Chat:World/2021-04-23

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Default avatar.png BigFatDecker: ok another problem im having is that when i try to open a steam with os.system or any of the commands to open an exe file it just ignores the command

Default avatar.png BigFatDecker: i put a speak statement so that i would know if it ran the command but it doesnt even get to that. it just prints what i said and moves on

PatrickMcGinnisII: depends on OS, I pipe to a log file. System can return info usually stuff like "file not found, etc." check your paths and permissions

PatrickMcGinnisII: even 1 stupid little ENV variable can screw things up

_CtrlAltDel_: Hello nitekat

PatrickMcGinnisII: os.system("runme > log.txt"); exit(); ... maybe?

nitekat: hi

Alex-1: hi

Chakib37: is anyone taking cs50 or top course

Default avatar.png ngman: dumbass

Default avatar.png BigFatDecker: im trying to make a virtual assistant in python how could i make my program say different things when the keyword is said such as where is says applying boost i want there also to be a chance that it just say boosting or some other variation what is a good way to do this https://pastebin.com/e2QztaH6

Uljahn: random.choice(["Boosting", "Using Boost", "Applying Boost"])

Default avatar.png BigFatDecker: that would work with the speak command also?

derjack: good morning

struct: hi

KiwiTae: sup o/

Dreamer95: good afternoon

ANJACE_Z: TychKorg

Uljahn: This account is a CodinGame bot for Clash of Code. Discover why we added it and how it works here: https://www.codingame.com/blog/clash-of-code-time-has-come-for-clash/

Uljahn: 532 followers :smiley:

Passifi: They are replacing us with machines . :scream:

KiwiTae: Passifi yes and they start by german players :3

Alex-1: what

Alex-1: but ehy

Alex-1: why

Alex-1: good

Passifi: replacing german players with machines is like replacing a donkey with an ass. the same difference

Passifi: just to cover my ass. Dear mods ass is an animal and not at all vulgar :)

Alex-1: Passifi you are thinking to much

jacek: oO

Alex-1: hii jacek

Default avatar.png xiaoran: hello

Azhy: hey

Default avatar.png BackoffJack999: hello

MSmits: hey jacek, i think i got the multi-threading thing to work

MSmits: still testing, but seems ok

struct: That was fast

MSmits: i didnt use a mutex on the node. I just have 6 processes that each have a locked node associated with them

MSmits: then i dont pollute the database

MSmits: yeah it wasnt that hard, because I already ran a separate process for a game (a sim in the meta)

MSmits: so i just run more of them now and have to make sure they dont conflict is all

MSmits: whenever I UCT, I count how many times each node is selected by ongoing games and I add that many visits. Functions similarly to virtual losses

derjack: :tada:

Marchete: are you parallelizing MCTS?

MSmits: no, meta mcts

MSmits: it's easier

MSmits: because speed is no issue

MSmits: with meta mcts, a simulation is a separate process running a game

MSmits: so i just run 6 of them now

derjack: what do you mean each have locked node

MSmits: I have an array of 6 locked gamestates

MSmits: so when i select a node i just go through the list

MSmits: see if its in there

MSmits: 1 for each process

MSmits: and each process also has their own selection array for the entire tree

MSmits: so i can count for virtual losses

MSmits: static readonly Guid[] locked = new Guid[PROCESS_COUNT];

       static readonly Guid[,] selected2D = new Guid[PROCESS_COUNT, 81];
       static readonly int[] selectedNodesCount = new int[PROCESS_COUNT];
       static readonly Dictionary<Process, int> processIDs= new Dictionary<Process, int>();

MSmits: crap no pastebin

derjack: spam

MSmits: was expecting pastebin :P

MSmits: does it not work at all currently?

MSmits: or did i just paste too little code?

struct: needed 1 more \n

MSmits: ah ok

Marchete: for what game?

MSmits: for uttt now, but i can easily adapt to any of them I guess

MSmits: all my meta mcts are sort of similar

Marchete: uttt again?

Marchete: I mean

MSmits: i was running an opening book experiment

MSmits: 1M games, then CG bench, 2M games etc.

MSmits: i was curious to see how much it actually helps

MSmits: normally i would counterbook, but what if i dont, will it actually help me any

MSmits: i just wanted to speed up the experiment a bit, was up to 3M, but it's a bit slow

MSmits: https://imgur.com/a/4DUDIYq

MSmits: (each test is 400 games)

Astrobytes: While you sleep, MetaSmits studies you...

MSmits: :grin:

MSmits: its interesting how vs some players winrate drops a bunch with more games. I think it's because they are very deterministic and i just go into a region of play where they always win

MSmits: (like recurse's NN)

MSmits: should pick up again later, with more games

derjack: and how long does 1m games take

MSmits: depends on how early it is. the first million is the slowest because game sims start from the root. Later on they can be much faster. But generally, a week on 1 core

MSmits: in connect4, it can be a day because games are ultra short now

MSmits: they start, then solve after a few turns only (50 ms each)

Marchete: :fire::fire::fire::fire::fire:

Butanium: hey is there someone who already use both tooltip and viewport module at the same time for a cg project?

MSmits: are you worried I set my house on fire with multithreading Marchete?

MSmits: Butanium no idea what you're talking about

Butanium: I'm doing a multiplayer codin game

Butanium: And I use the viewport module

Butanium: which allow the player to move around anad zoom in/out

MSmits: wow

MSmits: sounds advanced

MSmits: you need struct

MSmits: if he doesn't know, you're too advanced for us

struct: I never used both modules together

Butanium: MSmits: lol

Default avatar.png 2kiran: where do i get the codes that are needed... new here

struct: What do you mean?

Default avatar.png 2kiran: well you have to write something for game to keep goin

struct: you need to code it yeah

Default avatar.png 2kiran: don't know how

Astrobytes: Why are you here then?

Default avatar.png 2kiran: to learn init

Astrobytes: init blud, get me

Astrobytes: You don't know any coding at all?

Default avatar.png 2kiran: yh

Astrobytes: yeah you do or yeah you don't

Default avatar.png 2kiran: yh i don't

Astrobytes: Right. Best to go do some tutorials and learn the basics first, this site assumes a basic working knowledge

struct: The wsl2 thing works nice btw

Astrobytes: So loops, conditional statements, logic etc

Default avatar.png 2kiran: ok...

Astrobytes: Ah cool struct

Butanium: https://www.sololearn.com/

Astrobytes: 2kiran: New people tend to go for python, lots of tutorials out there

Astrobytes: But use whatever you feel OK with

Butanium: check this 2kiran, there are basic tutorial here

Default avatar.png 2kiran: cool

MadKnight: are u ready for the contest Automaton2000 ?

Automaton2000: do you have a replay with u

Butanium: ok it's not possible with the actual modules struct

Butanium: *current

MSmits: mmh interesting bug. I have a situation where it checks whether a node is in the DB and if not, it inserts it. But another thread will do this at the same time and then you get a key already exists exception

MSmits: because the DB is slow, this is possible somehow

Kitkat260: gm

Scarfield: Device is leaving Astralis :'(

Kitkat260: why

struct: MSmits how will you fix this?

MSmits: I think I will do a check earlier and make sure the function that does this only gets called once at a time. That seems to work ok

MSmits: not sure if it may not cause a crash over a longer period of time. We'll see, parallelization is messy :)

MSmits: even the word is messy

struct: cant you have a list or something of pending inserts?

MSmits: something like that could work.

MSmits: it would have to be a part of the meta mcts that is not parallelized

MSmits: thats the main thing

MSmits: but it also has to be inserted *before* it's being used by a parallelized part

struct: Should I rotate the notation or amazons?

struct: Or I should not bother?

Astrobytes: I doesn't bother me tbh

Astrobytes: But that's just me

MSmits: if you want a second pair of eyes, let me look at it too

MSmits: maybe it will bother me

struct: https://www.codingame.com/contribute/view/6127e5b918b4155e0536e89f7157029f30bc

MSmits: what exactly should be rotated/

MSmits: ?

struct: 1-8

Astrobytes: the ranks are backwards

MSmits: oh

MSmits: hmm

MSmits: well it helps a little bit if it is consistent with other games

MSmits: though the other games are not consistent amongst themselves

MSmits: but no need to add a completely new variations to the mix

Astrobytes: doesn't affect anything, it's more aesthetic imo

MSmits: it affects how you read input doesnt it?

Astrobytes: Minimal disruption

MSmits: true

MSmits: but if it's easy to fix...

MSmits: not sure if that's the case

Astrobytes: teapot: "I know it is quite a tricky change "

Astrobytes: darkhorse64: opinion?

struct: its tricky if I dont make my code a mess

Scarfield: agree with astro, i like it better as is, anyway its very clear how its set up

struct: I can just make my code a mess and it gets fixed

MSmits: ahh ok. Don't bother changing it then, you guys playtested it

struct: readinput.replace(/\d//g,

Scarfield: i havent tested, only looked at it, and my eyes were pleased

MSmits: topleft being 1 kinda makes sense

Scarfield: ^

struct: yeah

MSmits: wish all games had that

struct: tell that to chess players

Astrobytes: :)

MSmits: checkers is funny with the red pieces being called black

MSmits: on input

derjack: racists eh

MSmits: not where i was going, but yeah sure :)

Alex-1: Automaton2000 nice to meet you

darkhorse64: afaik, amazons boards follow chess conventions

Automaton2000: at least he has a good idea how to do the same thing i did to get to

struct: you are right darkhorse

darkhorse64: which is origin bottom left

struct: I can change it, I dont mind at all

struct: replace every digit by 9 - digit

darkhorse64: I did the change for clobber

darkhorse64: you can look at the referee if you wish https://github.com/darkhorse64/CG_Clobber

struct: thanks

ZarthaxX: hey

Scarfield: oi

struct: hi

MSmits: hi

ZarthaxX: howdy everyone :)

Astrobytes: howdydoodayyy

MSmits: doing good :)

Astrobytes: ZarthathustraxX

ZarthaxX: :rofl: the f

MSmits: he's been brooding on that all day

Astrobytes: Like Zarathustra

ZarthaxX: Atrobazy

ZarthaxX: Astrobazy*

ZarthaxX: mmmm

Astrobytes: tf

MSmits: tensorflow?

