Chat:World/2020-12-06

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Default avatar.png Rockstar555: hii good morning

dbdr: damn, I pulled MSmits down to #3

YodaMaster123: In which Multiplayer?

eulerscheZahl: onitmaa

dbdr: ^^

eulerscheZahl: i see smits at #2

dbdr: now I beat karliso once, so Msmits back to #2 :D

dbdr: strange, because I made a perf twek but only measured 1% improvement

eulerscheZahl: and you already left the noob ranks where i'm stuck

dbdr: *tweak

dbdr: I was thinking, your eval sounds more expensive, so depth is not the end of story

dbdr: the grouping part, which I don't have

eulerscheZahl: not even sure anymore if i have it or wanted to have

struct: I checked RAIC leaderboard just now

struct: and the 1st guy seems very strong

struct: 50~-% winrate

eulerscheZahl: he won in 2017

Default avatar.png Rockstar555: hii

eulerscheZahl: and did well in the google ants challenge

Default avatar.png Rockstar555: What was the discussion going on

eulerscheZahl: http://ants.aichallenge.org/ greentae was 2nd

struct: google doesnt do AI challenges anymore does it?

eulerscheZahl: nope

Default avatar.png Rockstar555: Mathis Lichtenberger this is the winner of this contest

eulerscheZahl: the user Schneewittchen (mostly active on #De) knows him in person

struct: Never saw im on #world

struct: But saw him on leaderboard on some multies

struct: at least I recognize the avatar

eulerscheZahl: it's from a fairy tale (both name and avatar)

struct: Now I know one more word in german

Default avatar.png Rockstar555: hey guys reach gold league in CODE A LA MODE and Coder Strike back

eulerscheZahl: you also know the word "Zahl"

Default avatar.png Rockstar555: :slight_smile:

Default avatar.png Rockstar555: No

Default avatar.png Rockstar555: can u tell

Westicles: and Feuerzangenbowle

eulerscheZahl: very good

Default avatar.png Rockstar555: i know eulersche

Default avatar.png Rockstar555: But not Zahl

dbdr: I know zahl but not sche is that posessive, or diminutive?

dbdr: eurlerchen would be diminutive maybe :D

eulerscheZahl: if any, then posessive

dbdr: euler's right?

eulerscheZahl: and yes to the chen

dbdr: eulerchenscheZahl

Default avatar.png Rockstar555: eulerscheZahl why u choose a Frog as a avtar

dbdr: your mick is too simple ;)

dbdr: little known fact, but Leonard Euler was a toad

Default avatar.png Rockstar555: CODINGAME SPRING CHALLENGE 2021 1,993 CodinGamers have registered to this contest

eulerscheZahl: oh, i'm not even the only registered player from my company

Default avatar.png Rockstar555: hey Guys this one is best contest in my codingame lifetime

eulerscheZahl: but iirc i kicked the other one here on the chat. and squiddy later banned him

Default avatar.png Rockstar555: u are saying to me

eulerscheZahl: no, not everything is about you

Default avatar.png Rockstar555: okk

Default avatar.png Rockstar555: i have to invite also

PatrickMcGinnisII: https://imgur.com/a/fXZBFiT

**PatrickMcGinnisII apologizes to eulerscheZahl

PatrickMcGinnisII: Why is everyone approving Million digits of pi puzzle, i hate it

Rockstar555: u hate but i like

Westicles: If I knew how to do emojis, I would say shocked!

Rockstar555: it is intersting

Westicles: Thanks rockstar

Rockstar555: welcome

Rockstar555: :smile:

Rockstar555: ABUSING THE SYSTEM in this i see the Hard work of Westicles

Rockstar555: Good Job Westicles

Westicles: :blush:

Rockstar555: guys now seriously which not private chat we have to stop if any body have any topics so we disscussed about it

Rockstar555: :smile:

Rockstar555: it not private chat we have to stop if any body have any topics so we disscussed about it

Rockstar555: sorry my mistake

Rockstar555: :smile:

PatrickMcGinnisII: Last I knew GMP classes aren't included in the php functions installed/allowed on CG, so I'm not sure if I can circumvent and solve it

Radman_737: سلام

Rockstar555: yeah u can try it

Westicles: You don't really need GMP, it is just sort of helpful

Default avatar.png PSA28: https://www.codingame.com/training/medium/lumen

Default avatar.png PSA28: any one solved this ?

Rockstar555: yeah

Rockstar555: i solved

Rockstar555: this

Rockstar555: Westicles also solved this

PatrickMcGinnisII: there's plenty of big number puzzles I haven't been able to hack solutions for

PatrickMcGinnisII: well at least its not on easy list

Rockstar555: PatrickMcGinnisII it be right to solve it without hack

PatrickMcGinnisII: pretty sure shell_exec isn't allowed

**PatrickMcGinnisII chuckles

Rockstar555: if u start with easy puzzle then midium and hard then very hard

Rockstar555: ot be easy

Rockstar555: it be easy

PatrickMcGinnisII: trying to keepp my easy puzzles to 100% complete

PatrickMcGinnisII: ;)

Rockstar555: which programming language u learn PatrickMcGinnisII

Rockstar555: yeah this is right way keep it up

PatrickMcGinnisII: i know 30 or so, I'm an old man

Rockstar555: ohh

Rockstar555: nice

Rockstar555: u can reach 100% if u consentrate on it

PatrickMcGinnisII: rockstar, u know there is a lang called rockstar?

