Chat:World/2021-03-02

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Default avatar.png JayM9: hi

Wontonimo: hey JayM9, what's shaking?

Default avatar.png Aiger-Akabane: hi

jacek: good morning

micoze-stella: hi

micoze-stella: now 2:00 pm

jacek: oO

Wontonimo: good afternoon Japan ... it's just after midnight here

Wontonimo: weird that the sun is in different places in the sky for different locations ... as if it's a sphere or something

Wontonimo: AntiSquid what algo did you use in SpringChallenge?

Default avatar.png Aiger-Akabane: Wontonimo i think AntiSquid is not here

micoze-stella: wow, So it's just March 2nd there?

Wontonimo: yeah micoze-stella , all day

Default avatar.png Aiger-Akabane: i think Spring Challenge is near

jacek: 6th may, exactly

Wontonimo: looks like it's going to be a mash up game

Wontonimo: l8r

Uljahn: tutubalin: guess you could train to do AND (similar to XOR) and use binary representation with some common algo for multiplication

Uljahn: i mean neural network architectures aren't limited to fully connected ones, you could use memory nodes like in RNN/LSTM

Default avatar.png Rypakka: Guys i suck at coding

Default avatar.png Rypakka: Im really desperate to be better but somehow i can't

Default avatar.png Rypakka: Any tips? I'm a beginner

KiwiTae: Rypakka easy take a deep breath and practice

KiwiTae: its not a sprint

Default avatar.png Rypakka: I've already failed my first term in cs programming )):

KiwiTae: its ok to fail an exam

KiwiTae: just redo it on your own, see what u failed, and practice until u do it with no trouble

Default avatar.png Rypakka: Thanks a lot

tutubalin: are you sure that programming is what you love? or you go there just because it's popular now?

Default avatar.png Rypakka: At first I took it because I like challenges

KiwiTae: oh in codebusters u loose if your busters walk in range of the enemy base?

tutubalin: Uljahn that will give you binary representation of multiplication, not actual multiplication of 2 inputs

Uljahn: :confused:

Default avatar.png Aiger-Akabane: hii UIjahn

derjack: nn more like approximates the 'representation' of function rather than function itself

[CG]Thibaud: no KiwiTae, I don't remember this

Butanium: http://chat.codingame.com/pastebin/7919e375-474f-47ef-8785-1c0543ddecde

Butanium: wtf is this coc

Butanium: reverse mode

Butanium: lol only the bot manage to do it

Uljahn: i guess any calculator uses taylor/maclaurin series to approximate math functions, so it doesn't calculate those functions itself

KiwiTae: [CG]Thibaud ohoh indeed looks like its me ~ must have a nullptr smwhere

KiwiTae: [CG]Thibaud merci o/

[CG]Thibaud: no pb ;)

MarTiaNe: I need help with puzzle 'Code4Life', when bot is at 'molecules module' it still prints last connection why? I have conditions for it debuging and everything seems fine

[CG]Thibaud: too many outputs during a turn so your code is desync with the input?

MarTiaNe: Yeah

[CG]Thibaud: ensure your print one command per turn, at the end of your logic. Not inside

MarTiaNe: :thinking:

Uljahn: make a variable to store your output command and print it at the end of the game loop instead of immediate printing inside if-else or other game logic

Uljahn: this way it's easier to debug and harder to fail

MarTiaNe: Yeah I see, I just don't get why it entered that condition again

Uljahn: just use debug output to print terms of the condition, it's better than guessing

MarTiaNe: Yeah I got it, I thought target was my position it was oponent's :grimacing:

tutubalin: my next CoC will be 1000th

tutubalin: anyone wanna celebrate it and challenge me?

tutubalin: oops. sorry. 1000th was the last one

MarTiaNe: :laughing:

Wontonimo: 1000? so, 5 to 10 min per class ... you could have made a lot of waffles and ate them in that time. Just saying

Wontonimo: well, tutubalin, I would have lost vs you

Kitkat260: gm

MSmits: mmh well thats creepy. VS is asking me if I want to enable AI assisted intellisense

Kitkat260: what?

