Chat:World/2022-04-29

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Twelve0: How does Husenap know where spiders spawn?

eulerscheZahl: there are only 4 spawn locations

Fallback: If you try to cast something when you are mind controlled, does that burn your mana?

pmor: Hey DH

Fallback: hello pmor, how are you?

pmor: not bad. do you know if bpeake is competing?

But_Why: does the monster's health change in the beginning of the turn or at the end ?

Mr-Nemo: ??

DaNinja: monster dmg is updated after Control, Wind and heros move

yhyoxx: u see it updated in the next turn

DaNinja: then Wind is applied and mobs move

Default avatar.png SonByrne: spent hours looking at this only to find out that an operator in my distance formula was wrong :sweat_smile:

Default avatar.png Tuo: yeah that would cause problems in a game like this. just checked i have 78 hits on distance func in 550 lines of code :laughing:

Default avatar.png SonByrne: Yeah, heroes would just stop approaching monsters because the distance formula was returning NaN

Default avatar.png SonByrne: The order of monsters' distance from my base would be off, etc.

SashaNukem: so it is impossible to know enemy hero vx and vy?

eulerscheZahl: heroes don't really have a speed, they can move freely (unless controlled)

Geras: You would have to guess the moves your enemy makes. Not impossible, but hard to do.

SashaNukem: EulerscheZahl thank you

eal: Is this a bug in the game? https://www.codingame.com/replay/628008005 Round 65 and a few more rounds, in the bottom right corner the monster is stuck.

xpomae: he is being pushed into the wall i think

Urutar: I suppose, since you try to push almost straight up, it ends up not being moved away from the wall

Urutar: And since it can't leave the map in that area, it is being prevented, I think

Urutar: Maybe try to push more at an agnle?

eal: ok, thanks

LaurensD: is it remotely fair that the bot is between position 1 and 2 :? for silver

Noyotens: https://www.codingame.com/share-replay/628010151

LaurensD: looks like a near impossible situation

Noyotens: my defence is shit

Whiskee: of course, because people who beat it get promoted shortly after so there can't be anyone above :)

Whiskee: think of bronze and silver as a single league in two pages

evak: could someone share few useful links/documents I could and need to study for this Spring Challenge 2022. I'm failing to see the algorithmic approach I should take. Thank you.

daffie: behavior trees

Default avatar.png aatj: evak If you watch Mathis Hammel's introductory video, he describes an introductory approach that will get you to Bronze. You can then see which bots this works against and which it doesn't. You can then add alternative algorithms based on opponent behaviour, as well as refining the main algorithm. AS daffie says, behavior trees.

evak: Behavior trees. THank you my friends. And good luck for the competition!

cegprakash: damn gold boss uses random and cannot repro same game

Noyotens: go to expert mode

Noyotens: to change seed manually

cegprakash: I did

_NikJ: I didn't even know that can be done lol

linjoehan: I dont get this game yet

yhyoxx: gg mazelcop

Mazelcop: thanks !

LaurensD: finally gold :)

Clagus: @LaurensD gz!

LaurensD: Thanks :)

LaurensD: This makes me wanna code, but too bad I got work first, and in the night I don't have time :sweat_smile:

Clagus: yeah, tell me about it :D I have small kid in addition to that :P I am not aiming for higher than gold this season :P

_NikJ: exact same code, yesterday 250th, right now 700th xd

Default avatar.png Feoz: Hi

Urutar: Yeah, people tend to improve in one's absence XD

Default avatar.png Mattant: Did gold boss get nerfed overnight?

VizGhar: no

LaurensD: Not doing good in gold lol

Geras: That feeling of changing one integer and falling from gold 450 to 1500

cegprakash: oh god help me from this gold misery

_NikJ: ++++

cegprakash: the ladder is chaotic

_NikJ: same code ends up anywhere from 400-800th

cegprakash: it's hard to climb 1600 strong bots with strong diversified stats

VizGhar: thats why you have to earn legend rank :P

_NikJ: True, but I hate how 1 strat earned 90% legends

cegprakash: also as everyone are attacking whoever attacks few turns earlier and get lucky gets the win

_NikJ: push like a manic and hope you don't lose before that

cegprakash: and that's a 50 50 chance

cegprakash: how to have 80% win rate in this gold league against top 500 is still a mystery to me

KeeN: many people even can't program another corner at start...

Default avatar.png Mastercorp: is there a unique way to identify always the same hero? if i check for id, id sometimes changes randomly...

_NikJ: id is not supposed to change?

cegprakash: I don't understand this calibration.. I beat 11/12 in first 12 games including 1 player in top 20 + 2 players in top 200. the one loss is against a rank 500 player and I'm getting calibrated as 550 rank wth..

cegprakash: and now it says

"You have reached the maximum of submissions in a row. Please try again in a few minutes."

dbdr: it's normal cegprakash, you are ranked lower initially, based on uncertainty

cegprakash: nothing is certain

cegprakash: even calibrating as 550 isn't certain

cegprakash: why not calibrate as 1000

Default avatar.png Mastercorp: @_NikJ for me sometime it does i have like a check: if hero["_id"] == 1, do something. but it selects sometimes a different hero than before.

Default avatar.png Mastercorp: https://www.codingame.com/replay/628137846

Default avatar.png Mastercorp: found the issue :D

Default avatar.png PeculiarTree: Can add another source file in editor?

_NikJ: cegprakash I also noticed this: sometimes my code initially loses 7/10 battles andkeeps me 1000th++ for the first 20% and then suddenly wins 40 games in a row and places me ~300th

wlesavo: dbdr turned out i was in 1 minor fix to legend, too bad you cant push me anymore, that would be an honor :slight_smile:

wlesavo: i was always shooting spiders in direction man->base and it shouldve been spider->base, that ruined many of my attacks

dbdr: wlesavo, yes, that's a good improvement. grats!

wlesavo: thx :slight_smile:

Default avatar.png Mattant: Btw, does anyone know the formula how exactly the score is calculated?

DomiKo: The score? You mean wild mana?

DomiKo: or score in leaderboard?

Default avatar.png Mattant: Score in leaderboard

DomiKo: its True Skill

_NikJ: damn this gold boss...

Default avatar.png Aland_52879: Hey :) anyone know why my player doesnt show the game? i tried to change tabs but still cant see the game

Kasparas: Have they changed the gold boss? Yesterday I was top 50 gold, today I'm suddenly in Legend :o

wlesavo: just a lucky push

Kasparas: interesting :D

_NikJ: I wouldn't mind if that happened to me, Kasparas

wlesavo: the top is very active, and the boss is not that strong

Default avatar.png Mattant: I also wondered if the gold boss changed, yesterday it won all test battles against me and today, after minor changes, I won all test battles

cegprakash: can I do something like if my ladder rank > 50 do something else do something? I want to use my old code for rank > 50 and new code for rank < 50

Kasparas: maybe by querying some public API :D

cegprakash: not sure if network calls are allowed in CG

cegprakash: would love to do a query to cgstats to check my ladder rank and use strat accordingly

Default avatar.png Zyk0: Maybe you can gamble on how much time it takes to reach rank 50, and after a hardcoded hh:mm:ss you go to your different strat

Default avatar.png Zyk0: hardcoded time*

Default avatar.png Zyk0: Maybe it would take a few submits though

cegprakash: interesting

cegprakash: can make use of submit time and current system time

cegprakash: added 456 lines of code in the last half a day and these many lines can't beat the code that was 456 lines back

cegprakash: it beats in local IDE but not after submit

_NikJ: kovi and DomiKo kicking boss' ass so much, he lost 2 points :d

DomiKo: ;)

kovi: not just us...he lost 4 point today

DomiKo: 50% more for me

DomiKo: soo he will lose some more

_NikJ: sick defense kovi

kovi: thx, too bad it is not enough

DomiKo: I use control on heroes with shields so...

DomiKo: It is enough for me

cegprakash: boss is dropping to 27.94 I'm at 27.43

cegprakash: go go go

cegprakash: kill the boss kovi DomiKo Nanaeda

DomiKo: we will try bro

cegprakash: oh no he's 28.16

wlesavo: somebody should guard the legend by submiting good bot that bad against boss :smiley:

DomiKo: :joy:

dbdr: wlesavo :P

cegprakash: wlesavo don't get u..

wlesavo: only after dbdr passes :smiley:

dbdr: :+1:

cegprakash: let me pass too

struct: if you can push the boss down around 600 ranks

struct: that would be great

DomiKo: struct one if pushed me from top400 to top1 in gold, so you are very close

_NikJ: you guys are boosting my score, I went up 70 places

struct: Ill probably just code a bit instead :p

struct: Despite not enjoying the game too much

struct: I need to at least reach legend

cegprakash: somebody somehow push me to legend then I'll fix the bugs

cegprakash: whatever I touch I go down by 200 ranks

cegprakash: just kill the boss to 27.6

struct: cegprakash you just need to wait

struct: you will get pushed eventually

cegprakash: me no patience desperate since yesterday

cegprakash: lol

cegprakash: I was top 30 overall with this same bot

struct: How long ago?

_NikJ: Yes, but many others improved their, can't expect to stay the same pos

cegprakash: and I mistakenly resubmitted just before legend league was opened as I didn't know it was opening yesterday

Xyze: Hi everyone

cegprakash: okay I'm 28.03 now but boss is 28.86

struct: hi

cegprakash: and my bot can't beat boss.. Kovi has to give me some points before his promotion

Xyze: Can someone explain me if we can use mana gained on current turn? I'm about current contest

cegprakash: I have good win rate against kovi

cegprakash: lol

struct: cegprakash you will make it I believe, also do what I do and just close the leaderboard

cegprakash: lol struct

cegprakash: can't close at this point

cegprakash: I'm pleading to the leaderboard

cegprakash: plz give me more games against kovi :(

cegprakash: he is my only hope

struct: not the only

struct: you still have 3 days to get pushed

cegprakash: boss is 1.08 points above me.. :\

DomiKo: or 3 days to upgrade

cegprakash: can't wait that long

cegprakash: I want now

cegprakash: -_-

wlesavo: dont wait, code :smiley:

DomiKo: so take you keyboard and code code!