ZarthaxX: it was like mixzing crazy with your name

ZarthaxX: lmao the addiction MSmits :rofl:

MSmits: :)

Astrobytes: I *knew* you were gonna say tensorflow Smits

MSmits: yeah i am predictable

ZarthaxX: btw we defended our final project on wed

ZarthaxX: the one with avx512

MSmits: why do you need to defend it?

ZarthaxX: finally over :D

Astrobytes: ah nice, well done

ZarthaxX: "defend" -> talk a bit about curiosoties

MSmits: oh ok

ZarthaxX: but well

MSmits: wait is this like defending a thesis?

MSmits: or something?

ZarthaxX: he kind of wanted each of us to talk a bit, thats why

Astrobytes: Yes

ZarthaxX: it could count as one haha

MSmits: ohh ok, this is for your studies ofc

ZarthaxX: the teacher said there is potential for doing a thesis, haha

MSmits: avx512 sounds like a nice project

ZarthaxX: well it was sse, avx and avx512

ANJACE_Z: what is avx512 ?

ZarthaxX: coding with c with intrsiniscs and with asm

ZarthaxX: it was a long one

MSmits: ANJACE_Z do you know regular AVX?

Astrobytes: I can imagine

ZarthaxX: yeah, but well teacher loved it

ANJACE_Z: no

ZarthaxX: he liked that we went through many things

MSmits: it's basically running things parallel at the level of individual operations. You can add numbers 8x at the same time, without having to use multiple threads or cores

MSmits: 512 refers to the size of the register

ZarthaxX: we mixed biology with another 2 subjects of the career, algorithms and low lvl coding

struct: 512 bits o.o

Astrobytes: biology eh

MSmits: ANJACE_Z not just adding, a bunch of different operations, 100s

ZarthaxX: anyway we got 10s :)

MSmits: that's max grade right?

ZarthaxX: yes

MSmits: cool, you kinda have to add that bit :)

ZarthaxX: thought i had :rofl:

MSmits: some places use 100 as max

Astrobytes: yeah, our standard grades in highschool used to go from 1 - 7. 1 being distinction and 7 being fail.

ZarthaxX: i would be crying and wont have put that smiley face

MSmits: 10 would be beyond fail

ZarthaxX: oh god

ZarthaxX: 1 best the f

Astrobytes: You had to basically not turn up to get a 7

MSmits: ours goes from 1 to 10, 10 being best, 1 being worst

MSmits: it's weird because 0-1 doesnt exist

Astrobytes: Not sure how it works now

struct: 0-20

MSmits: and in the US they use A's and B's and C's, because it makes so much sense not to use numbers...

Scarfield: you can get -3 as worst grade in dk, might have been changed though

ZarthaxX: some teachers have tried to put 0 lol

Astrobytes: It's not that weird ZarthaxX, I mean A B, C, D, E etc is accepted for grading

ZarthaxX: i know that one

Astrobytes: -3vel?

Scarfield: xD

MSmits: -3 is a really weird minimum

ZarthaxX: smito you would like the project, paralellizing dynamic programming algorithm

ZarthaxX: :rofl:

MSmits: sounds fun

ZarthaxX: different approach than the usual

MSmits: just parallelized my meta mcts. Not with avx though, just cores

ZarthaxX: it is

ZarthaxX: ah but that one is less fun :rofl:

MSmits: true

MSmits: but useful

Scarfield: yea, there was a lot of talk about changing it, but i dont know if it ever was changed. pretty bad for average grade to get a minus

Westicles: When I was a kid the grades were E,S,M,I,F

ZarthaxX: i mean scores are in contiguous memory in a 1d array, seems easy..

MSmits: i meta mcts ZarthaxX? They aren't for me

MSmits: i use a persistent dictionary saved on SSD

ZarthaxX: what?

MSmits: to store nodes

Astrobytes: Exemplary, Shitty, Mega-Shitty, Idiot and Fk Off What Is this, Westicles?

ZarthaxX: oh god

ZarthaxX: thought you were calculating the scores for selection phase

Westicles: Hmmm. Excellent and Fail, not sure about the rest

ZarthaxX: with simd

MSmits: well i do that too

MSmits: nooo

MSmits: i dont use simd anywhere

ZarthaxX: oh, ok

ZarthaxX: you meant like threading

MSmits: i just meant i parallelized by using more than 1 core

ZarthaxX: ah ok

MSmits: each core runs a game instance

Astrobytes: Well, I was close I guess :P

ZarthaxX: so you are messing with threads?

MSmits: yeah

MSmits: well

MSmits: it's messing with processes

MSmits: C# also has multithreading, its actually different

ZarthaxX: and managing collisions between them...

MSmits: yeah

ZarthaxX: ah

Westicles: "ESMIF - An old grading scale used in schools in the late 1940s and 50s" :older_man:

MSmits: but it's a C# program running C++ binaries

ZarthaxX: so different processes running on same time

ZarthaxX: ah okey

MSmits: yeah

ZarthaxX: you run multiple c++

MSmits: exactly

ZarthaxX: c# program is responsible for writing results tho

MSmits: to SSD dictionary yeah

ZarthaxX: ah so no collisions

ZarthaxX: seems easier then haha

MSmits: well i had some issues when two processes were done at the same time, but i think i fixed them

Astrobytes: Westicles: ...and on through the 60s and early 70s (possibly later). Stood for E - excellent, S - superior , M - medium or average, I - inferior, F - failure

ZarthaxX: dirty hack? :P

MSmits: I think it might be dirty yeah

MSmits: edge case

Astrobytes: The best kind of hacky

ZarthaxX: there are some concepts for multiuthreading that idk if they apply to your case

ZarthaxX: as i dont really know how you are managing the writing results part

MSmits: the process being done calls an event then that activates backpropagation and such. The main thing is starting a new selection phase. That can cause issues

ZarthaxX: okey

ZarthaxX: well

MSmits: I just have a boolean at the start of that function now, if one already started, i just return immediately

MSmits: and if not, it checks all processes one after a time and refreshes them

ZarthaxX: okey :P

ZarthaxX: well for multithreading you have concepts like mutexes

ZarthaxX: https://docs.microsoft.com/en-us/dotnet/api/system.threading.mutex?view=net-5.0

KiwiTae: ZarthaxX o**

MSmits: i kind of use a mutex

ZarthaxX: hi kiwoo :*

ZarthaxX: okey

ZarthaxX: i got a 10 kiwooo ~~

ZarthaxX: lol

KiwiTae: last time i did multithreading with matlab still gettin nightmares

MSmits: sounds hard :)

KiwiTae: ZarthaxX awesome ! gj genuis

MSmits: is matlab like mathematica ?

ZarthaxX: ty :D

KiwiTae: a bit i guess , mostly scripting its not oo friendly

Westicles: matlab indexes start with 1, if that tells you anything

jacek: :scream:

KiwiTae: Westicles ><

MSmits: ack 1

MSmits: like visual basic

jacek: huh

Westicles: indices I should say

MSmits: visual basic for windows applications i mean

MSmits: not sure if thats different, but it started at 1 afaik

MSmits: it's not even the worst part of VBA

Astrobytes: everything about VB and VBA is the worst

MSmits: yeah

struct: also lua

Astrobytes: indeed

Kitkat260: hi

Kitkat260: its quiet uptown

MSmits: soon.. the storm

struct: (╯°□°)╯︵ ┻━┻

KiwiTae: ┬─┬ノ( º _ ºノ)

WannaBeHum1n: guys in coders strike back does both of the pods need to get in the checkmark to get the next ?

MSmits: no

MSmits: well

MSmits: each pod does its own race

MSmits: best pod wins

MSmits: if its one of yours, you win

KiwiTae: there are tons of people using one pod to mess with the other player

MSmits: it's the only way to win really.

Therabidpanther: you are eventually responsible for multiple pods?

MSmits: one pod races, the other messes

MSmits: 2

WannaBeHum1n: i made one block a certain checkpoint and the other do the race like in previous leagues, the one supposed to be racing doesnt recieve the new coords

KiwiTae: Therabidpanther 2 in gold i think

KiwiTae: not sure ~

MSmits: WannaBeHum1n if you do the checkpoints in the correct order, it should

MSmits: so you're doing something wrong

KiwiTae: Westicles u must be messing up with the input parsin

MSmits: KiwiTae who are you talking to?

Astrobytes: lol

KiwiTae: no idea xd im distracted

MSmits: lol

WannaBeHum1n: so for testing I am printing the nextCheckPointId and it seems it doesnt update even when pod number one is leterally standing on it

struct: Are you reading all the inputs?

MSmits: if your program is pretty simple, it would be ok to paste it here so we can take a look at it

MSmits: not if its advanced and people may steal it ofc

WannaBeHum1n: it is the default code

MSmits: did you reset it after promotion?

MSmits: the input changes

WannaBeHum1n: https://pastebin.com/upm02rZV

WannaBeHum1n: here

H7: Yeah, I stole it.

struct: I think sometimes its hard to keep track on which frame you are

MSmits: does the next checkpoint id never change?

MSmits: or just in that one frame you're expecting it to

WannaBeHum1n: the nextxheckpointid doesnt change

MSmits: also, is this JS?

MSmits: I am wondering about this:

MSmits: const nextCheckPointId = parseInt(inputs[5]);

WannaBeHum1n: yes senior

MSmits: const

MSmits: does that mean it never changes?

WannaBeHum1n: no it can change

MSmits: not sure about JS

WannaBeHum1n: i ll change it

WannaBeHum1n: to tr

Therabidpanther: wait, const can change?

Therabidpanther: whats the point of not using let then lol

Astrobytes: JS for ya

struct: the code works

MSmits: you tested it?

MSmits: are you in gold?

struct: its same for legend

WannaBeHum1n: still

WannaBeHum1n: even when changed to let

WannaBeHum1n: the nextCheckpointid updates when the two ppods are on it

Default avatar.png UnnamedCodinGamer: In search race: If the message is debug once, the game summary will contain additional information throughout the game.

struct: https://i.imgur.com/UUQ166Q.gif

struct: look at the bottom

struct: it works fine

Default avatar.png UnnamedCodinGamer: when I do that I get a warning for not reading input

WannaBeHum1n: how

WannaBeHum1n: do i do the recording thingy

WannaBeHum1n: u did

struct: I use shareX

Default avatar.png UnnamedCodinGamer: any ideas how to get the info?