MSmits: I think I'll just let the VS AI code my bots

darkhorse64: If it does not require to drill a hole in your head, why not ?

Kitkat260: no!!!!

MSmits: is that how you make all your decisions darkhorse64?

MSmits: check the drill hole in head heuristic?

darkhorse64: Integrity matters to me

MSmits: I see

MSmits: just installed new PC

MSmits: seems to be able to run 4 meta mcts without any issues

darkhorse64: We need to write more board games to keep your PC busy

MSmits: :)

jacek: 4 cores? what is it, 2020?

MSmits: no it has 10

MSmits: i want to leave some for actual use

MSmits: maybe i'll run 5 meta mcts, dunno. Guess I could start yavalath again

MSmits: the other computer had 4 cores, could run 2 meta mcts without issues, but it got really slow at 3

Wontonimo: what's a meta mcts? is it a hyperparameter search of settings for mcts?

jacek: its mcts but instead of using random playout, you use another mcts

jacek: it is mostly use for opening book generation

Wontonimo: :nerd:

Kitkat260: haha

Wontonimo: are the two mcts' identical otherwise?

jacek: yeah

Uljahn: i guess it's about evaluating openings with a very huge amount of games, building very deep tree and using solvers for endgames

jacek: though in meta since its done offline, youd want to exploit symmetries and transpositions also

Wontonimo: neato. nice way to also warm the office and vaporize excess coal

Wontonimo: i've gotta get more more cores and a proper gpu

Uljahn: yep, mining mcts-coins

Wontonimo: that reminds me of a puzzle to make about mining bitcoins

tutubalin: can you gamble in Monte Carlo with them?

Wontonimo: (not actual bitcoin, just the math concept)

MSmits: mmh some of my meta mcts crashing. Not enough object pool available. I guess because the cpu and memory are faster, it does more rollout and makes more nodes

MSmits: easy to fix i guess

Wontonimo: haha, issues of having more cpu

MSmits: ye

Wontonimo: that's a tough life MSmits ... I can help though

tutubalin: jacek what about metametamcts? how many levels of mcts is ok?

Wontonimo: just mail me your computer and I'll send you mine

MSmits: eh tutubalin, 2 levels is plenty :)

jacek: tutubalin some guy used nested mcts for some single player games like solitaire or samegame. 3 levels if i remember correctly

MSmits: yeah i suppose you can do that for SP

MSmits: that's different

jacek: if your cpu is fast but has low memory, use meta-meta-mcts. it will slow down giving more accurate simulations

Wontonimo: if at every level you recursively add MCTS to MCTS, then it just becomes regular MCTS again !

Wontonimo: wait ... no, let me think that through some more

oddoneout: how exactly do i advance from league to league in ai puzzles?

oddoneout: it says im ranking 1 above the boss but it doesnt advance

jacek: it needs to finish your submit. then you will see if you advanced and there will be timer

Wontonimo: ^

oddoneout: so do i just wait in the arena?

Wontonimo: no, you can go get a coffee

oddoneout: oh, cool, thanks

Wontonimo: but seriously, there's no way to make the timer go slower or faster. You don't need your browser open to advance

tutubalin: Wontonimo it becomes DFS, i suppose

Wontonimo: :D

dave573: anyone stuck at lvl8 boss?

Wontonimo: in what game?

jacek: lvl8 boss? w00t

oddoneout: wood league dave vs chad lvl8 boss

oddoneout: probably coders strike back? it feels like a 'default' to me

dave573: I went as a mage dps, but double for loops doesn't do as much damage as I would like

jacek: oO

Wontonimo: ôÔ

Wontonimo: i have no idea what you could be talking about dave573

jacek: :notebook: :soccer:

tutubalin: lvl8 boss is loop immune. try to memoize him instead.

dave573: What about whiles?

farmaceits: i got my arcane mage healer rdy to go

tutubalin: dave573 whie true continue

Kitkat260: sup

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AntiSquid: that's a ban

AntiSquid: check username

AntiSquid: intent is clear

BlaiseEbuth: Yeah, I saw it after.

JohnathanBarbee: Bam! Get modded

BlaiseEbuth: Nvm. If he come back we will correct that.

