

Astrobytes: It's dealan-dè in Scots Gaelic

MSmits: the name would make more sense if it hit your windshield at 100 kph

jacek: reminded me of

jacek: tuatha de danann

MSmits: it sounds like splatterling

Astrobytes: that's Irish jacek

jacek: whats the difference

Astrobytes: One Gaelic is Scottish, one is Irish :P

Astrobytes: They are quite different languages, although related

Astrobytes: I can't speak more than a few words of either tbh, which is a shame

Astrobytes: The Welsh Gaelic has more in common with Breton

Astrobytes: And I think you can (always?) tell if you're dealing with Irish or Scots by looking at the accents

Astrobytes: é or è for example

jacek: how can you 'look' at the accent?

jacek: oh

Astrobytes: Not sure if it's 100% reliable but that's about all I know

Astrobytes: I'm a lowlander, not a highlander or islander

Westicles: The scots accents go widdershins

MSmits: widdershins?

Astrobytes: :D

MSmits: that sounds hobbit

Astrobytes: anticlockwise

MSmits: widdershins sounds better

MSmits: let me guess, clockwise is antiwiddershins ?

Westicles: deasil

MSmits: now you're just making stuff up

Astrobytes: sunwise more common

MSmits: they must have been great astronomers to know which way the sun rotates

Astrobytes: but you don't often hear it used

Astrobytes: Older generations and those who grew up around them are more likely to use widdershins

Astrobytes: You can use it like 'going against the normal'

MSmits: like "he's going widdershins again!"

Astrobytes: If something's round the wrong way you can say it's gone widdershins

Westicles: I am also fond of cattywampus

Astrobytes: not commonly but I guess you could say that MSmits

MSmits: then I will

MSmits: I'm widdershins like that

Astrobytes: :D

Astrobytes: cattywampus, that has a nice sound to it

MSmits: yeah

Astrobytes: oh widdershins is like widersinnig

Astrobytes: eulerscheZahl will like that

MSmits: seems like it works. I tested the offline calculator against Remi on a lost game. If I had made a different move 5 plies back, i would have won. That means it's not like he has the game won very far before the endgame. He just fixes it to win right before

MSmits: so whatever he did the first 50 plies doesnt even matter, including the boxes he gives away

MSmits: it's the 5 plies after that where he just puts his line correctly and then grabs all the chains

MSmits: whereas everyone else has no clue how to play in those turns

MSmits: now to get this calculator into my bot... sigh. another big merge operation

Astrobytes: well, that sounds promising and worth the effort at least.

MSmits: yeah

MSmits: it's really cool that we have a game that's so math heavy

MSmits: i did more research on this than on other games combined

MSmits: brute force is pointless here and so are all the searches, if you dont use the math

jacek: math :(

MSmits: says the guy who has the best machine learning bots (for board games at least)

jacek: its mostly trial and error

MSmits: you dont know how your own math works?

jacek: it works so i dont care

MSmits: not saying you should care, but usually when you dont get it, its hard to get it to work

jacek: i have some basics of course. but until i wrote NN from scratch theory was useless

MSmits: right, so practice before theory

MSmits: some people learn better that way, doesnt mean you're not good at the math

MSmits: you just pick it up a different way

jacek: i use derivative for learning, but aside from programming once that derivative function which i just copied from somewhere else, i dont use derivative (theory)

MSmits: ah I see

MSmits: btw, i am no math guru, I dont understand most of the fancy notation, but I get the concepts and can code them with some effort

jacek: so do i

MSmits: or at least, i sometimes momentarily understand the notation but then quickly forget

MSmits: because symbols dont interest me

jacek: i read paper with so many math symbols and i dont get it until i write the code

Astrobytes: you have to keep working with them or it goes straight out your head again in my experience

Default avatar.png DJSchaffner: can you change the template code for languages?

MSmits: Astrobytes yeah thats it

MSmits: DJSchaffner you can completely redo the code yeah

MSmits: but dont delete it all at once, it helps you read the input correctly

Default avatar.png DJSchaffner: i meant like "prehand" so i dont have to do it in every puzzle/challenge/..

MSmits: not really, as the input is different for every challenge

MSmits: also, there's not that much code is it?