Rockstar555: no

PatrickMcGinnisII: pretty good video on youtube, talks about obscure langs

Rockstar555: ohh

PatrickMcGinnisII: https://www.youtube.com/watch?v=6avJHaC3C2U

Rockstar555: ok

Rockstar555: i watch

PatrickMcGinnisII: thought your name... might be relevant

Rockstar555: okk

Rockstar555: https://forum.codingame.com/t/a-muder-mystery-puzzle/188155?u=rockstar555

Default avatar.png AlexTheGamer: how to do it

Default avatar.png AlexTheGamer: im new

PatrickMcGinnisII: Rockstar555 there actually is a similar puzzle, i forget the name of it... it's something like, who is in the graden alone...or something

dbdr: hey MSmits!

dbdr: MSmits #1

dbdr: oops, won't be for long :D

dbdr: he's online but not in chat :thinking:

jacek: hmm?

jacek: :(

ParticleBeam: ?

dbdr: sorry jacek

jacek: ban

dbdr: top 3 seems random, and I stirred things up :)

dbdr: got lucky against you a couple of times I think

jacek: i wonder what MSmits uses in this game. it can't be booked

jacek: ahh, maybe you just got winning positions, that would explain a lot

dbdr: winning start positions?

dbdr: I think MSmits bitboarded the heck out of it, as usual ;)

NoobCod3: hey

eulerscheZahl: he mentioned that he needs 62 bit for the state iirc

jacek: he can compress entire universe in 64bit

jacek: https://i.redd.it/r5nif5jgje361.jpg

eulerscheZahl: a chess clock for that game?

jacek: do they produce connect4 clocks?

jacek: or c4 clocks for short

jacek: you havent watched queen's gambit?

jacek: so havent I :v

PatrickMcGinnisII: This is crazy: https://nanochess.org/chess4.html

Rockstar555: hii everybody

Default avatar.png ChampionCoder: I just got to Wood 2 League in Coders Strike Back. Trying to use while loop for the new inputs Distance and Angle, always getting timed out. Can someone please share code Thanks in advance

Default avatar.png ChampionCoder: I know it's cheating, but I've been trying for over 3 days with no progress.

Rockstar555: hii

eulerscheZahl: there is a "reset input" at the top right in your IDE ChampionCoder

eulerscheZahl: click that to get some code that parses the new input

Default avatar.png ChampionCoder: ok i'll try it

Rockstar555: eulerscheZahl hii :smile:

YodaMaster123: Rockstar, avoid writing people`s nicknames exactly as they are so that you don't ping them.

Rockstar555: okk

Default avatar.png suleyman-kutukoglu: öncelikle selamın aleykum

Rockstar555: what was happening in World Chat

Rockstar555: Server is so week

Default avatar.png wirdes: oncelıkle alaykum selam

Rockstar555: wirdes 05:07PM oncelıkle alaykum selam

plz don't talk this in the World Chat 

jacek: oO

Rockstar555: It is for Group discussion not for this

Rockstar555: if u continue this u are Ban with moderators

Rockstar555: hii Jacek

Rockstar555: nice to meet u

jacek: ohai

Rockstar555: yeah what are u doing today

jacek: just chilling

Rockstar555: YEAH

Rockstar555: ANY TOPIC

Rockstar555: FOR FORMUS

Rockstar555: SO BUSY AT NIGHT

Uljahn: oO

jacek: here something christmas https://img-9gag-fun.9cache.com/photo/adVEPZQ_700bwp.webp

Uljahn: noice

sirsatan: ho ho ho hello

Rockstar555: yeah

Rockstar555: hii

Rockstar555: every one

Rockstar555: jacek 05:17PM here something christmas https://img-9gag-fun.9cache.com/photo/adVEPZQ_700bwp.webp nice poster

Rockstar555: or photo or image

Rockstar555: whatever u says

Rockstar555: :confetti_ball:

Rockstar555: :evergreen_tree:

Rockstar555: yeah guys any body start a topic

Rockstar555: boring

Rockstar555: :thermometer_face:

Rockstar555: guys What about Covid-19

Rockstar555: :mask:

sirsatan: u tell me

sirsatan: :D

Rockstar555: yeah

Rockstar555: every body'

Rockstar555: every one is healthy

PatrickMcGinnisII: gheesh, spent all night trying to figure out why my code wasn't working

Rockstar555: in what

Rockstar555: PatrickMcGinnisII

PatrickMcGinnisII: first my gamestate tree wasn't deep cloning all the changes, so each leaf was operating on bad data

PatrickMcGinnisII: now i fixed that

Rockstar555: ohh

jacek: what game

Rockstar555: yeah nice question jacek

PatrickMcGinnisII: and now my backtracking is broken

PatrickMcGinnisII: There is no spoon2

Rockstar555: ohh

jacek: 2?

PatrickMcGinnisII: simple dfs

PatrickMcGinnisII: ep 2

Rockstar555: episod 2

PatrickMcGinnisII: but there's alot of object referencing going on

PatrickMcGinnisII: and the error_log buffer is never big enough

PatrickMcGinnisII: I gotta run it locally to see everything i need to see

PatrickMcGinnisII: *sigh*

PatrickMcGinnisII: ok, to bed

Rockstar555: It id medium puzzle

Rockstar555: It is medium puzzle

PatrickMcGinnisII: yeah well I had to put in alot of preprocessing because php is so slow

PatrickMcGinnisII: can't get deep enough with full tree

PatrickMcGinnisII: I can if i preprocess

Rockstar555: so choose another programming language

PatrickMcGinnisII: rofl, that's what everyone says

PatrickMcGinnisII: I should be laser cutting xmas presents

PatrickMcGinnisII: glhf, I get so into this stuff i lose time

PatrickMcGinnisII: 'morning...er 'g'nite

Default avatar.png suleyman-kutukoglu: s

Default avatar.png suleyman-kutukoglu: selamün aleyküm

Default avatar.png suleyman-kutukoglu: banlayanın amk

Rockstar555: hii guys

eulerscheZahl: speak English suleyman-kutukoglu

Rockstar555: yeah

Default avatar.png wirdes: okey i speak english

Default avatar.png wirdes: how r u all

Rockstar555: couldn't counderstand

Default avatar.png suleyman-kutukoglu: sometimes i cant speak perfectly english so generally i use turkish

Default avatar.png wirdes: +1

Rockstar555: what was this language

eulerscheZahl: but we don't understand Turkish at all

Default avatar.png suleyman-kutukoglu: but if it is problem for everybody i can speak english

Rockstar555: yeah

Rockstar555: i am going to use translator

Default avatar.png brkn: you can't speak english, you can write in English.