DomiKo: your*

cegprakash: when I added code I was pushed 200 ranks behind

cegprakash: -_-

darkhorse64: remove code then

Miki09: Imma code for couple hours and hope i'll get to legend

cegprakash: darkhorse64 never thought of that

cegprakash: it cd work

darkhorse64: :stuck_out_tongue_winking_eye:

struct: yeap

struct: I removed ifs and got gold

DomiKo: I removed my whole code yesterday...

cegprakash: ok all top 10 plz go to legend

cegprakash: u guys wreck me

struct: rewrite?

DomiKo: I gave up sim

darkhorse64: This is my history: i keep on improving my code and I keep on falling

struct: My problem is that I still have no idea how to code heuristic AIs

struct: What am I supposed to do without bitboards and rollouts :'(

DomiKo: I had no idea too

darkhorse64: Same

DomiKo: So I look at many other players, and ... steal some ideas ;)

struct: yeah

struct: thats what I did to get gold

ceggart: Game Summary: Boss 5 has not provided 3 lines in time

ceggart: wtf

darkhorse64: Yesterday I stole euler initial hero position and won 200 places

struct: o.o

wlesavo: i stole from Arnaud coursing back and forth around enemy base

wlesavo: alos gave quite a boost to atack

DomiKo: me too :D

darkhorse64: I stole also his attacker course

wlesavo: xD

DomiKo: XD

struct: I think its time to stop being a pacifist

wlesavo: meta definding move

_NikJ: wlesavo I stole that cruising from Psyho :D

_NikJ: not the positions, but the approach ofc

Miki09: struct why do u play so defensive?

wlesavo: we will never know who originated that everyone steals from everyone :smiley:

struct: My bot is still very basic Miki09

Miki09: ok

DomiKo: My bot is like 10 ifs...

struct: The decision part is like 4 ifs

cegprakash: 4 ifs gold 600

cegprakash: :O

struct: 4 ifs for output

struct: ofc i use more to check distances

cegprakash: i mean decision part

cegprakash: crazy

DomiKo: Simple strats could work really well

struct: yeah my AI doesnt even know that other players exist

wlesavo: DomiKo especially if you steal only good ones :smiley:

DomiKo: that's the hard part :wink:

wlesavo: thats where real decision making starts

DomiKo: Yeah, So many players to steal ideas from

struct: maybe this is a good contest to get language achievement

DomiKo: Top 1 is better for language achievement

Astrobytes: nice one struct :)

struct: thanks

SadKris: any tips for shortest code in clash?

SadKris: been mainly using python, but starting to realize that it's just not efficient enough

DomiKo: I=input

RoseCoder369: Hey Everyone. I have a question!

RoseCoder369: How do you friend somone

struct: follow

RoseCoder369: how

RoseCoder369: though

SadKris: hover your mouse over their profile picture

struct: or in their profile you have that option

struct: SadKris many people use this on clash

struct: https://github.com/clemg/pythongolfer/

struct: for python on shortest

RoseCoder369: No i meant like if your like in their profile website

SadKris: On the bar with "Profile" and "Friends", the follow button is on the far right.

SadKris: Python Golfer is the most unfortably cheating-ish website I've ever seen.

RoseCoder369: I meant like if you search up a friend then what do you do

RoseCoder369: and how do you join a friends private group

RoseCoder369: or clash

struct: after you are on his profile you follow him

struct: and he needs to follow you back

struct: he needs to give you the link so you can join I think

struct: Or Maybe he can invite you idk

struct: https://i.imgur.com/S5GjVTQ.png

jacek: :upside_down:

Noyotens: https://www.codingame.com/replay/628304150

cegprakash: I hate leaderboard

struct: ceg patience

cegprakash: I want to resubmit

cegprakash: no patience

cegprakash: boss is 28.58 and I'm only 27.33 now and others are not pushing me enough

struct: Well you can try to improve your bot

cegprakash: or they cd just push me

cegprakash: or pull boss

struct: Well you can try to pull the boss

struct: Why rely on others?

cegprakash: that's the hard way

eulerscheZahl: if everyone just waits, no one will get promoted

eulerscheZahl: legend is already big enough, over 100

struct: today/tomorrow I get legend

struct: for sure

struct: I aint even stressed about it

HoriMiyamura: rely on other like you is much harder

cegprakash: that's coz u are patient struct

struct: well

struct: you have 3 days

cegprakash: 2 days 17 hrs

struct: ...

cegprakash: - 16 hrs for sleep

struct: even with 1 day legend should be possible

HoriMiyamura: 28.58 vs 27.33 is quite a big gap, you need to wait a lot...

cegprakash: it's 27.44 now

HoriMiyamura: and those beat the boss most likely will be legend, so you will wait forever

HoriMiyamura: be patient to wait forever ...

cegprakash: someone just have to lose to me but win against boss

cegprakash: steal points from boss and give to me

struct: I did that mistake before ceg

HoriMiyamura: your rank won't change much after stablizing... so be patien to wait... forever....

krakz: Coddingames stopped showing me syntax errors while I'm coding( How to fix it? Maybe I acidently clicked on button that turns off this?

eulerscheZahl: reload the page. but save your code before

cegprakash: in Kekebig bananaMixer Wearenn we trust

Default avatar.png Spressed: if mx in mxarray and counter > 1 and counter <= len(mxarray) and te <= c:


Default avatar.png Spressed: mx = 4, counter = 2, len = 12, te = 14 c = 71

Default avatar.png Spressed: but it still runs the else instead of the if?

Default avatar.png Spressed: any idea why?

Uljahn: at least one logical statement is False, check (mx in mxarray)

krakz: reloaded the page, didn't work(

eulerscheZahl: any extensions? adblocker, noscript, ...

Default avatar.png Spressed: this is mxarray[4, 3, 3, 5, 4, 1, 5, 5, 5, 4, 1, 5, 5, 4]

Default avatar.png Spressed: it has quiet a few 4's in it

Uljahn: print(mx in mxarray, counter > 1, counter <= len(mxarray), te <= c, file=sys.stderr) before the if-statement

krakz: I turned off adblock< still doen't work. I mean, on screen when you coding, syntax error just not marking

5DN1L: krakz If you see a pull-down menu in the console area, check that the items there are ticked

Default avatar.png Spressed: Oh that makes ense I should do the print beforehand

Default avatar.png Spressed: I guess my method for the task is wrong since Im applying a counter that adds +1 for on devices

Default avatar.png Spressed: and -1 to turn it off

Default avatar.png Spressed: but at the right patterns that can easily be a wrong statement

krakz: 5DN1L I don't see menu

5DN1L: krakz What are you working on?

5DN1L: an ordinary puzzle or a bot programming puzzle or...?

krakz: Bot programming. It was ok until today. Checked in "spring challenge 2022" and "line race"

5DN1L: then there should be a pull-down menu in the console area

5DN1L: fiddle around the buttons there

Uljahn: i think he means language assistant

5DN1L: krakz which area are you seeing differently? console area or the area where you type the code in?

eulerscheZahl: you can try to hit F12 and check for any error messages in the console. but most probably they will be cryptic and not understandable at all

krakz: The area where I typing code. Earlier errors underlined in red and were dots on right

5DN1L: I have no idea then

Uljahn: krakz: try this https://microsoft.github.io/monaco-editor/

Default avatar.png MohamadXD: Hey y'all!

Uljahn: hmm, python error highlighting doesn't work for me there, so it might be a problem with Monaco Editor

krakz: so, what we should do?

Default avatar.png Spressed: any tips on the blowing fuse puzzle?

krakz: It's gonna be fixed?

5DN1L: Spressed read the forum: https://www.codingame.com/forum/t/community-puzzle-blowing-fuse/88449

Default avatar.png Tuo: krakz Uljahn refreshing the page works for ~20 mins then need to do it again. remember to run first!

88370: hahaha ai go brrrrrrrrrrrrr

Default avatar.png Spressed: i finally did it!

Default avatar.png Spressed: xD

jacek: :tada:

Default avatar.png PeculiarTree: Does anyone know why in Mad Pod Racing the input position lags one step behind? I.e. the first two pod positions are identical, even tho on screen it's already changed.

jacek: huh, it should be alright

Default avatar.png PeculiarTree: It messes with my next position estimate

krakz: Tuo still doesn't work for me lol (I'm on c#). I will tolerate it, nothing critical, but I hope it will be fixed someday...

5DN1L: PeculiarTree, see if my post on the forum helps? https://forum.codingame.com/t/mad-pod-racing-puzzle-discussion/1833/662

5DN1L: also https://forum.codingame.com/t/mad-pod-racing-puzzle-discussion/1833/657

5DN1L: if not, you may post your replay and screenshots on the forum and I can check them out further

Wontonimo: wow, during a competition one of my contributions got accepted !?!

IvesL: lmao, i havent submitted in days, my current submission cant even beat silver boss, but im just promoted to gold

5DN1L: New contributions and approvals/rejections don't stop because of a contest in progress, Wontonimo :wink:

Wontonimo: yeah, that's because it beats others who over-fit to the boss

Wontonimo: congrats on getting to Gold IvesL

Default avatar.png Mattant: I wonder how much will I drop until the end if I just stop updating my code now

IvesL: hell no idea whats going on

IvesL: i think the current submission has 2 idle and only 1 defending

IvesL: thats very wierd

88370: Hey so I'm in Mad Pod Racing Bronze League with collisions now, idk what to do to win things what should I change with my program?