MSmits: if i do a multi arena which i will spend weeks on, i dont mind spending half an hour to get the input reading in my style

Default avatar.png DJSchaffner: alright. no i just wanted to remove the comments

MSmits: ohh ok

MSmits: so it's basically a minor annoyance

Default avatar.png DJSchaffner: yes

Default avatar.png DJSchaffner: nothing major

MSmits: i feel the same, but I accepted it

Default avatar.png DJSchaffner: looks like i will have to accept it too then :D

MSmits: yep :)

MSmits: what are you doing btw

MSmits: puzzle or arena, or clash ?

Default avatar.png DJSchaffner: i just did my first clash. other than that i have only done puzzles so far

jacek: yes

MSmits: ahh ok. I dont know how good of a coder you are, but the most fun is in the arenas. Multiplayer and optimization

MSmits: usually larger programs there, 100+ lines

Astrobytes: Helpful Jacek strikes again

MSmits: he's so widdershins

Astrobytes: :grin:

Default avatar.png DJSchaffner: i'd consider myself a decent programmer. i find my way around things :D

MSmits: then you should have no problem

Default avatar.png DJSchaffner: but theres always things to learn

MSmits: it's nice to have something competitive that you can work on for longer than 15 mins

Default avatar.png DJSchaffner: thats true

MSmits: ohh you're a professional coder even

MSmits: judging from your profile

Default avatar.png DJSchaffner: where do i find the multiplayer section you mentioned?

MSmits: https://www.codingame.com/multiplayer/bot-programming/

VizGhar: Hey guys... I'm used to write C code (beside my primary lang. Kotlin), but not much of C++. What should I learn - language specific - so that I'll be not that far behind in competitions?

MSmits: https://www.codingame.com/multiplayer/optimization

MSmits: those two are the most fun imho

MSmits: much to choose from, take a while to look at them all

Westicles: Department Informatik... that sounds like something from a Kraftwerk song

Default avatar.png DJSchaffner: ah got it. though it was a seperate category but its "compete" then :D

MSmits: yeah

VizGhar: bot programming is cornerstone :)

jacek: VizGhar i dont use fancy c++ specific thing. i dont even know how to write template

MSmits: VizGhar i can barely code C++, yet i do very well

MSmits: same as jacek, i cant do a template

VizGhar: OK :) so I assume I'm about your level guys :D

MSmits: i often have duplicate code and i know there is some way to combine it using templates or whatnot, but i dont want to bother

Default avatar.png DJSchaffner: haha not really professional no. just a student but i quit my first "study (?)"

jacek: oO

VizGhar: busy life DJSchaffner ?

MSmits: VizGhar I think C++ knowledge is a little more required for those complicated multis where you'll make lots of classes and derivative classes

MSmits: the simple boardgames require almost 0 knowledge, as long as you know how pointers and references and such work

VizGhar: love pointers actually :)

MSmits: good, you'll be fine then

Default avatar.png DJSchaffner: currently not too much no. i think i passed most difficult exams and can try to get a nice student job maybe

struct: (╯°□°)╯︵ ┻━┻

**MSmits barely dodges the table

Default avatar.png DJSchaffner: people are really trying to write short code in clash it seems

MSmits: in shortest mode yes

VizGhar: If I need classes or some complicated structures, I'd use kotlin most probably. But looking at UTTT for example, I have to be in touch with C/C++

jacek: in shortest mode?

alenic: hi, someone knows the maximum file size in bytes of an optimization problem ?

jacek: 100k characters

alenic: thank you

MSmits: yea, there is no bytes limit, its characters

Default avatar.png DJSchaffner: is there a mode selection for it? i didnt see any

jacek: its random

MSmits: of 3

Default avatar.png DJSchaffner: ahhh that makes sense

Astrobytes: lol Westicles

Astrobytes: oh, chat scroll, was fetching some wine

Default avatar.png DJSchaffner: i felt so under pressure to get doen quickly i didnt have the time to read everything and couldnt read it again after it was done haha

MSmits: shortest is the only one where time doesnt matter as long as its under 15 mi

MSmits: +n

MSmits: except maybe if you're tied on length

MSmits: seems rare

VizGhar: The clash mode pops up right on clash start. Or in top left corner during clash. Try to read everything from the beginning

Default avatar.png DJSchaffner: that would explain why the guy that got first in the ranking was above someone who finished much earlier

VizGhar: Or check the introduction video

struct: if you want to win you cant read

MSmits: you can read for shortest

VizGhar: sure :P But if you want to learn you should

Default avatar.png DJSchaffner: i only skipped through the intro video but maybe should have paid more attention :D

jacek: intro video? oO

Default avatar.png DJSchaffner: what are you guys mainly doing here?

jacek: multiplayer games

VizGhar: mutliplayer games and puzzles maybe

Default avatar.png DJSchaffner: mostly about training or just for fun?