Rockstar555: :laughing:

Default avatar.png wirdes: axlikfşlsdakfsd

Default avatar.png wirdes: brkn right

Default avatar.png suleyman-kutukoglu: sadsakşdjsa

Rockstar555: stop it

eulerscheZahl: by this point i'm tempted to kick. you've been warned

Rockstar555: hey eluerscheZahl what u do at tonight

eulerscheZahl: i'll be sleeping then

Rockstar555: any contribution from your side

Rockstar555: :smile:

Rockstar555: Smart answer

eulerscheZahl: not before RAIC ends

Default avatar.png wirdes: rockstar55

Default avatar.png wirdes: sdlkfjalksdf is mean haha in turkish

Rockstar555: okk

Rockstar555: stop it

eulerscheZahl: looks more like hitting random letters on your keyboard

Rockstar555: this is too much

Rockstar555: speak english otherwise use translator

Rockstar555: hey eulerscheZahl CODINGAME SPRING CHALLENGE 2021 it is starting at may 06 2021 is it so far

eulerscheZahl: yeah, you have to be patient

YodaMaster123: Is the name yet to be decided? I noticed that most contests are named after movies.

eulerscheZahl: the last 2 have no special name anymore

YodaMaster123: Oh... Spring and Fall challenges 2020

AntiSquid: you can call them Pacman and Spice Girls, most suitable names YodaMaster123

eulerscheZahl: only you say spice girls

AntiSquid: only one calling it as it is

Gabbek: Hello everyone :)

AntiSquid: greetings

eulerscheZahl: :wave:

Gabbek: Could anyone explain to me why it is invalid move: '52' in FreeCell? https://www.codingame.com/replay/514043421

Default avatar.png suleyman-kutukoglu: we cant open this link

AntiSquid: click share replay again

eulerscheZahl: Oups An error occurred (#UNAUTHORIZED): "You are not authorised to view replay 514043421".

Gabbek: Seems like supermove combining 3-8 cards, but it's invalid for some reason, hmm

Gabbek: https://www.codingame.com/replay/514043421

eulerscheZahl: you can't share replays when the puzzle is not approved

Gabbek: oh, I see

AntiSquid: make a video

AntiSquid: perfect opportunity for a stream

eulerscheZahl: a screenshot will suffice

Gabbek: I'm wondering what will happen - there's one left day for validation. I wanted to thumbs it up, but so far I haven't solved it :(

AntiSquid: trictrac made hanabi ? O__O

AntiSquid: why call it fireworks

eulerscheZahl: CodinBot will refuse the contribution. but the creator can put it up for approval again

Gabbek: https://imgur.com/a/OfoW5Qd

Gabbek: seems like supermove to me, moving 3-8 rank cards from 5th pile to the 2nd one

eulerscheZahl: you want to move 5 cards at once

eulerscheZahl: but only have 1 free spot at the top and 1 cascade

eulerscheZahl: that allows to move 4 at once

eulerscheZahl: moving blocks is just for convenience

eulerscheZahl: you can move single cards only

Gabbek: ohh

eulerscheZahl: move 1 up, then the 2nd to the casecase

eulerscheZahl: 3rd up

eulerscheZahl: 4th somewhere else

eulerscheZahl: then revert the intermediate steps

sirsatan: @AntiSquid 'Spice Girls' is great

Gabbek: I missunderstood it, that explains the issue very well :D

Gabbek: thank you very much eulerscheZahl

AntiSquid: i know SirSushi, but these people don't want to admit it

Default avatar.png Romil: Hi Automaton2000

Automaton2000: not sure what i did to get to the top of the leaderboard

AntiSquid: sirsatan * how many sir somethings are there

sirsatan: today im SirSanta ;)

eulerscheZahl: i see satan

Gabbek: hehe

sirsatan: use def Anagram(sirsatan): ;)

Gabbek: anything interesting going on lately? I've been slacking really hard for the last 2 weeks or so.

sirsatan: I wonder is there any problem to save my code after press 'PRESS MY CODE' button

AntiSquid: uncooperative version of hanabi is WIP Gabbek

eulerscheZahl: we have the first 3D puzzle pending now https://www.codingame.com/demo/862009d303ad01e86e3f0537f622e3764fe182

sirsatan: today my changes disappered

AntiSquid: Wolf 3D when?

eulerscheZahl: when you make it

Gabbek: sirsatan never had similar issue

Gabbek: wow, that's so cool :o

sirsatan: i got 2-3 times for last month

eulerscheZahl: it happens sometimes that your code disappears

eulerscheZahl: only submit will store it permanently

sirsatan: next time i will copy to text file

eulerscheZahl: or just submit

Gabbek: I think my next goal will be to go through pending puzzles and check them out

eulerscheZahl: lots of clashes there

eulerscheZahl: i think the questmap is partially responsible for that

Gabbek: I haven't touched any clash, so I guess I'll just check out other puzzles. But before I do that I want to solve this FreeCell, need to change few things because I'm not handling auto-play correctly

Gabbek: How long does it usually take to approve a new puzzle?

Gabbek: I guess it can take a while, right? 3 approvals required, people have to solve it (or I guess that's optional?), hmm.

eulerscheZahl: the fastest approvals are around 10min

eulerscheZahl: the longest is about 4 months i think

eulerscheZahl: neighbor sum grid was pending really long

Gabbek: adding blockout as next goal, after freecell, hopefully I'll be able to provide some feedback on the next weekend.

LastRick: It takes a while because I suspect the pool of users that can and actually do solve the "classic puzzles" is small and they're the same users active (and otherwise busy) on the other parts of the site.

Rockstar555: HII

Gabbek: Good day

LastRick: morning

Default avatar.png Kamal-Kumar-Jena: hiiiii

jacek: oh, someone pushed karliso up :unamused:

MSmits: which game is this?

jacek: onitama

MSmits: ahh ok

ParticleBeam: Amazing how far one can get with random moves

MSmits: which game?

MSmits: still onitama?