Miki09: Check out magus's nice tutorial

Miki09: http://files.magusgeek.com/csb/csb_en.html

88370: Thanks!

Wontonimo: also take a read of this paper https://w3.cs.jmu.edu/spragunr/CS354_F17/handouts/pid.pdf

Wontonimo: PID is just a little math if you don't want to do sim.

struct: hi

IvesL: @88370, from my experience, you only have to figure out shortest distance to reach gold

Star_Prime9: hi

struct: Sim is easier than math Wontonimo :p

IvesL: for each checkpoint

88370: Thank you! I'll take this all into account!

Star_Prime9: i am new and this all seems very hard

struct: new to programming or to the site?

Star_Prime9: both

struct: so &&

IvesL: if you find it difficult, i suggest trying clash of codes

struct: Yeah this site requires a bit of knowledge already

Star_Prime9: ok

IvesL: dont mind if you cant finish it, but you can always check how others code at the end

Star_Prime9: ok

Star_Prime9: thanks

jacek: oh i miseed it :(

struct: missed what jacek?

jacek: the very hard thing

krakz: When I'm started I was afraid of letting people down in Clash of code) So I'm started with algorithmcs

struct: I see you are 1 rank above me

struct: I dont like this

struct: I think Ill remove one of my multis to fix this

cegprakash: omg boss is up 29.52

cegprakash: :(

struct: Just wait until I push

struct: Should reach 30 soon

struct: cegprakash I'll make my mission to promote you to legend

struct: I'll send you my paypal later

cegprakash: sure

Astrobytes: only 1000000₹

cegprakash: I'm only 2 ranks behind the buoss but 0.9 points behind

struct: What time is it?

cegprakash: Astrobytes struct isn't cheater

Astrobytes: hammer time

cegprakash: he charges fair

Astrobytes: :D

DuckyLuckVN: Hello guys, how i can change the java version in the codding game? o.O

raxkin: What does the technical details mean: "its coordinates are truncated (when below halfway across the map) or rounded up (when above halfway across the map)" What des it mean halway across the map in this context?

struct: java 8 DuckyLuckVN

struct: :D

struct: raxkin

struct: https://github.com/CodinGame/SpringChallenge2022/blob/760e72039b4150871cd741639ee2c4cc947d360d/config/Boss.java#L156

DuckyLuckVN: is there no way to change java version? o.O

lomienyeet: mogus

struct: dont think so

Default avatar.png rekaxem: a mogus

struct: Dont spam

happypotato1207: amogus

DuckyLuckVN: Okay, thank struct :D

Default avatar.png rekaxem: ok

raxkin: thanks struct

Default avatar.png anthonytang: why amogus

Default avatar.png anthonytang: ???

Default avatar.png anthonytang: i don't get

Wontonimo: you've been kicked happypotato1207 , feel free to rejoin in 10 min

Default avatar.png rekaxem: no like

Default avatar.png anthonytang: is amogus related to programming?

Default avatar.png Sing123: rofl

Wontonimo: stop the idle chatter about amongues us , last warning

Default avatar.png arvincat: segment tree

Default avatar.png anthonytang: what is segment tree?

lomienyeet: what is a segment tree ?

lomienyeet: omg

Default avatar.png rekaxem: i only know how to code segment tree with c++

lomienyeet: i think

lomienyeet: lazy propagation

Default avatar.png anthonytang: ooh

Default avatar.png anthonytang: but i think it works well with heavy light decomposition

Default avatar.png anthonytang: through decomposing into linear queries

lomienyeet: what is a heavy chain ?

Default avatar.png anthonytang: i think it helps to simplify your question

Default avatar.png anthonytang: i didn't mention "heavy chain"

5DN1L: I remember you guys - you flooded the chat here and on discord near the year end of 2021

cegprakash: anthonytang the one John Cena wears

cegprakash: https://blog.anudeep2011.com/heavy-light-decomposition/ check this out

lomienyeet: https://codeforces.com/profile/happypotato1207

Default avatar.png anthonytang: https://codeforces.com/blog/entry/81317

Default avatar.png anthonytang: i believe this is quite useful for HLD

Default avatar.png arvincat: https://codeforces.com/profile/tourist

Default avatar.png Sing123: codingame have so few player admin can remember ppl years ago

lomienyeet: lagrange relaxation !

happypotato1207: can anyone teach me segment tree :thinking:

antiwonto: [auto] hey happypotato1207 looking for some intro tutorials on programming? This isn't the place probably. Try codecademy.com , 'The Coding Train' on youtube, or first levels in codewars.com

Default avatar.png anthonytang: i believe happypotato isn't a beginner tho

Default avatar.png anthonytang: https://codeforces.com/profile/happypotato1207 he is in 99th percentile nearly

Default avatar.png rekaxem: hello, may i ask what is this chat for?

Uljahn: https://www.codingame.com/playgrounds/40701/contribute---help/code-of-conduct

lomienyeet: https://www.youtube.com/watch?v=BLUkgRAy_Vo

Default avatar.png Sing123: hello

Default avatar.png Sing123: i want to discuss codingame

Default avatar.png arvincat: hell

Default avatar.png arvincat: let's discuss codingame

Default avatar.png arvincat: hello

Default avatar.png Sing123: how do you code

Uljahn: get a room, guys

happypotato1207: why is codingame escape p2w :slight_frown:

struct: not p2w

struct: p2p

cegprakash: first 18 games 17 wins

cegprakash: give me legend already

cegprakash: struct where ur push

happypotato1207: anyone wants to play clash of code together

Default avatar.png rekaxem: #clash

Default avatar.png Sing123: :thumbsup:

cegprakash: happypotato1207 I love potatoes

tylerpage: ok

happypotato1207: I love potatoes as well

happypotato1207: :potato:

cegprakash: :sweet_potato: :potato: :sweet_potato: :potato: :sweet_potato: :potato: :sweet_potato: :potato: :sweet_potato: :potato: :sweet_potato: :potato: :sweet_potato: :potato: :sweet_potato: :potato: :sweet_potato: :potato: :sweet_potato: :potato: :sweet_potato: :potato: :sweet_potato: :potato: :sweet_potato: :potato: :sweet_potato: :potato: :sweet_potato: :potato: :sweet_potato: :potato:

Default avatar.png anthonytang: i love potatoes too lol

Default avatar.png rekaxem: guys please stop spamming

Default avatar.png Sing123: hey admins ban this guy spamming potato

Default avatar.png Sing123: do something

Default avatar.png anthonytang: i program my rasberry pie to make mashed potatoes for me as breakfast every morning

pmor: :rolling_eyes:

happypotato1207: potatoes are delicious

Default avatar.png Sing123: why you eat yourself

struct: Enough of this

Default avatar.png anthonytang: #clash

happypotato1207: please join .-.

Default avatar.png anthonytang: .-.

DollarAkshay: I cant sheild if I am under a control spell ?

cegprakash: control overwrites the spell

cegprakash: so yes

DollarAkshay: Damn

cegprakash: but if both control and shield are cast in same turn then shield works

DollarAkshay: So what is the counter to continuous control spell ?

cegprakash: if u cast shield after the control (i.e. the next turn shield will be overwritten)

therealbeef: another of your heroes shielding you or controlling the opponent

Default avatar.png anthonytang: #clash

cegprakash: nothing counters that DollarAkshay wait for him to run out off mana

cegprakash: or use shield before control

cegprakash: predict the enemy control and shield urself

DollarAkshay: I can predict the enemy control

DollarAkshay: But I cannot apply sheild if I am under continuous control

cegprakash: u can if u shield first (before opponent controls)

DollarAkshay: Yeah I have to do that

cegprakash: shield works for 13 turns

cegprakash: which is crazy

Default avatar.png Sing123: craxy

cegprakash: O

cegprakash: M

cegprakash: G

Default avatar.png anthonytang: i agree it's quite crazy

happypotato1207: crazy

DollarAkshay: What is crazy ? LOL

5DN1L: Never mind that

5DN1L: They're trolling

Default avatar.png anthonytang: wait

Default avatar.png anthonytang: are you HKer

5DN1L: Please stick to coding topics here

Default avatar.png anthonytang: okok sorry

Default avatar.png rekaxem: five demands

Default avatar.png Sing123: not one less

5DN1L: Not here, please

Default avatar.png Sing123: you should first change your name before criticizing others

Miki09: Whats wrong with his name?

happypotato1207: ???????

Default avatar.png rekaxem: nothing is wrong

Miki09: "you should first change your name before criticizing others"

Astrobytes: Don't engage with them Miki09, bunch of spammers

5DN1L: Agreed

Miki09: ok

struct: but feel free to chat here

Astrobytes: ^

struct: They will only show up once more

struct: one more time*

xXCodinGamerXx: Java how to center a div

xXCodinGamerXx: Java how to center a div

xXCodinGamerXx: Java how to center a div

xXCodinGamerXx: Java how to center a div

xXCodinGamerXx: Java how to center a div

xXCodinGamerXx: Java how to center a div

Default avatar.png arvincat: why are you centering a div in java

Miki09: https://www.codingame.com/replay/628480598 round 79 why I failed wind? I have 10 mana

struct: The wind worked

Miki09: Standard Output Stream: http://chat.codingame.com/pastebin/57313212-3a01-43bb-a1eb-68b0ce313257

Miki09: hmm

struct: ah

struct: because you used 3 spells

Miki09: oh ok

struct: and you cast control before wind

Miki09: ok thx

Default avatar.png Sing123: #slash

Default avatar.png Sing123: #clash

happypotato1207:

  1. clash

happypotato1207: #clash

Miki09: those spammers are just annoying

PatrickMcGinnisII: jello

eulerscheZahl: struct will soon apply WIND on them

5DN1L: Sing123 happypotato1207 You guys may use "/join clash" instead of "#clash"

Miki09: if they dont use shield...

