Chat:World/2021-07-07

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WhaIe: @binjn sus

Default avatar.png ninjago_get_some_bitches: kinda sus tho

Default avatar.png CoderBoiJaleel: Sus Bak

jacek: dbdr was up all night oO

dbdr: no, only my training was

dbdr: though it was killed again, I think it's a memory usage issue

dbdr: be happy jacek, this version pushes you up ;)_

dbdr: and robo down

MSmits: morning

Default avatar.png SuryaTheOP: anyone tring coding escapee

Default avatar.png SuryaTheOP: escape

derjack: i always escape from coding

Default avatar.png drosh: guys

Default avatar.png drosh: i didnt understand one shit

Default avatar.png drosh: like what the hek was that code saying

juice0: sometimes i understand less than one shit

juice0: if (myUnderstanding < 1): return shit; and even that throws an error because either shit and understanding are undefined, or both are uninitialized, or sometimes the compiler can't even understand why i'd compare the two

juice0: thank you for coming to my ted talk

juice0: the only recursive algorithm i know is that whenever i drink a beer, there's another empty beer can in my trash

derjack: oO

Marchete: dbdr I think gc.collect() solves memory problems

Marchete: at some point I tried cvs_data=None

Marchete: it seems it's not freed fast enough

Marchete: or never, who knows

Marchete: throwing gc.collect() here and there reduced the memory problems (and in some cases the kernel killed)

derjack: hmm https://github.com/Sneeds-Feed-and-Seed/sneedacity/issues/58

Default avatar.png Saint_Rose: the comeback is alwyas greater than the setback

Default avatar.png Saint_Rose: The comeback is always greater than the setbackd

Default avatar.png Saint_Rose: Hi everyone

princess_of_zeal: Question for the performance pros: I just came across https://nullprogram.com/blog/2017/04/27/

princess_of_zeal: Half-way down the page under the struct definition it states "Rather than native C pointers, the structure uses 32-bit indexes into the master array. This saves a lot of memory on 64-bit systems"

princess_of_zeal: is that something you use on CG as well?

derjack: woah yavalath

Astrobytes: Yeah, an array of preallocated nodes, index in and increment when you use a new one.

derjack: aka nodes pool

princess_of_zeal: thanks - didn't realize fully that using normal pointers basically will cost you performance

darkhorse64: Using indexes saves memory at the cost of doing pointer arithmetics. In practice, it looks like a good trade-off

princess_of_zeal: and what do you think of the way he defines his node struct? Wouldn't you typically store the number of playouts / visits of the node itself instead of storing it for the children?

princess_of_zeal: I was also wondering about storing the score explicitly, as updating that would be more expensive than just incrementing a victory counter - but then again you probably need the score more often than you would update it, I guess ...

Default avatar.png punter147: i am able to pass all but a few(7 :disappointed:) testcases of sokoban. I used bfs. Thanks to sprkrd i switched from A* to bfs. BUt i have a doubt now. Do yall use the sophisticated algorithm given here for deadlock detection? http://sokobano.de/wiki/index.php?title=How_to_detect_deadlocks

Default avatar.png punter147: right now i use a rudimentary algorithm,(a box must not be in a corner) for deadlock detection...

princess_of_zeal: I also only checked for corners (brought me from 40% to 70%)

princess_of_zeal: The rest was box permutations

Default avatar.png punter147: princess_of_zeal oh nice jump in accuracy. btw what are box permutations?

princess_of_zeal: when two boxes switch place, it is still the same state, but depending on your data representation it might be considered different

princess_of_zeal: you can save quite a bit of time by not checking an identical state again

DaNinja: I just check corners and use a 128bit bitmask to detect seen box states

BlaiseEbuth: I do nothing.

DaNinja: we know

BlaiseEbuth: Good.

Default avatar.png punter147: princess_of_zeal oh i see. i am afraid my impl suffers from this as well. Nice trick. I will try to incorporate it in my impl.

Default avatar.png punter147: DaNinja nice trick, but since C++ does not support 2^121 i converted bitset to string representation and stored it in hashmap. Is there a better way to do this? This seems to work for me but i would love to know a better way...

DaNinja: other solutions put the player and box positions into a 64bit int

DaNinja: and just keep the boxes sorted by x/y

DaNinja: __int128 is supported if you want to go that way

Default avatar.png punter147: oh i didnt know about __int128 thanks DaNinja for the tip. I will check out the 128bit beast.