WannaBeHum1n: struct

struct: when the pod is at middle of checkpoint

struct: it was still 0

struct: 1*

WannaBeHum1n: after that

struct: on previous turn

struct: thats why it says 1

WannaBeHum1n: does it keep updating ?

WannaBeHum1n: do u get 3

WannaBeHum1n: 4

WannaBeHum1n: and so on ?*

struct: no

struct: your pod only goes to checkpoint 1

struct: the reason is simple

struct: your other pod checkpoint id is 1

struct: you are assuming both pods checkpoint id are the same

WannaBeHum1n: isn't ?

struct: no

WannaBeHum1n: how do i get each

WannaBeHum1n: seperetaly ?

struct: its given for each pod

Astrobytes: No, like Smits said earlier, they are essentially each running their own race

Astrobytes: that's why the info is separate

WannaBeHum1n: next check point id of your pod

WannaBeHum1n: next check point id of the opponent's pod

WannaBeHum1n: ahhh

WannaBeHum1n: confusion 1000

Default avatar.png UnnamedCodinGamer: ping

Astrobytes: pong

Marchete: super pong

WannaBeHum1n: pogggers

Therabidpanther: i got 90% on a puzzle :(

Therabidpanther: and idk whats wrong lol

Therabidpanther: other than ugly code LOL

struct: community puzzle or official?

Therabidpanther: err... how do i know? lol

struct: paste the link here

BlaiseEbuth: Smash!

Therabidpanther: https://www.codingame.com/ide/puzzle/mime-type

struct: which validator do you fail?

Therabidpanther: i fail the case validator on the official test

Therabidpanther: i pass all the test run test cases tho

struct: which validator?

Therabidpanther: Consideration of the case (upper or lower)

Therabidpanther: so 4

struct: have you tried to lowercase everything?

Therabidpanther: i dont think that would work tho? because the output wants to match the original case

struct: Dont think so

struct: I ignore case and got 100%

Tiffion: so

Tiffion: i need help in the "Target Firing" classic puzzle

BlaiseEbuth: I need a coffee.

BlaiseEbuth: And some cake.

BlaiseEbuth: Hurry

VizGhar: mmm cake

VizGhar: Tiffion - just ask :)

VizGhar: there are many people allergic to others not asking directly what they want

BlaiseEbuth: It's not an allergy question... Just a logic and efficiency one.

BlaiseEbuth: And in the present case, a politeness one also...

BlaiseEbuth: So where's my coffee !

Default avatar.png Youssefk: :stuck_out_tongue:

Default avatar.png Youssefk: FU

Default avatar.png Youssefk: http://chat.codingame.com/pastebin/93471248-daf1-45e3-b6eb-ca3da0a04eba

Default avatar.png Youssefk: what's wrong with the code?

Tiffion: In order to prioritize my enemies so I can get the best shield value in the end, I was calculating the overall damage I would take until eliminating that enemy, and sorting from the smallest so I pick always the "best" choice to avoid damage.

But in tests with multiples (something around 30~50) cases, my calculations doesnt fit the test expected result

Tiffion: i tryied over and over again and still can't see what i'm missing

Tiffion: i'm sure if i just take a bath, a good rest I probably will see something wrong tomorrow, but this isn't getting out of my head XD

Uljahn: Automaton2000: I need clothes, boots and motorcycle

Automaton2000: do you only have to do that, but it doesn't matter

BlaiseEbuth: Youssefk: The code is in python.

Astrobytes: :rofl:

BlaiseEbuth: oi Astro o/

Default avatar.png Youssefk: i know ya bro jebt jdid nay?

Astrobytes: hey hey Blaise :)

Astrobytes: Youssefk: pardon?

BlaiseEbuth: +

Default avatar.png Youssefk: mafhemtech?

BlaiseEbuth: :thinking:

Default avatar.png Youssefk: aaba

Uljahn: "if 'c' in my_list" will always be true or false, so you'll get the same list or empty list i guess

Default avatar.png Youssefk: thank u aasba

BlaiseEbuth: English on this chan plz.

Astrobytes: We don't speak Arabic very well Youssefk

Default avatar.png Youssefk: it's not arabic

Default avatar.png Youssefk: it's frankantashion

BlaiseEbuth: No matter what is it, it's not english

Default avatar.png TeeAir: It's Nothenglish

Default avatar.png TeeAir: frankantashion is an hindi word ?

Default avatar.png TeeAir: Cannot find out

Astrobytes: I think it's only spoken by the Bulshitian sect hailing from Madeupland

Astrobytes: anyway, afk for a wee bit, back soon

BlaiseEbuth: Anti Fran Kantashion ?

Default avatar.png TeeAir: think it's a a joke From Astro

MSmits: I have associate status with the Bulshitian sect on account of being part of the Malarkey Federation

Default avatar.png TeeAir: too cringe for me

Default avatar.png TeeAir: Cya

MSmits: lol

Default avatar.png TeeAir: xD

MSmits: i cringe when people say cringe

MSmits: :P

Default avatar.png TeeAir: Vicious circle then

MSmits: indeed

MSmits: it's an odd expression btw

MSmits: people say circle, when there's only ever a few angles to it

MSmits: a vicious square would be more accurate

struct: I dont think there even is a word in portuguese that describes cringe

BlaiseEbuth: And at the origin of the vicious square, there's the square root.

Default avatar.png TeeAir: deve ter

Default avatar.png TeeAir: O

Default avatar.png TeeAir: Only english

struct: maybe, there is I just don't know it

Default avatar.png TeeAir: Must have one

MSmits: there's no Dutch word I think?

Default avatar.png TeeAir: i think it's "Cerveza"

MSmits: ineenkrimpen

Default avatar.png TeeAir: XD

MSmits: noone says that

Default avatar.png TeeAir: Is this dutch ?

MSmits: the reverse translation of the dutch word ineenkrimpen

MSmits: ineenkrimpen shrink, shrivel, cower, cringe, flinch

MSmits: so it's not exactly cringe either

struct: cerveza is spanish, in portuguese its cerveja, it means bear beer

Default avatar.png TeeAir: yeah never wrote it x

Default avatar.png TeeAir: xD

MSmits: bear beer?

Default avatar.png TeeAir: Beer

struct: beer*

struct: sorry

MSmits: is that made from the urine of a bear?

MSmits: oh ok

struct: I misstype and forgot to delete

jacek: oO

Default avatar.png TeeAir: No from the fat

Default avatar.png TeeAir: from the bear fat*

Default avatar.png TeeAir: TGIF baby

Default avatar.png TeeAir: Thanks God It's Friday

Default avatar.png TeeAir: Cya folks

ShortBaited: i like turtles

GIPOKE: im stuck

GIPOKE: im new here

ShortBaited: whats your problem?

GIPOKE: im on the coders strike back tutorial and dont know what to do please help

GIPOKE: im using java

ShortBaited: uhm

GIPOKE: ?

ShortBaited: gemme some time

GIPOKE: im not a really experienced coder

ShortBaited: i did Coders Strike Back in C++

ShortBaited: Where do you stuck at?

GIPOKE: the first thing

GIPOKE: it says edit this line to output the target something

GIPOKE: i literally have no idea what to do

KiwiTae: you read game input on stdin and print output on stdout

GIPOKE: oh wait i did the first step!

GIPOKE: now i have to deal with something about thrust

GIPOKE: im starting to get it all i had to do was look at the console

GIPOKE: yay im in wood 3

WannaBeHum1n: gj

Kitkat260: hi

Kitkat260: ¨its quiet uptown¨

Default avatar.png NEW123Programmer: hi

Default avatar.png psidolphin: hellooo

Kitkat260: how r u

Default avatar.png HackNinja: I dont understand the mars launcher epsiode 1

Kitkat260: me nither

Default avatar.png HackNinja: hi are yu a python user

Kitkat260: yes

Default avatar.png HackNinja: Wow

Default avatar.png HackNinja: so i guess we can work this out right

Default avatar.png HackNinja: hello

Default avatar.png HackNinja: hellllooooo

jacek: huh

Default avatar.png HackNinja: :hushed:

GIPOKE: im stuck on defibrillators

Default avatar.png Roxxx: so i was just in a clash of code

Default avatar.png Roxxx: and the task was

Default avatar.png HackNinja: was what

Default avatar.png Roxxx: to generate english words out of scrambled words

Default avatar.png Roxxx: how would you even do that without uploading a whole dictionary?

Smelty: augh i died on 2048 with 230000 score

Default avatar.png HackNinja: :laughing: sad

Smelty: had a 16192

Default avatar.png HackNinja: dont care

**Smelty prepares to commit a hate crime

Smelty: edit: 240000

GIPOKE: im using javascript

GIPOKE: so if readline() reads from stdin

GIPOKE: what reads from stdout?

GIPOKE: how do i create a thrust variable if it isnt in the game input?

struct: you can create it

Default avatar.png Dreyfuzz: fuck

GIPOKE: alright wood 1

jacek: :tada:

Kitkat260: hey sorry

WannaBeHum1n: congrats

WannaBeHum1n: guys is he x speed and y speed the same as velocity ?

Default avatar.png ilovebiscuits: What is the calculation they use for a collision?

jacek: if you dont know, use muzero. ezpz

Default avatar.png ilovebiscuits: Is that really what you do? That just seems like such a unnecessarily complicated workaround?

jacek: that was a little trolling from my part. pardon me

Astrobytes: oO

Marchete: ...

GIPOKE: how do you wait a few seconds in coders strike back? (javascript)

Astrobytes: ilovebiscuits: Take a read of this http://files.magusgeek.com/csb/csb_en.html

GIPOKE: oh im getting so close to bronze

Default avatar.png ilovebiscuits: thx @Astrobytes

Astrobytes: np ilovebiscuits

GIPOKE: i put an and and then and or so which takes precedence?

GIPOKE: ok so c1 && c2 || c3

Marchete: just don't

GIPOKE: y

Marchete: use parenthesis

GIPOKE: ok

jacek: if its javascript, i wouldnt be surprised if it were random

ArtifaxXx: =)

Marchete: on JS you get an string

Marchete: a*

GIPOKE: im on JS yeah

Marchete: lol

Marchete: just kidding

jacek: im on crack, still better than js

Marchete: but it's not recommended mix && and || at the same level

Marchete: (a && (b || c))

Astrobytes: cracek

Marchete: ((a && b) || c)

GIPOKE: what i did yeag

GIPOKE: *yeah

GIPOKE: im in the wood 1 arena and sometimes im winning sometimes im losing

Marchete: CSB?