Astrobytes: :)

PatrickMcGinnisII: Miki, the intentions are recorded but they are done in Con->Shi->Wind order

struct: I have been patient

struct: But soon I'll go back to coding and will just get rid of them

Miki09: lol

PatrickMcGinnisII: so 116 made in to legend eh... glad i slept for 2 days then

struct: js rank 1 again

Astrobytes: oh the hider

struct: hasnt been hiding anymore

Astrobytes: no, just til legend opened

PatrickMcGinnisII: hmm, good farming then the 1-2 shotgun ... hmmm

Default avatar.png Tuo: nothing beats 1-2 wind, so satisfying

pmor: at around turn 50 he loads the shotgun. Controls 4-5 spiders to on his way to the base.

pmor: If you don't do something to break that up its a loss

IvesL: i remember one way is to counter early

struct: just use 3 winds

struct: 3 > 2

Default avatar.png ninekung: hello

struct: hi

happypotato1207: hi

AndrewRV: how re u doing? ahah

8swaglord24: promoted to legend by 0.01 XD

Scarfield: grats :))

8swaglord24: thanks i feel like an imposter

Noyotens: https://www.codingame.com/share-replay/628535256

Noyotens: how to improve my defence

pmor: Mess with the attacker with wind and control spells. Push him out so he isn't a threat.

pmor: Shield yourself so you aren't affected by his spells

_NikJ: I do all of that and I still suck

DjTrilogic: can i cancel my arena battle ?

blasterpoard: Noyotens what's the point of having 2 defenders if they're stacked? it reduces area you can defend by wind, and also you want one of them further out to scout

Noyotens: ill try

Default avatar.png Tuo: Noyotens offence is a good defense, it takes a lot of mana to defend with 2 heroes and you were leading in mana

_NikJ: gimme some input too fellas

Default avatar.png Tuo: and no mana == no attack

Default avatar.png j4at: https://www.codingame.com/ide/puzzle/power-of-thor I spent 30 mins trying to make shortest possible python code to find out that shortest python code's size is 51 while mine is 124 :joy: Is that even possible?or people are cheating the tests?

HoriMiyamura: you know *code?

pmor: _Nikj from what I can see, your defneders get out of position at times in the mid-late game. They burn a bit too much mana winding spiders they could farm instead. You leave attackers next to your base free to do as they please

pmor: And since youve used so much mana defending, your attacker doesn't have enough to force spiders into your opponents base

DollarAkshay: Is there a way to have continuous shield ?

eulerscheZahl: no

DollarAkshay: without haveing that 1 turn gap

DollarAkshay: Damn

Veco: What is the python version codingame ?

pmor: Python3 3.9.12 NumPy 1.20.2, pandas 1.2.4, SciPy 1.6.3

Veco: Ty

Veco: <3

pmor: I just looked up that webpage and had it right there when you asked :D

pmor: https://www.codingame.com/playgrounds/40701/help-center/languages-versions

SonByrne: Went to bed, come back was up 2 ranks

Default avatar.png j4at: They should upgrade to 3.10 so we can have := outside parentheses

Default avatar.png j4at: 2 chars shorter :3

Veco: :D

eulerscheZahl: not a business need for it

jacek: not business need for clashes?

struct: Am I not supposed to show my golf skills on interviews?

eulerscheZahl: if they ask you for a code sample, definitely do the unicode trick

jacek: in the middle of my backswing?

struct: My code sample is usually this

struct: exec(bytes('牰湩⡴䠢汥潬圠牯摬∡
','u16')[2:])

pmor: I'd give that a must-hire

Audatic: no they are not cheating, just more experiences

Audatic: ups sorry old message

Default avatar.png j4at: ye

Default avatar.png j4at: stupid unicode tricks

struct: ping me if anything is needed, chat minimized

Rikerslash: Is it possible that the base is bigger than the corner. Does it have a radius of like 50?

Rikerslash: nowhere mentioned in the rules

Astrobytes: BASE_RADIUS = 300;

Rikerslash: really that big?

Astrobytes: Look at the github code

jacek: thats what she said :smirk:

Astrobytes: :D

pmor: Rikerslash, Its in the rules. "If a monster comes within 300 units of a base at the end of a turn, as long as it has not been killed on this turn, it will disappear and deal the base 1 point of damage."

Rikerslash: thanks missed that

HoriMiyamura: can a strategy like 2DEF 1FARM good?

pmor: HoriMiyamura no offense?

HoriMiyamura: yup

jacek: oO

pmor: If youre defense is so good you can survive to turn 220 and win on wild mana, sure.

HoriMiyamura: still can't go into legend

pmor: But there are some good offensive bots that will almost certianly beat your defense

HoriMiyamura: so I am thinking sth new

PatrickMcGinnisII: pmor, enemy hero can't reach your base visibility before turn 12, basically

HoriMiyamura: so?

HoriMiyamura: what do you mean when mention that?

Default avatar.png Tuo: HoriMiyamura the problem is that 1 offensive hero will keep both of your defenders in your base and you wont get any wild mana

HoriMiyamura: no

HoriMiyamura: I have 1 farmer

Default avatar.png Tuo: and the attacker will have 2 farmers/defenders

pmor: PatrickMcGinnesll not sure what you mean.

Default avatar.png Tuo: *you get some wild mana but he will get more

HoriMiyamura: is that true that most of the top doesn't use sim ?

PatrickMcGinnisII: hmm, all heros should all farm on edges in early game

PatrickMcGinnisII: mobs can't even reach center board b4 turn 12, whatever their threat... thus edges

PatrickMcGinnisII: even an early attacker needs mana

Default avatar.png Tuo: yes center is for suckers :)

HoriMiyamura: then how about 1ATT 1 DEF 1FARM

PatrickMcGinnisII: farmers have to go defense at some point because mob HP get bigger and bigger

Default avatar.png Tuo: yes 1 attacker late game can beat 1 defender

cegprakash: counter the counter the counter the counter

PatrickMcGinnisII: HoriMiyamura you are above me, but that may change... I haven't implemented alot

Default avatar.png mojtypu: Hi I have a question why do I sometimes lose when I have lost only 1 life and we have passed the end of time?? it happens to me many times

SonByrne: If you both survive to turn 220, there's a tiebreaker

Default avatar.png mojtypu: yea but its at 114 tiles

Default avatar.png mojtypu: not at 220

SonByrne: my fault, I was going off of my memory from last night...

Default avatar.png mojtypu: xd

avdg: hmm my bot is doing much better now I keep my bot away from the edge when it defends :D

avdg: small fixes

MindController: Finally

MindController: Im out of gold

DaNinja: mojtypu your control spell command is wrong format

Default avatar.png mojtypu: oh thx so much

Default avatar.png mojtypu: i was going to freaked out


Default avatar.png mojtypu: i lost all my match due to that :cry:

jacek: oh my

avdg: someone tried to bomb me https://www.codingame.com/share-replay/628611061

avdg: and yeah, there are a few bots doing that some time

IvesL: avdg yea old problem

IvesL: still the problem few days back, too high mana consumption early

avdg: yeah, I just started adding some caps on few attacks

IvesL: perhaps in your case trying to use control rather than wind if you must

Default avatar.png Tuo: 3 hero bomb is so old school, 1 + 2 wind is where its at :smirk:

IvesL: then at least you wont keep winding the same cluster

IvesL: outside your base

avdg: yeah

avdg: or push sidewards is also an option

avdg: my bot knows better who to push, but with more tweaks it will have enough info where to push or even decide to control

nalka0: Are coordinates truncated/rounded when Y is above/below 4500 or is it also based on X axis position?

nalka0: below/above*

MindController: Wow

MindController: Did a code rewrite

MindController: And im 48 wins 2 losses in gold

MindController: Insane

Quidome: nice :)

Astrobytes: gratz MindController

avdg: nalka0 https://github.com/CodinGame/SpringChallenge2022/blob/main/src/main/java/com/codingame/game/Referee.java#L78

Astrobytes: MindController: you were one of Ramdeaths students right?

nalka0: thanks avdg

MindController: Konstanta one's

avdg: Rounding happens with Math.round

https://github.com/CodinGame/SpringChallenge2022/blob/main/src/main/java/com/codingame/game/Vector.java#L56

MindController: But we have close ties wirh Ramdeath

Astrobytes: I see, I knew I remembered there was a connection :)

struct: nice MindController

88370: is there like a pdf or tutorial for the great escape bot game thing?

jacek: try forums https://www.codingame.com/multiplayer/bot-programming/great-escape/discuss

Astrobytes: no, but there is an ongoing bot programming competition right now

struct: true ai competition

Astrobytes: :grin:

Astrobytes: busiest contest ever?

