Chat:World/2021-09-15

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Default avatar.png BobTheBuilder888: hello

littlebear: hi

Default avatar.png BobTheBuilder888: oh like nobodys on

Default avatar.png BobTheBuilder888: hello

Default avatar.png BobTheBuilder888: i swear they are going to try and track us down or something, on the contest, the want your city, country and school

littlebear: prizes don't fly to home

Default avatar.png BobTheBuilder888: wait theres prizes... i havent looked into it

littlebear: :tada: I solved Custom Game of LIne

littlebear: Life

littlebear: now i can retire

Default avatar.png JustinZhang: wow awesome

littlebear: thanks :)

Default avatar.png CSHARPDEV: hey guys i just realized something

Default avatar.png CSHARPDEV: http://chat.codingame.com/pastebin/f95fa6ab-4ce6-4dcb-927c-f1d4b4af2a27

TechTheAwesome: 0.0

TechTheAwesome: for comparison yes

PatrickMcGinnisII: n&!5+5==n|5

TechTheAwesome: I kept getting shortest mode while trying to use typescript... >.>

TechTheAwesome: thanks COC match maker..

littlebear: lol

Default avatar.png gugrbywitkr: typescript test checking are so slow

magenta-sup: how can I change the size of the words

BlaiseEbuth: Adding letters?

magenta-sup: I mean the code

magenta-sup: I accidentally pressed the wrong key just now

magenta-sup: and I do not know how to recover it

Default avatar.png ash15khng: i think scroll

BlaiseEbuth: hold ctrl then scroll with the mouse's cursor over the code zone.

Default avatar.png ash15khng: lol scrolling just scrolls im dumb

magenta-sup: it's solved.Thank you

Default avatar.png ChickenHeq: yo

Default avatar.png ChickenHeq: anyone here?

BlaiseEbuth: No.

Default avatar.png ChickenHeq: lol

TechTheAwesome: Huh so it wasn't me after all

TechTheAwesome: thought since I'm like half the globe away from a EU server, its slow loading. But guess it was typescript...

TechTheAwesome: Well in a way TS have to compile back down to JS before running >~<

PatrickMcGinnisII: ctrl-z is undo

BlaiseEbuth: ctrl-c is copy

PatrickMcGinnisII: ctrl-+ ctrl-- should be your zoom

littlebear: ctrl-me is impossible

**PatrickMcGinnisII 's GF is pissed off at him

PatrickMcGinnisII: g'nite it's 5am

littlebear: gn

Default avatar.png Saalim: helo

Default avatar.png yusufx: how do we do clash of code

Default avatar.png Saalim: hello yusuf#

littlebear: https://www.codingame.com/multiplayer/clashofcode

Default avatar.png yusufx: explain it pls

Default avatar.png Saalim: no

Default avatar.png Saalim: shush

littlebear: activities compete

littlebear: after a game it will in home

Default avatar.png JW01: hi can anyone help me explain the algo behind tic-tac-toe?

Default avatar.png Saalim: no

Default avatar.png Adam_Ali: yo saalim

**littlebear slaps Saalim around a bit with a large fishbot

Default avatar.png Adam_Ali: wth

Default avatar.png Saalim: umm ok

Default avatar.png Adam_Ali: saalim is this you?

Default avatar.png Saalim: no

Default avatar.png Adam_Ali: oh

Default avatar.png Adam_Ali: ok

Default avatar.png Adam_Ali: ok

Uljahn: pls guys no spam here, keep the talk coding related

Default avatar.png Adam_Ali: who r u?

Default avatar.png Adam_Ali: s

Default avatar.png Adam_Ali: shusu

Default avatar.png Saalim: my name is michael onkoya and i came here when i was 3 years old also i hate cocfe

Default avatar.png Ilyas82794: hello

Default avatar.png Fuad111: hello

Default avatar.png Ilyas82794: admins i have a question its vry serious

Default avatar.png Fadoul: hii

Default avatar.png Fadoul: ilyas stop

Default avatar.png Adam_Ali: lol

Default avatar.png Fadoul: being annoying

littlebear: you neeed level 3 to chat

littlebear: so creating level 3 accounts

Default avatar.png Adam_Ali: fadoul dont violate i.yas

littlebear: nice

Default avatar.png Ilyas82794: i have a qustion

Default avatar.png Adam_Ali: what

Default avatar.png ErenZ: fazoul stop bullyinh ilys

littlebear: stop spamming, nice story

Default avatar.png Fuad111: hi

Default avatar.png Fuad111: hi

Default avatar.png Fuad111: hi

Default avatar.png Adam_Ali: hui

Default avatar.png Adam_Ali: im from bcb

Default avatar.png Fadoul: sorry for violating u

Default avatar.png Adam_Ali: good

Default avatar.png ErenZ: fuad no spamming

Default avatar.png Ilyas82794: how do you use the xposion of coding graphics and how do u tchnique the fondck of the pcs cpu processor ftch prgram on a lenovo laptop

Default avatar.png Fadoul: who is my12444444

Default avatar.png Ilyas82794: GUYS SAALIM GOT KICKED

Default avatar.png Adam_Ali: I JUST DID TOO

Default avatar.png ErenZ: ??