HunterEhrenfeld: hello

HunterEhrenfeld: I will give a high 5 to anyone who can guess what exactly my pfp is and how it was made

jacek: whats pfp

HunterEhrenfeld: profile picture

Westicles: python turtle

HunterEhrenfeld: ヘ( ^o^)ノ\(^_^ )


jacek: is turtle a python

HunterEhrenfeld: python turtle is the devil lol

Kitkat260: gm

BlaiseEbuth: For the last time, I have nothing to do with python! :rage:

Kitkat260: how is everyone

JohnathanBarbee: Pretty good. You?

Kitkat260: i'm ok

jacek: how is Automaton2000

MadKnight: how's your everydays hi, Kitkat260 ?

Automaton2000: depends how you define it

jacek: how is AutomatonNN

AutomatonNN: hatput you to the best

Kitkat260: hi madknight

AntiSquid: hi MadKnight

Default avatar.png Kaleab: hello old friends

MadKnight: hi Automaton2000

Automaton2000: there is a tool for that

AntiSquid: hell Kebab

MadKnight: a tool for saying hi? great! where can i get that Automaton2000 ?

Automaton2000: can you find the bug

Default avatar.png d3d3x: ..

Default avatar.png Kaleab: I had an annoying problem (question)

Kitkat260: sup

MadKnight: dude

MadKnight: it's not even been an hour

MadKnight: Kaleab shoot it

MadKnight: what's your question ?

Kitkat260: nothing

HunterEhrenfeld: a precise question

jacek: AutomatoNN what's your question?

jacek: AutomatonNN even

AutomatonNN: eulerscheZahl is there a way to see a contest on the left side without it to start with easy games

jacek: :(

Wontonimo: oh AutomatonNN , you know not what you say

AutomatonNN: what do you mean?

struct: Wontonimo you asked something last night right?

struct: before saying later

struct: I cant remember what it was :/

Wontonimo: hey struct , i can't remember but i could come up with another question

struct: I dont remember if it was a question, I just remember that I had something to reply :(

Wontonimo: lol

Wontonimo: i was perhaps asking a poll of what kind of algo people used for Spring Challenge 2020 ... but I've since read the community posts

struct: Ah now I remember

struct: It was about the art of next contest

struct: Its just a placeholder

struct: You thought it was a mashup or something

Wontonimo: oh, yeah... it certainly looks that way

struct: its just a placeholder, it was also used on the fall challenge 2020

Wontonimo: that's not very cash money of them

jacek: they need to add ads to cocs

Wontonimo: don't give em ideas, they may look at how much compute each bot submit takes and make you watch an ad for ever 20 bot battles

Wontonimo: watch-to-win :scream:

jacek: oh nine men's morris soon to end contribution cycle. how did i miss that

Default avatar.png GeorgiD: 2 131 -> 1 4 91 -> 3 5 156 -> 1

Default avatar.png GeorgiD: What is the logic?

Default avatar.png GeorgiD: Probably something obvious

Default avatar.png GeorgiD: But couldnt notice the pattern

Westicles: b mod a

jacek: modulo

Default avatar.png GeorgiD: Ohhh

Default avatar.png GeorgiD: Thanks

PatrickMcGinnisII: Westicles this 5D chests is kicking my arse

jacek: 5D chess?

PatrickMcGinnisII: Chests... ( . )( . )

jacek: :no_mouth:

Westicles: Timing out without symmetry?

PatrickMcGinnisII: yup, can't do any C>9 for N=20 even with precomputed primes

PatrickMcGinnisII: I don't know how to find the symmetry of a 5d space

Default avatar.png ErrorRazor: is std::bitset slower than just using something like uint64_t?