Astrobytes: 7278 submitted players

avdg: I think 15/16k registered

Astrobytes: yes but 7278 played, registered is irrelevant

avdg: 17,7k apparently

Astrobytes: *irrelevant to us

Astrobytes: are you in gold yet avdg?

avdg: I need to wait

avdg: but it goes up up up

avdg: top 200 now

Astrobytes: good luck, you can do it

avdg: soon I have to deal with these wasteful repeating storms

Phantomghoul: if yourplaying clash of code please

Phantomghoul: for the love of god share your code

struct: I'm over complicating this so much

88370: banging my head on the wall and crying is a normal thing for coders right?

snoyes: It is for coders that don't use test-driven development.

struct: Can't relate, but I'm not a coder

Mindarius: I was recently placed in a reverse match that I designed the problem for. Is that supposed to be possible?

pmor: I have trouble keeping things simple and I'm a coder :P

Counterbalance: it's probably normal for coders aged 4

Astrobytes: Yes Mindarius, it is entirely possible

avdg: It's sometimes like trying to make a pool, you think it's great, but leaks are random and you don't know why

avdg: The bigger the pool becomes, the bigger the problem mostly

Astrobytes: I think that leads back to testing as you go

struct: I was doing time to reach base like csb collisions

avdg: split up the code properly helps mostly

struct: instead of (dist()-300)/400

Astrobytes: :D

avdg: mine is recently changed to a hybrid math

actualCoderTrevor: What's the dumbest strategy you can think of for this game? Waiting each turn? Running to one of the unoccupied corners? Look at what my NN (in blue) has converged on vs the starter code (red). https://www.codingame.com/replay/628660224

actualCoderTrevor: BTW it's not SUPPOSED to be finding the dumbest strategy :laughing:

avdg: it's really well goal optimised

pmor: your NN doesn't like you and is trying to defect

struct: at least it moves

Astrobytes: pmor is correct. It detected a loss and defected.

actualCoderTrevor: I had waiting as an option before but I took it out

Counterbalance: that looks like my shelved mcts version

Astrobytes: :D

actualCoderTrevor: Hmm so maybe it's pretty smart then

jacek: nyoro~n

avdg: I guess that's on only 10 cpu cores?

actualCoderTrevor: :laughing:

avdg: with ai's you mostly need more cores :D

actualCoderTrevor: Ah, that's my problem

Astrobytes: Nah. More ifs

TobiasA: your NN was probably an imposter all along and actually belongs to the enemy team

TobiasA: AI revolution

TobiasA: they are plotting to take over

daffie: I was trying mcts too, in the end. simple behavior tree. plus the bosses strategy is changed up so diversely from one tier to the next it ends up being a huge set back

avdg: meh, honestly, ai's are doing well once the neurons are fitting decision points

avdg: which is or trained, or carefully configured

avdg: though training decision points is I guess a very hard thing to do?

avdg: (in context of ai making up their own)

Astrobytes: I'm sure there must be a way to make some kind of decoupled MCTS or UCT forest type thing work here

struct: Cant wait until jacek stops hiding his NN

daffie: sure can make it work but it's just overkill

avdg: basically, if someone works with nn, they want each nn to be similar to a logic gate with mostly more input and output gates than electronics

jacek: :zipper_mouth:

DomiKo: Astrobytes I tried making someting... and nothing worked

Astrobytes: PMs will be interesting

struct: I always strugled with eval

Astrobytes: Hopefully

struct: I could not even make MC work

DomiKo: This time eval is Hardcore

DomiKo: I made GA deffense top300 gold

pmor: When I did this contest before I did a GA. Tried it here and it could barely beat the Bronze boss.

Astrobytes: To me it seems like lots of smaller searches works better than one overriding search, but then again, I've not really put in the effort this time around

DomiKo: you are right

struct: I just need top 50

DomiKo: you can do it!

TobiasA: domiko do you still use GA?

DomiKo: nope

DomiKo: 3 ifs are better

pmor: ^

Astrobytes: :D

struct: ah so thats my problem

struct: I have 4

TobiasA: lol

DomiKo: xD

Astrobytes: fixit struct

MindController: 5 is doing quite good for me

jacek: no else?

avdg: 42 gives answers to anything

TobiasA: I like 10 ifs

avdg: in binary or decimal?

TobiasA: decimal

DomiKo: jacek you can simulate if else with two ifs and bool : D

Astrobytes: lol

daffie: I found it fascinating I learned one time ways of doing logic using arithmetic

struct: I can now understand why this is true AI

PatrickMcGinnisII: error #510 couple different times now, people must be busy

VizGhar: Domi ko it reminds me of one englishman that wrote code like this: bool a = b == true ? true : false;


VizGhar: he just learned about ternary operator and put it everywhere :|

DomiKo: :joy:

struct: he gets paid by char

Astrobytes: Those English people :rolling_eyes: :D

jacek: the same goes when you want to put your NN everywhere

jacek: why ^ things when you can make NN do that

Astrobytes: so xor == NN

struct: MindController you didnt get promoted?

VizGhar: sorry astro didnt mean to offend you :D

struct: or you resubmited before it ended?

MindController: struct found a few logic flaws in my attacking

struct: Time for me to copy your bot

Astrobytes: VizGhar: I'm Scottish! That ain't English :D

MindController: 6 ifs shouldnt be hard to replicate

VizGhar: I can hear that :D

VizGhar: (accent)

Astrobytes: hahahaha

MindController: struct but im not getting promoted soon last submit 30% took 1 hour to compute

avdg: 166 positions short of promoting :/

MindController: gold is insanely big this time

VizGhar: thats why you have to go through 100 games to get your ranking right? :P

Astrobytes: VizGhar: you can ask struct or Scarfield about ma sexy Scottish voice

Astrobytes: avdg: watch the games around the point in the leaderboard where you are losing the most

PatrickMcGinnisII: https://www.youtube.com/watch?v=n4WlkJXWzmE

VizGhar: :P can you record some lullaby for my kids please? :)

Astrobytes: :rofl:

jacek: :scream:

PatrickMcGinnisII: "Do you fancy another go, I'm ded sexy"

Astrobytes: PatrickMcGinnisII: at least link some Rab C. Nesbitt or Billy Connolly!

MindController: btw struct did gold boss changed? It looks weaker than yesterday

Astrobytes: No Yanks huvvin' us oan that thir wan o 'us

PatrickMcGinnisII: My GF is mostly a scot... but she won't do the sexy voice. ;)

Astrobytes: MindController: No

VizGhar: Somebody complained it gets stronger

VizGhar: *got

Astrobytes: It's non-deterministic

Astrobytes: So mileage may vary per submit

VizGhar: this one is deterministic like hell :P non deterministic is whole ladder

Astrobytes: No, if you test a bunch of games on the same seed they are different

Astrobytes: they would normally check for that but now they don't choose the boss manually, so I guess they didn't factor that into their algorithm

VizGhar: really? my games looks pretty similar

VizGhar: at least early game

burnpanck: who would we need to talk to to get us some C++20 freshness?

VizGhar: time

Astrobytes: I would recommend playing a few in the IDE but it'll fk up your play limit

Astrobytes: burnpanck: I know right! I mean they upgraded gcc to a version that supports it so I see no issue there

Astrobytes: After the contest make sure you put it in the language requests thread on the forum

Astrobytes: and spam it generally here and discord

struct: best way is to ask a company to ask for it on cg work

VizGhar: spamming here helps something? I though CG guys aren't even reading this

struct: I have to write it on my weekly report

burnpanck: ok, struct please consider yourself spammed with C++20 requests :-)

Ronr: no

Astrobytes: VizGhar: making noise generally gets noticed

struct: Who even uses c++ anyways

Astrobytes: obviously not spamming as in the kids spam

Astrobytes: struct: have you transcended to D

VizGhar: uhm... maybe thats why they let only 15 players to legend at first? :D

Astrobytes: :D

struct: Maybe, I need the achievement

Astrobytes: all hail the D

burnpanck: :-D

VizGhar: I'm just curious how far can this shotgun bot get: https://www.codingame.com/replay/628701808

struct: https://www.codingame.com/replay/628701875

struct: MindController check frame 69

struct: You help opponent :p

MindController: struct

VizGhar: :D

struct: yes?

MindController: this was my 1 hour code rewrite

MindController: before sleep

LaurensD: that works pretty, my shotgun did not bring me far lol

MindController: there is a lot of wrong with that code

struct: This is your current bot

MindController: ye i know

struct: ah ok

MindController: but probably gonna leave it at that

MindController: legend is enough

VizGhar: LaurensD I don't trust it either... I'm gonna go for that wind train too most likely

LaurensD: haha it's fun just do it

LaurensD: https://www.codingame.com/replay/628679718

MindController: struct might fix the bugs on sunday if i have time

struct: ok, I just spotted so decided to report it

struct: anyways time for me to work on the bot

blasterpoard: why is my 3-day-old bot first again :( leaderboard is drunk

Astrobytes: admittedly it's pretty close up there

blasterpoard: variance is so high that I have absolutely no idea what changes are good atm

MindController: this game seems very rock-paper-scissors

Astrobytes: always is with heuristic-heavy contests

blasterpoard: no, it's people optimizing against specific bots

VizGhar: :thumbsup:

blasterpoard: not RPS

Astrobytes: that creates an RPS effect

Astrobytes: a RPS

blasterpoard: but it's the people writing bots, not the game that's the problem

Astrobytes: this is true yes

MindController: ?

MindController: In my opinion

MindController: Its just strats

MindController: 2 attacking losses to 1 attacking, 1 attacking to 3 deffending, 3 deffedning to 2 attacking

blasterpoard: 2 attacking doesn't lose to 1 attacking

blasterpoard: 2 attacking loses to 3 defending

blasterpoard: 2 attacking vs 1 attacking is kinda even

MindController: i mean

MindController: if smart

LaurensD: depends right, technically yes but how it's used

MindController: 1 attacking just gets there faster

blasterpoard: MindController not really

LaurensD: can you even do something against someone who is blasting enemies?