Default avatar.png Adam_Ali: ITS ADAM HERE

Default avatar.png ErenZ: ohh

Default avatar.png Adam_Ali: I GOT KICKED TWICE

Default avatar.png ErenZ: mahamat

Default avatar.png Adam_Ali: lol

Default avatar.png Adam_Ali: shud we all spam

Uljahn: just stop already or you'd be banned

Default avatar.png Adam_Ali: ok

Default avatar.png Ilyas82794: way=-=EGW

Default avatar.png Ilyas82794: W

Default avatar.png Adam_Ali: please dont

Default avatar.png Adam_Ali: im sorry

Default avatar.png Saalim: hello

Default avatar.png Adam_Ali: btw my12444444-adam ali drom bcb

Default avatar.png Adam_Ali: from*

Default avatar.png Ilyas82794: hello i love to code its my dream

Default avatar.png Ilyas82794: stop revesaling personel info

Default avatar.png Adam_Ali: phhht

Default avatar.png ErenZ: adam

Default avatar.png Adam_Ali: same

Default avatar.png Saalim: l

Default avatar.png Saalim: l

Default avatar.png Saalim: l

Default avatar.png ErenZ: these are random ppl

Default avatar.png AHMED111: who kicked fuad

Default avatar.png Ilyas82794: ik from th moon

Default avatar.png Adam_Ali: id

Default avatar.png Adam_Ali: ik

Default avatar.png AHMED111: ??

Default avatar.png AHMED111: who

Default avatar.png Ilyas82794: amed cheh

Default avatar.png Adam_Ali: this guy--->Uljahn

Default avatar.png AHMED111: ok

Default avatar.png Adam_Ali: hes kicking me

Default avatar.png Adam_Ali: 2

Default avatar.png Adam_Ali: times alr

Default avatar.png Ilyas82794: ik hes a rusty dusty dinasaur

Default avatar.png Saalim: ulijhan is not nic

Uljahn: i've warned you

Default avatar.png Adam_Ali: ok

Default avatar.png Saalim: hahhaha

Default avatar.png Adam_Ali: SORRY PLEASE

Default avatar.png Adam_Ali: PLEQASE

Default avatar.png Ilyas82794: sorry my friend

Default avatar.png ErenZ: who is ulijahn

Default avatar.png Adam_Ali: admin

Default avatar.png Ilyas82794: i will talk in python

Default avatar.png Saalim: idk

Default avatar.png Adam_Ali: he said hes gonna ban me ;c

Default avatar.png Ilyas82794: fdjheaiuygfw4R25(&&^^%&^&%KRDGH

Default avatar.png Ilyas82794: THere

Default avatar.png rafayle: h

Default avatar.png Ilyas82794: does u understand

Default avatar.png Adam_Ali: umm

Default avatar.png rafayle: ye

Default avatar.png Saalim: :expressionless:

Default avatar.png Adam_Ali: thats spam language

Default avatar.png Saalim: :neutral_face:

Default avatar.png Saalim: :neutral_face:

Default avatar.png Saalim: :neutral_face:

Default avatar.png Saalim: :neutral_face:

Default avatar.png Ilyas82794: no its a language u cant comprehend

Default avatar.png AHMED111: b

Default avatar.png AHMED111: b

Default avatar.png Adam_Ali: guys if u spam u get kicked

Default avatar.png Adam_Ali: its sad ik but its the truth

Default avatar.png Ilyas82794: please unban him

Default avatar.png Ilyas82794: he said hes sorry

Default avatar.png ErenZ: why are they banned?

Default avatar.png Yusuf_Islam: yooo

Default avatar.png ErenZ: ilyas and salim got banned

Uljahn: because of spam

Uljahn: wanna ban too?

Default avatar.png Muhsin: hello

Default avatar.png ErenZ: can yoou unbm them please?

Default avatar.png Yusuf_Islam: no

Default avatar.png Muhsin: can i get banned

Default avatar.png Yusuf_Islam: yh

Default avatar.png Muhsin: i mean no

Default avatar.png Yusuf_Islam: no

Default avatar.png Yusuf_Islam: ban musin

Default avatar.png Yusuf_Islam: muhsin*

Default avatar.png Muhsin: are you admin Uljahn

Default avatar.png Yusuf_Islam: i am

Default avatar.png Muhsin: can you give me power

Default avatar.png Yusuf_Islam: yes

Default avatar.png Jabird: heheh

Default avatar.png Jabird: cnjcndj

smallfrog: hiiiiiiiii

DannyS: If I publish a puzzle solution, where is it published to?

TechTheAwesome: depends on which game you're on

TechTheAwesome: Clash of codes will allow participant to see your solution once they're also complete

TechTheAwesome: While normal puzzles will do the same for those who already completed the puzzle (80% or more i believe)

DannyS: Thank you!

Default avatar.png gugrbywitkr: hi

Default avatar.png Maxim251: I have quite stupid question, but I am thinking how write logic to choice best available hero.

Default avatar.png Maxim251: http://chat.codingame.com/pastebin/e1476e6f-3a1b-4eef-a9d1-024561cb7043

Default avatar.png Maxim251: Average of health and so on, is average added from each hero and divided from them all. I know that hero have higher points are better, but I am curious if range is more iportant or demage, how logic can choice which one compare first.