GIPOKE: yes

Astrobytes: Yeah, as Marchete is pointing out *always* make your intention clear with parantheses (for your own sanity as well as precedence)

Default avatar.png BackoffJack999: hello

Marchete: even some compilers warn you

Astrobytes: CG IDE does for C++

GIPOKE: ok ill remember that

Astrobytes: When it works

Gabbek: Good evening everyone

Marchete: new CG IDE works pretty well

GIPOKE: hmm maybe i need to tweak the distances

Marchete: good intellisense

Astrobytes: :wave: Gabbek

Gabbek: Astrobytes - how's the boss? :)

Marchete: GIPOKE do you know our savior -3vel?

Astrobytes: Marchete: yeah, it's a helluva improvement over the last one

GIPOKE: ok so instead of 8000 i put 9000 lets see how that goes

GIPOKE: Marchete ?

Astrobytes: Gabbek: yeah, done, gave it to struct

Gabbek: sweet, that amazon game looks pretty fun, I'll add it to my endless queue of CG content :D

Astrobytes: Thanks for the testing last night

GIPOKE: hmm what went wrong

GIPOKE: for some reason it looks like parentheses arent working

Astrobytes: GIPOKE: -3 * velocity

GIPOKE: my pod boosted while it was super close to the boss and that set me off course but that wasnt supposed to happen

GIPOKE: velocity? im in wood 1

GIPOKE: i dont have access to velocity yet

Astrobytes: Yeah, you can calculate it

GIPOKE: i have thrust but i dont have speed

struct: hi, I should add it soon

struct: today/tomorrow

Astrobytes: No rush struct, just whenever you're ready

Scarfield: No, rush

Astrobytes: Don't change the 50ms timeLimit btw, it's deliberate

GIPOKE: http://chat.codingame.com/pastebin/a03e6d10-2580-4241-a048-c5134056e417

jacek: why didnt ask me to make a boss :v

GIPOKE: what am i doing wrong here

Secret_sister2: anybody got a joke or something for me well im in class

struct: jacek I asked in chat not directly though

Astrobytes: GIPOKE: well you're talking about CSB but posting The Descent

struct: I just asked if someone wanted to make the boss

Smelty: gaspe

struct: Maybe you will be the boss in the contest

struct: who knows

Smelty: woaw

Smelty: cool

Default avatar.png Roxxx: hey i'm doing the same thing you are

Secret_sister2: dang i got to go for a mask break

Secret_sister2: bye guys

jacek: oO

Gabbek: yikes, that was a short break

GIPOKE: im stumped

Marchete: -3vel ezpz gold in 5 minutes

King_Coda: :tophat: http://chat.codingame.com/pastebin/deb55834-4875-4eef-a7ff-62930931b239

King_Coda: And now I officially give up

Default avatar.png Clash_of_Cock: pls help my name is not displayed correctly i am not actually ClashOfPlop

King_Coda: Anyways, how are you guys doing

Default avatar.png Clash_of_Cock: not good my name is displayed wrong

struct: refresh

Astrobytes: King_Coda: Same as yesterday. And you're still on an emoji spamming warning.

Default avatar.png Clash_of_Cock: test

King_Coda: right, sorry

Default avatar.png Clash_of_Cock: refresh didn't help

Gabbek: I've never heard of name being displayed wrong issue, hmm

King_Coda: I see ClashofPlop

King_Coda: its fine for me

Astrobytes: ClashofPlop so is that supposed to be amusing or what

Default avatar.png Finnya: anybody has advice for a total beginner? what "game" is best to start?

jacek: do you have any programming knowledge?

Astrobytes: Username violates community guidelines

Gabbek: Finnya what's your goal? Learn to program, or you want to start with some easy practice exercises?

Default avatar.png Finnya: want to learn python 3

jacek: try easy puzzles first

Default avatar.png Finnya: i started with basic already, but its very basic

Gabbek: then I would suggest jet brains academy - you can get month for free

Gabbek: and come back to CG for some exercise practice once you feel a bit more comfortable :)

Default avatar.png Clash_of_Cock: t

Default avatar.png Finnya: ^^ so this is not quite the right start for a beginner=

Default avatar.png Finnya: ?

Andriamanitra: i'm sure you could figure it out but it's probably better to go through some tutorial first

Default avatar.png Finnya: :D okay, thanks

Andriamanitra: i think codingame is better for getting better once you know the basics than actually teaching the basics

jacek: CG is not for total beginner. its for improving what you know now

Default avatar.png Finnya: well, just wait for me ;) one day i will be back :D

Gabbek: sure thing, we'll be around :)

Default avatar.png Finnya: allright, then see you then!

Default avatar.png lateralOT: here for the first time

Default avatar.png lateralOT: this is the coolest UI for a coding challenge I've ever had

VizGhar: enjoy lateralOT

jacek: IDE?

VizGhar: IDE is pretty common right?

jacek: i think SATA is more common now

VizGhar: hmm

Astrobytes: :smirk:

**Smelty loads a lmg with religious intent

Default avatar.png voidnull: im here for the first time too

**BlaiseEbuth will ban Smelty for violence apolgia.

Gabbek: welcome voidnull

**Smelty is sowwy

Default avatar.png Gregu92: I just enrolled. Probably take my time here to improve my skills :D

jacek: oO

**BlaiseEbuth will ban Smelty for racism and non tolerance.

Default avatar.png voidnull: thanks

Astrobytes: Seems to be a lot of new people the past week or 2

Astrobytes: Which is good

jacek: content maybe?

jacek: good? yesterday you complained

Astrobytes: Those weren't 'new people'

BlaiseEbuth: Yé! Tibo will be happy!

Astrobytes: Only if they want fun and don't like competing

BlaiseEbuth: A lot of new active account, and a proportional diminution of the 5%.

Astrobytes: :(

Astrobytes: tbf though it wasn't so much Tibo

jacek: tibo?

BlaiseEbuth: Don't worry, you will be able to pay to play escape games instead of doing contests.

AntiSquid: what's the percentage of clashers ? was that made public ?

AntiSquid: hardcore religious zealot type of clashers i mean

BlaiseEbuth: No. But they are the heavy majority.

BlaiseEbuth: According the organizers.

AntiSquid: so we need more clash contests

AntiSquid: with ads, easy money

BlaiseEbuth: At least 200% of the community is composed of clashers.

Astrobytes: 195%

BlaiseEbuth: No there's also the non-competitive non-clasher.

Astrobytes: Oh right, true

BlaiseEbuth: 200/95/5

Astrobytes: Anyway, the salty taste in my mouth is too strong

jacek: get covid [solved]

AntiSquid: salty taste of whast

AntiSquid: from what

Astrobytes: Salt.

BlaiseEbuth: I have not seasoned yet.

Astrobytes: I had covid jacek, my taste and smell were no worse than a usual cold. My mother totally lost her sense of taste and smell, as did some friends. It's not guaranteed.

BlaiseEbuth: You had a bad covid, ask for a refund.

Astrobytes: :rofl:

jacek: totally permanently?

Astrobytes: No, it's recently started to come back properly (for my mother at least), in the past few months, so about a year of that

jacek: she could join CG and not be bothered then

AntiSquid: does covid impact taste of humour btw ?

jacek: :scream:

Astrobytes: Definitely not

AntiSquid: oh wait i had to self isolate :thinking:

AntiSquid: Automaton2000 am i funny to you ?

Automaton2000: there is a new contest

Astrobytes: My sense of humour got even darker

Smelty: what new contest?

Astrobytes: The new one.

jacek: there is another one

**Smelty slaps itself around with a large fishbot a lot

jacek: oh ive been pushed in checkes

jacek: checkers even

struct: download the 50gb 8man tablebase

Astrobytes: Smelty: you have some kind of virtual self-harm going on. It is not healthy.

jacek: i should ask smits to compress them into 100kb

struct: Wait there will be a contest soon?

BlaiseEbuth: Don't worry, even if there's one you will not submit anything. So relax...

struct: :zipper_mouth:

Default avatar.png adrian-cucu: bombardieri pe aici ?

GIPOKE: im having trouble beating wood 1 league in csb

BlaiseEbuth: Shits happen...

Astrobytes: *Shit happens

BlaiseEbuth: No. There's a lot of shits

Astrobytes: I mean, both statements are true, but... context :P

Jojo_Lab_Ana: :rage:

Jojo_Lab_Ana: :scream:

Jojo_Lab_Ana: :flushed:

Jojo_Lab_Ana: \

Astrobytes: NooB_ni_mga_master: one more and you get kicked

jacek: get your embly together

Jojo_Lab_Ana: :rage:

Jojo_Lab_Ana: KICK UR ASS

Astrobytes: cheers struct

GIPOKE: seriously stop swearing

jacek: bloody hell

Astrobytes: that's not swearing jacek

BlaiseEbuth: And that's not true, I just cleaned up.

Astrobytes: :smirk:

GIPOKE: agh i cant geta good formula for when to boost

BlaiseEbuth: What league?

GIPOKE: wood 1

Astrobytes: first turn if checkpoint > some distance? Then if not, if you're behind, boost?

BlaiseEbuth: Boost is not important. You can go gold without using it.

GIPOKE: im trying to find that distance

GIPOKE: BlaiseEbuth already tried that

Astrobytes: Yeah, Blaise is correct. I mean we must've mentioned -3vel 100 times already

BlaiseEbuth: Not a secret anymore

GIPOKE: what angle

GIPOKE: alright

GIPOKE: instead of having it be thrust 0 on the turns i made it thrust 40 and it worked

Astrobytes: you know how to calculate velocity if you've been reading the chat right

GIPOKE: thrust isnt speed

Astrobytes: BlaiseEbuth: Do you have a brick wall spare that I can bang my head against?

VizGhar: :D try floor... it's always somewhere nearby

Astrobytes: heh heh :D

BlaiseEbuth: I've some yes. I can give you one if you need it.

GIPOKE: wait what

GIPOKE: i went down 8970 places in the arena in under a millisecond

BlaiseEbuth: I went down to Georgia. But that's another story...