VizGhar: achievements :D

Astrobytes: Fun with learning along the way

MSmits: yeah

Default avatar.png DJSchaffner: cool

MSmits: also there's competition

MSmits: its not just fun

Astrobytes: ^

MSmits: it's winning :grin:

MSmits: and sometimes losing :(

Default avatar.png DJSchaffner: :joy:

Astrobytes: And of course our most excellent, helpful community.

Astrobytes: And jacek :P

MSmits: yeah learned so much here

MSmits: even from jacek

Astrobytes: A lot from jacek

Astrobytes: Despite the fact he is the Troll King

VizGhar: yeah jacek is very helpful just ask him if you need something

MSmits: allright a lot

MSmits: but phrase it precisely

Astrobytes: I think we should ping jacek once more

MSmits: he will troll you if you dont say exactly what you mean

Astrobytes: "eeyup"

MSmits: it's jacek humor

jacek: humor?

MSmits: or maybe it's a bug, not a feature, i dunno jacek

Astrobytes: *humour

jacek: mour?

jacek: n

jacek: those brits

MSmits: colour

jacek: they wont exit the u

MSmits: behaviour

Astrobytes: I know. Making all the words for the rest of the world to use and spell incorrectly.

MSmits: saviour

VizGhar: parkur

MSmits: how do you spell bigly?

MSmits: is it bigley?

MSmits: brits arent the only ones making words

Default avatar.png Jrabovsky: does anyone know what '.'*int(input()) does in python?

MSmits: makes the input into an integer if it can

MSmits: dont know what the * does

Astrobytes: I think bigly is actually a word, but you'll be hard-pressed to find anyone using it

Default avatar.png DJSchaffner: nah it repeats the letter n times

Default avatar.png DJSchaffner: say you enter a 5

Default avatar.png DJSchaffner: it will be "....."

MSmits: ohh right

MSmits: i misses the dot

Default avatar.png Jrabovsky: ohhhh

Default avatar.png Jrabovsky: alright thank you

Default avatar.png Jrabovsky: had no clue what this guy did for his code

MSmits: DJSchaffner already teaching

Default avatar.png DJSchaffner: :joy:

Default avatar.png DJSchaffner: why not if im already here and know the answer to it :D

MSmits: of course

Default avatar.png Jrabovsky: thank you sm

MSmits: man... i am dreading pasting this new code into my bot, my VS is already slow from 2 running meta mcts :P

Astrobytes: 2?

MSmits: yeah yavalath and oware current

Astrobytes: ah

MSmits: it's always oware and something else

Astrobytes: yeah, I forgot you were revisiting Y

MSmits: i'm just being forced to deal with two machine learning enthousiast trying to steal my spot :P

struct: robo and jace k?

MSmits: yeah

jacek: you see the pony is higher despite no opening book

Default avatar.png DJSchaffner: oh wow you are rank 27 :o crazy stuff

Astrobytes: the spirit of competition compels you MSmits!

MSmits: jacek you should resubmit to be certain, the movement on the ladder is mostly due to repeated submits by me

MSmits: i have everyone else counterbooked

MSmits: your bot is still new to me

MSmits: so of course i am pushing it up every time i submit

derjack: as Celestia my witness, I will defeat you!

MSmits: hehe good :)

**Astrobytes vomits in the corner

MSmits: DJSchaffner thats overall rank

MSmits: to get good overall rank it basically means you need to be somewhat good, but also very active, because it's mostly an activity score

MSmits: it's better to look at individual arenas to see who's good

Default avatar.png DJSchaffner: ah i see

Astrobytes: It's fairly reliable up to a point

Astrobytes: (the rank/XP thing)

Westicles: CP is probably the closest thing to reputation on here.

Astrobytes: but there are many excellent users out there with lower scores

MSmits: yeah i guess so, for example, euler, who's on here all the time, is one of the best players, but he's definitely not *the* best, but he's nr 1 because he does well in everything and tries everything

MSmits: or maybe he's 2 now

MSmits: it varies

jacek: hes 2nd. noob.