Default avatar.png Maxim251: For example, Valkyrie is looking like good choice, if i will use average for demage, which is 67, VALKYRIE have 65 what makes this hero second from choice, Hulk is the best, but his range is very low, and average of all heroes is 170.

Default avatar.png Maxim251: where HULK have 95

Default avatar.png Maxim251: I know that the most important things in hero is health, damage, range.

Default avatar.png Maxim251: If I use health - average.health I get this, and everything below 0 should be not concidered to use?

Default avatar.png Maxim251: http://chat.codingame.com/pastebin/b91065fd-879e-49f4-96f9-c6e27e183ba7

Default avatar.png Maxim251: I added also sum of all skills average all skills, then I get this

Default avatar.png Maxim251: http://chat.codingame.com/pastebin/9ecec13a-0791-437d-876c-85016c1ccc2c

Default avatar.png Maxim251: Or I should use logic to find which hero is closest to 0 ?

Default avatar.png Maxim251: VALKYRIE ^199 -2 0 -40 Then this hero is best choice

Default avatar.png Maxim251: DEADPOOL ^179 13 0 -60

Default avatar.png Maxim251: DOCTOR_STRANGE ^-246 -17 0 75

Default avatar.png Maxim251: HULK ^249 13 0 -75

Default avatar.png Maxim251: IRONMAN ^-381 -7 0 100

Default avatar.png Maxim251: VALKYRIE ^199 -2 0 -40

Default avatar.png Maxim251: If is bigger then 0 then this asumtion is always good, mabe I should focused at the lowest skill

Default avatar.png Maxim251: DEADPOOL looks greate from that numbers, but range is -60

Default avatar.png Maxim251: VALKYRIE health looks greate, -2 from demage is not so bad, because is closest to 0, and range is the lowest from all heroes and it is -40

Default avatar.png Maxim251: IRONMAN health is terrible, have -381, and range will not help me keep that hero alive for longer time

Default avatar.png Maxim251: HULK is also greate because his health is the biggest, but range is the worst

ProCoder03: Maxim251

ProCoder03: instead of choosing it using bot..

Uljahn: i guess there is no best hero, it all depends on how you counter your opponent's pick

ProCoder03: just choose the HULK bcoz he is overall good..

ProCoder03: for Wood leagues its more that enough..

Uljahn: agreed

Default avatar.png Maxim251: But Valkyrie also looks good, Range is bigger yhen from hulk

MiyamuraIzumi: which problem are you talking about?

Uljahn: BotG

Default avatar.png Maxim251: Creating logic to automate hero choice

ProCoder03: okay just choose valkyrie and play a match with the Boss

ProCoder03: All wood boss use HULK/DOCTOR STRANGE

Default avatar.png Maxim251: Goal Oriented Action Planning

ProCoder03: what for ??

Default avatar.png Maxim251: It uses roles of make choices

Default avatar.png Maxim251: I was looking for something to calculate best choice using skills from heroes

ProCoder03: That's a good idea but writing and wasting time for just passing half baked Wood 3 is not effective imho

ProCoder03: *writing that complex piece of code

dreadylein: eh, not sure if iam absolutly behind this idea, it does help to just code, even if it isnt the best use of time :)

Default avatar.png Maxim251: Yeah, but I want prepare code to be yeasy to add new propertys. I use now OOP, and I want create code, that in higher level will be easier to add functionality

Default avatar.png Maxim251: I am duing that not to get best score, but to practice good programing in C++

Default avatar.png Maxim251: Like, reusable code, fast and easy implementing new classes and so one. Thats why now I make my life more complicated

Default avatar.png Maxim251: because later it will pay me of yeasy adding new units, or new skills

ProCoder03: well the problem is many thing will be different in Bronze compared to Wood

ProCoder03: well no to many but still there will be changes..

Default avatar.png Maxim251: http://chat.codingame.com/pastebin/507a2759-cce2-4823-9ef5-b1a93736923b

Default avatar.png Maxim251: I make sorting by hand using that average points, and iteresting is that range is in oposite direction to health

ProCoder03: what are you measuring ??

ProCoder03: i mean what units..

Default avatar.png Maxim251: http://chat.codingame.com/pastebin/ba10f56e-200c-4a5b-9b77-af8f93b2f304

Default avatar.png Maxim251: data from game

Default avatar.png Maxim251: Botters of the Galaxy

ProCoder03: all data's

ProCoder03: ??

Default avatar.png Maxim251: no, that what I think are the most important for fight

ProCoder03: Health, damage, and what ??

Default avatar.png Maxim251: health, damage, range

Default avatar.png Maxim251: move speed is this same for them all,

ProCoder03: Ohh....

ProCoder03: Btw what is a seed in multiplayer ??

ProCoder03: in expert mode ??

Uljahn: seed for initial game state generator

ProCoder03: Thanks

Uljahn: do you know what PRNG is?

Default avatar.png Maxim251: Seed is an extra number to randomise choice

ProCoder03: nope..

Uljahn: it's not an extra, it's the number which defines the state, the map configuration, entities placement, shop items etc.