Astrobytes: Look, calculate your velocity ffs

Astrobytes: BlaiseEbuth: hahaha

GIPOKE: im on coders strike back

GIPOKE: the area is 16000 x 9000 and the pods can go outside the area too

GIPOKE: im confused

GIPOKE: stop using too many abbreviations

VizGhar: try reading forum GIPOKE there are a lot of ideas

BlaiseEbuth: Oh! Everything take sense now!

Astrobytes: CALCULATE YOUR VELOCITY. SPEED IS NOT VELOCITY. THRUST IS A FORCE. Velocity! Calculate it!

BlaiseEbuth: Astrobytes you don't understand, he is on Coders strike back...

GIPOKE: oh thats why i couldnt understand

Default avatar.png voidnull: how do you calculate speed?

Default avatar.png voidnull: making differential of previous position?

GIPOKE: so a 16000 x 9000 unit board the pods can go outside the area

Astrobytes: Velocity damnit

GIPOKE: thrust goes from 0 to 100 and there is a boost option

Astrobytes: yes

GIPOKE: i dont see how youre helping

BlaiseEbuth: Yeah yeah, don't need to copy paste the whole statement in the chat.

Astrobytes: Calculate your displacement from your previous position or so help me BlaiseEbuth I will be realllllllyyyyy peeved.

BlaiseEbuth: :popcorn:

GIPOKE: now tell me smart how do i calculate that

Astrobytes: (I used your name rather than god Blaise, hope you don't mind :P )

GIPOKE: reminder im in wood 1 league

BlaiseEbuth: That's ok, I forgive you. :3

Astrobytes: You know your current position, store your last position

VizGhar: uf... Astrobytes... you are flooding chat

Astrobytes: The displacement will be...

Astrobytes: VizGhar: Yes! With answers!

VizGhar: i know i know... funny how basic math/physics/common sense is missing here

Astrobytes: It's literally been suggested for hours

GIPOKE: you know what i dont need help ill just keep experimenting

Astrobytes: THE DIFFERENCE BETWEEN YOUR CURRENT POD POSITION AND YOUR LAST POD POSITION FROM THE PREVIOUS TURN.

Astrobytes: I refuse to give you code

BlaiseEbuth: He is not asking for "math/physics/common sense", he's asking for help! Seriously Astrobytes, that's a shame that, as a moderator, you're not even trying to help beginners...

Astrobytes: <3

BlaiseEbuth: :hugging:

Astrobytes: Well said :D

GIPOKE: ahha

GIPOKE: i got to bronze take that

GIPOKE: and level 5

Astrobytes: Pff. Don't mind me. I know nothing.

therealbeef: achieving things by yourself is always more rewarding :)

BlaiseEbuth: JohnSnowBytes

Astrobytes: I too got to CSB gold without -3vel. I even had an offline visualisation. I wish I'd used -3vel

Astrobytes: If the information given in gold was available in lower leagues, we wouldn't need -3vel

Astrobytes: BlaiseEbuth: John Snow?

BlaiseEbuth: You know nothing...

Astrobytes: I still don't get it

BlaiseEbuth: So you really know nothing... :(

**Japhy2112 sends positive vibes to all!

Astrobytes: To what do you refer?

BlaiseEbuth: https://www.youtube.com/watch?v=fKgCgnLl8k8

KiwiTae: oh I miss her

Astrobytes: What is that tho

Astrobytes: I'm not trolling

KiwiTae: game of thrones

KiwiTae: https://www.codingame.com/contests/a-code-of-ice-and-fire/

Astrobytes: Ohhhh that. I attempted to read one of those books and it was complete shit. I watched an episode or two and was about the same. Overrated fantasy-lite pish imo

Astrobytes: Yeah, I remember Code of ICe and Fire was related to it. I only know stuff about it from friends.

Astrobytes: "red wedding", "the north remembers" etc

KiwiTae: and u know nothing didnt make it :3

Astrobytes: Nope.

jacek: i only know game of thrones of memes and shitty ending

Default avatar.png CoR_TEX94: omg, i`m noob

Astrobytes: Yeah. I don't even get the memes

KiwiTae: CoR_TEX94 its ok gets better

VizGhar: Is there any cost difference in C++ when making array of 10items vs array of 10.000?

ZarthaxX: you mean using new

VizGhar: yes

ZarthaxX: it depends on the SO i guess, how fast does it find you that chunk of memory

ZarthaxX: obv 10k might be harder

ZarthaxX: you should benchmark it anyway :)

ZarthaxX: SO = OS, operating system

struct: and the difference will probably not only be in making it

VizGhar: hmm true... (by cost i mean computation cost, but you guessed right)

ZarthaxX: struct mhm?

struct: ZarthaxX if I have 1mill nodes vs 10k there is a difference

struct: 10k will probably fit all in cache

ZarthaxX: that's why i said benchmark

VizGhar: If I use them struct

ZarthaxX: what?

struct: yeah

ZarthaxX: but he didnt say using it

ZarthaxX: he said "making"

ZarthaxX: creating, allocating

struct: I know, thats why I said

VizGhar: :D i have to be more specific next time

ZarthaxX: should ban this ambigous teacher :D

ZarthaxX: anyway, benchmark it

ZarthaxX: i guess it may make no difference at all, because the numbers as small

VizGhar: aintnobodygottimeforthis

ZarthaxX: maybe doing 100k, or 1m starts to hit

ZarthaxX: :rofl:

VizGhar: yeah

Default avatar.png EngrJeprii: Hi DNA_HR

DNA_HR: guys

VizGhar: I just don't want to use vectors on CG and C++ isn't my language of choice

Default avatar.png EngrJeprii: Vectors is easy to use

DNA_HR: vektor magtatanggol

ZarthaxX: why not VizGhar?

Default avatar.png EngrJeprii: Vector Wood

Default avatar.png mayoljonathan: konichiyawa mina san

Astrobytes: If you want to be really efficient, you're OK with vectors if you don't resize them VizGhar

Default avatar.png EngrJeprii: Yes, I agree with you.

struct: vector<int> vec(10000);

Default avatar.png EngrJeprii: std::vectpr<int> vec = {1, 2, 3}

VizGhar: Isn't resizing basically only reason why to use vectors over arrays?

VizGhar: But I guess that this is more of a question for google

Astrobytes: Yeah, but, we're on CG

Astrobytes: also, vectors are a little more versatile.

struct: Wait I think Viz is having the same dilema as me

Astrobytes: C arrays vs vectors?

struct: no

jacek: there is std:array

VizGhar: what is your dilema?

struct: "premature optimization is the root of all evil" - Donald Knuth

Astrobytes: Yeah, I don't use that a lot tbh jacek, not on CG at least

VizGhar: :D :D :D yeah that's it

Astrobytes: lol struct

Astrobytes: and you are talking about a CG thing here VizGhar?

VizGhar: yes

Astrobytes: Defo struct-syndrome

Astrobytes: :P

Astrobytes: Benchmark/profile everything

VizGhar: wth is this :D

VizGhar: I should read that Knuth thingy

Astrobytes: "premature optimization is the root of all evil" - Donald Knuth == struct-syndrome

Astrobytes: AVX everything before you even think about doing anything else :D

Default avatar.png JBM: wouldn't want to be blocked by PERF

AntiSquid: what if you want to start with bitboards? bad ?

struct: no

Astrobytes: No, bitboard approach should be started as such

Astrobytes: oh hey JBM :wave:

ZarthaxX: Astrobytes copying my recommendation of benchmarking you Astropasta

Default avatar.png JBM: heya astoes

VizGhar: I've started most of problems here on CG by implementing them in kotlin and then rewriting them in C++ (if it was slow) I gave up most of the time while rewriting, since it was too boring.

Astrobytes: hush now XeroxarthaxX

ZarthaxX: :rofl:

Astrobytes: Too boring!

VizGhar: don't know proper word in english

Astrobytes: If you mean it was boring then it was boring! Tedious perhaps?

VizGhar: translator says yes :P

Astrobytes: hehehe

Astrobytes: Don't use C++ then!

Astrobytes: It's not like you *have* to.

Astrobytes: Kotlin should be fast enough for most problems (perhaps a few multis might be exceptions if you want to reach legend)

VizGhar: Don't know why, but I'd like to. What do you think Automaton2000?

Automaton2000: do you get the first 2 or 3 turns

Astrobytes: Well, if you wanna learn C++ then crack on with it and stop moaning :P :D

struct: just do csb in c++

struct: then you will be ready

Default avatar.png UnnamedCodinGamer: can anyone check next move values on search race in their own simulation?

VizGhar: Thank you guys

Default avatar.png UnnamedCodinGamer: I get an error after around 50 moves which seems strange

struct: off by 1 error?

Default avatar.png UnnamedCodinGamer: angle 268 to 250 instead to 257 which the engine expects

Default avatar.png UnnamedCodinGamer: out of the blue it seems

Astrobytes: VizGhar: Plenty C++ people around most of the time if you have questions

Astrobytes: rounding/truncation thing UnnamedCodinGamer?

struct: so you rotated 18 and referee gives 257?

Default avatar.png UnnamedCodinGamer: I go to the same point coordinates for 600 moves locally

Default avatar.png UnnamedCodinGamer: it handles one collision as it should

Default avatar.png UnnamedCodinGamer: then there are no more collisions

Default avatar.png UnnamedCodinGamer: and around move 50 I get this error

struct: very strange that it takes 50 moves :/

Default avatar.png UnnamedCodinGamer: yes

Astrobytes: Did you adapt your CSB code or write something new?

Default avatar.png UnnamedCodinGamer: I start the simulation on the last good move parameters for one move and get exactly the same result

Default avatar.png UnnamedCodinGamer: so there should be no error adding up

Default avatar.png UnnamedCodinGamer: I have not tried CSB

Astrobytes: Ah OK

Default avatar.png UnnamedCodinGamer: this pod stuff is new land to me

Default avatar.png UnnamedCodinGamer: but it seems strange to have this after 50 moves

VizGhar: isnt 18 maximum allowed rotation? Maybe you really rotated just by those 9 degrees

Default avatar.png UnnamedCodinGamer: I do not use rotation angles as input

Default avatar.png UnnamedCodinGamer: I will test it with angles and see what happens

struct: I doubt is the referee that has the problem, many people played this game and had no problems

Default avatar.png UnnamedCodinGamer: no

Default avatar.png UnnamedCodinGamer: I am not saying that

struct: More people had this problem?

struct: ah ok

struct: My interpretation sometimes is off :p

Default avatar.png UnnamedCodinGamer: it should be on my side

Astrobytes: Don't worry struct, UnnamedCodinGamer knows better than that ;)

Default avatar.png UnnamedCodinGamer: position 2852 5065 speed vertical: -208 horizontal: 62 angle: 268

Default avatar.png UnnamedCodinGamer: input: 2757 4659 50

Default avatar.png UnnamedCodinGamer: last good position and input

struct: Can you show us the part where you change angle?