Default avatar.png Saint_Rose: The comeback is always greater than the setback.

Keep on coding gyuys.

Default avatar.png progamego: can sombady help me

Default avatar.png hendrams89: halo guys

Color-Coder: yes

Default avatar.png laughingwater: e

Default avatar.png laughingwater: e

Default avatar.png laughingwater: e

Default avatar.png laughingwater: xd

BlaiseEbuth: :(

Color-Coder: hi

Default avatar.png Samson120: how verbose do you guys make your code for these games. Are you creating full classes, or just putting data into "simple" arrays. Looking at "Code vs Zombies"

struct: I think I store it in a struc

struct: like Entity { int x,y }

derjack: my code for CG is hackatonish

Default avatar.png Samson120: Thanks, anyone have a distance calculator for C# without using System.Math? I couldn't get that to work

BlaiseEbuth: :straight_ruler:

princess_of_zeal: would that help? https://en.wikipedia.org/wiki/Fast_inverse_square_root#Overview_of_the_code

Astrobytes: Distance? For CvZ? Just Euclidean distance (pythagoras)

derjack: that requires sqrt no?

Default avatar.png Samson120: I don't have access to sqrt

BlaiseEbuth: Wut?

Astrobytes: why not?

Astrobytes: And yeah derjack, I misread

Default avatar.png Samson120: C# requires the math assembly for sqrt, I haven't been able to add or reference it. I get an error when it goes through test

Default avatar.png Samson120: I'm assuming because this is just a stub of the main

Default avatar.png Samson120: Maybe time to switch languages...

BlaiseEbuth: I know C# sucks, and I know the CG support of the languages is not perfect, but no sqrt ? Srsly ?

derjack: maybe you need to import something

Astrobytes: sqrt is definitely available in C# on here

BlaiseEbuth: Perfectly works...

Astrobytes: works perfect right out the box

Default avatar.png Samson120: You are right. I swear I tried it yesterday and it failed,

Default avatar.png Samson120: Nevermind thanks for the help

derjack: oh my https://en.chessbase.com/post/alpha-zero-to-analyse-no-castling-match-dortmund

Astrobytes: Intriguing

Default avatar.png bociricsi: Hey, is there a good way of learning c++? I have basic programming knowledge that gets me trough the easy puzzles, but then i check the solutions and i see that people using advanced functions that i've never seen before...

derjack: some people write clever and/or golfed answers

derjack: this site improves learning of what you already know. it's not for total beginners

derjack: if you already solved few easy puzzles then it is alright

Default avatar.png bociricsi: yeah, the site is good to practice with the toolset you've got already, but idk where to learn about those i don't even know

Default avatar.png bociricsi: like it's easy to google how for cycle works if you know it exist but what if you don't?

derjack: you can look others answers and google what they mean

dbdr: and then you find the monte-carlo solution to Onboarding :D

Astrobytes: and the NNs

BlaiseEbuth: :no_mouth:

[CG]Maxime: :)

MSmits: bociricsi I knew no algorithms when I got here, only basic coding

MSmits: I had no formal education either

MSmits: when you chat here, people will give you ideas. Then you will google what they mean and learn to implement them

MSmits: that's generally how I learned

Astrobytes: ^

BlaiseEbuth: Not me. I don't trust people in that chat...

Default avatar.png bociricsi: That seems like a very inefficient procedure :D

MSmits: it's inefficient if you just want to learn things that are known. It is great if you want to learn to creatively apply them

Astrobytes: You'll get out of it what you put in, and more

MSmits: google is your friend really. There's courses and tutorials on almost everything. You come across something, there will be someone who wrote something that *is* efficient

Default avatar.png seankim22: hello

MSmits: need to do pathfinding? Dozens of good webpages and YT tutorials

MSmits: need to learn mcts? Tons of free examples and tutorials

BlaiseEbuth: 'google is your friend really'... Yeaa, gimme your data. :smirk:

MSmits: it's an expression, the company google is not your friend :P

MSmits: I meant the search engine

MSmits: google anonymously if you want :)

BlaiseEbuth: Don't use google

Default avatar.png bociricsi: what's mcts? that is my problem... google only helps if you know the question

struct: monte carlo tree search

MSmits: bociricsi thats what the chat is for bociricsi

MSmits: i pinged you double, sry :P

BlaiseEbuth: bociricsi

MSmits: we give you the ideas and tell you what they mean, you go look up the details elsewhere

BlaiseEbuth: We do?