Default avatar.png Maxim251: Yes, is based at system TIME,

ProCoder03: Ohhh....

ProCoder03: Thanks both of you :smiley:

Default avatar.png Maxim251: This way whole map always is different

Uljahn: no

Uljahn: map is defined by seed

Default avatar.png Maxim251: yes. and what is seed?

Uljahn: seed is the starting point for PRNG

ProCoder03: wait is PRNG psuedo random something ??

Uljahn: yep

Uljahn: it's pseudo, so it's not really random

Uljahn: if you know seed you can predict all the rest of PRNG

ProCoder03: using system time to generate it right ??

Uljahn: no

dreadylein: nope

Default avatar.png Maxim251: On PC if use function rnd() every time You start Your program, You get this same first number. To randomise that, You use a number like time which is always changing, never is this same. Day,hour,min, sec, this nomber multiplay by rand() function, and You get quite good randomisation

dreadylein: there is some odd clipping of the seed going on but its not obviouse what exactly they are doing

ProCoder03: so the no. generated by rand() is psuedo random

Uljahn: you don't need real randomization in multis

Default avatar.png Maxim251: This way, when player is starting game from beggining, he never gets this same map .

dreadylein: it is the java rng so depeding on the game you can figure out the state if you get enough rng ouput tho

Uljahn: Maxim251: we are talking about CG multiplayers though

ProCoder03: I just asked , was not going to predict the game or something..

dreadylein: ah :) sorry missunderstood

ProCoder03: np.

Default avatar.png Maxim251: I know, but I waqnt explain what is seed.

Uljahn: you can set mode to manual to have the same seed every time, it's convinient when debugging

Uljahn: *convenient

ProCoder03: ohh. The random positions of bush/groots you get in BoTG is determined by seed if i understood rightly

Uljahn: exactly

Uljahn: also shop items

ProCoder03: Okay got it... Thanks guys for explaining

Uljahn: in Last battles there is a feature to 'Send game parameters to IDE', which wouldn't be possible for truly random games, so it copies the seed and opponents to IDE

ProCoder03: :open_mouth:

Uljahn: for deterministic opponents the result of match would be the same

Default avatar.png Maxim251: http://chat.codingame.com/pastebin/e8f765b1-416c-48c6-9846-d23bd57a8209

Default avatar.png Maxim251: Oh, sometimes that pasteBin is innoying

Default avatar.png Maxim251: For sorting what type container is the best in C++?

ProCoder03: Arrays as usual

Uljahn: why not priority_queue?

Default avatar.png MeBen: I wish clash chat tabs would close once the clash is over

Uljahn: someone might ask you to share your solution tho

Default avatar.png Maxim251: I never use before queue, I will try

ProCoder03: I have a doubt, Why is everyone using class in multis

dreadylein: what do you mean ?

ProCoder03: Well in all multis I just use conditions and I like have written class only for UTTT, But all others seem to use class and OOP heavily..

Default avatar.png Maxim251: and how use priority heap for class container?

Default avatar.png Maxim251: sorry, priority queue

dreadylein: thats dependen on the language used, but for cpp, readability and best pratice mostly, the compiler will optimize them anyway most of the time

ProCoder03: what abt C# ??

ProCoder03: :thinking:

dreadylein: c# its not the best idea as its optimization pass is far weaker

dreadylein: but its perfectly fine to use them 95% of the time

dreadylein: well lets say it this way, if you start not using things due to perfomance, you normaly at a point where you know why you dont use them hehe

ProCoder03: wdym

ProCoder03: I don't understand your last text :confused:

dreadylein: especialy in managed languages, you can get more perfomance if you understand what exactly happens under the hood

ProCoder03: Ohhh!!

dreadylein: mhh as example

dreadylein: a managed language will do boundchecks on array access if it cant see directly the access will never get out of bounds

dreadylein: so if you are able to arrange code in a way were this cant happen, you will save the cmps the compiler would otherwise put at this point

ProCoder03: How can we do that

ProCoder03: Is it by using an compiled language ??

dreadylein: native compiled languages wont deploy such checks , correct, they have their own quirks :P

dreadylein: but realy, dont think toomuch about it

dreadylein: if you absolutly want to squezz out more perfomancen

dreadylein: check what bytecode or native code assembly looks like after compilation, change the code and check again

ProCoder03: Thanks dreadylein

dreadylein: rule of thump, compares are slow, memory managemend is slow, less instruction is most of the time better then more, simple math is fast then complex math

dreadylein: your welcome

dreadylein: thats massivly oversimplifyed, but should give you a startingpoint if you feel like looking into it

ProCoder03: +1

1rre: x & 1 == 0 is 20-30x faster than x % 2 == 0

)

ProCoder03: :astonished:

dreadylein: if you feel like it lookup how bitboard engines work

dreadylein: one sec

dreadylein: https://www.chessprogramming.org/Main_Page

dreadylein: this one is about chess and pretty neat to understand how such an engine works

ProCoder03: yeah, wontonimo explained about it...

dreadylein: dont worry :) if you wrap around your head once, it will get easier

ProCoder03: Well he did explain it well and I understood it ..