ParticleBeam: I am trying that at the moment

MSmits: it's a great game

MSmits: it's chess-like

MSmits: except the pieces don't have different moves, the cards do

eulerscheZahl: i like the asymmetric aspect that the cards give. X can capture Y but Y can't do the same with X

MSmits: yeah that's a funny part

MSmits: it's pretty easy to solve though.

MSmits: except there's too many card combos to make use of this

eulerscheZahl: and 50ms isn't that much time

MSmits: yeah I meant offline

eulerscheZahl: i got that

MSmits: I am pretty sure you can solve any combo in less than a day on standard hardware

MSmits: there's so few possible boardstates

Hannnn: gualgualagual

MSmits: I think it's like 10^12 or 13 or something

Hannnn: hey wtsup guys

eulerscheZahl: let's make a new contribution with a larger board :P

MSmits: nah, this one's fine

eulerscheZahl: just to ruin your bitboards

MSmits: I wasnt able to abuse this feature and I would have

MSmits: if I could

MSmits: would sure ruin my bitboards yeah :)

MSmits: it fits so close

MSmits: I use 31 bit lol

MSmits: err 62 that is

MSmits: maybe a larger version would neatly fit in 128 though

MSmits: like most games

MSmits: btw, I am doing a game design course atm, as a student I mean

karliso: I coded a stronger version of my onitama bot somewhere in July, but didn't submit coz my current version was still beating you guys (I think). You have given up in the game already?

MSmits: I have

MSmits: doesnt mean i will never come back to it, but there's soooo many other games

MSmits: probably at least a year before i get back to it

eulerscheZahl: sounds like blasterpoard he declares having a stronger bot for Kutulu than the current #1

karliso: MSmits Which is ur favourite atm?

eulerscheZahl: that's a tough question

MSmits: karliso do you mean which game I like most, or which game I am currently working on?

karliso: currently

MSmits: mmh, well I havent been working on cg much lately, but I have a list of things i want to do

MSmits: i need to get a bandas feature to work

MSmits: D&B has to be finished

karliso: oh, I have not looked at bandas long time. Does my current version still beat you?

MSmits: checkers 3 piece end game db and meta mcts

MSmits: barely karliso

MSmits: probably if i submit 50 times, i will sometimes get nr 1

karliso: I added some endgame to bandas as you suggested, it helped.

MSmits: it certainly does

MSmits: did you go as far as 3x4?

MSmits: I think that's the absolute limit

karliso: I need to look that up.

MSmits: because it's 12 squares and 13 doesn't exist

MSmits: 14 would be 2x7 and require 10x as much space

karliso: yes, I do have 4x3

MSmits: cool we have the same db then

karliso: But...

MSmits: unless you did a fractional db for 4x4 or something

MSmits: or you did some fancy compression

karliso: My 4x3 is coded for one...

MSmits: what does that mean?

karliso: Like there were flippings and rotations

MSmits: ah yes

karliso: But I don't think I implemented all of them

MSmits: ahh ok, I managed to get them all in. It's pretty messy to do though

MSmits: with all the rotations and mirrors

MSmits: I think the rest of your bot is just better than mine

MSmits: so even if my db is a little more complete i still lose a bit more

MSmits: did you do mcts with heuristics?

MSmits: mine is just plain mcts

karliso: I do some stuff I learnt from uttt

MSmits: sure, but that could be anything hehe

MSmits: I always learn stuff between games and try them

MSmits: I noticed you went full on teccles on uttt, cutting the heuristic off at ply 20

MSmits: for both p1 and p2

karliso: well

jacek: try teccles on bandas :v

MSmits: :P

karliso: There is no need to switch for p1.

MSmits: you mean theres no need to stop the heuristic?

karliso: And I think iti s not 100% as p2.

MSmits: hmm i did see some instances where the heuristic was bad for p1, in late game

MSmits: but maybe if you play better, this never happens

karliso: yes, I think you can always win as p1 if you follow this heuristic.

karliso: Meaning you gonna win if the rest of your moves are ok.

MSmits: seems likely

MSmits: but hard to be sure

MSmits: thats why it is not good to have an opening book as p2

jacek: sounds like a challenge

MSmits: yeah it is a challenge and one I have tried a few times

karliso: jacek Is your onitama bot mcts or minimax?

MSmits: so far karliso seems to be right

jacek: jacekmax

MSmits: karliso in other words, UCT guided minimax, backpropagating eval value

karliso: yeah

MSmits: not adding, but replacing highest value

MSmits: ahh kk you are aware of it then

karliso: what?

MSmits: jaceks favorite search

jacek: its world renowned

MSmits: jacekmax

karliso: oh, I misread, I have no idea what is that.

MSmits: you expand like mcts

jacek: consider it MCTS with EPT 0 depth

MSmits: then eval all children

MSmits: and backpropagate minimax style

MSmits: use uct to choose what to expand

jacek: whats your eval in onitama, karliso

MSmits: jacek thats what i use on onitama, but i add up scores, you replace them

jacek: is it complicated

karliso: well

MSmits: mine is pretty complicated, have a bunch of features with params.

karliso: It is bugged and not very good

karliso: not the best part of my bot

MSmits: what do you think is best?

MSmits: without giving it away i mean

jacek: well my bot is pretty slow

karliso: I saw onitama bot on github where it did eval of peaces.

karliso: I don't have that.

karliso: I have coverage scores instead/

MadKnight: hey MSmits what are u doing ?

jacek: peace :v_tone1:

MadKnight: raic ?

MSmits: no, dont have that much time MadKnight, just fixing small stuff about bots

MSmits: karliso coverage score means you can capture opponents using cards?

karliso: My onitama bot could be improved a lot, but I need motivation.

jacek: i was 1st but dbdr pushed you up

karliso: A += (int64_t)popcount(COV) + (int64_t)popcount(COV & 0b00000'11111'11111'01110'00000);

MSmits: karliso, jaceks bot is stronger than yours atm

MSmits: so you have motivation

dbdr: :angel:

karliso: Is it?