MSmits: or if it's something that I like to talk about, you can read the text wall that follows

Astrobytes: Everyone other than you Blaise :rofl:

struct: i dont even know how to code

BlaiseEbuth: Oh! That 'we'.

MSmits: ah yes, i meant the exclusive we

Default avatar.png bociricsi: xD

Marchete: mcts is a tree structure

Marchete: ups, old chat :D

MSmits: it's a process

BlaiseEbuth: it's letters

struct: maybe we need a tech io for mcts

derjack: is life

MSmits: struct euler did this

Default avatar.png bociricsi: yeah, my girlfriend (wiki) already showed me ;)

Astrobytes: unnamed codingamer did an example in Java on techio

MSmits: euler did in C# I guess?

Astrobytes: Yeah

BlaiseEbuth: So there's nothing that worth the look about mcts on tech.io...

MSmits: it's kinda weird imho. He almost never uses mcts i think?

Astrobytes: (I think it was in Java, I can't remember)

Astrobytes: When needed MSmits

MSmits: yeah i know

MSmits: he knows a lot he doesnt use much

MSmits: he also codes better c++ than I do I think, but he doesn't like it

princess_of_zeal: nobody likes c++

MSmits: good point

Astrobytes: ahem

BlaiseEbuth: ...

derjack: nopony?

Marchete: no :racehorse:

MSmits: https://www.codingame.com/profile/aded62be13940e5023597372894cb433883451

MSmits: top 100 pony

Default avatar.png bociricsi: I like to punish my brain with shits like C++ :D

BlaiseEbuth: shits ?

MSmits: :poop:

princess_of_zeal: top 100 pony seems to prefer other languages as well

struct: if you use c++ you cant get top 100

MSmits: who hacked struct

dbdr: Marchete: https://github.com/marchete/CGZero/blob/0fbbc6d289082dc399bd4e315f0eed4abd009df1/src/Train.ipynb?short_path=290d4e3#L438

dbdr: is there a point to using K_BATCH_SIZE/4 instead of K_BATCH_SIZE ?

Marchete: dbdr, about memory issues, I don't know if you saw my chat earlier, try to use gc.collect()

BlaiseEbuth: No need to hack, everything is public in struct

Marchete: not at all

Marchete: :D

Marchete: it's a bug

Marchete: remove the /4

MSmits: makes sense BlaiseEbuth

Marchete: when I tried to use 1M samples

dbdr: yay, though so. lazy to update the constant? :D

Marchete: the /4 comes when I was trying the minibatches

Marchete: minibatches I think it uses bigger batch_sizes

Marchete: or the opposite, can't remember

Marchete: but that /4 is a bug

MSmits: mini suggests smaller...

Marchete: subset samples of Nk, but then the hyperparameter batch_size

Marchete: I don't know what to use

MSmits: maybe it's one of those params with a large plateau of effectiveness

dbdr: btw I fought all morning to get GPU working on tensorflow. result: it finally works, and it's slower :D

dbdr: I think all the time is spent passing around the data. just a guess

MSmits: or your gpu is much older than your cpu

RoboStac: it'll depend a lot on that batch_size too

RoboStac: bigger batches are much quicker

MSmits: that's true without gpu also

dbdr: yes, saw that. but won't that be true for both cpu and gpu?

struct: no

MSmits: but gpu has better parallization ofc

Marchete: also CPU model.fit doesn't use all CPU for me

MSmits: on cpu bigger batches are mostly faster because you dont backpropagate as much. Correct me if I'm wrong

MSmits: at least i noticed that. It was superfast when training with big batches

RoboStac: but it can cause issues with the training

MSmits: yeah you dont converge properly

Marchete: issues as worse learning?

RoboStac: yeah

Marchete: then use batch_size=1, ezpz

MSmits: it's like using a learnign rate that's too big

RoboStac: that has the same issue in the opposite way though

Marchete: lol define big

MSmits: that's relative

RoboStac: well, it's averaging gradients / loss over all those samples so if you go too big then it tends to make very small changes

RoboStac: if you go too low it's noisy and unstable

Marchete: that's sounds cool, then I ask. And how do I know I'm in the sweet point?