ProCoder03: but haven't tried it yet at a large scale

Samzok123: hi

Default avatar.png DW1: hi

struct: 1rre i dont feel like that is true for most compilers

struct: most compilers can optimize 2^n modulos easily

Sundiver: Is there a bug with solution rating? Both options are kind of blank on my screen.

struct: I think it has been reported on discord

Sundiver: kk

Husoski: I have the bug with Firefox but not with Edge on Windows 10.

Default avatar.png gapmeeee: fckn usa pls SI

Default avatar.png nukhu: hello

Default avatar.png Kernelito: yoooo guys

MiyamuraIzumi: hello guys

MiyamuraIzumi: I am gonna play FC2020, do you guys have any idea?

struct: on fc2020 I used beam search

struct: you can check post postmortems

MiyamuraIzumi: I don't know beam search though

struct: its bfs with pruning

struct: you keep the best N nodes then play from those

struct: then repeat

struct: until you reach depth D

struct: So you have original state

struct: you try all the moves and you get S states

MiyamuraIzumi: I see, it seems that I have somethng new to learn to play FC2020

struct: if the number of states is bigger than the beam width then you only keep the best N states

struct: then for all those N you try all the moves and you will get S states again

struct: and you repeat the same process

struct: Until you reach a certain depth

MiyamuraIzumi: I somehow understand the concept of beam search

MiyamuraIzumi: so this mean, I will use beam search for both my bot and oppoent

struct: I ignore the opponent

struct: but my bot is not that good

MiyamuraIzumi: how about MCTS?

Default avatar.png RoshanAbdullah: hi

MiyamuraIzumi: I don't see much about it on post-moterm

Default avatar.png RoshanAbdullah: anybody here

Default avatar.png RoshanAbdullah: to talk to me

Default avatar.png RoshanAbdullah: mm

MiyamuraIzumi: although it mention in the "learning-oppertunity"

Default avatar.png RoshanAbdullah: hi miyamuralzumi

Default avatar.png RoshanAbdullah: lkfa

struct: MiyamuraIzumi i have tried mcts

struct: havent*

MiyamuraIzumi: oh, thanks

Wontonimo: i haven't used beam here on CG for any multi or puzzle. Actually, I can't remember ever implementing beam

Wontonimo: This is a great video https://www.youtube.com/watch?v=j1H3jAAGlEA that covers DFS, BFS, Beam and shows they are all very much the same with only the queue as the difference

MiyamuraIzumi: thank Wontonimo

Wontonimo: DFS uses FILO BFS uses FIFO BEAM uses sorted with max size

Wontonimo: np !

MiyamuraIzumi: are you still with Tron ?

Uljahn: there's one simple game i'd recommend for learning beamsearch (tiny grid and branching factor, no opponents) https://www.codingame.com/multiplayer/optimization/2048

struct: also search racer

struct: race*

struct: might work

struct: not sure if people use beam there though

Wontonimo: nice suggestions

MiyamuraIzumi: oh, thanks

Wontonimo: i've not been serious about any multi for a while. I am toying with Tron still MiyamuraIzumi

MiyamuraIzumi: :D

MiyamuraIzumi: you rank high in 2048, what algorithm did you use Wontonimo?

MiyamuraIzumi: especially, I see u use Java

struct: Wontonimo do you know if to calculate voronoi

struct: they use normal distance to cell

struct: or they do path finding to it?

the_coding.my_guy: is lit

Wontonimo: for 2048 i have a heuristic (because i've played a lot) and in addition I do a DFS of 7

Wontonimo: for voronoi, I use move driven floodfill :(

struct: i meant for tron

Westicles: the fun thing about 2048 is you can let it run until it gets stuck clearing a big tile, then solve offline and hardcode a small chunk to get you past it

struct: If i need to check for the path to calculate the distance that the cell is for voronoi

Wontonimo: yeah, for tron, because of the trails are walls, i use synchronous flood fill

Wontonimo: I used Java in 2048 because I didn't feel like writing a simulator and instead just reused the ref code

Wontonimo: with some optimizations as it was a little slow

MiyamuraIzumi: oh, I see

Wontonimo: pretty fast way of getting a simulator working for any published multi or opti

Westicles: not just published apparently

Wontonimo: wdym?

Wontonimo: oh, just copy from interwebs :(

TimothyAlexisVass: What's up?

Wontonimo: codin'

Default avatar.png MM_Init: jo

TimothyAlexisVass: Oh, I am also coding.

TimothyAlexisVass: ;\

JustCarpinThemDiems: Funny. me too

Default avatar.png TempleOS: ez

angel_skeleton122: i need help

Wontonimo: if you are more specific about what coding help you need, people will usually help

TimothyAlexisVass: \o/

TimothyAlexisVass: lol

Uljahn: Automaton2000: idk who i am... idk why im here... all i know is that i must ask for help

Automaton2000: keep track of what you can do that

TimothyAlexisVass: \/

Default avatar.png SuperProRu: http://chat.codingame.com/pastebin/8fb31df2-caa6-48a6-b008-40ced6e3d377

Default avatar.png JBM: nice

Default avatar.png SuperProRu: haha

TimothyAlexisVass: Why do I get a generator object instead of the sum?