MSmits: yes

jacek: hmm https://github.com/maxbennedich/onitama/blob/master/src/main/java/onitama/ai/evaluation/PieceSquareTables.java

MSmits: I did tests a while ago

MSmits: my bot is similar to yours in strength i think, maybe slightly weaker, but jaceks is quite a bit stronger than mine

MSmits: jacek didnt you train a network for this as well?

jacek: ntuple

MSmits: thats pretty much a network

MSmits: in the sense that you do the same things in training it

jacek: yes

MSmits: except you give it patterns in advance

MSmits: instead of letting it discover them

karliso: Oh, I did nt notice jacek submitted in october.

MSmits: by the way jacek, you may have to retrain your oware soon :P

jacek: :scream:

jacek: more endtables?

MSmits: opening book now beats every NN except yours as p1. I beat it as p2 already with 60%

jacek: good, i need motivation

MSmits: wait till i submit, then retrain it

jacek: as karliso knows, being 1st is a curse

MSmits: should be nr 1 again

MSmits: the funny thing about opening books is i can keep growing it. I wonder for oware, if I can keep growing it until you run out of meaningful variations

MSmits: the game is so simple, that there arent so many different moves that are good

MSmits: so the branching for an opening book vs a good bot is very tiny

MSmits: maybe 1.3 or so

MSmits: your random is what's slowing me down. I had agade and robo done as 100% win in days

MSmits: recur se also has random

MSmits: but the bot makes more mistakes than yours

jacek: good thing the winter is coming, you can save money on heating by doing metamcts

MSmits: :)

MSmits: it's a little boring though, for this game

MSmits: I have no clue why moves are good and dont see the strategy thats happening

MSmits: for uttt it's easier even

MSmits: I can look at yavalath meta mcts all day, it's very fun

MSmits: the game is just more strategic

MSmits: as far as a human can tell anyway

123456789LL: Hi

struct: CPU doesnt like my code :'(

MSmits: as long as you like it

MSmits: self confidence

struct: https://i.imgur.com/fErcvHy.png

struct: very bad

jacek: you speculate too much

MSmits: i do ?

MSmits: oh struct

MSmits: well i do too

MSmits: it says bad speculation

MSmits: ohh I see, that means your ifs are screwy

struct: yeah, this happens when i place a piece

struct: and on floodfill

MadKnight: say no to branches

MadKnight: say no to conditional jumps and to variable jumps

MadKnight: ezpz

MadKnight: write code with no ifs

MadKnight: if(stuff) a+=x just replace it with a+=x*(stuff==true)

jacek: no ifs? so use switches

MadKnight: no conditional jumps jacek

reCurse: If optimizing was that easy

reCurse: It doesn't necessarily mean it's bad

reCurse: Something to look into but any program has to be bound by something

MadKnight: ifs only in top-level parts

MadKnight: like main and reading inputs

reCurse: Ifs everywhere until proven otherwise

reCurse: Caring too much about it is as bad as caring not enough

AntiSquid: if (win.found()) break;

MadKnight: struct was asking that, not me

MadKnight: struct really likes to optimize stuff

reCurse: Yeah but your suggestion can sometimes be misleading

MadKnight: i was kinda joking about no ifs at all

reCurse: Ok then sorry it wasn't obvious

MadKnight: u can kinda say that's a top-level if, AntiSquid

jacek: use structs, not classes. more lightweight

MadKnight: in c# ?

MadKnight: it just makes them value-type jacek

VizGhar: Hey guys... Just looking at the UTTT, how many simulations are you able to run on first 2 runs with MCTS? I'd like to have some "benchmark" beforehand

struct: my bot is not great but I have 20-25k+-?

struct: rollouts

Default avatar.png ProCrazyCoder: oh no

Default avatar.png ProCrazyCoder: i m so bad at programming((

VizGhar: thanks struct :) - let's dive into it

struct: and that number is for 2nd turn only

struct: on first turn i just play on middle if im player 1

VizGhar: Yeah... maybe some "observed" moves from beginning might help, to reduce tree size and still drawing good moves... I just have to start with regular MCTS

VizGhar: wonder how far can I get... quite new domain for me

VizGhar: Also, yesterday I've seen someone mentioning pragmas for C++ I'm mostly Kotlin dev, that knows how to write basic C++ code. Where do I find how to use these pragmas?

VizGhar: ideally directly with CG

struct: https://www.codingame.com/forum/t/c-and-the-o3-compilation-flag/1670

struct: usually I use these

struct: #pragma GCC optimize("O3","unroll-loops","omit-frame-pointer","inline")

VizGhar: god bless you :D Now I hopefully have all i need

jrke: what is black color int in java basically for CG sdk

struct: what do you mean jrke?

jrke: like i wanna do sprite.setColor(Black);

struct: you want the int that represents black color?

jrke: so what should be the value of Black

jrke: yes - 'you want the int that represents black color?'

struct: 0

VizGhar: 0x000000 = 0

jrke: oh thanks

struct: white = 0xffffff

jrke: is there any website where i can find many colors int?

struct: https://www.color-hex.com/

jrke: thenks

struct: just replace the # by 0x

VizGhar: Material design colors (some nice selection of colors)

https://material.io/design/color/the-color-system.html#tools-for-picking-colors

reCurse: Generally try to avoid pure white and pure black

struct: Usually I try to replace white by light grey

struct: But Im not a designer so Im not sure if its good or not

VizGhar: And if you are talking about sprites right away, why not to use some shiny nice colors? :) red/green/blue/yellow/orange/purple

reCurse: Doesn't have to be super gray, as long as it's something like 240-255 should be fine

reCurse: Also same applies to colors, try to stay away from programmer colors (anything with 255 and 0 in components)

reCurse: *240-250

jrke: i am doing it first time i will improve it

reCurse: wait *240-245

reCurse: ugh

Presac: Are there only 4 code golf's?

struct: yes

jacek: + clashes :v

Default avatar.png DiscoFrenchman_9bfc: hallo

jacek: ohai

dbdr: eulerscheZahl: https://www.codingame.com/multiplayer/optimization/cgfunge-prime/leaderboard check it before Japan wakes up ;)

eulerscheZahl: :D

eulerscheZahl: congrats, well done

eulerscheZahl: did you follow my advice?