Default avatar.png ErrorRazor: I mean on codingame specifically. I heard something about not using stds

Westicles: Well, I can verify tbali and dwarfie got it working in PHP with some scheme involving hundreds of dollar signs

darkhorse64: Used wisely, the stl is a good thing. as for bitset, I hope that a bitset(64) is like a uint64_t but you cannot be sure unless you look at the implementation

PatrickMcGinnisII: yea, i see they did it... I'm guessing the sheer number rooms gets kinda exponential when c is large

JohnathanBarbee: @Error, I think stds are slower but easier to use. Just like Intel's FastRand and std::rand

darkhorse64: Use neither, they are bad, implement xorshift

darkhorse64: bad in terms of randomness

JohnathanBarbee: I will definitely look into that

darkhorse64: std is slow on CG if you don't use pragmas

PatrickMcGinnisII: I can see there are boundaries when N is not prime

Default avatar.png ErrorRazor: I don't know what these do but I have #pragma GCC optimize "Ofast,omit-frame-pointer,inline,unroll-loops"

  1. pragma GCC option("arch=native", "tune=native", "no-zero-upper")
  2. pragma GCC target("rdrnd", "popcnt", "avx", "bmi2")

PatrickMcGinnisII: er N+1

darkhorse64: great

Westicles: All permutations of (x,y,z,w,v) are the same, so you can use that to do less flodds

Westicles: floods

PatrickMcGinnisII: ok if I find a room and search the 1 dimensional space... could I extrapolate .... hmmm, I'm under/over thinking it

PatrickMcGinnisII: I'm saving in a visited 5d manner, so I am searching too much

PatrickMcGinnisII: I guess if diagonals were allowed that would screw up the symetry

Westicles: It doesn't look like the other PHP solutions use symmetry. So just 5 deep loops and a flood fill should work

PatrickMcGinnisII: I'm not even using recursion, just a stack for floodfill

oddoneout: "Timeout: the program did not provide 1 input lines in due time... oddoneout will no longer be active in this game."

Is there any standard troubleshooting I can do to debug this? Or am I supposed to hit my head against a brick wall until it breaks? :D

oddoneout: Or am I mistaken that my bot takes too long to compute a game loop?

Branzz: Handicap for java code golf plz :grinning:

Branzz: It means you aren't reading in enough inputs

Default avatar.png ErrorRazor: Either it takes too long or it doesn't output anything

therealbeef: or it crashes

tutubalin: try to output some debug info

oddoneout: nvm, I messed up so bad - i've put returns in my game loop instead of continues, haha

Default avatar.png ErrorRazor: Oops

oddoneout: I am really much more used to having a few more files than just one code window

tutubalin: you're welcome! you can use rubber duck next time :)

oddoneout: hahaha, thanks

tutubalin: you can code in external IDE in multiple files and them glue them together with some script that runs on file save

tutubalin: that sync with CG

tutubalin: *that = then

oddoneout: I guess that would be handy but I have a feeling it would have a pretty low ROI

oddoneout: or I may be a bit too inexperienced to figure that out

tutubalin: i don't think so. i got some script from github, adjusted it a bit for my needs - et voila! i can code as i used to code

oddoneout: oh cool! I was 100% certain I would have to do it myself :sweat_smile:

murrayr: I'm struggling with "Ways to make change". I have a solution that works for all test cases but fails the last validator. The code is fast O(NS) and uses 64 bit ints. Any idea what could be special about that last validator?

PatrickMcGinnisII: murrayr it's only 2 loops...like 5 lines of code

murrayr: yes, that sounds about right

PatrickMcGinnisII: array has 1001 entries of only 32 bit ints

murrayr: seems to me a test case of 1000, {1..10} needs a 64 bit answer

Westicles: http://chat.codingame.com/pastebin/dd4f16f6-2c01-4095-9b59-6aa0c8d1b1c4

murrayr: ha ha ha - constraints say N<=1000, so I set my array exactly 2000 to be safe.... 2001 is necessary

tutubalin: why 2001?

murrayr: because the constraints lie. N<=2000

tutubalin: ah, ok.

tutubalin: i solved it on JS, so it definitely doesn't require 64 bit

Westicles: I updated the constraints to 2000

murrayr: I think none of the test or validator cases need 64bit - but they could have done. I can now confidently say N=1000, Vi={1,2,3,4,5,6,7,8,9,10} results in 968356321790171

murrayr: Thanks Westicles

tutubalin: that's why i love languages with dynamic arrays :)

tutubalin: my JS solution intentionally goes out of array boundaries

awnion: https://www.codingame.com/contribute/view/63428900a40dab092da96baba31fac53117d

awnion: need opinion plz: is this medium or easy?