TimothyAlexisVass: print(sum(s)for s in range(2,int(input())+1,2))

TimothyAlexisVass: oh

TimothyAlexisVass: parenthesis in wrong place...

Astrobytes: The Rubber Duck wins again!

Default avatar.png smallPPperson: Hello Guys

Default avatar.png biaf: hi

TimothyAlexisVass: I sat like 8 minutes debugging my clash code :(

TimothyAlexisVass: 1 character typo

BobTheBuilder888: hello

TimothyAlexisVass: !

TimothyAlexisVass: Helol!

BobTheBuilder888: thats sad lol

BobTheBuilder888: i understand your sadness. Ive done that before.

Default avatar.png BrandonPetersen: :ok::regional_indicator_b::regional_indicator_o::regional_indicator_o::regional_indicator_m::regional_indicator_e::regional_indicator_r:

Default avatar.png Ryan_Brighton: haha : |

Default avatar.png ashwin_h26: hehe

Default avatar.png Ryan_Brighton: lmaooooooooo

Default avatar.png BrandonPetersen: :poop:

Default avatar.png ashwin_h26: :dog:

Default avatar.png ashwin_h26: :mrs_claus_tone4:

TimothyAlexisVass: How much is there to learn with Ruby to know enough for clashing?

TimothyAlexisVass: I've hit a wall with only Python, JS and Perl

Default avatar.png Mdogg91: No idea but seems that using C# will not be the way to go for any of these challenges if I want to place anything higher than dead last :)

Rato: I'm trying to simulate the CodinGame test cases in the command line for my finished challenges. Any ideas on where should i start?

BobTheBuilder888: hullo

BobTheBuilder888: :ok: :b: :o2: :o2: :m: :regional_indicator_e: :regional_indicator_r:

BobTheBuilder888: thats fir you, brandon.

BobTheBuilder888: for*

BobTheBuilder888: o

BobTheBuilder888: \|/

BobTheBuilder888: ./oin bobsprivatechannel

BobTheBuilder888: its me channel

Husoski: @Rato For pure command-line execution, just use < redirection from a text file with the test case. With Python, I find it easier to to set a global DEBUG variable and override the input() function to use input from a string (using io.StringIO). You can do similar things in C, C++ and Java by passing a FILE*, istream& or Scanner to the function/method that reads the test case input.

BobTheBuilder888: i forgot to delete the //messages in the clash.. wasted characters..

TimothyAlexisVass: Kindly approve this one: https://www.codingame.com/contribute/view/7308d63b764bf1979ade0e862fcb636fa0f4

TimothyAlexisVass: So I can make more...

Default avatar.png TempleOS: I will try it

Default avatar.png TempleOS: br

BobTheBuilder888: sure ive upvoted it

Wontonimo: you can make more without it being approved

BobTheBuilder888: im still wondering what the thrust level is for wood 3, its not 100, 80, 75, etc.

BobTheBuilder888: do we change the numbers so one is 75 x other is 80 y?

Wontonimo: 100

Wontonimo: go with 100

Wontonimo: do you have angle in wood 3?

BobTheBuilder888: "its not 100, 80, or 75" ive tested it multiple times and it doesnt work. I havent fiddled with the code aswell.

Wontonimo: do you have angle?

Wontonimo: what variables do you have?

BobTheBuilder888: i have the starter one, variable inputs

BobTheBuilder888: that is the only one

BobTheBuilder888: and i dont have angle

Wontonimo: what are they, i don't remember

BobTheBuilder888: here is the code:

Wontonimo: just the variables

Wontonimo: plz

BobTheBuilder888: http://chat.codingame.com/pastebin/eeff35e5-fb27-45da-9eb7-4a49ace17421

BobTheBuilder888: thats whwere the variables are

BobTheBuilder888: whree*

BobTheBuilder888: where*

Wontonimo: and have you clicked "test in arena"?

BobTheBuilder888: doesnt let me yet, it did before but i guess it restarted itself :/

BobTheBuilder888: : /

Wontonimo: really. send me the whole code with speed set to 100

Wontonimo: you can paste it here

BobTheBuilder888: http://chat.codingame.com/pastebin/85f20b7a-87a9-43ad-b6d2-b51df986b999

Wontonimo: well you have a but

Wontonimo: bug

Wontonimo: console.log(nextCheckpointX + '100' + nextCheckpointY + ' 100');

Wontonimo: is wrong

Wontonimo: this will print out your x coordinate,

Wontonimo: then 100 concated with you y coordinate

Wontonimo: then a speed of 100

Wontonimo: what you want is

   console.log(nextCheckpointX + ' ' + nextCheckpointY + ' 100');

Wontonimo: the output is supposed to be x y speed

Wontonimo: and you were printing x100y speed

BobTheBuilder888: so nothing for x?

Wontonimo: what do you mean nothing for x?

BobTheBuilder888: gimme a sec

Wontonimo: the x and y is the location you are targeting

Default avatar.png blea_ch: how to debug?

Wontonimo: the third output is the speed that you are applying

Wontonimo: read the write up. it tells you that the output is supposed to be the x, y, speed. not x100y speed

Wontonimo: what do you mean blea_ch ?

Wontonimo: do you want debug print lines?

Default avatar.png blea_ch: yes

Wontonimo: what language?

