Chat:World/2020-12-27
**toopro slaps everyone around a bit with a large fishbot
ZzzTRAPzzZ: Tychkorg be my wife <3
eulerscheZahl: tychkorg is a bot
eulerscheZahl: https://www.codingame.com/blog/clash-of-code-time-has-come-for-clash/ for the background story
jacek: good morning
jacek: castling rules in 960 are stupid :x
VizGhar: How often there are community contests?
leojean890: it seems that CG stopped them
leojean890: (OOC was an exception)
leojean890: sometimes, players organize unofficial contests on existing multiplayers outside of CG
VizGhar: hmm u sure? why does this page exists then? https://www.codingame.com/playgrounds/40701/contribute---help/contest
leojean890: because there were a few commnity contests
leojean890: maybe there will be other exceptions in the future
VizGhar: Well from the documentation it looks like this is type of "contribution" that has to be approved by CodinGame not community...
VizGhar: so that's why there is so few of them
leojean890: indeed they have to approve because those CC give them additional work to do
leojean890: they can't do that all the time
eulerscheZahl: the documentation you linked is outdated
eulerscheZahl: there may or may not be community contests in the future, CG will decide about that in early January
eulerscheZahl: (i proposed a completely finished game as a contest, waiting for a response)
eulerscheZahl: "About community contests, not decided yet. We have a discussion about it at the beginning of January. They might come back but with a different format imo."
eulerscheZahl: that's all the official statement we have at the moment (from discord)
VizGhar: :thumbsup:
struct: Does brutaltester run the 2 bots at the same time if the game has simultaneous movements, like CSB?
eulerscheZahl: i think no but not 100% sure
struct: Thanks I also thinks it doesnt, by checking cpu usage
eulerscheZahl: great that we thinks the same
jacek: is that compliment?
eulerscheZahl: it's nagging on the 3rd person s :P
Astrobytes: I read it in Popeye's voice
VizGhar: Jeez reading that forum... Can you splash some algos u used for Mars3? I don like neither GA nor physics approach
eulerscheZahl: if else spaghetti
VizGhar: I see... :)
sebak: Hi
Skynse: hi
laPetiteGrenouille: hi
eulerscheZahl: hi
jrke: flood of hi
jrke: i thought its indian channel but later discovered its world channel lol
jacek: what a noob, draw by repetition https://i.imgur.com/Xl3f1Jr.png
jacek: oh maybe not a noob, he won first game and needed only draw :\
reCurse: That's not what I see on the picture
jacek: so he really isa noob. phew
AntiSquid: phew? was that your new year's resolution?
**LegendaryStone slaps everyone around a bit with a large fishbot
jacek: oO
Aina: hi
jacek: c-c-c-combo breaker
zhoubou: Any tips on optimizing Roller Coaster? I got through all but the last test case.
Salted: They want you to come up with a formula instead of loops
Salted: It's annoying
zhoubou: I'm not really a formula person, but I'll try I guess
Salted: I tried to hard to optimize it in c++ so it would run fast enough but it never would.
zhoubou: Yeah, it takes several minutes to run for me in Python
Salted: I'm not much of a formula person either. That one is tricky like that
zhoubou: Lol I don't know how to start building a formula in the first place
VizGhar: read forum :)
zhoubou: Oh, I forgot about forum
zhoubou: They seem to be using memoization instead of formula?
VizGhar: memoization was the key
zhoubou: I tried optimizing on group (of riders) loops, but it seems there is something wrong with how I recognize a group loop.
zhoubou: I got it. Now it just outputs the wrong number lol. Accuracy: 0.9999247234449352
VizGhar: just move cursor properly... How did you get decimals in this puzzle? :O
zhoubou: I divided expected result by my result
zhoubou: How am I going to debug this behemoth.. Hmm
zhoubou: Thanks for suggestions btw :)
VizGhar: :thumbsup: Forum is really helpful
zhoubou: Yeah, it is. I always check it usually. For some reason, I avoided it this time.
zhoubou: I mean forgot about it completely.
struct: If you dont want to optimize it
struct: brute force works in js
struct: But not on some languages
VizGhar: for roller coaster? :O
struct: Same code c++ vs js
struct: js passes
struct: But js takes around 4sec+ for last test case
struct: but c++ timesout way before that
VizGhar: idk man... without memoization o.O I'll try to solve it in JS and look at your solution
struct: VizGhar I can just share it if you solved it in other language
VizGhar: please share. I've solved it (can't wait for f**** clojure)
struct: Execution time: 5802ms 89744892565569
struct: 5.8 sec
struct: lol
VizGhar: :D
VizGhar: you lucky one
struct: In c++ you have <500ms to solve it
jacek: AutomatonNN where are you
AutomatonNN: what do you mean by that?
zhoubou: AutomatonNN debug my code
AutomatonNN: person was a bit confused by using an external :P
struct: Anyone that uses imgui knows if there is any documentation like this but for c++? https://mbm-documentation.readthedocs.io/en/latest/imgui.html#listboxheader
struct: nice
Blobi: im to stupid to add speed to my pod
jacek: thats what she said
zhoubou: No memoization required
CyrusTheCurator: CoC is so addicting
Lobster_Speed: bruh
Lobster_Speed: that is only if your good at it
jacek: oO
CyrusTheCurator: being good at it doesn't seem to make a job appear out of thin air tho
CyrusTheCurator: :((((
leojean890: 34 days remaining for sandbox improvement.. It's a lot for RAIC tryharders to get last prizes :P
Matryzas: yo
timoru: is the site slow for anyone else ?
Matryzas: for me same
Matryzas: they usually reboot servers at this time i guess
Andrew_OHara: Anyone done the horse-racing duals? I'm not sure what approach to take for the last one
mechaman: so addicting... just found this site and love it :)
ZzzTRAPzzZ: Clash of code da best
Crying_Waffle: anyone here play csgo?
Crying_Waffle: yall gay for not playing csgo