Astrobytes: Since I didn't click on the link I'd say Very Hard.

Astrobytes: (sorry)

Astrobytes: OK, just on first look it does look Easy yeah

awnion: it's my contribution :) For me, it's not that hard but I'm biased as an author.

Astrobytes: I know, sorry, was joking around. It does seem to fit in the Easy category

awnion: OK, thanks.

Astrobytes: Oh I see that clashers thought it was too hard for clashes

awnion: yeah but for Clash it was 1M D and could be solved with BF on c++ :)

Astrobytes: Haha! Personally I think it's suitable for easy, wait for some more opinions but I think for a puzzle it should be fine

awnion: yeah I got 30 days anyways

Astrobytes: Will give it a closer look tomorrow

awnion: thank you really appreciate

Astrobytes: no worries. Anyway, I'm off for now, cya tomorrow

Default avatar.png cajunphoenix: nigga cat

Default avatar.png obama24: :rage:

Branzz: :v_tone5:

Default avatar.png cajunphoenix: :flag_br:

tutubalin: awnion "The absolute values of the final result and all intermediate results are less than 2^60" wouldn't work well in JS

Default avatar.png obama24: nword

Default avatar.png Tuo: @darkhorse64 GL

darkhorse64: thanks. It's a huge refactor so it may be successful

darkhorse64: *may not*

Default avatar.png Tuo: u will proply pass me when someone else runs

darkhorse64: Unsure. If I run CGStats, it's stronger against you but weaker against others. I need to do some step by step to see if everything is right. There is also a large RPS effect

Default avatar.png Tuo: you win in 16/20 latest battles

darkhorse64: Previous version running now

darkhorse64: This is really a strange game. Sometimes, I run against 3 default bots and I finish dead last. I am supposed to win all games against the boss !

Default avatar.png easdasd: n word

Default avatar.png cajunphoenix: NO YOU CANT SAY NIGGA

Default avatar.png cajunphoenix: THATS RACIST

darkhorse64: last warning. stop that or get baaned

darkhorse64: banned

Default avatar.png Tuo: yeah its very hard to test and find bugs when you cant even run the same seed reliably

darkhorse64: ? your bot is not deterministic ?

Default avatar.png Tuo: its is but lets say you run a seed and finish last, then do a change that is obviusly bad and finnish 1st :sweat_smile:

darkhorse64: "finnish" :slight_smile:

Default avatar.png Tuo: sometimes i try intentionally break my new features to see if they do anything and still first place

Default avatar.png Tuo: :slight_smile:

darkhorse64: I see what you mean. Looks like my previous version is doing worse

darkhorse64: This new version is not so bad. I'll let it run for tonight. gn

Default avatar.png Tuo: y seems much better

AntiSquid: hey tuo

Default avatar.png Tuo: hi

AntiSquid: how often are you playing hanabi with friends?

Default avatar.png Tuo: i have never played

AntiSquid: what

AntiSquid: you missed out

Default avatar.png Tuo: first time i heard about that game was in explanation for fireworks

Default avatar.png Tuo: we dont play it here

AntiSquid: you just need the 1 deck of cards, no lockdown restrictions and convince your friends to give it a try

AntiSquid: i thought you play it often because of your lead

AntiSquid: then again i've been too lazy to finish my bot

Default avatar.png Tuo: maybe it would help in the beginning (is pretty rough fireworks) but in the long run its better to skip all the "human" strategies

Default avatar.png Tuo: * i would assume

AntiSquid: these aren't self-trained agents, so i expect everyone added their "human" approach to their bot :P

AntiSquid: tea-pot at the top :o

Default avatar.png Tuo: yeah. pretty thin margin tho, is normal for 1st place to get +- 0.5 points when someone runs

Default avatar.png Tuo: i mean someone else then top 2

Solarite-E: I don't think I've learnt anything so far, and i was already told to join a "Clash of Code" and i was so confused on where to start.

aegle: hi

Default avatar.png Iwillgetmy: lets go