Default avatar.png blea_ch: python

BobTheBuilder888: thanks wontonimo

Wontonimo: no problem!

Wontonimo: python it is print("something", file=sys.stderr, flush=True)

Default avatar.png blea_ch: thank you

Wontonimo: and make sure you import sys

BobTheBuilder888: now im just #1 every second

Wontonimo: if you ever forget, you can use the circle arrow at the top right to get the default code which has a debug example

Wontonimo: great Bob!

BobTheBuilder888: ive now got angles, thanks.

Wontonimo: http://chat.codingame.com/pastebin/c97894ad-694b-4cda-a559-eef6597fffb9

Wontonimo: ^^ that's for you BobTheBuilder888

BobTheBuilder888: thanks

Wontonimo: what are you working on blea_ch?

**BobTheBuilder888 hi, im bob, and im failing the me vs boss 2 :D

Wontonimo: how did the angle code do? can you send me a replay? it is the share button. it opens a new window. paste the link to that new window of a replay against the boss

BobTheBuilder888: https://www.codingame.com


BobTheBuilder888: it said copy url and i did,

BobTheBuilder888: didnt know it went back there

BobTheBuilder888: http://chat.codingame.com/pastebin/ba1a9ee1-0da5-45bd-acab-2d08f34407b2

BobTheBuilder888: ^^ my code

BobTheBuilder888: because i dont have a replay, ill just say a dust storm goes over me, i lose, the end.

BobTheBuilder888: wait, i realised something..

Wontonimo: that isn't code, that is english

Wontonimo: you have to turn the english i sent you earlier into working code

Default avatar.png Armangh: Hey guys i need some help as to why my code for the first algorithm exercise, the temperatures finding one, isn't working

Wontonimo: sure

Default avatar.png Armangh: it works fine on my own IDE but its buggy on here

BobTheBuilder888: yeah thats what im doing, thats what i realised.

Wontonimo: i don't have that problem

Wontonimo: tell me more Armangh, what exactly is your code having trouble with?

Default avatar.png Armangh: how do i send a link to my code? new year

Default avatar.png Armangh: here*

Wontonimo: you can paste it here

Wontonimo: only do this for these intro thihngs

Wontonimo: anything more than starter code, we don't paste full working code here

Default avatar.png Armangh: okay okay

Wontonimo: but temperatures is considered starter, so go ahead and paste

Default avatar.png Armangh: http://chat.codingame.com/pastebin/d8fa28f2-beb5-4526-8172-b1793ea4c004

Default avatar.png Armangh: if you input 2 equal numbers but opposite signs, i.e. -5 and 5, it should output the positive one

BobTheBuilder888: thrust isnt a variable, right?

BobTheBuilder888: i should then find a new word for it..

Wontonimo: you can make it a variable

Wontonimo: it just code

Wontonimo: you can do what you want

BobTheBuilder888: how to make it act like thrust?

Wontonimo: ?

BobTheBuilder888: how to code it so it acts like thrust.

Wontonimo: just a sec, i'm looking at Armangh's code

Wontonimo: i see a problem. you have 2 "}" after the first elseif

Wontonimo: you have }}, when you should have just }

Wontonimo: oh, no, never mind

Wontonimo: still looking

Default avatar.png Armangh: i appreciate it

BobTheBuilder888: console.log(nextCheckpointX + ' ' + nextCheckpointY + ' 100'); stays in the code, right?

Wontonimo: found it

Wontonimo: your loop should be for (int i = 0; i<n; i++){

Wontonimo: and you should not have the final line in the loop of "i++"

Default avatar.png Armangh: ohhh thats a leftover from when it was a do while

Wontonimo: since you already have the i++ in the "for (int i = 0; i<n; i++){"

Wontonimo: cheers

Default avatar.png Armangh: eyy it works

Default avatar.png Armangh: thanks a bunch

BobTheBuilder888: how many coding languages do you know

Wontonimo: hey BobTheBuilder888, so you can make new variables however you like:

var thrust = 100;

BobTheBuilder888: oh ok

Wontonimo: http://chat.codingame.com/pastebin/61c19e2e-40c3-41bf-b91b-ee3f295e90f5

BobTheBuilder888: yeah, ive done something close to that.

Wontonimo: http://chat.codingame.com/pastebin/52169c4a-e539-4e1a-b16b-70aabf9722c6

BobTheBuilder888: smart idea, thanks.

Wontonimo: i'm kinda between languages at the moment, but i can code for work in 3, python, java, typescript

Wontonimo: brb

Wontonimo: hey Armangh, have you tried any of the bot battles? Like coders strikes back or connect 4 ?

Default avatar.png Armangh: oh no not yet, the temperatures one was my first

BobTheBuilder888: im trying to think of something meaning 'if'

Wontonimo: may i recommend https://www.codingame.com/training/easy/mars-lander-episode-1 , but turn off your sound

Default avatar.png Armangh: sure i'll have a crack at it

Default avatar.png Armangh: thanks

BobTheBuilder888: i might as well try it

Wontonimo: cool cool

BobTheBuilder888: nevermind it looks full of maths

Wontonimo: it's not

Wontonimo: if you read the problem description and realize you don't have to do any turning, just throttle the thrust, you can get through it with some if statements

Wontonimo: but if you've already started on coders strikes back, keep at it

BobTheBuilder888: ok well imma do more coders strike back

BobTheBuilder888: Timeout: the program did not provide 1 input lines in due time... BobTheBuilder888 will no longer be active in this game.