Default avatar.png UnnamedCodinGamer: what do you mean?

VizGhar: the code

Default avatar.png UnnamedCodinGamer: a moment

Default avatar.png UnnamedCodinGamer: http://chat.codingame.com/pastebin/1cebb8db-b22c-44ca-9e6b-8a3b02038370

Default avatar.png UnnamedCodinGamer: I am not sure if it is informative

Default avatar.png UnnamedCodinGamer: the methods are pretty much copy/paste from the referee

King_Coda: username

therealbeef: i need a trainticket to follow that indent :)

Smelty: o.o

King_Coda: why would you put that many indents and spaces in your code

Default avatar.png UnnamedCodinGamer: it is a tab indent

struct: what is the signum thing?

Default avatar.png UnnamedCodinGamer: it is a formatting thing of the chat

King_Coda: it just takes up space

King_Coda: Question

King_Coda: How many shrimps do you have to eat before you make your skin turn pink?

therealbeef: i usually use combination of min/max to do that kind of bounding. new = old + min( 18, max( -18, delta ) )

Default avatar.png UnnamedCodinGamer: http://chat.codingame.com/pastebin/b0d14b67-6080-41a4-8834-699cf238c732

Astrobytes: struct I think it's a java thing for returning the sign of a float

King_Coda: struct, I now fully appreciate the cleverness of your username

Astrobytes: returns like 1.0 or 0.0 or -1.0

struct: I see

struct: I dont really see anything wrong with that code

struct: I usually do it different though

struct: I dont aim to points, I use angles

Default avatar.png UnnamedCodinGamer: I have the method that handles angle input

Default avatar.png UnnamedCodinGamer: It worked fine on first sight

Default avatar.png UnnamedCodinGamer: I will test it for more moves

Default avatar.png UnnamedCodinGamer: and it will probably be the one that I will be using

Default avatar.png UnnamedCodinGamer: but still strange

DNA_HR: Yeah

Default avatar.png kresteodymium: hi

King_Coda: hello

DNA_HR: :rage:

Default avatar.png kresteodymium: hi

King_Coda: hi

DNA_HR: :rage:

_OooooOYeaah_: Hi

DNA_HR: Hi(5)

_OooooOYeaah_: http://chat.codingame.com/pastebin/c4eb48d3-399b-417f-8445-f93213533ea8

King_Coda: hi

Default avatar.png kresteodymium: hi

_OooooOYeaah_: Hi^5

King_Coda: Have we all greeted each other?

_OooooOYeaah_: Hi guys

itik: Hi

Default avatar.png ilovebiscuits: Hi

itik: GoodMorningAfternoon

i_kevs: Please teach me how to code

King_Coda: hi

i_kevs: Anyone?

i_kevs: Teach me to code

King_Coda: I know two HTML5 things and two C++ things

King_Coda: that's it

Astrobytes: i_kevs: Use another website

Default avatar.png kresteodymium: i_kevs: use thenewboston on yt

therealbeef: such code much compile

King_Coda: g++ code.cpp

Astrobytes: did you learn -S, -c or -o options yet King_Coda?

King_Coda: i learned -o

King_Coda: im working on variables right now

King_Coda: http://chat.codingame.com/pastebin/c418dc15-c53d-4ab2-9eb3-f1b7e50881e7

ZarthaxX: whats a variable?

Astrobytes: Keep learning how the compiler works too

Astrobytes: well surely you'd return score from that

ZarthaxX: why? that adds complexity, totally unnecesary

Astrobytes: ZarthaxX: Variables are variable

ZarthaxX: gonna report you for that

Astrobytes: Also ZarthaxX: I don't mean 'under the hood' so much, just basic understanding of wtf they do

King_Coda: I believe ZarthaxX is trolling

Astrobytes: Ya think

King_Coda: I believe so, yes.

Astrobytes: /ban ZarthaxX for all time

King_Coda: RIP ZarthaxX

King_Coda: Oh well, moving on

Astrobytes: How many times can we ping ZarthaxX

King_Coda: I wonder. Seems like an interesting thing to do to ZarthaxX

Astrobytes: ZarthaxX: thoughts?

King_Coda: I wonder if ZarthaxX would appreciate that

Astrobytes: I think ZarthaxX would

King_Coda: Yeah ZarthaxX, what do you think?

King_Coda: I think ZarthaxX would too

King_Coda: ZarthaxX loves getting pinged and not being able to respond

King_Coda: That's just the type of person ZarthaxX is

Marchete: please stop pinging ZarthaxX, that's annoying

King_Coda: You're right, we should apologise to ZarthaxX

Astrobytes: Poor ZarthaxX

King_Coda: I'm sorry ZarthaxX

Default avatar.png ilovebiscuits: Wish you well ZarthaxX

King_Coda: ZarthaxX must be seeing a sea of red right now

Astrobytes: Is this the Great ZarthaxX Ping of 2021?

King_Coda: ZarthaxX may go down in history as the most pinged user of 2021

King_Coda: Maybe ZarthaxX would like that

Astrobytes: I donno, I feel ZarthaxX will take his revenge on me :D

King_Coda: I don't think ZarthaxX can do much

King_Coda: ZarthaxX might be able to make an alt account

King_Coda: But if ZarthaxX did that, we would know

Astrobytes: ZarthaxX will get me back

King_Coda: ZarthaxX is very predictable

Astrobytes: ZarthaxX is a cool dude

Default avatar.png UnnamedCodinGamer: King_Coda, he might be able to get to your ip address and delete your harddisk

King_Coda: Oh no, I hope ZarthaxX doesnt "delete my hard disk"

Astrobytes: And download ALL your memory

King_Coda: You know, the one ZarthaxX knows I don't have

Marchete: :regional_indicator_z::regional_indicator_a::regional_indicator_r::regional_indicator_t::regional_indicator_h::regional_indicator_a::regional_indicator_x::regional_indicator_x:

King_Coda: LOL

Default avatar.png UnnamedCodinGamer: do not underestimate it guys

Marchete: :regional_indicator_p::regional_indicator_u::regional_indicator_t::regional_indicator_o:

Marchete: he won't reply

Astrobytes: yes Marchete! :rofl:

King_Coda: ZarthaxX should know that I have a laptop with an ssd

King_Coda: ZarhaxX should also know that I only have 4 gb of memory

**Marchete asks everyone to avoid pinging ZarthaxX

**King_Coda agrees with Marchete's statement

**Astrobytes doesn't give a damn :P

Default avatar.png ilovebiscuits: If we keep going on about ZarthaxX, then ZarthaxX will DDOS, then ZarthaxX will create a ZarthaxXware just for us, then, worst of all, ZarthaxX will have us wiped off ZarthaxX's codingame platform

King_Coda: all 4 gb of my memory is filled willed random images i either A: found on the internet or B: edited to make them funny

King_Coda: willed?

King_Coda: *with

King_Coda: Oh no, ZarthaxX. Please dont do this ZarthaxX!!!

Astrobytes: You filled your memory with willpower

King_Coda: Yes. Pure willpower.

Astrobytes: Alright alright, give our boi ZarthaxX a break now

BlaiseEbuth: Stop assaulting ZarthaxX or I will crack down.

King_Coda: I feel like ZarthaxX has just closed out the website entirely

Astrobytes: On what Blaise?

King_Coda: he just got tired of all the pings and left to get a sandwich

Default avatar.png ilovebiscuits: ZarthaxX is still on the participants list

Astrobytes: NO MOAR PINGS

King_Coda: The participants list updates slowly

BlaiseEbuth: Roar Astrobytes!

King_Coda: oh dear, its 2012 all over again

Astrobytes: RAAAR HERE ME ROAR, FOR I AM LEO

King_Coda: RAR XD

King_Coda: RAWRRRRRRR

Astrobytes: rarbg?

King_Coda: LOL

King_Coda: rbg powered by the fierce souls of the 2012 roleplayers

Astrobytes: I don't get your 2012 reference

King_Coda: Lot's of roleplaying websites were made in that year

King_Coda: it was a whole thing, i never really got into it

Astrobytes: Please remember I am 38

King_Coda: it took me a few seconds to get your rgb joke Astrobytes. i'm slowly getting accustomed to your humor

BlaiseEbuth: :scream:

BlaiseEbuth: Astrobytes, I thought you were young... :(

Default avatar.png Ryanqazwsx: how to do Code vs Zombie lvl 1?

Astrobytes: I am

King_Coda: What do you mean, 38 is young!

Astrobytes: Aren't you like 20-something Blaise?

BlaiseEbuth: Old man... :older_man:

ZarthaxX: 38???¡??¡

ZarthaxX: WTF

BlaiseEbuth: Yeah...

Marchete: :rofl:

King_Coda: OH NO HE HATH RETURNED

ZarthaxX: my dude is dying D:

Default avatar.png ilovebiscuits: Hi ZarthaxX

Astrobytes: Yes ZarthaxX - I am your father

ZarthaxX: hellou

ZarthaxX: Astrobytes i knew it!

ZarthaxX: now gimme money

King_Coda: ZarthaxX, how did you fell about us pinging you constantly

Astrobytes: I don't fking have any!

King_Coda: *feel

ZarthaxX: it's ok lol

ZarthaxX: Astrobytes fake dad :P

Astrobytes: You still love me right

ZarthaxX: yes :)

Astrobytes: aww :hugging:

King_Coda: What? Astrobytes can you be my dad too?

Astrobytes: Thanks son

King_Coda: I'll help pay rent

BlaiseEbuth: You're a good grandpa Astrobytes

Astrobytes: BlaiseEbuth will help you with that kind of thing King_Coda

King_Coda: awwwww

King_Coda: Blaise, will you be my dad?