wlesavo: what a battle :slight_smile:

dbdr: eulerscheZahl: no, deterministic

eulerscheZahl: that makes it even more impressive

eulerscheZahl: poor xevi

dbdr: I have to tame him

dbdr: resistance if futile

dbdr: *is :D

dbdr: https://www.solvoyo.com/wp-content/uploads/2018/03/Futile.jpg

jacek: meow

eulerscheZahl: futile or fertile? :thinking:

Westicles: you can do random in cgfunge?

eulerscheZahl: if (random) print("PRIME") else print actual solution

eulerscheZahl: with very little randomness (maybe 5%) you still have a chance to pass all testcases and cut off a few points from the total score

Westicles: I see, very sneaky

dbdr: if someone starts it, others will too, and the shorter deterministic will still win I think

eulerscheZahl: true

eulerscheZahl: but if only one does it and the others didn't even think about it...

eulerscheZahl: well, now the idea is out in public

dbdr: :D

dbdr: your fault or mine?

eulerscheZahl: 50-50

eulerscheZahl: i just said "advice" here in public and you used "deterministic" in the reply

eulerscheZahl: then i gave it all away

Westicles: If xevi starts on samegame I'll tweet her a hint

jacek: her?

eulerscheZahl: you can share that hint with us

eulerscheZahl: or do you mean hint about random to save your same game lead?

Westicles: yeah, the latter

eulerscheZahl: :D

PeaceMoreZ: hi

jacek: good evening

eulerscheZahl: how are your ATM studies going? do you learn how to spit out money?

DomiKo: hint to SameGame O.o

jacek: o.O

PeaceMoreZ: this site needs to be more popular

PeaceMoreZ: just sayin

PeaceMoreZ: :d

Default avatar.png ProCrazyCoder: hi

jacek: oO

BogiBruh: yoo is this the discord or is it the site wide chat

BogiBruh: ah site wide chat

BogiBruh: still epic

Default avatar.png DrDrunkenstein: someone from italy here?

PeaceMoreZ: kaney

PeaceMoreZ: how did you solve the last clash

CursingLlama: I find shortest code rather stupid. Never gonna win that against python using c++.

MSmits: then dont use c++

MSmits: the idea is not that every language should be equally good

MSmits: a lumberjack will not complain that his hammer does not take down the tree as well as the axe does

Default avatar.png JBM: or the chainsaw

MSmits: or that

Default avatar.png JBM: where's that doom multi

MSmits: people have been doing 3D, who knows

AntiSquid: you're reading chainsaw man manga too JBM ?

Default avatar.png JBM: errrr no

AntiSquid: for a moment i thought you're cool .

jacek: what is it about?

Default avatar.png Maxim251: Helo, I am trying to figureout pikaptcha detective 2, and I have question about how long takes to you to finnish practice games?

Default avatar.png Maxim251: I am now working on it 3 days

AntiSquid: it's a story about a boy and his dog, jacek

jacek: like ed...ward?

Default avatar.png Maxim251: normally what average of time is to finish particular games?

Default avatar.png Maxim251: Is few days to write code for medium practice game to finish it? Like one week?

struct: for puzzles?

Default avatar.png Maxim251: yes

AntiSquid: you mean edward scissors hands ? well he can retract the saws back into his arms like wolverine

struct: They are meant to take time

struct: all depends on your skill level

Default avatar.png Maxim251: and one week to make it is normal?

jacek: depends on puzzle, could be hours if you have experience with the algorithm. 1 week isnt bad

Default avatar.png Maxim251: Almos all games in easy level I have finished with 100%, and now i make medium ones, and my average is one week. or shorter.

AntiSquid: well considering contests usually last 10 days, i guess you have to do it in 10 days Maxim251

Default avatar.png Maxim251: I was worry that I am not so good ifI take so much time.

AntiSquid: are you talking about puzzles or multiplayer? confused .

Default avatar.png Maxim251: puzles

AntiSquid: ah ok

struct: Just take your time.

Default avatar.png Maxim251: Thats good..

AntiSquid: no rush for puzzles, they only give XP anyway

jacek: well, some hard puzzles were easier for me than medium ones

struct: Im sure after you do a puzzle if you have a similar problem

struct: then you will be able to solve it faster

Westicles: That is an easy puzzle, it shouldn't take so long

Default avatar.png Maxim251: Thats good, Thank You.

Westicles: You can study the other solutions

struct: rollercoaster and the surface should be medium I think

Default avatar.png Maxim251: Yes, on easy puzles it take me not longer that week. Like 3 days, 4 days.

struct: On rollercoaster if you solve it in javascript you dont even need to optimize it

struct: bruteforce works

struct: How long have you been coding for?

Default avatar.png Maxim251: I am nooby, I learned c++ 2 months ago, and codingame is greate for exercise.

Default avatar.png AlgoN: yeh

Westicles: Oh, in that case you are fine

Default avatar.png Maxim251: Good to know.

struct: In 1 year you will solve the easy in under 10 minutes

Default avatar.png Maxim251: Thats why I come with that cuestion

struct: It all depends on your experiencey

struct: Hard to compare 2 months vs years

Default avatar.png Maxim251: I see on Youtube other programists that they was typing straight from head and that was looking so easy

struct: Also what Westicles suggested can be helpfull, check other players solutions

struct: After you solve a puzzle you can check them

Default avatar.png Maxim251: I do, I do :)

Default avatar.png Maxim251: Always when I finish puzzle, I check first 15 peoples how they do. Sometimes I fill embarased when I see how short code they have. :)

AntiSquid: some people love to code-golf everything ...

struct: Short doesnt mean good

Default avatar.png Maxim251: yes, I see, but I don't feel so strong to do code-golf... But I feel better knowing that I do, as begginer that I am not so bad with time to finish puzzle.

Default avatar.png Maxim251: I think I know what You want to say. I notice code that they get data straight from input and they passing to output in one turn. like not using any container to store data,

AntiSquid: code-golf isn't strength, it's madness

Default avatar.png Maxim251: I like store all data from input, and then work with it.