Marchete: and the answer is, you can't

RoboStac: yep, pretty much

RoboStac: luckily it tends to work fairly well over a large range

Marchete: by trial and error, and suddenly we changed from NN to Monte Carlo

Marchete: and it's a damn inception

RoboStac: and theres other related parameters (learning rate, momentum) you can tweak to make up for it :)

Marchete: we need to go deeper, hire Leo Dicaprio

struct: finally found how to win vs robo on connect 4

struct: just need to increas exploration factor from 1 to 10'000

struct: https://www.codingame.com/replay/568847718

RoboStac: did you just copy what msmits does?

dbdr: lol

Marchete: hey he has a point

darkhorse64: I usually test values around 1 by 0.25 increment. Did you really use 10000 factor ?

struct: only way to beat robo is to make my bot play worse

struct: my bot seems to solve sooner if i dont reuse the tree :thinking:

RoboStac: yeah, on frame 37 you manage to find a move that looks terrible short term into a solved win :(

struct: i already solved as win on that frame

dbdr: exploration 10'000 basically means a MC

RoboStac: yeah, mine solves it quickly on the next turn once it's been played, just had barely looked at it before that (233 visits)

darkhorse64: I have a C4 MC ranked 55 (approx)

dbdr: darkhorse64, he just increased by 0.25 40k times

darkhorse64: It would be a good boss. 40k submits then ? CG will complain

struct: anyways you should not worry about it, if i submited that bot it would not even get top 10

struct: i think my 5ms version would be a good boss

princess_of_zeal: is C4 9x8 solved? I didn't find any data when I last looked for it

struct: no

RoboStac: not that we're aware of

MSmits: maybe my next version would be worse against robo again...

princess_of_zeal: every smaller bot size is solved, right?

princess_of_zeal: *board

darkhorse64: 8x8 is solved if I remember well

MSmits: 8x8 is solved

MSmits: 9x7 is not, at least not publicly

darkhorse64: first

MSmits: yes :)

MSmits: 9x7 is harder to solve than 8x8 btw

MSmits: because of +1 branching

darkhorse64: MSmits is solving 9x7

struct: just solve amazons

MSmits: trying, but it might be out of reach. Without finishing i can pretty much tell it's a draw though, in our version

Astrobytes: "just"

struct: low branching factor

darkhorse64: like clobber

princess_of_zeal: I remember giving a presentation in 2002 on the 7x6 solution

MSmits: thats cool

struct: I dont think i even know to play connect 4 at that time

MSmits: the factor in time required when you just go up 1 size is extreme

Marchete: but 8x8 seems similar in area size

Default avatar.png bociricsi: lol i just tried this with a random generator and it won xD

MSmits: might seem similar and still solve 4x faster, who knows

MSmits: exponential things are like that

struct: on cg checkers can you capture backwards after you capture the first piece?

MSmits: i think only kings can

MSmits: not 100% sure

MSmits: check a few replays, should be obvious then

MSmits: jumping is mandatory so if you see it not jump backwards, you know it

struct: I think you are right

struct: So many variations

darkhorse64: According to the statement, CG checkers are English checkers where only Kings jump backwards

Default avatar.png Teefkiller: lol

BlaiseEbuth: ngl

Default avatar.png Teefkiller: how are you guys good at this stuff

Astrobytes: Practice.

BlaiseEbuth: Inborn.

princess_of_zeal: good is quite relative

Default avatar.png Teefkiller: is there practice mode here?

Astrobytes: There is indeed. Activities->Practice. Start with easy puzzles. You are clashing currently I take it?

Default avatar.png Teefkiller: nah im not clashing

Astrobytes: What are you doing then?

BlaiseEbuth: Chating. Don't you see?

Default avatar.png Teefkiller: im just on the site right now

Astrobytes: I thought that said 'chafing' for a second blaise

Astrobytes: Ah OK, then start where I said Teefkiller

Default avatar.png Teefkiller: alright

Astrobytes: afk

Default avatar.png Teefkiller: damn this is a global chat, thats nice. How do i find clans/ teams to join

BlaiseEbuth: #ru

codeing: hello BlaiseEbuth

codeing: sup ?

BlaiseEbuth: yo

codeing: bruh

Default avatar.png Teefkiller: am i in the clan after i clicked that?