MindController: it needs less mana/can farm faster

WannaBeHum1n: blasterpoard

WannaBeHum1n: fk u xD

WannaBeHum1n: and ur american misssile launcher

VizGhar: you can stand outside base and blow mobs out of bounds

VizGhar: but you will run out of mana pretty soon :P

blasterpoard: for 2 attacking vs 1 attacking... https://www.codingame.com/replay/628711025 here's how my hidden bot handles it

blasterpoard: not really much of a problem if I don't let the spiders from 3 spawns get to my base

DomiKo: its always funny when you say hidden and then show some replay

MindController: blasterpoard if bots were smarter enemy could use spiders from frame 14

MindController: idk how u deffend that

MindController: but ofc u win in the end

blasterpoard: he has mana for only 1 wind at that point

MindController: He can control

MindController: Follow other

MindController: Control

Astrobytes: DomiKo: I think the tongue is firmly in the cheek wrt 'hidden'

MindController: Or control follow

MindController: Wind

MindController: He gets needed mana in 2-3 turns

blasterpoard: ok, so do it 2 more times and maybe you can win in time

MindController: Theoretically 1 attacker damage just spikes earlier

MindController: and later gets outscaled by 2

MindController: So 1 attacked need really smart begining

blasterpoard: needs luck with spider angles

MindController: I guess so

blasterpoard: and we end up with the huge variance on the leaderboard

MindController: But shouldnt 2 attackers also beat 3 defenders?

MindController: Cant u just setup perfect attack?

blasterpoard: no, 3 defenders can scout much better

LaurensD: Shite mindcontroller is too strong for me atm https://www.codingame.com/replay/628717222

MindController: Gl getting here LaurensD

Default avatar.png ProS: Guys, don't you get tired writing ai for contest. I spent only several hours, got to silver and thinking to drop. What pushes you to continue?

LaurensD: Thanks :laughing: Starting from scratch, my last bot was full with if, elses, choatic but good enough to come to gold :joy:

MindController: Laurens mine is still full of ifs :sweat:

MindController: ProS competitive spirit

MindController: Well gtg

MindController: Have fun guys

LaurensD: @ProS I do think it's interesting, and a friend is also doing it, so gotta work hard to get higher than him

LaurensD: pretty sad he spend like 1/3 of my time, but is still higher than me

LaurensD: @MindController Thanks, sleep time for me too

LaurensD: it's late :sleeping::sleeping::sleeping: time

Counterbalance: not even midnight

Counterbalance: tss

Astrobytes: euler-wannabes

WannaBeHum1n: wanna be ?

LaurensD: @CounterBalance, haha last few days worked till like 1 a 2 o clock midnight

Astrobytes: euler goes to bed at 8 or 9pm sharp

Counterbalance: LaurensD same ;) anyway, sleep well!

WannaBeHum1n: how to counter the boss 5

WannaBeHum1n: spamming wind from far

Counterbalance: counter?

WannaBeHum1n: haha

LaurensD: Haha thanks, hope to have time tomorrow night to continue ~

Astrobytes: all about the balance

LaurensD: haha

Astrobytes: how's things counterbalance? didn't see you for a while before the contest

Counterbalance: very busy with work! all is well. I don't really have time for this contest but couldn't resist :)

Astrobytes: good to hear! lol, yeah, CG effect :D

Default avatar.png Zewa-hub: any devops here ?

WannaBeHum1n: can someone provide a replay of beating boss 5 ?

WannaBeHum1n: thnx

Astrobytes: WannaBeHum1n: just look at the main leaderboard and watch replays

Astrobytes: *full leaderboard

WannaBeHum1n: ty didnt know abt this

Astrobytes: np. very useful ;)

vitalii.kulik: hi. i'm just wondering is there any opportunity to do some 'learning' for my bot at this platform

Astrobytes: what do you mean?

vitalii.kulik: for example saving some numbers in file which will not be deleted to the next run of code.

Astrobytes: ah, not between turns unfortunately. You can output the input/opponent output and copy to offline, or download replays via the [unofficial] API but that does take a little bit of work

vitalii.kulik: thanks for your answer

Astrobytes: np

VizGhar: yeez... that wind train is really way to go... 21% submission and 114 rank... I'll be legend by sunday


Djellowman: question; why does the mouse show over 18000 horizontal positions, if the docs say there are 17630 horizontal coordinates?

VizGhar: so that the graphics can fit in :)

Astrobytes: it is somewhat silly

Djellowman: are you talking about using 2 attackes to blow monster into enemy base, one after the other>?

VizGhar: 1 wind in 1st turn 2winds in second

VizGhar: I'll implement 1-2 turns before those 2 turns and i'll beat the boss easily... (and get shredded in legend)

Astrobytes: Not touching my code until tomorrow. Had a couple of beers and moderating on a YT music channel is enough for now

jzen: Djellowman the map is actually 19230x10600, which means mobs can exist (in fact they spawn there) outside the visible map which is the 17630x9000

Demetr: Hi everyone. Im new here )

Djellowman: hi whatsup

burnpanck: what is actually the compilation time limit in bot competitions - my compilations are now approaching several seconds locally (and I have a fast machine)...

struct: I think its 10 sec

struct: not sure though

cegprakash: is there a way to find the max health of each monster.. I'd like to know if a monster is freshly spawned when it's in full health

PatrickMcGinnisII: 10+int(turn-3)/5)*.5, i think

PatrickMcGinnisII: i'm off, but it adds 1 for every 10 turns i think

cegprakash: hey top 100 in gold can u stop wrecking me and let me go to legend

c0r3dump: Apparently the monsters get attributed sequential IDs, so you could use that along with turn number to get the max health of a specific monster.

burnpanck: you even don't need the turn number. ids 0..5 are the heroes, then exactly 4 mobs are spawned every 5 turns. health increases by 1 every 10 turns.

cegprakash: nice observation burnpanck

Dapps: finally.. just managed to squeeze past gold boss

Dapps: literally it was by decimal points

_NikJ: how much did you pay him

_NikJ: he's kicking my ass

struct: grats

Dapps: blood sweat and tears. had to rewrite my entire attack code

_NikJ: well congrats man

struct: Still the contest I struggled the most with

struct: But is just because I have no idea on what to do :p

struct: Should I focus first on attacker or defender?

struct: focus on improving*

Dapps: imo offense

Dapps: i found it easier to work on

Dapps: my defense was terrible for the longest time

Djellowman: if i play arena, will it be the same boss as i play locally with play code?

struct: yes

Djellowman: because the current boss times out after 20 moves lol

struct: Thanks Dapps ill try

struct: It happens Djellowman

Djellowman: you only have to beat the boss to advance, right?

struct: well you need to be above him after you play all the matches

struct: So you also need to beat other players

struct: to get to the top

Djellowman: oof, my new strat straight up always loses against people who just stand still in base

Djellowman: what do you mean struct? if you need to be above the boss, you wouldnt have to beat other players

struct: well if you only win vs the boss and lose vs the rest your elo wont be high enough to fight the boss

burnpanck: You need to be above the boss on the leaderboard, not just the heads-up

Djellowman: but i was just told the boss in arena is the same as in the ide

Djellowman: which just dies after 20 turns

struct: it doesnt die every time

PROJECT_ATAY: and the gold boss has some random aspect to it play in same condition doesn't result in the same output xD

Dapps: took me awhile to realize that.. kept thinking i had a bug in my code lol

Dapps: who writes a nondeterministic bot?!

burnpanck: I would

struct: all my bots are, except this one

PROJECT_ATAY: now i don't know what to do no more xD

Dapps: so for same inputs it has different outputs?

Djellowman: i never write nondeterministic algo's. makes it harder to reproduce & debug

PROJECT_ATAY: imma rewrite the attack strats prolly

Djellowman: i can't figure out how to position a defender

Djellowman: if they are in the corner of the base, they wont kill enemies on time, but if they are in the border, enemy heroes can blow monsters past you

Dapps: or you just go all out attack and kill them faster

Djellowman: how do i know the rank of a boss in arena leaderboard?

struct: press leaderboard on the left side of ide

Djellowman: @Dapps that's what i was going for, but with 2 attackers. strat isnt refined enough yet. they try to double cast wind monsters into enemy base, and control monsters towards enemy base

Djellowman: struct then it just lists Boss at the top

struct: because all the players that went above it are in legend

Djellowman: im still is bronze lol

Djellowman: just started

struct: ah ok

struct: then silver

struct: sry :p

avdg: me doing math and it's rusty

Djellowman: ok so you have to finish above rank 1 of your league?

struct: just above the boss

Djellowman: but the boss is listed at the top...

struct: Sometimes boss is at rank 10 if players are still submiting

burnpanck: think of it this way; the bronze boss is currently at the overall rank ~4000; that is what you need to achieve. because you are in bronze, you will only be pitted against other bronze players, which are even further - so you do have to beat the majority of your competitors in bronze to advance. you don't have to reach the top of the overall leaderboard however

burnpanck: I am going to give up - I fear I just wasted many hours writing my full-sim NN-driven MCTS player, and I'm finally ready to start training the NN. But the code does not compile within the time-limit (it takes about 10s on my local machine).

actualCoderTrevor: This is the first time I've tried to apply NN to a contest. It seems like a difficult case for NN, but that could just be my inexperience talking.

burnpanck: indeed - I successfully applied it to the last spring contest (though not during the actual contest)

burnpanck: here, I tried to combine heuristics with NN; heuristics propose actions as well as features describing those actions, and the NN rates them.

actualCoderTrevor: To some extent I think you have to do that. Like how can a NN know to cast a spell at the correct id without some organization of the inputs and outputs? How is your approach working out burnpanck?