Default avatar.png Maxim251: Thanks for answares guys :)

jacek: :tada:

therealbeef: code-golf can let you look at a language in new ways. you can learn stuff that could be useful down the road. But I think beginners shouldn't focus on that; it can lead to bad habits.

jacek: but your coworkers will love making the review of your code

Gabbek: JBM hello, do you have a moment? :)

Default avatar.png JBM: depends

Gabbek: I'm trying to solve FreeCell, I have one or two questions if you have a minute

Default avatar.png JBM: shoot

Gabbek: I'm having big issue with autoplay, let me show you a screenshot, as replay doesn't work until mission is approved

AntiSquid: https://i.stack.imgur.com/qvvKX.gif

Gabbek: https://imgur.com/a/44nXig0

Default avatar.png Maxim251: ok, thanks

Gabbek: 2 of spades gets placed on foundation, but 3 of spade doesn't - and my sequence of moves tries to make it into a situation where 2-6 of spades will get placed on foundation, but... I'm confused when I'm supposed to output my move to home and when it will be filled in automatically with auto-play

Gabbek: I manually added "3h" to my moves sequence and then it gets much further

Default avatar.png JBM: i see

Default avatar.png JBM: for now the agme implements the ms rules (to the best of my understanding of it)

Default avatar.png JBM: "Microsoft FreeCell or FreeCell Pro only plays an available card to its homecell automatically when all of the lower-ranked cards of the opposite color are already on the homecells (except that a two is played if the corresponding ace is on its homecell); aces are always played when available."

Default avatar.png JBM: from http://solitairelaboratory.com/fcfaq.html

Default avatar.png JBM: there's a change in the plan to make autoplay optional, which might make your life easier

Default avatar.png JBM: i'd also like to find a way to make it more tolerant to ambiguous moves, but I don't have a clear path for that one yet

Default avatar.png JBM: it *is* still best practice to interrupt early games that took a wrong turn

Gabbek: I totally understand that, I just couldn't understand why it wasn't being autoplayed, that explains it quite well for a noob like me :)

Default avatar.png JBM: ok

Default avatar.png JBM: "aces and twos are autoplayed when possible" is a good summary

Gabbek: I doubt I'll be able to finish it tomorrow, but I'm more than happy to work on it more once you'll resubmit it again - I would like to approve it once I'm able to solve it, as it's really well done

Gabbek: finish it today*

Default avatar.png JBM: great!

Gabbek: I've never played freecell before, so the note about aces and twos will be most likely helpful for others as well

Default avatar.png JBM: thanks for taking a look

Gabbek: it's a pleasure, the least I can do for so much work put into it :)

Default avatar.png JBM: yes i don't mention autoplay details too much yet in the statement

Default avatar.png JBM: i intended to dive deeper when I'd actually give the option to swich modes

Gabbek: I think I've stumbled upon this issue earlier, but I just didn't realize it as I had much worse debug, so I didn't really know what was going on

Westicles: no plans to add undo, right?

Default avatar.png JBM: no

Default avatar.png JBM: i'd lol, but then...

Default avatar.png JBM: is it useful?

Westicles: It would probably make it much much easier, so not a good idea. But good for us dumb guys

Default avatar.png JBM: i'll think about it ;p

Gabbek: "much much easier" - this made me curious, is the intended way of doing it by using available moves provided as input and nothing else?

Default avatar.png JBM: well you can attempt an exhaustive search that way

Default avatar.png JBM: but i don't think there's much chance of it succeeding in the allowed turn limit

Gabbek: okey, I see. I couldn't find a use for provided available moves, but it's useful for debugging purposes and verification of your own availalbe moves

Default avatar.png JBM: when the referee doesn't crash, it's an easy way to know in advance a move will succeed

Default avatar.png JBM: (the referee doesn't crash anymore-AFAIK)

Gabbek: that's a good point

Default avatar.png JBM: but that can really only be of help at the start

Default avatar.png JBM: i suppose when you get to the point of solving it you've "simply" converged with the referee's idea of valid moves

Gabbek: it's useful at the start for learning the rules and validation - that's for sure :)

struct: Finally I think I finished it

struct: https://www.codingame.com/replay/514190010

struct: I dont think I will optimize more

Default avatar.png Maxim251: I have very importand question, i s about pointers

Default avatar.png Maxim251: http://chat.codingame.com/pastebin/ec3f2635-5399-4a7a-b027-cc4e56d00565

Default avatar.png Maxim251: Why this code is workin???

struct: Why is it working?

struct: Well you are passing the pointer to the function

Default avatar.png Maxim251: Yes, function dont use pointers,

struct: char* betty

struct: Its a pointer

Default avatar.png Maxim251: Passing betty by reference should work only using with pointers, but this one don't use that.

Default avatar.png Maxim251: betty[1] = 'd';

Default avatar.png Maxim251: betty should have pointer, yeah?

struct: When you call passbyreference(betty);

struct: you are sending the first address of betty

Default avatar.png Maxim251: When I use betty as normal char { *betty = d } it works, but { *betty[2] = 'd'; } dont work

struct: You want to change the value right?

Default avatar.png Maxim251: It shouldn't be like thiss ? passbyreference(&betty);

Default avatar.png Maxim251: yes.

struct: No because berry is an array

struct: betty*

therealbeef: my advice: use std::array instead of 'raw' array, and references instead of pointers

Default avatar.png Maxim251: And when I use array, then this char container is acting diferently?

Westicles: You should never use pointers unless you are porting code by a person who foolishly used pointers

struct: Averaged around 1.4mill in that game

struct: moves per turn

Default avatar.png Maxim251: Thats wired property, I am learning code 3 months, but never in tutorials I didn't see this version

Default avatar.png Maxim251: And I agree that pointers are bad, and i should use them only in special case. In one game I was forced to use pointer, to prevent function to output array of char, and this one property schock me.