Default avatar.png Teefkiller: #sa

jacek: #fr

BlaiseEbuth: That was a joke Teefkiller, there's no clans on the site.

Default avatar.png Teefkiller: oh ok

Default avatar.png masterfix: HI

jacek: good evening

Default avatar.png punter147: it would be good to have a monte carlo clan :joy: (MCC)

jacek: welp https://i1.kwejk.pl/k/obrazki/2021/07/t2ePV97Y4FZEhshk.jpg

A_noob_ayu: https://www.codingame.com/clashofcode/clash/18531711a3df2ad3cd49c758192b125804374e2

Default avatar.png punter147: jacek :joy: thats a good one

A_noob_ayu: join if yall want to

Westicles: Anyone have experience running JS from dart?

Default avatar.png Teefkiller: this is hard

Wontonimo: software is soft

jacek: thats what she said

Wontonimo: lol

Marchete: :joy:

Wontonimo: what are you finding difficult Teefkiller ?

Default avatar.png Teefkiller: answering the questions.

Wontonimo: only if you want the right answer

Wontonimo: which one are you working on?

FalINTOblivion0112: ohhh

FalINTOblivion0112: damn

Wontonimo: hey punter147, you can access the Monte Carlo Class here #MCC

Default avatar.png punter147: Wontonimo it was a joke, i meant monte carlo clan would be a good idea. but thanks for the channel, i will get to learn more about mcts!

jacek: its wednesday https://img-9gag-fun.9cache.com/photo/a1rxVGR_460svav1.mp4

Wontonimo: * ultimate weapon *

BlaiseEbuth: eulerscheZahl at work

jacek: looking for bugs

BlaiseEbuth: :rofl:

Astrobytes: hahaha

Default avatar.png Saint_Rose: The comeback is always greater than the setback.

Keep on coding guys.

BlaiseEbuth: Fckin spam bot.

Astrobytes: Every damn day.

FalINTOblivion0112: some humans are legit spam bots

BlaiseEbuth: Oh I absolutely don't know if he is human or not.

Default avatar.png punter147: I solved sokoban. Thanks eulerscheZahl for the puzzle. And thanks all the experts here, particularly sprkrd, DaNinja, jacek, Wontonimo and a few others whose names i cant recollect regrettably. Next time i will keep a note :smile:

Wontonimo: Super!

BlaiseEbuth: You're welcome. :thumbsup:

Wontonimo: Hey, I haven't even attempted that one. Great job punter147, it looks hard

princess_of_zeal: yeah - that's how it is categorized: Classic Puzzle - Hard

BlaiseEbuth: :clap:

Default avatar.png punter147: Thanks Wontonimo

Default avatar.png punter147: Thanks BlaiseEbuth

jacek: but i havent done sokoban :thinking:

Illedan: MuddySneakers around?

jacek: hm?

code_act_gamer123: ?

Illedan: His/her bot crashes in Blocking :P

Illedan: Annoying with 7 players in Wood 1 xD

jacek: oO

KiwiTae: Got a lucky submit on pcr :")

Wontonimo: so, how is MuddySneakers' bot got a score of 22.19 if it keeps crashing?

Illedan: Because it worked on submit and crashed after updates..

Wontonimo: ;(

Astrobytes: c#?

Illedan: Rust

Astrobytes: ah

Illedan: From December

Astrobytes: lol

Astrobytes: try discord?

Astrobytes: For Muddy I mean

jacek: spam the chat everyday until he comes

BlaiseEbuth: This methode remind me someone... But who? :thinking:

DarmorGamz: Damn this game bussin

Default avatar.png Keegangb: facts i wish i knew about this earlier, just found it today

DarmorGamz: I'm just at work and code bored of coding for them so now im coding on here

DarmorGamz: lol

Default avatar.png Keegangb: lmao

jacek: im gonna report to your manager

Default avatar.png Spiderpiggydog: Your words are being broadcasted to the entire world

Default avatar.png godkingandrew: they are the manager :o

Illedan: hm, blocking is a terrible game if 1 player crashes :(

Illedan: 90 % of the time ends in draws

dbdr: how is that related?

jacek: block him from crashing

Illedan: Because the number of tiles are determined by the number of players.

Illedan: And if 1 crashes, the rest is most likely able to use all tiles

dbdr: oh, there are >2 players?