Djellowman: i still don't understand how to see if i almost won the arena or not

actualCoderTrevor: The best I've come up with is making all of my heroes walk to the enemy base. I'm working on a major overhaul now to add a bunch of features.

actualCoderTrevor: Djellowman If you're listed above the boss and have beaten the boss at least once, I'm pretty sure you get promoted after a certain period of time.

burnpanck: to be honest, I haven't even started training the NN yet - I just finished the player and wanted to check how many layers would fit into the remaining 30 kB I have - but I have absolutely nothing to put up against the compile-time limit

avdg: all you can do is pretrain and maybe add some comments how your nn is trained

avdg: just so the moderators are up to date

actualCoderTrevor: Oh right, you said you were giving up; I thought that was someone else. My bad.

avdg: I guess generating the magic numbers for the nn is great engineering

avdg: not by definition hiding code

avdg: but meh, it's edgy on the rules

actualCoderTrevor: Yeah I was asking about that earlier

actualCoderTrevor: Since I have to use base64 and zlib for my weights to fit

burnpanck: I use base85, and compression of the float exponents, but no zlib

actualCoderTrevor: I was told it "probably isn't an issue unless you're in one of the prize tiers." Or something to that effect. Which isn't super comforting but if I'm honest, not remotely an issue for me :(

avdg: if you document the process, it's hard to believe you cheated

actualCoderTrevor: That's true

But_Why: In move 106 Why did the boss wind him only ? it does not make sence . https://www.codingame.com/replay/628870212


burnpanck: I don't think the weights will be an issue. I do strip white-space to gain another 5kB.

avdg: just create your own block chain and link it with irreversible facts :D

actualCoderTrevor: Easy-peezy

burnpanck: nah these small NNs are not actually hard to train, my current bot at spring-contest 2021 took just a few hours to train. if they don't believe I'll do a special training just for them :-)

avdg: these nn are without reinforced learning I guess?

avdg: so meaning, they update when they are used

actualCoderTrevor: But_Why it ends up scoring so I guess it was smart enough to foresee that somehow

slazure: hi

avdg: hi

burnpanck: avdg absolutely, there is no gradient descent in the code that runs in the Arena - I have trouble enough to fit the code for the forward pass into the 100 kB

actualCoderTrevor: avdg I can only speak to the way mine works, but it works very poorly. But mine is just randomly changing a small percentage of weights on each offline run and hoping for the best. Each run saves its own weights to a randomly-named file.

But_Why: actualCoderTrevor it landed before in some cases still it pushes only the monster

actualCoderTrevor: I modified brutaltester to keep track of which variation is the best and wrote another script to package up the best weights for an arena version of my code.

avdg: hmm sadly I can't get the referee working because of log4j errors

actualCoderTrevor: But_Why oh you're right I didn't notice that; it doesn't push the hero.

actualCoderTrevor: avdg I had a couple of errors that I was able to work around, want some help?

actualCoderTrevor: (If I remember what I had to do)

avdg: hmm, I would find it fairer if everybody knew how to compile tbh

actualCoderTrevor: There was one issue with the referee and a different issue with cg-brutaltester itself.

Counterbalance: i'm having no problems with it.. what error are you getting?

avdg: I got a warning and java.lang.reflect.InvocationTargetException

actualCoderTrevor: avdg yes for sure. I was just in a hurry to get it working and wasn't sure how typical my problems were

avdg: from the referee that is added in the markdown of cg-brutaltester

Counterbalance: maybe you need to run using an older jdk/jre

avdg: might it be maven, because that is running on oracle's java

Counterbalance: jdk 1.8 or 1.11

avdg: maven uses an other java version than the one that gets run when I type java

avdg: which is openjdk even

Counterbalance: get adopt openjdk 11 and uninstall the rest

Djellowman: is there some way to only show one player's vision on the gui?

actualCoderTrevor: Uninstall the rest? :scream:

Counterbalance: the other jdk/jre versions i mean ;)

avdg: maven runs on jdk 14

actualCoderTrevor: Djellowman I think you can do it with the debug settings for fog of war

avdg: I guess I edit JAVA_HOME

actualCoderTrevor: avdg You might be having a different issue than I was (can't remember), but I just remembered how I got the referee to work: copying log4j.properties from src/test/resources to src/main/resources.

actualCoderTrevor: And it looks like I'm using jdk 1.8

avdg: I have openjdk 16

Counterbalance: it does build correctly, right?

avdg: yeah, the referee does, after adding the log4j config file

Djellowman: actualCoderTrevor where can i find this info? dont see it in the docs

Counterbalance: I don't think the cg framework runs on anything newer than 1.11

struct: For cg stuff I use jdk-8u291

struct: Never had problems

avdg: uh I hate installing clustered versions of java...

avdg: mvn seems to ignore JAVA_HOME

struct: did you set it up correctly?

avdg: mvn runs, but on older java

avdg: hmm running brutaltester its stuck on finding ts-node

avdg: find it weird that typing ts-node works in powershell, but Get-Alias ts-node fails

Counterbalance: try a normal shell

actualCoderTrevor: Djellowman you mean how did I know to copy that file? Couldn't tell you. Just a combination of googling and intuition. A lot of this is new for me.

Djellowman: no i was referring to the fog debugging

actualCoderTrevor: Ohhhh yeah I don't remember - I think I learned that from someone here

maras: Wait, did I get it right, you guys are running a NN without training it beforehand?

actualCoderTrevor: Well I'm training it with brutaltester, but not using backpropogation, just random mutation

actualCoderTrevor: and getting abysmal results so far

maras: Ah, I see

actualCoderTrevor: If I had like two weeks more, I might try to make a client that would let me direct it with how I think it should play and use backprop to train it

maras: Did you try normal backprop with some self-play though? Random mutation for even small weights seems very hard to pull off

actualCoderTrevor: I haven't tried because I can't think of a way to pull it off. But I'm open to ideas :)

actualCoderTrevor: It would be easier with say, the Spring 2021 challenge where you can sim some different outcomes in the future and have an idea of what's objectively higher-scoring. Don't know how to achieve the same results with this one though.

maras: I'd probably play some games offline, scrap their data to some file and run the NN in PyTorch or Tensorflow. Then you also probably need to rewrite the architecture to some other language. But there's a lot to do, not sure if you're able to do everything on the spot during the competition.

actualCoderTrevor: right

maras: And then you need to compress the weights with some awful chinese symbols encodings XD

actualCoderTrevor: lol

actualCoderTrevor: I'm using base64 and zlib to compress the weights now but I'm sure there's better ways

actualCoderTrevor: And it's kinda moot when my bot is too dumb to beat the starter code.

maras: From what I've heard, the CodinGame actually counts symbols, not bytes, so using symbols in that have more than 1 byte let's you fit more data ;)

actualCoderTrevor: :open_mouth:

jzen: Does anyone know what the limit is for memory usage? I can't seem to find it anywhere

struct: 768MB

jzen: Thank you

Djellowman: so machine learning approaches even outperform handcrafted bots in this game?

Djellowman: do*

actualCoderTrevor: CG contests in general or this one in particular?

Djellowman: this one

Djellowman: unless they are all similar. i havent done any others

actualCoderTrevor: I haven't heard anyone bragging about their awesome ML bots this time but that doesn't mean nobody has one.

struct: I dont think you will see many

struct: Last time the winner was a NN

actualCoderTrevor: In general, many of the top contestants employ some kind of ML, but not all of them.

struct: but that is not the norm

actualCoderTrevor: Oh do heuristics tend to fair better? I may have had the wrong impression.

maras: This game seems much harder than the previous challange though. Almost non-discrete actions, etc

HoriMiyamura: well I replay in same condition but the boss behavior is different :(

maras: But I wouldn't be surprised to see ReCurse skyrocketing with his NN tomorrow

Default avatar.png INIT_TOKEN: Your behavior affects boss's behavior @Hori

Default avatar.png INIT_TOKEN: If you change ur behavior expect boss behavior to change

Djellowman: is there any way to check if a monster is half hp?

Djellowman: or to determine which kind of monster it is

Djellowman: or like, how much hp the regular monsters start with?

Ayza: The hp a monster starts with is random but you can keep track of every monster's hp by their id and the health variable you are given at the start

Ayza: so e.g. monsters[id] = health

Djellowman: that's a bit annoying... will every monster have a unique id? then i can just store them in a dict

Ayza: yeah the ids are unique

maras: Instead of fixing a minor bug I introduced one that breaks my entire AI completely. Nice

jellyfishcoder: lol

maras: And it still somehow got 250th place in the gold league

maras: lol

Dapps: sometimes my bugs gain me ranks lol

Djellowman: i'm getting: Warning: your code did not read all available input before printing an instruction, your outputs will not be synchronized with the game's turns and unexpected behaviour may occur.

Djellowman: but i didn't change anything, parsing wize

maras: Yeah, same here, I wanted to cast shield every time my opponent abuses control on my guys. I messed up and my heroes weren't casting shields at all. And it turned out to be beneficial...

maras: @Djellowman, you probably printed too much commands on one turn I guess

maras: Then the last one counts as it was printed in the next turn

Djellowman: that would be a very weird error message if that was the case

Djellowman: its about input reading right

maras: not necessarily, if your output skips to the next turn, you print it before reading the input and the message is displayed

HoriMiyamura: so that's mean you print redundant comand

maras: yeah, most likely

maras: or you've managed to bug the input reading code ;)

Djellowman: indeed, i printed an extra line

alexwastaken: hello

alexwastaken: I am new to coding

Thorcode: hi alexwastaken

alexwastaken: hello

Default avatar.png Zerfa: is there any way to test a game without debug enabled outside of submitting the arena?

maras: offline by downloading the game's source from github I guess

pmor: can also unit test and write your own sim code

Djellowman: if only 1 person is listed above the boss, are they the only to promote?

Djellowman: if i end an arena in like 28th place, do i have to do better..?

maras: yep

maras: or you can resubmit and pray for luck

Djellowman: so only 1 person gets promoted?

maras: You need to be above the boss to get promoted, yes

maras: Sometimes more than one person is above

Djellowman: seems like it is a lot harder to promote now than it was earlier, since the bosses have become much stornger

maras: The bosses are fixed after the start of the league I believe

Djellowman: out of 1000s of bots, only 1 beats the bronze boss? lol

maras: damn the first guy in the gold is countering me so bad

Djellowman: now nobody is above the boss...? wtf

Djellowman: how can i even see my fight with the boss

maras: He probably got promoted

maras: or lost with the boss

Djellowman: when i fight the boss in the IDE, they crash after 20 turns

maras: lol

Djellowman: so how can i see why i lost to the boss in arena?