Default avatar.png Maxim251: Heh, QTCreator, they use pointers at level of insane :D

therealbeef: Qt is not always nice, in my experience

Default avatar.png Maxim251: But I see that many companies are using Qt, and to be able find job in future, Qt should be good choice....

therealbeef: basically, the 'name' of an array can be assigned to a pointer and the resulting pointer will point to the first element. [1] adds 1 and dereferences

struct: [1] == ptr + 1

Default avatar.png Maxim251: this is in side of function

Default avatar.png Maxim251: void passbyreference(char *betty){

   betty[1] = 'd';

}

struct: So what should that function be doing just to see if I understand

therealbeef: [1] = *(ptr+1)

Default avatar.png Maxim251: and in side of fuction, I use betty like normal array.

Default avatar.png Maxim251: But goot to know that wired property... In future I hope that it will not suprise me if I will do similar thing in future. Thanks for reply therealbeef

Default avatar.png Maxim251: #struct The cod e should manipulate array of char, but there is wired property of a pointer.

Default avatar.png Maxim251: http://chat.codingame.com/pastebin/24a461d2-0d92-4b54-98d0-a4def0b58dc8

struct: it is manipulating, I dont see anything weird

Default avatar.png Maxim251: #struct, play with it little bit. To see how acts

Default avatar.png Maxim251: For me it is, first time I see this type. Nobody on Youtube teachers didn't mentioned about that property.

therealbeef: betty is of type char[4], which the compiler can always convert to type char*

therealbeef: so the betty inside the function is exactly the same betty as in main

Default avatar.png Maxim251: But when I do betty as char betty then I need use asterix always

Default avatar.png Maxim251: http://chat.codingame.com/pastebin/c9a29fdf-f6b9-498e-99e1-60e900393743

therealbeef: (except that the length of the array is lost, but that is a nother story)

Default avatar.png Maxim251: No, I was able to add betty[2] = 'd', and output in main function that?

struct: yes, it should be like that

Default avatar.png Maxim251: Aha.. Thank You for responce. That's very importand lesson for me to day.

Default avatar.png Maxim251: Thanks guys. :)

therealbeef: betty is type char[4]/char*, so &betty is char**, but that can be assigned to char*, so betty inside the function is a pointer to a pointer to char(s), so you need to peel of one pointer-layer with *betty and then [1]

therealbeef: pointers are evil

therealbeef: if you use std::array<char,4> you get a nice object and pass to the function by copy or by ref with std::array<char,4>&

Default avatar.png Maxim251: Ok, I will test it too.

therealbeef: succes

Default avatar.png Maxim251: #therealbeef I hate pointers from begginning of learning, and future artickles about it give me this same thinking like You about pointers in program. Few days ago, I see on cppcon explanation about how procesor works and how compiler make 'comands' for procesor, This person say, that compiler is enough smart and coders dont have a reason to use pointers to make program faster. Actually, there was no boost of speed.

therealbeef: I agree

Default avatar.png Maxim251: I also remember Bios Stromburg, -< Sorry, I know I spell his name terribly wrong, He is father of c++ and he said that He dont understand why peoples are using poiters in that way, if pointers was created for diferent porpouse, and it should be avoided ass much ass posible, and pointers was created for use in function, to prevent big data be copied twice

therealbeef: Bjarne Stroustrup

Default avatar.png Maxim251: Yes, Thank You

therealbeef: the idea of C++ is that you get all the nice abstractions like classes without any performance impact over C

Default avatar.png Maxim251: :sweat:

Default avatar.png Maxim251: He also was hoping that C users will move to C++ as next generation of coding, but somehow didnt succeed. I think it is because of Obiect orientation. Even for me its bit hard to us ethem, but I hardly exercise them. :)

Default avatar.png Maxim251: I see that Obiect oriented is very usefull to group bunch staff... Only I need train my self a lot more

Default avatar.png Maxim251: Thanks and have Nice Day

Default avatar.png nsrsn: asd

Default avatar.png Maxim251: I need say that.. I hate that many peoples are using 3 or 4 languages and they use ass c++, Its like mixing styles from C or C# .. Now I now hor recognise that styles, but at beggining of my learning, this types of styles, make my hard days to understand, it confused me a lot

AntiSquid: nsrsn asfjkickdsh

Default avatar.png nsrsn: can i hide this chat section?

struct: click on bottom arrow

struct: or add ?disableChat to end of url

Default avatar.png nsrsn: when i click bottom arrow i see only Join Us On Discord button

struct: https://i.imgur.com/MwRkuaS.png

AntiSquid: nsrsn add ?disableChat to your codingame URL

Default avatar.png nsrsn: lol thanks @struct

Default avatar.png nsrsn: that was ez xD

Default avatar.png nsrsn: ... and cool :)

struct: Site slow?

therealbeef: church

struct: I think I'm going to report it

struct: Its always at same time

therealbeef: 1am?

therealbeef: cet

struct: yeah

therealbeef: eu+asia is asleep, usa not woke yet, good time for maintenance actions

struct: yeah, but is not usual

therealbeef: actually usa not asleep yet either

struct: yeah its a good time for usa atm

LastRick: maybe something is set to run during the middle of the night in france. Europe is sleeping. But yeah it does seem to hit every night in the evening (U.S. time)

Default avatar.png Sergen: it is the same time rankings update

LastRick: there you go

struct: Yeah, but it never slowed the site this much

LastRick: I've not been around that long. This is a new thing?

Default avatar.png Sergen: poor scaling?

struct: This slow is recent

CaliforniaQT: probably crypto miners

struct: Has been happening for around a week

CaliforniaQT: jk

LastRick: maybe its me. Ever since the contest I've been playing CSB like crazy :)

CaliforniaQT: this is a great simulation for using dev servers at tech companies

CaliforniaQT: :)

CaliforniaQT: what is csb

LastRick: coders strike back

CaliforniaQT: i would look it up but site is too slow

CaliforniaQT: ah thanks

lopidav: how to report a bug?

lopidav: oh, forum

struct: forum or discord

lopidav: thank you

Rockstar555: hii

MadKnight: yea hi

Rockstar555: how are u