MSmits: lol

jacek: right, AutomatonNN

AutomatonNN: ey solution is a lot of work to get it right

jacek: eeyup

derjack: eeyup

MSmits: oh noes, the trolls are breeding

Astrobytes: eeyup

VizGhar: you will hear about euler a lot... german guys gets a lot of attention last century

jacek: :scream:

Astrobytes: hahaha

MSmits: Schmetterling!

jacek: https://i.pinimg.com/originals/0c/38/17/0c3817ba605e61bc5163d536cd0eeb9e.jpg

VizGhar: lol jacek

MSmits: nice one

Astrobytes: :rofl:

jacek: right, i got higher rank when resubmited

MSmits: nice

MSmits: huh, it says 10

jacek: i mean me

MSmits: when i look at the board

jacek: i was 10

jacek: and pony was 5

MSmits: ohh right, so i pushed you up

MSmits: it's a good bot though

MSmits: just like your jacek bot

MSmits: they're both good. There's so much RPS going on between bots that its hard to say who's better

Default avatar.png DJSchaffner: are your bots measured by performance or is it also test cases?

Astrobytes: winning matches

MSmits: they just play games against eachother on submission of the bot

Default avatar.png DJSchaffner: ahh sounds cool

Astrobytes: so, score based on that

MSmits: sometimes one play submits a lot of times, that has the effect of dropping other players in rank that are particularly weak against that player

MSmits: one player

jacek: like cheating by using opening books :unamused:

MSmits: this depends a lot on the game, some games dont really have this effect because bots are just objectively better allround

MSmits: hey my bot found all those moves offline :P

MSmits: like your bot found yours :P

MSmits: mine just remembers them better

MSmits: with opening books there is no "training loss "

MSmits: it's funny how you receive this effect with so few moves. 1500 moves is less than all combinations of moves in the first 2 plies

jacek: well there is, but you wont know until you lose with that move

jacek: unless its been solved

MSmits: its the same with opening books, except all information is persistent

struct: under 1500 with mirrored board right?

MSmits: ah yes i forgot about that

MSmits: it's 12x more

MSmits: but most players will always use the same orientation anyway

MSmits: some random this

MSmits: btw jacek, in oware i found games against recurse and games against you that were the same for the first 50 plies

jacek: what a copy cat, that recurse

MSmits: this is what good bots do, they choose from a very small subset of moves

MSmits: so you get almost identical games

MSmits: well actually, its more like you have a range of games you play due to your random and some of those games are also recurses games

jacek: dunno how rebless, robo has quite different inputs than mine

struct: Is it possible to beat you on yavalath without a book?

jacek: pony did few times

MSmits: without book, my bot is in the same range has trictrac, dafish, renard and pb4

MSmits: a little above darkhorse i think

MSmits: i dont know how robo, jacek, equine jacek and others fit in

struct: How hard is it to remove the book?

struct: Just to test

MSmits: it's a deletion

struct: if you dont mind ofc

MSmits: I'll probably end 5th or so

MSmits: i'll try

struct: thanks

MSmits: i'm kind of curious myself

MSmits: might do it 2 or 3 times to be sure

MSmits: it will be slightly worse because it is still checking the book during the search, but its a small penalty

MSmits: its checking an empty unordered set

MSmits: mmh i may have to comment some stuff, sec.

MSmits: here goes

struct: :rocket:

MSmits: well at least a full 10 win opening

MSmits: tric trac is hard to beat

MSmits: oo win vs jacek and pony :P

Default avatar.png DJSchaffner: oh wow i just got into a reverse mode clash

Default avatar.png DJSchaffner: that was tough, couldnt figure it out in time

MSmits: yeah sometimes they are

MSmits: or you figure it out right at the end

MSmits: and no time to code

MSmits: advantage of this submit without book is that it plays more randomly

MSmits: so i wont get thhis situation where someone always beats me

Default avatar.png DJSchaffner: whats a common approach there? i tried to go at it step by step and see where it leads me. is figuring out the whole thing a better approach?

MSmits: do you mean reverse clash?

Default avatar.png DJSchaffner: yes

struct: was it numbers?

jacek: the whole thing

MSmits: most of us here dont clash at all, except when they introduced quests

jacek: how can you do one thing a time?