Illedan: yeah

dbdr: I see!

jacek: yes, pull down robo further

dbdr: :)

Marchete: ok stop doing that!

Marchete: :D

jacek: keep going

dbdr: make up your mind

Illedan: Do it!

dbdr: yay, #4!

struct: submit again to be sure

dbdr: if I improve

Default avatar.png PranavVK: hedras

jacek: i used to be #1 ;(

jacek: why did i tell you about onehots

juice0: this whole afternoon was spent trying to fix a return that should have been a continue. ugh

Illedan: Thx for sharing

Marchete: because you are a nice guy

darkhorse64: No worries, jacek, it's clearly documented in Stockfish forums

Astrobytes: when do you release your NN Dark_Vacode

Astrobytes: *darkhorse64

darkhorse64: still a long way before reaching submits

struct: good enough to "play my code"?

jacek: i used onehots in bt before the nnue hype

Illedan: nnue?

Persus: hullo there

Persus: how are you guy

Persus: im new here

jacek: hello new here

darkhorse64: Effiiciently Updatable NN

struct: https://github.com/glinscott/nnue-pytorch/blob/master/docs/nnue.md

struct: ƎUИИ

jacek: something that made stockfish get +100 elo

jacek: out of arse

Marchete: but that seems more complicated than I imagine you do on first one-hot layer

Marchete: At least I just set to bias and add or fmadd the ones

Marchete: just add*

jacek: that essentially what it is. you add only active ones

jacek: in chess 40k inputs, but at most 32 are active

Marchete: but it seems it goes beyond 1st layer

jacek: for 1st layer, the rest goes the same

darkhorse64: NNUE is very much chess oriented and really heavyweight but the optimization idea stands whatever the domain

Default avatar.png Apuroks: wziuu

Marchete: then why that fuzz?

Default avatar.png Apuroks: kto pl?

Marchete: -<last_pos> +<new_pos>

Marchete: similar to zobrist hashing

jacek: in oware 14 inputs are ones, in bt 64. etc etc

jacek: pl? perl?

jacek: the NNUE is fast, but also grasps the important feature of the game. in chess the relation between kings and other pieces is important, more so in shogi

darkhorse64: the fuzz also comes from the fact that NNUE shows that you don't need many GPUs to run a NN

darkhorse64: before NNUE, there was Leela chess zero (GPU based chess software) that took the lead for a short while

Marchete: but they use ints for layers

jacek: to exploit avx/simd registers and make it faster

darkhorse64: For performance reasons. I don't know what the difference with floating point

Marchete: 16x int16

struct: vs 8xfloat

Marchete: or int8?

Marchete: I don't know

struct: its int16

Marchete: I've read int quantization, but it was too complex for me

darkhorse64: I forgot that "detail"

jacek: and you can fit those more than floats

Marchete: they also double some operations inside loops

jacek: but i have never used simd instruction explicitly

darkhorse64: Mokka with sugar

Marchete: I need to do that

Marchete: it seems it improves

Marchete: compiler can do a good job with autovectorization

jacek: but it would not use int16 or int8 explicitly

Marchete: I'd need to read again about those int quantizations

Marchete: int8 seems too much

Marchete: but it seems they use it

jacek: welp i use about 1/2000. precision and its sufficient

Marchete: I don't understand, you have 1/2000 as minimal step? so -1 to 1 fits in 4000?

jacek: somewhat yes

Marchete: and why?

Marchete: like

Marchete: whyy?

Marchete: 2000 seems so random

jacek: i could use probably more, but its sufficient for my needs when converting to CG

Marchete: for your compressor?

jacek: the weights are not restricted to -1..1

Marchete: tbt I've never checked trained weights

Riku5720: what is ranking based on

jacek: trueskill :?

Marchete: blood and honor

KiwiTae: corruption

KiwiTae: https://www.codingame.com/help/rank

FalINTOblivion0112: please no more dna clash of codes

Persus: oohhhhhh

Persus: it is dna clash of code

struct: tr ACGT TGCA

TheOtherAKS: wini flousi ya 7ouma

Default avatar.png Payro: ya 7ouma flousek mchat tnayek

MaliciouslyCrypticUsername: http://chat.codingame.com/pastebin/dd18d8c9-2a0a-4269-bcf9-108f97806de6

Default avatar.png duck_man: do any of you know who joe is

Grinder4everSolved: joe daddy