BlaiseEbuth: Hmm... :thinking:

Astrobytes: BlaiseEbuth: I still feel 21 mentally (in some respects), my body feels 58 but hey

Astrobytes: Anyway, most of 5% CG is older than you anyway

BlaiseEbuth: anyway

King_Coda: nevermind, i have no need for a dad

King_Coda: I will be my own dad

BlaiseEbuth: I'm ze boi

King_Coda: toodaloo

Astrobytes: Yeah, I failed to remove the extra 'anyway'. Senility obviously.

Astrobytes: Is that a Mississippi Uptown Toodeloo though King_Coda

BlaiseEbuth: I've to wake up early tomorrow. So I'll go to sleep now... Greasy Noodles all!

Astrobytes: Giant Normans to you BlaiseEbuth

Uljahn: MP ref?

Default avatar.png Ryanqazwsx: can anybody give me the code for lvl 1 code vs zombie?

Default avatar.png Ryanqazwsx: it will help greatly since im so confused

Default avatar.png airzocker: but then you won't learn much? xD i mean if it's too hard maybe do smth else first or is it more the game/how the inputs outputs work? (i've never done that one before)

AntiSquid: "Anyway, most of 5% CG is older than you anyway"

updated my school info, didn't know what to put in there

Default avatar.png Ryanqazwsx: @airzocker can you at least tell me how to move and shoot the zombies?

Default avatar.png Ryanqazwsx: since I can even move or shott

Astrobytes: Uljahn: Nope, but it sure does sound like one

Default avatar.png Ryanqazwsx: shoot

Default avatar.png airzocker: i can take a quick look ;D

Default avatar.png Ryanqazwsx: k thanks

Uljahn: ah, it was Spiny Norman

Default avatar.png Ryanqazwsx: here is my code I have no idea what is going on

Default avatar.png Ryanqazwsx: http://chat.codingame.com/pastebin/f85523b5-2242-4cd5-8249-a2ba604abe86

Astrobytes: :grin:

Astrobytes: AntiSquid: Procent?

Default avatar.png voidnull: you all using python?

AntiSquid: 11 PM, mixing up languages

Default avatar.png airzocker: @Ryanqazwsx haven't looked into your code yet, what language are you using?

Default avatar.png Ryanqazwsx: Py

Astrobytes: lol AntiSquid

Default avatar.png airzocker: ok, i know that at least a bit ;D

therealbeef: the shooting is automatic

therealbeef: automatic rifle

Default avatar.png Ryanqazwsx: I can't move

Default avatar.png Ryanqazwsx: how do you make him move

AntiSquid: pour cent, prozent ... so many variants

Astrobytes: Output a target destination

therealbeef: output where you want him to move

Default avatar.png airzocker: yes, and he shoots automatically

Default avatar.png Ryanqazwsx: oh ok I will try that

Astrobytes: x y coordinate

therealbeef: 0 0 is top left, 16000 9000 bottom right

Astrobytes: ^

Default avatar.png airzocker: for example if you output "8000 4500" he will walk to the center at 1000 units per move and shoot zombies that are in a radius of 2000 units

Default avatar.png airzocker: of him

Default avatar.png Ryanqazwsx: oh I did it! thank you so much

therealbeef: it literally says all these things in the description of the game, by the way :-)

therealbeef: (before Astrobytes starts all-capping)

Default avatar.png airzocker: basically every game has a descritption on the left part of the screen that explains how the inputs outputs, the game and everything works, even with some examples ;D

Default avatar.png Ryanqazwsx: lol ok

Default avatar.png airzocker: and it says # Your destination coordinates

   print("0 0") in the code where you need to output something

Astrobytes: therealbeef: Honestly I hardly ever do that, but 4+ hours of the same thing over and over...

Default avatar.png Ryanqazwsx: lol

Astrobytes: How's it going anyway therealbeef? Ready for the contest?

Default avatar.png Ryanqazwsx: I hate doing coordinate stuff

Astrobytes: Hm, you might wanna get used to that

struct: was checking vs cvz code

Astrobytes: A lot (not all) of CG games kinda rely on some basic geometry

Default avatar.png airzocker: yeah, you somehow have to give positions to the game... but there are some ways to simplify things by making helper functions and stuff later if it gets more complicated xD

struct: is just avx junk code lol

Astrobytes: your cvz code?

struct: I sometimes open puzzles and run random code

struct: to see if it works on cg

Astrobytes: Random code?

Default avatar.png airzocker: like from random people or code that's not actually for this? xD

struct: no, code I wrote on VS

struct: When I was doing avx stuff

MSmits: just watched the directors cut of justice league

therealbeef: yes, excited for the contest, Astrobytes. dutch ppl even have a 2-day national holiday in the middle of it :-D

MSmits: holy crap 4 hrs...

MSmits: completely different movie too

struct: Msmits you were testing the next contest I bet

MSmits: huh

Astrobytes: unless you were careful with the includes/definitions then VS code turns out pretty damn awful on gcc struct :D

struct: cg asked for beta testers

MSmits: oh

MSmits: nah, i just now got some time to spare, not before, so i would have saidno

Astrobytes: therealbeef: excellent! MSmits, you have a 2 day holiday in the middle of the contest

MSmits: meta mcts been running for 6 hrs with 7 cores and no crashes :)

therealbeef: the last weekend is 4 days long

MSmits: 2 day holiday?

therealbeef: hemelvaart

MSmits: actually I am thursday and friday every week till after summer

Astrobytes: I presume the Friday and Monday, extra long weekend

MSmits: off i mean

MSmits: my study stuff was on thursday and friday

MSmits: and that is mostly done

MSmits: so that hemelvaart stuff doesnt matter

therealbeef: ah, so you only have to work 3 days during the 11 day contest

MSmits: yep

Default avatar.png airzocker: therealbeef i'm german and i actually understood that, because it's himmelfahrt in german xD

therealbeef: god

MSmits: in addition to being the next 2 weeks off

Astrobytes: Have I ever told you that you are a lucky b**tard? If not, you're a lucky b**tard

MSmits: well now i am, the last 2 months were hell

Astrobytes: himmelfahrt? Out of heaven?

MSmits: I got a scholarship for 1 day a week off to study, but my study stuff was concentrated to way more than 1 day a week

Astrobytes: In to heaven, pardon me

MSmits: yeah thats when jesus came back i think

Astrobytes: ausfahrt would be out of

Default avatar.png airzocker: yeah just wanted to say it's to not from xD

MSmits: if you're into that kind of thing

MSmits: or when he left

MSmits: i am not sure

struct: maybe ill try the avx tomorrow on csb and take a break from the other multi

MSmits: forgot the logistics of the back and forth

therealbeef: himmelfahrt is farting while lying on your belly

MSmits: from the horses mouth

MSmits: or the other end

therealbeef: (sorry, running joke my wife and me have since visiting germany last year)

Default avatar.png airzocker: i would most likely translate himmelfahrt with ascending to heaven xD

MSmits: yeah thats it airzocker

Default avatar.png airzocker: therealbeef i actually laughed xD

MSmits: same

Astrobytes: I did have fun in Sweden seeing Utfart

MSmits: what kind of fart is that?

therealbeef: nowadays we crack up when seeing ausfahrt, durchfahrt etc

therealbeef: rundfahrt

MSmits: eh ausfahrt sounds like when someone dies

MSmits: or is buried or something

Astrobytes: all the fart/fahrt ones get me every time

MSmits: bad timing to crack up :P

Astrobytes: Utfart in Swedish is the exit

MSmits: ah I see

Astrobytes: You also have (in shops), and this one made me crack up, "Slut Spurt!"

Default avatar.png Youssefk: hey world

MSmits: what does that mean Astrobytes

Default avatar.png Youssefk: is there a clash here?

Astrobytes: MSmits: Stop sale

MSmits: ahh ok

therealbeef: clash of fahrts

MSmits: btw I have 7 cores running games, probably with a slight delay in between, but my task manager says 46% processor use

MSmits: 7 out of 10 cores

Smelty: wow.

MSmits: does that make sense?

Astrobytes: It's like the end sale in a shop

Smelty: interesting

therealbeef: hyperthreading?

Astrobytes: therealbeef: :rofl:

MSmits: not sure, do you think thats it?

Default avatar.png airzocker: nah

Astrobytes: Youssefk: Just join a clash

Default avatar.png airzocker: is it always just 46% or fluctuating?

MSmits: each process uses 6,6 %

MSmits: pretty constant

MSmits: but it's a 10 core processor

MSmits: so should be 10%

Default avatar.png airzocker: and you don't have 16 cores or something like that for sure? xD

MSmits: mmh, let me check that to be sure

MSmits: it says 10 cores, 20 logic processors or whatever that translates to

Astrobytes: https://letmegooglethat.com/?q=threads+vs+processes

Default avatar.png airzocker: in linux you can use top if they are separate processes and see the percent in percent of one core...

Default avatar.png airzocker: *from

MSmits: would a process not completely use a core when left to its own devices and using full computation?

Astrobytes: Not hard to check in windoze either

Default avatar.png airzocker: left to it's own devices?

MSmits: yeah without being interrupted

MSmits: and without input output situation

MSmits: just pure calculation

therealbeef: other processes could take 'part' of a core

Default avatar.png airzocker: if the process actually always has to compute something (and not sleep etc at all) it uses one virtual thread, which can be the power of up to one core

MSmits: mmh ok

MSmits: it sleeps sometimes, a very short time

Default avatar.png airzocker: (if it's not programmed multithreaded)

MSmits: no multithreads here

MSmits: just a C# program creating processes

MSmits: (basically running c++ binaries)

Default avatar.png airzocker: is it your own program or what kind of things does it do?

Default avatar.png airzocker: if it uses internet it maybe sleeps when waiting for packages etc...

MSmits: oh, it is a meta mcts program. Maintains a tree with nodes that are gamestates and from the leafs it runs simulations

MSmits: each simulation is a process

MSmits: and i do max 7 at a time currently

Astrobytes: A process can have multiple threads

therealbeef: maybe the process load/startup overhead?

Default avatar.png airzocker: yeah, but he said it's not multithreaded

Astrobytes: Yeah, but what he needs is multithreading

MSmits: well i meant it's not using the built in multithreading system C# has

therealbeef: how often do those processes spawn?

MSmits: just one time at the start

MSmits: they stay up

Astrobytes: Once

MSmits: when a new sim starts a process is given input

MSmits: runs for around 2 seconds

MSmits: then gives output which raises an event

Default avatar.png airzocker: and the gamestates it will simulate with are stored locally?