Djellowman: i don't understand anything about the arena or promotion system. its very confusing and unclear..

therealbeef: everyone that has managed to rank higher than the boss has been promoted, so obviously there are very few or no players above the boss at any time

Djellowman: how to see my battle against the boss?

therealbeef: you only get to battle the bots around you, so you need to reach higher in the ranking to get battles against the boss

Whiskee: "beating" the boss doesn't mean winning against the boss, just ending up in ladder above it

Whiskee: you can lose against the boss and still get promoted

maras: Alright, at the beginning of the contest there are two wood leagues with fixed bots and a bronze league, which is the highest. Then every few days a new league is opened, the best few players get to the next league immediately, the last guy in the league is the previous legue's boss

Djellowman: i was 2nd place just now. only lost against enemy bots that end with slightly more wild mana

maras: that's a short summary

Djellowman: and the boss you fight in the IDE is the same as the one in arena? cause the one in my IDE just crashes

Djellowman: so i dont understand how it could have a higher winrate in arena

maras: the entire ladder works like mmr in most of online games, if you beat a player, you get points depending on their relative ranking to you, same with losses

Djellowman: do you keep increasing mmr by doing multiple arena runs then?

therealbeef: no, every submit you start from 0

Djellowman: for instance, i ended up in 4th place in the end of this run. could i be higher next run, or if i didnt beat the boss just now, i wont beat them by resubmitting

maras: oh, thanks God, ebicochineal got promoted

Djellowman: & can you see the strat that the boss employs?

therealbeef: could be higher or lower, there is a bit of random in it

maras: now I've got a chance

maras: XD

maras: I should've went to sleep like 4h ago

maras: but

Djellowman: same, but 5 hours

Djellowman: this stuff is addictive

maras: 72% games to go and I'm above the boss

maras: I can't just

maras: not look at it

maras: right?

maras: XD

Djellowman: can you see the boss fighting somehow?

maras: you can play against it pretty easily in IDE

Valtazar: I can't see my heroes fighting

Djellowman: ah so it is the same

maras: if your bot gets crashes, you can play it with any other person from bronze

maras: or whatever league you're in

Djellowman: i see, i lose because of less wild mana

Djellowman: but then the boss bot would crash in arena too and just be last place..?

maras: yeah, that's possible

maras: pretty funny though

Djellowman: but nobody is beating the boss in arena, whilst it crashes 100% of the time against me in ide lol

maras: you've found an exploit maybe XD

maras: the boss is someone's old AI before the silver was opened, so yeah, it's perfectly possible that it crashes with certain conditions

maras: alright, it has to be legend now :pray:

Djellowman: interesting that im one of the few then, otherwise the boss bot wouldnt beat everyone in ranking

Djellowman: i found a bug it seems

Djellowman: if a monster is against the fence, then casting WIND on them towards the base will do nothing

maras: That's actually a feature, kind of

Lysk: not a bug, outside the base radius it will push the mob out of the map but inside the mob will stay on the edge

Djellowman: so you have to write edge cases for enemies close to the borders, to do horizontal / vertical wind casts..?

maras: It's weird, but that's how it works, you can't airbend spider out of the game

Lysk: you can then block a mob insied a base by spamming wind

Djellowman: i would've expected them to still be affected for the horizontal component of the pushback

maras: Yeah, it's the best to calculate the push vector/direction from the mob's perspective

maras: Then you can avoid the conditions

Djellowman: meh

maras: come on, 9%

maras: I feel bad for Scaff, it seems I'm countering him pretty bad

Djellowman: i'm already over 200 lines of code. writing all those edge cases is a pain with only 1 file to work with

maras: hopefully I'm out of the gold soon so he will have a bit easier

maras: Well, 200 is not that bad ;)

badradsuperbrad: lol, just 200?? :stuck_out_tongue_closed_eyes:

maras: 4% and I can sleep peacefully

maras: 5:23 AM here

Djellowman: how is the score calculated?

struct: It is true skill elo

Djellowman: badradsuperbrad i started a couple hours ago lol

badradsuperbrad: yeah, this kept me up until 3am the other day ... got 4 hours of sleep, had to drive 9 hours the next day ><

struct: https://en.wikipedia.org/wiki/TrueSkill

struct: so the first 10 matches you see

maras: finally, good night everyone

struct: you get a player randomly chosen for each 10%

struct: 0-10%, 10-20% and so on

struct: gn maras

badradsuperbrad: Djellowman lol, nice! Been at it for a week or so now

Djellowman: struct thank you

EvModder: i'm back,... 48hr since last submission and somehow i went from 140th to 4th in gold

badradsuperbrad: Around 450 lines of rust

EvModder: idk how it went up without me changing anything

EvModder: i guess all the people above me got promoted to legend or something

Djellowman: the arena will keep running & you can check in the morning if you've won right?

HoriMiyamura: because those above you has gone to legend :D

EvModder: yeah

Djellowman: without the browser open

EvModder: tbh i might just not submit any code tonight to see if a 3-day-old submission can get to legend on it's own XD

Lysk: nah don't

EvModder: seems my bot does better the less i touch it

Lysk: XD

EvModder: i have some kind of reflection bug rn;

EvModder: if i have the bottom-right as my base, my bot is 5x more likely to lose

Djellowman: i've noticed the same with my students

Djellowman: i've won 100% of battles... why am i not at the top of the rankings

struct: you should be soon

Djellowman: yup

Lysk: EvModder almost

Djellowman: who would've thunk 1 attacker, 2 defenders is better than 3 defenders

avdg: what about 1 fixed defender and 1 or 2 interim defenders that are otherwise attackers?

Djellowman: i lost to 1 person. they kept double blasting enemies into my base

Djellowman: i've tried to implement that, but wasnt as effective for me

avdg: submitted a new run with slightly different positioning as a change, only lost 1 so far and guess... a cannon

avdg: https://www.codingame.com/replay/628943938

avdg: k got my second loss now

EvModder: same game, but I win if I'm P1 and lose if I'm P2: https://www.codingame.com/replay/628946563 https://www.codingame.com/share-replay/628946963

EvModder: (against Scaff's latest submission)

EvModder: not sure if their bot is deterministic or not, but if it is then the outcome should be the same regardless of base coordinates

Djellowman: that sweet 32 trueskill

avdg: my ai is deterministic, only has 1 "random" element in it, but that is seeded by the game round

avdg: maybe one should create a randomizer based on game inputs

struct: What happens if you put your AI vs your AI EvModder?

EvModder: i use random for optimizing farm moves to hit multiple monsters, but it's also deterministic seeded

struct: does it tie?

struct: it should

EvModder: yes

EvModder: so far it always ties but i need to do several replays to be sure

EvModder: i found an exact case where my ai says the spider distance to base is 5018 but the referee thinks it's 5000

EvModder: does anyone else do what i do and just flip the input x,y,vx,vy when your base is not 0,0?

EvModder: if(IM_P2){ x = MAX_X-x, y = MAX_Y-y, vx = -vx, vy = -vy; }

EvModder: i feel like the bug might be there but not sure how to handle it

EvModder: "symmetric truncate"

struct: EvModder frame 49 to 50

struct: on one you only have 1 unit shielded

struct: on other you have 2

struct: Thats the first different frame

EvModder: ahh yeah, i was looking at a later frame

Fallback: if you shield a mob on tick 10, and it gets winded on tick 11, is it protected? or will it get winded?

EvModder: thanks; i'll plug in some debug

struct: You will get shielded

struct: and it wont get winded

struct: but if it happens on the same turn yuo wil lget winded

struct: but you will still get the shield on the next turn

44AA44: cock

struct: 44AA44 next one will be a ban

EvModder: struct, the reason i shield in one but not the other is the spider that gets winded out of my base (1 turn earlier) has a different random direction

EvModder: meaning the difference is coming from something earlier; perhaps the wind command

EvModder: Oh wait... I see what it is

EvModder: and i consider it a referee bug

EvModder: lol

EvModder: (output of the referee's RNG is not reflected for P2)

struct: oh I see

EvModder: the rand.nextDouble() should be reflected 180 for P2 base IMO

struct: I guess you could make a post on the forum about it

struct: I doubt it will get fixed though

struct: its weekend and 2 days left

EvModder: yeah

EvModder: alr well i'll be back tomorrow... gonna let my 40hr old submission ferment another 9 hrs xD

EvModder: seems to be a working strat

struct: me too

struct: gn

Fallback: So if a hero is under control currently on tick 10, and you request a spell action to take effect next turn on tick 11. It can still go through but the danger is not being within range to hit your target right?

struct: I dont think so

struct: Since control is similar to a move

struct: I guess it has the same priority

struct: So it applies after all spells have been cast

Fallback: let me clarify, you're already under control on tick 10, they casted that before on tick 9

struct: if you are under control the action would be similar to wait

struct: You can try to cast a spell but it wont work

struct: if you cast ed a spell on the turn the also used controlled on you

Fallback: ok, so it won't burn mana or anything. The only danger might be your own code thinking that you did

Fallback: thanks

struct: then it will work

struct: yeah

jacek: happy Caturday

Uljahn: oO

Default avatar.png slamo: Really weird, I had a submission earlier that made it 42nd. I introduced a bug and tried to revert but not a single one of my submissions is coming anywhere close to 42nd anymore

Sarzorus: When is the contest over? I don't have time this weekend, but I'm considering starting anyways because it's always fun

PatrickMcGinnisII: 2d 3h 39min 30sec

Sarzorus: Thanks ^

PatrickMcGinnisII: gtatz EvModder

PatrickMcGinnisII: er gratz