Default avatar.png DJSchaffner: i took screenshots so i can try and solve it afterwwards :D

Default avatar.png DJSchaffner: ah okay

struct: show it :)

MSmits: bah losing streak

struct: Lets see if I remember the clash

jacek: https://media.discordapp.net/attachments/700318015421546526/791066045552263168/x.png?width=556&height=714

Default avatar.png DJSchaffner: sec, i will post them

MSmits: not a good submit, but at least I'm beating pony sometimes

MSmits: my bot has always been weak at the start, it really needs some help there

Default avatar.png DJSchaffner: https://i.imgur.com/VwT2qcJ.png

Default avatar.png DJSchaffner: https://i.imgur.com/LybsbKg.png

Default avatar.png DJSchaffner: https://i.imgur.com/fEHVgG9.png

struct: o.o

Default avatar.png DJSchaffner: i didnt scroll down for all test though :D

VizGhar: All i can see is infinite loading

struct: imgur not working for me

jacek: it doesnt load for me

Default avatar.png DJSchaffner: oh i try a different host

struct: I could not solve this reverse

jacek: imageshack.us :v

Astrobytes: lol struct

Astrobytes: right, I'm away to drink lots of wine and eat cheese. Goodnight all

struct: gn

MSmits: gn

jacek: :tada: https://www.codingame.com/replay/518182704

MSmits: ugh that game hurts my eyes

MSmits: the first few moves are sooo bad

MSmits: corner lol

Default avatar.png MartinEduardo: hello guys

struct: hi

jacek: and DRAW?

MSmits: ohh

MSmits: I think i bugged my bot

MSmits: when i removed book

jacek: that would be cool solving draw at that point

MSmits: i was just gonna say :P

MSmits: maybe i can fix it and try again sec

MSmits: aww crap book is more woven through my bot than i thought, thats why its bugging a bit. But the result wouldnt be much better than it is now i think

MSmits: maybe 6th or so on a reasonable submit. Renard and Robo wreck me

Default avatar.png DJSchaffner: ok next try with the uploads

Default avatar.png DJSchaffner: https://prnt.sc/w9z8co https://prnt.sc/w9z8i5 https://prnt.sc/w9z7re

MSmits: oh that fizzbuzz thing

struct: this is not a normal fizzbuzz

VizGhar: mg hate fizz buzz in any format

MSmits: https://repl.it/@msmits/FizzBuzz

MSmits: i colleague wanted me to solve this fizzbuzz puzzle once, not CG related

struct: oh

struct: just replace the % by the first input

struct: and the 2nd % by the 2nd

Default avatar.png DJSchaffner: what i figured out was that some value starts a 1 and gets subtracted by (f - 1). no idea what happens afterwards and when it prints buzz or fizz but it stops when the value thats being tracked reaches n

struct: should be it

struct: the last input is the range

Westicles: https://www.codingame.com/contribute/view/4439c1facbe9139d751c277c2d8781d47d08

jacek: oh my

struct: its a nice clash imo

Default avatar.png DJSchaffner: even with that description its not clear to me after just reading it haha

struct: I think referee works finally

VizGhar: struct still STC? about how long does it take to you to reach legend in those games?

VizGhar: I cant focus longer then a day or so :D that's why I'm so low ranked

struct: This is my longest one

struct: but im already legend there

MSmits: struct has a longstanding obsession with STC

struct: Im legend there for I think 2 years

struct: But havent submited since then

MSmits: but its been in the back of your head

struct: yeah, I like it

struct: Despite thinking it has a few problems

Default avatar.png DJSchaffner: does anyone have a better solution to the fizzbuff thing than i do? :D https://hastebin.com/yedetatela.apache im not happy with mine but at least it works

Default avatar.png DJSchaffner: oh i did it in python btw

MSmits: sorry not me

MSmits: too busy trying to make this 3k line monster into something that works :P

Default avatar.png DJSchaffner: good luck with that then:smile:

MSmits: soon :)

Default avatar.png DJSchaffner: anyways, it was nice chatting with you guys. good night!

MSmits: gn!

SupSon: let's say I have 9 bits, is there some efficient way I can duplicate the 9 bit pattern across the remaining 32/64 bits using some bitwise operations?

**LegendaryStone slaps around a bit with a large fishbot

struct: Thats a good questions for MSmits I think

MSmits: oh hey

MSmits: sorry wasnt paying attention

MSmits: hmm

MSmits: a short loop is what you need probably

MSmits: x | x << 9 | x << 18 | x << 27 also works

MSmits: but thats basically a loop

SupSon: oh ok thanks