MSmits: for the main program

MSmits: the tree is maintained on HD

therealbeef: given input via pipes?

MSmits: not sure if it is a pipe

Astrobytes: I'll let Smits fill you in on the 'DB'

MSmits: http://chat.codingame.com/pastebin/769d0ff8-4f17-4c6e-ac88-0e05ff13b7d2

MSmits: ignore the string stuff

Default avatar.png airzocker: if all the simulations are created once and stored in ram it should use all computing power, but if not that could have to do something with it...

MSmits: it might be it averages out the input/output delay somehow?

MSmits: which slows it down from 10% to 6,6% ?

Smelty: maybr

MSmits: well I am just glad i got it to work at all

MSmits: parallelization is hard

Default avatar.png airzocker: yeah, depends on the situation but often is ;D

MSmits: I used to run meta mcts for 5 different games at once, to avoid having to do it

MSmits: each running 1 process

MSmits: now i can just focus on uttt for a while

Astrobytes: I think this setup can be improved

MSmits: probably

MSmits: i;ve been told i can also use DLLs

MSmits: instead of processes started from c++ binaries

Astrobytes: I wonder who told you that

MSmits: recurse

Astrobytes: You have a short memory

MSmits: you also told me?

Astrobytes: Yes

MSmits: thats funny

MSmits: recurse also did, a very long time ago

Astrobytes: Ages ago

MSmits: so i have in fact a long memory

Astrobytes: FFS

MSmits: oh you told me a long time ago also?

Astrobytes: Yes

MSmits: mmh ok

Astrobytes: When we were talking about you running these multiple binaries

MSmits: well I will just assume that everything i learned on chat has been told to me by you and possibly someone else

MSmits: to be safe

Astrobytes: No, because that would be false

MSmits: to a degree

MSmits: might be a lesser degree

Astrobytes: Quite false.

MSmits: ok ok

MSmits: well I am shitty at keeping records, just keep reminding me then

Astrobytes: It was the same time we discussed your storage for the meta-MCTS

MSmits: i discussed that with multiple people too though

MSmits: includign recurse

Astrobytes: When you were trying to decide what to use

MSmits: you're just too nice i think, maybe if you include a snarky comment to tell me i am doing something dumb, i will remember it was you

Astrobytes: And I said using DLLs rather than starting a whole bunch of exes would be more efficient

MSmits: ah yeah

Astrobytes: Right you c**t, this is what you should f**king do - that kinda thing?

MSmits: mmh, nah more subtle

Astrobytes: :P

Default avatar.png airzocker: xD

MSmits: :grin:

Astrobytes: Why would you do that. That's ridiculous. Seriously.

struct: Im going to try and CoC MCTS

Astrobytes: Better?

MSmits: thats it

MSmits: I feel the recurse

Astrobytes: I miss him.

MSmits: yeah

Astrobytes: CoC MCTS struct?

struct: Will he join the contest?

struct: Im doing mcts for csb with 8 moves each child

struct: just to test the avx thing

Astrobytes: It'll be a smurf at first if he does I guess, not sure if anyone's spoken with him recently

MSmits: struct make sure you test it with a search that you know works

MSmits: otherwise you're testign two things at once

struct: What do you mean MSmits?

MSmits: say you have a non-avx search bot

MSmits: for csb

MSmits: put avx into that

struct: ah yeah

struct: Its simple Ill just add scalar version

MSmits: ok

struct: im just going to do mcts selection with avx

struct: nothing esle

struct: else*

MSmits: ahh ok

Astrobytes: Remember you can limit the pod count in CSB in the settings

Astrobytes: Or increase

Astrobytes: For testing

MSmits: cool

MSmits: never knew

Astrobytes: You can have 20 pods if you like

struct: and it will probably crash :)

MSmits: and some can turn them into male mebers

Astrobytes: Just make sure you can handle it

MSmits: members

Astrobytes: Hah

MSmits: as i recall

Astrobytes: Amongst other things

Astrobytes: That was an offline sim though

MSmits: emh was it?

Astrobytes: "eeyup"

Astrobytes: The dirty bugger

MSmits: he will forever be remembered as the person who did that

MSmits: before anything else

Scarfield: ?

Astrobytes: Totally

Scarfield: he made pods circle in a certain pattern?

MSmits: I'll pm you Scarfield

Astrobytes: It's offline now?

Ikaro: Alguien de Paraguay?

Scarfield: im sad that i missed that, would at least have chuckled

MSmits: yeah it wasn't exactly SFW though :P

Scarfield: those norwegians

Astrobytes: Next time we see emh we will force him to show it

Scarfield: wow

Astrobytes: If he's not burning churches or something

Scarfield: he might be to private for that

Astrobytes: No, he's awesome about it

Scarfield: "to show it" ahem

Astrobytes: Show his CSB members, not his!

Astrobytes: He even referenced some pornstar in chat I'd never heard of

Scarfield: i know, but as usual i intentionally misunderstood

Astrobytes: I do the same

Scarfield: xD

Scarfield: anyway gn :) im off

MSmits: same me too, gn!

Astrobytes: yeah, gn all

Default avatar.png Tired_Shawty: im nigger

Default avatar.png airzocker: cool

Default avatar.png airzocker: gn xD

Default avatar.png Tired_Shawty: XD

struct: Automaton2000 clean this mess

Automaton2000: but it's possible to do something that is more than one

struct: AutomatonNN is up?

struct: Automaton2000 you will have to do.

Automaton2000: it's not like you have to check that

Roxxx: is anyone playing wondev woman

Roxxx: once you get 2 units

Roxxx: how to differentiate what are legal moves for one and for the other

struct: let me check

struct: one sec

struct: index

Roxxx: yes i figured that

Roxxx: but i am making arrays of legal moves

Roxxx: and i figured if i have 2 units then i would get a max of 16 legal actions

Marchete: can someone warn dbdr about spam at https://cg.spdns.eu/index.php?title=Main_Page&action=history

Roxxx: but it turns out that's not the case

struct: max 16 doesnt sound right

struct: I think someone told him Marchet

Roxxx: i mean 16 for moves and 16 for builds

struct: its more

Roxxx: how can there be more, one unit can only move to 8 spaces

struct: You can only move in that league?

struct: or is it move and build?

Roxxx: move and build, or move and push

Smelty: o.o

Roxxx: sry push and build

struct: unit can move in 8 spaces

struct: but it can build in 8 directions after it

struct: 8*8

Roxxx: ```java

Roxxx: oh it doesen't work here

Roxxx: well it's all obtained in the same loop

Roxxx: one after the other

Roxxx: all coming from legalActions variable

Roxxx: so there must be equal amount, otherwise it would overflow

Smelty: ah

Roxxx: im not really sure how it is calculating legal builds anywa

Roxxx: anyway*

Roxxx: because now that i think of it you are right, there should be 8 possible moves and 56 possible builds

Default avatar.png airzocker: hey, someone know if the warning that i didn't read all input would show up for every move if the problem is in the main loop? can i find out where it's not reading everything? because i didn't really change anything in the input parsing part of the default program...

struct: airzocker are you sure you dont print multiple times per turn?

Default avatar.png airzocker: i'm doing ghost in the cell, so i mean if the problem is in the initialization input or main loop

Default avatar.png airzocker: i didn't change anything in the output, still just "WAIT" (also using c++)

Default avatar.png airzocker: do you want to see the code?

struct: Sure

Smelty: just wondering, is there a pascal's triangle clash yet? I'm ready to submit one...

Default avatar.png airzocker: sorry i'm pretty new here, where can i share again? xD

struct: paste it here

Default avatar.png airzocker: ehmm what part? xD

struct: eveything

Default avatar.png airzocker: http://chat.codingame.com/pastebin/4b5a7433-b996-435b-9632-b8576c13c5e6

Default avatar.png airzocker: ah ok cool xD

Roxxx: do i maybe need to multiply legal actions by 2 to get input for the second player as well?

King_Coda: is that a C language airzocker?

struct: Roxxx I didnt have to change anything, I got all the actions

Default avatar.png airzocker: it says warning with not reading all input once at the beginning of that game info window

struct: Have you tried reseting the code?

Default avatar.png airzocker: yes c++

Roxxx: will i lose all of my code then?

King_Coda: I thought so

Roxxx: bcs i wrote plenty

struct: Save it somewhere

Default avatar.png airzocker: struct what do you mean?

struct: was talking to roxx atm

struct: im checking your code

Default avatar.png airzocker: ok

King_Coda: I'm currently learning c++, which is why i asked

Default avatar.png airzocker: yeah, i'm also not very expierienced with c++, which is why i'm doing it here, i started with java ;D

Roxxx: @struct it's still the same after reset

Roxxx: this is the loop that gives me input

Roxxx: http://chat.codingame.com/pastebin/9b4d2bff-7b66-4ebd-9fa2-871ef6ca9db2

struct: if you print to stderr the ammount of legal actions

struct: how many does it say?

Default avatar.png airzocker: at least i got some advice from my dad for this xD

Roxxx: 55

struct: So I think it should be giving all the actions

Roxxx: now i'm completely confused

Roxxx: yeah but that's just for one unit

Roxxx: i have 2 units

struct: just print to stderr, the atype index

struct: no, its for both

struct: Check the index, it changes between 0 and 1

struct: airzocker Im not sure what causes it

Roxxx: yeah and i tried storing the output into String arrays based on index and the second array didn't get filled

struct: Sometimes this warning is wrong though

struct: So it might be the case

struct: Well the 1st unit might have more actions than the 2nd

struct: its 55 splited by both

struct: unit 1 might have 30 and 2nd 25

Default avatar.png airzocker: ok thanks, i'll hopefully see if it works anyways when i implement the first output tomorrow ;D

struct: gl

Roxxx: are you on discord struct?

Default avatar.png airzocker: gn y'all

struct: yes

Roxxx: hit me up my msg is last in general

Default avatar.png UnnamedCodinGamer: found the bug it was mod with doubles

Smelty: o.o

struct: gn everyone

King_Coda: gn

King_Coda: mmm, i love it when chat dies for 30 minutes

King_Coda: 32 to be precise

KarimGehad: Can you please approve my contribution https://www.codingame.com/contribute/view/65727f6e84eb41dc66c2cb9977036ccfbbcb

Smelty: hmm, let me see..