BobTheBuilder888: do i use imput instead of some words?

Wontonimo: yeah, you probably didn't provide output when expected

BobTheBuilder888: input*


Wontonimo: the game is very rigid, you can only read data when it is expecting it and write data when it is expecting. if you skip writing and try to read again, it gives that error

BobTheBuilder888: oh ok

BobTheBuilder888: im probably going to go for ten minutes

BobTheBuilder888: brb

BobTheBuilder888: im back

BobTheBuilder888: im gonna go

Wontonimo: later

Wontonimo: i'm dropping off also

Wontonimo: have a good night Armangh

Wontonimo: one last hint before i go, if your vertical speed is less than -30, you'll want to use max trust

Default avatar.png Armangh: gooodnight thanks a bunch for the help

Default avatar.png Armangh: hope to see you around more

UmutTaskan: @AlecMan

UmutTaskan: I am coming for you bro

AlecMan: sounds good :)

Default avatar.png C26_1: Programs are just a bunch of inputs and outputs expectedly - Quote from Frames of Essence -

BobTheBuilder888: @UmutTaskan soooo, you live in canada

BobTheBuilder888: in toronto?

BobTheBuilder888: i will uno reverse card you, and track you down.

ZaAinavolTrash: yo

BobTheBuilder888: yes?

Default avatar.png ahik: hi

BobTheBuilder888: hello

Default avatar.png ahik: how are you

Default avatar.png ahik: i know how to be 100% now

BobTheBuilder888: im good

Default avatar.png Tonkaonka: where do I begin?

BobTheBuilder888: if your new, like me, i would recommend starting on coders strike back, it is what i think the easiest one available

Default avatar.png FarrellMajorRex: hello

Default avatar.png C26_1: http://chat.codingame.com/pastebin/b8220cde-13ac-4266-a075-576f690a65ea

Default avatar.png C26_1: @FarrellMajorRex hi\

Default avatar.png C26_1: My pastebin is my demo theory about base analysis

BobTheBuilder888: thats alot of words

Default avatar.png C26_1: Actually I write it in Microsoft Word and the pastebin just make it worse

Default avatar.png C26_1: Sorry if you can't read the pastebn

Default avatar.png C26_1: pastebin*

Wontonimo: fun fact, if your number system is base 52! then you will probably only ever need 1 digit.

Default avatar.png C26_1: hhahahah'

Default avatar.png C26_1: @Wontonimo

Default avatar.png C26_1: Sound so cheating

Wontonimo: i just recently watched the youtube video about how ridiculously huge 52! is.

BobTheBuilder888: why is there a need for a ! ?

Wontonimo: that means factorial. 4! = 4*3*2*1

Wontonimo: 52! = 52*51*50*49...*3*2*1

Default avatar.png C26_1: Expanded Factorial using gamma function calculate, where x! = gamma(x+1)

Wontonimo: https://www.youtube.com/watch?v=hoeIllSxpEU

Default avatar.png C26_1: x is a real number tho and You can check Gamma function in google

BobTheBuilder888: ye

Husoski: What's a googol in Base 52! then?

Wontonimo: it can also be expressed as a sum

exp( sum( [log(x) for x in range(1,53)] ) )

Default avatar.png C26_1: well if computers are powerful enough to calculate with big modular

Default avatar.png C26_1: 52! = 80,658,175,170,943,878,571,660,636,856,403,766,975,289,505,440,883,277,824,000,000,000,000

BobTheBuilder888: damn i accidentally left the clash chat before i said anything

Husoski: Got it... 1 googol = (123979993085714859239503419889463) (75244126309708298933583249792920805436387260756800831488000000000000)

Husoski: ...where () numbers are digits, base 52!

Wontonimo: 2 whole digits

Husoski: More than 1, though...

Wontonimo: i guess sometimes you've got to break out that second digit

Wontonimo: it would take me more than an hour to count that high

Wontonimo: even if i count by 2s

Husoski: Since this count is shuffles of a pack of cards, maybe they should be "deckits"

Wontonimo: i like it

Wontonimo: everyone can have their own phone digit and ip digit using deckits

Husoski: Someone said somewhere that there are about 10^80 protons in the observable universe, so that's another 2-deckit number.

BobTheBuilder888: ok

BobTheBuilder888:

BobTheBuilder888: thats confusing

Wontonimo: hey Husoski, are you working on CSB anymore?

Husoski: Not lately. Right now I'm finishing up the closest-pair problem buried in JBM's "Horse Hyperracing Hyperduels". That and dinking around with Ruby a bit.

Wontonimo: ah, you have to be able to process 100,000 horses within the time constraint

Wontonimo: with a good algorithm, that is just under 2 million compares using a binary division of the problem. if only i had the patience to code that.

Wontonimo: thanks for the hint about closest pairs. i would have missed that

Wontonimo: alright, i'm out again

Wontonimo: bye